suggestions
display unlock conditions on buildings or troops.
Base
Upgradable hospital
Give Grenadier frag grenade
Buff health for scout bike
Supply Drop Rework Proposal
Base
A small fix to make Garrisons useful
Battle
Base
Tf2 Healing costs changes
Hear me out
Remove warehouse population requirement
Base
Resource Depot idea
Market
Expand on boss strikes
Add a mini-questline to steal a Firedrake from the Rebels
Battle
Reimplement Orange and Gray Target Outlines
More Early Game Active Content
Battle
Auto-battle
More trainable Raider units.
Units evolution
Battle
Give deployable defenses full SP values in battle if attacked
Moving and building stuff
Guilds Wars
Make walls, sandbags and electric fences defensive structures
Storage vault-> high capacity storage
Unit combos
Airfield building for planes
Base
Unit enhancement / a radical attempt at making early game units usable later on
Battle
More movement at Home Base.
Increased unit lvl cap from R6 to R9 across the board
Dev talks/Leaks/QnA
Guild should have the option to upload a guild flag and have that flag fly as a decoration on base
Base
Stats Info Page
Add Lore to BN unit and building description
The TF2 Pyro Desperately Needs a Buff
Prestige Academy Unit Rework
Battle
Separate unit balance between pve and pvp
Imperial Raptor Cavalry
Deployable "Hero" Units
Supply Drop scalability
Make Supply Drop and Ancient Artifact Upgradable
[Approved] Repeatable Emperor Sandworm Boss encounter + possible sandworm drop
Timer for aiding Recoil Ridge!
Base
The Juggernaut
More flower colors
SP SHARE
one time RNG protection for extreme cases
[partially implemented] FORMATION TEMPLATES
ENDLESS SURVIVAL
Make “sniper” units indirect
Human wave tactics
No Gimmicks Please