#h1-high-heat-strategies

1 messages · Page 84 of 1

mossy zinc
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Stitch together as in edit the video so it looks like a single run to hide the save-scumming.

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57 Heat is entirely routed, which is still "real" but routed to get the best chambers, rewards, items, etc.

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For Doomstone, Antos will kill it easily.

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So that's an option.

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Otherwise, I dunno, just take your time and play it safe. You probably have plenty of time in Tartarus.

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I'm actually not good with Chaos Aspect lol.

wraith imp
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Save-scumming is reloading a chamber to do it over again (because you died or whatever).
@mossy zinc I'm new to roguelikes so this is beyond me. hades is the first game I've played in this genre.

So sorry if this is a noob question: How does one "reload a chamber to do it again" in Hades? If a player dies, doesn't Zag go back to the house?

mossy zinc
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There's a permanent save at the House of Hades and a temporary save.

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Temp save is at the chamber you're in.

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You can back up the temp save when you die, swap it in as your "permanent" save, load it in game, and you'll start right back in the chamber.

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That's how we normally create practice saves for boss fights.

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If you give up in that case, you'll just start right in that chamber again (because the game sees that as your perm save).

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It makes practicing boss fights or any difficult BP2 combos super convenient.

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But of course, it can also be used to save-scum through any chambers you die in.

wraith imp
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Cool stuff. I was wondering if some players had designated files solely for practicing against bosses to improve pattern recognition and timing. Now I know...

It beats doing a new run entirely just to have the opportunity to practice.

Yeah, this way is efficient/convenient. But I can also see how that is abused.

mossy zinc
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Well, enemies in Hades don't really have patterns. They normally just choose on their attacks/moves at random.

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The available attacks/moves can change depending on regular, elite, or super elite for normal enemies, between normal and MM for minibosses, and for the different phases of major bosses (plus EM).

wraith imp
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For Doomstone, Antos will kill it easily.
@mossy zinc antos? I...uh...did you mean thanatos?

I'm talking about the evil crystal doomstone in tartarus (and not styx). I would rather not use thanatos pre-elysium if i can help it.

I found that attacking/eliminating the smaller crystals prevents the laser pattern from forming/firing but that doesn't necessarily do damage (b/c dps is kinda weak without static discharge/jolted).

mossy zinc
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The Chthonic Companion Antos.

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Not Thanatos.

wraith imp
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oh

rocky hatch
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Charged flight 52 heat shadeohboy

wraith imp
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u meant achilles/patroclus keepsake

rocky hatch
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going to watch that

mossy zinc
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Chaos Aspect single-target DPS is indeed kinda weak without Jolted.

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@rocky hatch have fun! Let me know if she made it! squirtnya

wraith imp
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i don't have that companion yet. and i don't like to use companion before elysium. (i do have a tendency to hoard the companion summons.)

daring hedge
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with doomstone you'll definitely want to destroy its armor as fast as you can, since it can't fire off lasers from the main body while getting stunned

wraith imp
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Well, enemies in Hades don't really have patterns. They normally just choose on their attacks/moves at random.
@mossy zinc This is news to me.

Really? hades enemies don't have patterns like hollow knight enemies? this is kinda unnerving...

daring hedge
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i'd imagine chaos shield specials would handily help thin out the secondary mini doomstones that draw their own lasers

mossy zinc
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I dunno. Never played Hollow Knight lol.

daring hedge
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there are still some spacing-dependent attacks that aren't totally random, like the greatshield's lunge+spin which they will only perform if you're in range

wraith imp
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Oh? great game. if people enjoy hades, i think they would enjoy hollow knight. (but that's getting off-topic.)

mossy zinc
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Hades himself needs to do 3–4 actions (don't remember if 3 or 4) after coming out of invisibility before he can go invisible again.

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And yeah, some enemies will only do certain attacks if you're at a minimum range. Like, Hades will pursue you relentlessly when he wants to do a melee attack until he's in range.

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Which makes it much easier to tell if he's going for skull throw or spear thrust.

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Because he'll do the skull throw from anywhere.

rocky hatch
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hmm, question: when you guys are doing high heat, record breaking runs, do you go with a specific seed, or do you just keep trying with the same setup dying over and over until the run clicks?

mossy zinc
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Most high-heat runs are with a seed.

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Especially if they have AP2 on.

wraith imp
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Is there some way to beat the minotaur bullrush with only 1 default dash and a non-shield weapon? (No other weapon allows blocking like shield does.)

mossy zinc
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But some aren't.

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Yeah.

rocky hatch
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gotcha

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Thanks nyaa

mossy zinc
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You can e.g. fight him between a pillar and a wall, then just dash through him.

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He'll crash into either the pillar or wall trying to turn 180°.

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You can also stick close to the wall and dash away at the last moment.

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And if you use Acorn, sometimes you can just tank the hit.

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That can be a good idea if the alternative is worse.

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You can also make him crash into Theseus, but that's very situational.

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"Not me, Asterius!"

wraith imp
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Ok, got it. Yeah, I've noticed some success with using pillars as a psuedo-shield. The problem is that his bullrush kinda just happens...so it's quick. If I'm not near a pillar to begin with, then I'm almost certainly going to take damage.

mossy zinc
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Also, if you have Divine Strike or Flourish, you can deflect it. That works especially well with Malphon.

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I just punch him in the face with Divine Strike lol.

wraith imp
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Hmm...ok. But didn't you also say yesterday that athena's deflect doesn't do damage against theseus/minotaur? So then using athena's boons would be for purely defensive reasons, yeah?

mossy zinc
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Divine Dash doesn't really work because you're invincible when dashing, so he doesn't "connect" with you to trigger the deflect.

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Yeah, he doesn't take damage from the Deflect.

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But he still takes damage from the punch.

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And the boons help with a lot more than just that specific encounter.

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So it's a trade-off in that regard, I guess.

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Low DPS in that specific fight for all the benefits in other encounters.

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And Deflect will still trigger Deadly Reversal if you have it.

wraith imp
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right. besides aphrodite's versatility, i tend to like athena the most because her deflect ability negates so much. unfortunately, i haven't been able to find another aspect besides zeus shield which truly optimizes it.

mossy zinc
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All the melee weapons, really, can make great use of it.

wraith imp
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i'm most famiiliar with chaos shield as a melee weapon. (really, all the shields are.)

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fists are good for melee too

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with lots of dash-striking

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not sure about the others...

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oh wait...

mossy zinc
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@rocky hatch also

when you guys and girls are doing high heat, record breaking runs
FTFY. dusa

wraith imp
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spear with quick spin and massive spin plus athena is soooo good.

mossy zinc
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Stygius really likes Divine Strike, too.

wraith imp
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yeah, sword used to be best for athena. then the sword and hammer upgrade supernova got nerfed.

mossy zinc
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Anyway, I need sleep, so good luck, and good night! dusa

wraith imp
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Good night. Thanks for the explanations and suggestions. Take care.

rocky hatch
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have fun! Let me know if she made it! squirtnya
@mossy zinc happy to report that she did!

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in the Styx tho, why did you choose not to go through the boss tunnels?

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i thought the bosses there were the fastest way through the Styx

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unless if the sack tunnel is actual predetermined before you go through the Styx

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if that's the case, then huh, didn't know that

proud jay
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there's no way to know where the sack is

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at least no legit way

rough ermine
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isn't the sack rules only:
not first
not last

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pretty sure about "not first", not sure about "not last" though

frail crane
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definitely can be last

rough ermine
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oh yikes

tidal flame
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insert 5sack meme here

daring hedge
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nothing like losing a 51 heat run to hades' wonky phase transition wave

bronze viper
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I don't get its hitbox

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It's as borked as Skullcrusher miniboss

daring hedge
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it's so bizarre. like, i dodged through it the same way i always do

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and yet it hit me after i passed it

tidal flame
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my condolences 😦

tidal flame
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Not the first time the wonky hit box is mentioned though

mossy zinc
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I dunno. I think it was most likely player error.

urban crater
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Hades' transition damage wave thing is actually bugged

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If you dash past it you don't take damage, however if you start an animation at that moment you'll take damage still

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Its not like the skull waves for some reason

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Some of the modders have noticed this interaction, they can probably give you a better explanation about whats up

mossy zinc
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Sometimes you just have to watch a recording to see what you did wrong.

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But if you know you can take damage from that, you can avoid it.

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So it's still player error at the end of the day.

urban crater
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Technically its player error but so would be crashing the game if it was known that would happen if you beat Hades when he was saying dialog. Neither would be intended (and thus be bugs) nor add anything of value to the game lol

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Knowing a bug exists doesn't make it good

mossy zinc
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Well, I'm not saying it shouldn't be fixed.

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I've complained about it plenty of times myself.

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Just trying to move to a more productive mindset of what can you do differently next time to avoid taking damage.

urban crater
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That's why I initially posted that, trying to explain what's up so people can figure out how to avoid it

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I don't think saying "its still player error" is very nice though, I think we get that

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Albeit it is technically correct

blazing ocean
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If you dash past it you don't take damage, however if you start an animation at that moment you'll take damage still
Found that out the hard way

shell imp
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how in the world do you do high heat with something like fists? I am barely surviving 32 Heat with the bow, running around like a headless chicken

autumn sable
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Probably less headless chicken, tbh

shell imp
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32 heat feels a bit over the top for me, since I have to pick almost everything (since i despise Tight Deadline and Approval Process).

