#Low, fluctuating FPS

846 messages · Page 1 of 1 (latest)

inner dune
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I haven't used my Shadow PC in a few months, but now all games (even old, undemanding ones) are stuck fluctuating around 45-55fps. Before I would get 100-200fps in some of these games (which I limit to 60fps). Is there anything obvious that could be causing this? I run a very tight ship with no extra apps, bloat, anything, really -- just the latest drivers and Steam. Again, the games all fluctuate 56, 55, 54, 59, 51, 47, 59fps. I use macOS latest.

stone swan
inner dune
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Power, yes.

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I'll try changing the decoder.

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No difference.

stone swan
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Same for me.... so its strange. What are the specs of your local machine?

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Mine is i7 4th gen with GTX1070. Which should be more then suitable for Shadow.

inner dune
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MacBook Air M1. Has always run Shadow flawlessly.

inner dune
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I see now that the various in-game FPS counters are an unwavering 60fps, compared to the fluctuations of the Shadow overlay (and the actual visual experience).

stone swan
inner dune
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Any game -- old or new. Enable in-game FPS counter and it shows 60, or more, if FPS is uncapped.

wicked loom
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I was also playing ETS 2 very fluently in my subscription last month (January or February).But now the game is hovering around 30 35 40 fps and this is very annoying.

cedar kraken
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I've had the same problem for ages. The shadow streamer is crap. The decoding fps always fluctuate between 40-50 fps. However, in-game fps are stable at 60. The problem first occurred about a year ago after an update for the shadow app.

With parsec the stream runs smoothly but there is then the afk timeout.

I can't understand why it still hasn't been fixed.

hollow trout
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i have been having this exact same problem

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its very annoyin

inner dune
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I can at least confirm that a full reset of Shadow and a fresh install of the macOS application ... does nothing to help.

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So spare yourself going down the reset route!

stone swan
inner dune
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Still no resolution from Shadow technical support. £25-£50 a month for 3-4 years and ... this is what you get.

jolly bough
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Looking at another post.. A fix for decoding issue has been pushed to Alpha, might be worth checking.

inner dune
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Doesn't work, alas — at least not on my Macbook.

stable flare
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Hi,
Can you check that on the launcher side FPS are set to unlimited (launcher -> options -> video -> advanced settings -> limited framerate) and that Fit to screen is ON.
And could you please send me your logs if the issue still persists? (You will be given a code, please post it here) Thank you.

stable flare
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@inner dune Are you sure you have tried the Alpha version? Because form what I see, you're still in prod.

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You need the alpha launcher to be able to test the alpha version.

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Download the one which matches your device and let me know how things go.

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I am asking because in your log, I do not see the alpha streamer - you're still in prod from my point of view.
I suggest you retry with the alpha launcher, do the test as I recommanded and then upload log again and ping me 😉

inner dune
# stable flare I am asking because in your log, I do not see the alpha streamer - you're still ...

Thanks for getting back to me. Yes — I tried alpha this morning, it didn't perform any better with regards fluctuating sub-60fps, then asked me to update to Windows 11, then installed Windows 11, then presented black screen at startup, repeatedly. At which point I lost hope, thought in the moment "why am I serving as a beta tester" and reset my Shadow PC for the third time in 24 hours, reverting to prod. Exasperated. Forgot I was back on prod when I sent the logs.

junior girderBOT
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@inner dune
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

stable flare
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Np I understand and I agree with you. I will do my best to fix that frame drop issue. It should work in Alpha, but if not, I will investigate it, as long as you agree, of course 👍

viral fable
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I am wondering if it's also related to that

jagged stratus
jagged stratus
viral fable
snow gyro
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I also get only 30 stream FPS at The Crew Motorfest while benchmark shows 60FPS in game. Other game are working fine now

jagged stratus
viral fable
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here's proof, the video you said to search is playing but I still only get 30 FPS

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Also, the issue seems to be that Shadow is just straight up not sending me more than 30 FPS if I am not in a game

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I tried with both decoder and if you are wondering why I am with FFmpeg, it's because DXVA12 does not work for me in 4k (it works fine below that)

jagged stratus
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For me it works.

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Aquarium WebGL demo works for me, too.

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Maybe its resolution related? When you change to 1080p, is it still 30fps?

viral fable
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what is that decoder/encoder? I don't have access to this one?

jagged stratus
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Its something from apple. I'm on macos. Mac Mini M1 is my main computer at the moment.

stable flare
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@viral fable Could you please send your logs and give me the code when you experience the 30 FPS instead of 60 issue? I think this is a different bug than the one we tried to mitigate in alpha. Thank you 🙏

viral fable
stable flare
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Yes perfect, thank you 🙏

stable flare
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@inner dune Any news? ^^

dusky valve
stone swan
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For me it looks like the Alpha fixed the issue. I think it can be moved to Beta / Prod.

inner dune
# stable flare <@582588798739808267> Any news? ^^

It works well, alpha — very smooth. RTSS no longer plays nicely, however, so after a few years of relying on it for frame cap I've removed it. I get smooth 60fps without it although in the past found RTSS the best way to achieve the smoothest frame pacing — in some games, at least, such as RDR2. Yet to try all games but RTSS now being redundant for me is both good and ... well, we'll see! Hopefully just good. When it is enabled now the frame rate is inconsistent and always sub 60.

junior girderBOT
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@inner dune
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

stable flare
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Thank you all for the feedback.

snow sluice
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So the decoder isssue is fixed for 4K gaming it’s safe for me to continue ?

jagged stratus
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Its currently tested on the alpha version. Did you tried the alpha version? The more users test it, the better.

snow sluice
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Ohh ok I can’t test it because I’m on a Nvidia shield I can only use official app updates

cedar kraken
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For me the problem is also solved with the alpha version 👍

I hope it will be available in beta soon so that I can use it on Android.

stable flare
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@cedar kraken I was told that the fix is already in preprod.

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(ShadowStreamer version 5.19.3)

jagged stratus
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Wouldn’t this break all old devices? I thought 5.19.4 will be published to prod aka stable?

stable flare
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5.19.3 will never reach prod.

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But is fine for preprod.

jagged stratus
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Ah ok. Pre prod is beta.

silk cradle
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official/prod, beta/preprod, alpha/testing :)

cedar kraken
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The decoding problem still exists in the Android beta.

jagged stratus
stone swan
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Will 5.19.4 go to Prod then anytime soon @stable flare?

snow sluice
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Hopefully it can get to the Nvidia shield it’s hard to use this subscription at the moment with this issue smh

stable flare
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The fix has just been pushed today in preprod/beta. Sorry, I thought it was the day before yesterday.

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@cedar kraken You should be able to test with the Android beta version (ShadowStreamer 5.19.3)

stone swan
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Hmmm I thought 5.19.3 will not make it to prod eventually so why push it to preprod? Isn't it much more useful to release 5.19.4 to preprod since it is working for us in Alpha? I could be missing something though, so please forgive me 😅

delicate python
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After Android update shadow has changed as a shape of fluency

snow sluice
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Wait so did the update come out for the official app or it’s still underway

delicate python
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I have upgraded from official app

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Android app

snow sluice
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Wow the fix came out faster than expected thanks ima check when I get home

stable flare
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The prod update is streamer 5.18.3. The fix has not yet reach prod.

stone swan
cedar kraken
stable flare
stone swan
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Good to hear 😉! When is it expected to go to preprod or prod?

jolly bough
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Please don’t just randomly tag people.

stone swan
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Do you mean my tag Pip? Because I was asked to test things and so I reply back?

jolly bough
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No, they removed their message 🙄

stone swan
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Oh sorry haha thought it was about my tag 😅

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I know not to randomly tag people 😛

unique vale
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for me with the alpha version it not only gave an adjustment to the fps, but it also solved an annoying problem of memorizing the position of my two screens since at each start they were put in numerical order from left to right and I had the secondary screen on my left, in my case I had to go into the settings every time to adjust the second one from right to left of my main one. I have had this bug continuously since March 2023

stable flare
jagged stratus
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Looks like the new streamer doesn't like FSR3 Framegen. I tested it with Starfield and the stream gets stuttery when FSR3 Framegen is enabled.

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Atleast in this game.

stone swan
stable flare
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Today or tomorrow 😉

stable flare
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@stone swan @jagged stratus Fixed has been pushed into production yesterday. How is it doing? Is there any issue?

jagged stratus
delicate python
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Beta or alpha?

jagged stratus
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Prod, Stable version

silk cradle
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it's the same on all "branches" (prod/beta/alpha) at the moment

stable flare
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Yes 5.19.5.0 is the latest version 👍

stone swan
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@stable flare I think it is working flawlessly now. Good job 😄 !

stable flare
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Awsome, that's good to hear 🎉

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But I had some feedbacks today with stuttering and latency 😅 Looks like there is some corner cases with some users... of course xD

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The latest streamers make things worse for some users.

jagged stratus
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Are these users using 60hz and Windows 11?

stable flare
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User has a 70Hz screen and playing a game that produces 150 FPS. Without locking FPS via the Nvidia control panel to 60Hz, experience is bad.

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Workaround for the user is to set everything to 60 from its local, to the vm, to the game.

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Also, worth noting that games that only generate 60 FPS run without any issue at all.

