#risk_ideas

1 messages · Page 2 of 1

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

This is more of a UI suggestion, when browsing through the maps and there's like 40 games with more being added, it can be tricky if you want to go back to one that you scrolled past, I think this could be solved by having a double-arrow button above/below the current arrows, and those ones would be "jump to game 1" / "jump to newest"....OR.....perhaps there could be a way to * a game that you are interested in so that it's easy to get back to it once you're done scrolling....?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

option to switch between classic turn timer, seconds turn timer, and advanced turn timer (showing ms and total time gained from successful attacks when dynamic)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Decrease the size of the player cards on the final "add Risk friends" screen after the game. Fit all 5 on the screen and remove the need to scroll sideways. It is kind of annoying and not necessary and probably easy to fix.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

This is a small one, but for people like me who look for cool maps to play on, having a "filter out classic" option in the game search filters would be cool? Because the majority of games are classc and it means searching thru dozens of games just to try to find the cool map games :)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Idea:
Introduce an optional mode, that gives each player on their first turn only the amount of bonus troops that they would have gotten based on their initial territory set up (after the manual phase of applicable).

Example: You're playing a 3 where game and you're last in turn order. You're holding 15 territories and a +2 bonus. Before it comes around to your first turn, you get broken and lose 4 of your territories. Now instead of only getting 3 troops, you receive the full +7 troops you would have gotten.

Reason:
Certain games and modes such as 1v1s and FFA games with fixed card bonuses on maps with more territories disadvantage those going later in turn order, since you often lose most of your territories before even playing your first turn.
In order to help balance that, it would be helpful if every player were to receive the troops based on their initial set up.

This would especially change the way competitive 1v1s (with manual placement) are played. A common strategy when going first is to "force" your opponent to pick certain (worse) territories by threatening to take a bonus, leading to a big advantage against the player going second. Giving the player going second the same ability should help giving them a fighting chance as well.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

New gamemode similar to secret missions, but each player has to hold one or two specific continents for one round, but the missions arent secret and everyone can see eachothers targeted continent. Each continent or continent pair should be colored or highlighted with the color of the player that has to hold it. The mission here should be easier, as its easy to prevent someone from fulfilling it due to it not being secret.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Allow players to continue a game of Secret Missions, even after a player has fulfilled its mission. He turns to a ai (passive or active depending on the ai setting) and everyone else fights for second place, then third place and so on.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

let the game end if someone bots out in 1v1 ranked instead of having to finish off the bot

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add another option for portals to be in groups, where portals only connect to other portals of the same color. For example there could be 2 different colors, portals, or every portal is paired with only 1 other portal.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

New gamemode named King of the hill: everyone has the exact same mission, whhich is holding a sepcific continent foor 1 round, which means everyone will fight that continent or leave it to avoid being attacked, and whoever gets to hold it one full round first wins.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Map Ideas

Europe Advanced Advanced

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Proportional Progressive mode. Currently progressive troops increase in fixed increments, and by the endgame this can lead to a lot of stalemates. I would like to see a game mode where the bonus troops increase by a fixed percentage, or even an increasing percentage. The specifics would be better answered by someone better at both math and risk than me, but I think the concept is fundamentally valid.

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<@&1135733212778348604> a new idea is up!

New Map Ideas

So this might be a licensing nightmare issue but I was thinking of maps based on certain beloved franchises that are set in a realm... such as Equestria from MLP: Friendship is Magic (which at least is a Hasbro property), Etheria from She-Ra and the Princesses of Power, Pokemon regions, I'm sure there are others....

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Alternatiive version of my King of the hill suggestion: Instead of a random continent, everyone has to hold 2 or 3 random territories that are ideally far enough apart. whoever holds all of them for one round until their next turn wins the game.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Map Ideas

So I have named the tiles and bonuses while its_jakov made the map and the Bonus troops/bonuses. The Map is Called Europe Super Advanced (not entirely sure on the name) But i give @unreal stratus 75% of the credit since he made the mapand bonus troop amounts which combined is a lot harder than just naming tiles and bonuses. Below the maps will be in the thread from what I just mentioned. Hopefully this can become a map. Please do rate the map if you can. This is my first time doing this so all ideas are greatly appreciated.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Allow players to filter out games with bots (i.e. host cannot add bots) and games with less than desired number of players. Reason: I prefer to play 6-player games without bots, but there’s currently no option to filter out games with bots or less than 6 players. I hate when hosts add bots to fill their games or start games prematurely when the lobby is not yet filled. I usually just don’t ready up when that happens, but that is a nuisance for everyone that could easily be prevented with a simple filter.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Fix the 1v1 in game rank system. By fix, I mean do not allow grandmasters to grind novices. Ideally grandmasters should only be able to play against grandmasters, however that may not be feasible with how long a lobby would take to fill. Could do something like:

GM can play against Master to GM
Master can play against Exp to GM
Expert can play again Int to Mas
Intermediate can play against Beg to Exp
Beginner can play against Nov to Int
Nov can play against Nov to Beg

This would fix the issue of certain players at the top of the leaderboard excessively filtering their lobbies to only play against people that they will have a 99% winrate against.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Defeat the Bots! A type of 6-player game with 2-3 human players and 3-4 bots, and the goal is to defeat the bots FIRST before killing each other, if you snipe each other then the bots win. Winning only happens if the bots are defeated first and then, after that, the humans can defeat each other.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

[Option to anonymise in casual private lobbies to improve competitive intergrity] Option for specifically lobbies where you invite players (casual private), to hide/randomise names and randomise colours on game start (only revealing names on game end), to minimise the effect of targeting someone based on identity. This would better allow for leagues where points accumulate overtime, without the potential for the highest scoring player to be targeted every game. This would also better allow for hiding stratagies against players in casuals/tournaments who may be familiar with how you play the game, and target you as a result (obviously turn behaviour may give this away regardless, but then there becomes a skill aspect in hiding this).

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

shortkey for draft, attack, fortify

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

It would be awesome if there was a way to claim victory if everyone else has botted out (esp for ranked battles). So tiresome to have to fight a non-speedupable bot game when everyone's left but you want to maintain your rank.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

what about an option that allowed you to do multiple fortifications at the end of a turn? I have never understood why it has to be just one when you can draft and attack as much as you want, but you get only one fortification. I think it would be a neat thing to have as a setting/option, either single or multiple fortifcations.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

typing in chat function. Draft-attack-fortify One pass shortcut moving mouse to button from territory is annoying and uncomfortable. Ready screen should include an explanation game mode you are about to play for 1hour. Not a lobby 4 infos giving. Seeing all info before hoping to lobby is hard since good mode room gets full fast.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

New fortification option that allows for multiple but short fortifications. Here you can perform multiple fortification actions in a single turn, but every fortification can only go to a neighboring territory. Once an amount of troops is moved to a neighboring territory, only the amount of troops that were not moved yet in that territory can be moved somewhere else. This way, all troops that are able to be moved should be possible to be moved in one turn. Credit goes to Silent Legend for the Idea.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I really think we should have an option to make our accounts private. I don’t play ranked matches, and honestly, I prefer gaming with friends over worrying about my win-loss ratio. It’s frustrating when people bring up my low win rate just because I’m not grinding away in public matches. If we could hide our scores and wins from everyone except our friends or friends of friends, that would be amazing I get that some folks like to check out stats, but it would be great to have more control over who sees my account. Just saying, this option would really enhance the experience for players like me general_dab

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Add a toggle to hide the UI. This would be a great feature for sharing interesting board states, or editing maps. This could be a feature for premium, or even be a new purchase.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

modifier: Plague, some players only camp and wait others finish each other and do nothing. This plague modifier after some turns(or something else) will kill %10(or whatever percentage) of highest unit for each player, that way the bigger one takes bigger hit it would also force units to split. could be modified a lot but I think I explained my point

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other
  1. Fortify or attack troop distribution faster Arrow key or mouse wheel has limit - add typing number - I don't have a G502 Mouse to move fast. 2. Chattnig freely Typiing - lack of expression - rritation when people spam laughing emote and there's nothing you can talk to him 3. Remove Bot (1)Host adding bot to room Few of them start with bots without asking. (2)User turning to bot User quit and bot acts which if automated, next turn user takes the castle and win. (3)User adjusting strategy to bot Fortifying hard, slow pace, cardblock bot's troop to be safe is not what game is supposed to be. Remove the bot both neutral and automated. 4. DIscord risk idea is uselesss I tried few times and no respose but negative signs. 5. Draft-Attack-Fortify all in one shortkey Moving mouse point from territory to button irritates every turn. I'm here to play ocmfortable using my old mac. 6. Additional - Add age verification and age exposure in obligation I feel like playing with kids so I quit the game. Discord users are adults but users in game spamming laughing emotes, allying with them, dying by them feels not right.
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

do another giveaway of Arkeanos please!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

As a new player in new players perspective the game type window seems a bit mixed for me. So I am suggesting a simplier layout

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

at the end of secret * games it would be nice to have a summary of who was after who

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

A new modifier for starting troops. A setting where you always get the troops turn 1 (+ turn order troops) that you would gain from your spawn. For example on bigger maps the later players still get troops as if they have 12 territories, even when they are down to 1. For if your capital gets rolled turn 1 you still get the 2 extra troops from it to establish a board position. This would also enable player 2 in 1v1 games to counter claim a bonus during manual picks, instead of being forced to pick a territory they don't want to block a bonus.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

How about instead of losing a gazillion points when i get 4th place in a noob lobby that i got noobslamed in and gain like 600 when i win, We make the ranking system a bit more reasonable so that people can, yaknow, play the game without feeling like theyre being robbed of their time. That ofcourse would apply only if you actually care about your player base, otherwise We you can just keep the same braindead system you already have in place and just hope a player is nostalgic enough to come back once in a while so you can give th a nice 2 minutes unskippable ad and then waste an hour of their life

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Progressive Victory Conditions

This would be a way to setup games that change as time goes on. Game host would pick a set and order of victory conditions to be played. Maybe 2-3 conditions would work. Could be increased if more conditions are added to the game.

Example:
Capital Conquest > World Domination > 70% Domination

In this example the game would start with Capital Conquest. After a set number of turns it would change to World Domination and then later into 70% Domination.

This would be useful in tournaments where stalemate rules exist. It could also be used to experiment with new gameplay dynamics by playing with the order of victory conditions.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

New Rank Level Starting from 36k points , but it reset every season to 26k , just because the past two season to be in top 100 you need at least 35k compared with before u needed 29-30k to be in top 100 , also after the 33-36k only winning gives u points

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

Not sure if it has been suggested before but I would really be fond of a 2-dice blitz without using the slider. Specifically instead of clicking the arrows in the middle to switch from blitz to 3-dice manual you have 2-dice blitz. Its really useful in competitive play and would result in faster plays for when you feel risky and want to preserve some dice

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

An archive or "replay" section in the main menu that would record the last few matches you played, viewable only after the matches are completed. It doesnt need to be complex or in-depth. But being able to see a play-by-play of a frustrating loss would be helpful for new players trying to learn, especially in fog of war matches. Beyond that it would allow us to see how matches we can potentially spend hours playing actually end. How did our ally do after we were defeated? Or did the guy who knocked us out get his come-uppance? Stuff like that

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

So I don't know about anyone else but I sometimes multitask while playing Risk, or just have to do something between turns. On my phone it vibrates when it's my turn but on my tablet or on Steam there's no indicator. I thought it would be great if there was a unique sound that plays when it's your turn, and there could be a setting to toggle it on or off (so people who don't want it don't have to hear it).

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Secret Assassin games should have a minimum of 3 (maybe even 4) players.

A game had been created with 6 players. I was the first to join and the host started it immediately with just the 2 of us. I wonder who my assassin would be 🤔. Needless to say I didn't confirm.

I hope they learned something 🙄

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

Roll a BIG dice (e.g. 30v20)
It'd be quite fun to have different dice types in future, like 20d dice - or more of them at once (probably not for ranked, or as a separate mode / scenario)

As a silly mechanic, rolling d100 dice, the highest number wins, but the troop loss is the number rolled by each dice. If you lose more troops than you have, it is instead troops granted to your opponent.
It could work for d6(standard) dice too, but less fun numbers 😄

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

So I think the current alliances need a bit of tweaking.

I often don’t notice an alliance request right away, only to realize it’s there later.

Or I am just not ready to respond immediately but I don’t necessarily want to say no either. Just need time to think.

And by the time I respond, they don’t necessarily want an alliance anymore, or they don’t necessarily see my response either (don’t always get an emote indicating confirmation)

Therefore, 

I think perhaps it would be good if either/both:

  1. Alliance requests expire after 1 or 2 full rounds (from when it was sent) because they can always be be re-sent if need be (a missed request can always be initiated from the other side as well anyway, like returning a call)

  2. Perhaps if not accepted immediately (ie on the same round), alliances could then be “confirmed” by the initiator in some way, which is like how we de facto use the 👍 or 💜 emote to indicate confirmation, but this way it’d be an actual confirmation message (so basically upon an alliance acceptance, it says something like “Player has accepted your alliance, confirm?” and you say yes/no and then it sends a message like “Our alliance is confirmed” or “I no longer want an alliance at this time” respectively.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

i think it would be good, to show a warning signal for those who want to attack an ally
like a warning signal which at least makes them slow down
"Are you sure you want to attack your ally? This might affect your reputation" Yes I don't care or Cancel attack

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

TEAM GAME MODE NOW, I WANT PLAY 3V3 AND 2V2 RANKED GAME WITH MY FRIENDS

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Battle Session Information!

Okay, so when it's time to play Risk I usually play a few games in a row, as I imagine many do. It's like a session, right. What I think would be cool is to have a way of getting info on your previous battle session(s)... like, win/loss ratio, # of games played, which maps, etc. Like it could display as a log like

Battle Session 2025-05-02 (numbered if more than one in a day)
games played: x
wins: x losses: x
maps played: x, y
other info that could be helpful, etc

and you could then be able to check out your battle sessions and see how you are doing.

A session could be defined as any battle or set of battles in a row, with time elapsed since playing between them. (If you just play one battle that's a session too if it's spaced apart by time)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

make a gamemode for friendly battles that you can play team versus team like 2v2/ 3v3 make like that you can send troops to your team it would be fun to play like that diffrent sort of stragity and new ways to play games with your friends

molten coralBOT
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

When playing with fog enabled and revealing a capital location, continue to show a grey colored capital or some other indicator after losing vision of the tile

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

Add the option to turn off dice animations for slow rolling just like there is the option to turn off the other animations. I have often found myself running out of time because I had to wait for the dice animation to finish

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

[Optional Setting] Turn Based Fog Mode

When playing with this setting, you can only see the board when it's your own turn. When it's your opponent's turn, the whole board is covered in fog, regardless of whether you're playing with Fog of War or not. The exception to this would be if your opponent makes use of the alliance chat. Once an opponent of yours has sent you a message, you will have a short period of time to respond, while being able to see what they are able to see.
Otherwise you are completely blind to anything and everything that is happening on the board until your turn comes around. Once it's your turn, you can see a fast-through of everything that has happened during your opponents turns, which would look similar to what happens when you skip the bots' turns in single player risk.

This helps give everyone the same amount of time to plan out and execute their turns, since you can often be at an advantage or disadvantage, depending on how quickly your opponents before you play their turns. You can also be more challenged, having less time to think about what to do.

As a follow up I was thinking this would go nicely with the implementation of a short period of time at the beginning of the game where everyone can observe and analyze the board before the turn of the first player begins. This would allow everyone to have the same amount of time to settle into the game they are about to play.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

A new variant of Blizzards where they are actually bypassable but for a cost. Lava/Fire tiles perhaps? These would break up the board like blizzards, but not indefinitely and create an interesting decision-making moment with a strategic cost.

At the start of the game, these tiles would all begin with a certain troop value for example 5. Passing through the tile results in a 1:1 trade of troops. Ex. Hitting a 5 tile with a 10 stack would capture the tile with 4 troops left on it (1 on the previous tile)

At the end of each round of gameplay, all fire tiles are topped up with a flat number of troops again. (Progressive maybe? Increasing by 1 every round?)

Any troops left on fire tiles by a player would be reduced by the top up amount. Ex. If you left 3 troops on one and all fires were topped up with 5 at the end of that round, the fire would take back control of that tile with a value of 2.

(All numbers are obviously subject to testing and balancing)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

This is a simple change, but would be nice to have. AFTER the death of the final human opponent, could the adjusted ranks be calculated? I play zombies for ranked, and sometimes I lose in 2nd place and don't get a rank update, for that game, for almost a full day, because the ranking refuses to update until after either the player, or the zombies, die.

PLEASE adjust this to where the technical winner of the game, and the subsequent losers, get their rank points immediately following the winner killing off the last remaining player/botter.

Thanks!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

This is kind of an addendum / adjacent to my idea about battle sessions. In this case it's just having information/stats about what maps you have played on. I'd like to get a better idea of what maps I've been the most successful in, but there's no real way to figure that out other than keeping track yourself. So.. such as for a given map, you could see info like:

  • total games played
  • wins
  • losses
  • win/loss ratio
  • placed second (third, fourth, etc)
    And maybe a way to sort map data by wins/losses etc. So you could see which map you have had the most success or difficulty with.
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

Hello there. I noticed in a recent Risk match of mine, that after a successful attack using 6.000 troops, it was really really hard to be able to split a big amount of them using the scroller. Same applies for fortifying. I think it would be much easier if there was something like an input frame that only takes positive integers. And that input would be the amount of troops the player wants to send away or leave behind.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

SOOOO, I just hit level 100! YAAAAY I play this awesome game alot. I honestly think think the BiPlane you receive at level 100 should be legendary rather than rare. This has been a lot of risk and i think it should be legendary if not better...... do with that as you wish. lol
LOVE YOU LUCY

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

So, Risk games can go on and on as we know - sometimes running way longer than we anticipated, and sometimes we can end up in weird stalemate situations (in caps particularly) where the game is just going nowhere, just dragging on with no real progress.

I had a game like this yesterday where I really wanted to leave and get on with my day (and apparently another player felt the same way bc they suicided out) but I also wanted to preserve rank. (Like it was round 45 before anyone had taken a capital, and even then it was basically a capital trade, so nobody was getting defeated)

So I had the idea of "soft surrender", like a way to essentially claim "this is going nowhere and/or I need to stop" but be able to preserve rank and not hinder the other players.

So basically a soft surrender would work like this:

  • Soft surrendering would effectively act neutrally on your and the other player's ranks (as if you just hadn't played the game, and for the other players, would rank them as if you hadn't been there at all)

  • In the game, your territory & capitals would become neutral like in a normal surrender, however instead of just staying the same (or increasing each turn, in the case of neutral inactivity) what could happen is your territory would start to decrease in troops upon soft surrender and then on each subsequent round, by some percentage probably. This would make it easier for the remaining players to acquire the surrendered territory compared to a normal surrender, so it's a win/win (you get to leave & maintain rank, don't hurt theirs, and they get easier access to your surrendered territory)

I think it could be a good thing to have in a game that we know drags on sometimes. I mean we all have lives and things come up, we aren't always anticipating an hours-long game.

(Also perhaps if necessary it could be limited to only after a certain # of rounds have elapsed, so you can't just do it early game but it could become an option after x rounds. idk? Maybe?)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

For custom Matches with friends i thought about more non Risk Traditional options to configure for the Game that would make it more fun to play with friends and Spice things more up. Those would be:

  • Configuring more possible Moves in a Round (Might even configure how many more if not Infinit.)
  • Enabling Move through Allied territory (Maybe Stationing Multiple Troops in one Country if the Players are allied that will get either shredded when someone disbands the alliance or the one with the most Troops gets it if someone leaves it, or the more simpler option: Giving own Troops to allied player by placing them in their territory’s becoming the allied player color. Which therefore makes more sense when…
  • Having add/attack/move access on troops on allied territories
  • Winning the round when the last alliance is standing and no other Players are left so no conflicts arise.
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

New variant of Fog of War modifier that extends the vision up to 2 tiles away from you BUT you only see actual troop count and fortify movements for the tiles directly adjacent like current fog. The non-adjacent tiles would continue to show a ? indicator but you know which player is on it

Alternatively, full map vision in this manner where you see the general control of the map, but still only know troop count and fortify movements the way current fog works. The stats panel in this case could be adjusted to display territory totals but not troop totals.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Avatar & Frame Ideas

So @lucibot and I were talking - not just my idea, want to share credit!

We were talking about how it's cool that you can preview frames with your avatar in the shop, but what you can't do is preview a combination of avatar/frames you don't have. Like you can't "try on" a combination of an avatar and frame that you don't already own one of, for example.

So the idea we came up with is:

Create an ability in the shop to try on combinations of avatar, frame, and colour (regardless of whether you own them) and offer the ability to preview what it it would look like in a lobby, on the main screen, etc - places where it shows up. Could also add a button to purchase whatever is not already owned, and then apply the changes to frame/avatar/colour in one go.

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<@&1135733212778348604> a new idea is up!

Other

I was just thinking it would be useful if, in the filters for game searches, instead of having a specific turn duration, you could specify a range (by min/max) so like two fields,: turn duration "at least" and "no longer than" (60s/120s/3m etc) - if you are only searching for a specific turn timer you just set both to the same one. Kinda like how you can specify min/max for ranks.

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<@&1135733212778348604> a new idea is up!

Other

It would be great if the map selections screen remembers the last map you played, neat little QOL feature so I don't have to search my last map every time <3

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<@&1135733212778348604> a new idea is up!

New Map Ideas

Would it be possible to get a Map pack for Other planets and natural satellites like Mercury, Venus , Mars , Moon , Ganymede , Titan .
I think it would be quiet fresh .
Itll require few tweaking to make it playable , but I think it's a cool one.
Especially thinking hypothetically ruling the other planets .
The lore would be crazy !
Im free to help , if y'all need assistance.
Furthermore ,
Mars , venus and Titan have very playable design , we got a lot of seas .
Mars - may become one or Two continent with fragments .
Titan - would be revolutionary, would need some tweaking though .
If the community likes the sound of it , I think it'll be a hit !

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<@&1135733212778348604> a new idea is up!

Ranked

Can we have a new page/pages for ranking system ? At least in the website
To show

  • Caps Mode leaderboard - World dom leaderboard - other modes if there are demands for it
  • Map pack or a specific map leaderboard , Eu advanced as the 2nd most popular map and classic map and also anyother map if there are enough demands for it
  • the main FFA leaderboard will show all of them combined

I think adding this at least to the website would be huge also encourage people to compete more in their fav settings/map

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<@&1135733212778348604> a new idea is up!

Other

I think it would be helpful when browsing games, if there was a way to return to the last lobby you were in after leaving. Sometimes it's just not filling up quickly, and I want to see what else is available, but still be able to get back to the lobby I had been in... but once you leave, the set of available games is rearranged and that game will be buried among the many and not necessarily easy to navigate back to.

Or sometimes (on mobile at least) you can misclick and leave by accident, "I'm using touch controls!" haha.

So having a way to get back to the most recent lobby would be pretty cool. (Maybe even like... when you leave a lobby, the phone's back button could return you to it?)

Alternatively - (and I may have suggested this before, I'm not sure?) - some way of marking games you are interested in while you browse so that you can get back to them without having to cycle through all the games to do so (and by then it could well be full) would be neat.

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<@&1135733212778348604> a new idea is up!

Other

I thought it would be neat if (in the game selection screens) the game displayed the number of users currently online & looking for games (like, in the game selection screens). To get an idea of how active the game is at a given time.

Would be helpful for game creation / lobby stuff, like sometimes I want to make a game with rank restrictions, but I'm not sure if such limits will make the lobby take forever to fill up (bc it's worse at certain times of day where there just less people online)

So I thought it would be cool to have an idea of how many people are online & browsing at a given time!

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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

I know I was talking about this about a week ago about the gems that we get only 2 here is my reasoning why we should get more gems. Reason one is because it’s really just not that much. It’s only two even if you save for 50 days that is still a long time you only get about. 100 gems which is very not that much. I feel like we should have a spinning wheel if you have that could go up to 100 to 500 gems. That would make the game a lot funner and many different ways you only get the spinning wheel if you have the VIP pass or if you’re a regular player free play, you can get five gems instead of too Also, there should be a battle pass where you can get rewards and gem and so just a season reset this would make the game a lot funner and a lot of people would like it I think, and it would make people buy The membership VIP pass more. This is my reason why we should get more gems you only get the spinning wheel if you have the VIP pass or if you’re a regular player free play, you can get five gyms instead of two

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<@&1135733212778348604> a new idea is up!

Other

I think there needs to be a spot on the in-game screen that tells you what the next set being turned in is worth. With the shorter turn timers and making the pace hurried it saves someone for having to go into a new screen. And maybe in the game log where card types are still available . This way a person can decide which cards they'd like to turn in giving them a better chance to get a set

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<@&1135733212778348604> a new idea is up!

New Gameplay

I got a few things that I have in mind that I would really like to have risk in their game

More gems we only get two, which is really not that much. I feel like we could get five if you have a membership in regular players that don’t have a membership should get 2 gems.

More XP of winning games I we all do not get that much after winning games because we have a daily cap . I feel like we should get 5000 a day because you nearly have to play this game for two years just to max out the whole battle pass.

A new battle pass I feel like we should have a new battle pass instead of the same one every year would make the game a lot more unique and fun to play

I feel like each game we should have film to study what we did wrong and stuff and we should have the option to film the game or not and save it in files in the game so we can master our skills more.

That’s all I have for right now. I’m thinking of this would be a really good concept of adding these things into the game.

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<@&1135733212778348604> a new idea is up!

Accessibility

I just thought perhaps it would be cool if there was a little mute button that would let one mute any/all player's emotes.

So when that annoying emote-spamming person is going off like an idiot, you can mute them and then regain your ability to think straight. xD

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<@&1135733212778348604> a new idea is up!

Avatar & Frame Ideas

I think their should be a option where we should be able to customize our names instead of it picking for us I think that would be really unique

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<@&1135733212778348604> a new idea is up!

New Gameplay

I had an idea for a new gameplay mode to do with how starting troops are managed. Because I currently think the fact that player 6 can start out with less troops than player 1 is not good, but I also realize people don't necessarily want to change the way they are used to, so let's make this an optional mode.

In this mode (let's call it umm... balanced bonus?) starting troops for the first turn would work like so:

On the first turn, every player after player 1 gets a troop bonus of however many troops they have lost in the previous turns. So even player two might get a bonus if their territory was attacked, they would get the lost troops. This would continue for each player through player 6, so it would create an interesting new gameplay dynamic where you might want to reconsider who you attack bc you'd be giving them a bigger bonus on the first turn. I thought as a mode, balanced bonus would be interesting and would potentially even things out while also creating a different strategic dynamic, and doesn't affect original gameplay bc classic bonus (the way things are now) would still be an option.

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<@&1135733212778348604> a new idea is up!

New Gameplay

Death/Famine Game Mode

At the start of each turn every territory, that exceeds a percentage of total troops on the board, loses a number of troops. This begins at 1 troop per territory of threshold percentage. Depending on the amount of total troops on the board the number of troops lost increases or decreases.

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<@&1135733212778348604> a new idea is up!

Ranked

So my understanding is the winning rank conditions (ie, who gets 2nd and so on) in the event of a game ending with multiple players still alive, is counted in terms of troops/territory.

I think this is weird for capitals, because in caps you often have a game end with multiple players still present (but often some have botted out after losing cap, but might have troops/territory (bc people ignore the botted out players without capitals))...

So I think the rank conditions as to who places 2nd, in these situations, should change to be the person who held capital(s) till the end.

Like to me that's just logical, it's capital conquest, so why would troops/territory matter, the winner is the one with all the caps and 2nd is the one who held out their cap(s) till the winner got them. After that, remaining players can be ranked by troops/territory.

Especially when people so often bot out after losing cap and then end up with a bunch of territory, it seems silly that they would get a higher rank compared to the players who were still active and fighting with their capitals till the end.

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<@&1135733212778348604> a new idea is up!

Ranked

So you know when you don’t wanna go against FFA ranked instead you wanna do bot lobbies and you know when it only goes to expert I feel like they should add master and then Grand Master to it and up the difficulty of the bot more because when you’re playing against them, let’s say as an example you’re doing Game capital game mode an expert bots takes almost all their troops out on the king that does not make sense because a real expert wouldn’t do that, but my main topic is I feel like they should add master and then grand master to the bots

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<@&1135733212778348604> a new idea is up!

New Gameplay

Massively increased player limit mode
Currently the main barrier to more players is too much waiting time between players. To address this, I'd propose two possible solutions:

  1. Either turn phases go entirely
  2. Or everyone shares draft, attack & fortify phases

Although this may seem chaotic, players being all over the place, they'll focus on their own little chunks of the board (neglecting other areas in doing so)

If turn phases go entirely, players would receive troops every X seconds based on currently held bonuses & territory counts, this would also mean cards are not needed, or automatically traded as wildcard sets.

Big enough maps to support it
Ideally would want to see a world map. This would be made up of continents, you can view a continent to expand its regions (which have their own smaller bonuses) - and can do the same again to expand regions further.
You only need to be able to view conflicted regions, and large parts of the map can be empty (blank / claimable by traversing over them)
When a region is captured fully, it changes from conflicted to owned (if it's yours) or held by enemy if not yours.
Maps could expand to themes (zombie, pirates etc) but should just be one available in a ranked mode at any one time (active map)

Player Colours
These would be generated client side based on alive players. If you view another region with less players, the colours change - so primary colours are prioritised.

Players per game
Purely to see if it can work, would love to see a 1000 player lobby people can queue to join 😄

Results
Players get points based on final placement (and position & moves for each game are permanently archived)
Top 1000 get a legendary cosmetic to memorialise results (includes date & final position), all participants get a common cosmetic with their position or range

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<@&1135733212778348604> a new idea is up!

Accessibility

Confirm Capital popup
We currently have a toast notification for capital confirmation, however the popup (and darkened screen overlay) makes it hard to see where you actually selected.

Instead, it'd be really cool to get a little "ghost capital" when you click the territory, and maybe have the "move troops" slider to confirm it - so you can see exactly where it'll be placed & how many troops it'll have when added.

