#Weapon design

3 messages · Page 1 of 1 (latest)

haughty swallow
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need help don’t do weapon design often but this character is supposed to be seen using a lot of varying and unique weapons with the (motif?) that all her weapons and collect/store her energy through the fight and burst out so I need each one to have two functions, so it can be used while it obsorbs the energy and also have somewhere to shoot the energy out so I’m tryna include a lot of wires, chambers, triggers, and occasionally a footrest cause most of her weopns are bigger than her, I just need feedback on how they look, things I could add to get the previous concept across more, etc etc

near acorn
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Lots of information so sorry if I don't touch on or misinterpret something. The issue I'm seeing with these designs is conflicting shape language; the axe, scythe and hammer all have these strong edges and striking patterns that stylistically represent their original weapons while adapting them creatively and showing their history/usage. Meanwhile, weapons like the bow and sixth design don't align with the same philosophy, having less discernable features and more standard designs. Absolutely still experiment with different aesthetics and styles, but you've got some great stuff so far