#bandits+ammo types+ammo drops
32 messages · Page 1 of 1 (latest)
So lets start shall we.
First of all some peeps say some bandits are quite the challenge so why no boost their loot slightly
Like normal drop is cloth or rope.
After buff they will have slightly higher chance to drop aditional goods too (armor of their tier and such)
Thats for bandits
Now the ammo types
Since this game isnt realy following the rules of irl world and time and such and i would like to suggest to add ammo types, yes cowboys uses only 1 ammo type if possible but adding ammo types might be helpful in some places( Canyon trials)
So lets see what i meant
When we craft gun we see all stats but after ammo update we will see what types of ammo those guns used (normal, hollow, Armor piercing and such)
Example
Shotgun
Dragons breath - on contact enemies are set on fire taking overtime dmg lets say 100/sec for 5 sec
Amount of enemies per shot will increase, atk cone will be larger but range smaller
Lets say trenchgun
Before
Normal ammo
Range 3,5
Enemies per shot 4
Gun skill : deep wounds (30% crit.chance)
After
Ammo dragons breath
Range 3.0
Enemies per shot 6
Gun skill same
Ammo skill - 25% chance on ignating enemies on fire dealing dmg 100/1sec for next 4 sec (power of ammo efect and duration depends on tier and rarity meaning common ammo type tier 1 is the weakest, epic ammo tier 5 is the strongest)
There will be 2 types off ammo
Ammo as adition we can ad while at home
Ammo as loot with which can make our runs slightly longer
Ammo as drop will be divided into tiers based on enemies and will drop only from those who use ranged weapons (yes Arrows count as ammo too but they can be used in any bow of any tier)
Chance will be no more than 25% and you can have stack of 20 in total
Bandits will drop 1-3 bullets
This might silence those who deem this update hard and might help players in general preserve their guns
Different ammo types provide more depth to game and even making more chances to do tactics
In general there will be 5 ammo groups
Flintlock mechanism ones
Revolvers
Rifles
Shotguns
Bows
Altough there are no enemies using shotguns shotgun ammo may drop from bandit leader as aditional ammo drop
Leader drop all have guaranteed to drop some ammo
»note one thing «
You cannot use higher tier ammo for lower tiers weapons (bows excluded)
No matter what ammo u use ammo u find on bandits can replenish it
Special ammo will be needed to be equiped again after certain amount of guns fixes
Nice suggestion templar
Only problem I see is folks complaining about the complexity of food, which is an option. Adding complexity to ammo will drive those folks crazy.
Ammo directly improves combat so i dont think so
Peeps will get wathever Can help them in game directly
That's also true
It might be overvelming for newbies but for end game players it might be just another goal to reach keeping them around longer
Templar Please don't crowd the noobs more than they already are, there is a lot of room for improvement, chickens, cows, horses and even pets, please don't do this to me or them.
Uh??
Ah yeah, you right
If we play even one more year, we can,t reach max level of everything
Why should i care for newbies?
They will get there
Yeah we can lol
I am playing for 4 months and already lvl104
Spam in CT farm exp, go in mine kills bandits for exp and do quest and bye vip join an alliance
It will take a year!
Nah
You was never noob
Actually not 1 year
I was a total noob when I first installed the game
More options= more ways to play