#Risk - Long Term?

1 messages · Page 1 of 1 (latest)

vocal obsidian
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So what is the outlook for Risk? I ask because I have been playing for about a year. There have been minor improvements, but I wouldn't say anything overly meaningful.

Things that bother me currently:

-I see so many good recommendations to improve the quality of life for Risk players, we wait for updates that don't offer these features. (Team battles, more maps, ranking system, etc.)

-I see so many awesome and wonderful streamers as of late who consistently advertise Risk, but we aren't developing the game so that the streamers can give their respective fans tutorials, tactics, tips, etc. I don't think Risk is giving the streamers the ammunition they deserve, for promoting a game that benefits RGD directly.

-Cap Rolling - It should be turned off for the first three rounds. We can argue this, but what a crap game when playing ranked when we get cap rolled turn one. I personally avoid that at all costs, and I just think that it makes people discouraged who are new to the game.

I do want to say, I love the game and the streamer community, This game has so much potential, but its like Hasbro gave you $5k budget annually. There is no reason in my eyes that this game can't be developed further to attract more interest.

I'm not quitting, but I am discourged. The game can be developed to future-proof itself, or it can stay a niche game for the diehards, and never become what I believe it can be.

eager cedar
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So a couple things here. As far as I know Hasbro has nothing to do with the game. SMG just gives them a percentage of revenue for the license.

I fully agree that there need to be more updates. Considering this is SMG's most profitable game you would think they would be doing everything they can to grow it and make it better. But all we get is a couple small updates a year with some new maps and maybe a bug fix or two. Most games have multiple large updates a year. It takes SMG like 6-8 months to fix a simple bug (Like the bug where the game won't end. That should be so simple and yet its been months). They should work on things like the reconnection process. I mean the list goes on. And these are just maintenance things that don't even improve the game, just make it playable.

I however disagree with you on the streamers and caps. IMO other than making the game more fun there's really nothing SMG can do to help streamers grow the game. You could argue that some games gives streamers "codes" where streamers can earn some money if a player buys something with it, but I don't think the game is at that point, and I'd argue that would really just help the three big streamers.
With caps, not being able to roll a cap until turn 4 would just be a disaster. Players would just have 1 troop on cap for 3 turns that is impossible to get through so they are able to steamroll bonuses and then come back and defend. I think not knowing how to win is a player issue and the game shouldn't make new rules so that players who don't know how to play don't die immediately. Sometimes you get unlucky and your cap gets rolled. Oh well. Often times you can keep playing and still win.

I think this game is amazing and I really hope we see some improvement in the future. I know the SMG team working on the game is really small, but I still believe they have the ability to make the changes we want to see

lavish garden
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Game won't end bug is not small btw - it's infrequent but we're still unable to isolate it as being part of our game code - unfortunately it may be tied to our 3P MP engine update (remember an update was needed to fix a big issue? The new update is when this game won't end bug started)

It's looking more and more likely that unless they're able to isolate the bug on their end, that it'll need to be when we're no longer using their services for MP - with the network overhaul