#h1-builds-and-combat

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static jacinth
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Maybe? But I don't know how you would do that exactly.

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But I think it would be better that way, because then the bow would be used more like... A bow.

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Rather than a short range shotgun.

hearty elbow
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Shrug, e.g. with Twin Shot, you could double the # of shots but make each shot hit for 75% damage, but also make the base bow deal 150% damage

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it would end up being the same thing

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I think. I didn't actually think through that math very long lol, but you get the idea

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The range of bows needs to be longer and the growth rate of the range needs to be much higher, in general, I think.

static jacinth
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That's making them faster ๐Ÿ˜„

hearty elbow
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It doesn't make sense that Hestia can get full range instantly then "charge" afterwards but Bows have to do their charge up front and have bad range if they don't

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But I don't think the power shot timings need to change, just how long it takes for the bow to get to the max range

static jacinth
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If it stays, it really should be a better payoff though.

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Powershot is harder to do than just reload with hestia.

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And yet it's only a fraction as good.

hearty elbow
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It also pierces, which isn't nothing

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But yeah, agreed, the bow damage isn't ideal the way it is now

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If you don't get a great hammer as is stands now, you just don't do viable damage, which is unfun.

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The same could be said for Beowulf and Guan Yu to be fair

static jacinth
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It also doesn't help that the special needs a whole aspect just to make it usable.

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Which means that a pile of hammers are useless.

hearty elbow
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The base bow special is another issue entirely. Way too much startup, way too much recovery, no damage. But it does scale really well from hammers (Charged Volley + Relentless is great)

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Chiron aspect is a great idea with terrible execution because you have to use the terrible base bow special

static jacinth
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Is charged volley even good without shotgunning it?

pseudo stream
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The same could be said for Beowulf and Guan Yu to be fair
@hearty elbow this just means you have two complaints, and not zero

hearty elbow
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@static jacinth Nope, you have to shotgun

static jacinth
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See, I feel like a bow shouldn't want to be in melee range to be useful.

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Call me crazy.

pseudo stream
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yeah... I find both the bow and rail awkward, feels like they have an extra mechanic that doesn't really belong

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(that said, I wouldn't really want to buff them, just move their power around a bit)

static jacinth
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I'd move bow's power into being a viable ranged option.

pseudo stream
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I personally am finding Rama great at range

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I only just took out heat 7, so I'm not really an expert, but the bow basic attacks do seem good at range

hearty elbow
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Rama is fine at ranged, but the strongest use is definitely at mid/point blank.

static jacinth
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Unrelated, but this run is going wonderfully. 700 damage trippy shots.

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And Chaos is going to add 70% to that shortly.

pseudo stream
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I had point blank shot but was t oo cowardly to use it generally haha

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why's it so good at close range?

static jacinth
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Fast shotgunning.

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And triple/explosive/double shot tricks.

pseudo stream
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is that generally useful with the bow? tapping it long enough that it starts to fire then release?

hearty elbow
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Explosive, triple and point blank shot are better close up. Rama already takes forever to charge so you don't want to if you don't have to.

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Only with Rama and potentially Hera

pseudo stream
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I haven't found it easy to make triple hit the same guy multiple times, is that a thing?

hearty elbow
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You have to be very close.

pseudo stream
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scary ๐Ÿ˜›

static jacinth
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1000 damage nukes that slow.

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Oh life is sweet.

pseudo stream
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oh my. that's a lot of damage. they're the chilly ones? which weapon/aspect?

static jacinth
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Poseidon blade.

pseudo stream
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that was my guess

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cuz that's a BIG number

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can't rip it out of people, but also barely need to ๐Ÿ˜›

dry ember
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Did someone said big numbers?

pseudo stream
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... wat

barren otter
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168 is bigger than 8439 dusa

static jacinth
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Also it lands really quickly with flurry cast.

pseudo stream
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well 168! IS really big

dry ember
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We have a small big number

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And a big small number

hearty elbow
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Lol

pseudo stream
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... how did that happen though? haha

hearty elbow
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It's Arthur aspect lol, you can hit 4 digits trivially in Tartarus :3

dry ember
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Breaching Slash + Crit is x9 damage on armor

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Backstab Boiling Blood and Boons for the rest

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And yeah, Arthur 200 base damage helps (a lot)

static jacinth
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At heats above 20 you get darkness after bosses, right?

dry ember
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If you already cleared the bounties for the previous heat, yes.

main osprey
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@static jacinth if you think it's a bug, report it with f10

static jacinth
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Yeah, I realized and did that.

main osprey
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o7

bronze sorrel
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Just tried a Blade Rift caster build with Aspect of Achilles and wow that was nasty. Totally melts bosses.

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Finished with level 9 epic Slicing Shot (22 base damage per tick), legendary aspect of Achilles (150% bonus cast damage after a rush), rare [Chaos] Shot (+48% cast damage), epic Ravenous Will (+30% damage while you have no bloodstones), so I think if I did my maths right thats 72 damage per tick after a rush. Also had level 3 rare Black Metal (36% area increase), epic Engulfing Vortex (+0.4 sec duration and pulls), Hunting Blades (seeking), and rare Flurry Cast (40% faster cast and autocast).

barren otter
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Does +special speed do anything to Lucifer Rail special (or any Rail special for that matter)? I noticed the Hermes visual effect on every pulse of the hellfire orb, but I'm not sure if the pulses were any faster. I had +30% special speed.

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And also, does +special damage affect only the explosion, or the pulse damage too? I had a hammer upgrade for +250% pulse damage in a larger area, so I'm not sure if all the damage came from only the hammer or if boons affected it too.

main osprey
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The damage should apply to the pulse, not sure about the speed

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Boons for the special definitely affect the pulses

void fjord
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Is there any special conditions for smouldering air, cause i have a hard time getting it even after getting 2boons for zeus and aphro each

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i do have an aid most of the time so not having one isnt the problem im pretty sure

static jacinth
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Are you sure you have the right boons?

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One of the core 5.

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Attack, Special, Cast, Dash, Aid.

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Also, it could just be RNG.

void fjord
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yea like on the rail i have zeus attack and aphro special

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and then maybe aphro aid or athena aid

static jacinth
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Just unlucky then.

void fjord
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i probably have bad rng tbf

static jacinth
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Try equipping the mirror talent that boosts duo luck.

void fjord
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hmm thanks forgot abt that one

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but currebtly doing the weekly challenge sooo yea

static jacinth
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Welp

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Such is life.

cunning urchin
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@void fjord make sure you fill your slots for Attack, Special, Cast, and Dash. Those 4 have priority when you're offered boons.

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I think they have priority over Duo Boons, too.

void fjord
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oh ok

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thanks for the info

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maybe ill have the duo next time

cunning urchin
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And reroll with Persuasion while you still have a god keepsake from them equipped. It gives you a higher chance for a Duo Boon or Legendary.

fossil stone
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Soo, I finaly had some time to dive into the game, got it couple of months back but now I had a week off and whoops, there is a hundret hours, 130(ish) runs and 50 something clears.
So I like to think I got a grasp on the basics, tried out every god, got my personal favorites and while I am playing I am thinking, hey these hidden aspects are all quite fun, most of them are really unique "sidegrates" some pretty friggin strong, Lucifer for example is basically my only rail that can get past extreme measures heroes, but hey maybe thats a playstyle thing, and I am not a fan of ranged weapons anyways.
Then suddenly I unlock Arthur and it is like there is no reason for excalibur to be this good. Is it like a noob trap where the long windups on everything make the weapon trash on higher heat? (I am up to 16 with my best weapons, aka every meelee weapon) Used to be I struggled with the sword the most out of them, now that I have arthur it feels like a cakewalk. Like it gives more HP, slows projectiles, reduces dmg taken and has absurd dmg, when you pick Aphrodite on your attack that thing backstabs for 1k casually. I think I also had hunter dash and the deadalus boon that gives more backstab damage. Still that seemed excessive to me.

peak iron
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I really don't think it's a noob trap, it's just really powerful

cunning urchin
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Yeah, Excalibur is really good.

