#Small change to Greensborough

224 messages · Page 1 of 1 (latest)

unreal nebula
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I was delighted to see battle nations make its comeback. Unfortunately, I was late to the party and I’m now just grinding levels. I am level 28, and have been trying these Greensborough missions for a couple days.

I read that there was a patch to fix the higher level players from resource farming at this location. While I am all for this change, it has made these Greensboro missions imposible.

I am specifically speaking about the “worlds with enemies”, where we need to attack the Greensborough Armor Shop. My troops all are get 1 shot by this new group of super soldiers (the veteran specifically).

While I know I can keep grinding an eventually get my tank killers and other usable units. I feel like the intent to buff the lonely shock troop was to stop resource farming but it basically has shut me out of this location until I’m a higher level.

Has anyone else in my level range run into this issue?

chilly olive
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Yeah, the devs kinda went overboard with this

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😭 🙏

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You can blame the veteran players for this

cloud jasper
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cant have fun things

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🥀

chilly olive
cloud jasper
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bro was guarding against lvl capped players

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😭

unreal nebula
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I guess I’ll just keep collecting my fields for another 20 levels

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😞

supple parrot
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Intended clear is tanks + battle raptors

willow osprey
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I’m surprised that the devs didn’t consider this

steady prawn
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It was considered, but assumed that all fights had garrisoned units that override the typical army ( it wasn’t)

cloud jasper
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ye it's cooked

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hope the devs can actually hotfix this at least, not everyone is like a master tactician that can get around this type of formation

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💀

steady prawn
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And it’s quite luck dependent at lv20+ too, the vet can explode your minis or raptor or soldier with a mean look

cloud jasper
supple parrot
cloud jasper
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🥀

supple parrot
cloud jasper
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from the devs themselves

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🥀

supple parrot
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You can just give it a shot bro

cloud jasper
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not how it works homie

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🥀

supple parrot
# cloud jasper not how it works homie

If you see it as an adversarial battle like a court case or a debate, then yes the burden of proof lies with the claimant. If you see it more like a scientific exploration, a claim will need repeated testing anyways so why not try it?

cloud jasper
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it's a simple as them posting a vid of them doing it, no need for me to do it

supple parrot
cloud jasper
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🥀

supple parrot
cloud jasper
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nanopod_barge 🐳

supple parrot
cloud jasper
supple parrot
cloud jasper
supple parrot
cloud jasper
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🥀

supple parrot
cloud jasper
supple parrot
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(imma get fired lmao)

cloud jasper
supple parrot
cloud jasper
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without farming

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💀

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im so cooked

supple parrot
unreal nebula
rigid jetty
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When are they fixing this?

noble magnet
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there's a way to position your attack to get the garrison to override the buffed encounter and you can beat it at lvl 28 fyi

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and hit the armor shop

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but if you complete the encounter and missed hitting the armor shop you only get one more try before garrison runs out of troops and you're soft locked, which is pretty bad.

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The armor shop is right in the middle of the protected area, if it was more to the side I think more players would see clearly how to position the attack to hit the armor shop and get garrison troops. Otherwise, I think a lot of people will think "I have to clear this garrison before getting access to the armor shop", and then they're locked.

unreal nebula
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Like this?

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I know “I can” beat this eventually but it seems out of line of the other missions is all

hearty cloud
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I’m a lvl 23 so seeing this is a possibly before it happens to me is saving me big time. I think I’m just gonna nano pod some troops for this for sure lol

steady prawn
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It’s ok to leave this mission for a while, it doesnt lead to anything for a while but it’s good xp

noble magnet
# unreal nebula

Yeah, I’m kinda confused why the pillbox got snagged but not the garrison... when I did that I was able to get garrison troops and beat the mission.

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Your garrison is down to 1, did you try before and have garrison troops but didnt get the armor shop?

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I’m totally guessing now, but maybe it’s prioritizing the pillbox over the garrison, so you could try attacking lower to get the other garrison + pillbox in order to destroy the pillbox first, and then try again in that spot you’re showing to hopefully get the garrison

keen fog
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Yeah it’s pretty atrocious game design on their part… doesn’t make sense story wise (which makes me worried about future continuity errors).

