#h1-builds-and-combat
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But I think it would be better that way, because then the bow would be used more like... A bow.
Rather than a short range shotgun.
Shrug, e.g. with Twin Shot, you could double the # of shots but make each shot hit for 75% damage, but also make the base bow deal 150% damage
it would end up being the same thing
I think. I didn't actually think through that math very long lol, but you get the idea
The range of bows needs to be longer and the growth rate of the range needs to be much higher, in general, I think.
That's making them faster ๐
It doesn't make sense that Hestia can get full range instantly then "charge" afterwards but Bows have to do their charge up front and have bad range if they don't
But I don't think the power shot timings need to change, just how long it takes for the bow to get to the max range
If it stays, it really should be a better payoff though.
Powershot is harder to do than just reload with hestia.
And yet it's only a fraction as good.
It also pierces, which isn't nothing
But yeah, agreed, the bow damage isn't ideal the way it is now
If you don't get a great hammer as is stands now, you just don't do viable damage, which is unfun.
The same could be said for Beowulf and Guan Yu to be fair
It also doesn't help that the special needs a whole aspect just to make it usable.
Which means that a pile of hammers are useless.
The base bow special is another issue entirely. Way too much startup, way too much recovery, no damage. But it does scale really well from hammers (Charged Volley + Relentless is great)
Chiron aspect is a great idea with terrible execution because you have to use the terrible base bow special
Is charged volley even good without shotgunning it?
The same could be said for Beowulf and Guan Yu to be fair
@hearty elbow this just means you have two complaints, and not zero
@static jacinth Nope, you have to shotgun
See, I feel like a bow shouldn't want to be in melee range to be useful.
Call me crazy.
yeah... I find both the bow and rail awkward, feels like they have an extra mechanic that doesn't really belong
(that said, I wouldn't really want to buff them, just move their power around a bit)
I'd move bow's power into being a viable ranged option.
I personally am finding Rama great at range
I only just took out heat 7, so I'm not really an expert, but the bow basic attacks do seem good at range
Rama is fine at ranged, but the strongest use is definitely at mid/point blank.
Unrelated, but this run is going wonderfully. 700 damage trippy shots.
And Chaos is going to add 70% to that shortly.
I had point blank shot but was t oo cowardly to use it generally haha
why's it so good at close range?
is that generally useful with the bow? tapping it long enough that it starts to fire then release?
Explosive, triple and point blank shot are better close up. Rama already takes forever to charge so you don't want to if you don't have to.
Only with Rama and potentially Hera
I haven't found it easy to make triple hit the same guy multiple times, is that a thing?
You have to be very close.
scary ๐
oh my. that's a lot of damage. they're the chilly ones? which weapon/aspect?
Poseidon blade.
that was my guess
cuz that's a BIG number
can't rip it out of people, but also barely need to ๐
... wat
168 is bigger than 8439 
Also it lands really quickly with flurry cast.
well 168! IS really big
Lol
... how did that happen though? haha
It's Arthur aspect lol, you can hit 4 digits trivially in Tartarus :3
Breaching Slash + Crit is x9 damage on armor
Backstab Boiling Blood and Boons for the rest
And yeah, Arthur 200 base damage helps (a lot)
At heats above 20 you get darkness after bosses, right?
If you already cleared the bounties for the previous heat, yes.
Yeah, I realized and did that.
o7
Just tried a Blade Rift caster build with Aspect of Achilles and wow that was nasty. Totally melts bosses.
Finished with level 9 epic Slicing Shot (22 base damage per tick), legendary aspect of Achilles (150% bonus cast damage after a rush), rare [Chaos] Shot (+48% cast damage), epic Ravenous Will (+30% damage while you have no bloodstones), so I think if I did my maths right thats 72 damage per tick after a rush. Also had level 3 rare Black Metal (36% area increase), epic Engulfing Vortex (+0.4 sec duration and pulls), Hunting Blades (seeking), and rare Flurry Cast (40% faster cast and autocast).
Does +special speed do anything to Lucifer Rail special (or any Rail special for that matter)? I noticed the Hermes visual effect on every pulse of the hellfire orb, but I'm not sure if the pulses were any faster. I had +30% special speed.
And also, does +special damage affect only the explosion, or the pulse damage too? I had a hammer upgrade for +250% pulse damage in a larger area, so I'm not sure if all the damage came from only the hammer or if boons affected it too.
The damage should apply to the pulse, not sure about the speed
Boons for the special definitely affect the pulses
Is there any special conditions for smouldering air, cause i have a hard time getting it even after getting 2boons for zeus and aphro each
i do have an aid most of the time so not having one isnt the problem im pretty sure
Are you sure you have the right boons?
One of the core 5.
Attack, Special, Cast, Dash, Aid.
Also, it could just be RNG.
yea like on the rail i have zeus attack and aphro special
and then maybe aphro aid or athena aid
Just unlucky then.
i probably have bad rng tbf
Try equipping the mirror talent that boosts duo luck.
@void fjord make sure you fill your slots for Attack, Special, Cast, and Dash. Those 4 have priority when you're offered boons.
I think they have priority over Duo Boons, too.
And reroll with Persuasion while you still have a god keepsake from them equipped. It gives you a higher chance for a Duo Boon or Legendary.
Soo, I finaly had some time to dive into the game, got it couple of months back but now I had a week off and whoops, there is a hundret hours, 130(ish) runs and 50 something clears.
So I like to think I got a grasp on the basics, tried out every god, got my personal favorites and while I am playing I am thinking, hey these hidden aspects are all quite fun, most of them are really unique "sidegrates" some pretty friggin strong, Lucifer for example is basically my only rail that can get past extreme measures heroes, but hey maybe thats a playstyle thing, and I am not a fan of ranged weapons anyways.
Then suddenly I unlock Arthur and it is like there is no reason for excalibur to be this good. Is it like a noob trap where the long windups on everything make the weapon trash on higher heat? (I am up to 16 with my best weapons, aka every meelee weapon) Used to be I struggled with the sword the most out of them, now that I have arthur it feels like a cakewalk. Like it gives more HP, slows projectiles, reduces dmg taken and has absurd dmg, when you pick Aphrodite on your attack that thing backstabs for 1k casually. I think I also had hunter dash and the deadalus boon that gives more backstab damage. Still that seemed excessive to me.
I really don't think it's a noob trap, it's just really powerful
Yeah, Excalibur is really good.
Nemesis holds the high-heat record for Stygius currently.
I love free crits
used to be nemesis was my favorite stygius form. free crits are really fun with lots of artemis in your build.
The biggest obstacles with Excalibur are perhaps Forced Overtime and Damage Control.
Just a tip though that Hunter Dash is a lot less good than you'd want it to be on Excalibur. It affects literally only your basic Dash Strike. Not your dashed attack combos
Not too long ago people were complaining how torturous it was to play Excalibur with DC2 for the weekly challenge.
HL5 and LC4 are also problems for Excalibur, since they seriously diminish your health and damage mitigation advantage
"Tanking hits" is no longer really an option with those active. You just have to not get hit... which is not the easiest thing in the world with that weapon
by HL5 and LC4 you mean hard labour and lasting consequences? sorry I am new here.
yep!
alright, well I am at the stage where I get away by only using "free and or fun" heat mods aka extreme measures tight dealine and the one that gives armored enemies random powerups.
