#Please critique

8 messages · Page 1 of 1 (latest)

smoky thorn
#

Still working on:
-horns
-clothes (rendering)
-eyes (rendering)
-background

radiant sand
#

It took me a minute to notice the horns. It looks more like the forehead. You could fix that by putting it more on the top of the head.

elfin vine
#

Same as #2 said. The horns are wayy to similar to the skin, really hard to notice

restive gorge
#

Try emphasizing the shadow on the left half of the face, since it looks like the light is coming from the right side- moving the shadow closer to the nose would also help.
Furthermore, the shadow beneath the hair and nose are two different colors, it's confusing at first glance, try sticking to similar colors (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)
Sick job on the hair render tho

tall dune
#

Hii!
I would advice you to work on emphasizing the shadows and lights. but you need to reference a graph of the plains of the head to know where to add light.
Also try adding a more saturated color around the areas where light hits skin. Skin is mildly translucent and causes that effect.

Also, just as the head you should manage the horns as 3d objects. Try adding guide axis for extra shapes that can be complicated to understand flat.

As an extra general tip, please take references of materials or parts of the body, it will help you improve faster ówo.

Lastly I'd like to say you nailed the hair part ^^ And proportions of the face fit well c:

(sorry if english is wonky, Here's a version where I added some of the details mentioned, sorry if it comes out as rude. It has a bit of my style so it doesn't need to be exactly like that ^^))

smoky thorn
smoky thorn
smoky thorn