Silly funny ideas, detailed on what they do
Gatling gun: the biggest and baddest gun in the west, too heavy to move
Unlocks at HQ level 2
Cost:
- 1000 steel bars
- 200 steel fasteners
- 500 ash planks
- 50 colt patersons (yes the gun)
Mechanics:
- Only active if a guard is stationed at it
- Very high attack speed and decent damage
- Has it's own hp: 20k (will repair itself once the raid is over)
- If destroyed, the guard will attack you with it's own weapon
- Needs to charge up before attacking, giving the attacker a few seconds to either retreat or rush in to attack it (or get behind cover)
- High range
Dugouts: station a guard here to set up traps before someone attacks you
Unlocks at HQ level 2
Cost:
- 3000 ash planks
- 200 steel fasteners
- 700 granite blocks
- 1000 t4 leather (raw, and i forgot the name)
- 100 dynamite
Mechanics:
- Only active if a guard is stationed at it
- Guard will never attack
- The alliance leader picks locations to set up dynamite, tripwire and steel can traps
- During an attack, the guard will sneak around and set up extra traps at key points of the alliance
- If the guard is killed, no more traps will spawn or be set up
Dynamite trap: dig a hole, place dynamite, make it go kaboom
- When steped on, it will explode knocking down the attacker and dealing damage
- Has a small patch of dug up ground near it, can be spotted
Tripwire trap: put them to their knees
- When walked over, knocks the attacker down
- Has a wire between 2 sticks, the wire can't be seen, the sticks can
Steel can trap: make them be heard
- When walked over, makes a loud noise alerting all guards to the attackers position, making them rush over to investigate (the attacker can run away and still be hidden)
- Same visual as tripwire trap
Livery stable: your horse will be happy to visit here
Unlocks at HQ level 1
Costs:
- 2000 maple boards
- 1000 iron bars
- 200 iron fasteners
- 500 basalt blocks
continuation in comments