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I guess i only have to do that once

proud jay
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Chaos shield is the easiest for most people. Fists are the hardest for me

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But if you go with fists I highly suggest athena boons to make life easier

shell imp
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shield does make sense. Still, some of the perk combinations on Elites are pretty lame (like multiply+chainlink)

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btw, why does every one says Chaos Aspect of the Shield is so strong? I tried it, and it wasn't impressive, tbh. What am I missing?

cyan stag
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It's not strong per se. Its perks are the multihit special (you can either spread status across an entire room or hit one enemy with several shields at once), and that it weaves blocking into its attack loop. Alternating defense and an attack that barely needs aiming leaves few gaps to be hit.

mossy zinc
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@shell imp I struggled with 32 Heat for like a week or something. It's hard. Lots of things you need to learn that didn't really matter very much at lower heats.

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Lower heats, you can get hit by some attacks 95% of the time and still make it through easily because they don't do as much damage or you can heal easily etc.

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But once you have a lot of pacts active, suddenly you really need to avoid every instance of damage.

shell imp
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the problem im having is that enemies are both dealing absurd damage, AND its very hard to avoid because of the clown fiesta

mossy zinc
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What pacts are you running?

blazing ocean
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I should start to incorporate faster and harder hitting enemies in my runs as I build my heat

mossy zinc
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I did 45 Heat the other day with Talos, and I had no points in Hard Labor for that.

shell imp
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everything maxed, except No Tight Deadline, only a single Forced Overtime, only one Approval Process, one Jury summons, and 0 LAsting Consequences

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Oh, and full access to Mirror

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i hate taking away mirror abilities

mossy zinc
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RI1 is fine tbh. It doesn't change all that much.

shell imp
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1 is about all I can stomach

proud jay
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1 is all you need

shell imp
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though losing out on good rarity boons kind of sucks

proud jay
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2 gets a lot harder already

shell imp
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it would be nice if you could reorder the mirror

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so YOU choose which talents you give up

proud jay
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idk it's actually quite fine imo

shell imp
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It not awful, but could be a lot better

proud jay
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1 loses luxury quality boons
2 loses extra health
3 loses extra dash
4 loses death defiance

shell imp
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2 loses extra damage and money too

proud jay
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i still think they should be worth more, at least for RI3 and RI4

shell imp
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3 destroys cast builds

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4 is...yea....NO

proud jay
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yeah cast builds aren't really possible for something like 50+ which is a shame

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they tend to be hard for 40+ too

shell imp
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thats probably fine, since I dont htink the game is balanced for high Heat anyways

mossy zinc
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Let's see. For Malphon 32 Heat, I would probably do something like:

LC4, CF2, JS3, EM2, BP1, MM, UC1, FO2, HS, DC2, TD2.

shell imp
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20 Heat is a reasonable endgame challenge for a weapon

proud jay
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thats probably fine, since I dont htink the game is balanced for high Heat anyways
@shell imp this is debatable, but it's good enough

shell imp
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i'd say most people would not even bother with anything higher than 20

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since the game gets less and less fun, and just more hectic

mossy zinc
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Well, Amir has said that making every aspect viable for 50+ or something like that isn't really their design goal at all.

proud jay
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yeah you need to learn a whole lot more once you go above 20-something

shell imp
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and this is coming from someone who has a high tolerance for bs from bosses and such

mossy zinc
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That said, I think every aspect is viable at 50+. Some require more specific builds than others in order for them to work, though. So, some aspects will be a lot more consistent than others.

shell imp
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btw, Hades's urns should not count as traps

proud jay
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150 damage is a bit ridiculous

shell imp
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having them deal 150 damage with hightened security is laughable

mossy zinc
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I like that, actually. Makes the fight fun.

shell imp
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happened to me and i thought "uhhh, what??"

proud jay
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it's maybe a bit high

mossy zinc
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Yeah, I guess you could make it 2 ranks, and one of them is like +200% damage and 2 ranks is +400% or something.

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Anyway.

shell imp
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that seems a lot more fair

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5x more damage from traps for just 1 heat?

mossy zinc
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I kind of like that it's 1 Heat for so much extra damage, though. I don't know. It's kind of funny.

shell imp
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how do you guys manage Elysium with Tight Deadline?

proud jay
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patroclus > mid-shop > anything else

mossy zinc
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Mid-biome shop, Patroclus, Chaos gates, miniboss chambers, save summons for Elysium to speed things up, make sure you have high DPS.

proud jay
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I tend to use companion summons for hard encounters (armored shieldy bois, armored chariots)

mossy zinc
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Generally, don't open troves in Elysium.

proud jay
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also yeah, miniboss chambers make it slightly faster usually too

mossy zinc
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But do open gold troves in the earlier biomes to min-max your time and resources there.

proud jay
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exactly as nyaa said

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also charon well items such as +armor damage are worth buying for elysium

mossy zinc
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You'll also want to adjust your pacts to your aspect and general strategy.

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So, like, Malphon doesn't really mind JS3 + CP2 + DC2 too much. But Hestia will struggle with any of them.

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They can both make it through all those 3 pacts maxed out + TD2, but one of them will have a much easier time with it.

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On the other hand, Hestia is arguably the best weapon for boss fights, but Malphon really doesn't like EM3 because it's just a really tough fight that can drag on for a long time.

proud jay
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i've always thought JS + CP is a bit of an overkill

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i usually do only one of the two

shell imp
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what fist aspect do you use? I use Demeter exclusively

mossy zinc
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All of them.

proud jay
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they all work, but i like demeter best

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talos is probably the hardest to play properly

shell imp
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zag seems bugged for me

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i.e. you dont seem to attack any faster

proud jay
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it's definitely faster

mossy zinc
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I like Zag Aspect best, personally. It works really well with Divine Strike, and that's like my favorite build for Malphon.

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Yea, Zag Aspect is definitely faster.

shell imp
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not for me. I can see a clear difference if i pick up a Hermes boon for 12%, but switching to Zag has no noticeable effect

mossy zinc
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My strategy for every Malphon aspect is: start with the Owl Pendant, grab either Divine Strike or Divine Dash, then go from there.

shell imp
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on lower heat, i always took Zeus for the fun sparks. But for higher heat, maybe that doesn't fly anymore

mossy zinc
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I dunno. The last time somebody posted a video clip when they said it wasn't faster, it was definitely faster. But send a bug report, anyway, if you think something is wrong.

shell imp
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btw, if you use Lasting Consequences, Bouldy is obviously useless companion. So you do use SKelly?

mossy zinc
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I use Antos for Malphon.

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2 hits (great for enemies with armor), better single-target damage than Battie, much easier to time than Mort.

shell imp
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i would agree that its the best of the "damage" companions

mossy zinc
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Rib doesn't do much for you with Malphon because you need to get close to do damage, so you'll be within AOE of attacks anyway.

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Fidi is an option, but I'm always very underwhelmed by Dusa's summon, personally.

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But some people seem to make it work.

shell imp
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dunno, seems worse than Antos

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i dont actually know the total damage Dusa does

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but it would need to be something like 43 shots to equal Achilles

mossy zinc
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Dusa does more than just damage.

trim sigil
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Tbh if it was not troublesome I'd have went for rough median damage measurement for dusa on bossfights

mossy zinc
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My best advice is to just try out different ones, and use the one that makes the most sense to you, that you can use effectively, that helps you with whatever you're struggling with most.

trim sigil
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But her main utility is regular rooms

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so eh

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and slapping bosses in their defeat cutscenes dusa

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maximum BM

mossy zinc
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"I'm invincible!" dusa

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Anyway. Try the pacts I recommended (with Stubborn Defiance on), and see how it goes for you.

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Then you can make changes from there depending on what you notice is giving you the most trouble.

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Like, if you notice you can't handle that many enemies, you'd lower JS a bit and put points into something else. Things like that.

proud jay
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btw, if you use Lasting Consequences, Bouldy is obviously useless companion. So you do use SKelly?
@shell imp bouldy is good as long as you have less than 100% lasting consequences

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sorry, i didn't quite read the whole comment lol

trim sigil
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Well, it doesn't say lc4 so to some degree it remains useful on lower lc

shell imp
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lc 3 seems like you get minimal healing

proud jay
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still some healing

shell imp
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like,.....12 hp?

proud jay
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i saw someone running lc 3 on high heat with bouldy

mossy zinc
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I think Bouldy also works better with Death Defiance than with Stubborn Defiance.

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SD, you don't care so much if you lose it.

trim sigil
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I rely on SD for healing so bouldy was never an option bouldy

mossy zinc
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DD, you'll want to summon Bouldy sometimes to save your DD.

trim sigil
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(well, it is helpful edge in bossfights, but sd also means more points in lc)

mossy zinc
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I actually just use SD + LC4 full time now lol.

trim sigil
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Same really

shell imp
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you guys use Stubborn DEfiance? I tried it once, it was beyond awful, never again.....

trim sigil
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No need to pray for fountain rooms and pay for food

proud jay
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pretty much all 40+ runs use stubborn defiance

trim sigil
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It is awful in a sense that your bossfights are all crippled. Other than that, it's practically infinite health if you manage it correctly

proud jay
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infinite in a limited kind of sense

mossy zinc
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I think I used DDs for 41 with Malphon back when that was WR for Malphon. But the meta was still settling in then, and we were just trying out everything. By now, the meta complely shifted towards SD always at 40+.

proud jay
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well, i didn't use any defiance for 41 dusa

mossy zinc
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Wasn't it 40?

trim sigil
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(another bad thing about SD is that you are almost guaranteed to get "Death Defier" run clear message instead of something fancy) zaglol

proud jay
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I did 41 yesterday

mossy zinc
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Oh very nice.

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I did like 2 runs since school started lol.

proud jay
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44 once i grow the balls to do FO2

mossy zinc
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SD is the only reliable form of healing when LC4 is active.

