#export SK without armature rename.
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Edit Blender FBX export plugin
Before you start, when you export an fbx file in Blender it creates a root bone that has the armature’s name. We don’t want that so we will need to edit a single file to change that behavior. Go to where you installed Blender, in my case it’s C:\Program Files\Blender Foundation\Blender 2.90 and navigate to 2.90\scripts\addons\io_scene_fbx. You will see a file there called export_fbx_bin.py. Open it with a text editor.
Search for:
elif ob_obj.type == 'EMPTY' or ob_obj.type == 'ARMATURE':
Now comment out that line and the next two lines after it by appending # before them it so it will be:
#elif ob_obj.type == 'EMPTY' or ob_obj.type == 'ARMATURE':
# empty_key = data_empties[ob_obj]
# connections.append((b"OO", get_fbx_uuid_from_key(empty_key), ob_obj.fbx_uuid, None))
Now you can save the file and close it.