#QGL with Tap

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celest sentinel
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can you elabourate on "seems like the printer loses itself"? Video is good ๐Ÿ˜›

celest sentinel
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Interesting. The homing x/y moves look fine to me, but then the move to home z, things are already weird : it should generally diagonal directly to center, not do corners like that

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I'm super confused by the intent of your homing_override

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Why is there a set_kinematic_position in there?

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The second one, I should sat

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Lol

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Understood

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I would throw out that macro, and use one from the sensorless guide on the docs site

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If things remain weird once you make that change, give me a ping and we'll see what else is to be seen