This also means no dark overlay or toast notification, and should be much better ux flow for players.

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<@&1135733212778348604> a new idea is up!

Other

More Colours like Gold, Silver / Chrome, Bronze, Almond, Cyan, Teal, Rainbow, Fern, Coral, Peach, Mint and Diamond. You could add these in the season pass, new quest mode or just the shop for Gems or Free?

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<@&1135733212778348604> a new idea is up!

New Gameplay

New Card mode: Triple Deck Risk

Three decks of risk cards are shuffled together to replace the normal deck.
Hand limit is expanded, such that forced trade ins are no longer a thing.
At the moment of any card capturing kill the option to make a card trade is available even if you only captured one card as long as you hold enough to make a trade possible.
+2 territory cards that you hold while also holding that territory offer bonuses at the beginning of every turn while you trade the cards.
Since there are three copies of each card you could potentially hold triple bonus on a single territory.
Cards can be traded in as normal for troops at the beginning of your turn in either a progressive or fixed style game depending on the mode selected.

Other bonuses for holding cards, including bonuses that increase for each consecutive turn that you hold both the card and territory and other new and novel ways of trading cards such as trading a three set of the exact same card for super bonuses will be possible.

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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I really miss an option in game modifications like a timer, when the game ends. You could set 30, 45, 60 or 90 min for a direct ending or a sudden death modus.
Its not just for castle games, which end very often in stalement. If a maximum period of time is reached and there is still no winner, this could finally help, if activated.

If just activated, a alarm 5 min before the end could displayed and another alarm 1 min before too. When the timelimit is reached everyone, who is remaining in the game would have 1 last round and the game would finish. The player with most territories would win it at the end. I really thought, whats the best option, but most often the most dominant player can hold the most territories too. For castle games the player with most castles would win and territories count, if there is a draw.

If set sudden death there are some options.
The first idea i had would be a zombie apocalypse. Zombies take over a random territory of each remaining player (not just random of any player) and then the rules of the zombie apocalypse are added.

Another idea of sudden death would be to reduce the maximum troups of each territory by half every round. If 1 troup, it would be still 1, 2 to 1, 3 to 2, 4 to 2, 5 to 3 and so on.
This would end the game after few rounds more too.

Maybe this idea could be discussed further, but i really would like it somewhere in the future. There are many casual player and for exemple i very often want to play, when i have for exemple 45min, but i dont play a game, cause i dont want to risk a stalement and need to go out of the game..

Maybe other like this idea too 😎✌️

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<@&1135733212778348604> a new idea is up!

Accessibility

Add an indicator the the home screen for battle points earned. This should show how many points you have earned today, and how many you can gain per day. It should also display when the cap is reset.

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<@&1135733212778348604> a new idea is up!

Other

Get rid of the battle points cap. I don't understand why it exists, it seems silly, if people battle a lot why not let them get the XP? Having a daily cap just seems punishing, I don't see what purpose it serves.

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<@&1135733212778348604> a new idea is up!

New Map Ideas

Would be awesome to have more maps of real world cities. Chicago, London, San Francisco, Seattle. Many players don't enjoy fictional maps. But lovers of geography would feel like they're actually battling for something.

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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Would be cool if you could trade troops in alliance or give some card for a trade. That would open a new option in alliance for greater games

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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

How about a retreat rule: defender has the option to select a contiguous friendly (i.e. owned/ occupied) territory to retreat their surviving forces immediately following the initial attack… has a 1/ 2 sec window to select which adjacent territory to manoeuvre their remaining forces else forgoes their chance to retreat for that particular attack. You still lose the forces pending the outcome of the initial dice roll, but can then retreat with the balance of your forces. The option to retreat happens once per attack on any given territory in a turn. If defender decides not to retreat or fails to select the territory to retreat to in any given attack within the time limit to do so, the attack proceeds as normal whether the attacker is employing blitz or manual attack i.e. the defender gets 1 chance to retreat per territory attacked per turn

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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I had an idea for a set of modes for Capital Conquest. let's call it Capital Attack. the settings would be "classic" (standard gameplay), "retaliate" and "card forfeit"

the modes work like this:

If a capital is attacked but not defeated:

  • Retaliate: the player who holds that capital gets an immediate turn to retaliate. This would be achieved by either moving them up in the turn order for that round, or if they already had their turn that round, they get a bonus turn for that round.

  • Card forfeit: The attacking player's cards are forfeited to the defending capital's player.

This would create interesting strategic elements, like, do you want to risk attacking a capital if you aren't certain you can actually take it. I thought it would make for some interesting dynamics, and classic gameplay is still totally an option.

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<@&1135733212778348604> a new idea is up!

Other

Having a “reverse report” or “undo” option in the report menu for each player after game would be helpful. It would allow the ability to cancel a report made during the game and save SMG some time and cut down on cheating reports. Often what appears to be collab or stalling etc. becomes obvious to be nothing once the game has played out.

(Adding the ability to report game bugs in the report for any player or a separate tab at game end would be an awesome addition too).

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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Same idea as the Retreat idea ☝🏻except as an optional feature. I’d also like to add it would have many strategic applications especially with low troop count engagements. Also here are examples of it in action…
Attacker has 7 troop on their territory
Defender has 1
Attacker has a high roll of 5
Defender successfully defends knocking out 1 attack troop
Adjacent territories highlight and defender selects one which is garrisoned by a single troop, and the retreating troop moves there making it now a territory held by 2 troops. If the initial attack would’ve been successful for the attacker, retreat option wouldn’t come into effect

Example 2

Attacker has 5 troops and attacks territory occupied by 3 troops. Engagement commences and both attacker and defender lose 1 troop each. Defender’s adjacent territories highlight and flash and defender selects a territory already containing 2 defending troops. The 2 retreating troops move into position and now that adjacent territory is occupied and defended by 4 troops

If you extrapolate you’ll realise that any high count army blob could retreat from an advancing army and it would be necessitated to isolate and cut it off to finally destroy it- a strategic element.

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<@&1135733212778348604> a new idea is up!

Accessibility

Selecting Country
Add a search bar that behaves similarly to map search to more quickly locate & select country

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<@&1135733212778348604> a new idea is up!

Dice Functionality

Right now, it is the case that the slider defaults to 100%. my suggestion would be to make it whatever would give you 100% odds for BB here instead. the way it is now, makes you have to constantly waste time using the slider, which hinders players (mainly mobile players). it also means that sometimes you forget that you need to pull the slider back, resulting in unnecissary troops loss, which is also where you'd get punished for the wrong things. you get punished for making a game mechanic mistake, not a strategic mistake, and imo a strategy game should reward proper usage tools like the slider to its maximum potential. the way that it is now, that's just not practical.

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<@&1135733212778348604> a new idea is up!

Other

Suggestion: Add Arabic language to the RISK game

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<@&1135733212778348604> a new idea is up!

Other

The addition of the block option gave me an idea that might help act as an incentive towards good neighbour behaviour: a “like” button, so you can “like” other players and it could maybe even show how many likes you have (optional)

Because realistically adding people as Risk friends does nothing, other than makes the potential colluding error happen, but it’s a thing people do to indicate “i really liked playing with you” - but for me it’s never actually led to any other interaction. So adding Risk friends is kind of effectively the gesture of telling someone you liked playing with them, but it actually impedes gameplay (the collusion thing), so why not have an actual gesture that does the thing we actually want?

So (while leaving Risk friends still an option), the option to “like” a player after a battle is like a way of saying “I particularly enjoyed playing with this person”, without ruining the ability to public battle with them in the future (which is what friends list adding would do)

Similar to the “block” option (which is effectively a “dislike” feature) it would highlight players you liked when you are in lobbies with them in some way, so you know you played with them before and they were friendly.

Optional - Could also display a person’s # of likes (times they’ve been liked) on their profile, which then becomes a kind of status symbol encouraging good neighbour behaviour. You can of course unlike someone if you change your mind after another battle.

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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

I have an idea to fix a major problem in capital conquest. The 4th to 6th player should have the extra 1 to 3 troops at the choosing capital turn, because almost every game someone of them (4th to 6th player) lose his capital before his turn come.

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<@&1135733212778348604> a new idea is up!

Emote Suggestions

It would be nice to have an emote that says something to the effect of "I don't want to do this but it's the only move I can make" or like, "Sorry, I'm stuck!" or "I'm in a pinch!" for when you want to play good neighbour, but because of someone else putting you in a pinch, you are forced to attack the neighbour you had previously been on good terms with.

Just something to indicate "i don't really want to attack you, sorry...." I'm not sure how best to word it, but I think it'd be nice to be able to emote something like that.

Like the public equivalent of "I am sorry but I need to attack your territory"...

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<@&1135733212778348604> a new idea is up!

Emote Suggestions

I just thought it might be cool to have the option to pin / favourite emotes to the panel of 9 recents, so that you can ensure your favourite ones are always easily accessible.

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<@&1135733212778348604> a new idea is up!

Accessibility

Gain access to see people's Steam accounts through their profiles to make the communicate between players a lot easier.

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<@&1135733212778348604> a new idea is up!

New Map Ideas

Hiiii everyone :raised_hands_tone1:, I’ve always had an idea of adding a Hong Kong map to the game. Hong Kong consists of 18 different districts with clear boundaries, as well as mainland areas and both large and small islands.

In an advanced version, Taiwan and parts of mainland China near Hong Kong could also be added :thumbsup_tone1:.

Speaking of Hong Kong, I also think it would be fun to include a map of former British Empire colonies — after all, it was the largest empire in human history :joy:.

The map of Hong Kong is attached. I truly hope the developers could see this and would gain you guys' support

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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

I really hope they add an option to cancel alliance requests because people are taking advantage of this just to see your location and finish you. I usually don't enter fog games with alliances on because I know the consequences but I forgot to check this time.

The only negative thing about adding this feature is that some players would keep sending alliance requests the cancelling it just to annoy you, so I think you should counter this before adding this option. Such as adding another option that blocks alliance requests from a person in a way we can still communicate through emotes.

I know this topic was mentioned many times before but I think it's important to highlight it again.

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<@&1135733212778348604> a new idea is up!

New Map Ideas

I had the idea to have a contest for people to design maps based on their favourite city, and the winner's map would actually get made. (or maybe top 4 or something)

One would have to actually design the map as an image, showing adjacent territories, sea lanes and continent borders.

The maps could be voted on on discord, and the most popular map(s) get made and released - either as a map pack to buy if it's 4, or as a single giveaway if it's just one... thought it could be a neat challenge.

SMG could provide parameters (like how many territories a map should have, that sort of thing) and the final design of course would be edited to ensure it makes sense gameplay-wise but I think the overall idea of designing a map based on your city is neat and could be a fun challenge!

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<@&1135733212778348604> a new idea is up!

AI

In game, sometimes bots can really mess things up. My idea is that there should be an option underneath bot activity that instead of neutral and automated, there would also be an option called something around the lines of “flagged”
This would make it to where instead of a player botting out, they would immediately flag out instead (after the 60s, ofc) this not only reduces the issue of scumbag botting, but also helps where one player doesn’t get strong so early on and can take the caps from the botted out players.

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<@&1135733212778348604> a new idea is up!

New Gameplay

It would be great if we could add some sort of private hidden marker to a player that only we could see to remind us how we truly feel about them. This could reset at the start of each game, or persist across games.

I mocked something simple up like https://imgur.com/uyYM7hy

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<@&1135733212778348604> a new idea is up!

Existing Map Suggestions

Hey, on map Earth 2209 I think the territory bonuses are a little too much. Makes it too easy for someone to snowball right away. Suggest reducing territory bonuses by -1 for each region.

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<@&1135733212778348604> a new idea is up!

Other

I just wanted to say: it would be nice, if the country dice "Turkey" could be renamed to "Turkiye".

it's a small thing, but it would make me and all the players from turkiye happy. Thanks.

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<@&1135733212778348604> a new idea is up!

Existing Map Suggestions

In Sietch Tabr, I think that the left side "islands" continents should give more than +2 bonus each. They are like 4 or 5 territories each, and not always simple to acquire or defend. Like a +2 bonus on the rest of the map is the small 2-3 territory continents that are relatively easy to acquire and defend, so it seems like the bonus isn't really proportional in this case.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

AI

Ok so, you know how on like spaceport sigma you can make all the space themed avatars like the bot version of napoleon can be used as bots? My suggestion is for the among us maps we could use the among us avatars for bots as well.

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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Make the filter setting for game timer minimum based rather than singularly based (90 seconds or more instead of 90 seconds only), or have both options maybe. Hello.

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<@&1135733212778348604> a new idea is up!

Ranked

It would be so great if there was some kind of like accounting for your rank points, like a log. Like it would list the games you played, the map and basic settings (like fixed/prog or turn duration), # of players, and the amount of rank you gained or lost from each battle.

Because it's really confusing to come out of a win, but then find that your rank is now somehow lower than it was before, and it's presumably bc you lost a game just previously but it wasn't updated at the time.

So it'd be good to be able to see the change in rank points (and changes in rank category) based on the battles you just played. And logs of things are generally helpful!

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<@&1135733212778348604> a new idea is up!

Other

Add option of reporting “nuisance lobby” or “not firing lobby” to reports available from lobby. Maybe the lobby could be auto closed if it is reported for filling but not firing a certain number of times. There are sometimes lobbies that linger for hours filling over and over again.

Maybe it occurs due to a technical issue with the host account or device or maybe it is deliberate trolling but either way it would be totally handled by quickly removing these lobbies so no bans or warnings are even necessary.

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<@&1135733212778348604> a new idea is up!

Ranked

Option to Fast Forward Bot Turns in Ranked When 1 Human Player is Left.

Many ranked games end with one human player whilst all others botted out, leaving bots with sometimes enormous troop sizes.
Thus it takes a long time for the human player to "clean up" the bots, even when it doesn't require much thought at all.

Having the option to fast forward the bot turns in these cases would save the players a lot of time and make the end games much more pleasant and swift.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

MULTI-QUEUE SYSTEM : A Faster Way of Starting Games

The current queuing system is a limiting factor of player base retention and growth, I believe improvement is possible.

Lobbies can tend to take quite a while to fill up, especially in any game mode that isn't the popular [Capital Conquest].
This often makes the experience for both hosts and joiners a real hassle.

A Solution:
I propose to add an additional queuing system where players can "stand in line" for up to 10 lobbies at the same time.

In the [Lobby Browser] right above the button [JOIN] there should be an additional button [QUEUE] and an indication of how many players are parallel-queuing at the same time.
This same indication should also be visible to the host and players that joined a lobby normally.
An algorithm prioritizes the players that have been waiting the longest, combining both normal-queuing and multi-queuing players to fill lobbies.

The Parallel-Queuing option should represent the commitment of the player to join the game as soon as its lobby is full, to accomplish this, the parallel queue in one lobby can only be cancelled after 60/120 seconds.
And to avoid players not readying up when the game does start up, each player who doesn't should lose some rank points and be rewarded in some way.

Some incentive is needed to keep as many players from quitting during the readying-up-phases, as possible. Even players that joined the lobby normally.

The game host should not have the option of adding player spots after the multi-queue system wants to start the game, only while there is at least one spot empty.


RISK is quite a niche game without an abundance of millions of players, but it does have a passionate core player base.
Still, the Lobbies-Not-Filling-Up Problem is sometimes a huge hindrance.

We players are blessed with many great maps, it is a shame we can't find a couple of players for them within 20 to (∞) minutes in some cases.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

So we all know capital conquest games, particularly prog caps, can stalemate and drag on and on...and ON!

(This may also apply to other game types, that would have to be decided, please discuss! I mainly play caps, so I'm coming at it from that perspective)

Anyway my idea is to have an optional game timer setting (particularly for ranked games).

What I mean by this is, if you want to start a game but ensure that it doesn't drag on for hours, you could choose the game timer setting when you create the game. (So default would be the timer is off).

The timer could be based on actual time, so like, 30mins/1hr or a couple of options based on # of rounds (15/30? something like that, I'm kinda guessing here?)

The idea being that if the game isn't won by the time the game timer runs out, then the winner and rank placements are decided by # of capitals (and otherwise, troops/territory)

Again, this would be optional, something one could turn on if they want to. Or it could be a game type like "Timed Capitals"?

Sometimes I want to play a game, but I'm worried about getting sucked into a multi-hour stalemate situation. So this would just be an option to timebox games for those who want to keep it succint.

(optional - Perhaps there could even be an option to extend the game timer if it's close to running out and people actually do want to keep playing. The game could prompt players when it's getting close to the timer running out, asking them if they want to extend the game or finish it. If at least 2 people want to continue, those who don't want to extend it could be allowed to exit without penalty when the original timer is up (since they went into the game expecting a timed game), and be ranked based on their exit position, and whoever is left could continue to play for an extended duration...)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

The problem I notice:

When territories divide unequally, the later players get less territory. There's already disadvantages to being later players and it'd be good to balance that out better.

The thing is:

I can see how it makes sense because during manual setup territory claim goes in turn based order, leaving the later players with less territory.

My idea:

Reverse turn order in manual setup. Last player gets first claim, and so on. This would lead to both a change in dynamic with the later players (who are usually at a disadvantage) getting first claims, and the extra territories when it doesn't divide equally, which would help balance the playing field.

Note: this could be an optional setup type too.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

Update the GitHub with the new dice code, please.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Emote Suggestions

Make "Really?" permanent. Please. xD

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Map Suggestions

add a "my maps" selection so I don't have to look through 1000 locked maps when creating a game

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

New Gameplay

6 player zombies. This is my semiannual request to make the zombies lobby capable of having 6 human players.

Would be the greatest thing since sliced bread if you could get it done!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Hey guys!

When logging into the game, could there be a warning added as you're about to play a ranked game whether you can earn Ranked points or not? I've only seen it once where it warned me, however if there could perhaps be a permanent function displayed there, for those like myself that just plain forget.

Thanks!

Warm regards! <3

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

Photo Mode
In settings during a game, camera icon to hide all buttons/UI components
You can still zoom in/out.
Any currently equipped settings (from bonuses, territory cards) are kept equipped - the troop / territory counts are temporarily hidden.
When you click anywhere (instead of scroll/pinch to zoom) -> exits photo mode.

This would allow for full screen screenshots without any buttons visible - great for cinematic screenshots (& thumbnails!)

When entering photo mode, a popup detailing it is shown - option to not show again or click OK to continue.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Personalise player profile

Why we want to?

When playing RISK you often have specific stats you care about and a lot of stats you don't. For example, you might care about how many zombies you've killed, your winrate for a specific gamemode or map, players you have directly eliminated, or your highest rank points in a season.

How it would look

You have default, required stats visible all the time - the existing stats!
You could then add X featured stats - players can add, edit & remove each slot there.
Some stats could be lifetime - while others could be trackers (that only track from when they are added) - which would show a "since 19 Sep 2026" subtext below them.

Premium / map pack perks

  • default includes 1 or 2 slots
  • premium adds 1 or 2 slots
  • map packs add new tracking stats specific to that map pack, or for specific maps within it

misc functionality

  • could optionally let trackers count from when they are unlocked rather than equipped, so they are all an everlasting stat count from unlock date onwards.
  • players could "reset" a tracker to start from zero, this would be a permanent action (confirmation prompt) - but helpful if you are tracking your win rate, eliminations, or mode victories, for a specific map or season
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

In a lobby if any player is on a different version from you, show a “warning” symbol in profile box.
Tooltip: Your version (v3.20.0) | Their version (v3.20.1)

This would mostly be helpful for bug reporting, but could also help with any create/start game issues if friends have issues with lobby start.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Modify/add ability to spectate a game after you find out what rank your opponents were. e.g. I would like to spectate grand master opponents but currently this is not possible. Once you find out what rank opponents were you don't have an option to spectate.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Map Ideas

Im not sure if it was already suggested but i saw nowhere mention of it and so I'll ask it anyway. My idea is to create a double-bonus for the maps. For exemple, take a map where there is 5 bonus overall with bonus n°1 and bonus n°2 near to each other, like 2 side of a real country for exemple. Well, if a player controls bonus n°1 and bonus n°2, he gets another bonus. Take America of earth 2209 AD for exemple : south america and north america gives each +4 pro turn. Well if you control both, you get an additional +2. So it would be 4+4+2=10 points instead of 8 only. I dont ask to change pre-existing maps but it would be a cool concept for new maps.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

Existing UI improvements
Add a tooltip to visual objects across RISK maps, such as The Great Wall in Qing Dynasty. Clicking on it pops up with a "what this is".
For decorative things on the board (like bridge in London map) these can have a short "Cosmetic only. Short sentence about this object." -> so you can have little notes about these objects too.

Should there be any other items/features placed on maps, this would be especially crucial for readability.

If keeping the map as unobstructed as possible is preferred, the tooltip icon could pop up when clicking a territory affected by it, or a territory that can be affected by it (like being attacked over wall -> "⚠️ What's this?") - you can click on to see more.

It should be usable across any phase, but remain minimalist to ensure little to no disruption caused during multiple attacks over territories with these tooltips.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Add an in-game block option, so you can block a player (for future games) without having to wait till end of game to do it.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Currently violators of risk fair play rules and those suspected, are given warnings, temporary suspensions and permanent bans of their accounts based on the type, severity and frequency of their violations.

In school we had similar measures to temporary suspension and permanent ban called suspension and expulsion, but there were other slightly less severe options: detention and in school suspension (basically detention that lasts all school day sometimes for as much as a week).

Please consider adding penalties more likely to deter new cheaters by being immediate but not excessively harsh. Even a 24 hour suspension of account can be excessively severe without sufficient explanation and especially considering that the player is unlikely to get any response to a ticket in that time.

Let me suggest warning messages (as exist now), detention (you can’t play ranked games), in school suspension (you can only play zombie apocalypse on simple world in casual), out of school suspension (same as current temporary account suspension), and expulsion (Same as current permanent bans. “We’re voting you off the island” “You can play risk by yourself in the basement” “You are the weakest link, Goodbye!” ).

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

For balanced blitz dice, could we make the maximum # of troops losable on any stack, for big (30+) stacks be equal to the equivalent of the # of troops it takes to make a 100% roll, minus 1, on the stack being hit, and at minimum lose the # of troops it takes to have your FIRST 0% roll, plus 1 troop?

So...
Max loss = FIRST 100% roll -1
Min loss = FIRST 0% roll +1

Perhaps this is in the process of being worked on, but it would be a very simple way to limit the wild rolls down to an expected range.

Apologies if this has been suggested numerous times.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

AI

Bots should never steal placement from active players. Both neutral and automated should receive the placement obtained when the player quit. Botting out should not be rewarded and it messes up the alliances you built up. And the player is no longer doing the actions that should warrant ranked points.

Thank you for listening to my ted talk

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

The ability to change avatars in a lobby! It can be so annoying leaving a lobby just to change your avatar because you don’t feel like you want to use one (idk if it’s just me but I’m so indecisive with all the combinations possible)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

To deal with quitters in ranked FFA, how about changing the Premium from infinite coins to a bank of say 20 or 30 coins. Charge players 10 coins per game, but refund them upon completion. Quitters would not get a refund and must wait for their coin bank to be replenished over time, perhaps at a rate of 1 coin per hour?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Team Mode ;;;;

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Background:

Risk is a game of many aspects that involve a bit of luck which - if you know your luck well and apply that knowledge to your strategy - you can use to win games more consistently. A good example for this is dice luck. You can get unlucky, but only going for your best odds consistently makes you a better player that wins more often than others.
But that doesn't take away from the fact that Risk is predominantly a game of luck. There are too many things that you can't control. And so it is a question of game design to work around that and bring just the right balance to the game that doesn't eliminate all the luck - which is essential for strategy - but also doesn't let the luck decide the outcome of too many games. This is why we have balanced blitz dice. Too many extremely lucky outcomes are too much, so we counteract that by balancing the dice a bit more without eliminating the luck aspect completely. We've seen that work wonders in competitive play.
And that brings me to the problem that I want to address: Card luck

Too many times does card luck decide the outcome of a competitive game. And there's very little you can do to control it in a balanced game, so that it often becomes the only deciding factor - completely due to luck!
There's luck in drawing the right cards but there's skill in trading them for troops at the right time (trade early = be safe from dying for now; trade late = get more troops for later but risk dying now).

Which leads me to suggest the following:

Introduce balanced card mode!

Any card you draw is a blank card. You then select the territory it's connected to (for the +2 when trading) out of all the territories that you don't currently own. You can't select the same territory that you already have the card of, but can hold duplicates if you get them from eliminating your opponents.
When trading, any 3 cards give you a set. [Optional mode toggle that only lets you trade once you have 4 or 5 cards]

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Ranked Play Feedback & Improvement Suggestions

I wanted to share a few ideas and concerns regarding ranked play:

  1. Bot Usage in Ranked Matches
    It doesn’t make sense for bots to be added to ranked matches at the start of the game. Ranked should strictly consist of real players. Additionally, when a player leaves mid-match, a bot shouldn’t take over their position. It would be better to simply have that player remain inactive on the field—no additional units, just one less combatant to defeat. This would preserve the integrity of the match rather than letting AI influence the outcome.

  2. Map and Game Mode Exploits
    Currently, players are able to exploit certain maps and game modes to “cheese” wins. Since ranked already operates in defined seasons, it would make sense to implement seasonal map rotations. This would create a more balanced and competitive environment, reducing repetitive strategies and unfair advantages.

  3. Standardized Ranked Settings & Matchmaking
    Ranked play should have one consistent ruleset across the board—same maps, same modes, same balance conditions. Players should simply queue for ranked and be matched with six other real players. A matchmaking rating (MMR) system could ensure fair and competitive games.

  4. Addressing Cheating Issues
    There have been reports of players using cheats such as map-reveal hacks on fog maps or even adding unauthorized units to matches. These exploits undermine ranked competition and should be prioritized for detection and enforcement.

Summary / Recommendations

No bots in ranked matches.

No AI replacements for disconnected players.

Seasonal map rotation for ranked play.

Unified ranked settings with random map selection from the current rotation.

MMR-based matchmaking.

Stronger anti-cheat measures for map reveals, unit hacks, and dice roll manipulation.

Ranked play should reward skill, strategy, and fair competition—not exploits or AI manipulation.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Allow scheduled games that we can set to start at a future date and time e.g. tomorrow 7pm. This would be useful for higher minimum rank games to take place e.g. 6 grandmasters who don't know each other to play a game.

Similarly at master level.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Could have emote collections or packs to buy e.g. all the napoleon emotes in one set.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

New Gameplay

Let’s play Twister. Let’s play Risk.

SMG should negotiate with Hasbro to be the electronic distributor for multiple Hasbro properties. While sometimes we may wish that SMG would concentrate all efforts on Risk Global Domination exclusively (and that they didn’t even have any other games) the expansion into a multi game deal with Hasbro could actually lead to more and faster improvements in RGD as their team expanded and improvements to make a multi board game app functional would quickly lead to big jumps in the functionality and playability of RGD. Of course this could backfire if their version of Hungry Hungry Hippos becomes a world wide phenomenon and they redirect all effort into that.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Improvements to filtering.

Maps: instead of just allowing all maps, or a map pack, let the user create a custom blacklist/whitelist that can be selected as an option.

Timer settings: instead of allowing all time settings, or just one, let the user specify a maximum and minimum time setting.

Preferred option: allow some settings to have a 'preferred' option. If a game matches a preferred setting it is shown towards the top of the list of games available to play. If a game does not match a preferred setting, it is still shown but towards the bottom of the list of games.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Change the ban system so that players get an in-match warning for stalling. So if one of the last 2 players sends a report , the other player gets a notice. Then that player has 3 turns to end that match or risk getting a suspension / ban. The in-game warning is key here, as many players have their own legitimate reasons to not finish the match while other players might perceive such actions as grieving / stalling. Please note: that the standard human review should still occur. This is not advocating for any auto-ban system. And auto-banning by AI should be removed completely. I don't want anyone getting banned on my behalf for behavior I did not even find offensive / bothering.

If a player sends 5 or more emotes on a turn a button can pop up automatically near their name asking if you want to mute this player. No reason someone should be auto banned for "spamming emotes" either.

Anytime a player gets a suspension a reason should be given. "You have been banned for stalling." or "You are banned for spamming too many emotes". And this should apply for each thing that a person can get banned for.

The fair play rules page needs to be explained better and should state exactly where the line is for breaking these rules. For example: using more than 5 emotes per turn is considered spamming. Better yet just limit the amount of emotes a players can spam altogether and get the money from these paying players that would otherwise have been banned. More players, more money.

For stalling, the fair play rules need to explicitly define what stalling is. How many turns can you miss per hour before it is considered stalling? 1? 2? 3? 5? Delaying the end of the match should have a minimum time before it is considered stalling. maybe 3 minutes maybe 5? A player rushing their final turns should NEVER be banned, even if it prolongs the end of the game by a mere 60 seconds.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Limit the amount of emotes that someone can use on a single turn to no more than 5. Then make it clear that NOBODY will ever get banned for using emotes.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Map Suggestions

Better map view in store.

At the moment you see thumbnails of maps in map packs, and a large zoomed in image of a map if you select the thumbnail. It would be cool if you could get a better look at the maps, like seeing a large version of it in its entirety and the ability to zoom in and pan yourself.

At the moment if you have the blown up zoomed in image of the map, some elements appear off screen and you can only see them in the thumbnail. This makes it harder to see what you're buying, this is especially annoying on a phone screen.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Background

You know what's not cool in multiplayer RISK games? Stalemates and bots. Sometimes stalemates are even worse because of bots. Why? There just isn't really any incentive to killing a bot I guess. At least most of the time that is.

What if there was an incentive to attacking a bot or even killing one? May I suggest...

Robo-bits

Robo-bits could be gained when a player attacks and wins battles against any bots in a game. When games are over robo-bits could be exchanged, at whatever exchange rate SMG desires, toward some battle points. (Would be really cool after BP level progression gets an upgrade I feel is needed.)

This would mean if a player decided not to attack a bot that player would be sacrificing something along their RISK journey.

Robo-bit counts could be displayed along with troop, territory and card counts on the right side player panel. Maybe with a bolt/nut indicator. Of course in games with fog of war these numbers could be hidden with troop and territory counts.