Forced Overtime and Damage Control are the worst pacts of Excalibur, but HL5 and LC4 kind of diminish its advantages and force you to play like the other melee weapons anyway
I can see forced overtime being a pain, getting interrupted on the attacks is annoying but 1 level of DC is always free, I feel, I tend to like getting the giant aura and simply slam the special down and suddenly nothing has damage control anymore.
Yeah Excalibur power curve is weird.
I've had mobs spawn mid attack -> dash -> attack -> dash -> attack combo and DC wrecks your damage potential in those situations
It's strong at lower heat then becomes much harder to use later on.
Even the first rank
That said it can still clear like really high heat, just harder imo.
Yeah, the issue is clearing with Excalibur at really high heat is kind of like doing it with Zag aspect. You're just playing a bad Nemesis
(I know I sound like I'm naysaying but Excalibur really is quite good. Its issues only become apparent at extremely high heat--like 40+)
I can see that with zag, but surely with nemesis there are different ways to build, if you get the flurry attack for example, suddenly there is a very different buildpath open where you go zeus or Dio attack from my experience you cannot get that on Excalibur and therefore I tend to go for the percentage crew on the attack.
Nemesis has 1.25 build paths
Dash Strike spam and Merciful End (the latter being the 0.25 path lol, because it's good with everything close range and quick)
It's a VERY good build path, don't get me wrong
I personaly spam dashstrike on everything because Zeus and Ares dash are both on my top ten permanent record, but still I build nemesis different from Arthur.
I think on Arthur I generally end up going Deadly Strike + Divine Dash + Heartbreak Flourish
the double proc on dashstrike is also really cool from deadalus.
Which is generally more or less how I want Nemesis to be, maybe swapping around some of the crit goddess boons depending on heat
my god heartbreak flourish so good.
I have more damage using Heartbreak Strike
With crit big numbers are fun, but you overkill so much it hurts your DPS
At lower heat getting Deadly Reversal and Heart Rend is very easy
I think from a min max perspective, Heartbreak Strike is better
I agree with you for higher heat though where you can't always get stuff
I think Aphrodite has the biggest generic increase but crit is really good so it is whatever I can get.
And at higher heat you really need to spread weak efficiently as well
You can get Deadly Reversal with Heartbreak Strike. Just put Artemis and Athena on some thing else.
does it have to be one of the five main boons?
Yeah, same deal though. Point being, any combination of Aretmis, Aphro, and Athena is the same build concept, it's just optimization and preference past that point lol
Nemesis and Arthur have that in common
Except Nemesis wants Hunter Dash a lot more (though I still prefer Divine Dash because obv)
divine dash used to be my favorite but I found out that lightning dash and blade rift can carry me though bow runs so they are higher on my permanent record by now I think.
bow?
yeah I mean I just pick good dashes and pray that hermes gives me more of them so I don't have to play actually shoot arrows...
I am really terrible with the bow
Oh lol, I see
That's valid lol.
the only cheatcode I found was lightning flourish on the one that seeks target
that was pretty stupid
That no longer works
Ah the classic how to use bow: don't use bow
Chiron basically has no text anymore
Oh wait that's a spear build.
I literally did it yesterday
It can occasionally hit twice
But that's it
If you're very lucky with spacing. 90+% of the time it's hitting once
really? I mean I had double strike and split bolt so I was hard for me to tell but with the upgrade that gives you three extra shots I was melting enemies.
If you don't want to use your weapon
Look for Curse of Drowning
That's your other cheatcode
Or Hunting Blade
Though I think they nerfed it to have an actual cast time didn't they?
Yeah lol, it doesn't really matter but it was more of a meme before how racecar you could go
Racecar is a palindrome
Palindrome isn't ๐ฆ
really? I mean I had double strike and split bolt so I was hard for me to tell but with the upgrade that gives you three extra shots I was melting enemies.
@fossil stone Yes, unfortunately. It's a rule now with Lightning and Support Fire, that they can only proc once every 0.2s, so things that attack a bunch at the same time can no longer benefit from them linearly
Thats a shame, but I think with the upgraded 3 extra shots I still got multiple procs. I remember getting the faster flourish from hermes though and being disappointed by the damage afterward, maybe I accidentally debuffed myself.
There is very little knowledge in that space lol, Chiron is kind of a meme in the community in its current state
I don't think Chiron is a meme.
it is my best bow for sure, aka the only one I finished an EM3 run with.
I mean bow at large is a meme. Chiron is just one of them
How so?
I always thought it was just me being bad with it.
hitting charged shots sure is fun but I never find myself having the space to do so. when there are flaming chariots on my tail the last thing I wanna do is hold still and wait for the right moment.
Scan down the Feedback and see how many of them are "bow feels bad because x." It's a really commonly held belief that bow is disproportionally underpowered compared to the other aspects
the thing is feedback comes in waves.
Before bow it was spear being a "meme"
before that it was Spreadfire OP etc etc
Yeah I don't think the complaints are totally valid, obviously. It's still my favorite and best weapon.
OT: oh hey, there is an all the games rank, thought I had to join all the ranks.
Also needing a buff doesn't mean something is a "meme"
The memes mostly come from the fact that the bow spirtually the rangiest range weapon but it's probably like... in 4th place in effective range lol
I don't mind that type of language though, it is the internet hyperboly is fun. Also the countless inages in the victory boasting channel proof that statement ridiculous anyways.
I do because it gives people a warped impression of the game
I steered away from spear for the longest time because people called it bad
or it being a "meme"
Hestia, Beowulf/Chaos and Charged Skewer all have bow beat in terms of free range, and they don't have to charge to get it either
So when people ask me why I play bow as a melee weapon, that's why lol
If I wanted to range, there are better weapons
I don't know most people that are here come here because they already love the game, I just got here an hour ago or so and I feel like I know that by "its a meme" people don't mean it is literally useless.
If I run 32 heat or less, except for Chaos Shield, all, and I do mean all, weapons have the same power level for me.
you need to tweak the pact accordingly, of course.
Yeah I agree, more or less
You have to do funky things to get the equality, like Merciful End on Zag
sword*
ok fair, except for Chaos Shield and Zag Sword
whats the chaos aspect again?
Big purple shield that shoots 5 shields after you bull rush
Alright the one I never use, fair, could have seen that coming.
didn't know if that was zeus or chaos
that's Chaos, and it's very reliable to use
Wow, didn't think deflect would shred these guys like that
https://imgur.com/CrbdMpJ
Can't tell, is that +/- Brilliant Riposte?
that's without brilliant riposte
lol
it just deflects all the projectiles that they spawn inside of themselves
you can one shot Tisiphone or Meg stage with Deflect, too
divine dash makes witches circle really sad
It's a cool fight that's wayyy too easy to cheese through. Or just fight through, they have so little health
Barge could definitely be made less annoying and Power Couple could be made less... power couply to make this fight more dangerous
I think thats fair though, not every room needs to be memorable because its tough, some can be memorable because they make you feel like a mastermind when you completely outplay them for the first time
wait Power Couple is not dangerous as it is right now?
I said less power couply lol
Power Couple could be made less... power couply to make this fight more dangerous
this implies that they are not as dangerous as they should be?
or am I missing something here
No it implies that they are too much of themselves and should be made less so
Like diverting some of the stupid from the MM Power Couple fight and siphoning it into witches
I think the idea behind powecouple is soo cool though, of course an animated rock and a gorgon would be lovers and the synergy is on point. the only way to lose that fight is when you get hit with the one two pretty much.
