#Is there any plan for an increased difficulty for the computer?

1 messages · Page 1 of 1 (latest)

covert bone
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I often play on my commute, which doesn't have internet service, but the expert-level computer enemies are not providing enough of a challenge anymore. Is there any feature coming where we can have increased difficulty for the computer?

pulsar badge
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No

covert bone
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is this not a commonly requested feature, or do you know why there is no plan to build this?

severe coral
# covert bone is this not a commonly requested feature, or do you know why there is no plan to...

Last time I heard it mentioned in a dev interview, they said they get quite a lot of offers from machine learning companies, on improving the bots, but at a very high price tag relative to Risk’s revenue.

The other point Dev Johan made, was that most players are encountering the bots in online games with other humans, so find the bots too difficult there, rather than singleplayer where the bots feel too easy.

Personally I’d quite like to see some harder bots, that make singleplayer challenging.

For online, not just difficulty, but a little extra personality would be fun, e.g. if the bots could use emotes to flex when they’re winning, or display anger when attacked, and have more unique playstyles.

severe coral
fading nymph
shrewd wing