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Nemesis holds the high-heat record for Stygius currently.

peak iron
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I love free crits

fossil stone
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used to be nemesis was my favorite stygius form. free crits are really fun with lots of artemis in your build.

dry ember
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The biggest obstacles with Excalibur are perhaps Forced Overtime and Damage Control.

hearty elbow
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Just a tip though that Hunter Dash is a lot less good than you'd want it to be on Excalibur. It affects literally only your basic Dash Strike. Not your dashed attack combos

dry ember
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Not too long ago people were complaining how torturous it was to play Excalibur with DC2 for the weekly challenge.

peak iron
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Just get athena dash and +4 dashes from hermes

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Ez

hearty elbow
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HL5 and LC4 are also problems for Excalibur, since they seriously diminish your health and damage mitigation advantage

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"Tanking hits" is no longer really an option with those active. You just have to not get hit... which is not the easiest thing in the world with that weapon

fossil stone
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by HL5 and LC4 you mean hard labour and lasting consequences? sorry I am new here.

hearty elbow
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yep!

fossil stone
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alright, well I am at the stage where I get away by only using "free and or fun" heat mods aka extreme measures tight dealine and the one that gives armored enemies random powerups.

hearty elbow
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Forced Overtime and Damage Control are the worst pacts of Excalibur, but HL5 and LC4 kind of diminish its advantages and force you to play like the other melee weapons anyway

fossil stone
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I can see forced overtime being a pain, getting interrupted on the attacks is annoying but 1 level of DC is always free, I feel, I tend to like getting the giant aura and simply slam the special down and suddenly nothing has damage control anymore.

dry ember
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Yeah Excalibur power curve is weird.

hearty elbow
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I've had mobs spawn mid attack -> dash -> attack -> dash -> attack combo and DC wrecks your damage potential in those situations

dry ember
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It's strong at lower heat then becomes much harder to use later on.

hearty elbow
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Even the first rank

dry ember
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That said it can still clear like really high heat, just harder imo.

hearty elbow
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Yeah, the issue is clearing with Excalibur at really high heat is kind of like doing it with Zag aspect. You're just playing a bad Nemesis

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(I know I sound like I'm naysaying but Excalibur really is quite good. Its issues only become apparent at extremely high heat--like 40+)

fossil stone
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I can see that with zag, but surely with nemesis there are different ways to build, if you get the flurry attack for example, suddenly there is a very different buildpath open where you go zeus or Dio attack from my experience you cannot get that on Excalibur and therefore I tend to go for the percentage crew on the attack.

hearty elbow
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Nemesis has 1.25 build paths

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Dash Strike spam and Merciful End (the latter being the 0.25 path lol, because it's good with everything close range and quick)

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It's a VERY good build path, don't get me wrong

fossil stone
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I personaly spam dashstrike on everything because Zeus and Ares dash are both on my top ten permanent record, but still I build nemesis different from Arthur.

hearty elbow
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I think on Arthur I generally end up going Deadly Strike + Divine Dash + Heartbreak Flourish

fossil stone
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the double proc on dashstrike is also really cool from deadalus.

hearty elbow
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Which is generally more or less how I want Nemesis to be, maybe swapping around some of the crit goddess boons depending on heat

fossil stone
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my god heartbreak flourish so good.

dry ember
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I have more damage using Heartbreak Strike

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With crit big numbers are fun, but you overkill so much it hurts your DPS

hearty elbow
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At lower heat getting Deadly Reversal and Heart Rend is very easy

dry ember
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I think from a min max perspective, Heartbreak Strike is better

hearty elbow
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I agree with you for higher heat though where you can't always get stuff

fossil stone
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I think Aphrodite has the biggest generic increase but crit is really good so it is whatever I can get.

hearty elbow
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And at higher heat you really need to spread weak efficiently as well

dry ember
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You can get Deadly Reversal with Heartbreak Strike. Just put Artemis and Athena on some thing else.

fossil stone
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does it have to be one of the five main boons?

hearty elbow
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Yeah, same deal though. Point being, any combination of Aretmis, Aphro, and Athena is the same build concept, it's just optimization and preference past that point lol

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Nemesis and Arthur have that in common

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Except Nemesis wants Hunter Dash a lot more (though I still prefer Divine Dash because obv)

fossil stone
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divine dash used to be my favorite but I found out that lightning dash and blade rift can carry me though bow runs so they are higher on my permanent record by now I think.

hearty elbow
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bow?

fossil stone
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yeah I mean I just pick good dashes and pray that hermes gives me more of them so I don't have to play actually shoot arrows...

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I am really terrible with the bow

hearty elbow
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Oh lol, I see

cunning urchin
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That's valid lol.

fossil stone
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the only cheatcode I found was lightning flourish on the one that seeks target

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that was pretty stupid

hearty elbow
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That no longer works

dry ember
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Ah the classic how to use bow: don't use bow

hearty elbow
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Chiron basically has no text anymore

dry ember
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Oh wait that's a spear build.

fossil stone
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I literally did it yesterday

hearty elbow
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It can occasionally hit twice

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But that's it

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If you're very lucky with spacing. 90+% of the time it's hitting once

fossil stone
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really? I mean I had double strike and split bolt so I was hard for me to tell but with the upgrade that gives you three extra shots I was melting enemies.

dry ember
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If you don't want to use your weapon

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Look for Curse of Drowning

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That's your other cheatcode

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Or Hunting Blade

hearty elbow
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Though I think they nerfed it to have an actual cast time didn't they?

dry ember
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Or Crystal Clarity

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It's fairly minimal

hearty elbow
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Yeah lol, it doesn't really matter but it was more of a meme before how racecar you could go

dry ember
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Racecar is a palindrome

hearty elbow
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Palindrome isn't ๐Ÿ˜ฆ

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really? I mean I had double strike and split bolt so I was hard for me to tell but with the upgrade that gives you three extra shots I was melting enemies.
@fossil stone Yes, unfortunately. It's a rule now with Lightning and Support Fire, that they can only proc once every 0.2s, so things that attack a bunch at the same time can no longer benefit from them linearly

fossil stone
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Thats a shame, but I think with the upgraded 3 extra shots I still got multiple procs. I remember getting the faster flourish from hermes though and being disappointed by the damage afterward, maybe I accidentally debuffed myself.

hearty elbow
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There is very little knowledge in that space lol, Chiron is kind of a meme in the community in its current state

cunning urchin
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I don't think Chiron is a meme.

fossil stone
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it is my best bow for sure, aka the only one I finished an EM3 run with.

hearty elbow
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I mean bow at large is a meme. Chiron is just one of them

dry ember
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How so?

fossil stone
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I always thought it was just me being bad with it.

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hitting charged shots sure is fun but I never find myself having the space to do so. when there are flaming chariots on my tail the last thing I wanna do is hold still and wait for the right moment.

hearty elbow
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Scan down the Feedback and see how many of them are "bow feels bad because x." It's a really commonly held belief that bow is disproportionally underpowered compared to the other aspects

dry ember
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the thing is feedback comes in waves.

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Before bow it was spear being a "meme"

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before that it was Spreadfire OP etc etc

hearty elbow
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Yeah I don't think the complaints are totally valid, obviously. It's still my favorite and best weapon.

fossil stone
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OT: oh hey, there is an all the games rank, thought I had to join all the ranks.

dry ember
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Also needing a buff doesn't mean something is a "meme"

hearty elbow
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The memes mostly come from the fact that the bow spirtually the rangiest range weapon but it's probably like... in 4th place in effective range lol

fossil stone
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I don't mind that type of language though, it is the internet hyperboly is fun. Also the countless inages in the victory boasting channel proof that statement ridiculous anyways.

dry ember
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I do because it gives people a warped impression of the game

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I steered away from spear for the longest time because people called it bad

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or it being a "meme"

hearty elbow
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Hestia, Beowulf/Chaos and Charged Skewer all have bow beat in terms of free range, and they don't have to charge to get it either

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So when people ask me why I play bow as a melee weapon, that's why lol

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If I wanted to range, there are better weapons

fossil stone
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I don't know most people that are here come here because they already love the game, I just got here an hour ago or so and I feel like I know that by "its a meme" people don't mean it is literally useless.

dry ember
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If I run 32 heat or less, except for Chaos Shield, all, and I do mean all, weapons have the same power level for me.

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you need to tweak the pact accordingly, of course.

hearty elbow
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Yeah I agree, more or less

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You have to do funky things to get the equality, like Merciful End on Zag

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sword*

dry ember
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ok fair, except for Chaos Shield and Zag Sword

fossil stone
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whats the chaos aspect again?

hearty elbow
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Big purple shield that shoots 5 shields after you bull rush

fossil stone
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Alright the one I never use, fair, could have seen that coming.

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didn't know if that was zeus or chaos

dry ember
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that's Chaos, and it's very reliable to use

barren otter
dry ember
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yup

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looks about right

hearty elbow
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Can't tell, is that +/- Brilliant Riposte?

barren otter
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that's without brilliant riposte

hearty elbow
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lol

barren otter
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it just deflects all the projectiles that they spawn inside of themselves

dry ember
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you can one shot Tisiphone or Meg stage with Deflect, too

fossil stone
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divine dash makes witches circle really sad

hearty elbow
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It's a cool fight that's wayyy too easy to cheese through. Or just fight through, they have so little health

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Barge could definitely be made less annoying and Power Couple could be made less... power couply to make this fight more dangerous

fossil stone
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I think thats fair though, not every room needs to be memorable because its tough, some can be memorable because they make you feel like a mastermind when you completely outplay them for the first time

dry ember
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wait Power Couple is not dangerous as it is right now?

hearty elbow
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I said less power couply lol

dry ember
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Power Couple could be made less... power couply to make this fight more dangerous
this implies that they are not as dangerous as they should be?

