I was having issues with the probe touching the build plate as it moved from probing locations during the bed leveling procedure (only on one corner). After reading that lifting the gantry in the corner its touching, I turned the printer off and lifted the corner a little. When I turned the printer back on, after homing the bed, when I go to actually bed level, the probe gets snagged on the build plate and falls off. Does anyone have any advice, im lost.
#Bed leveling probe gets snagged on build plate
52 messages · Page 1 of 1 (latest)
Sounds like either your z homing isnt properly calibrated, or your horizontal_move_z is set too low.
how can i adjust that?
...which?
lets try z homing first
That's a little awkward if you can't completely leveling 😛
Can i start with the other?
Find the settting in your quad_gantry_level section, and increase the value by, say 10
ah i thought you meant that the bed leveling procedure could be adjusted
okay ill do that
do I adjust this using a command line?
I am new to a voron, my student project team has one and I was asked to fix it
if that wasnt obvious
When you say "when I go to bed level"...what exactly do you mean?
I assumed you meant qgl. But perhaps that was a bad assumption
No
It's a setting in the config file
You're using what ? Mainsail?
im using mainsail yeah
So you can edit the config from the machine tab
That's the section, if it's indeed qgl that we are discussing
height map calibration tool
is that what qgl is or is it different
So no. Height map calibration is the bed mesh. But you can't mesh a v2 without doing qgl first
Press the button that says qgl on the main screen
my printer has no screen 😬
In mainsail
ah ok
The main control screen, not the mesh screen
There's a whole sequence to these things
You gotta home, then qgl (which trams the gantry). Then home z again
then you can consider running a mesh
sorry for the delay
@delicate robin when i do qgl, it just says "Probe triggered prior to movement"
any ideas on how to prevent it from clipping the bed?
then we're back to needing to increase your horizontal_move_z
15