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Well, for most aspects, it's the only form of healing.

proud jay
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i probably wouldn't mind if they reworked LC a bit

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SD is kinda enforced now for high heat

mossy zinc
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I don't think so.

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You could do high heat without any points in LC.

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It's just that it's easier with LC4 on lol.

proud jay
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doesn't make LC a well-designed heat option even if you have the option to play without it

mossy zinc
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I dunno. I think it's fun.

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I'd like it if that one boon from Lord Dionysus wasn't so weirdly affected by it.

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That's, like, the only thing, really.

proud jay
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after party?

trim sigil
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I kinda feel like SD already matches DD in efficiency on LC0, maybe 2, but LC4 blows it on top by far

mossy zinc
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I think that's the one.

trim sigil
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And ye after party

proud jay
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yeah i don't think it should be affected by LC

mossy zinc
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Or maybe just in a different way than how it's affected now.

proud jay
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hardly makes a difference anyways

trim sigil
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I actually did a feedback recently regarding that, heh

mossy zinc
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Yeah, like you wrote in that one.

trim sigil
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Although if it wasn't affected by LC at all, may end up busted

proud jay
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i have a whole bunch of feedback for high heat, idk if i should make a youtube video or something to go a bit more in-depth

trim sigil
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Pretty sure you could dusa

mossy zinc
sharp cobalt
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I just think it would be better if boons never became entirely invalidated by heat options.

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Or stopped appearing if they were.

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Like, Nourished Soul could still work. Imagine if it erased a bit of the LC penalty.

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Like, with a common Nourished Soul, healing goes from -100% to -70% instead.

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And boom, the boon is now something.

proud jay
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yeah i'd like that

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it's been discussed here recently

trim sigil
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That'd end up being better on high heat than regularly SadCat

proud jay
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no harm in that

sharp cobalt
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That's not like, some grand flaw

trim sigil
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Well, it isnt too major for sure.

proud jay
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either make it reduce LC's effect or make it sellable

sharp cobalt
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I'm thinking about how After Party could work... I suppose it could just scale down the healing threshold. I'd ballpark it at about 5% less per LC. So it would heal you up to 20% hit points at LC 4. Though that's unintuitive, so I don't know.

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(Or both. Both is good.)

trim sigil
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That's quite unintuitive, to the point where it's simply inconsistent with the rest

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(technically, current system does the same but with full percentages)

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rather than halved/divided

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Letting it ignore lc like lifesteal weapons isn't the option either since that's busted on lc4

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Well, maybe it could ignore lc if the amount of heal was capped?

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Like, it still tries to reach the threshold, but only heals, say, up to 10hp per room

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so it's less of a burst but still noticeable help

sharp cobalt
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I'm not sure if it'd be busted. It's sort of like having SD, but without killing yourself.

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And without the revive option.

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That's very strong though, I agree.

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I just don't like the idea of a boon being negated by heat.

trim sigil
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Me neither, but not everything has to be viable as well
(although plain useless is worse)

proud jay
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well, a full mechanic is being negated (healing)

trim sigil
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Not full mechanic, if we go very deep technically
Lifesteal, revives, and max health all contribute to current health increase but do not count as healing and aren't negated at all

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(obviously it would kinda feel icky if on lc4 your revives just went poof, and you are left with 50/100 initial hp at best)

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Maybe if LC indeed stopped at not 100% mark at least, it would help a lot with all healing boons being useless

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After Party's threshold would still need a separate treatment however

mossy zinc
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You could always just use LC3 and still get healing.

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You're kind of doing it to yourself by picking LC4 for that 1 more heat.

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Which I think is fine. The pact gives you so many options to alter the difficulty in any way you like.

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Then some fools wise people decided hey let's just turn on everything, it'll be fine. dusa

cyan stag
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I paid for the whole Heatometer, I will use the whole Heatometer

shell imp
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is 57 heat actually possible?

mossy zinc
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Yes.

sharp cobalt
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It's been done.

shell imp
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seems like madness to me

mossy zinc
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That's also true.

sharp cobalt
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It's madness, but also possible.

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58 is also possible, probably.

trim sigil
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I paid for the whole Heatometer, I will use the whole Heatometer
that made me spat my hot chocolate

mossy zinc
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Good.

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What kind of insane person drinks hot chocolate in this heat. failbag

trim sigil
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well, it's a rainy day for me okay?
there is virtually no difference between 57 and 58 aside from few select scenarios

#

so it's surely possible

mossy zinc
#

Ha. Haha.

#

It's funny whenever people underestimate Personal Liability.

trim sigil
#

Well, if you like staying in brimstone beams then one definitely can spot a difference dusa

sharp cobalt
#

I feel like Personal Liability would make dad spin a lot more painful if you messed up.

trim sigil
#

There is an easy way to find out. Let's watch 57 heat run (if it's available) and see how many times the invincibility actually activates and how many hits it blocked

shell imp
#

gosh, im always so happy when Dionysus drops Premium Vintage

sharp cobalt
#

Premium vintage is just one of those nice things.

#

Health and a Pom Slice? Yes please.

shell imp
#

and thats for EVERY nectar

#

its good even if you dont actually find another Nectar

mossy zinc
#

Second best boon he has after Dionysus' Aid.

shell imp
#

unlike Life Affirmation

#

which, honestly, is a bit meh

mossy zinc
#

Life Affirmation is amazing.

shell imp
#

well, in comparison to Vintage i mean

mossy zinc
#

Silent carry of many high-heat runs.

shell imp
#

would be nice if it dropped a Heart too, like PV does

trim sigil
#

If you find it at the very start, it's around 45 hp in common version easily

#

Up to 80s in more "healthy" setups and higher rarity

#

It does feel meh in the end tho, obv

mossy zinc
#

Would be way too much if it also dropped a Centaur Heart when you pick it up. Why would you get a boon + another gold laurel reward?

trim sigil
#

Because then you can't sell life affirmation anymore :)

mossy zinc
#

It can actually be great even if you get it in the Temple of Styx.

#

You don't really need anything at that point. More HP is good, and there is usually at least one Centaur Heart.

#

It also has amazing synergy with Weak.

#

The more damage reduction you have, the more you benefit from each HP.

foggy ruin
#

Effective HP. It's a wonderful thing. Well, can be.

shell imp
#

how does Lucky Tooth work with Stubborn DEfiance?

#

do you get a second DD after your normal SD one?

mossy zinc
#

Yes.

#

Also, very important for SD: if you lose your SD and "replenish" it with a boon from Lady Athena, you get a free DD, and your SD will replenish like normal in the next chamber.

shell imp
#

so...its useless?

mossy zinc
#

Huh?

#

What is?

#

Lucky Tooth?

bronze viper
#

Lol, its use is basically identical to DD runs

mossy zinc
#

I don't think so. For DD, I would consider Lucky Tooth if I get into Styx with low HP and no DD, for example, to hopefully carry me to Patroclus.

shell imp
#

damn, just lost another 32 heat run, this time to Theseus with Extreme meaures

#

that fight does not feel fair, sometimes

mossy zinc
#

Well.

#

You're still using Malphon?

shell imp
#

i was that time

mossy zinc
#

That's why I had EM2 in the pacts I recommended to you earlier.

shell imp
#

but then i need to cut somewhere else. I dont think i can manage TD2 right now

mossy zinc
#

With Malphon, I'd pick other pacts over EM3 even at 50 Heat.

shell imp
#

yikes. So its not just me then

#

Though, the fight is not balanced regardless. Asterius has attacks that have no telegraph

#

you stand next to him, and you just take damage instantly, and THEN the animation plays

#

also, Long Knuckle might just be the best Malphon upgrade?

#

the extra range is insane

mossy zinc
#

It's certainly a good pick.

#

Malphon doesn't really have bad hammers tbh. Except Heavy Knuckle on Demeter Aspect has anti-synergy with the aspect.

#

But otherwise, all the hammers are really buffs in some way.

#

Well.

shell imp
#

When i first took Heavy Knuckle, i was shocked at how bad it was

mossy zinc
#

Quake Cutter might as well do nothing.

shell imp
#

thankfully, Quake Cutter is not offered if you are Demeter

mossy zinc
#

Heavy Knuckle itself is decent.

shell imp
#

god, the fact that Fate rerolling can offer the same thing is infuriating....

#

when it does that TWICE, i just want to toss the computer out the window

#

ehm......back to the fists....

mossy zinc
#

You'll always get at least one new option.

shell imp
#

bleh. i dont see why i doesnt offer all new. I mean, you get at most 4 charges, and thats if you dont have Routine Inspection

mossy zinc
#

I dunno. That's just how chance works.

#

It offering all new options would be way too strong without AP and suck a lot if you have AP.

#

It's supposed to give you a new chance. It's not supposed to give you free control over what boons you get.

#

RNG is a core element of Hades.

bronze viper
#

For me, It's not that Asterius' attacks don't have enough of a telegraph, it's that they occupy a huge AoE and without Long Knuckle, it's extremely hard to actually be damaging him and be safe from a raw ground pound.

Idk though, it's a very common complaint that his spin-to-win isn't telegraphed enough, but I haven't had any issue knowing when he's going to do it.

#

40 felt pretty straightforward to me with Malphon, but too much above that and it gets pretty gross pretty fast

mossy zinc
#

The spin2win is fine, but his regular axe swing combo in EM3 is actually bugged, I think. Sometimes he just skips the telegraphing on that.

bronze viper
#

Yeah, I've heard that a lot too, but I don't think I've noticed it personally. I may not know what I'm looking for though. Do you happen to have a clip of it happening?