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or am I missing something here

hearty elbow
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No it implies that they are too much of themselves and should be made less so

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Like diverting some of the stupid from the MM Power Couple fight and siphoning it into witches

fossil stone
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I think the idea behind powecouple is soo cool though, of course an animated rock and a gorgon would be lovers and the synergy is on point. the only way to lose that fight is when you get hit with the one two pretty much.

hearty elbow
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Try it with HL5 and FO2 lol, it gets real dumb real fast

gleaming current
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I feel like the rock is overtuned compared to gorgon

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Especially with Extreme Measures

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or whatever buffs minibosses

hearty elbow
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I feel like the rock has completely jank hitboxes and you shouldn't be allowed to dash away from the outside of the pink circle only to get hit by the pink circle again

dry ember
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oh this fight you are referring to the Witch fight >.<

fossil stone
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oh i bet you, I avoid FO2 like the plague, I once tried it for fun an hades mocked me by saying he was impressed. Also middle management is the mini bosses extreme measures is the big bosses.

gleaming current
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Yeah MM that is. I just enable both by default lel

fossil stone
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yeah they are the fun heat markers I always turn them on first and of course tight deadline because its free

hearty elbow
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Like, i don't mind the concept of minibosses potentially ending my runs, I just want to it feel more my fault

dry ember
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shockwaves in the game are quite.. "bugged"

gleaming current
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shocking, isn't it?

cunning urchin
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Just git gud. squirtdevious

dry ember
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yeah the devs should git gud at coding

hearty elbow
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You can definitely git gud the Power Couple fight, doesn't make it less dumb though

dry ember
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(I kid please don't ban, I love you SGG)

gleaming current
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Fightingb rock be like:
trigger the fall
double dash away
double dash in (with no dash strike or you die)
1 second of damage dealing
repeat

cunning urchin
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You don't need to double-dash.

hearty elbow
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You can def single dash

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It's just more timing based

dry ember
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500IQ strat: deflect the Gorgon bullet back to the Skullcrusher so you can stun it.

gleaming current
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Single dash through initial fall is pretty tricky

hearty elbow
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And spacing based, because Skullcrusher's got them gigantic invisible thighs

gleaming current
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500iq strat is nice and all but armored foes don't get stunned

fossil stone
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in all seriousness, out of all the studios out there SGG is the only one where I feel safe saying I love them still. With all the horror stories we hear about ubi, naughtydog, CPR and so on... Happy to have you.

That being said, shockwaves are the bane of my existance too. I remember being like "alright 10 winstreak coming in" friend said "turn on stream lets see it" so I did and I prescedet to get hit by every skullwave in the hades fight, losing me 3 death defies. that sure was fun.

hearty elbow
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We've all been there lol

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Getting hit by the same shockwave twice also feels good

dry ember
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tbh getting hit by shockwave twice makes me feel like a dumbass

fossil stone
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jup. after a while when you suck, you get into spamdash mode, and when hermes was kind enough to let you have like four of them, you can really mess yourself up.

hearty elbow
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Or spam dashing into urns

fossil stone
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also a fun hobby of mine

dry ember
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dodge the enemy attack

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into a trap

fossil stone
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jup sure am glad I reflected that one witch blast in order do get sliced up by the giant axe

gleaming current
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Seems legit

hearty elbow
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3 dashes feels like the best number for Hades. Enough to easily do stuff and get out, and not too much that my flight reflexes carry me to defeat

gleaming current
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Dodge skull shockwave to get roasted by lasers

fossil stone
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thats why we pick broken speakpoint though am I right?

gleaming current
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Also yeah 3 dashes seems to be optimal. 4+ carries controls away somehow

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Brain become subconsciously overconfident

fossil stone
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yeah but how else are you going to get carried by way to many bladerifts?

hearty elbow
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Nah, you take Acorn to offer the charges to the Soulcatcher goddess

gleaming current
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Just press dash button faster Doge

fossil stone
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I really need to level my acorn

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I have it level 1 it is one of like 3 keepsakes that I don't have maxed

dry ember
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Acorn is really good

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you just need to trust

hearty elbow
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That's... unusual. I guess I got used to seeing nearly everyone use it 50-75% of the biomes

gleaming current
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Real legends get lifesteal weapons and pick lucky tooth bouldy

turbid heart
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what is the best Lucifer aspect hammer? i thought infinite ammo would be good but losing the ramp up sucked too much

dry ember
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we have a Hades Weekly Challenge tag

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what

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nice

hearty elbow
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If you're doing Zeus or Dire Misfortune Ares, then Eternal Chamber is great, but I like Flash Fire in general, and the piercing one

fossil stone
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I think infinite is only good when you play dio or zeus attack and you got supporting fire.

dry ember
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what is the best Lucifer aspect hammer? i thought infinite ammo would be good but losing the ramp up sucked too much
faster ramp and triple beam

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triple beam = triple damage at point blank

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shot gun lucifer

turbid heart
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first hammer its between ramp up and pierce/armor damage

fossil stone
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id take ramp

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but I am new here so trust the people that know their stuff

hearty elbow
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If you're doing attack damage lucy I love the pierce/armor one

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It gives you effectively AoE

turbid heart
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i dont have a attack on it yet. hammer was like 3rd room

hearty elbow
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Oh, well, either way I think it's more flexible

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It's good even with Zeus and stuff

dry ember
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pierce before ramp imop

fossil stone
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anyways people, I wanted to drop some quick feedback, then suddenly I spent an hour talking about the game, fun discord Ill be back some other day. Cya!

dry ember
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take care bud

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come again

hearty elbow
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peace

turbid heart
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most fun i have had with Lucifer was a special focus build with hazardous. carpet bombing was so easy

hearty elbow
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Lol, Hazardous is pretty fun, yeah

turbid heart
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i had Aphro which has a super high multiplier on special

hearty elbow
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Applies Super Weak: Enemies deal 0% damage when they're dead

gleaming current
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Super super weak is already in the game then

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Just 0% damage (c) Deflect

hearty elbow
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My only complaint is that aiming at the bomb on controller is an exercise in patience

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Though I guess one you've committed to the big explosions life you can turn aim assist off

turbid heart
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Dio attack any good on Lucifer?

hearty elbow
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It's "fine"

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I find it pretty tedious to get stacks on more than 3 enemies but yeah

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It works

turbid heart
#

i mean you only need it on 3 people if u pick up that boon

hearty elbow
#

Lol, well, you definitely want hangover on everyone if possible ala Chaos or Rama aspect

cunning urchin
#

Applies Super Weak: Enemies deal 0% damage when they're dead
Inferno-Bombers have entered the chat.

hearty elbow
#

I had a run end from Speeder Puller Slam Dancers yesterday

#

So much stupid

#

Couldn't handle it

cunning urchin
#

I'm 99% sure Speeder Puller is a banned combo.

hearty elbow
#

Possibly? It could that they felt like they were moving so fast because I wasn't moving at all

#

Honestly the non-Puller buff was pretty irrelevant in that situation lol

cunning urchin
#

Yeah, they're way too persistent with just FO2 lol. So stressful.

hearty elbow
#

I'm still not entirely certain how the interaction with overlapping puller gravity wells works

#

It feels "bad"

#

lol

#

That's about as much as I've ascertained

barren otter
#

Just found out that Cursed Slash doesn't regen health when dashstriking, only normal attacks. And also, if you get rid of cursed slash (anvil), it will also remove the max health penalty, managed to go from 122 health to 359.

hearty elbow
#

LOL it would be some kind of hilarious if it didn't refund your health though

barren otter
#

had to buy the anvil for science

hearty elbow
#

dash striking is so inconsistent mechanically as far as the game assuming it is or not an attack

peak iron
gleaming current
#

Achshcshually it doesn't say attack
It's dash strike

#

smhmh

peak iron
#

lmao, lemme fix it

gleaming current
#

It does however benefit from attack boons so ig that's it

#

Also yeah would be even better

peak iron
hearty elbow
#

Yes attack boons, yes attack chaos mods, No dashed attack combos, No Cursed Slash

#

Like it's very clearly not a bug, just a balance thing, but it's really badly communicated lol

gleaming current
#

Tbh
Make Cursed Slash only restore 1 hp but make it work

hearty elbow
#

Zagreus aspect needs the nerf, agreed

gleaming current
#

Well, I mean
The only meaningful way to play zag aspect is ME, and it implies lots of dash strikes if anything

peak iron
#

"Thanks to player feedback, we have decided to remove Zagreus from the game. You now play as a squirt."

gleaming current
#

That'd be a major buff to Cursed Slash if something, maybe 2 to 1 hp won't be enough to counteract

hearty elbow
#

You could do stuff like Flurry Slash + Cursed Slash on Zag aspect though. Obv also works on Nemesis but Zag doesn't need to special

#

It'd be cool if they gave Zag sword the Zag shield treatment and made non-dash strike Attacks have higher base damage

gleaming current
#

Beefy sword baddyhueh

hearty elbow
#

Lol, not like Excalibur grade

gleaming current
#

Then there is no point, clearly smug

#

Well, it is faster than arthur but shh

bronze sorrel
#

For anyone who's doing higher heat runs, how are you dealing with the 9 or less minute timer in Elysium? I keep getting slowed up by the giant rooms, great shield exalted and the enormous health bar if I have fight Asterius, esp if I'm not using Stygius or Malphon, which tend to be faster clears for me.

main osprey
hearty elbow
#

Are you using Jury Summons, Calisthenics Program, or Damage Control?

bronze sorrel
#

Oh I missed that being a thing, my bad. There are so many new chats recently.

main osprey
#

Yup xD

hearty elbow
#

It's a pretty fluid space, and your question is definitely still applicable here

main osprey
#

Don't stress it lol

bronze sorrel
#

I've been avoiding those three on most of my high heat runs to answer your question.

hearty elbow
#

Oh... it might just be a mechanics thing then, honestly. Pretty sure every weapon can do TD1 without any of those boons active if you have a build that works

bronze sorrel
#

Well, when I say "High" I mean like 10. I'm still working my way up lol

hearty elbow
#

What are you using?

bronze sorrel
#

I've been using alot of stuff. Stygius, Malphon and Aegis are my best weapons in terms of both number of clears and clear time I think. I enjoy variety though so I try everything.

hearty elbow
#

I mean, gimme an example of a recent run where you failed the timer in Elysium, specific aspect and main boons

#

My suspicion is that your issue is that either what you're using doesn't really synergize that well, or you aren't engaging the enemies as well as you could be.

bronze sorrel
#

Ok, I think the most recent one was Rail with Hestia. I was running a crit build with Artemis attack and Aphrodite special and the Heart Rend duo boon, with alot of poms on attack to try and get high crits

#

I know, Hestia is probably the issue on that one.

hearty elbow
#

Hestia does have trouble with Tight Deadline with Jury Summons in particular, but that build sounds fine. If you need a buffer to help get you through content don't forget that you can use Chaos rooms, mid shops, and Patroclus to shorten the amount of time it takes to get through

bronze sorrel
#

Its just kinda bad, but I've been experimenting with it.

hearty elbow
#

Hestia is good

bronze sorrel
#

Is it?

