I really NEED help on female/feminine Anatomy.
For me, Male/masculine anatomy is easy, because it doesn’t have all of these curves. even with fat, the curves will still remain. My problem is trying to attach the head with the body, without it feeling weird. Regular Head, and a more cartoony cheeseball head.
On this specific drawing i am sharing, I really just got lucky. I didn’t use any guidelines and just Winged it. Im trying to go for a Pointy and pokey style, or in 3D terms; “More Polygons” if you know what im trying to say.
I need a Good reference to use, that really breaks down the body into simple terms, and not just “draw a torso that’s shaped like an egg” because that doesn’t help me with the perspective, or anything, it just teaches me how to draw an egg lmao.
#Anatomy.
19 messages · Page 1 of 1 (latest)
TBH I'm not sure what exactly you're asking for here, since you mentioned so many stuff it's kinda confusing me, but here's some references on how I do the body guidelines for the sketch, I even have one from an abandoned project that is in your style!
Ik most of these aren't female body guidelines, but honestly imo, if you just get the basics right, you don't need to make a body that screams feminity, you can just focus on details that gives the character a more feminine look, long hair, enphasis on the eyelashes, dresses, anything that is usually associated with girls is usually enough to give the character that vibe.
An artsyle that isn’t smooth that is like this a bit, helps simplify the body
yeah but my question wasn't really abotu the artstyle, just wondering if what I sent ya is the kind of advice you're looking for, like I said, it confused me a bit
not exactly the advice i was looking for
what is it then?
i just dont find the references useful much.
fair, everyone does sketches differently so your guidelines will have to be in your way of doing it, ig I just recommend you search up what kind of references multiple artists do, to find one that fits you best, and start adapting it to your style.
i think u should really try just looking up keywords like low spec like theres huge parts of art communitys that u can look at for refrence cuz they are forced to simplify, u just have to look at more low spec communitys and maybe imerse urself a bit more if u really like the style with pixel art and voxel art and textmode/ascii
mainly voxel would be helpful honestly
which i think will help with what ur asking anyway though im not sure what u are asking in particular sorry if i misinterpeted
https://johanpeitz.itch.io/picocad
**female model to look at **
->> https://free3d.com/3d-model/low-poly-female-model-5502.html?dd_referrer=https%3A%2F%2Fwww.bing.com%2F
picocad might just be a fun thing to look at honestly and mess around with especially since u could make the model and then look at in any perspective you like
and i dont think u need that insane of a computer or anything since its low poly yk urseolf though there uis prob better low poly softwares though this is just the only one im aware of since im not too into the 3d scene myself
This might not be what you’re looking for, but I often reference ‘cranial head units’ when I’m stuck on anatomy! Basically measuring the rest of the proportions with the cranium :) I’ll also attach some youtube tutorials I’ve found extremely helpful in the past - I hope they can help you too!
https://youtu.be/oG6Xegz8rI4?si=DlqY0Sd2eYcdW6hy
https://youtu.be/jGX3fGMIsbM?si=bH89VicjCQiiwv22
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Hello! I hope you enjoy this beginner's guide to drawing people! In part 1, we're looking at structure, proportion, form and some basic gesture. Drawing people will challenge us to explore foreshortening because we almost always see people in positions that require it!
The photo references I used were from pixabay.com and I'm linking them belo...
I hate to say this but something of these examples and advice just isnt in your skill set
I know this js harsh to say, but i advice going back to basics for a bit, and focus on putting the body in simple shapes
Loke circles triangles squares
Play with figure studies for a bit
And then try and work on making a character
It wouldn't improve your art instantly, but spending at least a day can change your mindset a bit