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Windows 11 indeed.

jagged stratus
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Mhn, maybe we can help here for tests. I can set to 70hz, too.

stable flare
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That's very kind, thank you 🙏
I have collected logs and context with this user 👍 I will let you know tomorrow if there are some tests to be done 😉

jagged stratus
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Prodeus is a good game for this to test. It also stutters on 60hz with 120 FPS. Here a screenshot with 70hz.

stable flare
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Does it also stutters if you set 60Hz on local, 60Hz in the VM and letting the game generate 120+ FPS?

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Also, I guess at 70Hz, if locking the ingame FPS at 70Hz, it would be fine?

jagged stratus
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70hz with 70 FPS limit = smooth

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120fps on 60hz stutters, too. But not as much.

stable flare
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I fear we couldn't do more in such a case: 120FPS at acquisition but user requested 70Hz/70 encoded frame rate. Stuttering is unavoidable. For this to work it encoded framerate should be a multiple of the acqusition.
For exemple: acquisition at 120Hz, encoded framerate at 60 should be smooth.

stable flare
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Idealy, everything should be aligned for the best experience.

jagged stratus
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Mhn, its strange, 120fps on 60hz feels bad, micro stuttering

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Best and smooth is game FPS equal or below refresh rate.

stable flare
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If we dynamic lock FPS via NVIDIA, according what the user requestd, would you think it would be a nice feature?

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Yes, if acquisition is more than the requested encoded framerate we have no other choice of dropping frames.

jagged stratus
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Could be, but some users are also using higher refresh rates with lower fps limits. I was using 120hz with a 60 FPS limiter because of the old streamer issue.

stable flare
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Dropping frame is not good at all for a smooth experience.

jagged stratus
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I dont understand why the encoder cant produce a solid 60 FPS stream, when there are more than 60 frames avaiable. Looks like a frame timing issue, right?

stable flare
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Encoding takes time :/

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If the encoder cant follow the acquisition rate, we can't do anything more.

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We may try to improve the encoding, some optimisations, playing with encoding parameters but it would be no magic (and we already tried).

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Encoding time is a bottleneck.

jagged stratus
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Parsec and moonlight as far as i know also change something for better frame pacing. Does shadow streamer have a similar feature?

stable flare
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Even if the game can generate 300FPS on the Shadow VM, if the encoding hardware cannot encode more than 60 FPS...

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We have similar feature and we tried multiple.

jagged stratus
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Maybe its somehow related to this. Btw. the encoder (NVENC right?) works fine high fps. As far as i know, the upper limit is 240 fps. In prodeus it encodes 120 fps fine and with 240hz refresh rate, the stream is smooth.

stable flare
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I have one idea that could help mitigating / reducing or even solving the issue but this would be a hefty change.

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Yes, as I said, as long as the encoder can keep up the encoding framerate it is perfect!
Try a furmark test and you will see you cannot get more than 45-60 FPS on 1080p :p

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Because the encoder takes 15+ ms per frame 😅

pure bridge
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It’s the update.

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Before my shadow installed that update 2 day ago my pc ran fine all ima say.

jagged stratus
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Web GL Aquarium demo, 240 FPS 😄

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I think the new stutters issue happens for every one, when the game fps is higher than the refresh rate.

jagged stratus
jagged stratus
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Btw. this new issue could be also the reason why starfield is stuttering for me, when i was testing it with FSR3: #1231343401354395840 message

pure bridge
mortal linden
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when i play minecraft on my shadow pc i get really bad stuttery video

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and audio

stone swan
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If it is needed, I will try and test out things too @jagged stratus and @stable flare. Just let me know what to test 😉 !

stable flare
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@pure bridge Could you please give me more details and also send me logs via the launcher and give me the code?
What is your display local display frequency?
What is your shadow display frequency?
Are you using the launcher option frame rate limiter?
Are you capping FPS ingame or invm?

stable flare
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Bug identified. We are on it 👍

jagged stratus
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We are ready for testing 😉

hollow trout
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Any updates?

stable flare
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I have a fix ! I am doing the best I can so that it is available this evening in alpha. At worst on next Monday.

hollow trout
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Im having trouble with latency

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My latency is st 40+ no matter what I do

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I restated my pc

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Restarted shadow a bunch it's still like that though

pure bridge
stone swan
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What was the problem @stable flare? And did you manage to get it to Alpha? Also will the update eventually be implemented in official?

junior girderBOT
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@stone swan
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

stable flare
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I am trying to make it to alpha this evening, not sure yet. Will let you know. Otherwise next Monday.

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Will also provide you with some feedback on the bug.

stone swan
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Thanks @stable flare! I am always interested in the technical side of things 😇.

dusky valve
stable flare
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It has been deployed just now in ALPHA version 👍

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@jagged stratus @stone swan 😉

jagged stratus
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Ok, will check it.

delicate ice
jagged stratus
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Quick test in Prodeus on 60hz without fps limiter, looks good:

stable flare
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I noticed, after the build that FPS are capped at requested FPS+1 😇 It should be 60 instead of 61. Will be patched next week 👍

jagged stratus
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When i'm forcing the fps to 95, its not as smooth like 60 but its much better compared to the current prod streamer version.

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So its definitely improved.

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I hope other users, which have currently a problem with the prod will test this, too.

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Btw. does the last streamer fixes also affect the audio stream? I have sometimes audio dropouts, for 1-2 seconds. Happens 3-4 times during a 2 hours sessions. Its pretty strange. This started, when i was finally able to use 60hz again.

stable flare
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Yes 95 FPS vs 60 is not easy number (not multiple) 😅 I will try this setup and see if there is room for improvement.

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At least that alpha version works fine for you wit your game & setup. Let's see if that fixes for current people that suffer from the stuttering issue 🤞

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No idea for the sound issue.

jagged stratus
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Ok, audio issues could be a different case.

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I'll check some others games for your fix, too.

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The FPS+1 doesn't impact negatively the smoothness much 😄

stable flare
jagged stratus
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Horizon Zero Dawn looks good, too.

delicate python
jagged stratus
delicate python
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I'm using pro advanced version of it.. So ım curious about of gaming performance of a6000

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How is İt for generally

jagged stratus
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It looks like the alpha fixes also the issue with FSR3 Framegen in starfield! Much smoother.

jagged stratus
delicate python
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I got İt.. Thx for answer

stable flare
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So it looks like the latest ShadowStreamer 5.19.8 in all scenarios.

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I am expecting more feedbacks from different users. There is room for improvment but it looks like a good starting point.

jagged stratus
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Motorfest is still "quirky", but this must be a game issue... This game also have an internal fps limiter. More than 60 FPS is not possible.

stable flare
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I tested 95 FPS ingame with Shadow at 60 and it is smooth. I tested with Overwatch 2.

jagged stratus
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Yeah its smooth, but when you set it to 60, it gets even smoother 😄

stable flare
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I will try to get a licence for games that still not run smooth 😄 🤞 will ask my manager for budget :p

jagged stratus
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Dont have many "Vulkan API" games, could be also a vulkan API issue.

stone swan
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I am very pleased to see things run much smoother now. So I really hope 15.9.8 will be released to prod after the weekend. That should be nice.

jagged stratus
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Thank you for your fast fix of the issue. I appreciate the direct line to development of Shadow :D. It shortens a lot of things and not so much gets lost when this is passed through the support "wall".

stone swan
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It is a good thing, the Shadow Streamer makes great jumps forward now! This will really benefit Shadow in all good ways.

stone swan
stable flare
stable flare
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But please be kind with our support team, they do the best they can 😉

stone swan
stable flare
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Haha yes I totally understand that 😄

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@stone swan Haha yes dufte is fast indeed but I was patiently waiting for your feedback as well 🙏 😉

stone swan
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Currently I switched back to Alpha so I will try to play some games and see how it goes. But I have a good feeling about it, thanks to all the things @jagged stratus said 😄 !

stable flare
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Does someone play rfactor2 here? 😇

stable flare
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Or a game at 5120x1440@60Hz? Would be curious if yes because latest alpha seems to struggle with this game/resolution.

jagged stratus
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I’m a 1080p user. Is rfactor2 a game pass game? If yes I could test it.

stable flare
snow gyro
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I play on 3440 x 1440p
Would have Forza Motorsport 8 or Grid Legends to test if it will be helpfull

snow gyro
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Just testet in Remnent 2 with FSR Framegen without limitation of FPS. It just works fine:

wintry trench
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Recommend highly that people switch to alpha if they are seeing fluctuation in fps. Ive had zero issues since switching

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Even fixes fps capping via afterburner 🙂

snow gyro
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Forza Motorsport 8 also fine

wintry trench
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Same in ghost of tsushima

snow gyro
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Grid Legends great

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Seems like streaming FPS are maxed by Hz of monitor. Great fix 🙂

oblique yarrow
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Fixed for me, too 🙌

plain vine
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My fps is low

snow gyro
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Just testen BF2042, it feels even more reactive than before. That is very cool. I use Shadow for some shooter and more reactive is very helpfull. Thank you 🙂

oblique yarrow
wintry trench
hollow trout
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My fps on really low especially on roblox

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I'm getting 30-40 fps

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Sometimes 25

stable flare
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Just to let you know everybody, new streamer 5.19.10 deployed just now in alpha. Exactly the same as the 5.19.8 except it allows to enable two alternate fixes to help me investigating with users still having issue.

jagged stratus
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Does it also fix the 60+1?

stable flare
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Actually, the 60+1 is fine. I tried to fix it, but it triggers some frame drops (not often, but still).

