There should be no limit to the amount of troops you can promote at one time. Due to the timely and metered nature of amassing T2, T3, and T4 resources, troop promotion already has a perfectly natural limiting factor from these resource demands alone. Promotions will be limited by the amount of steel produced in a day, which is limited to iron production. The scarceness of teeth and skulls limits spamming animals, and lengthy 18-hour timers on resource refinement into T4 limits R6 production. However, getting rid of the 1 promotion limit does allow us to strategize better with promotions, allowing simultaneous promotion of units that require different resources and more frequent promotions of units to R6, without completely destroying the pacing of the game. Currently, there are a number of units I would really like to promote, but am unable to due to the 1 troop promotion cap. For example, I have 13 R6 ready troops that I have been unable to promote for a number of MONTHS now. That is 26 days of promotion timers alone, and it would stop me from being able to promote ANY other units that I would also like to get to R6. The previous boss stirke units, the Dirigible and Maverick, I have hardly been able to rank at all because their promotion timers are so long it just simply cannot be done when there are other units that need promotion time attention. Without the cap, I could rank units strategically, or at the very least have some overlap in timers to reduce such extensive wait times. I can bring more units up to R4 and R5 to feed the grind, and get more units to R6 to make grinds feel worthwhile again.
#Unlimited SP Promotions
140 messages · Page 1 of 1 (latest)
I also think that a system of uncapped promotion would justify the lengthy promotion timers for R5 and R6, whereas a solution to promotion that simply slashes promotion timers shorter and keeps the 1-unit cap would make grinds more pressured and nanoing too easy. Whales would have a greater advantage because they can more cheaply nano units there were ALREADY going to nano at the current price. With an uncapped promotion solution, there is slightly faster F2P progression that encourages strategic resource collection and allows for more unit maxxing, while still allowing for nano spending at the same rate (because people do not really skip timers to start promoting their next unit, they skip them to finish promoting the selected unit.)
honeslty yeah, alot of times youll hit a wall from rss anyway
@steep spade
u just see all the whales have 50 simulatenous promotions
while i still only get 2-3 at most

they will never have 50 simultaneous promotions bc they still spam timers for troops they really want lol
like megas and vets.
if u have 100k storage
u can afford that
and if they have the incentive to do that, like no cap in promoting units
they wont bother with the troops
honestly the impetus for nanoing promotion timers is so you have the unit leveled faster.
like people want an r6 mega within 18 hours of level cap drop, so they nano it
true, but stil f2p gets the short end of the stick here, as uve mentioned rss are the bottlenecks
p2w dont usually have those bottlenecks
either thru adv nodes or adv storages
but the thing about any solution is that whales always have a whale advantage no matter what
if you slash timers, the whales can just nano more promotions for more different units
but these suggestion actually like multiplies that by how many hcvs the whales have
💀
id reckon this actually doesnt impact f2p that much, if any
theyre still stuck
and? it doesnt cripple free 2 play
it widens the gap
it would help me a lot and im a low spender
there is no gap if all your troops are r6
ok but who gets to r6 quicker if someone promos like 50 units at a time
vs 2 units a time

if important units get dropped like simultaneously, ur just screwed
yk you can just nano 50 units sequentially
no need to do that
if u can just do them all
the same time

