Spirit Cave rewards need improvement. At the moment, most players only complete Spirit Cave because it’s part of the daily quest, not because the rewards feel worthwhile.
Canyon Trials are useful and rewarding, which makes players enjoy doing them regularly. Spirit Cave should feel the same way. If the rewards were improved—such as adding Sugar, Silver, or other valuable resources—it would make Spirit Cave more useful and more fun to play.
Better rewards would give players a real reason to engage with Spirit Cave beyond daily quests and help balance it with other game modes.
#Improve Spirit Cave Rewards
20 messages · Page 1 of 1 (latest)
I'll forward this feedback up the chain, thank you!
If anyone else reading has additional suggestions for rewards for spirit cave (both participation prizes and leaderboard) put 'em here and I'll include them too
Thanks for the detailed feedback . Imma put it in my report
I agree with your point. Right now, Spirit Cave feels like something most players do mainly because it’s tied to a daily task, not because the rewards feel motivating or worthwhile on their own. Compared to Canyon Trials, which offers clearer value and keeps players engaged, Spirit Cave feels less impactful.
Improving the rewards — for example by adding useful resources like sugar, silver, or other valuable materials — could make Spirit Cave feel more meaningful and encourage players to engage with it regularly, not just for daily completion. I’ll add this feedback to my report.
I’m a bit confused about what you mean by “better rewards” for Spirit Cave.
Spirit Cave rewards are primarily focused on Indian gear and sulfur. The Indian series armor actually gives useful buffs like Spirit and attack speed, not to mention their basic stats are good (except for armor durability), and the weapons scale really well in higher leagues/leaderboard. Sulfur is also important for gunpowder and already increases with Leaderboard league.
So when you say “add more valuable resources,” what exactly do you mean?
Sugar is already very farmable from Canyon Trail to higher-league Gold Rush leaderboards, so adding a lot of it here could devalue that mode.
Silver, I can understand, but how would you want it added, boss rooms, completion rewards, or leaderboard?
Spirit Cave feels more like a specialized mode than a general farm like Canyon Trials, so clearer, more specific suggestions would help.
I find silver great as an adition to each room completed . 10-15 of it per room
Something that catches your eye and makes you want to do it
Those clothes don't appeal to me.
The indian clothes can be a nice replacement if you can't fix rare sets
How much do you spend to get those clothes?
I am not in high divisions yet so can't tell a price ... i plan to climb little by little once i can reliably make and fix City sets
Regarding silver, there is already an idea that I think is very good
https://discord.com/channels/464433442134687746/1449563167167479979
This is justified, as an additional silver expenditure has been added to the skills, but no additional silver income
We have already forwarded that suggestion👍
Thanks for the detailed explanation. I understand your point about Spirit Cave being a specialized mode, so I’ll try to explain my concern more clearly.
At the moment, many players already have large amounts of sulfur, and in practice it’s not always heavily consumed. We also regularly find black powder and sulfur through normal gameplay, so for a lot of players, sulfur alone doesn’t feel like a strong incentive to repeatedly run Spirit Cave.
Because of that, the risk vs reward doesn’t always feel balanced—especially when players need to spend good gear to progress or push higher difficulties.
Another issue is that Spirit Cave rewards are heavily tied to leaderboard league. Not all players can realistically climb to higher leagues due to competition with high-level players. Even if someone invests strong gear to push, the rewards often don’t feel worth the cost.
This is where Canyon Trials feel more rewarding in comparison. Canyon Trials provide consistent and valuable rewards per wave (silver, sugar, rings) that are based on progress, not leaderboard position. Even players who aren’t in high leaderboard leagues still feel that every wave completed is worth doing.
Because of this, I think Spirit Cave could benefit from:
Small amounts of silver per stage, or
A larger silver reward after boss stages,
This wouldn’t replace existing rewards but would help Spirit Cave feel more worthwhile for a wider range of players, without turning it into a general farming mode.
I hope this explains my point more clearly.
I see, I’ll forward the feedback regarding the need for silver in SC.
We thank you for the feedback
I understand your point, and the comparison with Canyon Trials makes sense. The risk versus reward aspect, especially when good gear is required to push higher difficulties, is something several players have also pointed out.
The difference between progress-based rewards and leaderboard-based rewards is an interesting observation, and the idea of adding small amounts of silver as reinforcement—without turning Spirit Cave into a general farming mode—sounds like a reasonable suggestion.
I’ll pass this feedback along so the team can take into account how Spirit Cave currently feels compared to other game modes.
They shoud make it abile to repair indian armor,weapons with bear clos and wolf fang at indidn camp.
When I started game I tought thats what they are used for. Somhow it seamed logical to me.
Just put in armor,weapon and some amount of cloes,fangs,like u do with fish at Silverston.
I realy woud like to use it in game more,and play as Indian somtimes.🙂
I understand your idea, and it actually makes a lot of sense from a thematic and resource-usage perspective. Right now, those materials have fairly limited use, and adding a repair option like this could give them more value and add variety to gameplay. It’s an interesting suggestion, especially for players who want to use that gear and playstyle more often. I’ll keep this in mind for the report.