I'm using the Heathen Toolkit for Unity 2022. When I follow Bobsi's video on how to set it up, it works perfectly in the Unity Editor. The Console shows that Heathen Toolkit has picked up my username from Steam and the game launches without a hitch.
When I build the game, however, to a stand-alone executable and try testing that way, it doesn't work. My bootstrap scene shows up and as soon as Heathen initializes, it starts the Spacewar game through Steam.
I'm still very new to game dev. What do I need to do so I can keep testing the same way we test regular non-Heathen Toolkit-based Unity games (as stand-alone binaries) without launching Spacewar ?
Is there maybe a runtime flag we need to pass to the executable to let Steam know we're in debug mode ? Tried reading the official Steamworks docs to make sense of it, but I'm just not getting it.