Plus it’s not fun when you’re forced to either play the game in a specific way (i.e. mini tanks and raptors) or spend real money (looking at you naval).

noble magnet
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I really think they should've just nerfed the resources it gives you instead of all this trouble with the encounters.

true barn
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first balance change and.... yeh its not great mission wise

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maybe it could be one of those implemented after a certain level?

unreal nebula
true barn
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aye. militia forces [i.e. those that just spawn when you attack a random part of any area] should be weaker or at least on level with any garrisoned units or encounters in the area.

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Otherwise you end up with "trying to finish off 1 garrison dude off but he's got 8 overpowered friends" as an issue

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[as there aren't enough garrison troops for the encounter, the game fills in the missing, remaining spots with militia]

noble magnet
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I did the mission at my lvl a couple weeks ago and somehow (can’t remember the details now) was able to get it with one troop left in the garrison (like you have) after completing.

cloud jasper
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more ppl are having a hard time due to it also interfering with missions

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🥀

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Madrona plz

true barn
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we need more upvotes

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pain

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[have nay suggestions been implemented yet?]

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the devs are aware of this, right?

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.... right?

ruby escarp
true barn
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remind me which ones

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if you can remember [genuinely asking]

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the repeat battle thing i think was one

ruby escarp
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Yazul BS

Snake t10

Battle shake animation disabling

X3 maverik and Dirigible rewards

true barn
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yeh fair enough those were all big changes

rigid jetty
rigid jetty
# true barn .... right?

Iirc, Andrew stated that mission difficulty is unaffected so no, they are not as far as I'm aware

true barn
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.... can we

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ping someone or

rigid jetty
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Idk they should've just decreased rewards or make defending units scale with player level or something but no. They decide to implement this in a super rushed and boring way

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It would've been as simple as tuning down the numbers on the rewards from those specific buildings, It's not like it doesn't exist in the game already, GB vehicle factory gives no gears for example

cloud jasper
cloud jasper
# true barn ping someone or

@chrome tapir mission line for gb is affected by the garrison units, is this working as intended? hope for a clarification, ty

cloud jasper
noble magnet
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I still think reducing the resources and going back to shock troop is the best sol.

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But I also like the idea (and this seems more likely to add) of making the garrison infinite/refilling until you beat the mission.

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  • much more difficult than the single shock troop at that low level (so still addresses the original concern abt grinding)
cloud jasper
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but ppl werent for it

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u can also just put multiple weak troops so its still a long duration farm but isnt hard

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like 2 armadillos (have 2 spawn on deaths)

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so u basically need like min 2-3 turns

noble magnet
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Yeah I mean, obv people want more free stuff (inc me)
But assuming Madrona wants to nerf it which is valid, reducing the resource seems WAY more safe of an update to make than an impactful change like this that can mess with mission progression

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Idk if infinite/refilling garrison would be hard to implement… currently the missions ARE completable, you just have to be careful, it’s way too easy to softlock

spiral mist
true barn
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We're hanging in there as they're sorting through the rest of the shenanginry code

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on the plus side we've already had our first community clan controversy so hey we're well on our way to becoming a proper gaming community again lol

true barn
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give the dude a buddy

desert relic
true barn
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..... What if we just

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Cover the board

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13 shock troopers

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.... or say screw it and promote everything into R6 scoutbikes with "Down the line" and "backfire" SMG attacks.

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[Enemy units can have more ability slots than we can for some dumb reason]

true barn
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that's a solid 16 nanopods right there!

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Shows Greensborough's putting inthe work for their defense and not overpaying the veteran!

spiral mist
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The entire project is of new code. They are rebuilding it all in Unity. The only thing that remains from the old game is the statistical value of units (damage, health, and whatnot) on top of the animations. The animations of course are glitchy, and you can see low res raiders sometimes... This is due to how animations are processed. Madrona has yet to release a unit to the public using their own animations. They have support for it, but everything you see is a pipeline to support older animations that run on Z2 files.

true barn
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oh

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Yeahhhhh I saw one of their dev blogs on it

spiral mist
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I should also say it's being written in Rust, on the Unity Engine, nothing from Z2 remains except the animations.