Try it with HL5 and FO2 lol, it gets real dumb real fast
I feel like the rock is overtuned compared to gorgon
Especially with Extreme Measures
or whatever buffs minibosses
I feel like the rock has completely jank hitboxes and you shouldn't be allowed to dash away from the outside of the pink circle only to get hit by the pink circle again
oh this fight you are referring to the Witch fight >.<
oh i bet you, I avoid FO2 like the plague, I once tried it for fun an hades mocked me by saying he was impressed. Also middle management is the mini bosses extreme measures is the big bosses.
Yeah MM that is. I just enable both by default lel
yeah they are the fun heat markers I always turn them on first and of course tight deadline because its free
Like, i don't mind the concept of minibosses potentially ending my runs, I just want to it feel more my fault
shockwaves in the game are quite.. "bugged"
shocking, isn't it?
Just git gud. 
yeah the devs should git gud at coding
You can definitely git gud the Power Couple fight, doesn't make it less dumb though
(I kid please don't ban, I love you SGG)
Fightingb rock be like:
trigger the fall
double dash away
double dash in (with no dash strike or you die)
1 second of damage dealing
repeat
You don't need to double-dash.
500IQ strat: deflect the Gorgon bullet back to the Skullcrusher so you can stun it.
Single dash through initial fall is pretty tricky
And spacing based, because Skullcrusher's got them gigantic invisible thighs
500iq strat is nice and all but armored foes don't get stunned
in all seriousness, out of all the studios out there SGG is the only one where I feel safe saying I love them still. With all the horror stories we hear about ubi, naughtydog, CPR and so on... Happy to have you.
That being said, shockwaves are the bane of my existance too. I remember being like "alright 10 winstreak coming in" friend said "turn on stream lets see it" so I did and I prescedet to get hit by every skullwave in the hades fight, losing me 3 death defies. that sure was fun.
tbh getting hit by shockwave twice makes me feel like a dumbass
jup. after a while when you suck, you get into spamdash mode, and when hermes was kind enough to let you have like four of them, you can really mess yourself up.
Or spam dashing into urns
also a fun hobby of mine
jup sure am glad I reflected that one witch blast in order do get sliced up by the giant axe
Seems legit
3 dashes feels like the best number for Hades. Enough to easily do stuff and get out, and not too much that my flight reflexes carry me to defeat
Dodge skull shockwave to get roasted by lasers
thats why we pick broken speakpoint though am I right?
Also yeah 3 dashes seems to be optimal. 4+ carries controls away somehow
Brain become subconsciously overconfident
yeah but how else are you going to get carried by way to many bladerifts?
Nah, you take Acorn to offer the charges to the Soulcatcher goddess
Just press dash button faster 
I really need to level my acorn
I have it level 1 it is one of like 3 keepsakes that I don't have maxed
That's... unusual. I guess I got used to seeing nearly everyone use it 50-75% of the biomes
Real legends get lifesteal weapons and pick lucky tooth 
what is the best Lucifer aspect hammer? i thought infinite ammo would be good but losing the ramp up sucked too much
If you're doing Zeus or Dire Misfortune Ares, then Eternal Chamber is great, but I like Flash Fire in general, and the piercing one
I think infinite is only good when you play dio or zeus attack and you got supporting fire.
what is the best Lucifer aspect hammer? i thought infinite ammo would be good but losing the ramp up sucked too much
faster ramp and triple beam
triple beam = triple damage at point blank
shot gun lucifer
first hammer its between ramp up and pierce/armor damage
If you're doing attack damage lucy I love the pierce/armor one
It gives you effectively AoE
i dont have a attack on it yet. hammer was like 3rd room
pierce before ramp imop
anyways people, I wanted to drop some quick feedback, then suddenly I spent an hour talking about the game, fun discord Ill be back some other day. Cya!
peace
most fun i have had with Lucifer was a special focus build with hazardous. carpet bombing was so easy
Lol, Hazardous is pretty fun, yeah
i had Aphro which has a super high multiplier on special
Applies Super Weak: Enemies deal 0% damage when they're dead
My only complaint is that aiming at the bomb on controller is an exercise in patience
Though I guess one you've committed to the big explosions life you can turn aim assist off
Dio attack any good on Lucifer?
It's "fine"
I find it pretty tedious to get stacks on more than 3 enemies but yeah
It works
i mean you only need it on 3 people if u pick up that boon
Lol, well, you definitely want hangover on everyone if possible ala Chaos or Rama aspect
Applies Super Weak: Enemies deal 0% damage when they're dead
Inferno-Bombers have entered the chat.
I had a run end from Speeder Puller Slam Dancers yesterday
So much stupid
Couldn't handle it
I'm 99% sure Speeder Puller is a banned combo.
Possibly? It could that they felt like they were moving so fast because I wasn't moving at all
Honestly the non-Puller buff was pretty irrelevant in that situation lol
Yeah, they're way too persistent with just FO2 lol. So stressful.
I'm still not entirely certain how the interaction with overlapping puller gravity wells works
It feels "bad"
lol
That's about as much as I've ascertained
Just found out that Cursed Slash doesn't regen health when dashstriking, only normal attacks. And also, if you get rid of cursed slash (anvil), it will also remove the max health penalty, managed to go from 122 health to 359.
LOL it would be some kind of hilarious if it didn't refund your health though
had to buy the anvil for science
dash striking is so inconsistent mechanically as far as the game assuming it is or not an attack
lmao, lemme fix it
It does however benefit from attack boons so ig that's it
Also yeah would be even better
Yes attack boons, yes attack chaos mods, No dashed attack combos, No Cursed Slash
Like it's very clearly not a bug, just a balance thing, but it's really badly communicated lol
Zagreus aspect needs the nerf, agreed
Well, I mean
The only meaningful way to play zag aspect is ME, and it implies lots of dash strikes if anything
"Thanks to player feedback, we have decided to remove Zagreus from the game. You now play as a squirt."
That'd be a major buff to Cursed Slash if something, maybe 2 to 1 hp won't be enough to counteract
You could do stuff like Flurry Slash + Cursed Slash on Zag aspect though. Obv also works on Nemesis but Zag doesn't need to special
It'd be cool if they gave Zag sword the Zag shield treatment and made non-dash strike Attacks have higher base damage
Beefy sword 
Lol, not like Excalibur grade
For anyone who's doing higher heat runs, how are you dealing with the 9 or less minute timer in Elysium? I keep getting slowed up by the giant rooms, great shield exalted and the enormous health bar if I have fight Asterius, esp if I'm not using Stygius or Malphon, which tend to be faster clears for me.
#h1-high-heat-strategies is probably a better place to ask :3
Are you using Jury Summons, Calisthenics Program, or Damage Control?
Oh I missed that being a thing, my bad. There are so many new chats recently.
Yup xD
It's a pretty fluid space, and your question is definitely still applicable here
Don't stress it lol
I've been avoiding those three on most of my high heat runs to answer your question.
Oh... it might just be a mechanics thing then, honestly. Pretty sure every weapon can do TD1 without any of those boons active if you have a build that works
Well, when I say "High" I mean like 10. I'm still working my way up lol
What are you using?
I've been using alot of stuff. Stygius, Malphon and Aegis are my best weapons in terms of both number of clears and clear time I think. I enjoy variety though so I try everything.
