#How Alliance Raid Matchmaking Works

91 messages · Page 1 of 1 (latest)

mental coral
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Hey everyone!
Here’s a quick explanation about how matchmaking works in Alliance Raids:

Matchmaking is mainly based on Alliance POWER, not just the league.

POWER factors in things like:

Number of players in the alliance

Player levels

building levels

Number Defenders etc...

This means even if two alliances are in different leagues (like Gold vs Silver), they can be matched if their POWER is similar.

This system prevents strong alliances from staying in low leagues and raiding weaker or new alliances unfairly.

Note: No changes were made to matchmaking in the recent update, it just works better now, thanks to more active alliances.

Hope this clears things up! Feel free to ask if you have more questions.

opaque dagger
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No freaking way, devs took my suggestion into consideration huh

mental coral
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haha, guess so

obsidian flower
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w/ 4 defense member and boreal legend set (2 of them)

mighty mist
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He has 3 times more authority than i have

clear pond
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@mental coral , are you sure that it works like this?
These are the pairings of the last three days for us, there is nothing similar: not power, not member, not defender.

mental coral
kindred night
clear pond
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And it’s unfair for those small alliances who have no chance to fight back.

bright jackal
# mental coral Yeah, I’m sure that’s how it works. Also, don’t forget player levels matter too....

Are you just cooking from water or do you have any proof devs described it like that? If so why isn't this major update described in patch notes to avoid confusions? Your whispering with devs from ear to ear doesn't help. My feeling is it's just excused bug and matchmaking is totaly random now. Tell them to work better on sharing information. It reminds me your statement about second hunter ring which ended up that hundreds of players purchased second ring for nothing.

dull valley
# mental coral Hey everyone! Here’s a quick explanation about how matchmaking works in Alliance...

Sounds good in theory. The reality looks different.

Our 12 members from Gold 1 face 6 members from Bronze 3 and just walk through, while the Bronze players all die at our first guard.
It's like Samoa attacking China. 😖
We, with 12 members in Gold 1, also encounter solo alliances in Bronze, and the solo players have no chance.
The balance is completely off; the young/small alliances are just victims of bullying with this system.

One could say that it is fair, given how unfairly the old/big alliances were treated, but whether this should be the way is questionable. 😅

tiny hamlet
dull valley
vague meteor
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We were attacked by bronze 3 with straw hats and lvl 70s.
We are t6 players, currently in silver league.
What about that is matched haha

mental coral
mental coral
mental coral
tiny hamlet
lusty sierra
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Huh spacemarshals

#

that's why

obsidian flower
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matchmaking getting worse

spring edge
honest fiber
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If this matchmaking is as intended, then the maker can't find his own behind without a map, it's just ridiculous.
You seem like an honest person, Space Marshall, but what you told us can't be true. Numbers don't lie, just look at all the screenshots, but I think the devs lied to you because they want to cover up that they failed again.

mental coral
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Hmm, I’ve seen the screenshots and feedback being shared. Based on the explanation I was given, I don’t believe the devs are lying if they were trying to cover anything up, they wouldn’t have allowed me to share the matchmaking details with you all.

From what I’ve observed, the current matchmaking system seems to rely on only one power-related factor, which could explain why some high-level clans are being matched with lower-tier ones. That said, I personally believe a fairer system would take multiple factors into account like number defender and their strength, player levels, main building level, number of members etc.. you guys get the point right.

This is just my view, but I’ll definitely include this concern in my next report to the devs. Thanks for speaking up feedback like this helps push for improvements.00_howdy

honest fiber
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Just to be honest, we are sick of further "improvements" from bad to worse, we just want all those annoying bugs to be fixed. The devs have done the worst you can do to a game - they made it boring and increasingly frustrating.
If any changes have reduced average loot or increased difficulty of a task in the past, we are calling them "further improvements", just to mock this hollow marketing slogan.

dull valley
# mental coral Hmm, I’ve seen the screenshots and feedback being shared. Based on the explanati...

What exact details were shared? I have read what you communicated to us, but none of it is reflected in reality.

We have opponents who neither have the same building levels, nor a similar number of members, nor members with similar levels, nor a similar number of guards, nor similar gold production, and they are not even close to our own division (Gold 1 facing Bronze 3).

To be clear: there is not a single criterion that aligns in the selection of opponents. Not one. 😑

No details have been communicated here. Just a claim about how it supposedly works. But it doesn’t work.
It feels like a random generator, nothing more.
It only causes frustration and boredom again. And small alliances are complaining in the general chat about the big ones that raid them. So there’s more conflict on top of that.

It’s so sad, this was one of the best games. But with every improvement, it becomes more boring and disappointing.