true barn
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It's patchwork

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its amazing we've gotten this far as is

true barn
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[moreso the devs are recoding the entire thing]

spiral mist
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Emulating animations, sure. Game not.

true barn
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fair nuff

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it'll be a while til we get an update ig =w=

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we can keep each other company til then

spiral mist
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The point more so to me is that, nothing major has occured. People will watch something get drip fed content but because it's being drip fed they hold back criticisms about it.

true barn
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i mean i have criticisms but i also acknowledge dripfeeding content is one of the few ways to keep a ravenous nolstalgic playerbase entertained while coding the entire backend game from scratch

spiral mist
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They've made strides surely in trying to recreate an old game, but that comes with old flaws that I never liked, and old UI design, and also a plethora of things I just outright hate.

-# I don't care for the UI all that much, needs to be more modern and lemony smelling... every time a unit attacks it immediately, even if you had a second attack selected goes back to it's first attack if available...

true barn
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I think that one's been reported in bugs a few times

spiral mist
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What gets me the most is all this effort put into recreating systems that no one cares for or really wants to see, then we the community hang on to this idea of "Oh they'll just change it afterwards", well, why did they bother putting it in if they're just going to change it? May as well have changed it first.

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All besides the point to me, content may as well be on a drip feed, nothing is super major. It's probably on a technical scale major because it's being coded in Rust, and it's appearing like the older product, but it feels very ancient, and to a capacity could really use more... Fresh, modern UI and controls.

true barn
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I think we might be getting a bit off topic for this thread

unreal nebula
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I still can’t beat this 💀

cloud jasper
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better tag the devs

astral barn
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I came looking for this problem, I have reached the same issue as OP. I hit the garrison once already and got reasonable defense against me at my level (28). Now, the garrison has 1 defender left, but no matter where I put the attack symbol, I get this stupidly tough defense. Please fix this!!!

true barn
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brruuhhhhhhhhhh

true barn
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Heads up to the folks in this thread; here's an update from the donator's channels. Figured I'd share it here since it's been pretty quiet.

Earliest we can expect a revision [if there is going to be one] would be Post-February, so for lower level players, it might be a good idea to just delay the questline until you build your army up stronger to take on militia units.

spiral mist
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-# Top 10 reasons Donator chat should be visible to the public...

true barn
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Yeahh.... I wish they'd address it openly in an announcement or something but

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this is what we've got :/

true barn
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i know its reddit, BUT

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these posts will continue until somethin's done

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...... yeaaaahhh.........

cloud jasper
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i mean it's understandable

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the solution made is kinda a bandaid that's leaking xd

unreal nebula
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Close

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Maybe I get more pelicans lol

ruby escarp
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Pelicans have 80% explosive resistance so everything there that can hit them deals 20% less damage

smoky coral
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All pelicans solves everything. Even sandworms if a chance of losses is acceptable.
I'd be surprised if they can't brute force this encounter, though mine are R4 so I can't accurately test.

cloud jasper
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i dont think the normal lvl 28 has a Pelican xd

smoky coral
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Oh yeah, this is definitely more of a lvl 34 strat (or earlier if they gear maxed early game).

ruby escarp
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I doubt it.

But I reliably cleared it with Armadillos and Battle Raptors. Light tanks come a couple levels later and would make things easier.

smoky coral
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Huh. They still haven't fixed deploy on death units making the parent unit immortal (for the purpose of repair costs)?
Assuming they keep that bug, this might be an interesting way to force the armadillo into a newer player's roster. Ngl I skipped that unit entirely.

ruby escarp
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the bug got fixed a while ago

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but it's not like they cost a whole lot to heal anyway, at least not for that level

smoky coral
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True. Just iron. Notably better than the mini tank, while not needing steel to fix (upside compared against the light tank). It might be a decent stopgap before peacekeepers.

