suggestions
Upgrade Vaults to High Capacity! (For 35 nanos)
Base
Modernized help timers
Base
Invasion/Base encounters refresh
Battle
Base
medium tank
Make nanopod-costed buildings free to turn off
Ability Order
Emperor Sandworm Full Boss
Battle
Giving the Armored Tug Boat a niche
Option to skip quests that require nanopods
Improve the click detection of buildings
Base
Promotional Unit Availability
Mission dialouge stories
Make the heavy smaller
Smaller Outpost Encounter Cap
2 or more building upgrades at a time.
Hard mode for Siege of Marin type missions
Battle
Fixed and Incremental Update Schedule
A Day and Night cycle
Base
Free Nanopod Win Win
Testing units before purchase and/ or a sandbox mode
Tragan Credit Union- Gold and Nano Bank
Base
Add the ability to sort units
Boss Music
Improve Line of Fire indication
Vehicle repair bay and (potentially) hospital should display queue size on upgrade
Chem Mini Bosses
let us rotate buildings all 4 directions
Move the Refinement Facility and the Chemical Reservoir from Shops to Resources.
Make the Refinement Facility upgradeable.
Microtransaction
Healing/repairing queue update
morgan should have poison resistance
Container Houses
Base
Add some other way to get bars! (Or make destroyers not cost bars)
Kraken and Dreadnought levels as repeatable boss
Preventing Watchtower Softlock
A mitigation for the destroyer soft lock
Survival Mode
A preview of what the loot is for raiding
Add more allied enemy units
Playing Battle Nations While Offline
imperial dualist
Did some nano math.
Alpha Wolf Truck, Magic Cruel Bus, Silver Wolf Roller, Wolf Defender -> Mercenary Vault
Battle
Armored Tug -> Dry Dock
Turn infected units into one, scaling unit
Scrapping/Selling excess/unneeded units
Ability to do two construction actions. One cost nano the other standard in game currency
Pay to win
General rng reduction