#

(also why did StyxBox not tag your feedback lol, as satanic as it is)

mossy zinc
#

Because the bot is down.

#

Gotta wait for Aggy/Chaaron to do that.

bronze viper
#

Huh... is that like... a Discord wide thing? The dice bot we use for DnD was down yesterday too

mossy zinc
#

It's a different bot, so no lol.

bronze viper
#

Coincidence then lol, fair enough

mossy zinc
#

Please don't call it satanic.

#

I prefer chthonic. dusa

bronze viper
#

Lmao. It is something alright. Next you'll be wanting Cloner to appear in Elysium

mossy zinc
#

I just think when you start removing to many things like that, the game just ends up becoming . . . boring.

bronze viper
#

It's such a rare occurrence, I wasn't actually going to downvote it. It's always funny when it happens, and oftentimes the wheels teleport away from you as much as next to you.

#

Teleporting Chariots are their own level of toxic though. Probably some scaling should be done to not make Chariots so... themselves with virtually every BP2 combo

mossy zinc
#

And it's not like there aren't strategies to deal with Flamewheels, anyway. Part of the fun at high heat for me is weighing what "problems" I should focus on most in my strategy and how to get around them.

sharp cobalt
#

I have one and only one request for BP2 chariots.

bronze viper
#

I have no strategy for Shifter Chariots. Nothing works consistently

sharp cobalt
#

And that's that the theme changes to the Benny Hill theme every time they spawn.

mossy zinc
#

Like, if I think "if I run into Flamewheels with this particular aspect, I'm dead," I might decide that I will 100% run Skelly.

sharp cobalt
#

That's it.

bronze viper
#

Flamewheels are overblown. They are annoying, especially with DC, but they barely do any damage, Personal Liability shield does a lot of work, and it's very easy to juke them into each other/into walls

#

Speeder is... less manageable but still

sharp cobalt
#

With speeder you need to sort of dash through them.

mossy zinc
#

Another reason I said earlier that it's always funny to me when people underestimate Personal Liability.

bronze viper
#

I would play in Hell Mode if I didn't have to do everything all over and if it didn't force me to run JS1/CP1

#

CP1 is so cruel

mossy zinc
#

Yeah, but it's also part of the fun.

#

That you have to run those options 100% of the time changes a lot of things.

bronze viper
#

(namely that TD2 is a lot less appealing lol)

mossy zinc
#

It also makes Elysium and the Temple of Styx in particular a lot harder by default.

sharp cobalt
#

I wish personal liability was in the pact by default, as a choice.

bronze viper
#

What is your approach for Shifter Chariots?

mossy zinc
#

I can't say I've practiced a chamber with shifter Chariots tbh lol.

#

So er.

trim sigil
#

Pray

mossy zinc
#

I just do things and hope I make it.

sharp cobalt
#

I try to avoid playing with TD, so it's not as bad to just slowly grind them out. But when I do have TD, it really depends on the weapon.

bronze viper
#

Mine has thus far been to dash left and right across a gap/wall and pray

mossy zinc
#

Maybe summon something and hope it kills them?

sharp cobalt
#

Casts are usually reliable in popping them?

trim sigil
#

Not with dc2 but yes

mossy zinc
#

Pop them?

#

We're talking about Chariots, not the little Flamewheels, anyway.

bronze viper
#

Lol, I was about to say, only builds I've ever played that popped Chariots were Merciful End, Arthur, Charged Skewer and Hestia

mossy zinc
#

And at high heat, it's not like you have the resources to have a strong cast alongside your primary damage source.

bronze viper
#

(I assume Beo special would also do the same)

sharp cobalt
#

Ohhh, the chariots.

mossy zinc
#

A lot of the time, you have a special hammer + a special boon, and that's it.

sharp cobalt
#

Sorry, I thought we were still on flamewheels.

mossy zinc
#

Or Attack.

#

Yeah, Charged Flight can end them fast lol.

#

But if you have 1 dash, it's still gonna be hell.

sharp cobalt
#

I honestly haven't figured out chariots yet. I don't know what sort of elder cthonic spell it is that makes them stop for a while.

mossy zinc
#

Even though it should be the Ancient Greek version of heaven.

bronze viper
#

Any form of damage if they're armorless does it

mossy zinc
#

Elites have 700 armor.

trim sigil
#

Well, heaven status doesn't really apply to intruders, which zagreus indeed is

mossy zinc
#

Which isn't that much.

bronze viper
#

Arthur aura makes them go sleepy time too lol

trim sigil
#

If you tidal dash into them they will ride again

mossy zinc
#

On 52, I killed them with Charged Flight + Tidal Dashing into them immediately after to finish them off lol.

bronze viper
#

Lol, they're thicker than Lernie heads. That's pretty funny

mossy zinc
#

Similar to Asterius, oftentimes dashing through them is way better than trying to run away.

bronze viper
#

Unlike Asterius, I've had a lot of success dashing through Chariots

mossy zinc
#

Asterius didn't have a lot of success with that? Sucks for him.

bronze viper
#

Lol, yeah he has a virtually 0% chance of dashing through me. He's tried lots of times.

mossy zinc
#

He should train harder.

bronze viper
#

inb4 second rank of EM3

mossy zinc
#

Theseus & Asterius together: FU-SION HA!

bronze viper
#

Asterius now laughs hysterically and rides around on a Chariot

mossy zinc
#

While spinning2winning and throwing bombs all around him.

bronze viper
#

capital C chariot. As in the enemy type

mossy zinc
#

And bull-rushing at you.

#

Like, just all of the attacks.

#

At once.

bronze viper
#

Lol, that's definitely what it felt like the first couple of times I tried the fight.

mossy zinc
#

I kind of like that Spreaders are usually way more of a problem than Splitters, but then sometimes Splitters will just one-shot you out of nowhere lol.

shell imp
#

silly me, thinking the Pierced Butterfly served a purpose.....

#

but if its useful, then the run is already too easy

mossy zinc
#

Well, I wouldn't try it on high heat lol.

shell imp
#

is it me, or do some weapon have a really crappy selection of hammers?

bronze viper
#

depends on which weapon you're referring to

sharp cobalt
#

If you're good at Tartarus, I think it can be a fairly solid keepsake.

mossy zinc
#

I dunno. Some upgrades work better on some aspects than others.

sharp cobalt
#

I think most weapons have pretty good hammers, overall?

#

Some aspects want different hammers, but a hammer is usually a good thing.

mossy zinc
#

I think Pierced Butterfly is trash tier at very high heat tbh lol.

shell imp
#

Fist is the only weapon that has almost no bad ones in my experience

sharp cobalt
#

It's bad at very high heat because you really want the flexibility to swap.

mossy zinc
#

But it can make for fun runs. That alone makes it good.

#

It's not even flexibility. You're just not going to get very far without getting hit.

shell imp
#

^

sharp cobalt
#

I mean, depends.

shell imp
#

basically that is the problem. Past a few early chambers in Tartarus, its almost impossiblke

#

on high heat, that is

bronze viper
#

Bow and Spear have the highest multiplying hammers, roughly in that order. Fist has great hammers, but they do not multiply

sharp cobalt
#

Sure, on high heat. But I mean like... -High- heat.

bronze viper
#

Shield has one BIG one

sharp cobalt
#

It varies by weapon.

mossy zinc
#

I feel like you speak from zero experience with high heat tbh. No offense. dusa

sharp cobalt
#

(wait do you mean me?)

mossy zinc
#

Yes.

sharp cobalt
#

I mean fair enough, my best is only 40.

#

But I can still get through at least tartarus without taking hits for the most part, if I'm really working at it. With some weapons.

bronze viper
#

Some tartarus rooms are more dangerous than Elysium. I've had a lot of runs end near the beginning.

#

Not really even because I played particularly badly or something

mossy zinc
#

I guess our views are very different because most of my recent run attempts are like 50+ with Zag Malphon and things like that.

#

So there's probably some truth in what you say to a certain extent, but my experience is just very different nowadays.

sharp cobalt
#

I mean Malphon isn't one of the weapons I'd say it's simple at all to avoid hits with.

#

I was thinking more Hestia Rail. Spear. Maybe Chaos shield if I'm on point.

mossy zinc
#

I usually have BP2 + JS3 + CP2 + DC1 or DC2 in almost all my runs now lol.

#

And FO2, naturally.

shell imp
#

Oddly, I find that FO has little to no effect on most enemies

#

its the bosses that give me a hard time

#

especially Asterius and Hades

bronze viper
#

FO2 BP2 is definitely one of the more noticeable combos in the game

mossy zinc
#

Tartarus is hell with all of those pacts, and it kind of just gets worse from there lol.

sharp cobalt
#

Yeah, I don't use DC2 too much.

mossy zinc
#

It's like you're trying to escape the underworld or something. If I didn't know any better . . .

shell imp
#

DC2 is a weird one. Insignificant for something like Fists, a pain in the ass for the bow

bronze viper
#

I've only found DC2 to be tolerable with Chaos, Rama, and Rail

#

Fists are kind of eh... DC2 is still pretty threatening because it means you have much more delay before you can stun lock things

mossy zinc
#

There are no pacts that are insignificant once you're at 50+. Everything has a huge effect on your run.

shell imp
#

maybe "less significant" would have been a better phrase

sharp cobalt
#

Maybe? But at the very least, DC2 is going to make rats a big problem in Styx. Though even getting there is an ordeal. DC2 just adds a not insignificant amount of time spent per enemy.

mossy zinc
#

DC2 makes Hangover/Lightning essentially mandatory for certain aspects at very high heats.

bronze viper
#

I've only found DC rats to be truly problematic for weapons that have a thousand years of startup like Bow (and Chiron in particular ugh)

shell imp
#

zeus fists basically dont care about DC2 at all

#

(Zeus boon, that is)

sharp cobalt
#

Poor Chiron. I only managed my high heat run with Chiron that had DC2 thanks to Dionysus Dash for the rats.

mossy zinc
#

Daddy DeGrand always says that you should really think of heat as multiplicative. Which is a good way to think of it. The higher you go, the more every single point of heat matters.

bronze viper
#

Of every aspect I've played I think Zeus + Lucifer cares the absolute least about DC2, but it has so many other problems the higher in heat you go, so it's kind of moot

shell imp
#

I havent used it much, but im guessing that having to stand still to attack is a problem......

bronze viper
#

The nerf in range and the lack of ability to destroy projectiles are big minuses.

mossy zinc
#

lol I picked Lucifer Aspect once or twice on 50-something Heat after unlocking it with RI3 on, and I've never wanted to pick it again since.

shell imp
#

speaking of nerfs, was Dual Shot for Bow nerfed in range? I swear the range is so tiny now.....

bronze viper
#

Twin? Nope

mossy zinc
#

Twin Shot, and no.

