#insult my game art
33 messages · Page 1 of 1 (latest)
now tell me what i did wrong
oh and these are upscalled there ment to be 32 by 32 so there going to be a little wonky
the first two animated ones look like they bend when they go swoosh
they look squishy
or elastic
is that a bad thing?
Most common swords don’t bend to the degree (unless you are talking about a rapier)
Another thing is the sword just stops moving and goes back up, it should flow more imo. (Even if you hit an enemy is should cut instead of just stopping)
As a game dev and 2d artist, I can see that the bending and warping of the blade is how you give more motion and illusion of speed. If you want to avoid the blade looking too much like its bending, just make the stretching part of the animation a different color, like the white you've used above. But the same color of the blade is also perfectly useable in some cases
i dont rly know what im doing im just throwing things and seeing what sticks
made the smear thicker and and the animation slower
oh and i cant get the spear tip to look good
ill try that thanks
THANK YOU (sry for ping)
first try at magic does it look good and what should happen after the sigil comes out of the book? (ps the spell is going to make skelitons)
what do you think?
Nah I appreciate the ping lol
My first thought is some kind of SFX, like a magic explosion, and then the skeletons appear
It kind of looks like the line bends in 2 places instead of one
yep at the end the bow bends forward a bit before reseting