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So unless the 60+1 is an issue, I plan to stick with it.

jagged stratus
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Still works fine for me.

stable flare
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Good to hear 😄

wintry trench
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Yep no degradation here either

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Decoding 60 🙂 40fps cap applied - no issues

stable flare
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So I as promised, some feedback about the issue.
It all started with the "drop frames" bug which you were plenty to give feedback about it.
After some investigations, we were able to find a fix, which is in the 5.19.5 version (prod).
But this fix may not always pace frames, resulting in stuttering for some users.
After other investigation, a fix was deployed in alpha last Friday.
It fixes the stuttering issue for multiple users: mainly when acquisition framerate was superior to encoding framerate. Still some users complain about stuttering.
After another investigation during the week-end, we may have found the issue: previous prod (5.18.3) had the drop frames bug, resulting in less bandwidth usage and less decoder pressure and usage (~45 FPS instead of 60 for example if 60 was requested).
The alpha fixes the drop frame bugs, resulting in more bandwidth usage and more pressure on the decoder, client side. This causes iframes being sent regularly (minor stuttering), sometimes multiple times per seconds => major stuttering.
So for still impacted users, I advised them to either or both: reduce the allocated bandwidth given to Shadow and use the frame rate limiter from launcher and set it to 50 or 40.
Awaiting feedback from those users but I am pretty confident about the investigation and analysis.

stone swan
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Thanks for being open and transparent with us about this issue, @stable flare! I think this is something that Shadow should try to keep up. Problems / issues will be solved much quicker and the community will have a sense they actually help the product getting better.

stable flare
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You're welcome! 😄

delicate python
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I'm using Mac book air 2017 Intel chip for shadow.. Can I use any video decoding format exceptt vldeotoolbox??? Have tried Ffmpeg but it ruined slow motion

silk cradle
jagged stratus
stone swan
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@jagged stratus and @stable flare, I have one more thing, I don't know if it is related to the streamer issue or not, but I noticed whenever I am playing Fortnite on High settings (I have Power) that the acquired FPS from the game is around 40-50 fps depending on the situation (also shown in the readout of the Shadow Debug menu under acquired FPS). I have DX12 on in the game. Do you guys know any solution for this? Because I think Shadow should be able to run this game also smooth in 60 fps on 1080p.

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Maybe you guys can play around with Fortnite too, to test things out and help me make this smooth as well?

jagged stratus
# stone swan <@325934516315226113> and <@371907503744745482>, I have one more thing, I don't ...

It’s best to check via RTSS or other tools, perhaps the game already has something like that built-in, to see how many FPS the game is achieving. If it’s only getting 40-50 FPS, there’s not much you can change except tweaking the game graphics settings. From what I’ve found, the streamer doesn’t directly affect the game’s FPS. It’s more of an indirect effect through GPU/CPU load, and there’s not much you can do about that.

stone swan
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But I am not on my Shadow now because I need to get some sleep haha need to get up 6am in the morning. So I will do some further research tomorrow. But I thought maybe one of you is willing to help me test things out to make my Fortnite gameplay smooth hehe 😇

jagged stratus
stone swan
silk cradle
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fortnite should not. be played in DX12 if you are aiming at performance

stone swan
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Thx for the info. Is there a reason why specifically Fortnite runs better in DX11 and other games in DX12?

silk cradle
stable flare
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@stone swan In games, acquisition framerate should not be inferior to encoded framerate, not on this version at least. Would you mind sending your logs after a session with the issue ? Also it is possible that the encoder takes too much time to encode a frame to achieve 60 FPS.

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RTSS is a tool, also called rivatuner that displays statistics about GPU usage among other features.

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FRAPS (set up on the Shadow VM) is enough to show how many FPS a game generates on Shadow.

stone swan
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Sure thing! However I am currently at work. May I ask a favor and that you try Fortnite out for me and check the stats in the debug menu. When I get home I will check the game out with DX11 like Alex said to see if it works better that way. Also we are allowed to install RTSS and/or FRAPS on Shadow?

stable flare
silk cradle
stone swan
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Thanks for the info @stable flare! Will you keep me posted if you try it out?

stable flare
stable flare
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Ok, everything went fine by using DX12 as suggested by @silk cradle 👍

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I would say no issue with Fortnite, at least on my VM (POWER).

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Note: if acquired FPS are less than encoded FPS that means we encode multiple times the last acquired frame until a new one is available.
Only if we didn't get a frame during 20 milliseconds.

stone swan
stone swan
stable flare
stable flare
stone swan
silk cradle
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as we both are not fortnite experts, I suggest you open a topic just for this to get more feedback

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DX11 is/was the performance (aka how to get maximum fps) option and only way also the way buy vbucks if need in game (with exclusive fullscreen)

stable flare
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During my test I was alone and never encounter anyone xD Probably because I started in the sea 😂

stone swan
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Understandable. Thanks for trying things out anyway. Appreciate it. I think I will try both DX11 and 12 and see what works best. What were your settings during your test Martial? And will you try to play a round until a little bit further to see if you get stutters also on DX12 further in the game?

stable flare
stone swan
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Some people say it should go away after a few rounds. They are talking about "calibration" rounds (normally 5-6 games) after which things should smooth out on DX12. Others say DX12 isnt as optimised and therefore you should use DX11 for Fortnite.

stable flare
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If it was a streaming issue you would have the bug more often

stone swan
#

Oh and does it matter that I use FFMPEG as a decoder on my local laptop for Shadow? Because I thought FFMPEG works better on my budget laptop then the normal Shadow decoder.

stable flare
#

One thing thought, I know that heavy fight or as soon as there are a lot of npc on a display in a game, it is demanding on the CPU. It may impact the streaming in a negative way.

#

FFMPEG works better on my laptop too even if I have a 3060.

stone swan
#

So on my budget laptop I better choose FFMPEG for the Shadow Stream?

stable flare
stone swan
#

Thank you again 🙂

#

Will you test again further tomorrow for me?

stable flare
#

One thing I can do. Do a game session with various events with no drop frames and drop frames in heavy fights. Then send me your logs and give me the time window of your playthrought. I will analyse the statistics of your gaming session and see if here is something abnormal 👍

stable flare
stone swan
hollow trout
#

Is the fps problem fixed? Should I reset my vm?

wicked loom
# hollow trout Is the fps problem fixed? Should I reset my vm?

My subscription was ongoing for the weeks before this Saturday. But since the damn problem wasn't fixed, I had to cancel my shadow subscription. Believe me, if I were to play games on a computer I bought from the trash, I would get the same fps. Just what is 30 fps in a game like ets? This is the case not only in ETS but also in many games. So I will cancel my shadow subscription and move to another cloud.

oblique yarrow
wintry trench
junior girderBOT
#

@wintry trench
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

dusky valve
stable flare
stable flare
wintry trench
dusky valve
wintry trench
dusky valve
#

😂

hollow trout
wicked loom
dusky valve
# wicked loom What is that?

Is the alpha app version of Shadow. Is obviously the more unstable than the 3 versions of the app: stable, beta, alpha app.

🧪 How do I get the Shadow Beta and Alpha?
Beta and Alpha instructions are available in their respective channels, #🅱┃beta and #🅰┃alpha. You'll need the Beta or Alpha roles from id:customize.

empty ⚠️ Warning: The Shadow Alpha and Beta launchers are not supported. Using these launchers is recommended for experienced users only and may result in irrevocable data loss.

junior girderBOT
#

@dusky valve
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

wicked loom
dusky valve
#

So, on alpha channel, you can able to download the
Shadow's Alpha Desktop app version.

wicked loom
dusky valve
#

The Alpha version?

#

Is it right?

wicked loom
#

I downloaded it from the site, I don't know, it could be that.

#

There is already 1 option on the site

jolly bough
#

Alpha is only pinned in the Alpha channel on this Discord. As you don't have the Role from id:customize you won't see it.

dusky valve
#

Yeah, I ping you 3 hours ago, how to do that.

stable flare
#

ShadowStreamer 5.19.12 deployed just now in preprod (bêta) 👍

stone swan
#

@stable flare did you find anything to report? Or did you not have the chance yet to take a look at a full round of Fortnite 🤣

stable flare
stone swan
stable flare
#

I don't plan to rollback the previous prod currently.

#

I am rather focus on finding the issue for users still having major stuttering. I identified why the have stuttering but still have no idea at all why.

stone swan
#

As far as Fortnite goes I think I know what is happening. I cant set the game to fullscreen and here is why. The game will always try to use the maximum resolution of the screen (in my case 3840 x 2160, I have a Odyssey Gaming monitor). The thing is I use my local PC and Shadow both on 1920 x 1080, but the game only sees the maximum resolution on fullscreen settings and you cant change it. Therefore I need to set the game to Windowed Fullscreen. there it recognizes the 1920x1080 from Shadow Desktop. But the disadvantage here is that it is not "exclusive" and therefore I get "drops in FPS". I wonder if setting the games resolution for fullscreen in the .ini file (%LOCALAPPDATA%\FortniteGame\Saved\Config\WindowsClient\GameUserSettings.ini) will get you banned from the game, since changing the resolution there works as a bypass). Also I have two other bypasses which are: 1). Changing game resolution in the optimization settings of Geforce Experience. But I noticed this cannot be done on Boost, only on Power (because of the RTXA4500 instead of the P5000, right?) 2). I can unplug the 4k monitor and shutdown Shadow. Then with the screen unplugged start Shadow and Fortnite on my laptops screen. Then when the game is started plug the monitor back in and restart the Shadow stream. Then the game will also run on the laptops native 1920 x 1080. I know this is a lot of info, but maybe you can help me with this @stable flare?

stable flare
stone swan
#

Understandable. For now I will just use the bypasses I told you about in the chat above.

jagged stratus
stone swan
#

Do you guys think changing resolution in the .ini file will get me banned?

stable flare
#

But they all have one common point: very low end client device hence low tier decoder hardware.

jagged stratus
jagged stratus
#

Looks fine for me. And when i force it to 60, it gets very smooth.

stable flare
#

I will push a new alpha tomorrow, now that the preprod is running with current alpha, I can use back alpha for testing.