#

Unless it's like some ancient change from long long ago that neither of us knows about. dusa

shell imp
#

this would not be recent

#

definitely before Price of Blood

bronze viper
#

At absolute highest heat I think Rama and Chaos are the only aspects that can thrive in DC2

#

Rama has its own issues, but they're mostly consistent damage output with AP2

shell imp
#

Approval Process has got to be the most unfun Pact Condition of all

bronze viper
#

Minus Ri3/4

#

for me at least

shell imp
#

hmm, yea, RI is in the same ballpark

bronze viper
#

The thing that annoys me most about RI4 is that it requires RI3 lol

shell imp
#

this is why it would be nice if you could reorder the mirror

#

so you can adjust to the build you are going to run

bronze viper
#

No... the progression they have definitely makes sense, I was mostly meming

sharp cobalt
#

Being able to reorder the mirror would make RI 1 and maybe 2 fairly free.

shell imp
#

progression is reasonable, I will give them that.

sharp cobalt
#

Though it's a nice thought experiment. Which 6 mirror boons would you give up first?

shell imp
#

Depends on the weapon

#

but let's see:

bronze viper
#

There are a lot of garbo mirror talents lol

shell imp
#

Infernal/Stygian soul if you are not a caster

#

Boiling Blood and Shadow Presence

#

then probably the first 3 that are listed right now

sharp cobalt
#

That's a lot of free damage you're losing.

shell imp
#

Maybe Shadow sticks around a bit longer

sharp cobalt
#

Losing Cthonic Vitality/Dark Regeneration is a pretty easy gimme at high heat.

mossy zinc
#

At Steam launch, the pact worked differently and gave you more control over what mirror talents to turn off. Though, I don't remember how it worked specifically.

shell imp
#

Deep Pockets is pretty forgettable if you are already using Convenieve Fee

mossy zinc
#

Deep Pockets is great.

shell imp
#

I actually use Golden Touch, if im not running RI2

#

it often gives more gold

mossy zinc
#

Unlikely if you're spending on higher heats, which you should be, and you want the obols early on to spend them early on to kickstart your build before Elysium.

sharp cobalt
#

Or to buy a throwaway boon from charon so your main boons don't get nommed by underworld customs.

shell imp
#

it seems that even if we reordered the mirror, it wouldnt change THAT much

#

mostly Chtonic Vitality would get bumped up the Mirror

sharp cobalt
#

It would make RI3 easier. You'd keep... I guess Health, Death Defiances and Thick Skin?

shell imp
#

not the Dash?

sharp cobalt
#

Oh right, the dash.

#

Hard choices.

#

Wait, Thick Skin is health. Brain please.

bronze viper
#

For me, order is roughly (bad -> good, assuming non-cast build)

Shadow Presence
Chthonic Vitality
Infernal/Stygian Soul
God's Pride
Olympian Favor
Privileged Status
Deep Pockets
Thick Skin
Boiling Blood
Fated Persuasion
Greater Reflex
DD/SD

sharp cobalt
#

Dash, Health and Death Defiances.

shell imp
#

wow, Fated Persuasion is that high for you?

bronze viper
#

Reroll are absurd

#

Considering how highly I take key rooms at high heat, starting off wit 4 is nuts

sharp cobalt
#

Rerolls are probably even more valuable when you have AP2 I'd say.

mossy zinc
#

I'd rank Shadow Presence about the same tier as Boiling Blood.

bronze viper
#

I could see that, but I'm personally quite inconcistent with positioning backstabs in boss fights

mossy zinc
#

I suppose so, but I make a lot more use of backstabs in normal chambers than of Boiling Blood.

#

So they're pretty equal imo.

bronze viper
#

Oh for sure I rarely press the cast button outside of Tartarus and boss rooms

shell imp
#

btw, anyone use Abyssal Blood? to debuff tough enemies?

bronze viper
#

I like it

mossy zinc
#

Depends on a lot of things, but yeah.

#

Abyssal Blood is fine. Just personal preference imo.

bronze viper
#

If you don't derive most of your damage from attack/special direct damage, ti's great

mossy zinc
#

I have a tendency to run TD2 always with pacts that make TD2 harder lol.

sharp cobalt
#

Abyssal Blood is perfectly respectable.

mossy zinc
#

So Boiling Blood for more damage speeds things up.

bronze viper
#

So e.g. Eternal Chamber Lucifer + Zeus, or Relentless Volley DioRama

#

(I've started taking Boiling with the latter though because damage was getting to be a real issue towards the end, but it's super not necessary until extremely high heat)

sharp cobalt
#

Honestly, the main reason I don't like using Abyssal Blood is that it messes with my timings.

#

I'd rather just get used to full speed enemies.

shell imp
#

one wonders why Fiery Presence is so trash. Shouldn't the bonus be a lot higher? Since it only ever procs once per enemy, where you could get 10+ backstabs.......?

mossy zinc
#

I feel like an aspect like Hades doesn't really need Boiling Blood and could maybe benefit a lot from Abyssal Blood instead. But @daring hedge would have better insights on that.

#

I think Fiery Presence is really good.

bronze viper
#

I don't lol

trim sigil
#

Fiery Presence feels like "0 heat hestia rail memes" check

mossy zinc
#

But it's just really for certain aspects that want it, and it's a balance between clearing chambers way better and having faster boss fights.

bronze viper
#

I think it's about as good as High Confidence (which is honestly not the worst for speed running at least)

shell imp
#

the additive nature of the game makes these bonuses weaker

mossy zinc
#

Fiery Presence can often be the difference between needing 1 hit to kill and needing 2 hits to kill.

shell imp
#

someone mentioned Hades Spear - that +150% damage overshadows a lot of other stuff

mossy zinc
#

Or needing 2 hits to kill vs needing 3 hits to kill.

#

And that over a whole region can make a huge difference.

bronze viper
#

I got Hades to 40 once and I never touched it after that, so I can't really confirm. It's additive as well right?

#

The Punishing debuff

trim sigil
#

Yes

shell imp
#

it would be grossly OP if it just multiplied all damage by 2.5

bronze viper
#

I was super surprised to find out recently that Eris is multiplicative, so it kind of threw all the aspects into question for mel ol

shell imp
#

thats like making every hit critical

mossy zinc
#

Additive really isn't as much of a problem tbh.

shell imp
#

Eris affects base damage

#

anything that modifies base damage will act this way

mossy zinc
#

Relatively, it's not a huge % bonus, maybe. But all you really care for is how many hits you need to kill, at the end of the day.

trim sigil
#

Well, eris isn't exactly multiplicative since it does state the base dmg change
But ig in a sense it's an effective multiplier

shell imp
#

i wonder, would Eris be better if it just had one bullet? so you don't have to relaod every single time?

bronze viper
#

Eris is phenomenal lol

#

It doesn't need to get better

shell imp
#

this would be more for convenience

#

less clicking

trim sigil
#

If you get used to reloading having only 1 bullet is worse

#

Since sometimes you can finish off foes with regular shots

bronze viper
#

Wait, what, are you guys talking about Hestia or Eris?

trim sigil
mossy zinc
#

Hesteris.

trim sigil
#

Hysteria

shell imp
#

i shall just call it "Sniper Rail"

mossy zinc
#

Eristia.

shell imp
#

everyone know what im talking about then

mossy zinc
#

Hysteria works, I guess.

#

I feel boring now with my ideas. squirtooh

trim sigil
#

I was talking about the empowered shot, just for clarity crystal one maybe

bronze viper
#

Lol, so let me rephrase. Eris aspect, the one with the explosive that makes you deal bonus damage, is apparently multiplicative.

shell imp
#

oh my bad, Eris is the AOE extra damage one. I was talking about Hestia

trim sigil
#

Hmm, well if it wasn't multiplicative that would just feel bad, but it is, so neat

shell imp
#

yea, the game could be clearer with these things

trim sigil
#

Oh for sure

#

There are a fair lot ways to separate these terms

#

Even by consistently using "more damage" for multipliers

bronze viper
#

Using x1.5 instead of 150%, using Path of Exile more/increased less/reduced, color coding

#

the world is their oyster

trim sigil
#

color coding
Urge to Kill will be #964b00 then, I presume

mossy zinc
#

How about an easier solution.

shell imp
#

Urge to kill is the kind of boon that really wants to be multiplicative

mossy zinc
#

Just make everything additive. dusa

trim sigil
#

Then beo charged flight will die in pain

bronze viper
#

They'd have to rebalance a whole lot to do that lol. I don't necessarily disagree with it, but a word/color change is a whole lot easier

mossy zinc
#

And no one will ever beat my Beowulf record?

