#FFA tourney Split into prog and fix?

1 messages · Page 1 of 1 (latest)

modest coral
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What do yall think of this? Those who only play prog/fixed would be able to better display their skills and more inclined to play and have fun. I think this should be done just like how the leaderboard should be split into 1v1, FFA prog, & FFA fixed.

mild steeple
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I agree, I think that would be a great idea. Progressive and Fixed are different enough to the point where the skills would be better accessed separately.

serene silo
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something like this should definitely be thought up. I would also debate gamemodes. Not necessarily split them, but I dont see why we have to have all gamemodes in the tourney. Caps are basically hated by all playerbase, and theyre still used, even though everyone basically pleads to not use them being a prime example. The community is growing, these varieties can now be used, and it should improve the experience.

strong topaz
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I think there should be a more "normal tourney with just world Dom and 70% rumble including manual fixed auto fixed and auto prog on diffrrent maps

ember rock
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Nah, the whole point of the tournament is to be skilled in all modes of FFA to win. Just complicates the whole thing even more.

spice grove
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I agree with Finley - FFA tourneys are a great starting point for newer players, and those who only have experience in certain modes, to branch out to a broader variety of maps and settings, and diversify their skill base.

I’m always impressed by the ambitious range of maps and settings included by the Event Hosts, and by the strategic advances the community makes when practicing for their tourney games.

E.g. players competing for an edge in Official 1v1 and FFA tourneys, have been instrumental in community discoveries in Zombie pathing, bot personalities, cap odds, territory connections etc.

worthy plaza
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Splitting tournaments is a bit of a balancing act too, we went from:

12 FFA tournaments to 4? So it could support more games (and players)

Introduction of 1v1s (and them being popular enough) meant we had to split it a bit further (down to 3 FFA and 3 1v1?)

If we're splitting them further there's two potential outcomes:
Less of each tourney type
More tourneys overall (requiring extra 10+ staff for managing these)

So if we had fixed & prog for FFA and a 1v1 we'd be looking at 2 of each (which wouldn't be great for 1v1 or for the diversity of FFA)

It's also a very demanding task for hosts

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If tournaments were in-app it'd be another story because a lot would be automated (like signups) and getting games would be handled automatically too, branching for that is easy enough - and it's not 10-15 staff for each one

slender fable
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Could run FFA basic prog and basic fixed tournament at same time, maybe even add in a 3rd thats all the "weird" (70%, fog, caps, etc) settings. Just have entries chose which side of the spreadsheet they gunna be on. Could use all the same rooms, all the same staff, all the same maps, same rules, same time-frame, just split the rooms into 1-4 is prog games and 5-8 is fixed for example. Why do you have to split them into separate tournaments? Entries could even try for both if they are so inclined and have the time.

misty bough
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How about the FFA Tournament gets split into progressive or fixed, but we add on one more round to both. The top 3 players from fixed and progressive compete, in total that's 6 players. They have 2 matches, one fixed, one progressive

modest coral
tawny gulch
willow slate
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Because it's just lowering the skill cap

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For every less setting, map or mode you have to be skilled at it both lowers a players "necessary skill" that they'll ever practice unless they play other modes just cuz. And it also makes being the FFA world champion (or even just being a top tournament player) be less prestigious. Plus the people who specialize in anything cut then just get shafted (edit: they get screwed because they can't apply the additional skills they have past just the standard risk gametypes to a wider tournament. If we had multiple kinds we would see a massive amount of people sign on to only the basic and simple tournaments. Anything with "weird" setting would have way less players and as such would draw WAY less eyes. Plus if someone enjoys all the modes they have to play 2-3 tournaments all at once and we already struggle getting people to play 1 tournament game a week haha

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Now there is a difference between what's competitively viable and what's not however

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So there's that

alpine leaf
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Yes please. I don't play fixed.

midnight elk
# alpine leaf Yes please. I don't play fixed.

If you “can’t” play a type of game mode especially when it’s in a FFA setting, then you can’t be classified as a “FFA champion” that’s what all the hype is about. If you want to learn there are plenty for content creators that make videos to watch and learn from.

alpine leaf
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I mean I 'can' play it. It's just that I don't enjoy playing it nearly as much. So I only practice prog and would like it if there was a prog only FFA tournament. Could be outside of this tournament.

Basically all settings that encourage stalemates are less competitive in my opinion. So for me a prog tournament would make perfect sense. No caps then ofc.

spice grove
midnight elk
spice grove
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You think fixed is always faster than prog?

midnight elk
alpine leaf
urban cradle