#QGL with Tap
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Interesting. The homing x/y moves look fine to me, but then the move to home z, things are already weird : it should generally diagonal directly to center, not do corners like that
I'm super confused by the intent of your homing_override
Why is there a set_kinematic_position in there?
The second one, I should sat
Lol
Understood
I would throw out that macro, and use one from the sensorless guide on the docs site
If things remain weird once you make that change, give me a ping and we'll see what else is to be seen