#

Will let you know when done, it should not have an impact for you, but you will tell me 😄

stable flare
#

5.19.13 just deployd in alpha. Let me know if this version is still good for all of you 🙏

stable flare
#

Version 5.19.14 deployed in alpha.

#

One still complaining user just said to me it fixes the stuttering issue. I am awaiting more feedbacks from other users.
Whenever you could, please let me know how this new alpha behaves for you 🙏

hollow trout
junior girderBOT
#

@hollow trout
Access the alpha apps (and receive community support) in our #🅰┃alpha Discord channel.
Note You will need to get the appropriate (Alpha) role from #🔍┃roles to see the channel for Alpha..

Please note that there is no official support provided for alpha versions. The only source of community support for alpha is the #🅰┃alpha channel.

stable flare
hollow trout
#

Ok

#

So this fixes to low fps right?

stable flare
delicate python
#

I have tried alpha Mac Intel app game is showing fps drops

#

Really I don't know

#

Im using 1080 p monitor and Mac book air 2017 with Ethernet

#

Is any advice for this hardware?

stable flare
delicate python
#

I haven't tried beta app but it has started on today

stable flare
#

And how many FPS are dropping on your side?

delicate python
#

On yesterday night I didn't see

stable flare
#

Yeah, I did some changes on alpha today.

delicate python
#

Game showing 60 but in ea FC 24

#

It stuttering

#

Actually 2 3 fps decrease but I'm not sure about it

stable flare
#

Use the beta app then, you should be fine. I am trying to make it works for everybody, looks like we are not yet to this point 😅

delicate python
#

Thx for reply I'm curious about one thing is there any better way for streaming shadow streamer

#

Such as gfnow or another streaming app

#

Generally majority of consumers have problems about only streamer

#

Not from connection or hardware

stable flare
#

As I am working at Shadow, I would not advice you other streamers :p

delicate python
#

🙂

jagged stratus
#

Its stuttering a bit every 2 seonds for a simple camera panning when i'm lock the fps to 60. Not sure, if this related to my currently higher ping. But it still works fine. Need to test more games.

stable flare
#

So, this is interesting. I know what should be done now. Add a launcher option "rate limiter" : ON vs OFF.
Users with no issue at the decoding side, like all you here, should set it to OFF.
Users that have stuttering due to decoding queue being full should set it to ON.

jagged stratus
#

Sounds like a good idea. Sure, more options make it "more complicated" to set up. On the other hand, these options also help correct errors for specific hardware and software configurations. Maybe a second option makes sense too, where you limit the game FPS to the monitor refresh rate. Playing without an FPS limiter doesn’t make sense to me on Shadow, because 60 FPS at 60 Hz is just incredibly smooth. As soon as I play without a limiter at 72 FPS on 60 Hz, it doesn’t look as good anymore.

stable flare
#

And additionally with no impact at all for you here (as we see, It can be nearly perfect).

jagged stratus
#

Same for AC:Valhalla. Looks overall fine, but it has also the every 2 seconds stutter like Jedi when locked to 60.

stable flare
jagged stratus
stable flare
#

I have some other ideas. I will let you now when I would need some testings from you, as long as you're still ok, of course 😉

hollow trout
stable flare
hollow trout
#

Roblox

stone swan
hollow trout
#

Why is there 40- sometimes 200 of my cpu being used for playing roblox on all low graphics causing my drop fps to sometimes 7 or around 20

jagged stratus
stable flare
#

I made some progress about the stream stability issue and I now clearly see why some users with low tier hardware decoders have major stuttering.
I also understood why previous streamer version, 5.18.3, before the maj on the 22nd may, had the drop frame issue.
I will dig in previous versions and try to find what have caused the root cause which I am now aware.

jagged stratus
#

I reported the drop frames issue last year in May. I think that's when it started. My support case got lost during the change of the ticket system in the summer last year. My guess was that it might be related to the browser support and the adjustments needed for the streamer. That was also the time when I started using Shadow exclusively at 120Hz, because 60hz was stuttering.

stable flare
#

Best fix would be to find what change causes the drop frames bug initially.

jagged stratus
#

I just went through my old emails again. I must have noticed it at the end of May 2023 and reported it to support on June 6, 2023. The ticket number was #1053974 at the time, which was then put on hold. I don't know if you can still trace anything back there. The problem back then has now been fixed through your corrections. By the way, is the consideration still on the table for Shadow to possibly set the FPS limit itself via the Nvidia Control Panel to match the refresh rate of the streamer connection? Then I wouldn't have to work with the "write protection trick" anymore, because the global Nvidia settings are reset after every restart. This new option could be placed under the Advanced Settings in the Shadow app.

stable flare
#

End of May 2023, noted 👍 Will see with the support team if we still have a backup of your ticket #1053974.
Regarding your suggestion, on the streamer side, I already did the code for that 👍
Will suggest the request to the Shadow APP team then.

jagged stratus
#

Found my old video about this bug report: https://www.youtube.com/watch?v=FA1xm2s6GhU (dont be confused about the discord message sounds, its from the video recording) 🙂 It was on a windows system back then. This ticket was closed on the 01. September 2023.

hollow trout
#

I JUST WANNA SAY U GUYS NEED TO FIX YOUR STUFF BRO

#

I WPED IN A GAME BECAUSE MY SHADOW PC WANTS TO TURN OFF

#

THAT TOOK ME HOURS

#

HOURS AND DAYS TO GET WHERE I AM AT AND MY SHADOW JS COMPLETELY TURNED OFF

dusky valve
jagged stratus
# hollow trout I JUST WANNA SAY U GUYS NEED TO FIX YOUR STUFF BRO

I don't think you'll get any help here. I would recommend contacting support, as they can address all detailed questions to better pinpoint your problem and provide suitable solutions. This is about the Shadow Streamer and the streaming/decoding FPS issues. In my opinion, your problem is different.

stable flare
#

Ok, I think I have something. Incomming new alpha version tomorrown before launch 👍

stable flare
#

ShadowStreamer 5.19.17 just deployed in alpha. Please let me know if this streamer is really good, or not 🙏

delicate python
#

It's stuttering

#

Before 2 last version it was stable really but now

#

Streamer stuttering

stable flare
stable flare
delicate python
#

I'm on work right now but I tried about 12.00 on ea FC I saw stuttering

#

Too much

stable flare
delicate python
#

Sure I can

#

But really i have a question about streamer is there any issues fix for it? I have tried all combination from settings of shadow

stable flare
#

Beta should be good for you.

#

Current beta is the 2 previous alpha and you said it was perfect 😃

#

I am just trying to find the better version for everyone. But if not possible we will stick with the one you find good and will have to update minimum requirements for Shadow PC on the decoder side.

delicate python
#

I saw a post on Reddit about using warp dns 1.1.1.1...they say it effective for shadow.. Do you know anything about it? From the connection side

stable flare
stable flare
delicate python
#

Yess

stable flare
delicate python
#

I have tried 30 minutes ago

#

Beta is working as a shape of good

#

No problem

stable flare
#

Awsome 🙌

jagged stratus
#

I'll check the new alpha now.

jagged stratus
#

It still has a recurring stutter, when FPS is locked to 60.

#

When FPS is unlocked, there is no stutter but the smoothness is gone 🙂

#

Also happens in AC:Valhalla.

stable flare
#

Thank you for the tests @jagged stratus . Beta version seems to be the best for smoothness then 👍

jagged stratus
#

I'll check the beta, too.

#

I hadn't installed the beta version yet, only the alpha and production versions.

#

Beta looks better. No recurring stutter.

#

The beta version was just a fix for FPS higher than refresh rate, right?

#

AC:Valhalla works fine, too on the beta.

#

I don't know exactly how the encoder and the stream work. Is it always really 60 FPS, or is it similar to the refresh rate with decimal numbers, like 59.94Hz or 60.01Hz? Would the streamer work better with a 60 FPS limit if the refresh rate were exactly 60.00Hz? I experimented a lot with this in the past without success. The idea was that over EDID it would always send exactly 60.00Hz to the Shadow, but it didn't work. Or rather, it didn't bring any improvement.

stable flare
stable flare
jagged stratus
#

That just came to mind again because your streamer correction still works with 60+1. Potentially, you could set it to exactly 60 again if the refresh rate on the Shadow were also exactly 60,0000Hz. But 60+1 works fine as well.

hollow trout
jagged stratus
stone swan
#

So what will happen now @stable flare and @jagged stratus? Is beta the streamer version we want to go to prod, or are you still working in alpha to find an even better fix then currently is in Beta @stable flare?

jagged stratus
#

Currently, the plan is to move the beta into production. It's currently the best version of the streamer. For older decoder hardware, there is no fix at the moment because every correction led to stuttering with newer decoder hardware.