Robo-bits could only be received from a bot that has fully taken over for a player that can not return to a game. Bots introduced from the lobby or from a player failing to ready would begin giving robo-bits from the start of the game.

I feel this could incentivize players to take action toward removing bots from a game before other players. What do you think?


The real question comes down to if robo-bits could have any more direct in-game influence.

Along with cards could any robo-bits held be taken when a player is defeated?

Could robo-bits contribute in any way toward troop counts?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

In settings, have a separate volume slider for emotes.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

I deem it fair, to prevent even or positive cap rolls with lower numbers (still happens to me quite frequently) to implement a base amount of troop losses. Let´s say 1.2 times the defender amount

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Emote Suggestions

Don't ban any player for ever using emotes. Make it clear in fair play rules that no player will ever get banned for using them.

#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Can we get a random selection button for choosing a map to play on in all game types?

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Ranked

Reduce amount you rank down per season, and have ranks/breakpoints ABOVE 26k.
Current in this game, there are deflation, and inflation factors to overall rank. Inflation is the flux of new accounts that stay at 0 rank and lose. Deflation is caused by all the games won and rank wasted. Having a win rate well above your rank, with points taken each season, causes other people with their ranks to lose points where they normally would not. Think novices playing like GM's in your Games. I think we should minimize the rank decay, so I don't smurf every season by virtue of being reset down to 26k.
New reset points:
All current ranks (Novice-GM)
21k (between master and gm)
32k (After GM)
36k (After GM)
If you are ranked above 40k, reset by losing 4k from current ranking

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Add ingame automatic detection for stalling
A person should NOT be able to literally stall and not be immediately kicked/banned. You should NOT be able to run out a bunch of timers, and still stay in the game. while barely doing anything.

Idea -- kick people who have spent multiple turns doing nothing and let their timers run. this should avoid positions like (shown in thread) to stall out, by the guy with no chance to win, winning

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add a filter/exclusion list for maps when looking for games, i almost never play classic map and want to exclude it when I'm looking, thanks

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

Add a pathing tool. On press of a button you can activate this (for example in the menu where you can already see the bonuses and the pins of where your +2 territories are).
When it is active you can hover (or click) over (on) any territory and it shows (for example with the attack arrows) where the adjacent territories are. That way you can plan your run when it is not your turn. It should be deactivated automatically when it is your turn to not confuse you and waste your time to deactivate it.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

It is not fun when bots turn in with 3 cards everytime. Many games end in stalemates because bots become too strong and cannot be offed and this reduces fun for the remaining human players. My suggestion is to have in the settings menu the option to chose if (a) bots turn in immediately on a trade, (b) always go to 5 or (c) (middle ground) turn in with a fifty percent chance when they have cards.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

I believe that allowing friends to play with each other in casual mode would boost the player base and help retain players far greater then any other change. It is not a fun experience to have to play solo all the time, and the bots are not challenging enough to make up for the lack of real players. I am completely against allowing friends in your ranked/competitive game, but a casual game mode has no down side to this. Furthermore, implementing some sort of indicator that would show people that two players in the lobby are friends would strengthen this idea as it would then be on the other players joining to decide if they wanted to find a new lobby or continue.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Emote Suggestions

Make it so you can ORGANIZE EMOTES in an order you want.

I have all the emotes, and it sucks having to look for the one I want to use in the moment, and often by the time I find it, the moment to use it passes 😅

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

AI

Fast forward AI moves.

In single player there's an option to fast forward through bot turns. It would make some games faster if this was incorporated in multiplayer.

The button to fast forward through a particular bot's turn should only be displayed if there is no possibility of a human regaining control. The turn should only be sped through if every active human has decided to press the button.

If there is a possibility of a human regaining control of the bot, or, not all active humans have pressed the button to fast forward, then the bot's turn will be unaffected and play out as they currently do now.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

New Map Ideas

New pirate treasure maps! Where certain bits of custom swag (pirate flag waving emote for example) are only available if you play the map, win the game, and discover the treasure’s hiding place during the game.
(Really was just typing something to demonstrate how risk idea command works, but now I like this idea)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I'd like to see a mode for setting opponents min. and max. ranks in the lobby, like the one already available in ranked but not in casual games. I play a lot of casual games and often I find myself just trolling by low-ranked players.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

During draft:
After adding all my troops automatically progress the turn state from draft to attack.

During attack:
If at any point during this phase there no longer is a valid attacking target progress automatically to the fortify turn state.

During fortify:
If there isn't a valid fortify option automatically end the turn.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

"Radioactive bonuses" mode

Have singular or multiple bonuses on the map that offer inflated bonus income (high income in comparison to the "normal" bonuses in relation to the territories/bonus), but there's a twist: At the beginning of each turn that you hold, you lose a certain % (rounded down) of your troops on each territory inside that bonus respectively. (for example, lose 10% of your troops on every territory. Have 10 on two territories inside the radioactive bonus? You lose 1 troop from each stack) The % of troops loss for each territory increases for every consecutive turn that you hold the bonus. (It'd never go up to 100% and because it's rounded down, you would always have an amount of troops that can guard without you losing anything, even if it comes down to only 1)

This way, you have very valuable bonuses short term, that you can guard without losing too much, but hold on to them for too long and they end up hurting you. On maps with overpowered bonuses, this should keep it balanced and even on any map could keep the action flowing and open the door for all sorts of new strategies.

Additionally, the amount of the placement of these "radioactive bonuses" could even be unstable. They could either spread or move over time, but that's stuff for another idea entirely...

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Take away the "ready" button. No need for soooo many matches to be wasted because 2-3 people forgot to hit ready. I am a grandmaster and even I still forget to hit ready sometimes but I still want to play the match. When 2-3 people forget to hit ready then everyone just quits wasting 10-20 minutes of waiting in a lobby. People don't just join a lobby and not want to play. If they join up, let them play. (Without hitting ready).

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Move the ready button to the lobby. That way people have time to see all the match settings and pick their colors, etc. Too many times is the match canceled or even worse the match launches with 2 missing players. When people wait 20 minutes for a 6 player match they want a 6 player match. No reason to have an after-launch ready button.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

restrict the use of the white color in games with blizzards. For people with vision difficulty, it can be hard to distinguish between territories owned by white player vs those that are blizzards.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

I have an idea for a game mode... Where you place Ghost Troops (maybe something like 10% worth of normal troops power). So each turn, you get to place your stack, plus your Ghost stack. Ghost stack can only occupy 1 troops square. Or square where Ghost troops have been previously placed. Idea can be refined*

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Make REPLAYS a thing... copy/download the battle logs & paste the info to a website where you can replay the game turn by turn and skip to turn fast forward etc...

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Add a pop-up function when entering ranked FFA or casual public games that tells players they cannot play with friends in this game selection and to go to private casual to enjoy games with friends.

Pop-up could be turned off in settings.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

More options such as custom blizzards, custom portals, custom starting troops, customizable per-turn troops (such as capital being +5, or starting with +5 in general, etc), custom trade-in values, option to limit and customize how much progressive is exponential per trade... there's so much potential here and it'd make hosting custom setting games more fun and interesting.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

In game bug report! “This game may have a Bug, Glitch, or Hacking

Click the button and a report with game ID is automatically submitted to SMG.

This will cut down on false cheating reports, save players a lot of frustration trying to find how to report a bug, and save SMG time as they can keep a log of game IDs with possible bugs. It might be easiest to add this inside the existing report (for fair play rules violations) function.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

New mode option. Disconnect = Immediate Surrender

Can be turned on with any timer mode. Off would equal current default, but On would mean any failure by your device to answer more than two checks in a row would result in your immediate surrender and activation of an immediately acting bot.

Check period to be determined by what is best to allow for play by both mobile on extremely stable connection and pc with extremely stable internet. I envision the program on your device checking for your activity during your turn and then answering each and every check from the server that it is still, connected every 5-10 seconds. If it ever misses two checks in a row then you are out of the game. (Maybe that time frame needs adjustment. I’ll leave that to those with more technical knowledge.)

Not acting would still eliminate you by the normal timer rules but not being connected would eliminate you instantly.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

New Turn Timer mode -- Deathmatch

Gives each player a FIXED amount of time to start the game with, ex. 5 minutes, 10 minutes, 15 minutes, 20 minutes. Each player in the game will start with this amount of time. There is a 4 minute limit to the amount spent per turn, to avoid timer stalling from being an issue, as well as checks to make sure the player is still there.

Whenever you kill a player you not only gain their cards but also their time. This helps encourage making more kills that might not be the best for your game, but will give you more time to think/play out your moves

New option -- Increment

Increment essentially gives you time per successful attack (territory taken).
Examples of time you could gain for this, in seconds -1 (incase you want to make a funny mode where you lose time every time you take board), 0 (for how it currently works), 1, 2, 3, 4, 5

This mode is essentially designed both for current timers (so people don't run out of time while attacking, and so people can play with lower timers without worrying about not being able to clear the board fast), and for Deathmatch, where some players might abuse attacks to gain time from their previous turns to recoup lost time.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

2v2, 3v3 and 2v2v2
Actual 2v2 and 3v3 mode, which allows your troops to fortify on your ally's place, for example: you are the australian turtle, and your african ally is about to get destroyed by big stack, soo you can stack on north africa for example like 20-25 troops, it would be like your color under ally's troop count, problem with it would be that you cannot move your troops on ally's land, only fortifying, but you are able to attack from it, soo some sketchy strategies could be done.

Here is example: there is an big stack of 50 on brazil from like blue player, and your teammate has like only 30 stack, and is about to get eleminated, soo since you have like 60 stack in siam, which is locked, but you are connected with teammate, so you can use 25 troops for example and fortify to your teammate's stack, making it have 30+25. But your teammate cannot attack with help of your stack.

Another example: When your locked behind your teammate, you can send request to hit your teammate one territory soo you can get a card, which teammate can choose either to allow you or not, also if entire enemy team is dead, then team that defeated them wins.
You can only start when they are 4 players or 6 players, otherwise, it would be unfair, and yes, you can eleminate your own teammate, just send request to hit territories from your teammate, soo you can take him down to clutch up or smth.

If you win: both you and your teammate gains ranking points
If you win but your teammate waved flag: then only you get ranking points
If you win but your teammate got disconnected but reconnects: same thing as first one
If you loose: you and your teammate loose some ranking points based on ranks
If you loose but your teammate waved flag: then your teammate would loose more points and get hitten with penalty.
If you loose but your teammate got disconnected but reconnects: same thing as the first one.

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<@&1135733212778348604> a new idea is up!

New Map Ideas

Quantum Entanglement
A map with bonuses on opposite sides being linked together — not physically, but quantum physically na_generalthumbsup — in the sense that you only get bonus troops when both linked bonuses are completed (by any player) and if one bonus is broken, whoever holds the linked bonus on the other side does not receive their bonus troops either. In other words, the “state” (complete or broken) of each entangled bonus directly affects the “state” of the other. This could create an interesting dynamic incentivising team work and it may be particularly suited for 2v2 or 3v3 team mode.

Just putting the idea out there — it could probably use some more thought. For example, should one player be allowed to hold both linked bonuses and get double bonus troops or do they only ever get the bonus troops if two different players are holding the linked bonuses?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Classic Fixed Leaderboard is a good business decision: New players start playing Risk because it’s fun, or challenging, rewarding when they win, etc. At some point they decide they want to get good at the game. At that point they learn that the game they know contains very little resemblances to the online game. This creates a nexus point; do I learn the online way or stop playing. Some will continue to play just for fun. It must be very disappointing to learn that if you keep playing a version like the board game, you will never be ranked high. However, your rank will always be compared to people who play settings that do not resemble the board game and focus on mechanics not strategy. It’s also true of players who continue playing and just love the pure version. We need to assume two things. 1. People use rank and other similar measures as the biggest incentive to keep working at the game. 2. New players have a shock that the leaderboard is domination by progressive capitals and wish it wasn’t. We could poll people, but I believe both are true. Conclusion is it might not draw more attention to the game, but a classic fixed leaderboard might serve as a great way to retain a player base. If we had twitch steamers and YouTubers grinding the ladder it would draw attention. How would it work? The game already has an auto-match. I will mention some ways that could be better later. If you take the current auto-match and have its own leaderboard, then like magic you have a classic fixed leaderboard. It’s to have everyone start with 0 rank points. What I would like to see improved about the auto-match is: 60 second turn timers, have lobbies wait for 6 people, make the bots neutral, and randomize if there are blizzards. My wants for changing auto-match are secondary to making a classic fixed leaderboard based on auto-match. I think separating what used to be the biggest part of the game’s player base from the capitals leaderboard we have today, would keep players active.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

I am here to submit a request to bring back an old 90's version of risk called "Ultimate Risk" it was part of a computer program called "Risk: The Game of Global Domination". It's just not playable on modern pc's but was an awesome version of the game using tactics cards instead of dice, it had capitals, forts, and generals. I don't know if it could be implemented in this version of risk or if it would have to be a separate game, but I thought I would ask. If it helps any on GOG it has 223 votes to do a version that would be playable on modern pcs, but the graphics are really old and could use a full-face lift as it were.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add a queue timer once joining a lobby. This way impatient players dont leave immediately.
Honestly, idk why they didnt add this yet.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Add a requirement that players must complete a certain number of Casual games before they can ever participate in Ranked.

This is a common tactic in many free to play games as one extra way to make it harder for people to cheat or smurf (High level player on a new or intentionally low level account) in ranked queues.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Embrace the bug! Make extra caps a game mode: multicaps. Offer a "number of capitals per player" setting with a maximum of 4 per player. The win condition is still taking all caps.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Replay Function: Not sure if I'm doing this right but a replay function could be super cool, including potentially a "battle log" where you can see your games and placements. This would allow you to see anything you couldn't see behind fog, allowing for you to rewatch crazy games, learn from past mistakes, or watch back crazy turn one cap rolls behind the fog

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Please fix zombies to attack on the start of turn 2 again.

With the way zombies are in their current form, they begin attacking immediately on turn 1 before players have a chance to prepare/protect their troops. This is leading to almost no strategy early game to protect troops from these zombies and pushing the mode into higher levels of luck vs. skill. And since the zombies attack immediately, they get very weak and increase infection likelihood as well as adding another double or minimum +3 turn which didn't exist in most of the regular games.

Please revert FFA zombies back to the way they were pre Sandbox update.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Well, we all know the issue of people leaving during a manual set-up. And we all know the outcome... they are not changes to AI, you just have to wait for every, single, turn to go by till after like 20 minutes you get to play.

My suggestion is make it so these afk people become bots like the normal game, it annoys me and most likely others and just loses time playing actual good risk games

(I wasn't sure what category to put it under)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

AI

I know this might be a bit pointless, but is it possible you guys could maybe improve the AI? Sometimes I like playing single player or playing with a friend with bots on caps. But instead of protecting the cap, they come off instead of defending it's more like zombies, lol. I'm sure you guys should be able to tweak the AI just to protect the caps a bit more thank your

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

Star wars troops, 🙃 (gonna do the avatar and stuff too for the ideas) clone troopers, different ones, one with rifiles. Pistols, jetpacks, rebels, b1 battle droid, b2 battle droids, wookids, magnaguards, and droidekas, for the dice, maybe a all black with yellow number, maybe 1 with like a character background? 1 character, 2 being lightsaber combat, 3 can be 2 jedis and a sith, 4 being grevious, 5 being something, and 6 being 3 clones and 3 b1 battle droids?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Avatar & Frame Ideas

Add new avatars. I want to spend money, but few options are available.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

The ability to download full game log after the game or from a website by entering game ID. It is important for tourney games. Especially fog games

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Allow ability to click on starting bots in game and see the record (in casual) or basic name info (ranked) for the player who failed to ready. Currently you can’t click on nor block players who failed to ready.

What is the block list for if it isn’t for players who quit in the first turn or fail to ready?

These no attention timespan noobs and spawn crybaby quitters are ruining the game. The least SMG can do is let us block them, so we never have to see them in our lobbies again. [Obviously a slowdown timer delaying when they can join another game or loss of battle points or other penalty for not playing games till the end would be helpful, but that is an idea for another day.]

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Map Ideas

Short summary at end

The idea is to make a new world map with literally everything in the world. Like not every single state in the world as a territory, but like add Antarctica with its own regions (1 could be south pole) and also like random little islands like over the actual world and like the 1 point islands are spread around the map but are 1 bonus. And then also have all the other countries and/or continents like oceania, america, Africa, Asia, Europe.

In short summary:
Make a new world map with everything on earth.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

The creation of sandbox has allowed us to create new cool and wacky maps, but they are only allowed to be played in casual mode. Potentially, a sandbox ranked mode could be fun, where you can play using your own or someone else’s sandbox map. The ranked system would be the same as normal ranked or 1v1 but only on sandbox maps. This would allow for some potentially crazy high scoring seasons with maybe 100k+ rank points. Like you can switch between 1v1 and ranked it would be another option and your sandbox rank would show on your profile

#

<@&1135733212778348604> a new idea is up!

Ranked

Ranked rewards, and battle logs.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Add Automated block filters to game.

User could set filters that result in players automatically being added to blocked list.

Some different Filter Examples:
“Join my lobby in ranked or public casual but not ready = blocked list”
“Ready up for a ranked or public casual game but quit by disconnect or flag before completing cap selection and 1 complete turn = blocked list”
“Player quits by disconnect or flag before elimination from game / end of game = blocked list”
“Player runs more than 90% of timer with out action more than 5 times in a game = blocked list”

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Add a slowdown timer delaying when players who have quit a game (or not readied up for a game lobby) can join another game OR add loss of battle points or some other penalty for not playing games till the end.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Could you please bring this feature back on the iPad or anything related to the iPad? I have a custom keyboard and mouse that I typically connect to my iPad, and in the past, I used them to play Risk while traveling. This setup let me play comfortably. However, for some reason, even though the mouse and keyboard still work, the Enter key no longer functions for quickly attacking territories. Even with the confirm attack setting turned off, I still have to manually tap the screen instead of just pressing Enter. If this feature has been removed or if it's a bug, I’d really appreciate it if you could add it back. I love using my iPad for traveling, and having this feature would mean a lot to me. If it can be fixed or reintroduced, that would be fantastic. 💫

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I suggest to add a match history tab in the lobby:
The benefits:
1- you can analyse previous games and learn from your mistakes.
2- you can view people you played with previously and their profiles. To ban a player for example or report them.
3- you can share sick plays with your friends.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Game Mode: Global Capture the FlagIn

this game mode, it's all about capturing and holding a flag that’s randomly placed on the map. Once a player grabs the flag, they need to hold it for 10 rounds to win the game. Every round they hold the flag, they get an extra 5 troops. If another player manages to take the flag from them, then that new holder has to defend it for their own 10 rounds. Even if you eliminate a player, they can come back into the game if the flag isn't held for at least about 5 rounds. So it’s not about total world domination, it's all about that strategic fight to keep the flag and outlast everyone else. It should add twist for everyone playing!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Ability to view ranks in casual games just like in ranked games.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

So we all get frustrated when people don't ready up, right?

I was thinking why is it the default that you are NOT ready, because like... for example if you are used to hosting games it is easy to forget you have to ready up, or if a lobby is taking a long time to fill up and you look away for a few seconds and then suddenly the game has happened without you because you didn't hit the ready button

So I'm thinking, why not make it ready by default, with the ready button being a cancel button instead? So there's still a chance to quit but it's not the default behaviour. I think that might actually help with people not readying up....

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

So the idea is that you can like give in the troops you would earn on that turn, and the next turn you get a like 1.5x multiplier boost of troops.

For example:
I got 4 troops in my turn, I decided to trade them in and they dont get placed, then on my next turn i get the 4 from that other turn (or more/less if you captured/lost territories) plus the 4 from the other turn plus an extra 1.5x FROM THAT OTHER TURN so you get an extra 2 troops, so in the end having 10 troops instead of 8. And to stop bigger people from getting too big of an advantage from it, after you start earning more then 10 troops, it goes down to 1.25x then at 25 or 30 troops to 1.1x or smth like that (multipliers to be figured out)

And to add on to the idea, we make 2 options for it singular where you can do it only once then it resets, or stacked where for example I got 2 troops, then I trade in and get 5 on my next turn, I can trade in that 5 as well to skip ANOTHER turn and get that 5 multiplied. For the odd numbers, they get rounded (1.5 would be 2, 1.4 would be 1)

The default setting would be off. The idea is to have an exponential feel but with a side effect of losing your troops getting placed on that turn. Think of it as your money in a savings account earning interest.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Please please please please PLEASE could we have some sort of accounting log that explains our rank points and what games affected them and by how much. It's so confusing to come out of a game you won and find your rank went down because you lost a game previously and it didn't update and you have no idea what did what.

We need a rank account balance log that says something like (example):

Starting BALANCE: 10,231 points (Intermediate)

  • Jan 25 1600h UTC (this would be time of game end)
  • Capital Conquest in The Airship
  • 6 players (& other settings info)
  • won game (+800 points)

= balance 11,031 points (=> Expert)

  • Jan 25 1700h UTC
  • World Domination in Classic
  • 4 players (etc, settings info)
  • placed 3rd (-500 points)

= balance 10,531 points (<= Intermediate)

(and so on, I'm just spitballin numbers but like this is just to give an idea of what I mean)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

Add an option in the game settings to change the default round piece skin on the board to the piece skin that every player has equipped. So, rather than the round circle, it would show 1-2-3+ pieces on the board with the skins each player has equipped. Ideally the setting would still have a circle or square with the total troop number in it like before, perhaps smaller so that the other piece models can fit.

#

<@&1135733212778348604> a new idea is up!

Other

With the addition of the new territory card types, can we please have search filters for cards and turn duration that are not singular but allow for multiple answers or ranges?

ie: (for searching)
territory cards => (checkboxes) (prog, fixed, exp, etc)
turn duration => (checkbox or range) (60s, 90s, 120s, etc)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

Risk ranked is not rewarding at all. I suggest adding rewards for top GM's, and a ranked seasonal frame that evolves as you climb. I think there should be more stats on profiles so that they can see how many times you have been GM. I dont see the point in a ranked system if you dont do this. I would also like to see team game-modes!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Add a restart button! Sometimes i just wanna vs the same people with the same settings, of just the same settings, and don't wanna deal with finding a new match, so at the end of a match it should have a restart button that will take us back to the lobby of the game we had

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

The player who goes second in a 1v1 should receive 1 additional troop reinforcement on their initial turn (regardless of their territory count at start of said turn). This in the interest of balance. I am a grand master 1v1 so I know of what I speak.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice Functionality

Please reform the randomness of the dice rolls… the pattern is so discernible vis a vis bad roll patches and good roll patches which interchange like clockwork, unlike “natural/organic” randomness. Surely an updated method exists in the current state of technology whereby the artificial randomness pattern is more varied or even new every time you play?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

VAMPIRE MODE

Unlike Zombies, Vampire held territories do not attack. They SUCK a percentage of troops from each adjacent territory, always rounding up so that at least one troop is always taken. When a territory is fully DRAINED, it BECOMES VAMPIRE.

The SUCK PERCENT could be fixed or proportional to the number of vampires in the sucking territory. If fixed, then the number of vampires only matters when defending an attack. Unlike zombies, vampires are NOT WEAK. If anything, they are stronger.

For better balance or for added fun, Vampire mode could cycle between DAY and NIGHT. In the DAY, vampires are weak (like zombies) and do not SUCK from adjacent territories.

If necessary, Vampire mode could adjust as Zombie mode does, to maintain game balance and to make sure there are always enough vampires. The SUCK PERCENT could be adjusted up or down.

Obviously Vampires would play as RED. Or perhaps a special RED-BLACK two-tone.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Map Suggestions

Add more elaborate lobby filter options when searching for a game to join. Let us choose multiple values from the same category. For example game modes I want to find can be either world domination or capital conquest, timer can be 90s or 120s, cards can be progressive or exponential, bot can be beginner, easy or medium. You get the idea.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Optional Stalemate Game Results

Introduce an auto-detect system for stalemates. This would trigger when multiple players begin to continually attack only one territory and, fortifying back to a stack or capital and then passing to the next player (stack-and-pass).

After a set number of full turns of most players stacking-and-passing the game would end by a stalemate. Game stats could be modified to allow for the third result or stalemates could just count as losses:

[Loss < Stalemate > Win]
OR
[Loss + Stalemate <> Win]

Alternatively, win conditions could be changed, at this time, to try to break the stalemate. - Related to a previous idea of progressive victory conditions

Purpose

This would better define the lines between stalemates and stalling. Players, especially new ones, would be more informed on what is considered fair play.

Implementation

I would recommend an optional game modifier at the start. If it becomes a popular enough option, it could then be a required setting for ranked games.

When active a stalemate counter could be included on the UI/HUD when stalemate detection is triggered.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Just thought it would be helpful if there was an option to block a player while in a game (instead of having to wait till the end)

Sometimes a player is being super agro/obnoxious early game and I want to block them for the future, but by the end of the game so much stuff has happened that I've forgotten who exactly was being a jerk earlier. So I figure if you an report a player in-game you should be able to just block them too (might also cut down on false reports due to people wanting to block someone but then botting out, etc)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add the ability to change the capital troop bonus in sandbox.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

Make it so when a player leaves the lobby at the last second after you hit start match or if they leave from not hitting ready, you can still see their name on the sidebar during the match so you can either report them if need be or at least remember who they are so they don't keep disrupting games over and over.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Sometimes you only have a limited amount of time to play a game of Risk. Let’s say 45 minutes. The problem is that you never know in advance how long a game will actually take. So if it runs longer, you either have to quit when the 45 minutes are up, or you decide not to start the game at all.

What if there was a gameplay mode where you set the total game duration upfront? Every player knows this time limit, and you can see the timer counting down during the game. When the set time runs out and the game hasn’t finished yet, the winner is simply the player who controls the most territories at that moment.

This would add an extra strategic element, especially towards the end of the game. When time is almost up, it becomes crucial to hold as many territories as possible. Of course, the last player in turn order might still try to grab a few territories at the last second, but that’s something you’d need to anticipate earlier by defending key areas or even trying to eliminate a player before the timer runs out.

I think this kind of gameplay could prevent players from quitting mid-game just because they run out of time. On top of that, it would introduce a different and interesting dynamic, knowing that the game must be decided within a fixed time window.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Search Bar for Select Country setting
As there’s a lot of ISO-3166 countries, it can be a pain to scroll through them.

A text box like map search would be a small addition that would be really convenient!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Tournament pings.

The majority of pings I get on this server are for tournaments. While I'm not interested in playing them. Could something be done about that?

I would think it's mainly about some consistency in tagging policy. I don't have any tournament roles, maybe they can be used more. Unsubscribing from #mini-announcements, would help. But frequently a bunch of other roles are tagged as well, seemingly without much consistency.

(I would suggest consider keeping #mini-announcements free form most tournament stuff and use dedicated roles more often, instead.)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Instant Reporting/Muting/Blocking Feedback to educate players and promote better gameplay.

  1. When a player is muted, send them an immediate, in-game “You have been muted by N players” notification, with N being how many players are currently muting them. They will begin to learn that their behavior is unwanted. If they are trolls, they will learn they are pissing in the wind. The reporter identity is never revealed, so is safe from retribution. This will have more impact than ALL of the other ideas for shutting up noisy players. Stop banning players for emoticon spam. Just embarrass them.

  2. When a player is reported for cheating, stalling, etc, send them an immediate “N players have reported you for X” notification. This achieves a number of things: It educates newbs that such behavior is reportable. It lets the offending player know other players are not stupid, that they have taken action, and if proven true, will have consequences.

Even better: send a notification to other players at the same time: “Player Y has just been reported for X. If you concur, press YES. (Reports that are obviously false will result in a penalty to your account.)” I predict that this will result in far better identification of Fair Play violations, and more importantly, even if there isn’t conclusive evidence of the violation, they will have been put on notice. If the player is innocent, they’ll have nothing to worry about.

  1. At the end of the match: “N players have blocked you as a result of your behavior in the last match.”
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I was thinking of an option for capital conquest that could be interesting maybe. Let's call it umm, "capital defense mode" or something, it can be chosen as an option when setting up a caps game.

Adding on to (or replacing) the first 3 rounds thing, basically in this mode the first 3 rounds you simply can't hit a capital. They are effectively blizzards until the end of round 3. This would change dynamics, people can place caps more freely and not worry about whether they are adjacent to a stack that can hit them, and focus the game more on establishing territory for the first three rounds instead of early cap grabs. And of course it's an option, so it's not replacing the default. Thought it could be neat!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Emote Suggestions

Redo all the newest emotes. All of them seem half-assed. The sound effects and the emotes themselves are mostly awful. Make them cute and playful like the first ones that were ever made. SMG really needs to do some soul searching and think about this.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Most would probably disagree but i want it, add a proper chat during alliances, so we can talk to the others using it without relying on the chats and emotes we have, it would stop the issue of emotes being p2w sometimes.

Or a different side (or also added) make it so instead of being to do this in alliances, you can ONLY do it with everyone. If necessary make it a setting but I dont think that necessary.

I personally just get annoyed when trying to communicate with allies and they getting confused and then thinking im gonna break them or smth, so yeah, just thought it would help both the issue of emotes bring p2w and the issue of miscommunication between allies

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked
  • Make all player identifiers anonymous for ranked matches, non changeable
  • auto filter friends, making it impossible for friends list to join same lobby
  • increase the points required to promote by main category (novice, beginner, Master, etc) but divide each main category into 3 sub categories (novice I, novice II, novice III)
  • all win placement points should be fixed-to-main category (meaning a GM wins 20 while a novice may win 50) with a no-more-than-2 subcategory penalty/bonus
    • this means a GM3 who loses to a EX2 takes the same penalty as a GM3 losing to a MA2
  • make this modifier small, requiring strong consistent performance regardless of ranking to determine, but create a streak bonus where chaining wins allows you to climb quicker, capping at 5 1st place matches in a row to prevent abuse
  • reset ranks to SUB CATEGORY not MAIN, but increase the decay with multiple resets with no activity. this allows players to maintain feeling accomplished while maintaining a purpose to keep stimulating the rank matches and not stopping when reaching GM.
  • Create fixed, cycled rules for Ranked matches. (Example: this period is prog/fix, bliz/no bliz, 3 map choices, next period its exprog/fix, fog/no fog, in varying. Doesnt have to be limited to one or the other, but the options should be limited enough where it is extremely difficult to identify a lobby your friend is in, or simply remove the ability to view/join lobby and just stick with the tried and true random matchmaking queue)
  • Create SEMI-CASUAL RANKS that allow more customizations for lobbies, but maintain the anonymous integrity of lobbies and matching
molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

Allow for the option to have minefields on the map (Doesn't have to be mines but just something that will have this mechanic).
Minefields will be destroyable blizzards. They start with a certain amount of troops on them and never move and never increase in numbers. There can be multiple settings for these mines. 1 setting will be the number of mined positions. The other setting will be how many mines (troops) are on each mined territory. 5, 10, 15, dynamic, etc.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

AI

It happens sometimes (particularly in capital games), you get stuck in a position where you are trapped between capitals or stacks, so effectively cardblocked while the game continues around you.