#

Oh no.

trim sigil
#

Well, that makes your record invalid too

#

so smug

mossy zinc
#

No, it doesn't!

bronze viper
#

Lol, I wonder what kind of stupid heat records got broken by release Rama special + Thunder Flourish

#

Just left unreported

mossy zinc
#

It just makes them worse strategists for not using Charged Flight while it's broken just barely usable like it is now. dusa (Please buff Charged Flight.)

#

Well.

#

Is it a record if it hasn't gone on record?

bronze viper
#

I didn't play with old Spread Fire so I can't attest to its old broken, but holy cow release Rama was by far the most broken thing I've done in this game

#

(for those who haven't used it, it fired faster, every shot proc'd Thunder Flourish, and that's not even including Relentless Volley)

mossy zinc
#

Thunder Flourish worked just like it does now.

bronze viper
#

Huh, yeah, I'm looking at videos from tech beta now. I wonder why Thunder Flourish felt so much better then than it does now hmm...

mossy zinc
#

Just better fire rate in general.

bronze viper
#

Yeah I ran an experiment using tech beta footage, looks like the fire rate was reduced by around 20-25%

mossy zinc
#

It also was broken with Swift Flourish lol.

#

For like a day or two.

bronze viper
#

oh, the weird bug with common Swift Flourish?

#

Or was it all rarities?

mossy zinc
#

I'm pretty sure it was any rarity. It just affected everything in the animation, so it became a machine gun lol.

#

Pretty sure there's like a minimum delay or some unaffected part or something now.

daring hedge
#

Late response but yeah abyssal blood can definitely work on hades aspect. I believe either my 47 or 42 before the 50 used it instead of boiling blood

mossy zinc
#

I think it was more "didn't get around to adjusting this yet" than a bug.

daring hedge
#

I do pick boiling blood most of the time lately just for the extra tiny push during the elysium roadblock

mossy zinc
#

We got to play some of their latest builds in the beta, after all.

mossy zinc
#

@tidal flame generally, for those kind of runs you want to test-run JS3 CP2 DC2 TD2 with a very very basic version of the build you want to go for.

#

And as you know from speedruns, I'm sure, the build isn't everything, playstyle and practice matters a lot.

#

So it will show you things like, I'm wasting way too much time vs this type of enemy (e.g., Greatshields).

tidal flame
#

It feels clunky. Maybe an acquired taste.

mossy zinc
#

Right. I mean in general, anyway.

tidal flame
#

Understood.

mossy zinc
#

Which can mean, I need maybe consider making something else a priority in my build.

#

Or maybe I need to run a different summon and use them in those particular rooms.

#

Or maybe it's just that you are actually wasting time because you play too scared of their attacks and need to be way more aggressive, or there's something in your toolkit that you aren't using at all that you should be using.

#

Things like that.

#

When something feels clunky, it doesn't always mean it's bad. Often you've just not thought of the right strategy yet.

#

Some aspects I can't make work with JS3 CP2 DC2 maybe, and I think okay for this aspect I should just avoid those, and then somebody else comes along and does it no problem lol.

tidal flame
#

Or maybe it's just that you are actually wasting time because you play too scared of their attacks and need to be way more aggressive, or there's something in your toolkit that you aren't using at all that you should be using.
Don't worry. I facetank every attacks like a champ ron

mossy zinc
#

That kind of stuff just shifts my perspective more and more from "this problem can't be solved" to "HOW can I solve this problem?"

#

And when I find one solution, I still want to find a better solution, something that's more consistent, etc.

#

One time, I DMd Amir about a BP2 combo that felt broken at the time, and a couple days later I DMd him nvm I think I figured out a good strategy, just need to run into them again to test it lol.

somber leaf
#

I notice people in the high heat runs never go to Chaos, why?

trim sigil
#

AP2 + Chaos = death

#

by many tools as well. 80% more foes, -5hp on your main attack action (attack/special/cast), slower actions. For stuff like extra darkness and +30% cast dmg on attack build

frail crane
#

Also LC makes the damage to enter even worse

somber leaf
#

makes sense

#

SD makes it easier, though, no?

#

ohhh, right, AP2 makes sense haha

#

... 32 heat is hard, guys! it seems I need either no healing, no choice in boons/sell them all, forced overtime, or tight deadline (and I can't handle 60% more baddies at 30% more life in Elysium, can't even imagine Styx)

bronze viper
#

I wouldn't say "never". With TD2, sometimes you take Chaos gates in Elysium to shorten the path, with a key or 3 or help minimize the chance of getting screwed

mossy zinc
#

Also LC makes the damage to enter even worse
I don't think LC matters too much for that because of SD.

#

I sometimes just don't have the HP for a Chaos Gate, though.

#

You're also skipping potential trove chambers, and ~120 obols can make a bigger difference than a random Chaos boon that you probably needed to spend a reroll on.

shell imp
#

what about using the Shattered Shackle and just maxing out Approval Process?

#

basically playing Boon-Roulette, because you dont really care

mossy zinc
#

That's probably a good strategy for like low 40s.

#

It can definitely work.

shell imp
#

im trying to get past that annoying 32

#

its such a large jump from 20

mossy zinc
#

Did you try the pact setup I recommended?

#

For Malphon.

shell imp
#

yes

mossy zinc
#

What did you die to when you tried that?

shell imp
#

lets see, there were many deaths......

#

since i was trying the entire time we were talking last time

#

never made it to Styx

#

hmm, i dont think i recall exactly what it was, since i dont remember which run that was exactly - i tried a couple thi ngs

#

but most often it was just too much damage from mobs

mossy zinc
#

LC4, CF2, JS3, EM2, BP1, MM, UC1, FO2, HS, DC2, TD2.
Hmmm. I guess, lower JS and put a rank into AP instead.

shell imp
#

not finding enough Hearts as well

#

stuff like Barge of Death feels close to BS when used with Jury Summons and Benefits Package

mossy zinc
#

Benefits Package has no effect on the Barge of Death.

#

I think neither does JS.

#

It's Middle Management that changes the fight.

shell imp
#

whatever it is, when you stack FO with it, it seems impossible to avoid taking a lot of damage

mossy zinc
#

Anyway, from JS3 to JS1 AP1 should help a lot if mobs are a problem.

#

In addition to that, you could go from DC2 to RI1 instead. Move the points there.

#

JS1 and no DC would make all the regular encounters a lot easier than JS3 DC2.

shell imp
#

DC doesnt really bother me that much

#

not with fists

#

bothers me quite a bit more with other weapons (especially the Bow)

mossy zinc
#

Well, if you're dying in regular encounters, that's one of the factors that adds a lot to that. When everything dies slower and doesn't get stunned for at least 2 hits, it just makes everything harder. I wouldn't underestimate the impact it has on a run.

shell imp
#

I might be of this opinion because for almost all of my Fists runs i take Zeus attack, which tears through DC like paper

mossy zinc
#

You'll take damage from enemies that would already be dead without DC2.

#

I don't think there's a good argument to make Lightning Strike your first choice for Attack.

shell imp
#

i suspect that it might fade a bit on higher heat, where not dying becomes a larger concern

mossy zinc
#

Top priority is Deflect on Attack or Dash—or both.

#

Second is Curse of Agony on Attack if you have Divine Dash for Merciful End.

#

Lightning Strike is by itself as good as Curse of Agony, but unlike Doom, it has no meaningful synergy with Divine Dash.

scarlet yoke
#

You can't also stagger/interrupt enemies that have DC2

shell imp
#

no credit for the sparks hitting distant enemies?

mossy zinc
#

So, Lightning Strike is like the third choice maybe.

#

no credit for the sparks hitting distant enemies?
Like I said, it can kind of match Curse of Agony in DPS.

#

But it's nowhere near Merciful End DPS.

proud jay
foggy ruin
#

F

#

is this first or second phase?

#

man you even got blessed by patty

blissful rock
#

alright boys

#

first time on 32 heat

#

what should I do

#

probably chaos shield zeus

shell imp
#

i feel super salty - had an Erebus chamber with Heart reward (with Life Affirmation), and got sacked by a single Skull that just dashed right into me as soon as it spawned......

proud jay
#

is this first or second phase?
@foggy ruin second phase

#

what should I do
@blissful rock you probably want to avoid TD2. other than that, it's really flexible

#

get jolted if you can

#

man you even got blessed by patty
@foggy ruin patty had actually ran out. maybe could've made it if it were active in Hades fight. the item i have there is +500% trap damage to foes

bronze viper
#

i feel super salty - had an Erebus chamber with Heart reward (with Life Affirmation), and got sacked by a single Skull that just dashed right into me as soon as it spawned......
@shell imp Erebus gates with Malphon and BP2 are always kind of a gamble. Unless you play extremely carefully, you're pretty likely to get an onion.

proud jay
#

yeah i don't like taking erebus gates with fists

shell imp
#

greed took over though. That extra 72 hp i would have gotten......

proud jay
#

unless the chamber offers aren't attractive at all

#

so anyways, hades didn't get me this time! another big boy upload incoming

bronze viper
#

no credit for the sparks hitting distant enemies?
@shell imp Another way of looking at it is that attack damage-based fists gain a lot of synergies with Chaos, Hammers, and damage boons. Zeus only cares about himself, thus if you get a run without much Zeus, you're working with base damage until the end.