I mean, gimme an example of a recent run where you failed the timer in Elysium, specific aspect and main boons
My suspicion is that your issue is that either what you're using doesn't really synergize that well, or you aren't engaging the enemies as well as you could be.
Ok, I think the most recent one was Rail with Hestia. I was running a crit build with Artemis attack and Aphrodite special and the Heart Rend duo boon, with alot of poms on attack to try and get high crits
I know, Hestia is probably the issue on that one.
Hestia does have trouble with Tight Deadline with Jury Summons in particular, but that build sounds fine. If you need a buffer to help get you through content don't forget that you can use Chaos rooms, mid shops, and Patroclus to shorten the amount of time it takes to get through
Its just kinda bad, but I've been experimenting with it.
Hestia is good
You're probably getting hit too much :3
Probably lol
Keep in mind, getting hit slows you down, as well
It's (one of?) the longest range weapon in the game, so you have the luxury to not get hit if you don't want to most of the time
Also it helps keep you out of danger that you can cancel the reload animation with dash too
It seems like its slower in general on dps though and like I can't figure why. Crits don't even seem as big as some I've gotten on other weapons.
Is it level 5?
Yes
Huh. Yeah, Hestia's base damage is second to only the 3rd hit of Excalibur
It could be that you're trying too hard to get the special to proc Heart Rend. Something you could do instead would be to use Heartbreak Strike, which is way stronger than Deadly, and use Athena/Artemis (with Divine Dash) to get crit with Deadly Reversal
Ya, I mostly see crits in the high under 1000 range with it
That... a lot of damage already lol
Crits on hestia are probably excessive anyway. You'd constantly bump in hp/armor of enemies
I mean yes but its only critting 15% of the time
Exactly. Heartbreak Strike gives a way bigger bonus and is active each time
Well, high crit chance or not, it brings your dps against enemies down a lot compared to heartbeat strike
so yeah
I don't think that is your issue, for what it's worth. Deadly Strike and Heartbreak Strike should be effectively the same at that heat
Could you maybe record an elysium run later so we could see what's up?
Hmmm, haven't recorded myself much before. What all software do you all use for that usually?
I use Obs
Shadowplay for me
Doesn't have to be Hestia either, since you mentioned you're having issues in general
And I guess for science you could record the run from beginning to end so we can see how you pick boons and room etc.
Ok, I might use Hestia anyhow since I have been wanting to learn it. Unless you all think its better for a control if I use a weapon I'm more comfy on.
You do you ๐
Though I think I'll not use Excalibur, cause I'm pretty sure I could do it with that but it doesn't help me with the other ones.
On high heat, to beat TD1 or TD2, you just pick 1 Attack or Special boon and put some poms on that to about Lv.5. Some aspects might want 1 particular hammer upgrade on top of that.
That's, like, the core of what you should need.
Everything beyond that is essentially extra.
He's not talking about (what we typically refer to as ) high heat though. At 10 heat, there is definitely a mechanical issue somewhere that is brickwalling his progress.
And you don't take just any boon for your Attack or Special, you want whatever gives you a lot of damage or on melee very typically Deglect.
Yes, I've read everything.
That's why I'm saying that's all you should need.
As in, if that's not enough, you're probably wasting time somewhere with your playstyle or with what chambers you pick.
Or sometimes, you just have bad luck.
If you're focusing on that core at lower heats, you'll realize you have a lot of ways to potentially buff that damage output with maybe Duo Boons or a strong call or both in a way that doesn't require you to change your playstyle.
If I had to take a wild conjecture with Hestia he mentioned Heart Rend with Heartbreak Flourish, so he probably faffed around too much trying to spread weak vs. just shooting them dead. But that's hard to gauge without evidence.
Yeah.
E.g., Heartbreak Strike on Nemesis is the highest damage boon you can get. Taking any crit boon in any other slot will then open up Heart Rend.
And all you need to do for Heart Rend is spam that Attack button like you have been doing anyway.
(plus Athena to get crit in the first place)
You don't change anything, you just buff your highest damage source.
Nemesis already has crit. 
Oh, nvm still thought we were on Hestia
Other example, also with Heartbreak Strike but this time on Hestia.
Hestia Attack damage is all you need, but it builds god gauge slowly because of its low attack rate.
So a call on its own will basically not do anything for most of the run.
Now, take Zeus' Aid, though, and aim aggressively for Smoldering Air.
Because you already have a boon from Lady Aphrodite anyway.
You'll have a call every 5 seconds when normally with Hestia you almost never get a call in normal chambers.
You don't need to change anything about your playstyle, but you'll have free calls every 5 seconds to do a ton of free extra damage.
I haven't actually tried Smoldering Air on Hestia before, but that's a cool tip. Bonus points if you get offered a DIonysus' Aid replacement
Or just take a Zeus boon and take whatever call
Build idea: take zagreus rail, zeus keepsake, go bzzt
never fails (except when it does)
How close does zag aspect come to reaching the 5/sec cap?
I feel like it's 4 or so shots per second?
Every hit procs for sure tho, even with flurry hammer
Huh, neat. Yeah I may enjoy that more than Lucy since the range is so much better
And there's the added safety against projectiles, if I'm not mistaken?
mmm, yeah ig. The rail bullets have a hitbox of a bullet tho, so it can be tricky to actually block something
Better "tricky" than "doesn't"
That's no doubt
Same thing goes with Rama special though, I used it to trivialize Witch encounters a lot, even though the arrows are literally lines on the screen
Also, just a side note from a run I had earlier.
It's a bit of a gamble, but if you get attack speed on Zag rail, which isn't too bad there at all, Delta chamber gets pretty attractive a pick.
I anvil'd into it and did not feel bad with it at all.
does demeter's Nourished Soul work with guan yu's healing spin?
Not enough percentage to actually affect it, and likely it isn't affected anyway since lifesteal works with LC4
gotchu, thanks
I'd argue you have to be talented to mess up that build
Did you make sure, before you died, to tell Zamasu, that you are "not ashamed by, nor do you regret [your] weakness"?
Ok, so I have my recording, although, I did actually succeed on the Tight Deadline, but I'll still totally take pointers if anyone wants to watch. I honestly think I just got lucky on the paths offered.
Also, sorry in advance for resolution, not sure why it uploaded so low, I must have missed something in the settings.
i stepped in some lava and lernie got me before he died....
am i a genius of stupidity?
Ooof, thats rough.
The thing I uploaded or dying to lava in time to give Lernie credit for the kill?
why not both?
Either way, watched a part of the run and it went pretty well indeed... aside from getting flashbacks of world splitter. I can only be sorry for your dealing with it 
Chopping world in half but not actual target hurts everytime
Ya, I don't usually take it but I thought I'd give it a go this time :/. Probably should have taken Double-Edge.
Sometimes I make bad decisions when rushing. Probably why I struggle with tight deadline
Might be that as well, yeah. Experimenting is cool, but not when the game shoots you in the head if you shot yourself in the foot
My worst one was where I made the mistake of taking Hazard Bomb with Deadly Flourish Lucifer Rail.
literally shooting myself in the foot
turns out 1% of 1600 damage is still 16 damage per hazard bomb i blew up in my face
Gotta dash faster I guess.
use cast to set them off, or pick up flash fire
How do people evaluate Artemis's deadly strike and deadly flourish?
