#Unlimited SP Promotions

140 messages · Page 1 of 1 (latest)

tropic aurora
#

There should be no limit to the amount of troops you can promote at one time. Due to the timely and metered nature of amassing T2, T3, and T4 resources, troop promotion already has a perfectly natural limiting factor from these resource demands alone. Promotions will be limited by the amount of steel produced in a day, which is limited to iron production. The scarceness of teeth and skulls limits spamming animals, and lengthy 18-hour timers on resource refinement into T4 limits R6 production. However, getting rid of the 1 promotion limit does allow us to strategize better with promotions, allowing simultaneous promotion of units that require different resources and more frequent promotions of units to R6, without completely destroying the pacing of the game. Currently, there are a number of units I would really like to promote, but am unable to due to the 1 troop promotion cap. For example, I have 13 R6 ready troops that I have been unable to promote for a number of MONTHS now. That is 26 days of promotion timers alone, and it would stop me from being able to promote ANY other units that I would also like to get to R6. The previous boss stirke units, the Dirigible and Maverick, I have hardly been able to rank at all because their promotion timers are so long it just simply cannot be done when there are other units that need promotion time attention. Without the cap, I could rank units strategically, or at the very least have some overlap in timers to reduce such extensive wait times. I can bring more units up to R4 and R5 to feed the grind, and get more units to R6 to make grinds feel worthwhile again.

#

I also think that a system of uncapped promotion would justify the lengthy promotion timers for R5 and R6, whereas a solution to promotion that simply slashes promotion timers shorter and keeps the 1-unit cap would make grinds more pressured and nanoing too easy. Whales would have a greater advantage because they can more cheaply nano units there were ALREADY going to nano at the current price. With an uncapped promotion solution, there is slightly faster F2P progression that encourages strategic resource collection and allows for more unit maxxing, while still allowing for nano spending at the same rate (because people do not really skip timers to start promoting their next unit, they skip them to finish promoting the selected unit.)

left dagger
#

honeslty yeah, alot of times youll hit a wall from rss anyway

burnt sapphire
#

ppl with 100k storages

tropic aurora
burnt sapphire
#

u just see all the whales have 50 simulatenous promotions

#

while i still only get 2-3 at most

tropic aurora
#

they will never have 50 simultaneous promotions bc they still spam timers for troops they really want lol

#

like megas and vets.

burnt sapphire
#

if u have 100k storage

#

u can afford that

#

and if they have the incentive to do that, like no cap in promoting units

#

they wont bother with the troops

tropic aurora
#

honestly the impetus for nanoing promotion timers is so you have the unit leveled faster.

#

like people want an r6 mega within 18 hours of level cap drop, so they nano it

burnt sapphire
#

true, but stil f2p gets the short end of the stick here, as uve mentioned rss are the bottlenecks

#

p2w dont usually have those bottlenecks

#

either thru adv nodes or adv storages

tropic aurora
#

but the thing about any solution is that whales always have a whale advantage no matter what

#

if you slash timers, the whales can just nano more promotions for more different units

burnt sapphire
#

but these suggestion actually like multiplies that by how many hcvs the whales have

#

💀

#

id reckon this actually doesnt impact f2p that much, if any

#

theyre still stuck

tropic aurora
#

and? it doesnt cripple free 2 play

burnt sapphire
#

it widens the gap

tropic aurora
#

it would help me a lot and im a low spender

burnt sapphire
#

bet. the playing exp

#

yea but ur not f2p

#

💀

tropic aurora
#

there is no gap if all your troops are r6

burnt sapphire
#

ok but who gets to r6 quicker if someone promos like 50 units at a time

#

vs 2 units a time

#

if important units get dropped like simultaneously, ur just screwed

tropic aurora
#

yk you can just nano 50 units sequentially

burnt sapphire
#

no need to do that

#

if u can just do them all

#

the same time

#

like a f2p can promo 50 units in like a month, a p2w can do it, if no limit, at like 1-2 weeks tops

#

and thats if theyre not maxed at storage when they promote, if theyre maxed, ggs

tropic aurora
#

you are forgetting that you actually have to grind out the sp for the units

burnt sapphire
#

most p2w already have units rtp

#

they just need the promo slot

tropic aurora
#

but thats not because they are p2w

burnt sapphire
#

yes

tropic aurora
#

fastest grinding strat is the sentinel frag at bigfoots

#

which is technically f2p now that prestige is here

burnt sapphire
#

to promote u need 3 things
-sp
-rss
-time

tropic aurora
#

and second fastest is maulers or umgs

burnt sapphire
#

f2p can only fill 1 of those comfortably

#

rss and time is cooked since they wont have the storage to accomodate multiple promotions

tropic aurora
#

sp and time are directly related

#

tiem to collect sp

burnt sapphire
#

thats not the point tho, its debating whether f2p and p2w, with the same amount of units rtp, are equal when this drops

tropic aurora
#

and just bc f2p wont be able to promote 50 units that all need steel, doesnt mean it cant be helpful to promote multiple units that require different resources and overlap some timers

