After ||the fall of the empire|| the player and the outpost become a regional superpower. And we defend and protect our friends and neighbors, the sovereign navy has a few quests around opening trade but it doesn’t really amount to anything,
I propose some kind of re-occurring mission, with random goods requirements that functionally act as trade and purchase orders,
Perhaps including resources like steel or lumber
Some benefits could be:
- T3 /T4 resources (rare)
- Gold/Exp
- Boosting a random demand catagory’s regen value for a time (or negating losses required to finish the mission) this would require some skill to use effectively and would be useful to higher level players
- Nanos? (Probably not)
- SP boosts (when / if implemented etc…)
I think it would promote the NATIONS in battle nations
To interact more with our neighbors and further our narrative of protection