When i first started playing risk (over 2 years ago) the attack speed on mobile was significantly faster than what it is today. I’m not sure exactly when it happened, but one of the past updates implemented a feature that forces an attack delay, making it next to impossible to chain attacks quickly on mobile.
Previously, mobile user were already at a disadvantage compared to PC users, but this change made the disadvantage even more significant.
The current attack speed just feels extremely limited, requiring players to wait instead of being able to rapidly launch attacks. This limitation forces us to have to build a precise rhythm, which is so easily disrupted on maps with challenging attack lines.
I suppose the purpose of this post is to try understand the rationale behind this seemingly unnecessary change that made a problem that already existed even worse, and to also explore the possibility of reverting it back to its previous state. I think restoring the old attack speed would massively contribute to addressing the speed imbalance in the game.