okay so im gonna use my most recent drawing as reference, but a lot of my drawings tend to get right up to rendering and then just stop. i dont have much of a technique or any special rendering style, and it makes my art feel flat and boring. any tips on how to render this drawing ? (ame from NSO, need tips on how to incorporate bright colors into the piece without it seeming forced !!)
if you respond, pls tag me !!!
#rendering tips
14 messages · Page 1 of 1 (latest)
I learned from teacher Nou that there are three colouring combinations for getting volume and shades so the pieces don't look flat
Use the colours next to the main color (this is excellent for skin tone)
Use the opposite color of their main for a bit of contrast
Or use the triad with one color being the primary, and the other two use it for highlighting and shading
Imo it depends on what your style and capacity is. If you lose steam quickly, try to look for rendering styles that aren't very complicated or laborious. I prefer working with flats and using gradients/airbrush to make things look a little nicer without having to fully render. Just looking at other artists work may help you find some direction
Could you enlighten which rendering style you'd prefer? I can help whatever it is @abstract depot
okay so the first image is another of the chr im drawing (which includes bright colors that contrast her outfit, which i was gonna go for anyway) and has a good rendering style in terms of color and such. the second image is what i more want it to end up looking like style-wise with brush texture n stuff
i was looking for a specific artist i draw inspiration from and i couldnt remember- but i found their channel !! https://youtube.com/shorts/HrLWEP1c41w?si=_C0Y1QHgodFWs2_d
Line-arting:
- The lines are darker colors of the filled base (2nd picture) / or using the hue of the whole picture together which was blue (the yt video)
- The lines get bolder in areas which are darker, or is signaling that they are a "thicker" objects
Colors:
In shading, they like to use bright lights and blue hue in the shadows, but in physics, if you combine two lights where one is brighter and one is darker altogethe, there'll be a vibrant color between, like in this picture below, which the yellow light was more dominant, so it shows red hue between the colors
theres also three ways interpreting the lights and dark
- Normally, using bright candy like colors there'd be not much too dark shadows, they'd be all medium/light grey level
- If you'd like it like "sunlight" rendering like in the 2nd picture you've given, then you should give dark shadows just as dark it should, so it makes the light colors very contrast. Thats why its like sunlight to me lol
- Like in video, the value was pretty much very medium levels, and what made the darker parts "dark" was because they highlighted the darkest parts with thick linearts, and not only that, they used blue contrast color, giving it an illusion as dark to the grey value colors
Examples here
Credits
1st art: maegjuw
2nd art: Hamay109702n
And third one just like the yt video
Also, when i render, i like to do the big linearts later, so example like
Facial parts (eyes, nose, mouth, bangs if there is) -> face outline (cheeks, chin, ears), and so on
Because when i do the big ones first, i feel "limited" when drawing the details, its much more adjustable when you do the big parts later
Ask me whatever, i might miss something, i'll be as helpful as i can