#export SK without armature rename.

1 messages · Page 1 of 1 (latest)

peak dragon
#

Edit Blender FBX export plugin

Before you start, when you export an fbx file in Blender it creates a root bone that has the armature’s name. We don’t want that so we will need to edit a single file to change that behavior. Go to where you installed Blender, in my case it’s C:\Program Files\Blender Foundation\Blender 2.90 and navigate to 2.90\scripts\addons\io_scene_fbx. You will see a file there called export_fbx_bin.py. Open it with a text editor.

Search for:

elif ob_obj.type == 'EMPTY' or ob_obj.type == 'ARMATURE':
#

Now comment out that line and the next two lines after it by appending # before them it so it will be:

#elif ob_obj.type == 'EMPTY' or ob_obj.type == 'ARMATURE':
#    empty_key = data_empties[ob_obj]
#    connections.append((b"OO", get_fbx_uuid_from_key(empty_key), ob_obj.fbx_uuid, None))
#

Now you can save the file and close it.