Honestly, this whole suicide issue is getting so frustrating. There's no more long game. As soon as we're down to 2 or 3 players, they kamakazi into you. I've tried a bunch of ways to avoid it but it's out of hand. Surely there's a way to streamline this??? I can't think of any way though so some ideas that we could put forward would be great. P.s- it's not me, I've played a totally passive game, also aggressive as well as somewhere in The middle and it still happens.
#Suicides
1 messages · Page 1 of 1 (latest)
It's ok, you'll figure it out. It is solvable.
How though, other than doing it to them first which I would prefer not to?
Be nice. Make love, not war. ;)
DM if you want details, this timer is not adequate for long form advice.
If a player suicides into you, 95 percent of the time it's something you did no matter how miniscule or innocent you may have thought it was.
did -or did not do
Did. I forgot to add the comma after did
No, I'm saying sometimes a lack of action can be the reason for getting suicided into.
There was a Kylted video recently where the purple player didn't leave a route out of NA for the orange player (in a fixed game) and they got got, so a great example this ^
the one I see most often is this: someone is holding a continent but insists on an exterior guard, thus preventing another player from taking a bonus. Simplest example are SA with a guard on north africa or central america
i mean, besides the obvious one where ppl just stack up on a border and the lesser player (or both) is afraid they will be broken
I'm playing automatch for the moment to investigate
...
here's one more thought:
The average player just "sets his mind" on something at the start of the game and never changes plans.
Thats another reason for early suicides. when they can't what they wanted they get angry and suicide - the turn depends on the patience 😉
you see this virtually every game. they pick a bonus and just go for it no matter what
So, what I'm learning is to heed the wisdom of Mr. Miyagi to Danial-sahn.
"Best way to block hit, no be there".
Now, that can have several meanings. You could take it to mean "dodge", but I think the best advice is to not be in that position in the first place.
This can be really hard to do; as conventional wisdom suggests that if you attack pre-emptively, get a bad rng result on the roll, and you lose in the next few rounds, if not immediately.
Analyze the players actions in the beginning of the game. Are they moving their stacks out of the way? Are they taking their 10 stack and clobbering a 6 stack with impunity?
There are hints as to who's likely to suicide and who's not. More often than not, folks will just "bot-out", as opposed to a suicide run, but your behavior in the beginning will often dictate how folks will treat you in the end. And once someone is "offended", they almost never let it go.
The Australia player that likes to put those annoying card-block stacks of 10-20 in Asia because they're only getting 5 armies per round and they feel they need to do something to catch up to Europe and North America's 8 per round.
In the later stages, Africa usually gets South America (or vice-versa), so they end up getting about the same as Europe and NA. Poor Australia pretty much has to be a jerk to feel like they have a chance, unless they are banking on someone doing a suicide run into someone else. And often, that is the case. You wait until someone else does a suicide into someone else. But, if you're paying attention, and your armies are in the right spot, with a little luck, you can make your move and avoid those 40+ round games.
The name of the game is Risk, remember.
but your behavior in the beginning will often dictate how folks will treat you in the end. And once someone is "offended", they almost never let it go.
This is so true, I'm impressed to see you've noticed. I don't think many people have.
Playing with only higher ranked players or using progressive cards are some ways that can decrease the likelihood of suicides. Or if you play 1v1 there won't be any suicides
try avoid the novices and begginers.... though some time its hard to find intermediate upwards games...mpo
try hiding your image image to undisclosed and if you have cannons or higher troops just change it for the normal soldier...people tend to get frustrated if they are beaten by a higher rank, and these steps help a bit...works for me anyway ive noticed.
Play capital mode.
I just played a game where a guy had 28 soldiers/turn (in fixed). I attacked him once, breached his empire and took his ungarded capital inside his empire.
This made him angry and he decided to suicide on me every turn. He had way more troops then any of us. But since this is capital, I just watched him lose suicide all his troop turn after turn. It was funny. Then I took his cards.
So capital mode allow you to handle suiciding players. They'll just uselessly die in front of your capital, as long as you have enough army to handle their suicide attempt.
Rank can help a little, but not as much. That guy was an expert. I even saw master suiciding. There's a lot of emotional player who, once you got them mad, just want to ruin your game. You can't do anything against it. SMG was discussing way to try to discourage that with a new system of points but this isn't in the game yet
@tulip dagger
👍
hm?
I mean, rank doesnt play role - there could be a novice that plays better than GM, its about skill and emotions, or if someone gets annoyed by someone else, even i sometimes suicide if someone annoys me for a long time
Suicides can be frustrating… but if you are good, you can predict it… sometimes a grandmaster here suicides and still wins though. His second account just sits and does nothing while he rebuilds.
Why would GM need 2 accounts for a game..
Because they cheat with it.
Is it just me or will Americans always get suicided into, just because they are🤔
nah
I personally think the perfect example for this is topic is @upbeat field . He is very good in pushing players to 99 if 100 is a suicide. And if they suicide he is not in a position were it looses the game. I have learned a lot about that kind of stuff from him
it is just you. There are a lot of suicide, but this has nothing to do with the flag. It's an emotional reaction, not a racist one
My best advice for avoiding suicides is patience. "Most" of the time, those who suicide do so to players that have them frustrated. And, yes, occasionally, someone will suicide into you hoping the player who now has more troops will give them second instead of you, as their sacrifice made it possible for them to win far more easily, if they would have even won at all if they hadn't sacrificed their stacks.
Playing capital mode can mitigate suicides, but still, if you have 50 in a capital and they suicide into you with their 50 stack, you may just end up with 18 left, while the third player has a full stack to take your capital with. It really just depends.
The best thing SMG could do would be to share what would happen to their rank if they were to surrender - (hit the white flag button under settings) as opposed to botting out or a suicide run.
Seems to me a surrender should be kinder to their rating, since they at least knew they weren't going to win, instead of mucking up a game between a master and a gm.
Just suicide yourself - until everybody is one the same page
only thing i can think of is to do 1v1s ig. they cant suicide into you anymore
Do people not math when they play risk? Taking me out with zero cards to suicide yourself is so annoying. It’s almost like they are working together to win for a different color. How many cheaters are there?
The game is called Risk.
How do some players attack so quickly, taking territories boom boom boom when it takes me twice as long when I go as fast as possible.
turning animations off
and PC players can use the enter key
They always suicide for a reason. You did soemthing to do them to choose you to get suicided in. Why did they pick you and not somebody else to suicide. Either you did something or the player did something to make them not suicide. People always suicide for a reason, wheter it be you attacking them or some other reason. Nobody ever random suicides. They always choose a specific player for a reason. You need to learn why they chose to suicide. That is what the best players do who play tournments. (Gm means nothing) Many gms are bad at the game/play settings that are common for noobs to play and are common to stalemate. Most gms play caps and win cause they have more time then the opponents. If you want to not get suicided play a tournment. Sometimes even in tournaments people suiude and that can teach you a lot. It shows why suicides happen as you can politely ask them why they suicided and understand the reason. This can also help you learn why player suicide. Believe me once you learn why players suicide pushing becomes easier even though pushing is already super easy.
Don't get suicided into. That easy
I will tell you why someone chooses to suicide. One Reason is if he is the same player with different account. Another reason is if he sees that he can't win and want to help another because he likes his style. But above all he hates the aggressive player who plays stupidly (and thinks that they don't feel the other players). Or if they have alliance but he plays like the worst enemy. Risk is like life. Everyone shows his real character.