#Replace & Refund Nanopod Attack Unlock Costs

6 messages · Page 1 of 1 (latest)

native ridge
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One thing I’ll always tip my hat to Madrona for is how much more player focused they are. The effort they’ve put into listening to players hasn’t gone unnoticed, and the community really appreciates it. (Ex: the black nano boost)

That said, one leftover piece of Z2-era monetization that still feels out of place is the nanopod cost to unlock additional attacks. This feels especially rough on premium units that already cost nanopods to purchase.

For example, the Brutalizer costs 70 nanopods to buy, and then after ranking it to R4, unlocking its second attack costs another 40 nanopods. So even after buying the unit, you still have to spend more premium currency just to access its full kit.

At the end of the day, people can spend their nanopods however they want, but this extra cost feels like an unnecessary carryover from the old system and doesn’t feel very player friendly.

south falcon
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Elemental trooper is guilty of this as well. I believe it cost 60+ nanos to train one and then each of the Rank 3 attacks cost 25 nanos each. So it almost costs as many nanos for those two attacks as it does to train an additional one.

native ridge
rocky adder
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You know what I also hate is that you can't actually check attacks properly. You can't like, preview the cost of a unit ready to promote, if another unit is upgrading.

You can't see if an attack costs nanopods before buying.

And you can't see if an attack is actually locked, or just displayed as, it doesn't tell you the level just "Currently equipped"

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For some reason I don't think this would be very hard to implement.

native ridge