They feel underpowered compared to the other strike and special boons to me
All they provide is damage and they seem to provide less damage than Demeter and Aphro
The bonus damage % is additive with all other damage %'s so the bonus matters less the further in your run you get. Also consider that a crit is 200% extra damage multiplicative, which is pretty hard to find in this game
Artemis is by far the highest damaging Goddess in "normal" runs
Well it's 200% but it has a low crit chance
So with 15% on deadly strike that is +30% on average
So her common is 20% base +30% from the crit
That gets better with every other damage source you get though. Typically damage bonuses get worse the more of them you get
About 50% which is hardly impressive if it's only damage
Oh I see the crit part does
Right, also Artemis opens up both Heart Rend and Deadly Reversal, which is a huge plus in her favor.
Wait is the crit multiplicative or additive?
Crit is multiplicative damage
Like say you have a normal attack with only deadly strike boon
So a crit damge is (1 +0.2) x3
Normal attack: 100. Assume Boiling Blood and Privileged Status (50, 40), and a boon that gives 30%
On crit, damage is 100 * (1 + 0.5 + 0.4 + 0.3) * (1 + 2.0)
Lol that was a flip fop of opinions. It's not broken
No haha I meant going from "terrible" to "broken"
I figure you'd stop at "okay, that's pretty good" first
I started from underpowered
Lol not terrible even additive it's still better than no boon
Side note that Heart Rend is its own multplier as well. It's not additive with crit multiplier, it is a 1.5x total damage multiplier if you crit a weak enemy
I mean it synergizes a lot with any + damage, there's not a lot of things that do that
Since the topic of crits has been brought up, what do you all think about Pressure Points? Yay or nay?
Pressure Points is fine. Opens up Support Fire too.
Umm i would have said nay before, but new understanding makes me thinknits a bit above average
Scales global damage, which is unique. So stuff like Hangover, lightning, etc
Maybe Deadly Reversal
And the Dio/Arty duo
Pressure points lets any damage source crit
I am less certain of Splitting Headache and Deadly Reversal, though I assume they would too
Hmm yeah the crit chance is so low though
It's giving like a multiplicative 6 to 12%... Which is not bad
Especially if it's all damage
I think it maths out to just under 10% extra damage, multiplicative though, which is a great deal for a side boon, especially when you consider effect damage is very hard to scale
It has a lot of synergy with Hunter's Mark as well
Hm, I remember putting it to great effect with a Doom build.
(oh, right, Hunter's Mark, not actually sure how that interacts with all crit either)
A lot of my builds seem to focus stacking bonuses on one move, (ie attack, special or cast)
Yeah that's the generally advisable approach
So I dunno if global coverage is that good... Granted I'm not expert
3% crit chance from common Pressure Points is essentially 6% more damage.
Considering "catch all" boon analogues like Urge to Kill and Sweet Surrender, Pressure Points is insane
Yeah that's what I calculated... Depending on rarity it can go up to +12%
@cunning urchin
Plus it scales with poms 1:1 - one level equals 1% more crit chance.
That stops pretty early on I think
It does?
I know I was offered a Pom recently and it went from 6->6
Yeah taking a 2% bonus damage for a poom seems weak
pretty sure i was at 8 or 9 last run and got +1 every time
I guess it depends on the alternqtives
That's prolly cuz of the rarity @turbid plume
could be
Shrug, yeah someone correct me if I'm wrong. I have no evidence, just remembering what I've seen
i think it was the run where i got the "only epic boons" boon from posidon in act 1 xD
epic is 5% base
didnt mean that it startet at 8, i had 8 or 9 in the end
Also, @solid hazel, poms scaling something that offers multiplicative benefits is actually pretty unusual. For instance, using a Pom on most attack boons does next to nothing past level 2
That's true and their usually additive
on the topic of crits, any advice on how to build the crit bow?
Ehh I dislike Flurry Shot in general
point-blank, distant, and perfect shot are secondary options in case you get like, 2 special choices instead lol
so all i need are 1-2 hammers and some rerolls
Bow is tied with Spear for weapon most reliant on hammers, yeah
You build around the hammers you get, basically
doom for the special?
don't use special, but sure
Probably one of the wrost specials in the game lol
You'll have plenty to press between dashing and timing power shots
your gameplay loop is dash -> attack, over and over
it works as a shotgun up close (and fav. from behind)
special just roots you to the ground too long, when you're in the thick of combat
It also doesn't do anything unless you're at point blank, as you've mentioned, but it makes you vulnerable for so long that it's kind of moot
It's pretty solid with Charged Volley and Relentless/Consecutive though.
ok i guess it loses its appeal with FO3 and such
if you have something like doom, it can be okay if you're doing it while safe occasionally
but zag bow should generally just be dash - > attack
Poms should never give +0. They always have some minimum value they will give.
I think doom special with zag bow might be one of its few AOE options
and you want artemis dash or a chaos lunge boon, if you can
Although if you have enough single target damage you may not need aoe
Zag bow in intrinsically AoE
chain + triple is great crowd control (chain also has some aiming forgiveness)
Ywah but it's damage sucks...
I think the minimum pom bonus for Pressure Points is less than 1%, though.
each arrow can bounce onto an enemy, so it's potentially 3x damage per enemy
Not sure. I don't usually put poms on it lol.
look at that , just started a run and got hammer as first boon and epic attack as second
Yeah i do take that boon a lot @unkempt pagoda and again cuz bow seems to have bad AOE options
(interestingly, this means chain + triple is better at single target than twin, if you're near a wall)
Hammer option*
Best AOE for bow is: Heartbreak Strike + a good call + Smoldering Air.
i am not good enough to trigger dash attack on bow very reliably , or maybe i dont understand it
Do you mean power shot or...
You just hold Attack immediately after a dash.
You can literally press them at the same time
That works too, yeah.
The point I'm trying to make is thr doom special is relatively accessible from the beginning
You can just practice on Skelly.
If you see ares boon you have a good chance of getting it first time
And it's decent AOE where all the other things brought up are much harder to get
Battle Rage is the option you should take 10000% of the time in that situation
i did practice on skelly , thats how i am 100% sure from all the weapons the bow dash attack is more hit than miss for me
Battle Rage on Bow is insaaaannee
Even the best bow players don't get a power shot every time, so don't feel too bad if you don't. You'll get better with practice.