#

What am I doing wrong then. I have yet to beat redacted with it.

hearty elbow
#

You're probably getting hit too much :3

bronze sorrel
#

Probably lol

main osprey
#

Keep in mind, getting hit slows you down, as well

hearty elbow
#

It's (one of?) the longest range weapon in the game, so you have the luxury to not get hit if you don't want to most of the time

#

Also it helps keep you out of danger that you can cancel the reload animation with dash too

bronze sorrel
#

It seems like its slower in general on dps though and like I can't figure why. Crits don't even seem as big as some I've gotten on other weapons.

hearty elbow
#

Is it level 5?

bronze sorrel
#

Yes

hearty elbow
#

Huh. Yeah, Hestia's base damage is second to only the 3rd hit of Excalibur

#

It could be that you're trying too hard to get the special to proc Heart Rend. Something you could do instead would be to use Heartbreak Strike, which is way stronger than Deadly, and use Athena/Artemis (with Divine Dash) to get crit with Deadly Reversal

bronze sorrel
#

Ya, I mostly see crits in the high under 1000 range with it

hearty elbow
#

That... a lot of damage already lol

gleaming current
#

Crits on hestia are probably excessive anyway. You'd constantly bump in hp/armor of enemies

bronze sorrel
#

I mean yes but its only critting 15% of the time

hearty elbow
#

Exactly. Heartbreak Strike gives a way bigger bonus and is active each time

gleaming current
#

Well, high crit chance or not, it brings your dps against enemies down a lot compared to heartbeat strike

#

so yeah

hearty elbow
#

I don't think that is your issue, for what it's worth. Deadly Strike and Heartbreak Strike should be effectively the same at that heat

#

Could you maybe record an elysium run later so we could see what's up?

bronze sorrel
#

Hmmm, haven't recorded myself much before. What all software do you all use for that usually?

hearty elbow
#

I use Obs

gleaming current
#

Shadowplay for me

hearty elbow
#

Doesn't have to be Hestia either, since you mentioned you're having issues in general

#

And I guess for science you could record the run from beginning to end so we can see how you pick boons and room etc.

bronze sorrel
#

Ok, I might use Hestia anyhow since I have been wanting to learn it. Unless you all think its better for a control if I use a weapon I'm more comfy on.

hearty elbow
#

You do you ๐Ÿ˜›

bronze sorrel
#

Though I think I'll not use Excalibur, cause I'm pretty sure I could do it with that but it doesn't help me with the other ones.

cunning urchin
#

On high heat, to beat TD1 or TD2, you just pick 1 Attack or Special boon and put some poms on that to about Lv.5. Some aspects might want 1 particular hammer upgrade on top of that.

#

That's, like, the core of what you should need.

#

Everything beyond that is essentially extra.

hearty elbow
#

He's not talking about (what we typically refer to as ) high heat though. At 10 heat, there is definitely a mechanical issue somewhere that is brickwalling his progress.

cunning urchin
#

And you don't take just any boon for your Attack or Special, you want whatever gives you a lot of damage or on melee very typically Deglect.

#

Yes, I've read everything.

#

That's why I'm saying that's all you should need.

#

As in, if that's not enough, you're probably wasting time somewhere with your playstyle or with what chambers you pick.

#

Or sometimes, you just have bad luck.

#

If you're focusing on that core at lower heats, you'll realize you have a lot of ways to potentially buff that damage output with maybe Duo Boons or a strong call or both in a way that doesn't require you to change your playstyle.

hearty elbow
#

If I had to take a wild conjecture with Hestia he mentioned Heart Rend with Heartbreak Flourish, so he probably faffed around too much trying to spread weak vs. just shooting them dead. But that's hard to gauge without evidence.

cunning urchin
#

Yeah.

#

E.g., Heartbreak Strike on Nemesis is the highest damage boon you can get. Taking any crit boon in any other slot will then open up Heart Rend.

#

And all you need to do for Heart Rend is spam that Attack button like you have been doing anyway.

hearty elbow
#

(plus Athena to get crit in the first place)

cunning urchin
#

You don't change anything, you just buff your highest damage source.

#

Nemesis already has crit. squirtnya

hearty elbow
#

Oh, nvm still thought we were on Hestia

cunning urchin
#

Other example, also with Heartbreak Strike but this time on Hestia.

#

Hestia Attack damage is all you need, but it builds god gauge slowly because of its low attack rate.

#

So a call on its own will basically not do anything for most of the run.

#

Now, take Zeus' Aid, though, and aim aggressively for Smoldering Air.

#

Because you already have a boon from Lady Aphrodite anyway.

#

You'll have a call every 5 seconds when normally with Hestia you almost never get a call in normal chambers.

#

You don't need to change anything about your playstyle, but you'll have free calls every 5 seconds to do a ton of free extra damage.

hearty elbow
#

I haven't actually tried Smoldering Air on Hestia before, but that's a cool tip. Bonus points if you get offered a DIonysus' Aid replacement

#

Or just take a Zeus boon and take whatever call

gleaming current
#

Build idea: take zagreus rail, zeus keepsake, go bzzt

#

never fails (except when it does)

hearty elbow
#

How close does zag aspect come to reaching the 5/sec cap?

gleaming current
#

I feel like it's 4 or so shots per second?

#

Every hit procs for sure tho, even with flurry hammer

hearty elbow
#

Huh, neat. Yeah I may enjoy that more than Lucy since the range is so much better

random hull
#

And there's the added safety against projectiles, if I'm not mistaken?

gleaming current
#

mmm, yeah ig. The rail bullets have a hitbox of a bullet tho, so it can be tricky to actually block something

hearty elbow
#

Better "tricky" than "doesn't"

gleaming current
#

That's no doubt

hearty elbow
#

Same thing goes with Rama special though, I used it to trivialize Witch encounters a lot, even though the arrows are literally lines on the screen

static jacinth
#

Also, just a side note from a run I had earlier.

#

It's a bit of a gamble, but if you get attack speed on Zag rail, which isn't too bad there at all, Delta chamber gets pretty attractive a pick.

#

I anvil'd into it and did not feel bad with it at all.

woeful cargo
#

does demeter's Nourished Soul work with guan yu's healing spin?

gleaming current
#

Not enough percentage to actually affect it, and likely it isn't affected anyway since lifesteal works with LC4

woeful cargo
#

gotchu, thanks

inner ivy
#

i had hunting blades..... and then i died

#

is this what idiocy feels like?

gleaming current
#

I'd argue you have to be talented to mess up that build

bronze sorrel
#

Did you make sure, before you died, to tell Zamasu, that you are "not ashamed by, nor do you regret [your] weakness"?

bronze sorrel
#

Ok, so I have my recording, although, I did actually succeed on the Tight Deadline, but I'll still totally take pointers if anyone wants to watch. I honestly think I just got lucky on the paths offered.

#

Also, sorry in advance for resolution, not sure why it uploaded so low, I must have missed something in the settings.

inner ivy
#

i stepped in some lava and lernie got me before he died....

#

am i a genius of stupidity?

bronze sorrel
#

Ooof, thats rough.

cunning urchin
#

That's actually a high heat strat. Well done!

bronze sorrel
#

The thing I uploaded or dying to lava in time to give Lernie credit for the kill?

gleaming current
#

why not both?

#

Either way, watched a part of the run and it went pretty well indeed... aside from getting flashbacks of world splitter. I can only be sorry for your dealing with it shadeembarassed

#

Chopping world in half but not actual target hurts everytime

bronze sorrel
#

Ya, I don't usually take it but I thought I'd give it a go this time :/. Probably should have taken Double-Edge.

#

Sometimes I make bad decisions when rushing. Probably why I struggle with tight deadline

gleaming current
#

Might be that as well, yeah. Experimenting is cool, but not when the game shoots you in the head if you shot yourself in the foot

bronze sorrel
#

My worst one was where I made the mistake of taking Hazard Bomb with Deadly Flourish Lucifer Rail.