#

Going Divine Dash lets you hedge--if you get Ares, you an pretty easily get Merciful End using his keepsake in Asphodel, but if you get Aphro or Artemis, you can go the crit route and supplement damage with Support Fire.

shell imp
#

only Concentrated Knuckle improves fist base damage, as far as I know

#

which does make Zeus a bit worse when you take it

#

but in any case, I underestimated the power of having such easy deflect

#

just now, Tisiphone lost 1/4th of her health in half of a second, because I deflected the wave of green stuff she threw, and it all went into her face

proud jay
#

as i've went up in heat, i've only included more and more deflect in my runs

shell imp
#

Long Knuckle + Athena Attack is money

bronze viper
#

Breaching Cross, Concentrated Knuckle, and Heavy Knuckle all heavily benefit from going attack damage

#

Breaching Cross the least since it's additive (but hilarious with Crit in general)

proud jay
#

being able to break armor fast is really good too

#

makes for much safer encounters

bronze viper
#

Yeah but it works nearly the same for Zeus as it does an attack build unless you get Chaos or go crit

proud jay
#

yeah doesn't really make a difference

#

so i can finally say that both chaos and beowulf shields are stupidly overpowered

mossy zinc
#

@proud jay bad feedback. Go away. Call for Chaos Aspect nerfs instead or something. squirtooh

trim sigil
#

both bad feedbacks. nerf chiron bow, nobody should get effortless dps like that

proud jay
#

Im still all for chaos nerfs too

bronze viper
#

Why bother. I'd prefer moderate buffs to other stuff honestly

#

It doesn't hurt my experience for CHaos to be good

mossy zinc
#

I can't make Chaos Aspect work for me, either way. Me and Chaos Aspect just don't vibe lol.

#

So I'm very unaffected by any changes to it.

cyan stag
#

I mean, how would you even nerf Chaos (besides, I'm more ofin favor of buffing the less used aspects instead of nerfing the popular ones)? Reduce base damage of shield copies? It's all about the on-hit effects anyway. Reduce bullrush charging speed? That could work, but I'm not certain it makes a difference.

mossy zinc
#

Make it so the shield throw and shield copies can hurt you. dusa

#

(Only on Chaos Aspect.)

bronze viper
#

You could slightly slow shield travel time, increase how long the attack takes before you can charge

#

give bull rush a tiny icd

mossy zinc
#

Why slightly?

#

We nerf the competition, we do it right.

#

Only main shield gets any bonus from boons.

#

There.

#

Done.

tardy path
#

That's just zag aspect with eyeball clones

trim sigil
#

Well, that's how it works a lot of the time

#

Hera is just zag bow that yoinks your casts

tidal flame
#

Every weapons is bow.

#

Remember.

tardy path
#

I'm curious...

tidal flame
#

Hi curious im Fox

tardy path
#

How did you reach that conclusion Fox?

tidal flame
#

Shield is a bow that's invincible while charging and shoot bouncing arrows

#

Sword is short ranged bow

#

Rail is a bow that shoots tiny arrows

#

You get the concept.

crystal iron
#

shield is definitely a bow when you get the hammer upgrades that turn bull rush into a ranged attack with minotaur rush upgrade

mossy zinc
#

How did you reach that conclusion Fox?
By avoiding thinking. dusa

crystal iron
#

had a run with those 2 hammers recently, unfortunately it's hard to make Battle Rage work with bull rush

tidal flame
#

Rude.

tardy path
#

Dumb.

proud jay
#

Im starting to lean towards athena attack/special over aphro or artemis

#

Just feels like the best choice especially for 50ish heat

bronze viper
#

For which aspect?

mossy zinc
#

Every aspect.

#

Anything you'd normally think to put Heartbreak or Deadly on.

proud jay
#

Yeah, all of them

#

Basically ones that don't go zeus or ares

#

Or dio

#

Im convinced high heat would be easiest if you were offered only Athena

bronze viper
#

Tailesque made zero Athena look so easy though :3

proud jay
#

Yea i don't have the skills for that

mossy zinc
#

If you only see the successful run, of course it looks great.

proud jay
#

That's also a valid point, but t's sorta impressive it's the dio attack without athena that made it

mossy zinc
#

But wasn't it like really low heat? squirtdevious

proud jay
#

Highest there is for spear

mossy zinc
#

Yeah, so like really low.

proud jay
#

Shield competes in its own category

mossy zinc
#

Nope. Same category!

#

It's just good strategy to use the better weapon for the job. dusa

#

And that is Zagreus Sword.

#

We should all use Zagreus Sword.

#

Or Chiron.

#

One of these two.

proud jay
#

Zag sword residentzag

#

If only dash builds were worth exploring

#

Speaking of weapons way above others, 53 heat beowulf cleared

#

With that juicy athena special

mossy zinc
#

Yeah, I saw your victory post.

proud jay
#

Yea, video up now

#

Honestly the damage is just silly

trim sigil
#

Tbh chiron bow because zag sword is mostly around getting merciful end. chiron is open ended

#

You can pretend its special is worth something and gather volley hammers. Or you can just cosplay bad zag bow with it

mossy zinc
#

Well, we need weapons for max heat. So the damage is fine tbh lol.

proud jay
#

Not sure how beo should handle dc though

mossy zinc
#

I do.

proud jay
#

But there's some spare time to play with

trim sigil
#

support fire bouldy

mossy zinc
#

I mean, I do know how lol.

proud jay
#

Go for 54 or 55 heat

mossy zinc
#

I dunno. I only got to play 2 runs since school started this week lol.

#

I'll still probably try some high-heat runs, but I can't predict yet how the lack of daily practice will affect my performance.

#

Maybe on the weekend I'll get some time to play.

proud jay
#

What do you study btw

mossy zinc
#

High school. 👸🏽

proud jay
#

Oic

mossy zinc
#

I'm class president now. So that means I'm super awesome and everyone has to do what I say.

#

I . . . I think that's how it works.

tardy path
#

Lmao congrats

#

But during the pandemic?

#

Ho does that work?

mossy zinc
#

That's going very off-topic lol.

tardy path
#

Lessgo then OwO

proud jay
#

I dont think class presidents are even a thing where I live

wraith imp
#

Now that I'm trying to consistently do high heat (re: 40+), I've come to the realization that most runs are seeded/routed.

It's not just about the boons. The enemy types are rough. Some of the combinations I've faced are truly diabolical.

I estimate that I've watched over 150+ successful high heat runs and they seem much easier than the foes I've faced.

Someone please correct me if my notion/suspicions is wrong.

proud jay
#

i find armored chariots and flame wheels in elysium the hardest if i don't have good enough movement/dashes

#

asphodel is a bit hard without deflect, but you can take your time there

#

otherwise im generally not too concerned about enemy types, even if some are a bit tougher than others

wraith imp
#

I must have had crazy beginner's luck because I beat 42 heat on excalibur and chaos shield about a month ago in about 5 tries so I was feeling myself.

Now? I'm struggling through tartarus on 42 heat with chaos shield. I'm beating the fury sisters about only half the time. I haven't gotten past elysium in about 40 tries.

Tight Deadline is a killer.

bronze viper
#

I personally only seed runs at the highest heat that I can. Or sometimes if I see a good hammer in room 1 then I'll test if APx keeps and I may try a higher heat run from there

#

I don't bother at 40

#

And never because of enemy types

#

When you see the recorded high heat runs, you don't get to see all the failures.

#

Seeding refers to room 1, yeah

wraith imp
#

Since I'm a noob, I have a question about terminology:

Is seeding just referring to the first boon? Or is it referring to a series of rooms/boons/choices?

For instance, after about 40 tries, I finally got a boon at the start where zeus gives me all epic tier choices (attack, special, and cast) which is ideal for chaos shield. So I reset to the house because I plan to use that start over and over and over to practice.

Does that count as a seed?

#

(Sorry, deleted my previous post and reposted it again after making an edit.)

bronze viper
#

You've gone the general play loop of seeing runs, yeah

#

What I will do for practice since I'm screwing my win rate and records anyway is that I will practice with whatever on the weapon, and die organically, and keep doing that until I find what I'm looking for

#

You don't need epic boons (or specific hammers) or whatever to get through tartarus. It's only in Elysium that it starts mattering. Might as well get the first two biomes down.

#

The first two biomes are way more about mechanics and not getting hit

#

Routing refers to anything else. Any RNG manipulation outside of guaranteeing the first room

wraith imp
#

Got it. Thanks.

bronze viper
#

I personally think the line is a bit more gray than others here. It's a relatively contentious topic, though the current consensus is seeding good, routing bad

#

After all, it feels fairly arbitrary to say "No routing past room 3" (which is usually the earliest room you can get a boon after a Hammer in room 1)

wraith imp
#

I don't have an opinion on it.

And interesting tidbit about hammer. Now that you mention it...yeah...whenever I got a hammer in an unseeded run, I didn't see a boon until room 3. Sometimes, even later.

bronze viper
#

I say usually because I think Erebus gates in room 1 can still have boons. Pretty sure only blue laurel rooms can spawn in room 1 if you have a hammer though (someone correct me if I'm wrong)

wraith imp
#

Given how hard 40+ heat runs are, i wish SGG would have some kind of internal algorithm that replaces all darkness/gemstones with boons/poms/hammers whenever a player sets pact of punishment to 40+.

That's what I would do if I was SGG to make it more manageable.

Getting darkness, gemstone, darkness in 3 consecutive rooms is just frankly infuriating.

bronze viper
#

You would land in this weird situation where 40 heat would be much easier than 39 lol.

#

Anyways, I like the feeling of gemstone rooms pushing me over a 270 gold threshold, or nectar rooms granting "free" poms

wraith imp
#

I see your point but that's the arbitrary nature of trying to balance the RNG of the game.

bronze viper
#

RNG is an intrinsic quality of this game. At the end of the day, the only functions are "how many times can I get hit" and "how many times do I have to hit them". Everything else is details.

