I've seen the developers mention that in order for the time recorder to work, the amount of "puzzle elements" must be below 200. While this is true in practice, it's not apparent which objects count as "puzzle elements".
Do purple plasma barriers count? Do static buttons, fans, laser emitters and receivers count? Do ladders, triggers and mines count? There's no telling without manual testing. And even if you only have a handful of semi-complex puzzles on a level, you can't add a recorder puzzle to it anymore because the amount of puzzle elements quickly runs out.
It also affects the rewind feature, which I've realized after I exhausted the puzzle element limit and died to a mine, which only allowed me to restart the entire level from the beginning. And, as you might expect, manual rewinding on a key doesn't work either.
If it was only affecting time recorders, I would suggest adding a method of defining a "puzzle area" that the time recorder will be able to affect. Or at the very least link specific puzzle elements to it like the list of targets for Triggers. But since it also affects the rewind, I'm not sure what would be the best workaround for it.
Perhaps it shouldn't count static elements that can only be interacted with by either one:
- Player and their recording: laser emitters, laser receivers, buttons, purple barriers.
- Only player: mines, turrets.
I've also noticed that the rewind feature can be used while both recording your movements and playing them back. It's impressive that they made it work but unfortunately it adds additional challenges to potential reworking of the feature.
In summary, if there's no way to expand the limits, I would at least like some clarification on the wiki or within the editor itself whenever you exhaust the puzzle element limit or a way to highlight the elements that contribute to this limit.