I’m only doing this level range as I’ve had personal experience with these units and some have had lackluster performance, even in their niches.
Shock Trooper - Increase offense of Burst Fire by 5 at all levels. Increase crit chance of Controlled Burst to 15%.
Google Doc to updated changes:
https://docs.google.com/document/d/1d5L9sMuc0uDzuRusGlgS7Nw0hk6Z8Zb6jaIbWbGQJsk/edit?tab=t.s1e8i89d5gq6
These changes should help the Shock Trooper reach its full capacity for damage more often. Also seems strange that the Wimp’s erratic spray is just as accurate as the Shock Trooper’s attack.
Arsonist/Grenadier - Firestarter/Incendiary Grenade - Increase damage by 4 at all ranks and DOT by 2 at all ranks. Arsonist specifically could have 20% crit vs Critters on its Firestarter.
These changes should help both fire grenades early game actually have uses. It will also give the Arsonist a Niche use compared to the Grenadier’s versatility.
Arsonist - New attack only vs Defenses, Conflagrate: Same stats as Firestarter with 100% crit and 35% armor piercing. Shares cooldown and ammo with Firestarter.
This change should help the Arsonist live up to its name and provide a use for it against early Defenses.
This Google Doc is a collection for all my suggested changes for Battle Nations. I want the game to succeed and I feel there has to be many changes done to make the game appeal to a wider audience. At the current moment, I feel the game would fail to attract new players due to a combination of ba...