like a f2p can promo 50 units in like a month, a p2w can do it, if no limit, at like 1-2 weeks tops
and thats if theyre not maxed at storage when they promote, if theyre maxed, ggs
you are forgetting that you actually have to grind out the sp for the units
but thats not because they are p2w
yes
fastest grinding strat is the sentinel frag at bigfoots
which is technically f2p now that prestige is here
to promote u need 3 things
-sp
-rss
-time
and second fastest is maulers or umgs
f2p can only fill 1 of those comfortably
rss and time is cooked since they wont have the storage to accomodate multiple promotions
thats not the point tho, its debating whether f2p and p2w, with the same amount of units rtp, are equal when this drops
and just bc f2p wont be able to promote 50 units that all need steel, doesnt mean it cant be helpful to promote multiple units that require different resources and overlap some timers
and im arguing against that its not
idk how sp got into this
im just saying how this is abuseable if not capped
im not debating that its not helpful tho, am i
like what
i see that actually, like a 5 units cap
yeah that makes sense now, it sounded like you were just debating the whole thing
3-5 would be a good one
1 is just z2 dogsht
yes you beat me to it
Bumping this. Because. Please
end me
As much as I’d like this, it could negatively affect nanopod consumption so I doubt they’ll implement it.
nah, people who wanna nano a unit are going to nano a unit no matter what
even the big whales in my guild dont nano units they are ranking for sp, just units they want ranked fast for any reason
like skyraptors for strike and thresher to use double sp
but like we have some roles where you grind like 1.5 2.5 7.5 15 mil sp worth of r6 ranked troops, and no one really nanos for that they just wait on timers organically and it sucks
they dont want to implement it probably bc we could catch up on content but honestly this isnt saving you from the time it takes to grind sp itself
It should be one promotion per unit type at once
Critter, infected, Naval, aircraft, regular troop, etc
why
some of the types are just too small for that to make sense
i thought about maybe only allowing max rank promotions to work outside the promo cap maybe
Fair tbh
It definitely shouldn't be one
but eventually we definitely need like 2-3 simultaneous promo timers going on
2 and uncapped max rank timers would be very appeasing
i mean the main reason i made this post is because ive grinded 40+ units to max rank and i cant afford to waste two days on that timer just to not have any more so to grind
im completely caught up on my timers
i have 88 need to promote and 17 of those are r6 timers…which is 34 days
i feel like people will already be limited on how many units they can promote based on resource costs
if they can afford to blow all their iron on 10 lower rank units at once, imo they should be able to
yeah thats the point i make in the post, its already capped by resource output
im ngl i didnt read the post and just upvoted it based on the title alone LOL
and per the discussion i had with law, there does have to be some sort of promo cap or whales are going to be able to promote everything all the time
but not 1
guy in my clan has like 170k storage
would they not just nano the timers too
nope
why spend the money
they like buying 100+ of a given nano unit not rushing timers
even whales know rushing timers is just silly
there's always money to be wasted in someone's bank account that's fair
they sit on that for promo units and new morgans houses
more storage
things like that
our top sp grinder rn waits on his timers for the most part too
afaik
This is just untrue. The timers already are nonexistent for people nanoing them away. The ressources and sp.are the bottleneck. And F2P users waste a lot of sp because only one unit is promoting on units that are still waiting to rank up. I've always had alot of units to rank up after BS for example. Wasted alot of sp during and after BS, as they were slowly upgrading.
make it so the prestigious academy (if active) allows for two simultaneous promotions
simple and thematic
could also allow the SpecOps center to serve that role, to incentivize players to not delete the thing after building their snipers
ok but did u read beyond that comment

it does widen the gap bc of the massive resources whales have compared to f2p. adv t1, adv t2, and then 50-200k storage systems with hcts
they can keep up with the resource consumption of multiple promotions better than f2p
so yeah it would probably have to be capped at like 3-5
yep, Colt is correct
Untrue. Both ressource and timers can be nanoed. So it just doesn't exist. People who pay for it can already skip the wait. It would only help F2P.
Also, who cares? P2W players will always have a huge advantage. So if it helps them as well, nice, good for them. But it still helps F2P more.
bro nobody nanos rss outside of bs, unless ur just financially irresponsible like that
💀
bro did you read any of the discussion we already had, law and i. youre saying the same sh*t we already said and are making less sense you nincompoop
quiet 🤫
Well, highly uncalled for and honestly self projecting, so last message by me:
The main focus is that timers are already nanoed by P2W (and whales do do that, change my mind), the ressource part they already have figured out even according to you. So why not skip the rank up limits, so that timers become less limiting for F2P as well. Ressources are not the main issue here and I just stated, that they can be nanoed, which was still true last time I checked (and gotten through raids as well btw, so a F2P spending time raiding has also no ressource issues).
Just ignore him, I think he's just actually ragebaiting, no one is this dense intentionally, surely.