The monotonous weekly tasks, which focus not on the team but on one(!) building, are a sad testament to how little the goals of the improvements have been achieved. Again, it just doesn`t work. Many simply wish to go back to 8.9.

misty gazelle
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@mental coral well you deleted that message doesnt matter but can you explain to me WTF IS THIS? like what we and this alliance have in common?

mental coral
misty gazelle
misty gazelle
mental coral
mental coral
misty gazelle
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so its a bug for sure

#

600 coins for nothing🙂

#

zerbin paid but well 😂

mental coral
misty gazelle
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as i said we dont have t6 epic yet

#

but they definitely have

mental coral
# misty gazelle well you said its about power factor right?

Yes, I think you misunderstood what power factor means, it's not defender strength or their gears.

Power takes into consideration different parameters, including the number of players, their level, buildings level etc..

Which is mentioned in the explanation

spring edge
misty gazelle
mental coral
misty gazelle
obsidian flower
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hello . anyone has gold 1 rank solo alliance ? how's the matchmaking?

spring edge
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Reporting from bronze1 perch: plenty of gold 1s and gold 2s are funneling into my base, wielding their Savages. Better get mine soon before I am going to resume any GR activities

obsidian flower
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worst match making. where is the power related factor. ? I'm hq1 while they hq3 . ??

shut shard
open notch
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What you call power, is that authority? Because these are our last 8 matches:

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There's no way an alliance with 4500 authority, even if that's not what = power, has the same power as us. Same for one with 800 authority.

mental coral
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Looks like the MM system working fine for you

open notch
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I read the explanation. Our alliance is 5 t5 members and one t6. We were matched with a fully t6 alliance with 8 members (texan). And we've been matched with multiple alliances that can't retaliate because they're not strong enough. We've being going without armor and weapons to raid because they have no guards.
Before this change — and there was a change, because previously we had been matched with alliances only in our division — we were more evenly matched. The other alliances had members in the same tiers as us. And if there was an alliance with no guards, it was because it was a solo t6 who had the chance to take the safe.

opaque dagger
# open notch What you call power, is that authority? Because these are our last 8 matches:

You get matched with clans that have the same building level as yours. Clan authority doesn’t matter much. What really matters is the building level or the level of the players in your clan. As for the 8-member clan with a level 2 HQ, maybe someone in your clan is a high-level player, which caused that match. But still, since they only have 8 members, you should be able to raid them easily even if you're just using Tier 5 gear.

opaque dagger
dull valley
opaque dagger
open notch
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If you're talking about ours, it's not fair, it's boring. Like taking candy from children most of the time

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And our t6 player is only lvl 110. I think when we matched with Texan, I hadn't even opened east yet.

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What bugs me the most is that they're saying there hasn't been a change when there clearly was.

clear pond
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We were matched with an alli from bronze league where the attacker came with a straw hat and a tomahawk. Our hq is lvl 4 and half of the 12 members are T6. We are in Gold 1. I‘m not able to see any fairness in this match, sry.

opaque dagger
opaque dagger
open notch
opaque dagger
open notch
open notch
clear pond
opaque dagger
open notch
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Not ones that are clearly too difficult nor clearly too hard

#

It wasn't a fair fight in any of those

opaque dagger
open notch
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When I say level, I'm not taking about building level. I'm talking about ability to defend or raid. Sure, we don't want to waste our gear and heals, but it doesn't feel like a waste if they put up a fair fight. We actually have some empathy and care that these weak alliances are losing all their gold and can't make any of it back via retaliation.

quaint gate
# opaque dagger You did get same level, level 1 mine and level 1 HQ. Clan. And this is a fair sy...

We want a fair challenge. Anything you do in this game is "a waste of armor and heals", the only way to not waste them is to sit in your ranch😉 that's a tad boring innit?

Before the update we were matched with people of a similar level - some a little weaker, some a little stronger, but certainly not with t4 players in Bronze division🤦‍♂️ it was always manageable for both sides and now it's no longer the case.

Basing the matching solely on HQ level is dumb - upgrading the HQ takes multiple months because you can only get so much paper each week. The result is t6 players getting matched with t4...

tiny hamlet
quaint gate
shut shard
quaint gate
tiny hamlet
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Like no way around it, let big t6 players that want to stay in little league farm lower lvl alliances or allow the ones in the big leagues to be able to attack them and the littles as well…

#

Well there is a way around it, you get rid of dividing gold so it incentives’s everyone to grow and be strong rather then stay low and pick on the weak

mental coral
quaint gate
dull valley
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Can’t be true that the matching depends on HQ level. Were facing lower HQ levels all the time. But I agree, devs please change it, its boring as hell for the stronger players.