#Rework kraken rewards

9 messages · Page 1 of 1 (latest)

native flare
#

Changes:

  • 1-2 necklaces
  • 1-2 Powder
  • 5-10 chemical vials
  • 10-15 teeth
  • 10-15 skulls
  • oil reward could stay the same or slightly increase
  • add a new 1% boss drop called the kraken hatchling (or something) that is primarily based around poisoning naval units with acidic ink (not a full board attack but something a bit more modest like the apex bullfrog’s aoe attack). We need more naval units dealing fire-type damage. Unfortunately more than half of all enemy and friendly units are immune to poison for some reason so to compensate, the base crit chance will be higher to make it less reliant on DOT for damage. It will have armour, and have the [sea] unit tag.
stoic pebble
#

make the kraken hatcling looks like the kraken head, so we can recreate kraken vs kraken

dark tiger
#

The kraken should def drop vials, we need a better way to grind those mid game.

gilded yew
#

Yeah, for what was the what, last implemented boss? It's incredibly unrewarding.

covert arrow
#

yes please

mint moss
#

Another suggestion with a possible new drop, ya’ll know I love these

#

@pale flame next repeatable sandworm thread that could get to 400+ likes?🧐

#

Seeing a cute little squid swimming around causing destruction to enemy units would be hilarious