#

literally shooting myself in the foot

#

turns out 1% of 1600 damage is still 16 damage per hazard bomb i blew up in my face

static jacinth
#

Gotta dash faster I guess.

unkempt pagoda
#

use cast to set them off, or pick up flash fire

solid hazel
#

How do people evaluate Artemis's deadly strike and deadly flourish?

#

They feel underpowered compared to the other strike and special boons to me

#

All they provide is damage and they seem to provide less damage than Demeter and Aphro

hearty elbow
#

The bonus damage % is additive with all other damage %'s so the bonus matters less the further in your run you get. Also consider that a crit is 200% extra damage multiplicative, which is pretty hard to find in this game

#

Artemis is by far the highest damaging Goddess in "normal" runs

solid hazel
#

Well it's 200% but it has a low crit chance

#

So with 15% on deadly strike that is +30% on average

#

So her common is 20% base +30% from the crit

hearty elbow
#

That gets better with every other damage source you get though. Typically damage bonuses get worse the more of them you get

solid hazel
#

About 50% which is hardly impressive if it's only damage

#

Oh I see the crit part does

hearty elbow
#

Right, also Artemis opens up both Heart Rend and Deadly Reversal, which is a huge plus in her favor.

solid hazel
#

Wait is the crit multiplicative or additive?

hearty elbow
#

Crit is multiplicative damage

solid hazel
#

Like say you have a normal attack with only deadly strike boon

#

So a crit damge is (1 +0.2) x3

hearty elbow
#

Normal attack: 100. Assume Boiling Blood and Privileged Status (50, 40), and a boon that gives 30%

On crit, damage is 100 * (1 + 0.5 + 0.4 + 0.3) * (1 + 2.0)

solid hazel
#

Oh yeah that's a lot then

#

Maybe overpowered

hearty elbow
#

Lol that was a flip fop of opinions. It's not broken

solid hazel
#

I thought it was additive

#

Is it wrong to flip flop when you get new info?

hearty elbow
#

No haha I meant going from "terrible" to "broken"

#

I figure you'd stop at "okay, that's pretty good" first

solid hazel
#

I started from underpowered

#

Lol not terrible even additive it's still better than no boon

hearty elbow
#

Side note that Heart Rend is its own multplier as well. It's not additive with crit multiplier, it is a 1.5x total damage multiplier if you crit a weak enemy

solid hazel
#

I mean it synergizes a lot with any + damage, there's not a lot of things that do that

random hull
#

Since the topic of crits has been brought up, what do you all think about Pressure Points? Yay or nay?

hearty elbow
#

Pressure Points is fine. Opens up Support Fire too.

solid hazel
#

Umm i would have said nay before, but new understanding makes me thinknits a bit above average

hearty elbow
#

Scales global damage, which is unique. So stuff like Hangover, lightning, etc

solid hazel
#

Only pressure points applies crit to those damage source?

#

What about like doom

hearty elbow
#

Maybe Deadly Reversal

#

And the Dio/Arty duo

#

Pressure points lets any damage source crit

#

I am less certain of Splitting Headache and Deadly Reversal, though I assume they would too

solid hazel
#

Hmm yeah the crit chance is so low though

#

It's giving like a multiplicative 6 to 12%... Which is not bad

#

Especially if it's all damage

hearty elbow
#

I think it maths out to just under 10% extra damage, multiplicative though, which is a great deal for a side boon, especially when you consider effect damage is very hard to scale

#

It has a lot of synergy with Hunter's Mark as well

random hull
#

Hm, I remember putting it to great effect with a Doom build.

hearty elbow
#

(oh, right, Hunter's Mark, not actually sure how that interacts with all crit either)

solid hazel
#

A lot of my builds seem to focus stacking bonuses on one move, (ie attack, special or cast)

hearty elbow
#

Yeah that's the generally advisable approach

solid hazel
#

So I dunno if global coverage is that good... Granted I'm not expert

cunning urchin
#

3% crit chance from common Pressure Points is essentially 6% more damage.

hearty elbow
#

Considering "catch all" boon analogues like Urge to Kill and Sweet Surrender, Pressure Points is insane

solid hazel
#

Yeah that's what I calculated... Depending on rarity it can go up to +12%

#

@cunning urchin

random hull
#

Plus it scales with poms 1:1 - one level equals 1% more crit chance.

hearty elbow
#

That stops pretty early on I think

random hull
#

It does?

hearty elbow
#

I know I was offered a Pom recently and it went from 6->6

solid hazel
#

Yeah taking a 2% bonus damage for a poom seems weak

turbid plume
#

pretty sure i was at 8 or 9 last run and got +1 every time

solid hazel
#

I guess it depends on the alternqtives

#

That's prolly cuz of the rarity @turbid plume

turbid plume
#

could be

hearty elbow
#

Shrug, yeah someone correct me if I'm wrong. I have no evidence, just remembering what I've seen

solid hazel
#

Common starts at 3% heroic starts at 6%

#

According to wiki anyway

turbid plume
#

i think it was the run where i got the "only epic boons" boon from posidon in act 1 xD

solid hazel
#

8%, still seems high... Epic should be 5%

#

But wiki could be wrong

hearty elbow
#

epic is 5% base

turbid plume
#

didnt mean that it startet at 8, i had 8 or 9 in the end

hearty elbow
#

Also, @solid hazel, poms scaling something that offers multiplicative benefits is actually pretty unusual. For instance, using a Pom on most attack boons does next to nothing past level 2

solid hazel
#

That's true and their usually additive

turbid plume
#

on the topic of crits, any advice on how to build the crit bow?

hearty elbow
#

Zag? Twin Shot + Aphro attack

#

All you need.

unkempt pagoda
#

twin explosive

#

alternatively, triple chain

#

alternatively, twin flurry

hearty elbow
#

Ehh I dislike Flurry Shot in general

unkempt pagoda
#

point-blank, distant, and perfect shot are secondary options in case you get like, 2 special choices instead lol

turbid plume
#

so all i need are 1-2 hammers and some rerolls

hearty elbow
#

Bow is tied with Spear for weapon most reliant on hammers, yeah

#

You build around the hammers you get, basically

turbid plume
#

doom for the special?

unkempt pagoda
#

don't use special, but sure

turbid plume
#

oh ๐Ÿ˜„

#

i always want to press all the buttons

hearty elbow
#

Probably one of the wrost specials in the game lol

#

You'll have plenty to press between dashing and timing power shots

unkempt pagoda
#

your gameplay loop is dash -> attack, over and over

turbid plume
#

it works as a shotgun up close (and fav. from behind)

unkempt pagoda
#

special just roots you to the ground too long, when you're in the thick of combat

hearty elbow
#

It also doesn't do anything unless you're at point blank, as you've mentioned, but it makes you vulnerable for so long that it's kind of moot

#

It's pretty solid with Charged Volley and Relentless/Consecutive though.

turbid plume
#

ok i guess it loses its appeal with FO3 and such

unkempt pagoda
#

if you have something like doom, it can be okay if you're doing it while safe occasionally

#

but zag bow should generally just be dash - > attack

cunning urchin
#

Poms should never give +0. They always have some minimum value they will give.

solid hazel
#

I think doom special with zag bow might be one of its few AOE options

unkempt pagoda
#

and you want artemis dash or a chaos lunge boon, if you can

solid hazel
#

Although if you have enough single target damage you may not need aoe

hearty elbow
#

Zag bow in intrinsically AoE

unkempt pagoda
#

chain + triple is great crowd control (chain also has some aiming forgiveness)

solid hazel
#

Ywah but it's damage sucks...

cunning urchin
#

I think the minimum pom bonus for Pressure Points is less than 1%, though.

unkempt pagoda
#

each arrow can bounce onto an enemy, so it's potentially 3x damage per enemy

cunning urchin
#

Not sure. I don't usually put poms on it lol.

turbid plume
#

look at that , just started a run and got hammer as first boon and epic attack as second

solid hazel
#

Yeah i do take that boon a lot @unkempt pagoda and again cuz bow seems to have bad AOE options

unkempt pagoda
#

(interestingly, this means chain + triple is better at single target than twin, if you're near a wall)

solid hazel
#

Hammer option*

cunning urchin
#

Best AOE for bow is: Heartbreak Strike + a good call + Smoldering Air.

turbid plume
#

i am not good enough to trigger dash attack on bow very reliably , or maybe i dont understand it

hearty elbow
#

Do you mean power shot or...

cunning urchin
#

You just hold Attack immediately after a dash.

hearty elbow
#

You can literally press them at the same time

cunning urchin
#

That works too, yeah.

solid hazel
#

The point I'm trying to make is thr doom special is relatively accessible from the beginning

cunning urchin
#

You can just practice on Skelly.

solid hazel
#

If you see ares boon you have a good chance of getting it first time

#

And it's decent AOE where all the other things brought up are much harder to get

hearty elbow
#

Battle Rage is the option you should take 10000% of the time in that situation

turbid plume
#

i did practice on skelly , thats how i am 100% sure from all the weapons the bow dash attack is more hit than miss for me

hearty elbow
#

Battle Rage on Bow is insaaaannee

cunning urchin
#

Even the best bow players don't get a power shot every time, so don't feel too bad if you don't. You'll get better with practice.

solid hazel
#

I always suspected battle rage is good, but things are so hectic I can't verify it in the heat of battle haha

hearty elbow
#

It's not universally good. But you don't lose the buff (unless you special lol), and Bow only has one attack it wants to use

solid hazel
#

Special right?