I always suspected battle rage is good, but things are so hectic I can't verify it in the heat of battle haha
It's not universally good. But you don't lose the buff (unless you special lol), and Bow only has one attack it wants to use
Shrug. play Chiron then
You get to attack in between*
A bit of an aside, but it also seems like a lot of the aspects are bad until leveled up
Yeah
Like Chiron and chaos are all unimpressive at lvl 1
well chaos is still better than default on lvl1 or what
Seems like questionable game design, a player tries it at lvl1 cuz it's all the titan blood they can afford, and then they decide it's bad and never play it again
People oversell how difficult it is to get Titan Blood. Depending on how aggressive you want to be you can get 2-4 per run
(aggressive meaning using Golden Touch, or trading in your Ambrosia)
I mean that's assuming you're winning new heat levels
as someone who struggles with titan blood i disagree xD
After my first win, I was only winning around 20% of the time
Often trying the same heat level multiple times and gaining no titans blood
Also, you can still try weapons, if you quit out of the game in the courtyard it keeps your temp save from inside your room
So you can get a refund that way
I dunno, I feel like I was able to recognize that while they were bad at level 1, they would do well at higher levels, which feels appropriate
I never felt gimped for spending Blood
I definitely did after skelly didn't actually die for thr level 5 zag sword haha
That being said I'm almost 300 hours in and I still don't have every weapon maxed, but that's mostly because I got the ones I wanted and my goals shifted
I was talking about the skelly quest. Where in the current patch you have to get a lvl 5 zag sword to complete
For like not much reward
And the zag sword is pretty boring
I felt gimped out of titans blood there
Zag sword is poo
Though the prophecy tells you what you will earn
You did that of your own volition
Ouch I feel victim blamed
Lmao no one forced you to put the blood in the poo sword
I'm just messing... But i was hoping for a little more story about skelly
And all I got was trollolol
well thats part of the story you wanted to progress .. . sooo
@turbid plume once the game clicked for me I started winning heat runs a lot more and titans blood wasn't that hard to get
But when I was struggling to win at all, it was a super precious resource
And like I feel like the game discourages experimenting with weapon aspects for people who aren't winning heat runs
It kind of works out, because at the point and time where you can't get Blood because you're having difficulty clearing the game, a new weapon probably won't do that much for you (past the base forms of each weapon)
Umm maybe some of them are way better than base form though
Bow, Fist, Rail are all fine in base form
Well that's just half of them
Yeah. Kind of just wished the game would prod you more heavily towards using Chaos aspect as a learning and farming tool for new players
Though they probably don't want to give players the whiplash of "oh wait, I can take damage on other weapon aspects? Trash"
Though they probably don't want to give players the whiplash of "oh wait, I can take damage on other weapon aspects? Trash"
@hearty elbow
Me after doing high heat with Chaos, then trying the same with any of the other weapons
Lol, right? I remember doing 40 yolo with Chaos and thinking "I don't get it. What's the big deal?"
And then getting my teeth kicked in by every other weapon I tried it with
Highest heat is hard no matter what though. You need to actually git gud with your weapon to succeed, so it's not permanently broken
LOL
Do bounties stop at some heat lvl in the current patch?
20 or 25 in hell mode
Pfft
Mine are
40
1
2
1
0
11
Why is it different in hell mode? Do things cost mor diamonds/titans blood?
Or just like an incentive for playing higher difficulty
you have to play at 5 heat in hell mode
Oh I see
It's weird to me that there's a hell mode at all to be honest
It's like the heat mechanic already is very high resolution for difficulty management
And then on top of that there's this much more discreet mode
It's pretty pointless honestly.
I'm more or less in agreement with you. IT doesn't add much
People need their "hard mode" or their britches get itchy
Well I can't pretend my self worth isn't intricately tied to my success in video games
Lol, point being though Hades as a game is hard mode. Like, "Hard Mode, the Game"
Not to say the game is brutally difficult, but that Hard Mode is its core game loop mechanic
It's not easy... I thought I was pretty good at action games and Hades definitely beat me up a lot
I should rephrase that. The game is as brutally difficult as you want it to be.
^
Yeah no idea which modifiers those are haha
That's okay you don't need to clarify thougj
I can figure it out if I wanted to put the effort in
Routine Inspection 4 gets rid of your entire mirror, namely your extra dashes, and your additional lives. TIght Deadline 2 is the 7m timer, Jury Summons 3 is 60% more doods, Calisthenics Program 2 is 30% more health and armor, Damage Control 2 is 2 invulnerable hearts per enmey.
Well okay thanks for typing it out ๐
You get used to it haha
53 is the current record, held by Chaos and Nemesis aspects
My first lambent run at like heat level 1....i decided that jury summons was the easiest one to win with
And later I was like... Uhh that was dumb
Umm
How does Icy Flare interact with Demeter's other boons when using Beowulf?
Namely, Glacial Glare, the one that makes cast longer and inflict chill?
Also, if I took Poseidon's cast with Beowulf, would I still be able to get Blizzard Shot with it?
Not certain about Blizz shot, don't think Glare will even show up
what's the deal with the rats and their poison? sometimes I stand in it and get poisoned, sometimes I don't
how does it work lol
Not certain about Blizz shot, don't think Glare will even show up
that's so lame
Doesn't Icy Flare slow by default?
^
icy flare chills in an area anyways
hot take: electric flare should've done something like spark() from transistor
Rat poison doesn't poison if you dash through it, or merely stand on its edge. The globs can also be deflected. I'm not sure if deflected poison can harm you, because it looks exactly the same as the regular one, but it does harm enemies.
Deflecting things really needs a lot more visual clarity.
Deflected bombs from Theseus and Styx look exactly the same too.
There is a very, very subtle color change with deflected Witch projectiles. I wonder why a change was made but then in such a difficult to see manner.
I guess because it's pretty hard to rework all the frames of animation in this game.
Since each one is hand drawn.
But still, would be appreciated if they turned green or something.
which bow synergizes with aphro the best. want to do some aphro runs but also want to do some bow runs but don't know what to pick
all of them? lol
fair enough
i don't use zagarus bow that much i think ill just do aphro attack with that and see how often i land a crit
My favourite bow for Aphro builds is aspect of Chiron
With Dio on the special, Aphro on Attack
yeah that def works
and HOPE for the Duo boon
although that build slaps with or without the duo boon tbh
I've come to the realization that I vehemently dislike Beowulf
As far as I can tell, it doesn't provide that big a boost in cast damage (dunno if the flares deal more damage than normal shots)
But so far the stuff I've tried it with has been subpar at best
The cast loses its ranged edge
Ares cast is especially disappointing
Deals more damage per spin, but the cast itself lasts shorter
Which deminishes the usefulness of Ares's legendary by a lot
Best way to play it I found was to get that one hammer upgrade that makes bull rush ranged, which just turns the weapon into a slower Hera that penalises you with extra damage received
Idk, just hella underwhelming to me, especially since cast aspects are my favourites
ill try your build twi, i did a similar build with posedion attack, zeus special and hope to get the duo to pump the attack power
anyone know if parting shot benefits/works on athena's cast
parting shot is the athena/aphrodite duo boon, where your cast benefits from backstab damage bonuses? but since i use it to deflect i feel like it wouldn't be beneficial
Yes, it affects all Casts (except probably Trippy Shot and Slicing Shot).
oh so your cast doesn't need to be backstabbing to be getting that damage bonus?
It does.
But you need to backstab.
Because it's a Backstab damage bonus, not a Cast damage bonus.
yeah I don't think it'd work since I use the athena cast to deflect attacks and the enemy won't be getting backstabbed by that cast
Yes, by intentionally throwing the Cast at the front of enemies you would not benefit from the bonus.
But the bonus would work if you ever used it correctly.
Or rather, as intended.
Ok, so I'm not getting that duo boon bc I won't be doing that often yeah
@narrow rampart tbh best thing about it is the chonky special
Thoughts on Ruthless Reflex? At first I thought having only one dash makes the game a lot harder, but now that I've become better at the game, I think it's worth sacrificing one dash for so much extra damage (and I've seen a lot of dodges with it too). Unless on high heat, where some things are really hard to avoid with 1 dash (like chariots with benefits package and forced overtime)
I like it personally. That's coming from a MonHun player, where evading at the last moment is sort of second nature, so I can often pull off I-frames. Plus, as you said, both the extra damage and dodge chance are substantial. However, things get difficult when up against many attacks at once, and I often find myself taking damage in such scenarios. That doesn't mean I would have fared better with Greater Reflex in the same situation.