#

I don't know if an option will be added to apply a specific fix for older decoder hardware or if the minimum system requirements will simply be increased. I'm currently unsure about that.

stable flare
stable flare
stable flare
jagged stratus
stable flare
#

Anyway, I will keep you informed of what is going one 👍

stone swan
#

Thanks @stable flare! Even though @jagged stratus is mostly testing things and is a lot quicker and handier in this then me, I appreciate you spending time to make Shadow so much better 😄 !

jagged stratus
#

Is it possible that the new streamer can now handle HAGS (Hardware-Accelerated GPU Scheduling) due to the corrections? Previously, it always had to be turned off because it caused decoding problems. I just tested it with AC: Valhalla, and it still runs super smoothly. It also works with Jedi. HAGS can reduce the CPU load a bit, I believe. I need to test this further. Do the Shadow services still disable HAGS? Currently, the setting has survived a restart on my end.

delicate python
#

I have tried beta, alpha and normal version on yesterday

#

Normal version was very smoothly for me

#

Alpha and beta had a lot of fps drops and stuttering problems

jagged stratus
#

Which games are affected? Do you play with an FPS limiter or without? Are you on Windows 11 or Windows 10 on the Shadow? What resolution do you use and what is the refresh rate of your monitor? Then we can compare.

#

It's strange that the beta no longer works for you because you mentioned earlier that it was working: #1231343401354395840 message
There hasn't been a new beta version in the meantime.

stone swan
jagged stratus
#

Yes, exactly, that's the setting I meant. It was always off for me. Was it always active for you?

stone swan
#

No after I read your message I turned it on, and after reboots of my Shadow it is still on. This also counts for Geforce Experience optimization functions for games. With Shadow Boost it did not meet requirements to optimize games but with Power I noticed I am able to optimize games through Geforce Experience. Can you confirm this @jagged stratus?

#

I have to play some games before I can tell if HAGS makes a difference.

#

Oh and sorry for the Dutch language in the screenshot 😛

jagged stratus
#

I only use the Game Ready driver, not GeForce Experience. I'll leave HAGS enabled for now and see if I notice any negative performance impacts in the coming days. Otherwise, it can't hurt to keep it active.

stone swan
silk cradle
#

it should be disabled by default as it was causing stuttering in some games

#

I don't think it has been investigated fully yet

#

Geforce Experience optimisation is an all-time nogo, those optimisation are designed for local machine in consumers GPU's/CPU's, not for VM on server CPU's

jagged stratus
#

Yes, I know. I noticed that by chance when Windows 11 was newly released as a feature by Shadow. The update to Windows 11 always activates HAGS automatically, and I suddenly had terrible decoding FPS problems in Days Gone. That's why I always turned it off. Now, with the new streamer, it doesn't seem to matter anymore. It's definitely interesting. I'll keep an eye on it.

jagged stratus
#

Ok, in Horizon Forbidden West, it has a negative impact, and I want to play that more frequently in the near future. The encoding FPS regularly drops a bit, even though the game FPS is fixed at 60. So, the problem is still there. Therefore, I'll leave it turned off. It's a pity. Sorry for the confusion. It really depends on the game.

stone swan
# jagged stratus Ok, in Horizon Forbidden West, it has a negative impact, and I want to play that...

I have noticed the same thing. At first I thought that Fortnite was running better and decided to try it turning HAGS off again. It still works, so for Fortnite I think it has something to do with DX12 and a couple of ingame rounds for it to completely optimize. However is using HAGS against ToS of Shadow or are we allowed to use it if we want? Also does someone here know if deleting drivers and/or disabling them is against ToS (for example when using NVCleanstall / DDU to reinstall GPU drivers)?

#

Oh and @silk cradle, I also prefer not using Geforce Experience, but I needed it for a specific issue. Thats why I noticed it was not capable back when I had Boost and now I have Power, I see that you can use it on Shadow Power. So I just wanted to know if that is something known.

lone lava
primal star
#

Win alt I

lone lava
#

thanks

stable flare
#

By the way, I will push a new ALPHA before the end of the day. It should be as good as BETA, or better.

jagged stratus
#

As far as I know, HAGS is mandatory for DLSS3 FrameGen. If Shadow then provides the hardware that supports DLSS3, it might be worth looking into it again. Since the Shadow streamer has problems with active HAGS, otherwise DLSS3 FrameGen probably couldn't be used properly.

silk cradle
stable flare
jagged stratus
#

Looks good, FPS no longer drops periodically.

#

Without the FPS limiter, it also runs fine as usual.

#

AC:Valhalla works fine, too.

stone swan
#

This sounds very good! Going to do some tests too!

#

I have tested Diablo 4 in fullscreen as well and it runs very very smooth! This is awesome! It also doesnt matter anymore if you have the game windowed or not and also if the Shadow Streamer is in window mode or not. It always runs smooth at 60 with me, at least for Diablo 4.

delicate python
#

I will test it on Mac book air after 5 minutes

delicate python
#

I'm trying on ea FC 24

#

There isn't any problem

#

After locking cursor it's seems like native pc

#

Thx for your struggle

stone swan
delicate python
#

Im testing it on rdr2 right now

stable flare
#

Greats news!!! Looks like we have something there... 👍

delicate python
#

I tried also on rdr2 it is the best streamer right now

#

I didn't get any problem on ultra settings

#

Also on windows menu in shadow it feels very stable

#

Never change anything bro.. Don't touch any part of streamer 😂😂😂

delicate path
#

This new streamer for the Alpha version is SO GOOD, fixed all my issues too

stable flare
#

Thank you for your feedback all 🙏

hollow trout
#

how do i turn fps limiter off

stable flare
#

@inner dune @cedar kraken @wicked loom @hollow trout @viral fable Hello 👋
Sorry to ping you all, just curious if you could give a try to the latest ALPHA version (ShadowStreamer 5.20.2) and give me your feedback 🙏

lucid lantern
# stable flare <@582588798739808267> <@493019431866466304> <@698961549968146542> <@456226577798...

I made a post about possibly related to this in the alpha channel. But some UE4 stuff was not working when using the alpha client prior to this, unless there was a second screen connected where things would open without issues. With this update, everything works as expected with only one screen. Not sure if related to display id or if any change was done thee. But that has solved a issue for sure (osx client).

#

(its still broken on stable client though!)

stone swan
#

@stable flare I think this version is exactly what we all needed and wanted, you did a very good job! 😄 Is there an expectation of when to expect this streamer in beta or prod?

stable flare
#

One thing thought, one of the fix I did in this latest version may have side effects on other sides. But, from my point of view, we should solve those side effects in a new way. That's why this is really important to me to have some clear and solid feedback.

stone swan
#

I can confirm it from playing Diablo 4 and Fallout 76.

stable flare
# stone swan What did you change in this new streamer and what could be the side effects? Bec...

The biggest challenge with Shadow streamer (server side) and renderer (client side) is that we are doing a full PC and not just streaming games. We often (always) have to catch up with Windows and Nvidia updates after they get deployed. Each user has different network, from different location, uses its Shadow in different ways, plays different games and so on.
The current version you are trying in alpha comes from a long way and is the results of 3 weeks of hard work 😉 Now, I will make sure we are fully able to prevent new regressions on this subject.

#

Also, I would like to add that it would not have been possible without all of you here 🙏

stone swan
stone swan
jagged stratus
stable flare
stable flare
#

Are you all here staying and using the alpha? I would be curious if the quality remains without doing any streamer update.

delicate python
#

I will try midnight

#

But I didn't experienced

#

Since launced

jagged stratus
#

I would stick with the Alpha as long as the current Prod version still has the old streamer. If you have a new Alpha to test, I can quickly switch over. It should be pretty seamless.

delicate python
#

Any problem

#

I switched it when it launched

stable flare
#

Looks good then. Please let me know if the issue comes back in ALPHA.

#

The fix will require more testing because my team is afraid of side effects on mobile phones and WebRTC.

stone swan
#

I really can't wait until this streamer version reaches Beta or Prod :)! Then I can also use it on my phone 🙂

delicate python
#

I think some nvidia settings helps for your streaming app

#

Nvidia reflex latency on vertical sync on and super resolution and DSR on

#

Smoothness%100

#

I'm using shadow with these settings

#

We are thinking about generally shadow streamer but optimization any pc is a difficult thing..

#

I mean shadows streamer is not only reason

snow sluice
#

Is the new streamer in beta yet for android devices?

stable flare
stable flare
#

So, more information for you: what I changed in the latest ALPHA, as I was suspected, seems useful for WebRTC and some mobile/TV decoders. In the ALPHA version, I just removed it completely to see how it impacts the streaming experience.
Now, thanks to you all and your great feedback, we know it has an impact.
In order to push it to BETA, I must accomodate for WebRTC and mobiles. After a discussion with my coworkers, we have an idea.
I will make a new pacth and will push it to ALPHA (will let you know then).
It should still be perfect for you, but I cannot be 100% sure. You will tell me 😄
Anyway be sure I am on your side for this issue 😉

jagged stratus
#

I don't know what the reason is; currently, a lot of fiber optic cables are being laid in my city. I suspect that's why the ping of my DSL connection is somewhat higher. But since I've been using 60Hz again, I frequently experience audio dropouts whenever the ping is around 30ms—about 10 times or more during a 2-hour gaming session. There's no visible packet loss, just normal ping fluctuations. Unfortunately, there is no data for the audio stream in the hidden overlay.