#

I definitely just spam special with bow

hearty elbow
#

Shrug. play Chiron then

solid hazel
#

Was sarcasm haha

#

Even with chirom you need to attack in between

hearty elbow
#

You get to attack in between*

solid hazel
#

A bit of an aside, but it also seems like a lot of the aspects are bad until leveled up

hearty elbow
#

Yeah

solid hazel
#

Like Chiron and chaos are all unimpressive at lvl 1

turbid plume
#

well chaos is still better than default on lvl1 or what

solid hazel
#

Seems like questionable game design, a player tries it at lvl1 cuz it's all the titan blood they can afford, and then they decide it's bad and never play it again

hearty elbow
#

People oversell how difficult it is to get Titan Blood. Depending on how aggressive you want to be you can get 2-4 per run

#

(aggressive meaning using Golden Touch, or trading in your Ambrosia)

solid hazel
#

I mean that's assuming you're winning new heat levels

turbid plume
#

as someone who struggles with titan blood i disagree xD

solid hazel
#

After my first win, I was only winning around 20% of the time

#

Often trying the same heat level multiple times and gaining no titans blood

hearty elbow
#

Also, you can still try weapons, if you quit out of the game in the courtyard it keeps your temp save from inside your room

#

So you can get a refund that way

main osprey
#

I dunno, I feel like I was able to recognize that while they were bad at level 1, they would do well at higher levels, which feels appropriate

#

I never felt gimped for spending Blood

solid hazel
#

I definitely did after skelly didn't actually die for thr level 5 zag sword haha

hearty elbow
#

That being said I'm almost 300 hours in and I still don't have every weapon maxed, but that's mostly because I got the ones I wanted and my goals shifted

solid hazel
#

I was talking about the skelly quest. Where in the current patch you have to get a lvl 5 zag sword to complete

#

For like not much reward

#

And the zag sword is pretty boring

#

I felt gimped out of titans blood there

hearty elbow
#

Zag sword is poo

#

Though the prophecy tells you what you will earn

#

You did that of your own volition

solid hazel
#

Ouch I feel victim blamed

hearty elbow
#

Lmao no one forced you to put the blood in the poo sword

solid hazel
#

I'm just messing... But i was hoping for a little more story about skelly

#

And all I got was trollolol

turbid plume
#

well thats part of the story you wanted to progress .. . sooo

solid hazel
#

@turbid plume once the game clicked for me I started winning heat runs a lot more and titans blood wasn't that hard to get

#

But when I was struggling to win at all, it was a super precious resource

#

And like I feel like the game discourages experimenting with weapon aspects for people who aren't winning heat runs

hearty elbow
#

It kind of works out, because at the point and time where you can't get Blood because you're having difficulty clearing the game, a new weapon probably won't do that much for you (past the base forms of each weapon)

solid hazel
#

Umm maybe some of them are way better than base form though

hearty elbow
#

Bow, Fist, Rail are all fine in base form

solid hazel
#

Well that's just half of them

hearty elbow
#

Yeah. Kind of just wished the game would prod you more heavily towards using Chaos aspect as a learning and farming tool for new players

#

Though they probably don't want to give players the whiplash of "oh wait, I can take damage on other weapon aspects? Trash"

main osprey
#

Though they probably don't want to give players the whiplash of "oh wait, I can take damage on other weapon aspects? Trash"
@hearty elbow
Me after doing high heat with Chaos, then trying the same with any of the other weapons

hearty elbow
#

Lol, right? I remember doing 40 yolo with Chaos and thinking "I don't get it. What's the big deal?"

#

And then getting my teeth kicked in by every other weapon I tried it with

#

Highest heat is hard no matter what though. You need to actually git gud with your weapon to succeed, so it's not permanently broken

main osprey
#

My highest heats right now:
16
16
40
16
16
16

#

:3

hearty elbow
#

LOL

solid hazel
#

Do bounties stop at some heat lvl in the current patch?

hearty elbow
#

20 or 25 in hell mode

main osprey
#

20, or 25 on hell Mode

#

Dangit, ninja'd

gleaming current
#

Pfft
Mine are
40
1
2
1
0
11

solid hazel
#

Why is it different in hell mode? Do things cost mor diamonds/titans blood?

#

Or just like an incentive for playing higher difficulty

hearty elbow
#

you have to play at 5 heat in hell mode

solid hazel
#

Oh I see

#

It's weird to me that there's a hell mode at all to be honest

#

It's like the heat mechanic already is very high resolution for difficulty management

#

And then on top of that there's this much more discreet mode

static jacinth
#

It's pretty pointless honestly.

hearty elbow
#

I'm more or less in agreement with you. IT doesn't add much

static jacinth
#

But it makes people happy, so whatever.

#

I'm sure it adds dialogue somewhere too.

hearty elbow
#

People need their "hard mode" or their britches get itchy

solid hazel
#

Well I can't pretend my self worth isn't intricately tied to my success in video games

static jacinth
#

It does make the early game much harder.

#

No mirror, Heat 5.

hearty elbow
#

Lol, point being though Hades as a game is hard mode. Like, "Hard Mode, the Game"

#

Not to say the game is brutally difficult, but that Hard Mode is its core game loop mechanic

solid hazel
#

It's not easy... I thought I was pretty good at action games and Hades definitely beat me up a lot

hearty elbow
#

I should rephrase that. The game is as brutally difficult as you want it to be.

solid hazel
#

Yeah nobody has won max heat I'm guessinf

#

It's like 60 something?

hearty elbow
#

57/58

#

And no, not close

#

RI4 and TD2 with JS3/CP2/DC2 are the main bottlenecks

gleaming current
#

^

solid hazel
#

Yeah no idea which modifiers those are haha

#

That's okay you don't need to clarify thougj

#

I can figure it out if I wanted to put the effort in

hearty elbow
#

Routine Inspection 4 gets rid of your entire mirror, namely your extra dashes, and your additional lives. TIght Deadline 2 is the 7m timer, Jury Summons 3 is 60% more doods, Calisthenics Program 2 is 30% more health and armor, Damage Control 2 is 2 invulnerable hearts per enmey.

solid hazel
#

Well okay thanks for typing it out ๐Ÿ‘

hearty elbow
#

You get used to it haha

#

53 is the current record, held by Chaos and Nemesis aspects

solid hazel
#

My first lambent run at like heat level 1....i decided that jury summons was the easiest one to win with

#

And later I was like... Uhh that was dumb

narrow rampart
#

Umm

#

How does Icy Flare interact with Demeter's other boons when using Beowulf?

#

Namely, Glacial Glare, the one that makes cast longer and inflict chill?

#

Also, if I took Poseidon's cast with Beowulf, would I still be able to get Blizzard Shot with it?

main osprey
#

Not certain about Blizz shot, don't think Glare will even show up

serene phoenix
#

what's the deal with the rats and their poison? sometimes I stand in it and get poisoned, sometimes I don't

#

how does it work lol

narrow rampart
#

Not certain about Blizz shot, don't think Glare will even show up
that's so lame

static jacinth
#

Doesn't Icy Flare slow by default?

unkempt pagoda
#

^

#

icy flare chills in an area anyways

#

hot take: electric flare should've done something like spark() from transistor

random hull
#

Rat poison doesn't poison if you dash through it, or merely stand on its edge. The globs can also be deflected. I'm not sure if deflected poison can harm you, because it looks exactly the same as the regular one, but it does harm enemies.

static jacinth
#

Deflecting things really needs a lot more visual clarity.

#

Deflected bombs from Theseus and Styx look exactly the same too.

random hull
#

There is a very, very subtle color change with deflected Witch projectiles. I wonder why a change was made but then in such a difficult to see manner.

static jacinth
#

I guess because it's pretty hard to rework all the frames of animation in this game.

#

Since each one is hand drawn.

#

But still, would be appreciated if they turned green or something.

livid dew
#

which bow synergizes with aphro the best. want to do some aphro runs but also want to do some bow runs but don't know what to pick

hearty elbow
#

all of them? lol

livid dew
#

fair enough

#

i don't use zagarus bow that much i think ill just do aphro attack with that and see how often i land a crit

narrow rampart
#

My favourite bow for Aphro builds is aspect of Chiron

#

With Dio on the special, Aphro on Attack

hearty elbow
#

yeah that def works

narrow rampart
#

and HOPE for the Duo boon

#

although that build slaps with or without the duo boon tbh

narrow rampart
#

I've come to the realization that I vehemently dislike Beowulf

#

As far as I can tell, it doesn't provide that big a boost in cast damage (dunno if the flares deal more damage than normal shots)

#

But so far the stuff I've tried it with has been subpar at best

#

The cast loses its ranged edge

#

Ares cast is especially disappointing

#

Deals more damage per spin, but the cast itself lasts shorter

#

Which deminishes the usefulness of Ares's legendary by a lot

#

Best way to play it I found was to get that one hammer upgrade that makes bull rush ranged, which just turns the weapon into a slower Hera that penalises you with extra damage received

#

Idk, just hella underwhelming to me, especially since cast aspects are my favourites

livid dew
#

ill try your build twi, i did a similar build with posedion attack, zeus special and hope to get the duo to pump the attack power

clever matrix
#

anyone know if parting shot benefits/works on athena's cast

#

parting shot is the athena/aphrodite duo boon, where your cast benefits from backstab damage bonuses? but since i use it to deflect i feel like it wouldn't be beneficial

turbid needle
#

Yes, it affects all Casts (except probably Trippy Shot and Slicing Shot).

clever matrix
#

oh so your cast doesn't need to be backstabbing to be getting that damage bonus?

turbid needle
#

It does.