I started picking Ruthless reflex as my standard to force myself to git gud & stop relying on dash spam
Then half the runs Hermes offers me 2-3 extra dashes
Does anyone have a fun Guan Yu build to recommend? I just realised I dont think iโve touched that aspect for several months
All i remember is Charged Skewer 
Toss spears, gain victory.
Though I guess serrated edge is a good alternate if you like stabby stab stab.
is it just me or do fists have pretty mediocre dps
none of the hammers seem to help it that much, its my second slowest weapon after bow
i havent tried many of the special hammers, are they any good?
Fists are pretty strong once you get the hang of things.
They apply status quickly if you go for that, or can be quite safe with Athena attack and then you use special and cast for the biggest damage.
They also charge up your god gauge very quickly.
Special hammers are nice. I like the flying kick.
i feel like fists are strong at base but doesnt scale with hammers as much
other weapons have hammers that double their dps output or more. like dash strike for sword and spear or charged specials for spear and beowulf or spread fire
bow can get like 4x the original dps with double shot and flurry shot
fist hammers only marginally improve it?
I cannot win any games with Fists no matter how hard I try.
It feels severely underpowered but that's might just be me.
I feel that way when ever I pick up the spear
Some weapon just don't feel like they're for you
It's somewhat of a good thing because it shows a diverse set of personalities for the weapons.
im sure fists are good weapons for clearing, but talking just numbers wise
it doesnt feel like it has the dps that other weapons can get
The Risk to Reward factor is always something to take into account,
It's risk is way higher than almost any other weapon because there is no distance between you and the enemies
But they have a very fast combo, which is good for applying status effects, and the special hits pretty hard.
And some strats without status effects just hit very hard, very quick.
With base Zagreus fists getting 15% extra attack speed, they get quite a good DPS.
the attack speed doesn't seem bugged to me
Attack speed on Zagreus Aspect works just fine.
cool guess they fixed it
It wasn't bugged to begin with.
wasnt it?
it felt the same when you tried on skelly
maybe it only worked in a run
yep i tested it now it works fine
Breaching Cross is insane. It makes it so you can always stun lock elites. Actually I like basically all of the attack hammers for one reason or another. Even Rolling Knuckle offers a pretty smooth experience with Demeter aspect.
Rolling Knuckle used to be my favorite hammer in Nighty Night. It's a lot weaker now.
What was the change?
There's a big gap after the Dash-Strike that's added after the 5-hit combo now.
You could just hold down Attack for infinite combos before.
But now there's a gap for them to get out of stunlock. So you still have to dash to continue your combo.
It's definitely the weakest one now, but it still does let you get an empowered special in 2 combos, which is solid.
Yeah. But to my point before, Malphon's hammers are definitely not lacking. There are maybe 2 special hammers that are kinda meh? Maybe I just haven't found a use for Quake Cutter yet, and Kinetic Launcher is pretty bad without Demeter aspect
It gives you +15 damage on your Dash-Attacks, so if you're already building for that, it's quite nice.
@neon bramble likes Kinetic Launcher. It's not for me, but that's probably just playstyle.
Quake Cutter is just . . . bad.
Oh it's definitely my favorite Hammer period. But only on Demeter. The charge time isn't really worth it on anything else.
With the animation as it is now, Quake Cutter needs to do way more damage than Explosive Upper to be an interesting option.
High risk, high reward.
Wait for that slow animation, but you're rewarded with an actual earthquake amounts of damage.
40 damage. plip
yeah i feel like breaching cross is probably the best malphon hammer. rolling knuckle is ok but it just seems really lackluster compared to sword and spear dash strike hammers?
It should be less Hadouken and more Kamehameha.
60% additive damage is so bad compared to hitting multiple times
and you need to do the full 5hit for another dash strike
hey, tbf earthquake damage on creatures staying in plain field isn't that large at all
I mentioned it's probably the worst attack Hammer on Malphon, but it lets you stun lock things more consistently and it gives you a special boost every 2 combos with Demeter
what other good attack hammers are there?
Malphon doesn't really have the stupid peaks of Charged Flight with regards to hammers, but the base weapon is so good that would be nonsense anyway.
Every other one? Malphon is just a good weapon by itself. It doesn't need that much help, so even taking Colossus Knuckle to give yourself permanent 30% mitigation and the guarantee that you'll be able to execute your gameplan is excellent.
The only bad hammer is Quake Cutter, and it doesn't actually hurt you, it just doesn't do anything.
The best way to use Quake Cutter is to pretend you didn't get a hammer yet.
Just like most Sword hammers!
yeah i agree with malphon being very good at base, just that i dont know how to get its dps to match the other weapons when fully built
Divine Strike + Hunter Dash > Deadly Reversal + Support Fire.
Curse of Agony + Divine Dash > Merciful End.
It's the fastest weapon in the game with 0 hammers with Merciful End.
Lightning Strike + anything.
i had a heart rend + deadly reversal run just now and still only managed 11:41
Add in Heartbreak Flourish or Deadly Flourish for Demeter Aspect.
oh ive been wanting to try mercifel end on it
You could pick quake hammer twice and still crush your record lol
Just like most Sword hammers!
ignoring world chopper, flurry slash, cursed slash and snap nova is pretty complex

I got to do some hilarious big biy damage with world chopper
Can't tell how sarcastic that was lol. Those hammers all come with massive asterisks. Like Thicc asterisks.
That base damage got out of control really fast.
Cursed Slash is good. Snap Nova is good.
They are good or sometimes not, but you can't really pretend you didn't pick them up
You can if you do a dash-only run. 
Ohh you meant ignore as in when you pick them. Kk
dash only on nemesis 
I thought you meant ignore as in not picking them, which is super easy lol
how do you build around explosive cutter? i heard dash strike damage works on it since its dash upper?
Hunter Dash and either Deadly Flourish or Heartbreak Flourish, ideally.
Isn't explosive upper just good on its own too?
It is.
It's additive with boons, anyway.
Like anything that isn't "Charged", as far as I've found.
i should try that and merciful end build later then
Or a flat damage change.
Yeah that was my saddening realization a couple of days ago
I think @raw violet holds the record for speedruns with Malphon, so if you want to go fast on low heats, he'll surely have some tips for you.
"hulk smash" 
Though with some builds, Breaching Cross' bonus is so high it may as well be multiplicative.
Breaching Cross, to be honest, is great as a second hammer pick-up or if the other options aren't as good. I wouldn't look for a seed with it.
It does too little for boss fights.
Well, I'm probably biased because I've been playing with RI3 so much lately lol.
Specific reason for it to be second hammer is that you get it when entering elysium, which is notorious for armored foes

Well, anywhere with BP2 really it's great.
Also minibosses.
But it won't help you much vs Puller.
Power Couple gets embarrassed by that hammer
Long Knuckle helps with Puller and everything else.
Explosive Upper gives you burst damage vs elites and bosses alike.
Explosive Upper looks awesome with demeter gloves.
It is.
But the buffed Uppercut with Demeter Aspect locks you in place for quite a long time.
Havent tried demeter on FO2
Nyaa, you are playing on an alien world compared to us.
You can lose a run for doing a buffed Uppercut at the wrong place and time.
Demeter probably best all around aspect.
๐ ๐ ๐
I think Zagreus Aspect is the best.
For fist*
Zagreus locks you in to plume, dont it?
At very high heat I agree, I've been using it exclusively for 40+
Hard to beat the simplicity of a strong Attack build with free Dodge chance.
