#Make Teaming disappear

1 messages · Page 1 of 1 (latest)

vague cypress
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I lost 4 rounds in a row due to teamers and my rank went from almost getting gm to going down to 20k. Make a system that is called ip tracing and u can access more then 1 acount in a house/place so that teaming can be provented and good players dont have to suffer cause of the cheaters

vale raven
vale raven
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98% of people who team do it to climb ranks, adding a team mode would not solve the issue in the slightest

versed plover
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🤨 Did you actually ever go to a party?

vague cypress
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@coarse iris No offence but legit enforce the teaming punishment! Even the teamer said the punishment is a joke

coarse iris
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Banned him from the server. Because he didn’t say the name of his Risk account, I can’t report that one though

wispy onyx
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Make this happen SMG

vale raven
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While they're at it making stalling disappear, and hacking, and trolling, etc. I agree teaming is a serious issue, but saying, "make x disappear" is way easier said than done. I'm very loud in this discord about my disappointment in SMG's actions against cheaters, but I always try and give examples of ways to do so

bitter sluice
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I think the fact you guys think teaming is so simple to solve is kinda wack

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Like clearly this isn't something they haven't considered trying to stop

vale raven
bitter sluice
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I read your thing I was talking about the thread overall tbh

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The name "make teaming disappear" sounds like when a 8yr old says "we should save the starving children" it's just kinda funny to me. Seems so naive that it's just that easy

vale raven
coarse iris
bitter sluice
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It would be about as helpful to the situation honestly

tepid stirrup
half atlas
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Maybe if SMG would be willing to let us know how they determine if "teaming" happens. Do they only look at that particular game, do they check the history of the potential offenders? How many ranked games played with same player does it take to be considered teaming. What do they do to punish teaming players. What do they do to prevent those people from coming back and starting a new account to do it again? I think something that would help is a regular player should have ability to check a player history and see for themselves if there is multiple games played against same player/players, just something to keep SMG accountable for them saying we have checked and found nothing. I've had a definite instance where game 1 had 2 that were definitely teaming, a few games later same day played against same 2 and again definitely teaming!!!! Report to SMG and the reply was we checked and found nothing. You didn't look if you didn't find anything!!!

tepid stirrup
# half atlas Maybe if SMG would be willing to let us know how they determine if "teaming" hap...

The messages can be quite easily misinterpreted currently, in terms of why your report may come back negative:

  • Player(s) received a warning and stopped playing together
  • Player(s) stopped playing entirely
  • Player(s) were not associated (they may have played a few games together and been good allies while still being within fair play)

So the "negative" message just lets you know that they did not receive a suspension based on our automated 6 strike suspension system.

It may come back negative if the player has been permanently banned after administrative review (if they did not issue a suspension beforehand)

Even in terms of positive responses these can also be false-positives,

Realistically, the message is either:
Suspension given
Suspension not given

The messages that are much more informative (despite vagueness) are the "players in past games(s) banned for cheating' one, this lets you know that they were placed last in all games and were permanently banned from RISK.

As to how our internal systems work, how our manual processes work, how we detect, identify, action, and address cheating in more detail, we can't share these publicly.

I can guarantee you that in a community space of nearly 100,000 people, there may be multiple malicious users that aim to avoid detection by learning how it works, I've been reached out in DMs asking about elaborating more on it (both genuine and suspected malicious users) - and outside of the already public six strike suspension system, it's a bad idea for myself or anyone else at SMG to share our internal systems. Best we can provide is what's already publicly available.

half atlas
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Thanx Luci!! That helps...... 6 strikes??? Only get 3 in baseball, lol.

coarse iris
vale raven
tepid stirrup
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6 is the "automated" system, players get banned well before that usually though 😁

vale raven
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Does the 6 count warnings? Cause Ik it goes warning, 24 hour ban, 48 hour ban, but not sure what's next, and I think it resets after a while back to warning

tepid stirrup
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Warnings are not counted in six strike - the six strike system is purely around suspension system

Warnings are a bit more variable - it can be anything from playing vs a friend to receiving an unusual # of reports

subtle wedge
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This is still a big problem

unique mulch
# subtle wedge This is still a big problem

Obviously its a problem. Its just less rampant than people seem to think it is and very difficult to stop. Nobody in this discussion has provided a viable idea to actually help improve the system and prevent cheaters

subtle wedge
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For casual it's fine but for ranked you shouldn't be able to select the map/a user created game.

In my opinion there should be an automated queuing system. Get thrown into random games, random maps and random game modes.

unique mulch
# subtle wedge For casual it's fine but for ranked you shouldn't be able to select the map/a us...

That's certainly an option but most players only like playing certain settings. You could get thrown into playing fixed caps on iceland with 120s turn timers for example. Or have to play speed blitz on the other end of the spectrum. Plus one of the games big money makers is the maps. Less people would buy the maps if they cant play ranked with them. Also if people wanted to cheat they could just hit the button at the same time and keep trying until they get in the same lobby. And now even less people would report it because they would think collaborating isn't possible

rugged jasper
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Cheating by joining at the same time would only work as long as you don't match according to rank. Otherwise the accounts will drift apart and it will be more effort to keep them at the same level than you could gain from that.

And many people offered many different solutions in the past, it's just pointless to repeat them every other day.
Here are two decent idea's that I can remember:

  1. Don't let 2 players join the same lobby within a certain time frame. (Tracked for every account on that ip/device)
  2. Don't let people that are friends in the game join the same lobby ever.
olive peak
tepid stirrup
# olive peak Is it possible to change that message in a future update? I had felt the same wa...

Definitely feasible - I think the vague (yes/no) route is more appropriate for automated actions (e.g. suspensions) because we do get false positives too - so even an 'action taken' message isn't a guarantee they were cheating / malicious - how it'd be best to implement I'm not sure though.
Maybe all players that reported someone could be notified of a permanent ban reason? - at the moment the much more delayed 'may impact rank' message (~30d after a perm ban) also isn't specific as it doesn't reference a player or when you played against them.

Could maybe share a suggested change for these in #risk_ideas

If you report someone for stalling but they get banned for collaboration, it still may seem like a 'player must have been stalling lots' and there's a lot of room for error player side on the 'why'

lost crater
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Also, if you have an antagonistic play style, it may seem like people are always teaming up against you when they are actually just both (or all) tired of your style and want you out of the game.