burnt sapphire
#

and im arguing against that its not

#

idk how sp got into this

#

im just saying how this is abuseable if not capped

burnt sapphire
#

like what

tropic aurora
burnt sapphire
#

im debating the uncapped detail with ur suggestion

#

💀

tropic aurora
#

yeah that makes sense now, it sounded like you were just debating the whole thing

burnt sapphire
#

nah, i also want more promo slots

#

not just to that lvl

#

3-5 will be fine

tropic aurora
#

3-5 would be a good one

burnt sapphire
#

1 is just z2 dogsht

tropic aurora
#

yes you beat me to it

balmy iron
#

Bumping this. Because. Please

candid violet
#

As much as I’d like this, it could negatively affect nanopod consumption so I doubt they’ll implement it.

tropic aurora
#

even the big whales in my guild dont nano units they are ranking for sp, just units they want ranked fast for any reason

#

like skyraptors for strike and thresher to use double sp

#

but like we have some roles where you grind like 1.5 2.5 7.5 15 mil sp worth of r6 ranked troops, and no one really nanos for that they just wait on timers organically and it sucks

#

they dont want to implement it probably bc we could catch up on content but honestly this isnt saving you from the time it takes to grind sp itself

drowsy galleon
#

It should be one promotion per unit type at once

#

Critter, infected, Naval, aircraft, regular troop, etc

plain sluice
#

why

tropic aurora
#

i thought about maybe only allowing max rank promotions to work outside the promo cap maybe

drowsy galleon
#

Fair tbh

tropic aurora
#

at least for now

#

while they are worried about content

drowsy galleon
#

It definitely shouldn't be one

tropic aurora
#

but eventually we definitely need like 2-3 simultaneous promo timers going on

drowsy galleon
#

Its an arbitrary roadblock

#

Even 2 would help massively

tropic aurora
#

2 and uncapped max rank timers would be very appeasing

#

i mean the main reason i made this post is because ive grinded 40+ units to max rank and i cant afford to waste two days on that timer just to not have any more so to grind

#

im completely caught up on my timers

#

i have 88 need to promote and 17 of those are r6 timers…which is 34 days

drowsy galleon
#

The number of units in the backlog is nuts at this point

#

I have a fuckton

plain sluice
#

i feel like people will already be limited on how many units they can promote based on resource costs

#

if they can afford to blow all their iron on 10 lower rank units at once, imo they should be able to

tropic aurora
#

yeah thats the point i make in the post, its already capped by resource output

plain sluice
#

im ngl i didnt read the post and just upvoted it based on the title alone LOL

tropic aurora
#

and per the discussion i had with law, there does have to be some sort of promo cap or whales are going to be able to promote everything all the time

#

but not 1

#

guy in my clan has like 170k storage

plain sluice
#

would they not just nano the timers too

tropic aurora
#

nope

#

why spend the money

#

they like buying 100+ of a given nano unit not rushing timers

#

even whales know rushing timers is just silly

plain sluice
#

there's always money to be wasted in someone's bank account that's fair

tropic aurora
#

they sit on that for promo units and new morgans houses

#

more storage

#

things like that

#

our top sp grinder rn waits on his timers for the most part too

#

afaik

rotund idol
# burnt sapphire it widens the gap

This is just untrue. The timers already are nonexistent for people nanoing them away. The ressources and sp.are the bottleneck. And F2P users waste a lot of sp because only one unit is promoting on units that are still waiting to rank up. I've always had alot of units to rank up after BS for example. Wasted alot of sp during and after BS, as they were slowly upgrading.

jovial fable
#

make it so the prestigious academy (if active) allows for two simultaneous promotions

#

simple and thematic
could also allow the SpecOps center to serve that role, to incentivize players to not delete the thing after building their snipers

burnt sapphire
tropic aurora
#

they can keep up with the resource consumption of multiple promotions better than f2p

#

so yeah it would probably have to be capped at like 3-5

burnt sapphire
#

yep, Colt is correct

hollow hatch
#

even 2

#

I will give my firstborn to Andrew if they make it 2

rotund idol
#

Also, who cares? P2W players will always have a huge advantage. So if it helps them as well, nice, good for them. But it still helps F2P more.

burnt sapphire
#

💀

tropic aurora
#

quiet 🤫

rotund idol
#

Well, highly uncalled for and honestly self projecting, so last message by me:

The main focus is that timers are already nanoed by P2W (and whales do do that, change my mind), the ressource part they already have figured out even according to you. So why not skip the rank up limits, so that timers become less limiting for F2P as well. Ressources are not the main issue here and I just stated, that they can be nanoed, which was still true last time I checked (and gotten through raids as well btw, so a F2P spending time raiding has also no ressource issues).

burnt sapphire
tropic aurora
#

im considering unsubbing from the patreon over this atp i was pretty grumpy today bc i didnt sleep

#

i have 34 days worth of timers on 17 units i have ready to r6 but cant spare the time to upgrade them