#

But you need to backstab.

#

Because it's a Backstab damage bonus, not a Cast damage bonus.

clever matrix
#

yeah I don't think it'd work since I use the athena cast to deflect attacks and the enemy won't be getting backstabbed by that cast

turbid needle
#

Yes, by intentionally throwing the Cast at the front of enemies you would not benefit from the bonus.

#

But the bonus would work if you ever used it correctly.

#

Or rather, as intended.

clever matrix
#

Ok, so I'm not getting that duo boon bc I won't be doing that often yeah

iron shale
#

@narrow rampart tbh best thing about it is the chonky special

barren otter
#

Thoughts on Ruthless Reflex? At first I thought having only one dash makes the game a lot harder, but now that I've become better at the game, I think it's worth sacrificing one dash for so much extra damage (and I've seen a lot of dodges with it too). Unless on high heat, where some things are really hard to avoid with 1 dash (like chariots with benefits package and forced overtime)

random hull
#

I like it personally. That's coming from a MonHun player, where evading at the last moment is sort of second nature, so I can often pull off I-frames. Plus, as you said, both the extra damage and dodge chance are substantial. However, things get difficult when up against many attacks at once, and I often find myself taking damage in such scenarios. That doesn't mean I would have fared better with Greater Reflex in the same situation.

worn sand
#

I started picking Ruthless reflex as my standard to force myself to git gud & stop relying on dash spam

#

Then half the runs Hermes offers me 2-3 extra dashes

#

Does anyone have a fun Guan Yu build to recommend? I just realised I dont think iโ€™ve touched that aspect for several months

gleaming current
#

All i remember is Charged Skewer squirtyay

static jacinth
#

Toss spears, gain victory.

#

Though I guess serrated edge is a good alternate if you like stabby stab stab.

earnest quartz
#

is it just me or do fists have pretty mediocre dps

#

none of the hammers seem to help it that much, its my second slowest weapon after bow

#

i havent tried many of the special hammers, are they any good?

static jacinth
#

Fists are pretty strong once you get the hang of things.

#

They apply status quickly if you go for that, or can be quite safe with Athena attack and then you use special and cast for the biggest damage.

#

They also charge up your god gauge very quickly.

#

Special hammers are nice. I like the flying kick.

earnest quartz
#

i feel like fists are strong at base but doesnt scale with hammers as much

#

other weapons have hammers that double their dps output or more. like dash strike for sword and spear or charged specials for spear and beowulf or spread fire

#

bow can get like 4x the original dps with double shot and flurry shot

#

fist hammers only marginally improve it?

charred pilot
#

I cannot win any games with Fists no matter how hard I try.

#

It feels severely underpowered but that's might just be me.

keen kiln
#

I feel that way when ever I pick up the spear

#

Some weapon just don't feel like they're for you

static jacinth
#

Everyone has different styles.

#

I hate the sword a whole bunch for example ๐Ÿ˜„

charred pilot
#

It's somewhat of a good thing because it shows a diverse set of personalities for the weapons.

earnest quartz
#

im sure fists are good weapons for clearing, but talking just numbers wise

#

it doesnt feel like it has the dps that other weapons can get

charred pilot
#

The Risk to Reward factor is always something to take into account,

#

It's risk is way higher than almost any other weapon because there is no distance between you and the enemies

static jacinth
#

But they have a very fast combo, which is good for applying status effects, and the special hits pretty hard.

#

And some strats without status effects just hit very hard, very quick.

#

With base Zagreus fists getting 15% extra attack speed, they get quite a good DPS.

earnest quartz
#

the attack speed is bugged though it doesnt even work

#

did they patch that?

untold vortex
#

the attack speed doesn't seem bugged to me

cunning urchin
#

Attack speed on Zagreus Aspect works just fine.

earnest quartz
#

cool guess they fixed it

cunning urchin
#

It wasn't bugged to begin with.

earnest quartz
#

wasnt it?

#

it felt the same when you tried on skelly

#

maybe it only worked in a run

#

yep i tested it now it works fine

hearty elbow
#

Breaching Cross is insane. It makes it so you can always stun lock elites. Actually I like basically all of the attack hammers for one reason or another. Even Rolling Knuckle offers a pretty smooth experience with Demeter aspect.

cunning urchin
#

Rolling Knuckle used to be my favorite hammer in Nighty Night. It's a lot weaker now.

hearty elbow
#

What was the change?

cunning urchin
#

There's a big gap after the Dash-Strike that's added after the 5-hit combo now.

#

You could just hold down Attack for infinite combos before.

#

But now there's a gap for them to get out of stunlock. So you still have to dash to continue your combo.

hearty elbow
#

It's definitely the weakest one now, but it still does let you get an empowered special in 2 combos, which is solid.

cunning urchin
#

It gets better if you have Hunter Dash or Lunge.

#

Or Greatest Reflex.

hearty elbow
#

Yeah. But to my point before, Malphon's hammers are definitely not lacking. There are maybe 2 special hammers that are kinda meh? Maybe I just haven't found a use for Quake Cutter yet, and Kinetic Launcher is pretty bad without Demeter aspect

cunning urchin
#

It gives you +15 damage on your Dash-Attacks, so if you're already building for that, it's quite nice.

#

@neon bramble likes Kinetic Launcher. It's not for me, but that's probably just playstyle.

#

Quake Cutter is just . . . bad.

hearty elbow
#

Oh it's definitely my favorite Hammer period. But only on Demeter. The charge time isn't really worth it on anything else.

cunning urchin
#

With the animation as it is now, Quake Cutter needs to do way more damage than Explosive Upper to be an interesting option.

#

High risk, high reward.

#

Wait for that slow animation, but you're rewarded with an actual earthquake amounts of damage.

hearty elbow
#

40 damage. plip

earnest quartz
#

yeah i feel like breaching cross is probably the best malphon hammer. rolling knuckle is ok but it just seems really lackluster compared to sword and spear dash strike hammers?

random hull
#

It should be less Hadouken and more Kamehameha.

earnest quartz
#

60% additive damage is so bad compared to hitting multiple times

#

and you need to do the full 5hit for another dash strike

gleaming current
#

hey, tbf earthquake damage on creatures staying in plain field isn't that large at all

hearty elbow
#

I mentioned it's probably the worst attack Hammer on Malphon, but it lets you stun lock things more consistently and it gives you a special boost every 2 combos with Demeter

earnest quartz
#

what other good attack hammers are there?

hearty elbow
#

Malphon doesn't really have the stupid peaks of Charged Flight with regards to hammers, but the base weapon is so good that would be nonsense anyway.

#

Every other one? Malphon is just a good weapon by itself. It doesn't need that much help, so even taking Colossus Knuckle to give yourself permanent 30% mitigation and the guarantee that you'll be able to execute your gameplan is excellent.

cunning urchin
#

The only bad hammer is Quake Cutter, and it doesn't actually hurt you, it just doesn't do anything.

#

The best way to use Quake Cutter is to pretend you didn't get a hammer yet.

hearty elbow
#

Just like most Sword hammers!

earnest quartz
#

yeah i agree with malphon being very good at base, just that i dont know how to get its dps to match the other weapons when fully built

cunning urchin
#

Divine Strike + Hunter Dash > Deadly Reversal + Support Fire.

#

Curse of Agony + Divine Dash > Merciful End.

hearty elbow
#

It's the fastest weapon in the game with 0 hammers with Merciful End.

cunning urchin
#

Lightning Strike + anything.

earnest quartz
#

i had a heart rend + deadly reversal run just now and still only managed 11:41

cunning urchin
#

Add in Heartbreak Flourish or Deadly Flourish for Demeter Aspect.

earnest quartz
#

oh ive been wanting to try mercifel end on it

hearty elbow
#

You could pick quake hammer twice and still crush your record lol

gleaming current
#

Just like most Sword hammers!
ignoring world chopper, flurry slash, cursed slash and snap nova is pretty complex

valid locust
#

I got to do some hilarious big biy damage with world chopper

hearty elbow
#

Can't tell how sarcastic that was lol. Those hammers all come with massive asterisks. Like Thicc asterisks.

valid locust
#

That base damage got out of control really fast.

cunning urchin
#

Cursed Slash is good. Snap Nova is good.

gleaming current
#

They are good or sometimes not, but you can't really pretend you didn't pick them up

cunning urchin
#

You can if you do a dash-only run. squirtdevious

hearty elbow
#

Ohh you meant ignore as in when you pick them. Kk

gleaming current
#

dash only on nemesis dusa

hearty elbow
#

I thought you meant ignore as in not picking them, which is super easy lol

earnest quartz
#

how do you build around explosive cutter? i heard dash strike damage works on it since its dash upper?

cunning urchin
#

Hunter Dash and either Deadly Flourish or Heartbreak Flourish, ideally.

hearty elbow
#

Isn't explosive upper just good on its own too?

cunning urchin
#

It is.

