I think the Compound could use a balance update.
Right now, the Compound looks amazing and feels like a premium “trophy” building. I understand that part of its value is convenience, since you only need to collect from one building once per day instead of collecting from many buildings every 4 hours.
But statistically, it is very hard to justify buying.
At Level 10:
Morgan’s House costs 100 Nanos
Compound costs 1,250 Nanos
That means 1 Compound costs about the same as 12 Morgan’s Houses.
The issue is the daily production difference.
1 Level 10 Morgan’s House produces:
2,200 gold every 4 hours
550 XP every 4 hours
That equals:
13,200 gold per day
3,300 XP per day
So 12 Morgan’s Houses would produce:
158,400 gold per day
39,600 XP per day
Meanwhile, 1 Level 10 Compound produces:
13,750 gold per day
3,438 XP per day
So despite costing over 12 times more, the Compound only produces slightly more than a single Morgan’s House daily.
#Balance to the Compound
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Even for population, the Compound struggles to compete. For example, the Dormitory costs 500 Nanopods and gives 40 population, while the Compound costs 1,250 Nanopods and only gives 10 population.
I am not saying the Compound should be mathematically equal to 12 Morgan’s Houses. The convenience of collecting once per day should absolutely have value, and the building should still feel more like a luxury or prestige option.
But I think it should at least be more efficient than it is now. Maybe something closer to 60–75% of the production of 12 Morgan’s Houses would make more sense. That would still keep Morgan’s House as the better option for active players willing to collect every 4 hours, while making the Compound feel more worth its premium price.
I also think this could benefit the game itself, not just players. Right now many players probably avoid buying the Compound because the value difference is too large. Improving its efficiency could make more players interested in purchasing it while still keeping the building balanced.