#Go further with missions around trading with our neighbors

6 messages · Page 1 of 1 (latest)

echo mural
#

After ||the fall of the empire|| the player and the outpost become a regional superpower. And we defend and protect our friends and neighbors, the sovereign navy has a few quests around opening trade but it doesn’t really amount to anything,

I propose some kind of re-occurring mission, with random goods requirements that functionally act as trade and purchase orders,
Perhaps including resources like steel or lumber

Some benefits could be:

  1. T3 /T4 resources (rare)
  2. Gold/Exp
  3. Boosting a random demand catagory’s regen value for a time (or negating losses required to finish the mission) this would require some skill to use effectively and would be useful to higher level players
  4. Nanos? (Probably not)
  5. SP boosts (when / if implemented etc…)

I think it would promote the NATIONS in battle nations
To interact more with our neighbors and further our narrative of protection

valid current
#

If the rewards are balanced to the mission and everyone can gain a decent amount it’s a good possible idea

dire pecan
#

Definitely would not mind missions (Especially repeatable ones) awarding nanos, good way for F2Ps to earn nanos too

ripe marsh
#

Trade sounds fun.... Like maybe I can trade some bars for a few vials or trade some bars for gears every now and then

#

Would definitely add to the activity variety

peak hazel
#

Repeatable side missions is a suggestion