I'm curious how a point system would look for establishing a "luck factor" / "skill factor" in games, would there need to be different metrics to track them?
E.g
Manual Placement Vs Auto Placement
Manual Placement - less luck (-value)
Auto Placement - more luck (+value)
It's a little different for other settings though, e.g Fog of War:
On - more luck BUT more skill factor?
Off - less luck BUT less skill factor?
There's less variables to consider with no fog, however there are more unknowns in fog - making it quite different.
The skill factor is quite tricky to gauge (More nuanced modes like Zombie Apocalypse may be higher while also having more luck factor)
Card Type is also a more controversial one as it's more dependant on other players behaviour (luck factor?) - so Progressive cards can be a quick elimination whereas Fixed cards can be much longer but more reliant on how others play.
Settings may also be dependant on other settings for how much it'd impact (e.g Simple world fixed or progressive caps is pretty identical) 🥳 just not very enjoyable 🥲
Anyway some food for thought 😄