I don't think it's related to the new streamer but rather a combination of the increased ping and the 60Hz. Maybe I should switch back to the 120Hz mode for longer gaming sessions. Just to compare.

stone swan
jagged stratus
#

Short feedback on the audio dropouts. Today I had a 2h 30min gaming session with the prod version. The current alpha version is having some issues with the Shadow USB. I played this time at 200hz, games were limited to 60 FPS. I had a utilized bandwidth of around 21 Mbit, which is sufficient for 1080p. No audio dropouts, although the ping was similarly high as last time. I still need to test this further, but it might be that 60hz is more susceptible to audio dropouts when the ping is too high. But that's just a guess.

delicate python
#

I have tried prod version on two strong laptop but its not good as alpha version

jagged stratus
#

I got Shadow USB working again via the Alpha. Next time, I'll test the same with the 200Hz and the audio dropouts with the Alpha.

silk cradle
#

a common trick for non-realtime application is to play with buffering, can't really do that if you don't want to desync audio and video

jagged stratus
#

I will just be switching back and forth a lot in the near future. If it turns out that no audio dropouts occur at 200 Hz, but they do occur occasionally at 60 Hz, then this might be a new issue for later, once the current problems with the streamer are finally resolved for all devices and WebRTC.

silk cradle
#

how often do you get dropouts ? how is your latency ? <20ms ?

jagged stratus
#

Latency is currently always around 28-31ms. When it's really good, it's 26-27ms. I’m a German Shadow user utilizing the Pro Expert plan. Latency has actually never been a big problem for me. Sure, it could be better, but it's still playable and fully usable for me. During a gaming session of about 2 hours, I had at least 2-3 audio dropouts, sometimes a bit more than usual. The picture continues smoothly, but the sound is missing for 1-2 seconds. Very, very rarely, the picture also stutters briefly, but when that happens, I also see packet loss in the stats. The problem has only occurred since I was able to use 60Hz without problems again due to the corrections from the Shadow Streamer. Before that, I could only use Shadow at 120Hz and there were never any audio dropouts.

#

It's definitely a very specific problem. We'll see what comes out of my tests. It could also be that I just had "luck" today and that 60Hz would have worked too.

silk cradle
#

not bad, I do get some sometimes, as audio is CPU encoded (opus/flac), it could be linked too during high CPU load too

cedar kraken
delicate python
#

I have found an İnteresting thing about game quality on shadow

#

A program which name is bitsum CPU optimizier has good effects on shadow

#

I have tried it on shadow pc and all stuttering things about cpu performance has gone

#

This app is optimizing cpu cores while gaming

#

I tried on rdr2 as we know cities and towns has stuttering and fps problems on it after working this program all things were fixed

#

I'm recommending it

silk cradle
delicate python
#

I have tested majority of the options on it

#

I can say clearly the latency and the place in game whichs are NPCs crowded place such as rdr2 we were experiencing stuttering and fps drops

#

The main reason for it cpu usage and optimizing problems

stable flare
stable flare
delicate python
#

And this app can limiting cpu cores usage

#

For example I can use only 2 or 1 core from 7 core

#

And I can edit performance capacity of this core

#

Really it has effects on latency of screen and Frame rate

silk cradle
#

it depends of the game too, but it could have a positive effect also on streamer/windows

stable flare
#

It helps making "more demanding frames" to stay within the window time allowed to be rendered, captured and encoded.

#

That's my main guess 👍

silk cradle
#

I've in the past played with core parking, mostly deactivating the feature to improve responsiveness

#

but not really measured the impact, but this could still be a good lead

stable flare
#

@delicate python This is really interesting and it will help me convince my team to work on the 3 issues I have identified 🙏

silk cradle
#

power profile also is one, but that's another subject :p

stable flare
silk cradle
#

I've tested this recently without good results, but I know in some games it helps, just not had manage to show the improvement :p

stable flare
silk cradle
#

not sure to see the friction with streamer, but just in pure performances improvements (power profiles)

stable flare
#

ShadowStreamer 5.20.3 just deployed to BETA 🙌

stable flare
#

@cedar kraken You should be able to test in BETA now 😉

#

I would like to get some feedback on mobiles, WebRTC and if possible Android TV 🙏

cedar kraken
#

The new streamer did not solve the problem on Android. 😕

jagged stratus
stable flare
#

Also, please note that the streamer in ALPHA has been rollback to a previous version. So please use the BETA to get the perfect expererience 👍

stable flare
#

Also could you please send me your after a session with the issue?

#

🙏

jagged stratus
stable flare
jagged stratus
lucid lantern
#

I think he meant a beta client, not beta web client

jagged stratus
#

Oh, I thought Web Client or WebRTC referred to using it via a browser.

jolly bough
#

Yeah that confused me too.

#

Cause Shadow in web browser is WebRTC.. 🤔

lucid lantern
#

well technically the app is a browser so

#

(Chromium framework)

silk cradle
silk cradle
stone swan
stable flare
#

Current ALPHA and BETA is the same, with latest fixes about stuttering but is not yet prodable due to potential side effects.

stone swan
#

Aaah okay thanks! Are the potential side effects fixable in the near future so that eventually things will go to Prod?

tepid turret
#

Beta worked really good for me when I contacted support last week. I think 2 days ago there was a windows update and I’m now having random fps drops in beta

stable flare
#

👋 Hello all! How was the experience on BETA and ALPHA over the week-end?

jagged stratus
#

I am currently playing Tony Hawk's Pro Skater 1+2 on Steam with an FPS limiter set to 60 at 60Hz. In the beta, there is periodic stuttering, which is strangely not visible in the FPS stats. The streamer version is 5.20.3. I'm trying to understand what could be causing this in the game.

#

Okay, it is visible in the graph. The game constantly shows 60 FPS with RTSS, but the stream FPS occasionally drops to 59, which sometimes isn't noticeable in the overlay. This causes slight stuttering. There are small dips visible in the graph. It's similar to the problem we had recently with that one alpha. It's crazy how everything can react so differently from game to game.

stable flare
jagged stratus
#

If I go up to 120Hz, the game fluctuates between 60 and 61 stream FPS. That could possibly be the reason why it drops to 59 at 60Hz and then stutters a bit.

stable flare
#

I think you should be better at locking the game at 120 FPS to get 60.

stable flare
jagged stratus
#

I definitely need to test other games again at 60Hz and see how they perform. I'll try Jedi and AC again.

stable flare
#

Also, worth trying @delicate python tip about bitsum, would be interesting to get another feedback.

#

This would help me to confirm this is around the CPU and how we are using it in the streamer.

jagged stratus
#

So with Jedi, the issue doesn't occur. I now suspect that Jedi uses DX12 and Tony Hawk uses DX11. If I'm right, DX12 can achieve much lower frame times than DX11, which benefits the streamer, right? AC is also a DX12 game; I'm testing it right now.

tepid turret
jagged stratus
#

So with AC: Valhalla (DX12), it doesn't occur either. This complicates things because this streamer issue also depends on the graphics API used by the game. Ugh.

tepid turret
jagged stratus
tepid turret
stable flare
#

Could you try with bitsum? I would be curious if using bitsum solves the issue.

jagged stratus
#

The shadow streamer doesn't like it.

jagged stratus
tepid turret
#

I tried with bitsum but I didn’t see any differences. I played around with priorities a little but tbh I don’t know what I should be doing with bitsum. I assumed once I download it everything would be magically solved

delicate python
#

I choosed bitsum highest performance mode

jagged stratus
#

I've just tried Bitsum as well. No difference with Tony Hawk; the problem persists. I think Bitsum might have an effect on newer games where CPU performance is also a significant factor.

delicate python
#

Maybe and I did from cpu limiter

#

This settings helped me on rdr2

#

I couldn't play medium settings on rdr2 but I fullled all settings ultra

#

Cities and towns such as saint dennis are not problem anymore

jagged stratus
#

The fact that the graphics API (especially the old graphics APIs) also impacts streaming makes it even more complex than it already is. Above all, you would now also have to test different games with different graphics APIs.

stone swan
jagged stratus
#

Was it actually ever tried internally to send unfinished frames to the encoder? As I said, my assumption is that GFN works this way, and therefore games, for example, can have fluctuating FPS numbers in the 40s and 50s, while the stream continues to run at 60 FPS all the time. Such streamer behavior might also be beneficial for pure desktop work, as the streaming bandwidth would then always be fully utilized.

stable flare
#

As I said at the end of last week, I have some hints about possible improvement but I first need to convince my team and then work on them.

jagged stratus
#

Streamer version 5.19.5.0 on Prod also has the problem with Tony Hawk. I hadn’t noticed it before, as I haven't been playing Tony Hawk on Shadow before.

jagged stratus
stable flare
#

We may have another possibility to solve this FPS issue, but reading the official NVENC documentation, it is said that it would be "sub-optimal or undefined" behavior.