And what do we do? Well, the tenacious of us stick around and fortify over and over hoping something will change or we'll at least place higher.

In these situations I was thinking it would be neat to have a way to ... intentionally semi-bot out, kind of? Like, creating a means of setting it up so a bot will sit and repeat some action for you (like drafting/fortifying) so you don't have to sit there for an hour doing something that is so easily automated. But in this case you wouldn't actually bot out and lose placement, you'd still be in the game and able to retake control when/if you choose to, but could leave it to do its thing and check in once in a while, without being detected as inactive and cut off from the game after two turns.

I mean, you'd just be sitting there doing that action anyway, so having a way to say "bot do this action for me, but I remain in the game, I'm not actually botting out" would be helpful!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

To make the game more accessible for people, we should add a "Handicap" toggle for private casual matches that lets us balance the board before the first turn. Hosts could grant less experienced players a head start either by giving them a larger pool of starting troops or by giving them a few territory cards from the start. It’s a simple way to level the playing field, and since this would only affect private casual games, there's no reason for it not to exist.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

When displaying the player count for a lobby, include a box that shows how many bots are currently waiting in lobby as well. Sucks when you see a game 5/6, you join and turns out its all bots except for 1 or 2 players.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

Filter, Search & Sort for Shop/Customisation
Currently it's a bit of a pain to find items (especially dice! as there's so many)
Some immediately useful searches would be:

  1. Owned
  2. Unowned
  3. Free
  4. Premium
  5. Purchased

However there's room for other types of grouping too, as some dice are part of the same family - they could be grouped together (with colour variants visible when clicking on it) - so room for advanced groups too.

Default view changes
Search 🔍 would mean being able to find an item immediately
Equipped ✅ would be on far left (you should also start on the far left, instead of wherever your equipped item normally was)
Favourite ⭐ would show up on the far left (only overtaken by equipped)
Saved 💾 could let you save specific avatar/dice/frame/troop, to a custom setup. Allowing you to quickly switch between them.
Filter - include/exclude by a condition (e.g. owned/unowned/favourited)
Sort - change the order that included items are displayed (a-z, obtained date, release date) - as well as ascending/descending (allowing you to reverse the order)

Some of these could reuse the map search tools - some of these could also be used as a base for updating the map search tools too!

molten coralBOT
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<@&1135733212778348604> a new idea is up!

New Gameplay

30 second timer option for fast paced games. Right now the fastest is 60 seconds and that's too long for optimal enjoyment factor. The most annoying situation is when someone is afk, you have to wait 60 seconds for the timer to run out then have to wait for the bot to take over. 30 seconds would make the game more addictive, there's already so much time waiting for other players to play, which is arguably the biggest single factor in losing customers.

Someone else from chat said:

Actually, it might be beneficial for the whole community to have 30 sec turn timers. Since people who just get used to always paying attention and never delaying.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

After "misdirected anger after some unfortunate games" and closely following"complaints about cheating", "complaints about annoying bugs in the game" are the kind of complaint we see most in this community. And I think it's a very valid one. And while trying to address some of these complaints or doing some research on the history of the bugs myself, I have found it quite difficult to get an idea of what's officially the status of the bug, what should be done and how we can help. So, I suggest the following:

Introduce a page somewhere in the app (probably best to be able to access it while in game) that shows you the status of every active known bug and what should be done. This should include:

Status: "We are aware of this bug and we have located the issue. This will be fixed in the next update"; "We are aware of this bug and we're on it to fix it asap"; We are aware of this bug, but it's not our priority to fix it soon"; "We are aware of this bug, but we have no idea how to fix it, we need more insight"
Recommended course of action: "You've just encountered bug Y? - no worries, just do X to escape it"
Ways you can help: "If you encounter a new bug or one of the following, please report that 'here' and include a description - List of the bugs in question"

Something along those lines. This would help ease the anger on some of the most expressive members of our community, give everyone reassurance of the integrity of the game and help us address ongoing issues more easily ourselves. It would also maybe actually help the game developers themselves for figuring out which bugs are 1) most frequently encountered 2) most frustrating to the player base, so a priority to address and also maybe help them locate the issue and fix it. :)

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Accessibility

To help with issues like this it'd be good if we had a keybinds menu.

Proposed keys to open:

  • MacOS: CMD + /
  • Windows: Ctrl + /

This is effectively just ? to pull it up.
It also means it's difficult to accidentally trigger it.

Proposed UI Screen:

keybinds popup should be an overlay / high transparency background but shows all current keybinds. Big X at the top right to close again.
It should include things like "scroll wheel" - map select, game lobbies, troop slider. Same for arrow keys?

Priority ordering:

Because it could be activated anywhere, it may be useful to also have "location/screen" that it is used on. If it is used on card trade menu, a Card Trade Menu keybinds section could be at the top of the keybinds menu. If there are none, "No keybinds for this screen" can be displayed.

Layout/Display:

As there's a bunch of different display sizes possible, they should have an optimal style (e.g. 4 columns) - if resolution is higher, more per column allowed, and it'll use less. If lower and no space left, reduce text size instead.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Fix the hosting bug. Currently there is a bug when someone hosts where when they host again right away nobody can join their lobbies (After already hosting a match) . It might be based on the speed in which the next lobby is started. The only sure work around right now is to start a new lobby, exit it, then start again. This can be replicated/verified by hosting private matches since the game ID is visible during private matches. (When the error occurs there will be no game_ID displayed) The error appears to be in either clearing the old lobby id or generating a new one altogether. You can always set up a singleton to hold all your analytical data so you can get feedback on protentional errors also. I have long known about this bug and tested it extensively. Pretty odd when a nobody joins a popular lobby then when you reset it the lobby fills right away.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Make fog of war in ranked 1v1 not show you the whole map when you are placing your capital. This gives an unfair advantage to player 1 who for some reason gets to see where player 2 troops are, then he can just place his capital anywhere since he knows he can reinforce back to it.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Idk if this has been suggested before but with the addition of exponential cards I think a slider for adding troops and fortifying them would be really nice.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

I heard something about ready up in lobby coming soon? I just thought it would also maybe make sense to have bots be a thing that the host readies up in lobby, that way people could tell the difference between bots that the hosts intends to keep and bots that they are adding just to make the lobby seem fuller...

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Add a page dedicated to your risk stats. Also add more stats that would not only be nice to see but also stir up competition between the risk community. For example. Ranked 1v1 stats can have more stats like "Win rate for last 100 1v1 matches", "Win rate for last 30 days (Also showing the number of games won and lost)", win rate for last 6 months, etc. Add those same stats to ranked ffa as well. The current stats are nice but stats like the ones being proposed add something that experienced players can use to showcase their skills. Maybe even have an in-game reward for achieving high in some of these. For example: A player who has won over 95% of his last 100 ranked 1v1s gets some gems, a map pack, or an emote or something like that. This would also show SMG is loyal to their biggest fans by rewarding them for playing more.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Dice Functionality

in a true random game, when rolling 6v1 and adjusting the slider to use only 3 troops it rolls a 3v1 then 2v1 and then 1v1 in case you have bad luck. but why do that when you have more troops in the territory.
my idea is to add a button that would make the slider use all the troops it can while still not exceeding the desired troop count meaning in the same scenario of a 6v1 it would roll like this:
3v1, 3v1, 3v1 generally improving you chances of winning while still having 3 troops left if lost in all battles.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Dynamic Turn Order

Game modifier introducing condition based turn orders that change from turn to turn based on selected options (Troop Count, Territory Count, Capital Control, etc.).

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Normally it's Draft → Attack → Fortify

What if there was an optional mode where you had an optional fortification step at the beginning of the turn as well?

ie,

Draft → Fortify → Attack → Fortify

DFAF mode xD

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

New Gameplay

Add a new game mode (or setting) where there are no dice at all. Instead it is replaced by a simple 1:1 ratio and a 2:1 ratio for caps. This means it takes EXACTLY an 11 troop minimum to kill 10 troops everytime. A cap with 20 on it will need EXACTLY a 41 troop minimum to take it.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

ROTATING TURN ORDER

This idea is simple, a rotating turn order. You may be questioning, what do I mean by that? Let me explain.

The "rotating turn order" option would have 3 options:

  1. Off
  2. On
  3. Randomised

Here is each explained:
Off - Simple, the turn order stays as it always has!

On - The turn order is made so it goes down 1 per turn. For example, turn order first turn would be:

  1. Player 1
  2. Player 2
  3. Player 3
  4. Player 4
  5. Player 5
  6. Player 6

After turn 1 is complete, the turn order "rotates" and changes to:

  1. Player 6
  2. Player 1
  3. Player 2
  4. Player 3
  5. Player 4
  6. Player 5

And this would go on and "rotate" every round.

Randomised - This one is as it states, randomised, so it would start in the basic order, but then it might become something like:

  1. Player 4
  2. Player 3
  3. Player 1
  4. Player 6
  5. Player 2
  6. Player 5

(Or just any randomised order)

The default setting would be no.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Add a unique sound whenever it becomes your turn. That way you know to tab back into the game when its your turn. This is one of those games favored by people who like to do other things while they wait. Currently there only unique sound during your turn is at the end of your turn when the game lets you you missed your turn. Funny you get a notice when your turn is over but not when your turn has started.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

When you create a game, normally the settings applied are the last settings you used, which is fine. But I thought it would also be cool if you could save map-specific setting configurations like templates. So you could save "Orbital Objectives with blizzards, no fog, stable portals, semi-auto setup" (for example) and that would be a template that you could access when you go to create a game. And you could save however many different setup templates for different maps, or even different setup templates for one map.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

I believe it would be extremely beneficial to make the shapes on the map semi-transparent. I will add a screenshot showing where it completely blocks the border making it extremely difficult to judge whether or not that is an internal territory or a border territory.

#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Remove the MIA display all together. It isn't needed and just leads to trolling and deception. The mechanics related to being MIA should stay though.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Accessibility

A Log for previous matches you played, where you could see what map / players / placement / rank points loss/win you have had

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Hi! I’ve been enjoying the game with my friends, and we've noticed that sometimes emotions run high during play, especially when players get emotionally attached or frustrated with each other. It can sometimes affect the overall fun.

It would be great if there was an Anonymity Mode that could be toggled on, where all players are given randomized names and colors at the start of the game. This would keep players from knowing who is who, helping to reduce bias, emotional attachment, or frustration. It would allow everyone to focus purely on the game mechanics without the influence of personal dynamics.

This feature could enhance the experience by making interactions feel more neutral and focused on the gameplay rather than personal emotions.

Thanks for considering it!

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Ranked

I know I've suggested this before but it's really important and I know people want it so I'm probably gonna keep suggesting it until there's confirmation that it is happening, because seriously lol 😽

we need rank point accounting/transparency!

like a bank account balance but with rank points. tells you info for each game like:

  • map
  • game type (world dom, caps etc)
  • certain settings (cards, turn timer, etc)
  • game ID
  • maybe notes whether you hosted it or not
  • of players

  • placement
  • most importantly, rank points gained or lost
  • and then new point balance from that

I just had a defeat which unfortunately knocked me down to the previous rank level. Played and won a game after that, and my rank was lower??? Played and won another game after that and I'm still not back at my original rank level? 🤯

It's so confusing.

this is just one anecdote, I'm sure I'm not the only one who's had experiences like this where it's just confusing. Please please please add some sort of rank accounting log, I believe it's a popular idea so I'm saying it again 🙏

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

When playing caps or manual/semi-auto setups, make it so a person who hits surrender will surrender immediately. Currently there is a bug where it forces the timer to run out before the surrender will take effect. In manual and semi-auto it forces you to wait until all the territories are placed before a surrender will take effect. :(

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

What would be really cool is if there was an optional setting for 1v1's where it always forced the first player to never have a trade on their first 3 cards. That might add more balance to for the person going 2nd. Not really a big idea but would love to hear what everyone thinks.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Upgrade daily Gems to 3/ day

Map pack used to be 450. They are now 595.

For real money, ok, salary rised too. But for daily Gems, it just decreased the value of what we are given each day. To keep things fair, it feels daily gem should be up a little so that it keep the same value as before

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Add some kind of anti-cheat, just spend one day and patch the most obvious cheats, instead of chasing profits. Let me know if you need help and I can provide finished code for it.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

New Gameplay

I have come back to the game after a very long break and SMG has created the proportional progressive game mode I suggested last year(exponential). I personally was looking for something that played like progressive, while removing the stalemate problem. Exponential has been a nice addition, but still missing what I was originally aiming for.

I think starting with lower multipliers and ramping up when the game detects a stalemate, would be a better solution to the problem. This would look like 1.15x trades instead of 1.3x trades, until a certain number of rounds without an elimination has occurred. Alternatively you can give bounty bonuses in periods of long inactivity, where you get extra cards for killing someone. The goal is purely to remove stalemates. The game shape of the progressive mode is ideal in my opinion, the problem is it often never ends.

While I do enjoy the exponential mode, it plays a little bit too much like classic progressive no capitals, where making one kill virtually assures the win of the game. There is a very fine line between snowball and stalemate, and the settings need to be tweaked further to get into the optimal zone.

I recognize this is difficult to test and implement, and you risk subdividing the player pool too much. I think the solution is some kind of rotating special settings playlist, ideally in ranked, though that can be debated. You periodically add one new sassy modifier per season, then take it away. This isn't some never ending addition of new settings that will destroy the ability to find a queue. It's a community search for the golden zone between snowball and stalemate, which I do believe exists and has yet to be found. Simply it must be possible to force the end of a game by playing well enough for long enough, instead of just making other people quit.

Perhaps SMG is already working on this. I'm excited to see what the battle cards bring.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Fix Tournament Loophole

Yesterday I played in a tournament game where the outcome was unfairly influenced before the game even really started:

A player claimed to have technical difficulties, but the game already started.
Not enough players noticed / wanted to restart, so the game continued.
I was one of the players that didn't vote for a restart.
The proble here is, that that player saw who voted for the restart, and who didn't,
giving him the opportunity to take revenge on one of the players, that didn't vote (me.)
All players took bonuses, but he specifically broke mine and sat there with his whole troop stack.

He joined and rejoined regularly, making me question, if he really had technical difficulties, or just tried to remedy his bad spawn by acting like his bot has to take over,
making him seem less of a threat.

Maybe he even asked for a restart exactly because of his bad spawn luck at the start of the game.

This is a very specific challenge I've explained here, so it doesn't happen often, maybe this was the first time.
But for the future it would be nice if this stuff wouldn't be possible.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

I’d love to have the option to write notes for each player. That way, when you run into them again, you can check your insights from previous games and adjust your tactics accordingly.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add a perma-mute button. This button will auto-mute every emote from every player every match (that includes the text emotes as well). It can be found in your settings menu.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add a REAL mute button for games that informs your opponents you’re on mute/ incommunicado- id prefer them not under the illusion I’m being rude by not responding e.g. if I don’t wish them good luck after they have expressed that to me. The reason I would appreciate this kind of mute option is some players can be very obnoxious, trying to distract you or offering mocking laughter if they have the upper hand or if you have a bad streak of luck… I don’t need that when I’m just trying to play a game. The current mute button doesn’t inform the other player of your mute status which can result in a misunderstanding that you’re ignoring their messages or emotes- so please for clarity sake let them know when you have muted them ie let it reflect on their side of the UI that you’re not receiving their communications

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

We should be able to spectate games with fog on. I know that it's disabled because of teamers but I don't think making the experience for EVERY player worse is the solution to this problem.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Other

Add a connection reliability stat for each player. Anyone who disconnects during a match will slowly lose their connection credibility. Also add a setting to allow for the filtering out of people with low connection credibility. (This would include people with dial-up, people who chronically have connection issues for whatever reason, and the trolls who waste peoples times by disconnecting constantly). This system should have a high threshold though so that only the worst offenders are effected. Perhaps someone who losses connection more than once per match on average would result in a "low" score. Disconnecting once per 2 matches on average could be an "okay" score. And once per 3 matches could be the "good" score. And once per 4 matches would be considered "excellent". Could also add an "awful" score for people worse than the low score. lol.

molten coralBOT
#

<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

Risk Draw Option

In many games of Risk—especially in Capital Conquest mode—it is common for matches to reach a stalemate. In such situations, the game typically ends only when one player eventually gives up, which feels like an unsatisfactory resolution.

To address this, I would like to propose the addition of a draw option. Any player could initiate a draw request, which the other players would then have the option to accept or decline.

Could this feature be considered for inclusion in a future update?

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Add a text-emote slot for a custom text emote. This is a text emote that each player selects from a list of available options. Additionally, SMG can sell more custom text emotes (after perhaps providing a few free ones for everyone). Examples of custom text emotes would be like the featured ones plus any other good ideas like:

  • Really?
  • This means war!
  • I Surrender!
  • Too Slow!
  • I Give Up.
  • Dice Hate Me.
  • So Lucky.
  • You asking to die.

And any other emotes people might suggest.
This gives each person their own personality and sense of ownership. And an easy way to increase revenues (Just don't overcharge).

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

As an incentive for players to surrender as opposed to ragequit disconnecting, implement and highlight a reduction of deducted rank points for defeated players who employ the “surrender” option. I.E. you lose less points if you surrender- and make it known with a pop up message every ~10 games you play for every player’s next 50 games in 1v1

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

If a player sends too many emotes in a short period of time, timeout them for a few seconds (kinda like rocket league). Now, I'm making this suggestion not because I think that spamming is that big of an issue, but because the administration said emote-limitation is something they are working towards and I'm afraid our ability to send emotes will be restricted too much. With this suggestion, there's a solution to the problem (which isn't even a real problem since there is the mute button) without restricting us too much.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Avatar & Frame Ideas

I don’t know if this has been proposed before, but how about a custom avatar build option whereby you can compose your own avatar, with a selection process of elements… like hair, hat, face-type etc.. and then have more options e.g. more face-types. My closest personal similarity is Hendrik/Napoleon and he looks nothing like me

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Create a control option allowing the players to choose when and how they leave the game if they are the last remaining player.

The option to quit with the highest rank makes sense but instant ending games don’t. You have the highest finish among human players by being the last remaining but you have not actually won the game.

The point of active and neutral bots should be at least the option of playing the game out to the finish as close as possible to an actual game of risk. Instead of improving bot functionality and the rank and placement system effectively each “improvement” seems to be getting us further and further from an actual game of risk.

A single in game control menu containing flag option as well as help menus etc. and this new “all opponents have surrendered / leave game” option would be helpful.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Existing Gameplay Changes

2 turn timer improvements.
Dynamic turn timer: every time a territory is captured, add 2 seconds. This will allow low turn timers (eg. 30s) to minimize wasted time and AFK players, but will not cut off turns partway.
Manual setup games have 15s turns during setup phase: Currently the same turn length is used for the setup phase (clicking ONE button) as for the actual gameplay. This is ridiculous, and it makes manual games unplayable.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Have the ability to keep track of all the risk investigation result on the player whom you reported. As it stands, every person whom you report will automatically go on your block list. However, sometimes the investigation result shows that it is a false positive and the player did not cheat/collaborate. Because the block list will get full at 500, you would need to delete the players whom risk did not find any fault with. Also good to keep track of the players who really did cheat/collaborate. Otherwise, you don't know who in your block list did what. Another suggestion is to indicate in your block list what that player did for being banned.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

"Keep Playing or Finish the Game?"
Popup for Online Games

Now games end when all players are defeated regardless of inactivity behaviour. This solves a number of issues but creates a new one for those who wish to go for world domination. Those players can no longer try to beat the bots that are left in the game to get the satisfaction taking every territory brings.

Solution

I would like to suggest a popup that gives players the choice to end the game when all human players are defeated or to keep playing against the bots that remain behind.

This could be a change to existing gameplay or added in as a game modifier.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Ranked

When 2v2 mode releases, would be awesome if it was playable with a friend in ranked!
it's understandable why that's not happening atm due to player abuse/boosting but maybe if it was a 2v2 allied mode? if one team of friends vsing a team of strangers unbalances it, maybe it could be a 2v2 ranked mode where both teams need to join with a friend? 🤔

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Dice & Troop Ideas

I recently lost a game because of a bug that I could not trade in after an elimination (even though I had 5 cards) - the button just read "not your turn" and I also couldn't click away from the cards overview screen so I just had to wait my turn timer and observe how my (expo) troops got dispersed in the MOST UNHELPFUL WAY possible!!
So, what about not dispersing them evenly across all territories but either:
a) In a caps game only disperse them among the caps or single stack if there is only one cap and
b) if there is no cap just single stack on the biggest stack on the board. Don't split if there are equal stacks - just randomly pick one then.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Replace the ? help icon in Streamer Mode with a card type label so viewers immediately know what they're watching.

from Redditor u/Luntrixx:
Every time I enter the risk stream there's The Question. What game mode is this? Fixed? Prog? Exponential? Until I find out I can't really judge any moves. Only way to tell is cards trade screen, but those are usually split second & easy to miss.
Show an indicator (eg FXD, PROG, EXP, Ppp, Epp) in a place the ? help tooltip streamers will never need in streamer mode so viewers always know what type of card bonus they're watching.

molten coralBOT
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<@&1135733212778348604> a new idea is up!

Other

Whenever someone leaves a lobby at the last second in 1v1 you still have to wait the 10 seconds for the countdown for no reason. Why??? Fix this! This just leads to chronic trolling.

  • When somebody leaves the lobby as you push the ready button in 1v1 it should automatically return you to your lobby without having to wait for the 10 second countdown and then having to set up the lobby again.
molten coralBOT
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<@&1135733212778348604> a new idea is up!

Settings and Modifiers

Add an option to adjust the number of troops a capital gives when first placed. Currently it is at 3. I think some people would like it better to have it be 4 or 5 to stop first turn cap losses. Having the ability to choose it in the settings by the host seems like it would make a lot of people happy.

chilly dirgeBOT
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rank decay and leaderboard resets

chilly dirgeBOT
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More colors

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More Emojis

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Templates for sending messages to other players

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Faster manual rolls

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Rank hidden ingame

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Spectator mode for friend's games

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New rank title for top 500

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new Rank title for #1

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Improved AI Intelligence

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1980s Cold War Pack

chilly dirgeBOT
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Limit Alliance Requests to avoid spamming when taking someone out

chilly dirgeBOT
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create a 1v1 game mode with adjustments to balance the game for players going second

chilly dirgeBOT
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Antarctica continent added to Frozen Map

chilly dirgeBOT
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We are adding RISK Capitals soon. Do you want the defender of the capital gain 1 die (so its 3vs3) or the attacker have 1 die less (2vs2) when attacking a players capital? Green for 3vs3, Red for 2vs2 please!

chilly dirgeBOT
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make it possible to be able to see, before joining a game how many humans and how many bots are currently in the game e.g. 1👦 4🤖 /6

chilly dirgeBOT
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A replay mode . Would love to go rewatch some of my games and see what I could’ve done to win it

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secret mission

chilly dirgeBOT
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there should be a map for each continent like we have a European Conquest map, we should also have a North American map and an Asian map, etc.

chilly dirgeBOT
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Pangea Super Continent Map

chilly dirgeBOT
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Color blind mode, but as in everyone is color blind. No one knows who's troops are who's but their own.

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Anonymous gamemode, all player names and colours and ranks are obfuscated, automatch mode only, allows anonymous gameplay, progressive/fixed fog/no fog preferences only available

chilly dirgeBOT
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@Option in 5 Round Rumble to change # of rounds , (ex: 10 round rumble)

chilly dirgeBOT
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More statistics for each player. Percent of games won by each color, percent of games won in progressive, fixed, And the various game modes. Also preffered continent, game style and "Player Personality" , etc

chilly dirgeBOT
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What do you guys think of the idea that we have a bomb game mode where instead of trading in cards and getting more troops, we can get a bomb that destroys a certain amount of troops for the territory it’s selected for depending on the cards you trade in

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a space map where you continue your conquest to planet to planet, and conquering galaxies would be like conquering a continent

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an option where blizzards are temporary and move around the map disabling colonies for a certain number of tuns (cannot attack or be attacked)

chilly dirgeBOT
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Map creation feature(private matches only)

chilly dirgeBOT
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have an option similar to saying "x player wants you to attack y player" but says "x player wants to take y continent" And "x player wants you to take y continent"

chilly dirgeBOT
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It would be nice to have an option of attacking that is faster than the basic “watch your dice roll” and without the commitment of a “blitz”. I would love the option of an attack that rolls the dice at the speed of a “blitz” for a single attack. The button for this attack option ideally could be taped in quick succession (or players desired speed), similar to using a semi-automatic weapon. The result is an attack option that is fast and conservative. Considering it takes 2 seconds for a normal attack to be carried out, players in 120/90/60 second turn games are limited in displaying strategy that utilizes a combination of normal attacks and blitz attacks. If blitz attacks are instantaneous, why not allow normal attacks to be as well? I believe that by adding an attack like the one described, a “limited blitz” if you will, players will experience an increase in the quality and quantity of matched played.

chilly dirgeBOT
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2v2 , 2v2v2 and 3v3 mode

chilly dirgeBOT
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Ingame levelling system
Taking into account a players experience by assigning various events an experience value
-rank
-games played
-time played
-games against X players
-games against X bots
-consistency

Each of these adding an experience value could give a greater valuation of a players capabilities. Would also suggest that players could pick between Ranking Position and ExpLevel as part of their player card, as we can't edit much on it aside from profile currently

chilly dirgeBOT
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Add a percentile stat next to rank #.
For example, #1000 (top 0.1% of players)

chilly dirgeBOT
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Touarment system in game

chilly dirgeBOT
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Option to make purchases on items as gifts to send to friends

chilly dirgeBOT
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disputed territory maps where a territory belongs to more than one continent (Iceland to the North America/Europe) Would make continent bonuses qalittle more interesting.

chilly dirgeBOT
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a daily reward with tokens or other stuff

chilly dirgeBOT
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Highly detailed Feudal Japan map.

chilly dirgeBOT
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Option to create avatars of any famous war hero in history for gameplay.

chilly dirgeBOT
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Linking your risk account to your discord account.

chilly dirgeBOT
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Allow a setting to skip past all informational dialog boxes or at least allow them to be dismissed. The Zombie rising box is a prime offender where it sits there for multiple seconds every time telling you nothing you didn’t already know if you’ve played more than once. Same for the popups saying it’s someone’s turn... you can skip them but the option to do so doesn’t appear til after the first one pops up for a few seconds. When playing against all AI, I’d like a permanent fast mode setting when I just have a few minutes to play where basically it’s just always my turn.... no other popups.

chilly dirgeBOT
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Scenario: "Escape from Chernobyl" - You play as the Soviet Union during the meltdown of Chernobyl and start by controlling the territories in Russia (Ukraine, Ural, Siberia, Yakutsk, Irkutsk, and Kamatchka). The rest of the countries are controlled by bots that make sense for their time (A US bot, a European Union bot, an Asia bot, an Africa bot, etc.) The fallout from the meltdown destroys a randomized connecting country starting from Ukraine (the location of Chernobyl) each time the player and every bot take a turn. Your objective is to get away from the fallout and outlive the bots while the objective of all the bots are to push you back in. The bots do not attack each other and only try to push you back towards the nuclear fallout.

