#Weekly Challenges + Affixes Idea

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broken wolf
#

I think there is potential to add some weekly/monthly challenges to the game.
Idea: Weekly Challenges that come with different Affixes
Core: List of different Affixes available and go on a mixed rotation every week. Each affixes have a 'difficulty value', depending on it's difficulty or what it does.

List of possible affixes:
(Affixes - difficulty value - description)

Enemies:
Fortified - 2 - All enemy units gain 20% armor equal to their health
Well Fed - 3 - All enemy units gain 30% Health
Zombified - 3 - If enemies unit die, it will be revived as a zombie
Critters - 3 - Critters may appear
Reviving - 4 - All enemies revive once with 50% health. Excess damage do not count
Immunity - 4 - All enemies will be immune to the first instance of damage. ( Eg, Troopers double shot ability would only count the second shot damage)
Boss - 5 - An enemy will have twice the stat and damage
Last Stand - 5 - When an enemy dies, if will buff the remaining enemies by 20%

Map:
Volcano - 3 - The map with have squares that will light units on fire. Each turn will take 10% health damage
Bombardment - 3 - The map will have squares that would be bombarded after 5 turns. Taking X amount of damage
Obstacle - 2 - The map will have squares that you cannot place any units on.
Jungle - 3 - You can only use Infantry
No Mans Land - 3 - You can only use Vehicles
Low Cost - 4 - Can only use low PvP value units

#

Let's say for each week, we have set max amount of 'difficulty value' of 10

Example:
Week 1 - "Boss" + "Last Stand" - Silver Wolves
Boss - 5
Last Stand- 5
Total difficulty value = 10
Enemies will be the Silver Wolves.
Tactic: Consider targeting the "Boss" Unit first, and avoid AOE so you do not kill any others. If you kill others on accident, "Last Stand" could buff the "Boss" into a super unit

Week 2 - "Fortified" + "Reviving" + "Critters"- Rebels
Fortified - 2
Reviving - 4
Critters - 3
Total difficulty value = 9
Enemies will be the Rebels, along with Critters due to affixes.
Tactic: Consider bringing Big Game Hunter to deal with "Critters". Also some armor piercing to deal with "Fortified". Keep in mind of "Reviving", enemies would revive with armor, so you would consider bringing high ammo low cooldown units. (No tank killers then)

Note there can be multiple versions of this mode:
Easy - Max Difficulty Value = 6 (For newer players/ limited units/ laid back)
Medium - Max Difficulty Value = 10 (Mid/Late game players)
Hard - Max Difficulty Value = 15 (Late game and competitive players)