#Fixed cards Risk

1 messages · Page 1 of 1 (latest)

vague coral
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I feel like fixed cards (over progressive) is mostly viewed as the default mode here. But I couldn't remember a version of the board game myself, that actually uses fixed cards (without combining it with secret mission Risk). So I was wondering if anyone does? Interested to know how that came to be.

Figured I could already go through the rules of the (standard) US versions myself. The 1980, 1990, 1993 and 1999 version include a suggested variation of progressive cards, where the sets go 4, 5, 6, et cetera. (1993 introduces secret mission Risk.) In the 2003 version, fixed cards are introduced for both secret mission Risk and team Risk (but not without).

muted sigil
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i feel like risk is such a waste of time, go breath air

desert harness
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Yeah it's weird. It may come down to the tutorial teaching fixed cards. I don't know why older players, who have played the board games, haven't pulled the community into more of a traditional play (Progressive) scene.

I started playing Risk with Risk: GD. I don't have any experience with the board game versions. Even if I did, my preference might still be the same. I play a lot of fixed card games. It mainly comes down to the endgame for me. I want the map and bonuses on the map to play more into late game strategies between the final players.

I can also play progressive, but I want everyone in the lobby to sort of know what they are doing.

wide cedar
vague coral
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Did find this where they discuss some rule differences between versions and it might be in the UK rules, but I have trouble finding any rulebooks of a UK version.

desert harness
hallow swallow
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Growing up I always played Fixed cards. The trade in amounts were printed on the board. I never even knew progressive existed until I played a different version in college. I always assumed fixed was the default until a discussion a few months ago where I actually looked it up