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Scenario: "Risk around the world"- Play in a 100 player sized map of the world where you can focus on a localized part of the world, like france in europe or the states in the US. Once that sector is conquered, your map gets smaller, and slowly but surely the map becomes normal size

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colonial conquest. 3 real players. Britain, France and Spain with capitols on those country’s and a pile of troops in them vs the bots of America bots of Africa and bots of Asia on the world conquest map

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Make a possible World War 2 style map of the world maybe with Allies and Axis battles, 1 vs. 1 mode.

chilly dirgeBOT
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add an in game method to chat with other players during a game (public chat only, no private chat) and a way to chat with your risk friends from the main menu.

chilly dirgeBOT
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a napoleonic wars map pack, with battles in prussia and russia and so on.

chilly dirgeBOT
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A map pack with (several maps) ancient empire maps. Rome, Greece, Egypt, China, aztec/maya/inca, maybe british (at its height of power

chilly dirgeBOT
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troop bonus for the last player(s) to compensate bad start position

chilly dirgeBOT
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add skandinavia map to game, continents example(finland, sami region, norway, sweden,denmark and iceland)

chilly dirgeBOT
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add a random map and random settings functionality to creating a game.

chilly dirgeBOT
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Make Risk accessible on Facebook for those who play the game on a computer.

chilly dirgeBOT
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Month/season and region/country based leaderboards

chilly dirgeBOT
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weekly rewards

chilly dirgeBOT
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ability to have a flag on your profile. You're a nation. Make the flags available through achievements. Rare/cooler flags unlock from harder achievements. Would display during gameplay.

chilly dirgeBOT
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Make a unique medal for each rank, dont Just split up 1 medal for 2 ranks. Example:Copper for Novice, Bronze for Begginer, Iron for Intermediate, Silver for Expert, Gold for Master, Platinum for Grandmaster

chilly dirgeBOT
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a 😎 and 😘 emoji for an extra bit of in-game sass

vivid flume
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vetted the latest ideas

chilly dirgeBOT
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large scale map variations. 100+ territories. Even mall of the dead as the biggest map only feels like medium sized when playing with 6 players..

chilly dirgeBOT
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Make a WW1 Scenario for Classic Europe Map, Have 4 dices for defending trench and 3 dices for attackers and keep them in historical places (Alsace-Lorraine and Italy) and maybe a continent for independent state players, this would be very fun, especially if each player has a historical country each, (Ottoman Empire, Germany, Austria Hungary, France, Russia etc.)

chilly dirgeBOT
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a South Pole map with places like Antartica and the Falklands and South Africa and other places in the south of the world

chilly dirgeBOT
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A smart analytics system that tracks your game play and lets you know what strategy/strategies work best for you. Would tell you your play style, etc. Could include an AI training assistant that you play against.

chilly dirgeBOT
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Watch a live game feature filtered by rank so see how the champs do it.

chilly dirgeBOT
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A solar system map containing the 7 planets, Pluto, the sun, and the asteroid belt where everyone can attack, similar to Asia in classic map

chilly dirgeBOT
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I wish there was a “are you still there button” to the host of a game like every 5 mins cause I just waited 45 minutes in a lobby of 6 just for it to fill up and then the host doesn’t start the game and everyone leaves 😕

chilly dirgeBOT
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I’m sick to my stomach today. After losing 3 games in a row coming 6,6 and 3rd I went from 5000 to 10000. I lost 5000 rank points. Yet when I won a three hour game with 6 players comprised of masters experts and intermediates 2,2,2 at rank 6000 it only gave me 800 rank points. I think the current rank system is disgusting, not only it favours hackers doing 1v1s or fog of wars it does not reward those who jump into a 3 hour 1v6 and emerge victorious. I played over 30 + hours to get from 10k to 5k and I lost all of it in 3 hours. 1v6s are high risk which reflect well the meaning of this game. Worth six individuals thinking each with their own way of logical thinking you are bound to meet suicidal kamikaze players in every 1v6. In fact I don’t think I haven’t seen one 1v6 that doesn’t have kamikaze players. Point is I wish to see risky 1v6s to be more along the lines of high risk high reward instead of high risk LOWER reward as a 1v1. Not every 1v6 can be full masters. In conclusion, I thinking fixing the ranking system should be a priority as it favours hackers, teamers, people with multiple accounts but MOST IMPORTANTLY, far more critical than favouring some play styles is that because it DISADVANTAGES players who like to play with more than 4 people. People who’d like the competition sparked with more players. It is true that I cannot represent the voices of all risk players but maybe I can represent some since I am also a vivid risk lover.

chilly dirgeBOT
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There are many times that I have to play offline, but there is a small problem. In singleplayer there is no timer option. I think that it would be cool if you added that option. I really hope for this small improvement.

chilly dirgeBOT
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ready up phase should be BEFORE the game starts. Don’t let the host start the game until everyone ready-ups. And don’t let people be replaced by a bot after they ready-up.

chilly dirgeBOT
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pacific map where there is the west cost of North and South America, also have Alaska and the east cost of Asia, and the east cost of Oceania

chilly dirgeBOT
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Extend leaderboard rank requirement from 500 to 999. If you are lucky to make it in the top 1000 of worldwide players, it deserves recognition.

chilly dirgeBOT
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There should be a separate inbox which can save your recent games in to a video and be able to watch them later (you could add bookmarks and be able to delete them too.)

vivid flume
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vetted all ideas since the last run on them

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as said, due to legal reasons we cannot tell "Yes we will do exactly that!" on any of them

chilly dirgeBOT
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A crap ton more avatars for premium players with unique animations and reactions

chilly dirgeBOT
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in game currency and watchable ads so that eventually you can buy premium for watching ads but it'd give the devs the same amount of money as buying it would

chilly dirgeBOT
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magnification settings that allow users to adjust the size of their map to help them to see territories better.

chilly dirgeBOT
chilly dirgeBOT
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Addition of medals similar to achievements that are hidden until obtained, accessible in profile screen and clickable to show description and reward for obtaining, as well as how many medals have been obtained to date. Will encourage varied and attempted optimisation of ranking up

chilly dirgeBOT
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Make it so that people without premium can play with people that have premium. For the low amount of people that have premium, it is hard to get a game without the free to players joining, the amount of money spent on premium is useless without people playing them.
P.S. Thanks @twin karma for idea.

chilly dirgeBOT
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Facepalm emoji

chilly dirgeBOT
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(by @mighty mural) make an Area 51 map
Even better: release it on the day that the raid is going to take place

chilly dirgeBOT
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AdvancedSettings purchasable item for adding things like "stars" instead of cards, bringing in things like broadcast towers, missile silos, and defensive strong points, (hasbro style of capitol where capturing a continent allows you to place a town Hall giving +1 star per turn etc), adding any major trial features to this purchase so it acts like a beta tester system. All players can join games but only able to create as host with that purchase for adv. settings/modes etc

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adding more variety to the free map week for players who don't own premium yet

chilly dirgeBOT
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an alternative to @slate tendon's idea where inactive players (or players who left, etc.) can turn into neutral armies that do nothing, but if you don't want that there's a setting where you can keep the players turning into bots.
Also have it show that setting in the screen where you select games so players know what they're getting into.

chilly dirgeBOT
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add the surronding areas to rivertown

chilly dirgeBOT
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Map of Oceania with these four countries to not make it so big : Australia, New Zealand, Fiji, full Papua New Guinea island with the Indonesia half.

chilly dirgeBOT
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games with more players (8 or maybe even 10) for the coming 100+ territories maps

chilly dirgeBOT
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Make a new map pack based on Roman colonies, Avatars can be people like Caesar, Brutus and Pompey.

chilly dirgeBOT
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add airports and medals to mobile for certain gamemodes or make it its own

chilly dirgeBOT
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make middle earth map pack. Containing maps off middle earth, helms deep, south middle earth etc. Plus battle of helms deep scenario would be nice

chilly dirgeBOT
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When game streaks of five or more occur then lose the next one the losses should not exceed the rank points one earned during those wins in a row.

chilly dirgeBOT
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the block function also appears at the end of the game. Often the game is over before you realise the opponents are collaborating illegally. Also it would be good if the block function stops any further game with the blockee whether host or not.

chilly dirgeBOT
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Maybe for online games for the zombie apocalypse it randomly chooses the person to play as the zombies? And for a bots game the person can chose if they wanna play zombies?

chilly dirgeBOT
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in zombie mode progressive should be mandatory. For the last person it becomes impossible to beat the zombies or there should be better solution for progressive. After 5 rounds sometimes you can destroy everyone in 1 round. So 2 sides of a story

chilly dirgeBOT
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Natural disaster mode. Bassicaly a normal game but a natural disaster happens randomly in a random place( for the most part). And each one does its own damage to any troops there. Unless there is one troop then I guess make it so that it is unusable for a period of time but is still controlled by ther person who had it. Something along those lines.

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An alternative to @steel sleet's suggestion where every 3-5-10 rounds (Adjustable in game settings) a Natural Disaster happens, either halving all troops on the board, reducing large groups of troops to one (Probably groups of 100+ Troops) or placing down a Blizzard territory on the map (Capping at 3 or 5 Territories)

chilly dirgeBOT
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In Capital Conquest add an option to move a controlled capital to any of your controlled territories. This would be the only move allowed in that turn apart from placing reserves and reinforcing.

chilly dirgeBOT
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For the 4th Empires pack map you should make it based on the great European empires. Make a more advanced version of the classic map with the continents being when you control one empire.

chilly dirgeBOT
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split screen support isn't a real support here. For example when playing the game youtube or other apps continue working but Risk freezes. Split screen mode only makes you not forget there is a match you started but it's frozen and accepts you minimized the game so if you forget to touch the risk part of the split screen you loose the connection too

chilly dirgeBOT
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Replace News with Mailbox, so that when players are caught breaking rules, they receive a Mail clarifying the rules that should be adhered to, as well as what awaits them should they continue their behaviour

chilly dirgeBOT
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Player colour preference can be preset in settings before entering game. Allocated another colour if already taken.

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Unique User ID for Premium accounts, but only on the primary account. Example:
tokenLuci or tokenusername would be usable by only 1 person, making players be able to have unique names.
This would need to have a symbol otherwise not usable within standard keyboard/name settings

chilly dirgeBOT
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Add a new Chicago map to the US City map pack

chilly dirgeBOT
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Add a Soviet Union/ Eastern Bloc map, Continents can be Siberia, Western Russia, South east Bloc (Romania, Yugoslavia, etc) and North West Bloc Countries e.g Poland, Czechoslovakia.

chilly dirgeBOT
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make lobby setting only for verified users like csgo that once you get banned you need to get to a certain and time consuming level and new phone number so this would prevent more cheaters @harsh temple

chilly dirgeBOT
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Add a spectate match system!

chilly dirgeBOT
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Add a duo mode where you and a teamate can join/make a match and go against other duos.

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Add a map based off the town Cliffside Park

chilly dirgeBOT
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American cival War map (Territories at the time would not count as places to be able to be taken it would just be a normal US map then if that were the case). The Western States could connect to both the South and North with the states connects to one or the other.

chilly dirgeBOT
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Making a Mardi Gras themed map or the city of New Orleans map.

chilly dirgeBOT
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to add to Vertx's suggestion on Aug 10 for a "spectate" system, you can add a spectate button like you did with blizzards and fog of war

chilly dirgeBOT
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Hide rankings until a player is eliminated.

chilly dirgeBOT
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in the Central America map, Niagara be changed to Toronto as it makes more realistic sense (being in the area, I can definitely tell you that Toronto is much bigger, more powerful, and more likely the city which the area would be known for). Or, just like real life, it be called the Golden Horseshoe.

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fairly detailed Russia or ussr map

chilly dirgeBOT
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Cradle of Civilization/Ancient Mesopotamia map. Babylonia, Sumer, Assyria, etc

chilly dirgeBOT
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In-Lobby and In-Game Chat option

chilly dirgeBOT
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Every year there should be a halve price sale on everything which lasts for a week. This would make people more likley to buy premium and other purchable items. This would also get people more excited about the game and this would be a nice celebration for the 1+ year anniversary

chilly dirgeBOT
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Add a ‘trust factor’ system so that people who got reported a lot plays with other people that got reported a lot, and the same thing with people with no reports, so basically you play with others who have the same amount of trust factor as you.

chilly dirgeBOT
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If a player looses connection don't let a bot attack for way longer ! If I loose connection and rejoin it often happens that the bot that took over did all-out attacks in all directions. Extremly annoying if you loose a 2h gane due to one short dissconnect :(

chilly dirgeBOT
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A Good Game emoji

chilly dirgeBOT
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Islands Map pack with the islands of Denmark, a closer view of the Caribbean, the Aegean Sea, and the Hawaiian Islands

chilly dirgeBOT
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Make a new role in this server specific to Report Cheaters channel as these reports seem like they aren’t going anywhere and it can free time for developers.

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British Colonial Empire map.

chilly dirgeBOT
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Have rank guidelines be specified by region of where player is from so that every player understands the ranking scale better.

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Make rank points visual for player

chilly dirgeBOT
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make a higher difficulty for BOTS. More aggressive and prone to protect there borders

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a fastforward button for when it's down to you and a bot or zombies. Similar to offline play

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Spectator mode for those who do not wish to play, but would rather spectate and study others’ gameplay.

chilly dirgeBOT
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Extra battery saver mode

chilly dirgeBOT
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ingame communication, either text or voice

chilly dirgeBOT
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in-game Pop Culture emojis. Thanos completes the infinity gauntlet, batman, Vader, Palpatine, Obama, etc.

chilly dirgeBOT
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Hunt Mode: You can search for games with players of your rank. It would stop the endless scrolling, especially for Gms looking for other GMs because not all games are set to "minimum rank GM"

chilly dirgeBOT
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In game replays that are sharable to others or to watch and learn. Or to just watch how you totally destoryed someone. Also a fast foward(2x and 4x) option as well and a slow down option (1/2 x) In the replay.

chilly dirgeBOT
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Zodiac star map

chilly dirgeBOT
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Add in game touarment option

chilly dirgeBOT
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Make 2 leader boards - one for fixed one for progressive as a GM usually is better at one over the other. You can also be on both leaderboards too.

chilly dirgeBOT
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I have a suggestion can we have a Balkan map I want to play as Bulgaria and see if I can take over the Balkans

chilly dirgeBOT
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Yoda smiley

chilly dirgeBOT
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in game "report" emoji so you can let cheaters know you are reporting them. Would provide some level of satisfaction as cheaters proceed to wipe you out if you can let them know ban hammer is coming

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players receive some sort of notification from SMG that someone they reported has been disciplined or banned. Would increase trust in the reporting system within the app

chilly dirgeBOT
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Priority for Auto-match given to Premium users (minor effect but perk)

chilly dirgeBOT
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Alt drop down language channel for anyone speaking something other than English. Could have multiple options like Spanish, french, German, russian, mandarin, etc. You get it. This allows participation from anyone and any bilinguals can get in on the action too.

chilly dirgeBOT
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make single player games free or worth less tokens(for those who dont have premium yet or dont want to get it)

chilly dirgeBOT
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to recommend it.
-suggest Make the player’s default colour editable

chilly dirgeBOT
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Premium-automatch feature
×Players select Progressive or Fixed
×Names and Ranks are Obfuscated
×Attack Requests, Alliances, Emojis, all disabled
×map selector randomised entirely
×Separate leader boards for progressive and fixed premium automatch
××This would make it difficult to cheat to get onto the leader boards, as cheaters would have to donate (by purchasing premium) prior to doing so.

chilly dirgeBOT
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Declare War option
You can declare war to another player or dedeclare war (not sure whats the right word)
It would be good to show another player that you don't want to attack him anymore or that you plan to attack (for example if he goes for a continent you can show hin that you won't let him keep it)

chilly dirgeBOT
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after each game, notify the player if there was any fair play rules violated/rederict them to report page if rules were violated. Make a code that automatically has game id and time stamp with players who played in that game upon being redirected. Apply this notification for at least a month.

chilly dirgeBOT
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An emoji that says I know you're cheating and I'm gonna report you, you little shits!

chilly dirgeBOT
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Auto selfie/video record feature that shows the moment a cheater gets the push notification ban and their reactions. Auto post to YouTube

chilly dirgeBOT
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A party option. Can only be played in game with alliances on. Party so you can invite ur friends to it and they follow you into a global domination game

chilly dirgeBOT
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Make Beta programm which can be joined by peaple from discord to test new maps.
This would avoid problems like missing area connections or other problems since the maps would get tested by morr players.

chilly dirgeBOT
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Champion of champions tournament every year. Top two or three players from all the tourneys that year. Higher bragging rights, one year Nitro boost or something fancy like that.

chilly dirgeBOT
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Make an award for progressing through ranks of risk e.g. A single map of your choosing at insert rank here.

chilly dirgeBOT
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check all the GMs for cheating and collaboration out of 500+games experience I'm convinced that at least 30% of all the GMs are Cheaters/Collaboraters. Eventhough there are lots of honest players as well.

chilly dirgeBOT
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A replay feature to see recent games

chilly dirgeBOT
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the 1v1 system is broken because of the disproportionate advantage it gives the starting player to control continent/s in the first turn. That advantage is increased with every passing turn as the second player receives less troops while the first player gets way more. I've been on both sides of this advantage and don't consider it fair. Please fix.

chilly dirgeBOT
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A way to fix 1v1 contrary to @amber thorn idea is to make it that the person going 2nd would have a few more territories than player going first (e.g. in classic first person going has 18 territories and second has 24 territories (or first having 19 territories and second has 23 territories.)

chilly dirgeBOT
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Draw option added to game

chilly dirgeBOT
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special avatars and such that can be unlocked with XP points gained from achievements

chilly dirgeBOT
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A special colour badge to highlight top 500 GMs, top 50 GMs and top 10 GMs. (Ruby Red, Diamond Blue and Royal Purple are just my suggestions).

chilly dirgeBOT
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Instead od independet states on europe map make iberian peninsula (+2) italy(+3) and scandinavia (+2)

chilly dirgeBOT
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Like the previous idea above I think the bonus to Classic map independent states should be Italy (+2) Spain (+1) and Scandinavia( +3)

chilly dirgeBOT
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Don't allow attacks on capitols in the first turn when setup is auto. It happens often that at auto setup you don't have any high stacks and if you go as one of the last players chances are high you loose your capitol before you could even do one turn.

chilly dirgeBOT
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A search feature that allows you to locate players by rank and add them to your friends list. It would expand the number of available players in your network and rank.

chilly dirgeBOT
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Make it so that you can hide your rank to avoid suicides from novices and beginners Optional only for Experts and above I don’t know why this would be bad if you downvoted this. .-.

chilly dirgeBOT
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More map features like the chinese wall

chilly dirgeBOT
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make balanced blitz even more balance(exspecially in battels with 5-20 troops)

chilly dirgeBOT
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Make a new game mode: Fortress Fight

It would include:

  • One Normal Capital (the ones in Capital Conquest)
  • 3 Mini Capitals (5 or 4 attacker dices VS 3 Defender Dices of which draws favours defence)
    -CAN be included in normal maps and DEFINITELY in the upcoming massive maps
    -Mini Capitals give 1 troops bonus
    -Normal capitals will give 3 troops bonus
    Both bonuses will be given every TWO turns as to give Continents chances
    -Rest of the settings will be normal
    This would be an amazing and fun game mode!
chilly dirgeBOT
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$A option for custom games where you can turn off cards

chilly dirgeBOT
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Make it so on the U.S conquest map you can attack over the mountains with the defense bonus of the wall in the China Map

chilly dirgeBOT
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Custom map making for risk

chilly dirgeBOT
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Make it so offline games cost 10 tokens to make as 3 games per 60 tokens like a bruh moment.

chilly dirgeBOT
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Small notification when a player goes inactive or rejoins so that other players know they are facing a bot now.

chilly dirgeBOT
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that characters don’t do a animation when they attack in fog so people with a picture have a advantage

chilly dirgeBOT
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Split up +11 bonus on the European map creating smaller bonus’s and allow a triple alliance vs triple entente online mode for players

chilly dirgeBOT
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caught someone cheating for first time? warn them; second time? warn and make them novice again; third time ban them

chilly dirgeBOT
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give 10 rank points to 3rd place in the monthly tourney

chilly dirgeBOT
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For a game where we're willing to spend hours trying to out strategize the other guys we should be fine with a 30 second confirmation timer.

chilly dirgeBOT
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Automatic start if everyone readys up

chilly dirgeBOT
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having a pre-ready button selection during the waiting queue for other players before the game starts, without having to press a timer once the game starts; bots will take over anyway if player doesnt move in the first round

chilly dirgeBOT
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annex Crimea

chilly dirgeBOT
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make a chat between the allies.

chilly dirgeBOT
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ww2 map with factions

chilly dirgeBOT
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If a player don't press ready for more times, let him penalised or banned for a 8 hours...

chilly dirgeBOT
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Make it so that people with the same IP address can’t play together online as to stop 1 Player 2 Device type collaboration, which is probably the highest used method of collaboration.

chilly dirgeBOT
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try crossover maps with different franchises

chilly dirgeBOT
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create an option in game settings where players can chose to not show their rank. This option will curb discrimination against players with higher rank and will encourage players to play to win. The game should not be decided by rank, it should be decided by a player's decision making process.

chilly dirgeBOT
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More colors

chilly dirgeBOT
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Israel after the six day war map (1967)

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create a new Pangaea map

chilly dirgeBOT
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world map with even more territories to take over, i’d like a much longer form map to play with my friends at work

chilly dirgeBOT
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a 1819_boostingtop symbol next to confirmed nitro boosters ingame to show off their appreciation of the game

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A black color tile. Also different tile types or shapes to choose from. For example you could have a soldier representative of a tile with 1-15 troops, a cannon for 15-30 and a tank for 30+

chilly dirgeBOT
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A rank above GM if you get on the leaderboard (name could be SuperMaster or something)

chilly dirgeBOT
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a Map of Oceania, it could include Polynesia, Micronesia, Indonesia (that’s a lot of esias), Australia (of course), New Zealand, and Papua New Guinea.

chilly dirgeBOT
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let us play unlimited games(without gold) cause we will clear data the game to sign up again after the 60 golds gone.

chilly dirgeBOT
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Custom map tool to create epic maps for community or self; even if it cost money it would be kinda epic not gonna lie okay okay this is pretty epic of an idea

chilly dirgeBOT
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Idea for a new pack:
The theme will be on the Second World War, I propose several cards:
-USSR
-Pre-war Europe (1939)
-Berlin (1945, occupied by USSR and allies)
-United Kingdom
-Italy
The cards could be:
Soldiers: Soldiers
Aircraft:Cavalier
Tanks: Canon

chilly dirgeBOT
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bot difficulty past expert

chilly dirgeBOT
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mongol empire

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don't show what player has which rank but what ranks are into the game as it starts to avoid Master and GM only attackers

chilly dirgeBOT
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German vs. Russian map 1944

-Map will consist of: The USSR, some parts of poland, belarus, finland, estonia, ukraine, and romania.

-Cards: Infantry as Infantry, Cavalier as Mechanized Infantry (Motors, trucks), Artillery as Tanks

chilly dirgeBOT
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Randomised maps: territories are randomly setup, ensuring all territories are connected
Randomised continents: continents are either numeric: I, II, III, IV etc or lettered: A=1,B=2,C=3 etc
So classic map as an example, SA and AFR become one continent of +4, NA split into 3 continents, becoming +2,+2,+1 continents. Basically an auto-placement for continent regions rather than fixed

chilly dirgeBOT
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more custom options for games you host
•Pre determined spaces picked on a map for each player (non ranked only)
•Alliances
•Starting troop count
•Locked off areas
•Defensive/attack bonus (non ranked only)
•Progressive cards deploy amount
•No card option
•Plus any extra options
•Realistic geography with attack or defensive bonus’s over certain areas based off its natural formations


•Custom mapmaking
•More colors

chilly dirgeBOT
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make different attack patterns for the bots, for example some attacking more agressively, some which split armies and others which make smaller ones

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put name of map on the games when you're choosing game to join

chilly dirgeBOT
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leaderboard filters for different stats (e.g top wins <gamemode> best win-loss difference <game setting> most progressive/fixed troops traded)

chilly dirgeBOT
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make the bots play neutral without picking on higher rank players or weaker players

chilly dirgeBOT
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the ability to block players from joining games you host, or from joining games you are playing. For example, if a toxic player stresses you out, you can ensure you won’t cross paths again in game

chilly dirgeBOT
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More colors, like Grey, Dark Grey, Black, silver, etc
Could have it so only visible on your end

chilly dirgeBOT
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Actual fog (or clouds) on the tiles instead of question marks in Fog of War.

chilly dirgeBOT
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A way to mark player cards with marks which can help you to remember things about how they play (e..g. aggressive, fast attacker) to help you plan and dtrategise without just remembering

chilly dirgeBOT
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Zombie Capitols

chilly dirgeBOT
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have a setting you can put on where different armies are coming from different sections of the map. Example: If I’m playing the European map when I start the game, most of my troops/territories might be in the Spain Portugal and Southwest France Area.

chilly dirgeBOT
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Adding a record feature so that you can view previous games, and perhaps share them on here or Youtube

chilly dirgeBOT
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show how many bots in a lobby so you know if you're getting into a 1v1 and get however many bots you want

chilly dirgeBOT
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gold or yellow

chilly dirgeBOT
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Fix rank system when no internet is available to keep you current rank not two ranks down because of off line. Its annoying to see Intermediate status when you are a Grandmaster because of lost service!

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Add an option to disable card bonus like progressive and fixed.

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Replace the current rank system with XP system like levels.(Yasy’s suggestion)

chilly dirgeBOT
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a blacklist system which marks people, only visible to unlisted people

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Add a part that shows our games history and information about them and even replay them.

chilly dirgeBOT
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Make battle log record replays and put it in the main menu as well

chilly dirgeBOT
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a scenario usa vs urss (or Warsaw pact vs otan)

chilly dirgeBOT
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Basic and Advanced version for every map

chilly dirgeBOT
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Ranks are based on something like trophies or like that.
Show our trophies in profile section.

chilly dirgeBOT
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make the Battle Log inaccessible during the game but accessible after the game as a means of determining who has been cheating.

chilly dirgeBOT
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Allow players to change their Risk name once.

chilly dirgeBOT
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Maybe a ww2 game(like the 2 ww1 ones) where you fighr against the axis but you have to try and hold them back until American and Russian reinforcements arrive.(or it could just me reinforcements).

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Diagramms with troop numbers, territories, and received troop bonuses.

(Maybe Review the game auralux for inspiration)

chilly dirgeBOT
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New scenario for the Risk Zombie Expert. You have a 100 stack army in fixed cards, against a zombie army which has control of the entire map, except for your one territory. Zombies also have 100 troops per territory. Can you defeat them?

chilly dirgeBOT
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Put in-game chatroom.

chilly dirgeBOT
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scenario called last stand: undead has destroyed the world. Nothing is left but 5 troops from your army in one random location. You get 5 turns to enter new territory and each territory you conquer... You get 1 extra troop but after 5 turns, the dead rise in random locations. You have to restore the world and defeat the dead in the process and also their is no draft option

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Tool for users to make their own custom scenarios

chilly dirgeBOT
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Allow us to turn off the dice percentage odds; they’re useful but get annoying after a while

chilly dirgeBOT
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That the maps are 3D for example that you can see the mountains or as trees or buildings.

chilly dirgeBOT
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a map with the letters riskgd for example

chilly dirgeBOT
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Add a new game mode which there is no dice and troops defeated are equal to troops you lose in a battle.

chilly dirgeBOT
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This ranking system could turn to a medal or badge on profiles or stuff but this ranking system sucks in general and if you lose some times in a row despite how many plays you had or wins you will lose your class Please change this ranking system.

chilly dirgeBOT
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A new type of card mode that certain sets of cards result in special abilities. For example, a set with a wild card gives you the ability to take any territory on the map, no penalty. This would make the game more exciting, especially in fixed card games, while still being a fun time.

chilly dirgeBOT
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This is probably the worst problem with any version of risk ever created and has a complicated yet possible solution. The luck aspect. It plays so much of a role in determining who wins and who loses. Attacking is random. Territories are random. Turn order is random. Even choosing your color is random! I suggest that we completely overhaul the attacking system; it’ll be less accurate to the board game but it’ll solve the biggest problem with luck. Allow every attack that has bigger numbers than the defender to win. Troops lost are equal to defending troops. This way, you know which attacks will fail and which won’t. For example, a 7v4 would lose 4 troops. A 5v1 would lose 1 troop (to solve this, give every continent an extra troop) and so on. Not only would this solve the problem of random attacks and how that detracts from the strategy aspect of the game so much that the whole game is damaged as a whole, but it would also allow for a more stable and fun experience overall. And no, balanced blitz is not good enough; the defending troops are often less than the amount of troops lost when dealing with big numbers, giving the defender the disadvantage and reintroducing the hated luck aspect that plagued every version of risk as a whole. Let us stand together and make Risk more strategy oriented; it’s what the game is supposed to be, is it not?

chilly dirgeBOT
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Extreme difficulty AIs. Bots start with +2 troops on all territories or in control of a minor continent

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AI based on analysis of all of Luci’s games, call it “LUCI DIFFICULTY” and require it be with 5 humans minimum and give rank points to me for all the wins I’d get

chilly dirgeBOT
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Add a feature that we can draw our own maps.(Of course make it free at first.)

chilly dirgeBOT
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Aztec/Maya/Inca Empire map to be added to Empires pack

chilly dirgeBOT
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everyone who buys premium is awarded permission from the banhammerman to fight ranked games to represent their country’s army, those found wanting in obeying the Geneva convection are stripped of right to fight ranked on that premium account, but have access to everything else in game, until they send note to the United nations security council inviting them to inspect their forth coming matches, might get round Google's inability to see past the dollar's and slow em cheaters down

chilly dirgeBOT
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Halloween Update

chilly dirgeBOT
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AI that are built bottom up, which learn from experience through machine learning; what to do and what not to do, while they'd start off terribly eventually they'd know every strategy and reach human skill

chilly dirgeBOT
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Add “Rapid Blitz”.Kind of dice rolling which it throws dice constantly and you can pause whenever you want..

chilly dirgeBOT
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Every single country map. Where its a normal risk map.. But every single country (recognized by the un) is on there

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"New world" (Americas) vs the East(eurafroasia and ociansia) mode

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adding world cities maps

chilly dirgeBOT
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Still waiting for that star/solar/interplanetary/Star wars/Star Trek/The Expanse map pack

chilly dirgeBOT
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Not sure if this was the right place but, would there ever be chance of getting maps such as middle earth, westeros, etc. I know there have been Risk board game versions. Again not sure if this is possible but would be very fun.

chilly dirgeBOT
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the ability to disable battle animations

chilly dirgeBOT
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A Wild West Map

chilly dirgeBOT
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if a player leaves a game for more than 10 minutes he may not be allowed to re-enter

chilly dirgeBOT
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we want a better distribution of troops

chilly dirgeBOT
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Disconnecting from a game should designate last placement available to discourage disconnection and encourage participation (Rather than letting the replacement AI get a win or a higher placement than the player can obtain)

chilly dirgeBOT
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fixing bot players to where they are more precise in manuevers depending on their category of level. Easy bots should not be like expert bots in play and expert bots shouldnt be like easy bots in making dumb moves!

chilly dirgeBOT
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A feature in which you could drag your finger to select a path to blitz

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Custom blitz attacks. Risk however many troops you want in a given blitz

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I have a really cool additional feature for attacking. I am keeping Balanced Blitz in mind. So currently, if you wanna attack other player territories many times without leaving any troops behind, you have to select the territory to attack and then select the next territory and attack and so on. This takes a lot of time. But with this new feature, you can drag your finger from the territory you want to attack to the last territory you want to attack. Lets look at an example using South America as a continent, how ever it could be any. You have 10 troops in Brazil, and the rest of the territories of the continent are occupied with 1 troop each by other players. During your turn you want to capture all the territories of the continent using your 10 troops in Brazil. So with this new feature you could drag your finger from Brazil to Argentina to Peru and then to Venezuela. Then all the territories would be occupied by you instantly. And you would have 7 troops in Venezuela. Of course the territories must be connected. This would be very fast and the game time length would decrease a lot! Of course you wouldn't always end up in Venezuela if you had like 5 troops in Brazil. The chances of you occupying territories would decrease due to the odds in Balanced Blitz. But nevertheless, this is a cool feature and has no disadvantage. The territories could be highlighted a little when your finger drag over it. But this feature would only work if you wanted to leave 0 troops behind. Some times when you have to defeat a player of the board quickly you can use this feature and save time for more important strategies!! I am so excited for coming out with this idea for my self!

chilly dirgeBOT
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make suiciding a punishable offense. For example, you could have a rank deflation system for first offenders with a warning. If they continue to suicide, they should be issued a permanent ban

chilly dirgeBOT
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Giving the weaker player a slight chance of a comeback by making it when opponents attack a players territory true random style (would only last 2-3 turns just to be fair)

chilly dirgeBOT
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Just like the One vs All and WW1 scenarios, add a complementary scenario for Crush Rome (where you are playing as Rome) and Raid the City (where you play as City Militia). Or maybe add a “Select side” option for all free to play scenarios, to avoid cluttering list.

chilly dirgeBOT
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a map of the Mongol Empire

chilly dirgeBOT
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a map of the Russian Empire, as it is the largest in history and would be interesting to play

chilly dirgeBOT
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maybe an actual game mode ranked that has skilled/ranked based matchmaking and you can’t decide which match you join.

chilly dirgeBOT
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A scenario called Russian Revolution.You play as the communist forces and have to take down the zar

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Add options for the Automatch feature. For example: 1)Capital conquest 2)Map of the day 3)Truly random settings with random map 4)etc.