#

So it's not like a travesty or anything if you see a bunch of darkness rooms or whatever.

With AP2 and UC, you also would prefer to not go in boon or hammer rooms more often than not, to control what gods you have and to avoid getting hammer screwed

#

Lol, 9/10 times in Tartarus I'd rather take a darkness room than Demeter

wraith imp
#

RNG is an intrinsic quality of this game. At the end of the day, the only functions are "how many times can I get hit" and "how many times do I have to hit them". Everything else is details.
@bronze viper
Sure. That's the natural conclusion of a reductionist approach.

But getting darkness, gemstone, darkness screws with it imo.

I would rather always take a boon, hammer, or pom than take darkness or gemstone.
I'm not as worried about a bad boon because I almost always feel underpowered in high heats.

bronze viper
#

Your mind will change dramatically if/when you start playing with AP2 + CF2 + UC. It changes the valuations by a lot.

wraith imp
#

I'm using CF2 and UC now. (I've never gone above AP1.)

I basically ignore gold and charon rooms. I use his rooms to just save time and zoom by...

bronze viper
proud jay
#

yeah i've decided to just not buy boons from charon right before hades just because it has the low chance of an exchange

#

so i just enter the fight with 400 gold instead

bronze viper
#

I got epic Dio call that run though and I realllly wanted to keep it. Demeter was the random boon in the shop lol

proud jay
#

dio call is so good

wraith imp
#

See...I play with LC1 (-25%) so nourished soul would work fine for me there.

proud jay
#

the problem with nourished soul is that you can't sell it for underworld customs

#

which can be an issue sometimes

bronze viper
#

The funny thing in that picture is that it wasn't APx that killed me. It was Demeter all by her lonesome

wraith imp
#

Sure. But that's why I want more boons...to have more choices to sell one off.

And I also keep one key for situations like this.

mossy zinc
#

Lol even without AP that boon would have been a brick.

proud jay
#

there are these rare situations where i wouldn't mind a rare crop

#

mainly hestia and beowulf

bronze viper
#

The typical strat in Tartarus is to keep 1 boon, or 2 boons + 270 gold. That way, you benefit the most from Poms and Nectar.

wraith imp
#

I wouldn't feel as constrained if i had 3-4 boons to choose from when exiting tartarus.

bronze viper
#

You also run into the awkward siutation at 3 boons where there's a 25% chance your fodder boon won't show up

mossy zinc
#

My strat is to RNG into 3+ boons from Lady Athena + anything else in Tartarus.

trim sigil
#

Now that I'm trying to consistently do high heat (re: 40+), I've come to the realization that most runs are seeded/routed.

It's not just about the boons. The enemy types are rough. Some of the combinations I've faced are truly diabolical.

I estimate that I've watched over 150+ successful high heat runs and they seem much easier than the foes I've faced.

Someone please correct me if my notion/suspicions is wrong.
@wraith imp I know it has been a while since the msg, but wanted to add 2 cents
"I estimate that I've watched over 150+ successful high heat runs and they seem much easier than the foes I've faced." is because of successor bias
Runs that get bad foe combinations and terrible loot do not win as often, simple as that

proud jay
#

the amount of Athena boons i want is always n+1

mossy zinc
#

Yeah, what @trim sigil said.

#

I actually really don't want Sure Footing.

#

That one is ironically bad lol.

#

Unless you get it right before Hades.

proud jay
#

i don't mind if i pick it up in styx

mossy zinc
#

Yeah, I guess anywhere in the Temple of Styx is fine.

#

Or maybe right before boss 3.

wraith imp
#

Runs that get bad foe combinations and terrible loot do not win as often, simple as that
@trim sigil
Sure. I've realized that by now. But what's interesting to me is the % of runs which end badly because of this.

I doubt there's an accurate measure of that available.

proud jay
#

i get thrusted by elysium traps sometimes though

bronze viper
#

It's a lot lol

somber leaf
#

why is Sure Footing bad?

proud jay
#

sure footing is bad compared to most other athena boons imo

bronze viper
#

It doesn't do anything until Styx

#

Traps are generally quite manageable to not run into

mossy zinc
#

More than that.

somber leaf
#

hah, tell that to the spear guys. "don't want" led me to believe it's actively bad, though, not just sub optimal

mossy zinc
#

It will take much longer to kill yourself with traps if you have Sure Footing.

bronze viper
#

I mean, I die from wall traps in Elysium all the time but I nod my head and recognize it's because I'm trash lol

trim sigil
#

Oh there sure isn't a percentage like that

#

From my own experience 90% of runs end in tartarus tho baddyhueh

mossy zinc
#

And you want to kill yourself with traps a lot to heal up with SD before the next chamber.

bronze viper
#

Depends on the build. I am a lava magnet with Nemesis so 90% of my runs end there atm.

proud jay
#

asphodel is a lot harder if you don't have deflect

bronze viper
#

My current Hades break is exclusively because of my Nemesis salt lol

wraith imp
#

From my own experience 90% of runs end in tartarus tho :baddyhueh:
@trim sigil OH SNAP. REALLY?!?!?!?

If this is accurate, then it makes me feel a lot better about myself.

mossy zinc
#

Wasting seconds like that can end up costing you the run with how tight TD2 can be in Elysium.

wraith imp
#

asphodel is a lot harder if you don't have deflect
@proud jay Yeah, I've realized this.

bronze viper
#

Speedy Wavemakers are also pretty rage inducing. It's extremely hard to react fast enough to dodge a wave that was cast off screen if it's speedy

mossy zinc
#

Now try Asphodel with Personal Liability and no deflect lol.

wraith imp
#

Speedy Wavemakers are also pretty rage inducing. It's extremely hard to react fast enough to dodge a wave that was cast off screen if it's speedy
@bronze viper Yes!

#

Now try Asphodel with Personal Liability and no deflect lol.
@mossy zinc What is personal liability?

mossy zinc
#

Extremely hard is an understatement. I can't react to off-screen waves from speeders lol.

bronze viper
#

It's not impossible though. It only takes a couple of times of this happening to me before I use my extra time in Asphodel to make sure I know where everything is

honest charm
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@wraith imp personal liability deactivates the cute little shield you get after taking a ton of damage. It's mandatory in hellmode

mossy zinc
#

That cute little shield can activate a lot in Asphobullethell.

wraith imp
#

oh...i haven't played hell mode a single time.

mossy zinc
#

If you don't have deflect on melee, especially.

bronze viper
#

Me neither. That's mostly laziness though. I don't want to grind everything out twice

#

A little because of teeny tiny things like the 15 free health you get from bounties lol.

mossy zinc
#

I can honestly say I never realized how much it actually triggers until I had to play without it lol.

wraith imp
#

I'm reading up on hell mode on wiki. I don't get the point. Someone help me understand what the benefit to hell mode is...

bronze viper
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It's a hard mode for hardcore 1337 gamers

mossy zinc
#

You can laugh at normal-mode commoners.

hollow lynx
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(there's no point lol)

mossy zinc
#

It's fun and challenging.

wraith imp
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But it's the same thing as pact of punishment.

bronze viper
#

It's literally there to soothe the egos of people who refuse to play a game at the normal setting

hollow lynx
#

the final nail in the coffin will be when sgg finally adds personal liability to normal mode

bronze viper
#

Even though Hades is literally "Hard Mode: the Game"

mossy zinc
#

The pacts that you can't turn off in Hell mode make a big difference.

shadow zodiac
#

oh what pacts cant u turn off?

bronze viper
#

Personal Liability, HL1, LC1, JS1, CP1

shadow zodiac
#

what does personal liability do?

bronze viper
#

The blue shield that you get when stuff hits you a lot, it's gone now

shadow zodiac
#

ohhhh

bronze viper
#

Most noticeable from Brimstones and witches multi-hitting you

mossy zinc
#

Lysol said that like 5 minutes ago lol.

shadow zodiac
#

that'll suck when you have something like guan yu aspect

#

youll be ded before you know it

mossy zinc
#

Actually, I would say it's more noticeable from Louts or Thugs hitting you in Tartarus.

bronze viper
#

It's more lethal from Louts or Thugs lol

shadow zodiac
#

hmm the heavy hitters make sense

tidal flame
#

personal liability means one thing

mossy zinc
#

They usually trigger it because you have like no HP yet.

honest charm
#

it's a cute blue shield

tidal flame
#

if you got hit by the cow's spin to win you are dead

#

period

bronze viper
#

Hades double spin as well

mossy zinc
#

Nah, you can still dash away from Asterius pretty quick lol. But he'll definitely hit a little harder with it.

shadow zodiac
#

oh god asterius would chew through you like your melted cheese

bronze viper
#

If only

shadow zodiac
#

literally melting you

mossy zinc
#

There's no double spin.

bronze viper
#

What am I thinking of? He does a 2 part attack in phase 2 that's extremely fast, and both have aoe, I thought.

shadow zodiac
#

well when 1.0 starts ill also start a new save with Hell mode, ill see the effects first hand then

honest charm
#

it's a double swing with a spin after it

mossy zinc
#

There's 2x swing into spin.

#

Yeah.

#

You can deflect the swings.

#

I should sleep lol. Good night!

shadow zodiac
#

if hades EM4 was double spin/becoming a beyblade, i would cry ngl

#

gn

bronze viper
#

@shadow zodiac That's actually a good idea, I'll probably do that too

honest charm
#

gn

bronze viper
#

night

#

Especially since there's guaranteed to be a bunch of altered or new dialogue