#

So, my plan on this issue would be to improve as much as we can the current implementation. Beside, you said current ALPHA/BETA (same version) is one of the best version of the streamer?

jagged stratus
#

Yes, although I currently didn't have any problems with the production version either. The Tony Hawk issue is something new. Other users here in the discussion have reported a lot of positive things about the current beta, saying it runs very smoothly. So, I assume that the beta version is probably the best for everyone at the moment.

stable flare
tepid turret
#

So hags was already disabled and the only thing I did since yesterday was to remember to put my refresh rate to 144hz through display settings. Shadow shows fps drops but I don’t feel them now

stone swan
stable flare
tepid turret
#

Looks like it’s worse for me now

#

I dunno what has changed

jagged stratus
#

Which version are you using? There haven't been any streamer updates recently. martial9276 would have informed us.

tepid turret
jagged stratus
stable flare
#

Hi everyone here 👋
With the help of a colleague, we were able to make some progress and I will push a new version in ALPHA before the end of the day or next Monday (ShadowStreamer 5.21.101).
@jagged stratus It should fix the issue on AppleTV.
This new version will solve the queue full on low tier decoders. You will let me know how it behaves regarding the drop frames issue.
Thank you all again 🙏

jagged stratus
stable flare
#

New ShadowStreamer 5.21.101 just deployed in ALPHA!

jagged stratus
#

Looks good. Jedi runs flawlessly with a 60 FPS limit at 60hz. Without an FPS limiter, it also runs great.

#

The periodic stuttering in the DirectX 11 game Tony Hawk's unfortunately remains when you limit the FPS to 60 FPS.

#

The problem with the Vulkan game Crew Motorfest is still present. Stream FPS drops, regardless of whether the FPS limiter is active or not.

#

The DirectX 12 game AC: Valhalla also runs flawlessly. I can only test the new streamer on the Apple TV once it is available in the beta. I'll let you know as soon as that happens.

stable flare
#

@jagged stratus So, this new streamer is as good as the previous one for you?

#

If yes, this is great news, because this new streamer will also solve the issue of low tier decoders.

jagged stratus
delicate python
#

I will try it at midnight

stone swan
#

I will also try things out this weekend 😄 !

jagged stratus
#

Today I played Horizon Forbidden West for about two hours with the new streamer. Under 60Hz with a 60 FPS limit. No problems, everything ran smoothly.

stone swan
#

I've played some Fortnite so far, and that looks good. However within Rocket Leaugue I still get some stutters sometimes (but the game is playable, but sometimes when the stutters come that decides if I miss a shot ingame or not and that is annoying). I don't really know where this is coming from. I have Shadow set to 60hz and limited the FPS in NVCP also to 60. My monitor is also set to 60hz.

#

I really need to test more to see when my stutters occur, but for the general I think you are making great progress @stable flare. What is the are the latest updates from your side? What are you working on atm?

stable flare
stable flare
cedar kraken
#

Can you already say when the latest streamer version will be available in beta?

stable flare
stone swan
oblique yarrow
#

@stable flare 's team should let me know when the Beta update is live and it will be announced in #🆕┃changelogs .

stone swan
#

@stable flare Hi again! Do you have any new updates?

jagged stratus
#

I tested the current beta on iOS and Apple TV. The streamer version is 5.21.3 and not 5.21.101. I guess 5.21.101 is higher, right? In any case, the stuttering is still there, so the problem is not fixed yet.

stone swan
jagged stratus
#

The problem is instant, it jerks constantly every 1-2 seconds. It's probably the Decoder Queue Bug, which I believe is solved with the Alpha version of the streamer.

stone swan
jagged stratus
oblique yarrow
sharp tulip
stable flare
#

Could someone do some testing with Android devices as well? And let me know how it behaves. Thank you.

#

@jagged stratus Since when it stutters very badly on Apple TV/IOS based on your experience?

cedar kraken
jagged stratus
jagged stratus
sharp tulip
jagged stratus
#

I also tested the 30 FPS mode in the Shadow app, but the problem is still there.

sharp tulip
jagged stratus
#

You mean a photo with rtss running, right?

jagged stratus
sharp tulip
jagged stratus
#

I don't know how to enable the hidden overlay in the iOS app. I also don't have a Bluetooth keyboard. Is it somehow possible with the gamepad mouse mode?

#

Is there a hidden "Konami"-code? 🙂

sharp tulip
jagged stratus
sharp tulip
#

okay my bad 😄 thanks for the logs and the info

jagged stratus
#

On my MacOS system, the current beta is running smoothly, by the way.

stable flare
serene egret
#

I have also experienced low fps around 45... One of my fixes was literally disabling hardware acceleration on discord and crew Motorfest hits a solid 60, rdr2 hits 80 and so on,

stone swan
serene egret
stable flare
#

@jagged stratus Could you please do another run with logs on APPLE Tv/IOS where the stuttering issue is still present?

stable flare
jagged stratus
jagged stratus
stone swan
#

Also I have disabled Hardware Acceleration in Discord. So let's see if this has some effect as well. Will post my findings here after testing tonight.

serene egret
#

DirectX12 on power will also cause longer loading times, which idk why it happened but it's rare on DirectX11

jagged stratus
#

Shader compilation is one of the worst things in today's gaming world. It's really sad that neither AMD nor Nvidia have found a proper solution for it yet.

silk cradle
#

well from a performance standpoint in a multi GPU world, it's not, it allows each vendor to optimize, provide and test different implementation

jagged stratus
#

Yeah, i just realize that I also associated it too much with shader stutter, although it does play a role. Poorly implemented shader compilation inevitably leads to shader stutter.

silk cradle
#

that's why they do it during first loading, cutscenes, in game loadings

jagged stratus
#

The problem with Apple TV doesn't seem to be that simple; I hope you have a test device in your lab where you can test it directly. Otherwise, it will certainly be very difficult to fix.

delicate python
#

I have tried beta version on Mi box 4k 2nd gen.. My joystick doesn't recognize on shadow pc inside

#

I cant use it on games

#

Is there any advice about?

silk cradle
cedar kraken
delicate python
#

For windows which version is the best right now

jagged stratus
jagged stratus
#

It's suspiciously quiet here, could Shadow be cooking up something special for us? 🙂

potent escarp
#

Hey, got a really weird problem, basuically it runs at like 30fps not 60fps? I have no dropoff, my local pc is fairly good only using this because my job involves having to work from 5 different places, easier than having than having to walk with a drive 24/7, v-sync of, my screen is a 75hz monitor, Just scrolling around or video editing it seems to just keep sitting around the 30fps mark?

I am using a Shadow PC Pro - Expert

Any help would be appreciated.

stone swan
#

I still notice some stutter in games like Fortnite no matter if I choose DX11 or 12. It also happens in Diablo 4. I am starting to think that the games are too demanding for Shadow even though that should'nt be happening. (Hardware should be fine if it was a local PC).

#

But at least the stream renders the FPS that is acquired by the game. So I think the streamer is good, but something else is still happening, but I don't know what.

#

Games are playable but not as smooth as local yet 😛

#

BTW, what Shadow version are you using now @jagged stratus? I am currently using Prod.

jagged stratus
stone swan
#

What is the diff between alpha, beta and prod currently?

#

And do you have any idea why some games (like FN and D4) are still not getting stable FPS on 1920x1080?

jagged stratus
stone swan
#

No indeed, the differences are not that much. I am now on Beta to see if it is really that different. But tell me about your problem with THPS. Maybe it is related to the issues I have with Fortnite and Diablo 4. So the old solution to put my Shadow on 120 hz even if local is running 60, should do the trick for now?

#

But I do think the streamer now renders the same FPS as what is acquired from games. So it looks like the streamer is not the issue anymore, right? Or do I overlook something?

jagged stratus
#

The streamer bug is apparently still present in specific cases, such as on my Apple TV, where I can still notice it. However, it's not entirely clear what exactly causing it. It was running much better there before the first corrections to the streamer. In THPS, there's always a slight stutter every 2-3 seconds, approximately. The Decoding FPS only drops by 1 FPS, so it's not that noticeable, but it stands out because the game runs at a constant, smooth 60 FPS on the Shadow. When I run the game at 120Hz, the 60 FPS are maintained without any issues.

stone swan
#

Or maybe you @stable flare?

jagged stratus
#

I can only speculate, but I think it also has something to do with the fact that 60hz doesn't always mean 60 FPS. And as already mentioned, if there isn't enough time for encoding, for example, due to high system load, frames can also be lost. That's probably why DX11 games might run worse than DX12 in certain situations. Because the frametimes are lower with DX12. However, I've also read that Fortnite is supposed to run better with DX11 than with DX12. So overall, it's not a simple topic. My guess is that it runs better with 120hz because, in that case, 60 FPS can always reach the encoder if the game manages it, whereas with 60hz, which can sometimes mean 59.94hz, it might not always hit 60, and as a result, something might get "out of sync."

#

Regarding to THPS issue, the problem currently is on my Mac Mini with the Prod, Beta, and Alpha version of the Shadow client. The Apple TV issue affects all games, including the pure Windows desktop. If I just move the mouse there, it always stutters for a second. It is currently suspected that the decoder on the Apple TV can't keep up with cleanly decoding everything.

stone swan
# jagged stratus I can only speculate, but I think it also has something to do with the fact that...

I think you may be on to something here. For me DX11 runs somehow worse then DX12 so I reverted back to DX12. But like I said if I set Shadow to 120hz mode it is so much smoother. I have to say, I locked the FPS to 60 in Nvidia Control Panel and set Shadow itself to 120hz. Is this right? Or should it also work if I leave the FPS Limit unlimited in NVCP and then setting Shadow to 120hz while leaving my local screen on 60?

#

So do you set FPS Limits and if so do you set them in NVCP when using 120hz mode, or do you set it ingame?

jagged stratus
#

I connect to my Shadow with 120Hz through the Shadow Client App on my Mac Mini. On the Shadow, I use the Nvidia Control Panel to limit the FPS to 60. However, I only use the 120Hz when I play THPS; otherwise, I'm usually connected with 60Hz.