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Ok this might be really weird but I’d like to see an Africa map but the “continents/areas” are the old colonies from the 1850s this would make defending/attacking really interest imagine defending this.
(Only pay attention to Africa)

chilly dirgeBOT
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Add ancient Persia map

chilly dirgeBOT
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A mode where everyone starts with a certain amount of troops and it’s fixed. This would mean that everyone would have to take a continent turn 1 and be forced into conflict early

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um the big suggestion i mentioned earlier, the context was fixed cards. And for fixed cards the time per turn should also be reduced since the drag attacking method is quiet fast!

chilly dirgeBOT
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More emojis

chilly dirgeBOT
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for new maps that may come into existence, or scenarios in single player, there should be an unclaimed land feature, that cannot be claimed in manual claiming or gave automatically, so some true colonization could happen. Along with true colonization could come a natives function in colonial games, where they have a chance of being in unclaimed land, perhaps like fog of war (fog of colonialism setting?). Natives, if added, shouldnt function as one nation, and should have some simulated battles between themselves every few turns to make it more realistic.

ie: empire battle scenario where you start in Europe and have to colonize the world against competing empires, but as well fighting against native tribes in africa and the new world. you start with a single true province in each new continent, and as you explore more you can claim new provinces as the "fog of colonialism" falls and you get a better sense of whats going on.

im not sure what others will think of this idea, its just a thought i had and i wanted to share it

chilly dirgeBOT
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Make each game played register in stats whether a win or loss to stop these occasional no recordings of games. Its annoying to play a game you win in and it doesn't count.

chilly dirgeBOT
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adding new colors for characters

chilly dirgeBOT
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I know that this isn’t normal for Risk,but it would make the game quite hard!Make a system,where you need oil to move your troops.You get a amount of it per round,which is controlled by the countrys you have.So some countrys give more oil than others

chilly dirgeBOT
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option to filter bots out of online matches. I hate bots

chilly dirgeBOT
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Once past 500 in rank fluctuations shouldnt be so high if close to the leaderboard. I mean going up then down 50 to 100 points is weird. Within 600 the rankings should be solid.

chilly dirgeBOT
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I would like to back the idea of native lands but wat if you can be a native like just be frozen in a small or big place and you can still attack but in a certain area and every time you attack further you gain more communications with other natives and I want there to be a thing at the beginning of the setting for like native or warlord or new heritage so warlord is more like now where domination is key new heritage is new people on boats automatically coming In And Like The Undead Also Warlord Are Your Normal Back Stabber Conquer People I Hope You Like My Idea

chilly dirgeBOT
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It would be nice, if there was a way to handle the dreadlock between 3 players. Situation: All three players are strong. If any one player attacks the other, then that other player is more likely attack them back, and less likely to attack the third player. So, in the end, the third player is most likely to win, if that attack happened. To handle this problem, there must be something similar to a "ceasefire" concept. If all three players declare a ceasefire, then the game should end in a draw (a shared victory for the remaining 3 players). If even one player avoids signalling a ceasefire in response (where if a player issues a ceasefire, it must be broadcasted to the remaining players), the game should go on. Strategy games like chess have draws, because deadlocks are common in such games.

chilly dirgeBOT
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make it so you can have max 1 ally

chilly dirgeBOT
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Remove battle log from fog of war or make viewable only after the game has finished.

chilly dirgeBOT
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Just wondering, wy not let us player see The other players stats? So we can see for exampel how is that novice? OR how many wins that Grandmaster have.
And maby also put in a medal for other players to se. Maby after 100 wins you got bronze and 200 silver and so on.
You can still have The ordinary status
But i relly think it would help to se just how The other players stats are.
Iam just a beginner but have played almost 400 hours and 990 games whit around 320 wins.

Also thanks for a Great game.

First played it for about 20 years ago 💪😀

chilly dirgeBOT
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able to cancel allience requests!

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add more colors like cyan, pink, white, brown etc

chilly dirgeBOT
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a truce option at the 2 hour mark in a game, where points are distributed based on troop count from highest to lowest based on troop count but all players receive points, all players would have to accept the truce as well

chilly dirgeBOT
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a mix and match 3 maps so that you don't have to buy 2-3 packs for one map each. Suggested price- 3 pounds

chilly dirgeBOT
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please add pink to the available colours

chilly dirgeBOT
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This should reduce the chances cheating and collaborating in Risk. Whenever you create a game, other players shouldn't be able to see who's the host of that game. AND the orders of the list of games should randomized every once in a while so there is little chance of a collaborator joining the same game.

chilly dirgeBOT
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merge some territories in river town advanced

chilly dirgeBOT
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The ability to see the exact rank number of players that join for example Grandmaster #400 or something like that

chilly dirgeBOT
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make it so Players can be anonymous but everyone will have there Id below normal players will not be able to search the id up for hackers when the owner has a report or something

chilly dirgeBOT
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Add a “trial game” for each of the new maps that players can only them on single player, just to let people try the new maps to see if they should get the maps or not

chilly dirgeBOT
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when you go into leader board, make it that you can search players profile names, so you can look at their rank and profile ect...?

chilly dirgeBOT
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Make allies can’t attack eachother and you can’t have more than one allie at the same time and allies can share their territories so bonus of a continent goes to both of them.
(Note:They can’t break their alliance in their turn.)

chilly dirgeBOT
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A reset statistics button

chilly dirgeBOT
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Launch Risk on Steam quickly.

chilly dirgeBOT
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Dear developers, think of this: AR Risk board game.

chilly dirgeBOT
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Master players should not be the ones that make you lose the most points in one on one matches as Expert and Intermediates since you are the Grandmaster player. Evaluate point losses based on rank properly not of the similar losses no matter the ranking based on games played now.

chilly dirgeBOT
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Make the punishment for quitting fixed games less severe. I am sick and tired of constantly having to quit these super long fixed games and lose tons of rank points just because of first-world problems. Please.

chilly dirgeBOT
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add the option to send continent specific attack requests to allies. For example you could send a request to attack Africa, or conquer south america

chilly dirgeBOT
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instead of replacing the general leaderboard with a seasonal one just have to the two co-exist. A seasonal leaderboard for those interested in seasonal grinding and a general leaderboard for those who play with pace and true strategy. Otherwise long term players have nothing to show.

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Complete all tutorials/scenarios to compete on Ranked

chilly dirgeBOT
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A Wild wild west map pack where you can place a bounty on a players head, if someone kills that player they gain rank position staked an person who placed bounty will lose that rank position, bounty's can be altered each turn, maybe evan a sherriff or banhammerman could make an appearance like a lone zombie?? But placing a bounty on a players head is where I'm going with this. Maybe limiting the amount of positions that can be staked?

chilly dirgeBOT
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Contract 1907 map.(Russia and England divided Iran for themselves.)

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Original city map of mine

chilly dirgeBOT
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show current win streak in your stats. It would be nice to know what streak I'm on and would be helpful in trying to break my personal best.

chilly dirgeBOT
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SMG Pick their most entertaing match's they know and create a top ten you tube channel, a tough call easier asking top ten colour's, but if anyone could pick 10 games to display skill, style and tatics I guess SMG/ @vivid flume could .... Depends if he could be bothered to pull his finger out 😜

chilly dirgeBOT
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better transition between scenes in the game. Dont just use blacking out into other scenes.

chilly dirgeBOT
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Make connection between South Africa and Andean States in South America in Simple World map like in Frozen Classic where all continents are vulnerable.

chilly dirgeBOT
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gifting troops to other players, it wouldnt give a notification but you can see who gifted if you notice them having less troops and another player having more

chilly dirgeBOT
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With the new ranking system, make high ranking players maintain there current place on the leader board. But different rank. Example LB #1 will still be at #1 but with a rank of 30k(expert)

chilly dirgeBOT
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Make toxic playing illegal in rules so gameplay can be monitored closely. If kamikaze playing is present then rank decay should be in order to make players learn. 😀😂

chilly dirgeBOT
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automatically skip fortify phase if there are no troops to fortify

chilly dirgeBOT
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Alpha Test a scenario using a star system over cards (Risk:Urban Assault reference), allowing players to have no star cap, and being able to use them for defensive positions, missile silos, resource towers, and troops. More stars = better troops to star ratio. Scenarios would be a great way to test out new ideas that aren’t ready for online game release, while enabling a large testing pool

chilly dirgeBOT
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in-game chat?

chilly dirgeBOT
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stop the cut screen of a player being eliminated until your turn is over

chilly dirgeBOT
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remove choosing the age group when creating a new account. Anyone of any age can play this game.

chilly dirgeBOT
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update for the stats page. We have had a lot of new maps and game modes but I think we are overdue for a stats update. Stats to be possibly included: current win streak, win percentage on different maps, win percentage fixed/progressive cards etc

chilly dirgeBOT
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stats per map: wins loses etc

chilly dirgeBOT
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Map packs should be fitted under different tabs instead of all being under one huge list. A tab for every different pack would make it way easier and user friendly.

chilly dirgeBOT
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I think that having a new game mode based on the amount of territories you have, counts as your only source of troops, with absolutely no continental bonuses, or card trade ins, just the territorial bonuses. But, somehow balance the starting troops equally between all players and have none of that 7-9 starting troops in a territory BS. With the maximum amount in one territory being 5

chilly dirgeBOT
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A map where you invade individual provinces of each country and taking a country gives bonus troops, it would be the largest map to date

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Completely new take on Risk, game mode where players start with One capital, each turn players receive $ funds, based on type of territory, number of territories, and number of capitals. Have preset purchasable territories (e.g box 2x2,3x3,tunnel 1x5 etc) as well as set resource locations (require at least 1 troop on location to gain bonus) buying a territory uses 1 troop from your supply, troops are naturally on your capital that aren’t elsewhere, and each draft phase you can add troops elsewhere (which removes them from your capital). Capturing resource territories counts as something like 5 territories worth. Could be a specific fog of war only mode to ensure that people are taking risks in placing new territories, and can’t see whether a place is claimed or not, just prevented from building on it if it makes an overlap. Very different take on risk but adds an entirely new strategic approach to maps, encourages map-making ingame and lets players see the perks of adding dead end territories, multiple access points, and narrow choke points

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+2 on your capitol at the start so you capitols isn’t stolen on the first turn everytime!

chilly dirgeBOT
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Change Deutschland map to include territory of the Holy Roman Empire, like how the Italy map includes parts of France and the Balkans

chilly dirgeBOT
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let the players see their actual point besides the rank and leaderboard

chilly dirgeBOT
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I maybe wrong but if you have played more than 2 players risk game and the game hasn't started. you cannot remove the second player, you'd have to remove everyone else and then you can remove the second player. Make it so, you can remove the second player without any trouble

chilly dirgeBOT
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make the points you get or lose after a game visible. Show us the point change

chilly dirgeBOT
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(Have an age limit so we can decide if we don’t want to play against 5 year olds. I think 90% of games I play are with cheaters, kids, or the mentally disabled.

chilly dirgeBOT
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zombies with capitals

chilly dirgeBOT
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In 5 Round Ramble play prior to the last round show who is currently in 1st or 6th position so one knows how to defend, fortify, and/or attack and can level the odds for a fair game without surprises.

chilly dirgeBOT
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purchasable dice skins, avatars, skins for classic map and other cosmetic purchases, this would be optional and help the team have more money to push out more updates faster

chilly dirgeBOT
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In multiplayer games in which bots are included, after all but one real players have been eliminated, allow the final player to speed up the bot turns as they would in a solo game. This would not affect gameplay and would significantly reduce the length of many games. This would allow players to allot less time to play a game and more time to play subsequent games.

chilly dirgeBOT
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Hi! Soooo many times in Capital Conquest, player 3,4,5,6 don’t get a chance at keeping their capital as people always destroy in round one! This is super unfair, especially when your highest troop count is 3 - easy to be beaten. A new rule could include no capital attacking in the first round. This allows people to stock up their capital with their first set of troops 🙂

chilly dirgeBOT
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A settings option to make it that if someone goes inactive or a person leaves and they turn into AI, they do attack anyone (they just effectively do nothing and make no moves except perhaps still put on the troops that they get each turn in case the person re-joins). I have played 5 games (each with 6 player, classic map, fixed bonus) in the last 2 days. And 2/5 of them, a player left, and the bot massively changed the outcome of the game.
It does unreasonable moves, like not breaking peoples continents even though they have 1 defence on the boarder. It also totally goes though wiping out all 1 territories which totally disproportional affects (and normally cost them the game), the player with lots of land. It also totally destroys the strategy of the game, as all of sudden with 3 players left, the final 2 players keep attacking each other (and one game the bot one because of it). The whole outcome of the game is in the bots hands, it’s unpredictable, and if it randomly attacks a given player, that player will lose. It was a massive shame to see perfectly strategy games totally ruined by a rouge bot which destroyed the game. (For the record I love RISK, I was just given reasons to why that option would be awesome. I even have the streams in which the bot did what it did if you want an example.

chilly dirgeBOT
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let us see how many bots are in a game

chilly dirgeBOT
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a game alteration (like blizzards or progress/fixed troops etc.) where you have to defend from each side of a particular region rather then just having standing troops.

chilly dirgeBOT
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Remove Ireland from Britannia Since it's own nation and country and do not keep British controlled territory since it looks like your game is early 1900s to late 1800s so you cant take British controlled territory since they dont own it at that time

chilly dirgeBOT
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When choosing the color you want to be in a game, have the colors cycle at a fixed rotation. For example: Red, Blue, Yellow, Green, Orange, Purple, Red, Blue, Yellow, etc. I find myself sometimes switching my color 20 or more times just to get the one I want. Having it on a fixed rotation would mean you only have to switch color a maximum of 5 times to get the one you desire.

chilly dirgeBOT
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when setting up a game that when a player joins a sound is heard to alert you. Sometimes you wait for a long time and if not watching miss people joining.

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punish players that leave a game, if not for leaving any game then do it for repeat offenders, loss of rank, temporary ban etc. annoying when you want a game with 6 players and 2 leave because they dont start out with a continent and give up right away

chilly dirgeBOT
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allow players who made any purchase to be able to change their display name to a custom name without linking to social media!

chilly dirgeBOT
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A Northern Ireland map. Fully functional with the 6 county’s(Antrim Fermanagh etc) as continents, sea borders over the Loughs. Let’s get some love on my wee country!!

chilly dirgeBOT
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Why not try to make a Risk 2210 and Risk: Factions update, inclusion of Antarctica (at least as its own map if not added to a current one as a toggled option like how blizzards are), and maps from the 2210 board game and it’s addons along with maps from the Risk Factions video game that was once available on consoles and PC until EA took it away and replaced it with a stupid Facebook version.

EDIT: I almost forgot to mention that additional game modes present from the aforementioned versions of Risk, as well as modes from other versions like the Ubisoft version’s “Secret Mission” mode should also make an eventual comeback. I also apologize to the staff for probably breaking the bit at this point.

chilly dirgeBOT
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a fallout themed map, with nuclear fallout occasionally affecting gameplay. Example:killing off a players territory where they are more ineffective with attacking (very occasionally though) or, it completely wipes out your troops

chilly dirgeBOT
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Being able to step through or watch a replay of the game. Especially in fog of war games I want to know what happened

chilly dirgeBOT
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—— once a player is eliminated from the game, darken (or put an X through) their card? / info and move their card to far right of the cards. This will make it very easy / quick to see who’s left without searching for the “0 troops” small print. This would make the info much for efficient, which would be handy in time sensitive fog of war games.

chilly dirgeBOT
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add an alt colours/colourblind mode for peeps who cant see certain colours or cant see colour well

chilly dirgeBOT
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In the future it would be super convenient for people to have a chat so they could privately talk with their allies

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hate to say it but the new chat updates still useless... it'd be nice to have private alliance chat, and more importantly- things like surrendering territories/giving it... or atleast saying "Can I take " or i'm taking "" or help me take "__" like it's still pointless to have a n alliance tbfh

chilly dirgeBOT
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European Conquest [Advanced] Map

chilly dirgeBOT
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Permit paying players (or charge extra) to occasionally take over an expert AI in random games.

chilly dirgeBOT
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Make a report button for lost connection games so when it happens it can be checked out for fair play when you are forced out of a game.

chilly dirgeBOT
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an Advanced Greece Map

chilly dirgeBOT
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Make Balanced Blitz dice rolls as balanced as they were before the newest update, currently you lose quite more troops...

chilly dirgeBOT
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the more players the more points you get for winning

chilly dirgeBOT
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A chromecast mode, when you click the cast symbol in game you can cast a neatrual third person. Perfect for families, parties etc

chilly dirgeBOT
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shorten the 5 round rumble mode to 3, with the required amount of players always being the maximum of 6, given the shorter amount of rounds that you play, also, make the dice rolls true random. Perhaps the game mode could be called 'Triple Risk' (sorry it doesn't sound very original, but I couldn't think of anything else

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Allow people to privately view their own rank points.

chilly dirgeBOT
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Time limits for longer games (2 hours or so) to end games. Players with the greatest number of troops at the end of the game win. Rank points awarded based on troops count (equal amounts given for draws). This is an alternative solution besides the draw option I already suggested.

chilly dirgeBOT
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Correct system of lost connection when you are last live player and once kicked points should be rewarded without question instead of not being rewarded if living compared to being eliminated and lose points and recorded in stats.

chilly dirgeBOT
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I got a really cool idea to make an separate in game currency for winning games/ second and third place. With a set amount of this new currency being able to purchase custom skins, emojis, maps maybe even subtle upgrades and abilities than enhance your gameplay. Such as an ability to see a random territory every round in fog of war. Just subtle abilities that doesn’t affect gameplay drastically. A passive ability of starting out with one extra troop every game. Maybe an ability to customise territory names, earn more credit per game, ability to change name. Maybe even a mystery box for rare loot. Of course these benefits should only be reserved to those that spend +40ish hours but with this risk can incorporate many more random ideas. I also don’t think that this would affect gameplay that much as they will require grinding and people at similar ranks should expect similar upgrades. Ofc this will encourage p2w but I think that’s a good thing as it will not only bring in more players but also more profit towards the developers. Anyway hope you give this some thought, risk is a great game but can get repetitive. These are not huge updates in my crappy teenager with no qualification’s opinion but will add soo much more adaptability and flavour to the game. I don’t spend much money on games unless if the game itself needs money to play aka premium. If this ever happens, I still won’t spend a cent cuz I’m poor but as long as the abilities don’t get out of hand and are subtle like the ones I mentioned, I’ll be perfectly happy to play and grind for them. Thanks for reading lol, I am very wordy. Probs a habit from writing school essays where you have to bs to meet the word count xd

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Please add some intuitive shortcuts for attacking and opening menus in the steam version, would love to be able to use them to take many territories in 60 seconds

chilly dirgeBOT
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I would love to see a contemporary UK map. Using official regions of the UK- London, South East, Eastern, South West, West Midlands, East Midlands, Yorkshire and the Humber, North East, North West, Wales, Scotland and Northern Ireland as regions. Then use counties and major cities, as equivalent to “countries”. Would be exciting!

chilly dirgeBOT
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I think it would be cool to see a feature implemented where you can ally/talk with NPCs, because in the CD/ROM version released some years ago, it was possible to ally NPCs (mostly because the game was single player/pass and play). I think that the ability to ally NPCs could potentially mean winning the game, especially if you really need to keep a troop bonus on their border. You could potentially have a "tension system" where the NPC takes into account how well defended your shared borders are and how many of their territories you've taken during the alliance without apologizing first. The same could be said in reverse if you offer to let them attack you on their turn or your defenses aren't good on their borders. If tension gets too high or too low, the NPC would break the alliance.

chilly dirgeBOT
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give AI (bots) names that makes it known they are bots. (It seems the random names given to players and bots are always super similar). Frustrating when I log back to see who won and I only get a random name. (No pictures or way of knowing if a bot or human won)

chilly dirgeBOT
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I think that it would be cool to add the secret mission mode just as the boardgame. This can also improve through the time by adding new misions in new updates or even a special mission of the week.

chilly dirgeBOT
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some hard needed changes:

  1. Replay mode to see your played games
  2. Able to cancel alliance requests
  3. A way to see how many bots have joined a game
  4. Make it more vissible if a game is unranked
chilly dirgeBOT
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add tourneys to the news in app to generate more players/get more of them on the discord.

chilly dirgeBOT
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reforming the ally system for fog of war. I want to be able to make allies in FOW mode and utilise the chat system. However I never put alliances on for FOW games as then allies can see eachother's territories. I feel this defeats the purpose of FOW and only enables collaboration and cheaters or people accepting an alliance just to see more of the map before immediately breaking the alliance. In my opinion the ally system in FOW is broken.

chilly dirgeBOT
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an Advanced Ancient Greece map

chilly dirgeBOT
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allow ally victory

chilly dirgeBOT
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an Oceania map with New Zealand being a “continent” of 4 territories and 1 exit making for some cowardception.

chilly dirgeBOT
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13 Original Colonies map. Would be a neat U.S map id say.

chilly dirgeBOT
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Dialogue button in online mode that reads "You'll pay for that!"

chilly dirgeBOT
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for the love of god some sort of ROBLOX communication system where it censors out swears and contact information etc. but you can still talk to your friends to plan a game or something. If you were texted while playing a game you could auto reply something like “ ill be there right away im in a game” then once youre out of the game you can discuss. Im just dying to talk to some of the people who ive played with

chilly dirgeBOT
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When you win a game, you win the tokens each player used to play. Example: If there are 6 players in a match (including yourself) and if you win, you win 120 tokens. This way we people that don’t spend money can enjoy the game and play a lot.

chilly dirgeBOT
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To have the possibility to "Claim victory" when there are only bots left

chilly dirgeBOT
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When a player surrenders (click on the flag in settings) and leaves the game on purpose, a message should be sent to the other players that Xyz surrendered and is now being taken over by a bot. As soon as only a single player is left (a human, bots that played from the start need to be defeated first) then a message should pop up saying that everyone surrendered and that the last player has to option to claim the win or continue to play against the remaining bots till the goal is reached.

chilly dirgeBOT
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a time limit can be set and player with most territory at end of time limit wins.

chilly dirgeBOT
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Clear all option added to Filters

chilly dirgeBOT
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a way to auto pick your preferred colour automatically when creating or joining games. Or to automatically have your own colour. Does it matter if I play and and I see myself as yellow and someone else sees themself as their preferred colour? Doesn’t really have to be the same does it?

chilly dirgeBOT
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Byzantine Empire 1025 map as a part of the Empires Map pack

chilly dirgeBOT
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A 13 Colonies map, featuring a American Colonist character British Soldier character, French General character, Dutch Republic Soldier character, a Spanish General character and any of one the native tribes that fought in the revolutionary war.

chilly dirgeBOT
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Allow a slider on screen to always move maximum troops into a captured territory. When this is on, the little prompt won’t come up when taking a territory, making capturing many territories much faster for everyone involved. The slider can be turned off any time!

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I play competitive chess (was 2nd place in my state chess tourney), and a feature that every chess player loves and uses is the ability to save favorite games and later step through them for analysis. I played a game just a bit ago and soooo wish I could’ve favorited it and looked back through it. So that is this suggestion.(credit to @deft compass )

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Let us have the ability to review players after a game with just a few radio buttons such as: Suicide attack, Quit early, Disconnects often. When in a game lobby, each player would have a little colored bar that shows their report stats, so if a player is reported to suicide often for example, we can just kick him and not let him in the game if this style of play bothers the host of the game. (Credit to @deft compass)

chilly dirgeBOT
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bring back this emote 😐 😐 😐

chilly dirgeBOT
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claim victory when all bots are left - that would be so ideal

chilly dirgeBOT
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an text line: i will report you

chilly dirgeBOT
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I would like to propose a chat/emoji feature. There are many chat/emoji options missing from the game that definitely should be included, too many for the current format to handle. Especially the "Good Game" which allows us to show unmistakable respect to our opponents. The solution is that we have a wide range of options of words and phrases, but a limited number to take to battle. Currently, we have 7 words/phrases to chose from in battle, we could keep this the same. However, in the menu, we could select which 7 we want to take with us from a variety of options. There could also be exclusive phrases/emojis that you must pay for or that come with map packs, its an easy way to make some extra money, (or not), in a way that doesn't affect game play, but enhances the experience. I guarantee people will pay for it.

chilly dirgeBOT
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I propose adding an extensive version of the Asia map by adding Russia and the Middle East (as far as Saudi Arabia, knowing there are parts of it, but not all of it as apart of the Middle East)

chilly dirgeBOT
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New game mode: World War

Playable by only six real players, world war allows you to have an alliance (players 1, 3, 5 vs 2, 4, 6) the whole game. This allience has all the normal features including move rating and seeing border territory in fog of war but has some major advantages,

1). You cannot ever attack an alliance-mate.

2). You can win with people in your alliance

3). You can fortify through alliance territories during fortify faze and if you end in a territory you don’t own your ally takes possession of your troops

4). You can share continents with your ally. (Whoever owns more territories gets the bonus, if it is equal it is split in half with the last troop going to the player who goes first)

5). You get +1 troop for each alliance member still alive during draft phase.

If a player leaves one of these games before they are out, they will be replaced with a special bot tailored to this game mode, and will be unable to join a different game for 30 minutes.

chilly dirgeBOT
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In true random games make sure dice rolls are beneficial to defenders instead of for attackers like balanced blitz rolls do and like how the old true random system used to be about!

chilly dirgeBOT
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break up “independent states” contentment on Europe map to Italy Scandinavia and Spain to make the map actually enjoyable

chilly dirgeBOT
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different ranking systems, leaderboard, etc. for different game modes?

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Add additional comment options in game play like "Watch and Learn", "Watch This", "Stop", etc.

chilly dirgeBOT
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When playing Grandmasters one on one that game should count more than a little. Have rank recalculations for special increases when playing Grandmasters period.

chilly dirgeBOT
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a chat button that says “sorry connection issues” and a way to reaccess your game once you have reconnected (sometimes the app does this sometimes it doesn’t). A log of past games so you can either rejoin or see the result if it’s closed would work well for this.

chilly dirgeBOT
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Pakistan map
There should be a Pakistan map considering there are many maps of countries. I'd love to see Pakistan's map for shorter combat and fast paced games. Hope you consider my suggestion.

chilly dirgeBOT
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Adjustment to Zombie Apocalypse
•Zombie Apocalypse no longer a Gamemode
•Zombie Apocalypse becoming a Setting
•This allows for them to be used in 70% Dom, Capital Conquest, 5 round rumble etc.
•Allows for more customised use of Zombies AI as they’re super fun to play with!

chilly dirgeBOT
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Russian Civil War

chilly dirgeBOT
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  1. Remember ALL game settings when creating a game. IE blizzards 2) show bots (bot symbols when searching games. (Some people like a few bots, some people hate them). 3). More / better emojis. (Or even chat). 4) allow us to make private notes on all players we play against. I feel all these options would enhance the game and they wouldn’t hurt it.
chilly dirgeBOT
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Profile Pictures Create an easy way for paying players (or everyone) to add a profile pic without using social media.

chilly dirgeBOT
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I think having filters for the leaderboard would be great. I assume every game is being tagged best on number of human players, gametype, etc, so the leaderboard could be filtered for 1v1, or for a particular map, or whatever. This would make it possible to get a better understanding of who is good at what without having to have a bunch of separate leaderboards.

chilly dirgeBOT
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Be able to start a game with paid members only. I dont like playing vs. free accounts.

chilly dirgeBOT
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auto cancel or stop a game from starting if players do not confirm. Eg. No bots to start with

chilly dirgeBOT
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A map maker...

chilly dirgeBOT
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Min / max rank in games. Currently. When someone is a master and they choose to see games from expert - GM they are only shown games with the exact settings expert - GM. Please change this so games with settings Master - GM would be also shown. Super pain to have to keep going back and clicking settings every 5 seconds to see all the softener options. Hope that makes sense.

chilly dirgeBOT
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Sci-Fi Map Pack
Territories
• hexagon shaped
• fluid continents
• holding all borders of 1 territory creates a force shield 🛡 that acts similarly to a capital, however breaking one of these will break the shield at the end of the attacker’s turn
• Holding a continent in this manner gives +1 troops to each border territory, excluding standard troop gain
• Failing to make an attack results in any shields they own to break (discourage stalemates)
• If you have 2 territory wide border, the troop bonus increases to +2 on borders on new turn, 3 = +3 etc
• Can make a small, medium, large, super large map for 1v1, 3-4player, 4-5player, 5-6player

chilly dirgeBOT
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Map Suggestion: Wizard's Tower
•This map is a Fantasy pack map with 6 regions, with the theme being a Wizard's Tower.
•There will be 6 floors/regions, each of them have 6-7 territories except for the top floor which will have fewer, and the bottom floor which will have more.
•Each floor can be accessed from the previous floor from their bottom territory, or may access the floor above from their top territory.
•to keep things from not being to blocked off, there will be three pairs of secret exits on floors, that each connect two floors.
•I believe the troop numbers and territories themselves should be up to thee developers.
(Thanks for reading)
Posted on behalf of @worn lodge , the idea is theirs

chilly dirgeBOT
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player points suggestion: if there is a game started with 6 humans, and 1 or 2 are not push the button to contineu, let the points count as it would be against 6 people!
Now you can be 2nd and stil lose your rank points!

chilly dirgeBOT
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Greek Conquest/ Advanced Greece map

chilly dirgeBOT
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Southern USA/ Advanced southern map that includes east coast of Mexico, the Caribbean. It doesn’t not include South America or states above Pennsylvania Ohio or Indiana, or states west of Arizona, Colorado, and South Dakota

chilly dirgeBOT
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Rank point modifiers based on an in-game achievement basis
Achievements

  • Completing Scenarios
  • Completing milestones (reach beginner, intermediate etc.)
  • Beating timed records for scenarios
  • Reaching 10, 50, 100, 500, 1000, 2000, 3000, 4000, 5000, 10000 wins/games etc
    Modifiers
  • Gain +0.1x bonus rank points from beating players with each achievement completed
  • Gain a reduced rank points loss on a smaller scale e.g loss of 0.95x rather than 1x
  • Bonus for winning automatch style games (+0.25x as it's almost impossible to collude in these)
chilly dirgeBOT
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Dice stats (in-game)
There are already player dice stats visible to that player from (only) the beginning of time. After 5 games they will always read 16% (ie almost useless). Suggesting. In game dice stats that are visible to everyone in that game and for that game only. It would be a simple code as this is already being tracked behind the scenes.

chilly dirgeBOT
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a map based off of a major shopping mall somewhere around the world where every "continent" is a different store or major hallway

chilly dirgeBOT
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in capital 1v1’s, the second player should get the +2 bonus placed on their capital in round 1

chilly dirgeBOT
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Game options that take steps to remove all randomness and luck. For example, all players should be given the same cards, extra balanced blitz which lessens/removes the chance of extreme outcomes, give everyone an equal ish amount of territories/troops per continent

chilly dirgeBOT
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Dice / auto rolling. 1) have lose: 5, 10 & all options (how many troops attacker loses until rolling stops) 2) when auto rolling, stop rolling when attacker has only 3 troops left.

chilly dirgeBOT
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Europe advanced map

chilly dirgeBOT
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The developers should stop wasting resources on auxiliary things and fix the fundamental issues at the heart of the game. Peeople don't care about new maps as much as new modes and a fixed ranking system. Changes are way too slowly implemented. In 2019, the only meaningful thing changed was Caputals.