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Man I wish I didn't overlook this unit when I was around that level. It would have helped during the navy mission's infantry only sections too, since I didn't have a pelican fleet at that time.

ruby escarp
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it's not that good, it just happens to work in this case

smoky coral
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In my view, it happens to fill a gap that I struggled with at that level. I couldn't justify investing into light tanks when peacekeepers were so close, but mini tanks were starting to falter.
Armadillos come online a bit earlier, and are basically the same in terms of repair cost. It's just a shame that it still costs steel to promote. I don't think I could spare that much steel since navy unlocks at the same time. nvm navy's lvl 25 and lvl 31.
Edit: nvm steel promotion kills its potential. Might as well invest into light tanks at that point.

astral barn
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Nope, I just hit 29 and can't manage this fight

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Gonna see about building some light tanks and see if they help

ruby escarp
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what have you been using for damage

lavish parcel
unreal nebula
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I made this post at 28 and now I’m 35

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Kinda crazy

true barn
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honestly most of the quest is softlocked unless you’re willing to take heavy losses

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raptors, armadillos, and mini tanks help but the meta hasnt really been super publicized, nor is it easy or guarunteed without losses

ruby escarp
true barn
# ruby escarp it wasn't intended to be lossless AFAIK

which is fine for normal raids for lumber and resources but an absolute pain in the ass for anyone around level 20 just trying to complete a questline mission and seeing a massive difficulty spike because there’s 1 pillbox to take out and the rest of the forces are supplemented by veteran and friends

ruby escarp
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I think they need to make changes to the game to make it work, and a lot of those are changes I'd like to see.

-more strategic fights and an overall more strategic game

-lower and shorter healing costs

-changeable difficulty levels

I get where people are coming from, but the Greenborough formation is an actually interesting one, largely because it isn't just tanks/expendables up front, damage dealers in the back like 90% of formations.

It, once the enemy ranks were toned down, gave me a lot of faith the devs know what they're doing... even if it isn't always timed well (Greenborough, Assist Cap).

The problem isn't that it causes lossess at that level, it's that losses hit as hard as they do and the game doesn't really give enough info or hint of needing Startegy or difficulty. A lot of people struggled with the capture th flag quest for the TF2 missions as well, because they never expected the game to force them to use indirect.

It's also an issue because the concept of a dodge tank isn't really something that's introduced to players, or introduced to them well either.

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I guess my issue with all the complaints is twofold: they are often wrong and there are better ways to solve the problem that would improve the health of the game.

Even the events of the quest, at least from what I remember, made it seem like it would have been a difficult fight (the saboteur does just dissappear.)

So it also makes sense on a mission fight side of things as those are often more difficult than standard encounters or raids.

spiral mist
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I believe Greenborough was changed potentially due to the lumber resource? But imo there were many ways to handle it...

Could have an Infinity Garrison, that only spawns this formation on the resources. That way players doing quests aren't harassed by a veteran.

Could have just disabled invasion resources for areas that were a problem. This being the more extreme option.

ruby escarp
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I've said this before, the problem isn't the formation, it's that the game surrounding it doesn't match (and also the game surrounding it in general, but that's a different topic). One of the two should change.

noble magnet
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I just want to point out for the sake of helping spread the knowledge that the high lvl formation IS entirely avoidable for the sake of the mission.

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Part of the issue is that it requires a very precise attack square and you can’t afford to mess up because the garrison runs out of troops

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… but they should just revert the encounter and reduce the resource yields instead imo

cloud jasper
# ruby escarp it wasn't intended to be lossless AFAIK

prob with this is that players at that lvl cant afford to lose so much units since the resources bottleneck starts there, especially with the storage pop problem. thats why players panic when they lose half their units to the brim and vet then retreat instead of going for the win, albeit with heavy losses.

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if the rss economy wasnt so sht, players would be fine with having losses.

unreal nebula
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Finally 💎

cloud jasper
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took you till lvl 35 and bs air units to get it done, diabolical GB change

true barn
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I know folks are talking about it in other channels but they edited Greenborough!!

chilly olive
noble magnet
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Oh sick, wonder why it wasnt in patch notes

spiral mist
chilly olive
real mortar
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Agree with this post so much. Shame on the devs for absolutely ruining this spot. I understand balancing it, but raiding and grinding for resources is literally a part of the game. Losing units that cost more to repair than you gain from the raid because it’s all lvl 40 enemies just ruins it

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The fact that the garrisoned troops are a more balanced fight is ridiculous

cloud jasper
spiral mist
cloud jasper