#Increase Minigun attack amount

5 messages · Page 1 of 1 (latest)

warped sky
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Units that use miniguns/rotary cannons should have a higher attack amount (times the opposing units are hit by an attack). Considering these types of weapons typically spew bullets like fire hoses, it's strange that they only hit 3-4 times, with some of those hits deflecting or completely missing.

For balance, the offense/accuracy could be kept low, as well as the damage to respectable levels, but up the hits dramatically.
This change would strengthen these units to be a larger threat to unarmored units.

Some examples (Max Rank):
Heavy Gunner: 13-16x4 -> 13-16x8
Basilisk: 31-43x4 -> 28-35x10
Mega Tank MGs: 37-46x3 -> 25-32x6

Damage values could obviously be tweaked, but the key is to make it feel like you're really spraying the field with a hail of bullets by using these attacks.

raven plank
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That would be insane overkill, those would melt anything not armored even harder than they already can, also sure on paper they're x4 but they also sweep the entire battlefield.

#

If you gave them like a focus fire attack, or treated it like AP rounds, and took notes from the heavy's secondary attack and use that as your anti-armor move though I think that'd be more reasonable

warped sky
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I disagree. While this definitely could make these units extremely strong, I think with proper numbers (damage per hit, offense/accuracy) they could improve these units only role, which is to mulch unarmored units. The presence of front line armor renders these units mostly ineffective, and I wouldn't want them to be another AP unit, but rather do their job better when the chance and situation arises. Plus, lots of numbers looks and feels cool in my opinion

vagrant beacon
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Yea all of the multi barrel guns are weak af in this game. They should be insanely powerful, though