It all boils down to two general issues:

  1. add more modes and other things to keep people interested in the game, as most don’t seem to care about the new maps

  2. new changes to the game take too long (team battles mode, automatch ranking system, and other modes that could add to the fixed-progressive modes)

chilly dirgeBOT
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I only host games, never join. I only allow players in the game that are paid accounts. I don't want to play against "free" accounts because I feel the likelihood for abuse is much higher with nothing to lose. Often this takes a long while to get a game started and people get frustrated and leave because free accounts keep coming in and I keep booting them. Suggestion: Allow me to create a game with only paid accounts. Games will start quicker and everyone will be happier. Thank you.

chilly dirgeBOT
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Join Play Friends Mode as spectator

chilly dirgeBOT
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have a “bonus emojis/chat” section to select from a list

chilly dirgeBOT
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add a filter "unowned" for the map packs that you do not own...

chilly dirgeBOT
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add a filter remove the gift code tab at the bottom of the settings tab, I mean if we have it then why don't we use it?

chilly dirgeBOT
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round limit for games, to avoid super long games. For example the player with the most troops wins.

chilly dirgeBOT
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Map pack based on the 4 nations of the Avatar Series 🔥 🔥 🔥⚡⚡

chilly dirgeBOT
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create seasonal partnerships
Example one season star wars themed. Next season Avatar themed, followed by walking dead themed. And so on

chilly dirgeBOT
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Have a log of all games, even if it just shows what place you finished”instead of, “this is my game idea

chilly dirgeBOT
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make true random rolls a necessity on the simple world map, given how minimum the territories and space are, make random dice rolls somewhat even out chances for anybody

chilly dirgeBOT
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Allow us to purchase emotes/emojis. This will give the devs more money without adding any P2W properties and allow people that want to spend money to purchase these things.

chilly dirgeBOT
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tapping the face of an ai player lets you view their communication actions instead of prompt, "you cannot talk to an ai player"

I want the ability to see how many cards they hold in this view instead of the Players view

chilly dirgeBOT
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Don’t show ranks during ranked games so people can’t target players that are grandmaster

chilly dirgeBOT
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I would like to see more chat options and emjois, (not live chat to be clear), pretexted stuff. Can be in a pack or just added for everyone. Be able to swap in which ones you want to use.

Some examples.

Good Game
Almost
So close
Better luck next time
Wow
You're welcome
The dice love me
Unlucky
Hello
Goodbye

😴 😐 🤔 🤫 🤮 🤨 😎 🤯 😍 💀 💩

chilly dirgeBOT
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make it so hackers can only play UNRANKED games (like ninja kiwis hacker pool) just so youtubers can have fun or whatever playing with 🤡 clowns

chilly dirgeBOT
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Please Slow down with the map making etc. Players are becoming harder to come by for normal risk (gm and masters with regular map / ranked).

chilly dirgeBOT
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create a new Japan map, perhaps during the feudal era or modern day

chilly dirgeBOT
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RISK FOR MAC (Linux too I guess)

chilly dirgeBOT
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[Rather than relying on this utterly useless "report" button for Collaboration of a smurf account and a stat-padder, why not institute showing how many games were played together right next to their names? 80 out 100 games played together is OBVIOUS Collaboration......]

chilly dirgeBOT
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Hello Everyone I've been talking to some Devs From the Risk: Global Domination Team To try to get them to Develop the Risk Factions Game Mode in their game. They Have been talking about this Idea and they need more feedback from you guys. I will explain the mode as much as I can, and if you would like it to be in the game please up vote it. I'm the leader of a community for the game, and we would like to have it here!

Risk Factions Game mode Details:

Our community mostly plays the Classic map. We like the Objectives, What it takes to get them and what it brings to the game. We also like the card system, you get a card every time you conquer a territory, and you can get up to 2 stars. The maximum trade-in is 10 stars for 30 troops. You get troops per turn, based on Capitols you have, Continents you have and territorial points you have. Each territory gives you 1 territorial point and cities give you 1 as well. Points per Territorial point are calculated by (# T points Divided by 3) the base is 3 points. We play randomized selections of territories mostly. As a result first player doesn't get any cards, 2nd player the same. 3 player starts with a card. (Doesn't mean he starts with 1 or 2 stars) Same with 4th player. (Even though we feel being 4th is the worst because mostly 4th only gets 1 star) 5th player starts with 2 cards, (its up to 4 stars he could start with.) Competitive games last longer because of the fact that It's not a progressive card system,( I have an Idea of how to make it progressive for the mode). At the beginning of the game you place your capitols, then you play the game. The objectives are: Guaranteed Card, Defense Die, Attack Die. 2 Airfields, Starting/Additional Maneuver and +2 Troops. (8 Objectives)

There are many other details about the game, and if the devs would be down to bring it. I would definately tell them these details and hopefully bring this amazing mode. Any questions or concerns you are welcome to PM me.

chilly dirgeBOT
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When you blitz show the troop change immediately. It was perfect but after the update it’s much worse.

chilly dirgeBOT
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show continent names in Moscow map in english

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ability to send emojis in the game lobby

chilly dirgeBOT
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Random Map Button

chilly dirgeBOT
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A new mode that give the possibility to play and win as a team : 2v2 or 2vs2vs2

chilly dirgeBOT
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a mode where you can have multiple people play on the same device while being able to play with people on another device.

chilly dirgeBOT
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an easier way to choose colors for your color, I’ve had games where I couldn’t even get the color I wanted, also some games when I get my color but it goes to a different color than the color I have

chilly dirgeBOT
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Make it so that you dont have to ready up as is annoying when you get a bot straight away in your game

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WW2 scenario

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Add a chat system between the players in the match, general channel and allies channel, then every player will have an option to mute the channels.

chilly dirgeBOT
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add mac support

chilly dirgeBOT
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Charge $1 a month for the following:

  1. more / better emojis 2) more better chat phrases. 3) the ability to take notes on players (like online poker)
chilly dirgeBOT
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Ability to drag and drop to attack territories (drag from attacking to defending territory). Doing this would auto-blitz the attack.

chilly dirgeBOT
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When someone doesn't confirm, go back to the lobby instead of adding a bot in their place.

chilly dirgeBOT
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please let me chrome the web while playing risk and for it not to be laggy!

chilly dirgeBOT
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a public in game way of flagging a cheater so everyone in round can see. This will allow to cheater(s) to know that they are being watched and game recorded, but also it will allow the other people to better observe the cheaters and make better decisions. Most people don’t pay attention to cheaters and it is really frustrating to see them continue attacking you when there 2 or maybe even 3 people teaming. With this feature cheaters will likely win less games and not team for fear of getting 4v2d

chilly dirgeBOT
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Please make a patch in game, at the confirming period to join a match, if one of the players didn't confirm don't add a bot before asking the leader of the room.

chilly dirgeBOT
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It would be awesome to have a new Risk physical board game with all the game modes of the app!

chilly dirgeBOT
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It is only sometimes necessary to use a lot of time, for example when you have to plot a route and then attack all over the map. This is why I never play less than 120s, so that that one time per game that I need that time I'll have it. However, when all players use 120s EVERY move, no - that is not the idea. Clearly there is a difference between "the maximum time someone can use in any single turn" and "the average amount of time someone can use per turn" and there is a need for both. A simple way to implement this is by using the wellknown system of "saving up": every player has their own "saved up time" counter. Lets say this is the variable x. If they play a turn they are not allowed to use more time than that value. Lets say they use y seconds. Then the next turn they'll have x = min(x - y + T/4, T). Where T is the timer set (e.g. 120s), x is their saved up time and y is amount of time they used. Since y <= x - a player will always have between T/4 and T seconds time. If they play fast they save up and are allowed to think long one turn. For example, someone saved up 120s. Then thinks the full 120s. The next turn they must do in 120/4 = 30s. They do their turn in 10s. So the next turn they have 30 + 20 saved up = 50s again.

chilly dirgeBOT
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please get rid of automatic bots that replace human players if they dont accept, id rather not play the game with a bot. if someone surrenders and the bot replaces them that is fine because they were going to lose anyways. but placing a bot at the start of the game turns me off

chilly dirgeBOT
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Can the smg team add scenario creator. As an example, I would want to create a scenario where 6 AI player battle out and each bot starts off with 1 continent and they can use the free maps of the week and owned maps

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In the RISK board game, for 2 player games, there is a neutral army that does nothing but (basically) exist on the game board. Can we have this as a potential game setting, so we're not playing weird 1v1s?

chilly dirgeBOT
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Add a settings "allow spectator" on game's creation. And you can see and manage spectator before starting the game. (Utility : Allow caster on tournament)

chilly dirgeBOT
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Add the option to choose dice like you choose the "character" you play. I'd make it so there would be more customization. The dice would still be included in packs like they are now, but instead of being tied to certain maps you'd choose on your profile which ones you want to roll with.

chilly dirgeBOT
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add more small maps the size of simple world/france/brittania. Could do a mini maps map pack

chilly dirgeBOT
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there's more free maps

chilly dirgeBOT
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I’m just gonna suggest this again. As stands, the current rank system in this game doesn’t make any sense. Most gm’s are either 1) cheaters or 2) found a niche group of settings where they excel at. And even then, once you are gm, you can’t play with non-gms without sacrificing your own rank. This kind of sucks because then it takes forever to find games.

There are way too many settings/maps/game modes for this game to have a competitive system in place. To fix this, rank should be based off one game mode and one group of settings. Perhaps these settings and maps could rotate weekly or monthly to keep thing fresh. Then, there should be one ranked play button, where it automatically queues you with players of similar rank in the determined ranked settings.

This system would:

  1. accurately depict the best players of the determined rank mode
  2. greatly reduce the waiting time for games
  3. make it far more difficult for cheaters to play together

Obviously, players should still be able to play the setting they want. So the current system of having a host chose the game map & settings should still be a thing, but it should only an option for unranked games.

chilly dirgeBOT
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reated a win % filter, so you can only play with the best win rate players (who are usually better). This will help with playing against people who don't know what they are doing

chilly dirgeBOT
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Ability to disable zoom in/out when attacking territories on PC

chilly dirgeBOT
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Add replays in previous battles. It would be helpful for YouTubers and Players as well.

chilly dirgeBOT
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add a chat that people can set up friendly battles

chilly dirgeBOT
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Implement the top 10 game ideas every month in order to optimize players' desires and love to keep playing

chilly dirgeBOT
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1v1 leader board for the 1v1 me bro’s Caesar

chilly dirgeBOT
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new card mode once a month or couple of months (rather than maybe once a year with the introduction of capitals in 2019).

chilly dirgeBOT
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An option to turn off the blitz roll win probability. Curious what the community thinks....

chilly dirgeBOT
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An bot only game that lets you choose where the troops shuld be for the troops. A option to exacly modify the amount of troop each player and bot have.

chilly dirgeBOT
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Add a match history (and if possible add your rank # and the rank # of your opponents in there)

chilly dirgeBOT
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Watch advertisements to get coins.

chilly dirgeBOT
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enable temporary/permanent map single map unlocks with coins

chilly dirgeBOT
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You are literally preventing people from playing your own game. Not everyone has 10$ to spend on any game. You are only allowed to play certain amount of matches before you run out of coins. I suggest you should introduce a whole new currency which you can unlock different maps, titles, emotes and avatars.

chilly dirgeBOT
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Earn coins easier.

chilly dirgeBOT
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Make the spectate option more obvious after losing a game. Everyone automatically clicks the big green arrow to continue after losing, thereby not realising they lose the ability to spectate.

chilly dirgeBOT
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More ways to communicate with each other and create a community around the game. As the game is, adding a friend doesn't even have a point, as you can't speak and hence can't know when a player do play the game. This is also applicable for the in-game, like "attack this territory" or "don't attack me or I'll retaliate" for example. I get that you don't want toxicity, but if people can't have ways to communicate more efficiently, they most probably will get tired of the game.

chilly dirgeBOT
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Add a "Player has disconnected" and a "Player has reconnected" notification

chilly dirgeBOT
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include ganging up and targeting as Harassment and part of the "fair play rules"

chilly dirgeBOT
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more free avatars

chilly dirgeBOT
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Make a Co-Op with teams, as opposed to soft alliances in the traditional game mode. That way, friends can play together against other people. That, or add a novelty mode where someone can play as the zombie in Zombie Apocalypse. That would be a cool mini-game feature, if I could bring 4+ friends and verse them in that aspect.

chilly dirgeBOT
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make it so we can pay to literally win for 1 buck per game

chilly dirgeBOT
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map builder

chilly dirgeBOT
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Expose a simple API with game result data so we can create our own fan apps

chilly dirgeBOT
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you really make it where you dont have to attack allied territories, you can just walk though them without him or you losing any troops. It make no sense for you to need to attack your friend's territories to get to a place of conflict. Of course keep the attack territory, but also attack a move though option>

You may ask yourself what would happen if an alliance break while your troops are in an allied territory, is simple, WAR happen, the dice would be totally randomized. No matter how many troops are there.

Yes, this could be problemic but here is the thing, you can only travel though territory that have less than 3 troops, 4 troops in that territory?? no go though

Of course, I am only a player, I never coded anything in my life, so, you are free to make changes to this idea if you going to make this a real thing

chilly dirgeBOT
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maybe making your own avatar when you get a certain amount of coins

chilly dirgeBOT
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Need steam version workshop I want to make map

chilly dirgeBOT
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Mac version, why were you ghosted right before launch? 😦

chilly dirgeBOT
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The mmr points should be seen by the client and the others. Also the mmr sysytem should be improved. There can be leagues rather than "ranks" and there can be monthly/weekly seasons. That way the people would have a reason to play on and play with strangers.

chilly dirgeBOT
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Special map for discord server participants

chilly dirgeBOT
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online Risk matches should start with a Dice roll to decide who goes first (Highest number rolled goes first, Lowest goes last), The Owners of Matches have no chance of being first unless every other player waits until the very last second to say they’re ready, This would give the Owner a disadvantage because every turn before the owners might have other playing attacking the owners territories before the Owner has a chance to defend them, This would mean the number of troops (territory bonus) the owner starts with could be severely lowered to an unfair point.

chilly dirgeBOT
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The automatic dispenser option in the game sometimes doesn't work, and some players can be really lucky with distribution, i think it's a mistake and it should be fixed

chilly dirgeBOT
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A WWI and WWII map, with every nation involved in each war given 3 bonus troops and bonus territorial units will be given towards each country's greatest extent during that time period

chilly dirgeBOT
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Ancient China Map pack, Each map could be a different province or battleground during maybe the 3 kingdoms period in Ancient China or other older conflicts with Mongolia, Russia, etc.
It’d be also cool if the pack included a few more risk pfp’s of ancient Chinese generals such as Sun Tzu.

chilly dirgeBOT
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I think it would be great if there were a better chat option so there could be more diplomacy rather than an alliance and "attack yellow, attack green, etc." I don't know, just my thought!😁

chilly dirgeBOT
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There the chat option in alliances should include commands and things to use them on. (Ex: Fortify to/go to “Continent name”, Retreat from/fortify out of “Continent name”, Attack “Player color” in “Continent name”)
This would maybe tell your partner in the alliance to move their troops out of a territory in a continent you’re trying to claim without them losing too many troops and maybe ending the alliance, The concept of new chat commands like this could also tell your partner where to attack and who to attack in that place (Basically a call to action telling your partner that they have the responsibility of attacking an enemies continent.)

chilly dirgeBOT
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<penelty for attacking alliance members>

chilly dirgeBOT
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<Some kind of rewards at the end of a season(gm, master, expert avatars, also maybe giving free map for the achievement). Also chat wouldnt be to bad so you can talk in to someone after the game.>

chilly dirgeBOT
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<Maybe like a map submisson? A picture of a place on the planet and then voted on to make into a map? Just an idea. Not something to pressing rn.>

chilly dirgeBOT
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There should be a notice on the RISK online game about the discord server mentioning especially the suggestion and vote system, This would make more RISK players want to join the server, Vote on the ideas (for more substantial/accurate [Majority wise] voting results), and suggest any ideas for maps or new mechanics.

chilly dirgeBOT
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Maybe a new map pack. Idea: So each continent is its own map. So North America from Canada down to the top half the the Panama. S.America lowrr half of the Panama down to Chile. Europe( and/or Eurasia). Africa. Oceania. I think it woupd be cool. Just a quicl idea i thought about.

chilly dirgeBOT
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<Please make it so that if a player leaves, the bot that then controls it, is frozen and doesn't attack. I have had so so many games ruined because of it unfairly attacking players.>

chilly dirgeBOT
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Match history.

chilly dirgeBOT
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it make it were you can name your own avatar name
Example east with a pirate avatar

chilly dirgeBOT
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Me and my friends thought about missions being added to the game. In the traditional board game there was also a possiblity to win the game by solving your mission. (some examples: Dominate North America; Dominate 20 territories; ...)

chilly dirgeBOT
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maybe there could be a capital city game mode (you'd probably want to name it something else) that would have certain capital cities like Moscow or D.C., give you bonus troops.

chilly dirgeBOT
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Add a feature that lets you apply a label to other players that is only visible to you. This way when I play someone, I can tag the as a "moron", "rage quitter", "holds a grudge", "does not play to win", "easily coerced into alliances" etc. Then the next time I play that person, I'll have some idea how it went last time instead of just thinking "that name sounds familiar..."....

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Add a Nauru map as an april 1st joke

chilly dirgeBOT
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Add a Gamemode called colonialism, where basically each player gets 1 territory with 10 troops random on the map NOT bordering each other , the territories around you have 1 to 3 troops but they are not occupied by anyone, they cannot attack anyone but players can attack them. The goal is to colonize every single territory to win. I can make this more in-depth if you need me to.

chilly dirgeBOT
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you could make a map pack called ancient civllizations and add maps like the ottomen empire and the kingdom of the franks or the byzantine empire

chilly dirgeBOT
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community-made maps and software that can be easily used to make them, I would suggest if these were implemented to not allow them to be ranked.

chilly dirgeBOT
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add areas known as "dead land" where there is a random number of troops between 1-10 these areas dont have bonuses, only working as strategic areas or of you want cards without destroying a bonus

chilly dirgeBOT
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Being able to check player profile and see what kind of mode are they playing, their winrate, rank, ect.

chilly dirgeBOT
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an in game timer that shows hh.mm.ss.xxx

the reason is for speedrunning. i and a couple others run the risk speedrun.com leaderboard. adding this would reduce the need for us to retime every video, that is submitted. it also would help prevent people from changing the speed of their videos to send in false times.

chilly dirgeBOT
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make were you can text your allies like say hi or any thing but has to be appropriate or you get a warning in risk

chilly dirgeBOT
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change progesive card working

chilly dirgeBOT
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"Slow Game" mode - for friends who want to play but cannot do so at one time (like a slow fantasy draft). Allow longer turn duration (1 hour, 6 hours, etc.). Could expand options on the friend games or be an entire different option for the app. Would allow more people to play and bring their friends in, expanding your player base.

chilly dirgeBOT
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build in “Rejoin last game” button. To make it easier to rejoin your last game, when kicked out, internet issues, etc. The pop up is a hit and miss

chilly dirgeBOT
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This is my game idea. Each player has 2 time tokens per game. These give you +25 seconds on a single turn when you click on them. There is always one or two rounds that someone runs out on a 60 sec game because they have to attack like 30 territories in one turn (this way, we can do 60sec games without having to worry about time).

chilly dirgeBOT
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add a correspondence mode where you make a turn send it to the next player, etc. for people who don't have time to do a full hour game. I got this idea from chess btw.

chilly dirgeBOT
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This is my game idea add a simplistic map maker and on steam open it up to the workshop, this will help to get a lot more players a increase the community, while also making increasing the playability of the game.

chilly dirgeBOT
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Penalty for not readying up at the beginning of a game; maybe a 5 minute cooldown period / token fine

chilly dirgeBOT
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I have an idea, make a World War 2 map

chilly dirgeBOT
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Co-op mode so you can win with friends

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you should be able to move your capital the same way you fortify your troops, but you could only do it once every 5 turns or something and you would not be able to attack anything on that turn

chilly dirgeBOT
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2v2 and 3v3 games.

chilly dirgeBOT
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A new gamemode: Missions, where each player gets a card with a mission (e.g. Take all of Asia, defeat all the Yellow armies) and has to do it but the players don't know each others missions. The first player to complete their mission wins.

chilly dirgeBOT
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idea: we can play all Risk maps without paying for a better gaming experience

chilly dirgeBOT
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brazil pack

chilly dirgeBOT
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Nintendo switch game version

chilly dirgeBOT
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please Make it that we can see how many AIs are in a room before joining (separate from the humans number)

chilly dirgeBOT
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Add an option to hide the premium reef - sometimes the host of a game will kick out a player solely because they are premium

chilly dirgeBOT
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Add the ability to 'swipe blitz'. The idea is that you click on the territory you want to attack from and then swipe a path through the territories you want to attack. The game will then proceed to blitz through all those territories until either a) you lose a blitz attack or b) you reach the final territory in the path. This should help to speed up certain periods in games like towards the end of games

chilly dirgeBOT
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The ability to filter games based on player limit.

chilly dirgeBOT
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Rename the all the classes to be military ranks

chilly dirgeBOT
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Make 13 Colonies Map

chilly dirgeBOT
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Instead of having to hold your phone in landscape mode make it playable in portrait mode

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In game currency that you gain by winning games, that you can use to purchase different things in game. Also fixing the ranked system, so you can see how much points you gained after the game is finished and how much you need to get to the next rank.

chilly dirgeBOT
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More aggressive AI: There are situations where they won't attack regions controlled by the strongest player (probably to avoid that players wrath) which ends up with the AI losing or playing for second. This is especially annoying when the AI takes over from a human player.

chilly dirgeBOT
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being able to draw or choose your fortify lines.

this would be especially helpful in fog, to avoid being seen

chilly dirgeBOT
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a way to view someones cuurrent bonus so you can see which continents they have and how many capitals they own without waiting for their turn and potentially missing the popup

chilly dirgeBOT
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Create a game mode where you can create your own scenarios. (Place the Territories on the available cards and play with it). Or make more scenarios

chilly dirgeBOT
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a way to quit after you have beaten all of the human opponents without surrendering and coming last.

chilly dirgeBOT
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Any notifications which appear during a game where fog of war is enabled should appear in the battle log. This includes:

  • Number of troops drafted
  • Number of troops obtained by trading in cards
chilly dirgeBOT
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you should be able to use other players territories as routes for fortifying if you have an alliance with them

chilly dirgeBOT
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AVATAR CUSTOMIZATION!!! So you can change skin color, hair color, costume, etc. The thing is, my idea is that during a ranked game, you win a new item like a hat or a mustache or something. Would be cool so see

chilly dirgeBOT
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Custom maps
Add a feature to draw your own lands and boundaries and name your own territories.
And yes you can make money out of it for giving the ability to play the map not only with friends or pass and play but you can play it with public players online.
I am really looking forward to this.
Regards
-Uncle Terry

#

The ability to withdraw an alliance offer. Not only is it annoying when you make an alliance offer and the person accepts it 16 turns later when you no longer want an alliance, but because on Fog of War mode, alliances make other players see your territory, being able to withdraw an alliance offer is very important.

chilly dirgeBOT
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you should make the three different units like artillery, cavalry and soldiers to be unique from each others like artillery can shoot over one territory and soldiers can move one territory each turn and cavalry can take over up to three territory. Of course, you can make this to your liking.

chilly dirgeBOT
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Make a map of the world that has a x2 or more the size of the current risk global domination map in terms of territories. This would allow for those who prefer longer games and more complex strategies to enjoy the game in a better way.

chilly dirgeBOT
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Ancient China Map Pack, Each map could be a different province or battleground during maybe the Three Kingdoms Period in Ancient China or other Older conflicts with Mongolia, Russia, Etc.
It’d also be cool if the Map Pack included new Pfp’s of Ancient Chinese Generals such as Sun Tzu. - @lilac coral

chilly dirgeBOT
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1 completely free map per week (that need absolutely no tokens to play)

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this old risk map

chilly dirgeBOT
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Add a cancel button when joining games, sometimes it takes a lot of time so I have to leave the whole game.

chilly dirgeBOT
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it'd be cool to see a replay button. So that you can review your past games. Similar to what is in games such as clash of clans. Even a feed just to see how many games you have won recently would be cool.

chilly dirgeBOT
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rule channel

chilly dirgeBOT
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macos support

chilly dirgeBOT
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World War 1 and World War 2 maps but on a global scale

chilly dirgeBOT
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why can't I play 10 players 6 people are not enough please duplicate

chilly dirgeBOT
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custom map creation for full paid memebers

chilly dirgeBOT
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For corona virus, make premium for sale so people can play risk while at home without waiting for coins

chilly dirgeBOT
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Timer for allilaince requests. They always wait till I dont want it anymore to accept or just leave it pending the WHOLE game

chilly dirgeBOT
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Add the map of Yuan dynasty of China along with the map of Goryeo(modern Korea) included, it will be a very interesting and Risk-worthy map

chilly dirgeBOT
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On the leaderboard pages have a section where those are recognized for their time of downloading and playing Risk from the start where those who have been playing for years get recognized first up to the newest players. These who have played for more than two years should have the title of Veteran.

chilly dirgeBOT
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When lobby is full, this is when the ‘ready’ status should be shown so all other players can see who actually is readying up. Too many times, a host will start a game too quick or people don’t ready up 🙂

chilly dirgeBOT
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Giving more options on games

chilly dirgeBOT
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Add “number of territories” at the start of turn to the Log. Not everyone can keep their eyes glued to their phone for the start of each opponent’s turn.

