#Need some critique on character design
8 messages · Page 1 of 1 (latest)
There could be an imbalance of detail? The head/torso is simple shapes while the clothing is full of smaller detail. You could try either adding some detail up top (say, a chunky necklace or something idk), or eliminating some of the detail in the boots and bracers (for a detail sandwich).
Alternatively, I can't tell the purpose of this guy's 'fit from looking... Are they a monk in the DnD sense (unarmed attacks)? That's the only explanation I can think of for the armor distribution here
im making this character for a series that my partner is planning on making. we are still in concept phase rn and just getting ideas out but this guy is supposed to be a deity of storms and harvest. his fighting style is supposed to be more mobile, using dual axes or just his hands. Thanks for pointing out the imbalance in detail, now that its been said i really see it lol
your design seems very symmetrical. Adding some asymmetry would make the design much more interesting. You should also experiment with poses and body language, how a character holds themselves conveys a lot about them.
take aizen from bleach for example, the way he sits, stands and looks at people does very well to communicate his air of superiority and his hubris.
this is just supposed to be a character reference sheet, where all design properties are laid out right now
so it's just for reference while you decide on the design?
yea