#

The FPS limiter is actually always set to 60 for me and is active. I don't need more than 60 FPS; it feels less smooth when the game's FPS fluctuates constantly. If 60 is maintained consistently, it's much better, and if it drops below 60 occasionally, it's not a big deal.

stone swan
#

Or do you leave NVCP always at 60 and then change Shadow only to 120hz?

jagged stratus
stone swan
delicate python
#

I didnt find it

jagged stratus
# delicate python Where is the drs folder

It's located at C:\ProgramData\NVIDIA Corporation\Drs. The file you need to set as write-protected is named nvdrsdb0.bin. It contains the global settings of the NVIDIA Control Panel.

delicate python
#

I have found it thanks...

#

I have an issues about ın game

#

İm using vertical sync on game and Nvidia menu

#

Will it be issues ın game

jagged stratus
#

I would always turn VSync off, as it can increase input latency. However, in the past, I had cases where the streamed image was even smoother with VSync on. But currently, I can't recommend VSync at all. The FPS limiter is usually sufficient.

stone swan
#

@jagged stratus Just for my information, lets pretend I want to play atr 120hz or 144hz, what settings would you recommend for that?

jagged stratus
# stone swan <@325934516315226113> Just for my information, lets pretend I want to play atr 1...

Depending on whether I want to use 120 or 144, as long as the game can handle that, I would actually set a 120 FPS limit at 120 or then 144 for both. The higher refresh rate doesn't bring you anything on Shadow, except that with 120hz and a 60 FPS limit, you completely avoid the decoding FPS problem. Also, you mustn't forget, the higher the refresh rate, the less bandwidth is available for lower game FPS, which is also visually noticeable.

stone swan
#

Can we generate a list with ideal settings for specific setups to avoid the FPS issue? Like for example:

Monitor: 60 hz
Shadow: Set it to 120 hz
NVCP: Locked at 60 fps

Monitor: 120 hz / 144 hz
Shadow: Set to 120hz / 144hz
NVCP: Locked at 120 or 144?

Is this right?

stone swan
#

If that could be fixed, we wont have to put settings described above to avoid the issue.

jagged stratus
stone swan
#

So basically you leave local to whatever is allowed by the monitor, set Shadow to 120 regardless of local hz and then lock frames at 60?

#

I guess as long as you lock FPS under the amount of hz you locked Shadow at you should be fine. But not 60hz with 60fps because then you will get "out of sync".

stone swan
#

Am I right, @jagged stratus? And, @stable flare, do you want to check if there is anything you can do to try and fix this issue? Because like I said earlier today, that would help because we don't need to set up any special settings anymore.

stone swan
#

Also noticed something else, just now, when I set Shadow to 120 Hz in the screen settings in Windows it would only show up as 119,878hz. I couldn't change it back to 120 Hz. Setting 120 Hz trough the Shadow Overlay also didn't help it still showed up as 119,878 Hz. After a couple of Shadow turn off and on's it worked again at 120 Hz. My question is, can we set a custom refresh rate and or resolution from within Shadow? I couldn't change it in NVCP because add custom resolution was greyed out (see image). Checking the checkbox won't help, the custom resolution button is still greyed out.

jagged stratus
stone swan
jagged stratus
stone swan
#

I know but your monitor is capable of more then 60hz. What if we have a monitor that only runs 60? What is the best setting then to avoid the fps issue?

jagged stratus
#

Using the latest streamer version, because it fixed it for most of the games.

stone swan
jagged stratus
stone swan
#

I wonder if the 120hz + 60 FPS limit trick works on monitors that do not support 120hz because I think you cannot set your Shadow to 120hz if your monitor doesn't support it.

#

So I am not talking about the physical refresh rate because I know 60 what you need, but to pull of the trick you must set Shadow to 120hz which I think you cannot do if your monitor doesn't support it.

#

For you that works because you have a 240hz monitor.

#

I have 2 systems on which I use Shadow. One with a monitor capable of running 120hz so I am able te set Shadow to 120hz with 60FPS Limit, no problems. But on my desktop PC I have a monitor that is only capable of 60hz. So I wonder if I can set Shadow to 120hz when my monitor can't, thus on my desktop pc I cannot do the trick you are talking about.

jagged stratus
#

If the current streamer doesn't work for your games on your 60Hz monitor and still causes problems, the best workaround for you would be to simply get a 120Hz monitor to avoid the issues or wait until Shadow delivers a new streamer that handles it better.

stone swan
jagged stratus
#

Nope, because i dont have a 60hz monitor.

stable flare
#

I just read the discussion here and I think what should be done is adding an option to the launcher/overlay to disable streamer internal frame rate limiter. By default it would be enabled, but we should add an option to turn it off.

stone swan
stone swan
#

Is the internal streamer frame limit different then the limit set in NVCP?

silk cradle
#

streamer frame limiter allows a better experience on lowend decoders, there's a lot of crappy android box/tv set or just old PC setups with poor capabilities, on normal buffered streaming it's not an issue, but with shadow it's a real deal breaker :)

vast bear
#

Greetings! I have problem in Shadow PC - low FPS in the games. I play on macOS. Shadow PC has all equipment according to my “power” subscription, but in all modern games with 4k resolution and high graphics I have like 30-40 FPS. I enabled FPS overlay from NVIDIA and steam, both of them showed me the same result. During playing games I don’t start other heavy process in the background, I launch game only. I tried to lock 60 FPS in nvidia control panel, but it didn't help. I also tried to user alpha/beta build, but no difference. Could you please take a look?

jagged stratus
jagged stratus
vast bear
jagged stratus
silk cradle
jagged stratus
#

I think its an issue with the new streamer. it was working fine with the old streamer.

silk cradle
#

could be tvOS update too, something you changed in settings, I've not tampered with mine recently but many options can ruin the experience on ATV :

  • Color calibration using an iPhone
  • something else than SDR 4:2:0 configuration
  • Wifi
  • Gamemode not activated on TV (or any TV motion control options)
jagged stratus
#

If you have time and feel like it, you could test it out; I would be interested to know if it still works for you. I currently have the beta installed on a 60Hz tv, and it already stutters on the desktop, even when I force the app into 30Hz mode.

#

Same shadow pc on my mac works perfect.

silk cradle
#

using it in which resolution ? UHD ?

jagged stratus
#

1080p SDR

silk cradle
#

4:4:4 enabled ? HEVC ? HQ sound ? ethernet ?

jagged stratus
#

I think I tried everything except HQ Audio. As far as I know, I've turned that off. It's running over 5GHz Wi-Fi. I might need to take another look at 4-4-4 and HEVC. So it's running fine for you on your Apple TV? Which Gen do you have?

silk cradle
#

I'll test next week, not home until tuesday

jagged stratus
#

I tested everything again. Tried all the settings. It stutters with all settings, whether on or off.

jagged stratus
#

I also just tried the Stable version, and it's the same issue. So it occurs with both the Beta and the Stable versions. I also tested iPhone Mirroring. The iOS app stutters for me as well on both the Stable and Beta versions... very strange.

silk cradle
#

feel free to add iOS/tvOS versions for references

jagged stratus
#

iOS 17.6.1, tvOS 17.6.1, so everything up to date

#

I'm curious to see how it goes for you. If it works for you without any issues, I'll definitely have to go through everything possible again. I find it hard to imagine that it's due to my VM and that I might need to "reset" it.

silk cradle
#

it's possible, I use shadow vanilla, no tweaking or so, I just used to have a per app specific just for Xbox app (to enable vsync) because without it, games preview/trailers stutters :p

jagged stratus
jagged stratus
stone swan
stone swan
#

Is it just me, or does Shadow suddenly run a lot smoother lately? Are there new fixes in place? I only have my screen locked at 60 FPS now in NVCP, but running at 60hz is also fine now without stutters, so I don't have to set Shadow to 120hz anymore. Can you also test this out @jagged stratus?

jagged stratus
stone swan
#

Hmm strange, because for me even on 60hz with 60 fps lock it is supersmooth now or maybe I am going crazy haha. I really feel the difference.

stone swan
#

I must add I did a complete freshly install of my Shadow today. So maybe that helped too even though I played Fortnite before the reinstall and even then it already worked way smoother than I was used too (also on higher settings).

#

So maybe something did change under the hood, but I dont know.

formal robin
#

has anyone found a fix for this? most games are fine, but when i try to play elden ring my fps goes down to 36 while the actual ingame fps is very good

#

its kind of annoying because im looking at basically 36 fps but the game is running much higher than that, how do i get the actual shadow overlay to run at higher fps?

#

is it a issue related to my pc specs or is it something i can fix by changing some settings

jagged stratus
formal robin
#

I’m talking about the stream fps

#

It could possibly be the game but I was streaming to my friends and they said it looked fine

#

I’m playing on the power rig on highest settings no rtx

jagged stratus
formal robin
#

Ohh ok I’ll check this weekend because I’m not able to play this week

#

Someone did recommend to me that I try to use parsec and it was a little smoother but I’ve noticed that when I tried to play a lower end game like Roblox there was a large spike in latency and my inputs were extremely delayed

#

I pretty much play every game I would play on shadow because my laptop is kinda bad, even on games like Roblox it sometimes gets below 60 fps and that’s on low graphics low resolution

jagged stratus
trim gazelle