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Add dice rolls into log if someone wants to take a closer look

chilly dirgeBOT
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Custom Map Editor that comes with premium where you can make custom maps

chilly dirgeBOT
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I saw a picture of South America, so my suggestion for a new map pack is a continent conquest map pack! North American, South America, Africa, Asia, Europe, etc!

chilly dirgeBOT
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Map builder available to the community. Players can play other players's published maps

chilly dirgeBOT
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Please stop using additional maps purely as a means of building a business. Rather, balance out the new maps with other content such as game modes and stuff the developers have promised but never delivered yet, such as team mode.

chilly dirgeBOT
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Since Titles and Rank are not tied. would like to see title move to 4 player+ games. that way ranking is 1v1 based but to get grandmaster, you need to do it in a group setting with multiple oppenents. (idea by Fioresa)

chilly dirgeBOT
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Tournament mode on Risk, make it so 4 6 people games and the winner of those games face off and the winner gets something good like an exclusive avatar or a map, and make sure it’s once per day per user and if they want more entries, they have to pay 1 dollar, so there is a way for free to play users get a chance for maps and a way for the app to make money. They could also do this without the prizes and just make you rank up a ridiculous amount but I think the prize would be cooler

chilly dirgeBOT
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The pairing screen is for the birds. There should be a recognizable sound played for each player when the game is starting. I host so many games and the way it is, if my eyes are not glued to the screen I never know when the game is starting. For example, I’ve been waiting 10 minutes for this game to get enough players— honestly, each player should get a sound when starting. Also— the host should get a special sound when the lobby is full to indicate that the game can be started.

chilly dirgeBOT
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make ally requests expire after a certain amount of turns, sometimes you request at the beginning of the game and they ignore it then forget about it and its more useful later and you cant request it again, I used to block then unblock them real fast to get around it until the UI was updated.

chilly dirgeBOT
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when hosting a game, have “random” as a map option... when the game starts, it selects a random map owned by all confirmed players

chilly dirgeBOT
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Maybe for Zombie mode there can be a player controlled Zombies. But who every becomes the Zombies is random and they have to start out by picking one territory in each players land as a normal Zombie bot would. Maybe it also be a choice for Zombie mode to make it so that the Zombie can be an AI or a human player. Just a quick idea per usual.

chilly dirgeBOT
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make class points vidible or findable using an API, so as to better know how close we are to the next level.

chilly dirgeBOT
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Anonymous names option. When selected once the game starts all players will have a random (anonymous) name and colour. This will stop people targeting players based on their rank or past encounters with them

chilly dirgeBOT
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I think new avatars should be added to all new map packs. It could persuade potential buyers. I know it would definitely make me think about buying. The map packs are very inexpensive but not as popular, nice new avatars would increase map pack sales!
By: Riskologist

chilly dirgeBOT
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THIS IS A COMMENT ON PEOPLE WHO WANT CUSTOM MAPS!!! Whoever wants custom maps, the community could ruin the system, say for example, I wanted to build a map shaped like the symbol the guy with the silly mustache liked to use, they could. Unless they had manual moderation which is almost impossible cause thousands of people play risk, it just be hard to moderate.

chilly dirgeBOT
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while using Steam. Enable notifications outside of game. So you can be on other windows. As of right now notifications for game invites only pop up when RISK window is open.

chilly dirgeBOT
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It would be great if you can add more modes into this game. For example, Team battle mode, which lets you pair with certain amount of players againts the other team, it won't be really Risk like since only one player always needs to win in the game, but hey, new game concepts are always encouraged in every game you play. So yea... more new modes in the future would be a great addition to this game, especially if they are not so bounded with the whole concept of 1 player winning, rather more.

chilly dirgeBOT
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Only reward players for finishing in 1st place, and make that doesn't matter whether you finished in 2nd or 6th place - you would lose the same amount of ranking points. So skillful players wouldn't lose that many ranking points by finishing in one of the last places either because of the stupid moves of other players or because they got targeted of their high rank. And at the same time noob players finishing in 2nd-3rd places wouldn't be able to sustain a good rank just because of their luck. For example, there are a lot of situations in progressive card games when one player basically gives the game for one lucky player by making very stupid attacks, weakening a lot of players, but still ending up in 2nd place. So if the ranking points would be given only for the wins, then the ranks would actually gain more quality meaning much more. Also it would help out dealing with the suiciding issue, high ranked players knowing that they won't get ranking points for the 2nd place would stop suiciding and actually would always play to win

chilly dirgeBOT
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I think it would be great to add some kind of leveling system with rewards into this game. For example, You get certain rewards when you reach specific milestones, such as level 5 gives you access to different profile pics in game, level 10 gives you access to new map, which you can have forever or for certain period of time etc... That way people will be interested into this game a lot more and it would give them more reason to play even more games whenever they can. Looks like a concept for RPG-like board game, which can give more positive taste into this game.

chilly dirgeBOT
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To the just implemented ingame player stats overlay, add two more metrics: a) troop income (as per if they were to start their turn right now), b) no. of capitals for conquest games

chilly dirgeBOT
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I would love to see newer risk games implemented here: Risk 2210AD and Risk Godstorm. I don't know if the program is flexable enough for these because they both have a lot more than just the risk "board".

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There should be an option for a player who is eliminated to take over an AI that is in the game. When my friends and I play together we often play with 3 ai and 3 people. However sometimes we feel like we have to avoid eliminating a player to kick them out of the game earlier, and sometimes its smarter to eliminate them before the AI. I would like an option that they could take over the AI

chilly dirgeBOT
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Hey folks, thanks for the Canada map, but you absolutely cannot have the Maritimes as part of Québec. I've not played a Canada-based Risk map before, so I have no idea if this is standard, but for your version please find a way to balance around combining the Maritimes and Newfoundland & Labrador into Atlantic Canada. Thanks!

chilly dirgeBOT
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a shorter turn timer

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Make game auto starts when all slots filled up in xx seconds if nobody quits. Some people do just open games and never start for whatever reasons

chilly dirgeBOT
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(Would it be a possibility to add the Option of cancelling alliance requests again? Or Auto cancelling them after a few rounds?

I had the following situation:

We were in a game with fog of war and Blizzards. Relatively early in the game I asked green for an alliance.
Later in the game, green was the strongest Player, I was second and we had a weaker Player between us. I kept away from greens borders, to not reveal how weak I am while keeping my continent bonuses.
Long story short, green accepted my alliance many rounds after I offered it to him while it was his turn, gained Info about where my armies were standing and took all my bonuses in one round.)

chilly dirgeBOT
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(It'd be cool to have a setting where you have capitals but they aren't needed to win. They're just sort of there to give you a bonus, like in RISK: Factions. You could turn it on or off in the pre-game settings.

I also like the idea of things from RISK: Factions like airways, an extra attack/defense die, or even that ability to maneuver troops twice per turn. Maybe not similarities as extreme as that, but I think it would be cool to see some of those ideas implemented into this version of Risk since Factions did it so.. poorly.

I'm not sure if the goal is to make this version more distanced from Factions, but I think the capital idea is cool nevertheless.)

chilly dirgeBOT
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Ability to zoom out more the view of the map. The edges of the maps are often cut off and you have to drag around to get the whole picture.

chilly dirgeBOT
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CHARGE tick box

You tick the box when you’re sure you want to move all your troops over to the conquered territory - thus being able to save a lot of time from fight, scroll, click, click, click, click, fight, scroll, click, click, click, click, fight...

chilly dirgeBOT
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Map idea: South America 1800s

The spanish empire loses its colonies in South America. Everything should go well for the new regions that are independent. Or do they? Diplomatic relations go down throughout the lands, and many resort to war as a last ditch resort for natural resources. Who will prevail in power and land to unite the continent?

chilly dirgeBOT
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pls bring back the dice hate me and add dedicated button to see continent bonus otherwise i big sad

chilly dirgeBOT
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add a 😐 emote, perfect for when a novice suicides onto you

chilly dirgeBOT
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create a 30s turn timer setting

A significant game-mechanic in 60s progressive matches was knowing if you had the time to destroy your opponent. Similarly, if you were weak, you could take as many territories as possible to delay your death. Now, with the new update, this mechanic is essentially gone because you can pretty much take over the entire map in 60s.

A 30s turn timer would bring this mechanic back.

chilly dirgeBOT
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Make it so you can spectate when you surrender if you can’t already

chilly dirgeBOT
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A 30-second turn time to compliment the option to remove game/camera animations. This will solve the problem of not being able to spread out in multiple player progressive card games and restore some of the strategy.

chilly dirgeBOT
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give us free premium for getting top 500 rank

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Free Premium or a couple of maps that you don't own would be a great idea to add into the game if you reach Top 500 players rank Worldwide!

chilly dirgeBOT
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bring back the phrases and emotes they took, and THEN give people the option to buy more. It's not fair to take away what we already had.

chilly dirgeBOT
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Revamp the main menu and overall UI/interfaces so that the game looks less like a mobile port. I think this could attract a larger PC audience to the game and overall make the menus more easy to navigate.

chilly dirgeBOT
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Implement a system for blocking players from joining in your lobby, when you kick them as a lobby host. That way, they can't join back into that game and keep annoying you if you don't want them in your game!
I also think that the players who you blocked for some reason, should not be able to join your games anymore, especially since you blocked their external communication with you in game.
All of this can also permit potencial cheaters (which you didn't know they were) from joining and ruining your games in Future.

chilly dirgeBOT
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IDK if others will agree with this but in a custom game feature implement a feature that allows players to change the rules. e.g the way that me and my friend play risk is that we take one attack per turn and you are allowed to fortify as much as you like.

chilly dirgeBOT
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Turkey Map (including Northern Cyprus), South Asia Map, Oceania Map, More things to say to Allies, Restrictions/Criteria for invading Allies

chilly dirgeBOT
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Let us spectate an ongoing match by entering the join code after the game has started.

chilly dirgeBOT
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Add an option to turn capital mode on, but keep the mode in global domination. This way there can be an additional layer of strategy where people might go for a territory/continent they normally wouldn’t attack to secure a bonus without having to storm the whole area.

chilly dirgeBOT
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A merged gamemode of zombies and capitals would be an interesting game

chilly dirgeBOT
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(A new conquest mode where you can only trade your cards whe you have 10 cards, but you earn +1 troop each turn in a country that you own the card so you have to fight for card lands )

chilly dirgeBOT
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i'd like to see alliances taken further. i'd like to be able to give territories to my allies and communicate with them cia text chat. this would allow for much more teamwork.

chilly dirgeBOT
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Add landmark icons like statue of liberty, great pyramids, Eiffel tower to risk maps.

chilly dirgeBOT
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Risk on Steam for iOS

chilly dirgeBOT
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Please add back in the emojis you removed with the latest update, and have the new dlc one be bundled with at least 9 other emojis to make it worth the price. Also add in the neutral face emoji back into the game since it was great.

chilly dirgeBOT
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There should really be a one time buy bundle pack for every in-game expansion you offer. I bought the 'premium' one (might be the wrong name) and thought I'd be getting all 43 maps, but only actually got 6 (plus a few extra pfp's). I dont mind too much bc its only 10 bucks, but I think its annoying there are so many buying options with no master bundle.

chilly dirgeBOT
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The Long War a new mode that starts like a normal world conquest war but at round 10 it becomes in capital mode.
Instead of giving you extra troops for owning a territory you have the trade card, you don't receive any troops but The territory becomes a capital.
It's the Long War because new capital's are added untill the end of the game if the previous condition is complied.

chilly dirgeBOT
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{allow pc users to purchase new emoji not just through phones}

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{Making the CPU harder or allowing friends to join friends forever on Global Domination}

chilly dirgeBOT
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A more individualized system of adding/playing with friends. It's great that Steam is incorporated, but there should be a better interface within Risk / SMG to find friends by a username, friend code, see players from past games etc.

chilly dirgeBOT
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bring back the dice hate me

chilly dirgeBOT
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As an addition to the above idea, make it so a player can allow the ally to attack them with the “Attack my territory if you need to” command

chilly dirgeBOT
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Probably add a feature to auto end a Match when some player has 1 Army in 1 country, and some troll has all the map, and is surrounding the remaining player with 500 armies.

Many people complain about that... the troll user won't kill the remaining player, and just keeps growing their army each turn.

I think that kind of situations could be automatically detected and trigger a "CheckMate" state or something for the game, and just end the game.

chilly dirgeBOT
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The Troop Draft slider is pretty cumbersome and slows down the flow of gameplay. Remove the Troop Draft slider altogether, and simply replace it with the option to add troops via left-clicking on a territory, and removing troops via right-clicking a territory.

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add 💤 or 🥱 emoji to the game for really boring situations, and to encourage passive players to act

chilly dirgeBOT
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Posting on behalf of @late lily (use -suggest prefer at the start next time 🙂)
Objective mode: Every player is given out a card, right after all the territories been placed.

On these cards you have for example:

1: Eliminate the "Red" player
2: Conquer Europe and South America
3: World Domination (worst card to get)
4: Conquer 35 territory

chilly dirgeBOT
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Add a notification system for when someone joins in your lobby and for Alliances in game as well. Most of the time you will just be away for awhile or simply not hear anything, that's why it's better to just hear that ''Bip'' sound!
This is especially reccomended if you gone away to do something else, because you were waiting for someone to join your lobby for 5+ min example and then they suddenly come into your lobby and you don't have anything to hear that they joined, so they leave... So yea, I think this should be added sooner or later!

chilly dirgeBOT
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it would be nice to have a way to inform other players that their playing seems a lot like cheating and give them a warning to that you are going to report them

chilly dirgeBOT
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add a small countdown ding every number from 10-1 as a reminder to ready up. So many times i have joined a lobby, waiting for it to fill, and i get distracted & miss the countdown. There is a horn before the countdown starts, but the countdown from 10-1 is silent.

chilly dirgeBOT
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Mission Card... Some risk board games come with Mission Cards. Mission Cards would make after all troops have been deployed you would recieve a card. You objective of the game is to complete what is on that card(no one could see this card). Everyone else who is playing gets their own card(not the same mission card).

Examples of Mission Cards:

  1. Take over Europe & Australia
  2. Wipe out 'Green Player'
  3. Take over %60 of the map
  4. Etc..
chilly dirgeBOT
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A warning that says you get kicked from the game should be added in game for guys who play like the last 20 seconds of their time or a particular time. I mean i play a lot of games with manual placement and always there are guys who place their army in like the last 20 or 30 seconds of their turn. Having a 3 min timer or 120 seconds is really bad in this came and the rest players get really disappointed..

chilly dirgeBOT
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A more versatile communication with allies would be better, sure we can tell them which players/colors to attack, but it would be more optimal if i could lets say Flag/mark (to specific ally only) individual territories, either lining a path to where to focus the attack, or simply marking the territory that seems the best option to attack, a ''please don't attack marker'' can also be useful to show your allies where you don't want them to go through to achieve goals.

chilly dirgeBOT
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A team mode where teams of 2 or 3 can team up to take over all territories.

chilly dirgeBOT
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When players form an alliance can you make it that they cannot attack each other unless they break the alliance, or that the one attacking loose troops and not the loyal one, because sometimes people go into an alliance and as soon as they see the other guy is weak they start attacking them. (On behalf of @eager wing)

chilly dirgeBOT
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Alliance security, players can't attack their ally unless given permission (you can attack my territory) , or if they break the alliance (and have to skip one turn) so they cant just peak and take advantage of you in fog mode.

*Also saw someone point out the bug where u sent an alliance request and can't take it back until the other player either accepts or turn it down. This can be used later on by the player who was requested and Accept when he is feeling more comfy of certain win and accepting it 30mins later.

Make it so you can unsend a request please.

chilly dirgeBOT
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can we have a mute zombie button? Like please? I just cant see why its nessesary to have the most annoying zombie sound affect play every single time it does anything.

chilly dirgeBOT
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Since people want more maps, how about holiday themed maps?

chilly dirgeBOT
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remove the "no dice" and bring back "the dice hate me".

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I'd like to see a Block/Blacklist option for those people who just pisses you off with bad vibes and ruin your gaming experience when playing RISK on your free time!
I'd like to have a button where I can push
(No I don't ever want to see you joining my games again) or
(No you weren't thinking for yourself and I don't like how you play gitgud)

Protect your donors and don't let the free players ruin our game.

chilly dirgeBOT
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An hourly/daily Shoot-out Tournament. 216 players in groups of 6. Winners advance to next round of 36 in groups of 6. Winners advance to Final 6. Grand Winner earns a special map or something? Can even host each tournament on a different map, or limited to player levels, example Intermediates only. Risk_Heart

chilly dirgeBOT
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What about a peace treaty option (without replacing alliance), an extra option you can renew or not with players that you are in alliance or not with, treaty lenght could be selected at 3-5-7-10 turns, and this option would prevent players at treaty from attacking eachother until the treaty expires, Accepting Or Denying the treaty or sending one is the players option aswell as setting length, which should be mentionned in ''X player offers X turn Treaty''. As a balance mechanic i would also automatically ''Deny'' a treaty 2 turns after it was sent (so players can't accept it later such as when all other players but 1 are defeated, or to avoid death itself, simply put, the treaty request should auto decline over 2 turns.

chilly dirgeBOT
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A reverse zombie gamemode where players can take territories and get troops like a zombie would

chilly dirgeBOT
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please can we have the option to disable territory cards. They are really broken sometimes, and I get that the one mode isn't as OP as the other but still. Even if we get the cards but just cant trade them. All my friends refuse to play the game while they are not able to be disabled. You could just say: "Don't trade then", but we tried that and the game literally forces you to trade before you can attack. It comes up with the trade menu and says something like "don't forget to trade" but when you close the menu it just opens back up again, and you cant continue the game until you trade.

chilly dirgeBOT
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It would be nice if more in-game communication options were added 🙂

chilly dirgeBOT
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A game history, record, log... Displays your recent games showing 1st, 2nd, 3rd, etc... places.

chilly dirgeBOT
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It would be great if you could give us more disclosure about the game mechanics. Like how 2nd-6th places are being determined for losing alive players in Capital Conquest, 5 Round Rumble and 70% Domination game modes. What decides how many troops the zombies get each turn? Give us more information about ranking points and ranking system in overall (like many people still think that you reach a specific rank at the certain position on the leaderboard and not at the specific amount of ranking points). To get more ranking points, is it better to take out lowest rank opponents first, or highest rank ones? Or it doesn't make any difference at all? What's the difference between ranking points and skill points? Or is it the same, and skill points is just the new name? Does XP matter at all just besides being a number? How does it work with the disconnected players, who become inactive during the game? Do you still need to beat them to get a better place? Like if there are 3 players left: me, 1 disconnected player and 1 real opponent, so if that opponent takes me out first - do I get 2nd or 3rd place? Or if I lose to a disconnected player in 1v1, do I still get 1st since I lost to a bot, or will I get 2nd? And so on, questions like that...

chilly dirgeBOT
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i think, with fog of war on, the information we get in the the beginning of the turn of an opponent for the continents they control is important for other players to at least try to prevent someone from being unstoppable in a few turns. You can think about that info like you have scouts around the world who gather intel. But this information got removed with the last patch and I liked the way it was before. I don't like fog being so overpowered and I would like to see the previous fog in the game.

chilly dirgeBOT
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I'd like to see once a player goes offline, he cannot play or get back into a game for an hour of time or lose token possibly ( punishment )
Also with the new Fog it isn't overpowerful you can easily count the amount of troops you can see when he makes his turn and so look what continent gives what.

Fog is how it should be, gitgud

chilly dirgeBOT
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Replace the Mersenne Twister RNG with a Permuted Congruential Generator (https://www.pcg-random.org/). It performs better on various RNG test suites

chilly dirgeBOT
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Stats show in fog of war only if you’ve allied with them for easier calculations

chilly dirgeBOT
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Add an updates tab to the friend category where you can actively talk with your friends in game, as there is no way to connect with other players unless you know them irl (@azure spade's suggestion)

chilly dirgeBOT
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In addition to the current setup, I would love to see an option to have games that are not live, but could be completed in turns. Example of this would be like "Words with Friends". You make you move and then once its complete, the other user receives a turn push notification that it is now their turn and can complete their turn when available. This would allow more users with busy schedules to play and may also help user engagement.

chilly dirgeBOT
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What about a mode similar to Fog of War, were you can see the whole map as normal, but now you can't see the numbers of armies on each country (except yours of course), so you don't know if the country next to you has 1 or 50 armies protecting, not even when attacking.

chilly dirgeBOT
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Make an option where you can attack with a portion of your troops so in capital games, you can suicide a portion of your troops to see how good your chances are in taking it

chilly dirgeBOT
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Add twitch prime rewards

chilly dirgeBOT
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Re-add 8 minute turn times

chilly dirgeBOT
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please make a Balkan map

chilly dirgeBOT
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In game filter settings, make it so the timer setting sets a less than or more than value. Typically a user will not want to play longer or shorter timers of his liking, not a particular one so such a setting would make much more sense

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Custom timers.

chilly dirgeBOT
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A new message "REVENGE!"

Cost: Free

chilly dirgeBOT
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scenario of 13 colonies

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Posted on behalf of @sudden mist. Add back "The dice hate me!"

chilly dirgeBOT
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A sorry phrase for when you accidentally attack your ally

chilly dirgeBOT
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A optional setting to disable spectate mode after being defeated so people cant just give intel to their friends when playing with fog of war

chilly dirgeBOT
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Make visible the current Risk Profile name in use for both iOS and Steam versions. Allow for easy update to Risk Profile name updating.

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making a game mode where there are no card progressive or fixed.

chilly dirgeBOT
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suggestion there should be some sort of airforce unstead of all ground troops. How it would work: at the draft u can either select to add your new soldiers to ground or air.

Abilities of the airforce: it can attack provinces that arent connected. But to balance lets not have 1 airforce unite do 1 damage to a province. Maybe 2 or 3 airforce units= 1 ground unite

chilly dirgeBOT
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Replace the ??? in Fog of War for opponents with number of troops/ territories visible and a plus sign added after the number.

chilly dirgeBOT
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enhanced stats/history including a breakdown of win percentage and finishing place amongst different game modes and maps as well as against however many different people

chilly dirgeBOT
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option to disable manual dice roll animations

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at the end of a game in fog of war mode, you have the option to look at an un-fogged version of the map to see how the game actually progressed

chilly dirgeBOT
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suggestion there should be naval unites that dont do damage and act as naval blockades, people that you have alliances with can pass through but people who arent in an alliance with you need to destroy it

chilly dirgeBOT
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Sound for countdown when game is starting/full

chilly dirgeBOT
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Let players set their favourite color. If they are joining a game and the color is still free, they get it. Additionally, if I am the one joining and my blue color is taken, kick the blue player and give it to me

chilly dirgeBOT
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add steam workshop support and a way to make custom maps

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Semi-auto placement mode: territories are distributed automatically and randomly at the start of the game, but players can place however many troops onto each territory as they like. This is the way I always played the boardgame, so would be cool to see it in app as another placement option.

chilly dirgeBOT
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Add "No Australia - no win!" as a phrase. It would be a fun way to laugh at the people (without actually offending them) who tend to go for Australia at any cost, when it's not worth at all - when they totally ruin the game for some other players and themselves without even realizing it. Additionally it would be a fun expression to say when you capture Australia by yourself, 'cuz why not, you can laugh at yourself as well... Australia is so overrated continent in Risk, so I think it would be a very funny and popular phrase to use (entry for the "community expression")

chilly dirgeBOT
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Add the happy and neutral face emojis back, those two were my favorites back in the day. Also, maybe add a custom phrase option with a new report option for those who abuse it.

chilly dirgeBOT
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being able to see rank points in profile

chilly dirgeBOT
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I've seen you are working in a new map of Spain, it make sanse to add Canary Islands in the left down corner, where we used to see it on the forecast for example, and then connect it to Andalucia and Galicia if wanted, instead of connecting Andalucia and Galicia directly.

chilly dirgeBOT
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Remove the 10 second timer to 'Ready Up' for games played with friends.

chilly dirgeBOT
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Having either a 10 or 30 second timer per turn for games to make quick gameplay possible!

chilly dirgeBOT
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An "advanced alliance mode" where when you ally, you can't attack your ally's territory until 1 turn after you break the alliance. The person who did not break the alliance can attack as soon as it is broken.

chilly dirgeBOT
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A "simplified" gamemode where there are no dice, just numbers agaisnt numbers, E.g. when one has a battle 5vs7 then the result will be simply the difference: 2. The second player wins with 2 armies left and so eventually has 1 army on his attacking territory and 1 army on the conquered territory.

chilly dirgeBOT
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Zombie capitals

Capitals with zombies and you can only take the zombies cap after taking the other 5 or 6.

chilly dirgeBOT
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For Grand Master the star should be rainbow color.

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PC players will hate me but there has to be a way to balance the speed they get from turning off camera animations. The advantage is out of hand at this point lol

chilly dirgeBOT
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Please make a system where you can go back and veiw past games. It would make catching cheaters so much easier. You could also use it to look back and analyze other player's strategies.

chilly dirgeBOT
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Karma

chilly dirgeBOT
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"controlled blitz or semi blitz": What im missing is to roll dices until an amount of army. It doesnt makes sense for example to roll with only two dices imho, only if its really really necessary. Other option would be to reduce enemy amount of huge army, without loosing all my army, so for example i got a 20 army enemy got 15, i would like to draw dice till i got a 10 army.

chilly dirgeBOT
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SEATTLE MAP

chilly dirgeBOT
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Accurate WW2 maps from different stages in the war - e.g America vs Japan, Allies vs axis, etc.

chilly dirgeBOT
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A really long shot, but maybe some sort of story mode with the avatars as main characters. Give them a little more meaning. It could be as simple as a scenario with a cute explanation to as cool as a custom map set with its own functions (like the wall in the Qing Dynasty map) and a whole story set up.

This might not happen any time soon, but I think it'd be a super cool addition to the game that would make it more interesting (more so than a new UI/new map packs, as cool as those things are).

chilly dirgeBOT
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Just a map suggestion but I think some kind of tech themed map pack could be really cool, below is a list some examples of what maps could be included:

IRL computers map - The map could be to control the mainframe as a whole or maybe just a single computer and the zones could be as simple as parts of the computer (CPU, GPU, the power supply, the hard drive, and other such parts) or be bigger like controlling a whole data warehouse and your just trying to get all of the different individual databases.

Tron-like map - This would basically be like a city map but more unconventional, I use Tron as the example just as a reference (new or old) but the user would be trying to control a digital city that may diverge with how a real city layout would be or have different means of connections/travel than that in real life. With this map you can get more creative with a lot of the aspects of say how travel from zone to zone would work or what a zone could be (maybe zones or paths could change while still playing the game? Maybe a whole chunk of the map moves from A to B, who knows!).

Retro themed map - This map would probably be a more simpler one that could have a bigger version as well, like say the layout of a retro arcade and a group of arcade cabinets could make up the zones. And the bigger version of the map would simply just be a bigger arcade. Mix in a few bonus zones made up of pinball machines, a coin dispenser or even a foosball table and bam, you got a retro map.

chilly dirgeBOT
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Unlimited game tokens on Sundays

chilly dirgeBOT
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make the ready up button bigger, sometimes it is hard to click on it when you nearly miss the countdown and are panicking

chilly dirgeBOT
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SMG acquiring more Hasbro game titles

chilly dirgeBOT
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default color, so whenever you join a game you don't need to change color

chilly dirgeBOT
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So my suggestion is a new placement option 'Semi- Auto'. In this placement it will automatically give you all your countries, but you still have to place down the rest of your troops. I think this will be a good idea because personally playing auto I've been dealt a rough hand because of my troop placement with all my countries on one side of the map and then my troops all where I don't need them to be. On the other hand I like the quickness of the auto mode which this new semi auto mode will have, but it will have the addition to preplan a bit more.

chilly dirgeBOT
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"A Song of Dice and Fire" map that is a lookalike for G.O.T. with capitals.

chilly dirgeBOT
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ability to withdraw alliance invites that haven’t been accepted so opponents don’t use them later in the game to see your troop numbers

chilly dirgeBOT
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making this map for a future category of maps as a map pack.

chilly dirgeBOT
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adding a Balkan Map for the game

chilly dirgeBOT
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better alliances, you can't attack your ally's territory until the alliance is broken, you can send some troops to help them out in their territory and you can share continents with them (Both of you will get the extra troops.)

chilly dirgeBOT
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Try and get licensed risk maps

chilly dirgeBOT
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Adding an option for enabling/disabling crossplay. It may avoid advantages or disadvantages of playing on different environments such as desktop and mobile.

chilly dirgeBOT
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make 70% mode active only after round 3. In the same way capital mode was recently reformed to only activate after round 3, the same should be the case in 70%. Currently in a 1 v 1 game in this mode it is possible to win in the first turn. This is being exploited to rank up quickly

chilly dirgeBOT
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Let us set minimum rank in a match we host to be higher than our own

chilly dirgeBOT
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Add Secret Mission Risk as a new mode to the game. I think it could be a fun addition and a welcomed addition to those who have played the board game. It would also allow for slightly quicker games compared to world domination. The only issue I can see with this is that you would have to do Map specific missions.

chilly dirgeBOT
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add more content for premium and maybe integrate some packs into premium becuase 12.99 is a lot for a few map it would be fun to see more things added

chilly dirgeBOT
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Risk Feature request: Can we get a beep when the Ready button comes on screen? I just joined a game that was taking a while to fill up. I looked away to my IM client (on holiday, but still check in on work every so often). Looked back and the Ready button was flashing... didn't get to my mouse in time. Now the other players have to put up with a bot in a Capital Conquest game. Free capital for one of the players I guess.

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some canned chat and emoji options in the game lobby. For example: "start" "don't forget to ready up" "wait" "ready?" "Yes" "no" etc...

chilly dirgeBOT
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option to have the number of troops and territories everyone has automatically be on at the begging of each game.

chilly dirgeBOT
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A "light" graphics mode that doesn't use any heavy animations. The game looks cool but it would be nice if it also worked regularly. My computer isn't great, but I legitimately cannot get through a single game without some sort of technical difficulties. I have camera animations off and the smallest possible window size, but I really don't understand why there's not an option to completely disable all animations and just have simple, lightweight graphics.

chilly dirgeBOT
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add a % off territories owned for 70% domination in the menu with troops and countries

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a mode multiple map team tournaments

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Keep track of the rate at which players go offline during games and allow some sort of prerequisite if hosts don't want to deal with offline players ruining the game.

chilly dirgeBOT
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Similar to other suggestions but with a twist to make it easier to implement: Player colour always stays on what you select, it's only about the colour presented to the player - i.e. if three people choose Blue then that's fine the game can still support it because on MY screen the other two are showing as Red and Purple (or whatever). This approach would have the added bonus of making offline collaboration much more difficult. 😆

chilly dirgeBOT
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Assuming this game is majority played on windows, add both/either push notifications for readying up (similar to discord @'s) and have the tab in your taskbar turn yellow, as in the windows action-needed color for when you need to select something in chrome or when a game isn't responding. Also add the apple equivalencies of this (I don't know the specifics).

chilly dirgeBOT
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An icon on the player profile to indicate when a player goes offline and is replaced by AI (It saves the monotony of constantly having to click on players to see if they've gone offline)

chilly dirgeBOT
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Please remove keystrokes for PC. Mobile players can only take 55-58 territories on mobile in 60 seconds while PC can take 80 or more with these overpowered keystrokes. To make the game fair for everyone who plays no matter what platform they choose, please remove those keystrokes.

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Customizable maps... this will allow any player to choose different shaped teritories and create a map. The player making the map will also get to choose groups of teritorys if owned earn ___ troops.

chilly dirgeBOT
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I would love to see stats on which game preferences are the most used/popular. I have my default game filters set based on what I like, but would consider changing if I knew there was a larger population of players for another filter setting.

chilly dirgeBOT
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spectate games. E.g you could have a huge tournament etc and people who don’t wanna play can watch the games by joining them mid game.