I actually no longer have the fastest fist time, the current fastest fist time is a merciful end build that probably could've been even faster if they used Zag fist instead of demeter, tbh
and had extra dashes
2 hermes boons for free surely is stonks moment
Nah, there's no need for Lambent Plume on it. You already have 15% Dodge Chance. That's plenty.
By the end of a run, that's usually like a free 45~50 max HP. That's similar to Excalibur.
but i guess I do have the fastest fist time if you want to see the full demeter kit used
Although, Excalibur will give you that +50 HP for the whole run.
Lambent Plume will rarely mitigate the amount of damage Acorn will anyway, unless you're explicitly looking to get hit for some reason.
It's actually probably more in case of dodges, because it saves you from overkills and debuffs as well
EM3 is an exception because there are a lot of things that hit multiple times.
Lambent Plume usually isn't worth for a serious run yes
Same for pierced butterfly. Which is p sad given both encourage professional gameplay
One to go fast, another to go flawless
(time to put up a feedback that you should be able to save the bonuses you accumulated from these items, even if at the cost of gain nerf) 
@raw violet in your video with fists whats the attack rotation that youre doing?
dashstrikex2 and special?
you can dashstrike twice and still pull a dash upper?
At this point, I might as well as refer the wiki to try and fish out legendaries. It's getting really difficult to get whatever are remaining by luck.
Which are you missing?
I think Artemis and Demeter.
And Hermes too.
I'll have to check in-game which ones are missing and work towards them accordingly with some info from the wiki.
Be mindful of Hermes, you need to switch mirror talents for his legendaries.
But I guess you already gleaned that from the wiki.
I dont think you have to since they correspondingly change according to it im pretty sure
It's been a while since I had to deal with the prophecies (won most of them before many boons were added), but as far as I know Bad News and Greater Recall are matched with Stygian Soul and Infernal Soul, and you would need both to get the prophecy?
his legendary descriptions || with infernal soul your cast returns to you immediately after dropping|| the other one || Your cast does more damage by 50% to foes when they have no cast in them ||
maybe
well i dont feel like starting a new save and finding out
well until 1.0 release
They aare tied to each of the mirror talents, yeah
Since the former's like, useless with Infernal Soul, they gave an equivalently good one unique to it. which stinks because Bad News wold be super good even on Stygian
That's the one. https://docs.google.com/document/d/137Vqe-8fvStMJ_HMlBKWwq3SVdoOED0lOpBBSmgGwtQ/edit?usp=sharing
Hope that helps!
Are you guys using eHP as the metric for evaluating dodge?
Cuz if you do, you'll see that dodge gets better the more you have.
Going from 0% to 1% is not the same as going from 50% to 51%
I use hp/(1-dodge chance)
Yeah that's the correct way to do it
I mean it seems like to me if you're going to use dodge at all you might as well go all in
If you get like 50% dodge that's doubling all your ehp
If you get to 67% that's triple your ehp
That seems like a lot more than acorn can give
Acorn works no matter with how much HP you go into the fight.
I mean that's true... It depends how. Much you expect to go in with
If you go in with 1 hp obviously dodge is inferior
At high heat, you can go into a boss fight with 60 HP and only base Stubborn Defiance.
That's actually fairly common.
Yeah but the dodge is helping you the entire run also
It is.
So you would probably have more hp going into the boss with dodge
I know Manthro gave up on Lambent Plume at around 40+ because it wasn't working out for them.
Heat, that is.
It probably depends how much you can activate it and how much it costs to activate it as well
Cuz you might take damage trying to get the fast clear time
But I dunno. Just wanted to point out that on paper it seems like thr strongest defensive option
Doesn't necessarily mean it is in practice if the prereqs are overly punishing
I'm not the type to take the plume, not because I think it's bad, simply because I prefer flexibility. I wouldn't sleep on dodge, though. I take it everytime Hermes offers it. And now I try to lean more into Smoldering Air and try to get Second Wind.
Ywah that's an insane combo
Smoldering air and second wind is probably close to doubling your eHP by itself
I mean how high can you with stacked dodge?
there is a cap
What is it?
I mean that's still insane haha
At 80% you're 5x your hp
So even at like 60 hp and one stubborn defiance. Let's say that's about 130 base hp
80% dodge would turn that into 650 ehp
Maybe there is a hidden dodge cap that makes it much worse though... Cant seem to find mich
Otherwise I would think dodge would be really good at high heat based on maths
Well, it's not that simple either
Dodge chances are all multiplicative
Oh that makes a big difference
So getting two times 15 is not 30 but only 27.75
Are you sure, that's such an unintuitive way for the calc to work haha
It's simpler when you just apply it to chance to get hit
Like is crit chance also multiplicative the?
Crit chances are additive iirc
All defensive stats are multiplicative to avoid 100% scenarios or exponential scaling
Ah I see...yeah that's make dodge back down to like reasonable levels
It also makes the calculation way more difficult
Well, for example above
Double 15% dodge would be: 1/0.85/0.85=0.7225 chance to get hit
Not too hard to calc given there are like 4 dodge sources at best usually
Plume, zag fists, greater dodge, second wind is what i recall
Lambent, greater dodge, second wind, zag fist, and uhh blanking haha
I don't think we've seen evidence either way that dodge chance is multiplicative or additiveโor that there's a cap, for that matter.
Indeed.
Ywah where are you getting this from @gleaming current
The fifth source is Ruthless Reflex.
The defensive being multiplicative vs offensive addtive
Offense additive (most sources that is) was confirmed, same went for defensive i think?
Damage reduction boons are multiplicative, so suspecting that dodge chance is multiplicative isn't too far off, at least.
Yeah that's what i based that on
It's a good hypothesis.
Wouldn't really make sense to change one system and not another
Also replying to above, ruthless reflex indeed, so 5
The main problem with Dodge used to be that Hades's spin attack in particular was undodgeable. But that's no longer the case. You can dodge it now.
Lol I dunno... It's not like the programmers always use a consistency in their calcs
I play monster hunter world and their defense is multiplicative but elemental resist is additive
Also defense applies to elemental damage as well
It makes theory crafting so painful cuz everything is so inconsistent haha
Somewhere there's a SGG designer reading all this speculation, smugly smiling to themself. 
"Haha, these idiots fans will never figure it out." 
Well st least it's distracting me from work haha
Time for 100% dodge run
Heroic greater dodge, plume, second wind, smoldering air, mmmmmmmmm
The truth is the devs are spying on our runs and have a switch that determines if we dodge or not. The actual numbers do nothing. 
What I also wonder about is whether dodge is true RNG, or entropy-based like in path of exile.
What's entropy based?
Too complicated to describe with my own words, so let me quote that.
Integrate the partition function with respect to... Temperature?
Lol it's been a while fornme
Chaotic movement, more so
Yes. That's it.
Temperature.
Higher heat = better dodge chance.
Asphodel = good dodge chance.
Hades fight = bad dodge chance.
Because of the snow.
Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:
If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0โ99.
Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
A critical hit is evaded on a separate random roll and will not affect this entropy value.
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Basically it's slightly weighted rng that tries to force the average over a short period as well as a long period.
Yes, so to speak.
Based on some people complaining about bad streaks, I doubt it is the case.
I see the randomness is just the order in which you get misses and hits
But it forces the average over the smallest possible time frame
People would complain about bad streaks either way.
Lol why did they pick entropy as the analogy
Who has time to notice bad streaks in -hades-.
It sounds cool?