#

It's additive with boons, anyway.

#

Like anything that isn't "Charged", as far as I've found.

earnest quartz
#

i should try that and merciful end build later then

cunning urchin
#

Or a flat damage change.

hearty elbow
#

Yeah that was my saddening realization a couple of days ago

cunning urchin
#

I think @raw violet holds the record for speedruns with Malphon, so if you want to go fast on low heats, he'll surely have some tips for you.

gleaming current
#

"hulk smash" bouldy

hearty elbow
#

Though with some builds, Breaching Cross' bonus is so high it may as well be multiplicative.

earnest quartz
#

@raw violet ๐Ÿ‘‰ ๐Ÿ‘ˆ ๐Ÿฅบ

#

charged damage bonus is multiplicative?

#

nice

cunning urchin
#

Breaching Cross, to be honest, is great as a second hammer pick-up or if the other options aren't as good. I wouldn't look for a seed with it.

#

It does too little for boss fights.

#

Well, I'm probably biased because I've been playing with RI3 so much lately lol.

gleaming current
#

Specific reason for it to be second hammer is that you get it when entering elysium, which is notorious for armored foes

cunning urchin
#

Well, anywhere with BP2 really it's great.

#

Also minibosses.

#

But it won't help you much vs Puller.

hearty elbow
#

Power Couple gets embarrassed by that hammer

cunning urchin
#

Long Knuckle helps with Puller and everything else.

#

Explosive Upper gives you burst damage vs elites and bosses alike.

valid locust
#

Explosive Upper looks awesome with demeter gloves.

cunning urchin
#

It is.

valid locust
#

Same with Kinetic Launcher

#

Give them fulls that Denjin charge

cunning urchin
#

But the buffed Uppercut with Demeter Aspect locks you in place for quite a long time.

valid locust
#

Havent tried demeter on FO2

#

Nyaa, you are playing on an alien world compared to us.

cunning urchin
#

You can lose a run for doing a buffed Uppercut at the wrong place and time.

hearty elbow
#

Demeter probably best all around aspect.

valid locust
#

๐Ÿ˜‚ ๐Ÿ˜‚ ๐Ÿ˜‚

cunning urchin
#

I think Zagreus Aspect is the best.

hearty elbow
#

For fist*

valid locust
#

Zagreus locks you in to plume, dont it?

hearty elbow
#

At very high heat I agree, I've been using it exclusively for 40+

cunning urchin
#

Hard to beat the simplicity of a strong Attack build with free Dodge chance.

raw violet
#

I actually no longer have the fastest fist time, the current fastest fist time is a merciful end build that probably could've been even faster if they used Zag fist instead of demeter, tbh

#

and had extra dashes

gleaming current
#

2 hermes boons for free surely is stonks moment

cunning urchin
#

Nah, there's no need for Lambent Plume on it. You already have 15% Dodge Chance. That's plenty.

#

By the end of a run, that's usually like a free 45~50 max HP. That's similar to Excalibur.

raw violet
#

but i guess I do have the fastest fist time if you want to see the full demeter kit used

cunning urchin
#

Although, Excalibur will give you that +50 HP for the whole run.

hearty elbow
#

Lambent Plume will rarely mitigate the amount of damage Acorn will anyway, unless you're explicitly looking to get hit for some reason.

gleaming current
#

It's actually probably more in case of dodges, because it saves you from overkills and debuffs as well

hearty elbow
#

EM3 is an exception because there are a lot of things that hit multiple times.

gleaming current
#

Lambent Plume usually isn't worth for a serious run yes
Same for pierced butterfly. Which is p sad given both encourage professional gameplay

#

One to go fast, another to go flawless

#

(time to put up a feedback that you should be able to save the bonuses you accumulated from these items, even if at the cost of gain nerf) dusa

earnest quartz
#

@raw violet in your video with fists whats the attack rotation that youre doing?

#

dashstrikex2 and special?

#

you can dashstrike twice and still pull a dash upper?

green plover
#

At this point, I might as well as refer the wiki to try and fish out legendaries. It's getting really difficult to get whatever are remaining by luck.

random hull
#

Which are you missing?

green plover
#

I think Artemis and Demeter.

#

And Hermes too.

#

I'll have to check in-game which ones are missing and work towards them accordingly with some info from the wiki.

random hull
#

Be mindful of Hermes, you need to switch mirror talents for his legendaries.

#

But I guess you already gleaned that from the wiki.

void fjord
#

I dont think you have to since they correspondingly change according to it im pretty sure

random hull
#

It's been a while since I had to deal with the prophecies (won most of them before many boons were added), but as far as I know Bad News and Greater Recall are matched with Stygian Soul and Infernal Soul, and you would need both to get the prophecy?

void fjord
#

his legendary descriptions || with infernal soul your cast returns to you immediately after dropping|| the other one || Your cast does more damage by 50% to foes when they have no cast in them ||

#

maybe

#

well i dont feel like starting a new save and finding out

#

well until 1.0 release

earnest ravine
#

They aare tied to each of the mirror talents, yeah

#

Since the former's like, useless with Infernal Soul, they gave an equivalently good one unique to it. which stinks because Bad News wold be super good even on Stygian

cunning urchin
#

Hope that helps!

solid hazel
#

Are you guys using eHP as the metric for evaluating dodge?

#

Cuz if you do, you'll see that dodge gets better the more you have.

#

Going from 0% to 1% is not the same as going from 50% to 51%

gleaming current
#

I use hp/(1-dodge chance)

solid hazel
#

Yeah that's the correct way to do it

#

I mean it seems like to me if you're going to use dodge at all you might as well go all in

#

If you get like 50% dodge that's doubling all your ehp

#

If you get to 67% that's triple your ehp

#

That seems like a lot more than acorn can give

cunning urchin
#

Acorn works no matter with how much HP you go into the fight.

solid hazel
#

I mean that's true... It depends how. Much you expect to go in with

#

If you go in with 1 hp obviously dodge is inferior

cunning urchin
#

At high heat, you can go into a boss fight with 60 HP and only base Stubborn Defiance.

#

That's actually fairly common.

solid hazel
#

Yeah but the dodge is helping you the entire run also

cunning urchin
#

It is.

solid hazel
#

So you would probably have more hp going into the boss with dodge

cunning urchin
#

I know Manthro gave up on Lambent Plume at around 40+ because it wasn't working out for them.

#

Heat, that is.

solid hazel
#

It probably depends how much you can activate it and how much it costs to activate it as well

#

Cuz you might take damage trying to get the fast clear time

#

But I dunno. Just wanted to point out that on paper it seems like thr strongest defensive option

#

Doesn't necessarily mean it is in practice if the prereqs are overly punishing

random hull
#

I'm not the type to take the plume, not because I think it's bad, simply because I prefer flexibility. I wouldn't sleep on dodge, though. I take it everytime Hermes offers it. And now I try to lean more into Smoldering Air and try to get Second Wind.

solid hazel
#

Ywah that's an insane combo

#

Smoldering air and second wind is probably close to doubling your eHP by itself

#

I mean how high can you with stacked dodge?

dry ember
#

there is a cap

solid hazel
#

What is it?

dry ember
#

I think it's around 80% something

#

though don't quote me on that

solid hazel
#

I mean that's still insane haha

#

At 80% you're 5x your hp

#

So even at like 60 hp and one stubborn defiance. Let's say that's about 130 base hp

#

80% dodge would turn that into 650 ehp

#

Maybe there is a hidden dodge cap that makes it much worse though... Cant seem to find mich

#

Otherwise I would think dodge would be really good at high heat based on maths

gleaming current
#

Well, it's not that simple either
Dodge chances are all multiplicative

solid hazel
#

Oh that makes a big difference

gleaming current
#

So getting two times 15 is not 30 but only 27.75

solid hazel
#

Are you sure, that's such an unintuitive way for the calc to work haha

gleaming current
#

It's simpler when you just apply it to chance to get hit

solid hazel
#

Like is crit chance also multiplicative the?

gleaming current
#

Crit chances are additive iirc

#

All defensive stats are multiplicative to avoid 100% scenarios or exponential scaling

solid hazel
#

Ah I see...yeah that's make dodge back down to like reasonable levels

#

It also makes the calculation way more difficult

gleaming current
#

Well, for example above
Double 15% dodge would be: 1/0.85/0.85=0.7225 chance to get hit

#

Not too hard to calc given there are like 4 dodge sources at best usually

solid hazel
#

I think 5

#

Since I been looking it up

gleaming current
#

Plume, zag fists, greater dodge, second wind is what i recall

solid hazel
#

Lambent, greater dodge, second wind, zag fist, and uhh blanking haha

cunning urchin
#

I don't think we've seen evidence either way that dodge chance is multiplicative or additiveโ€”or that there's a cap, for that matter.

solid hazel
#

Lol maybe just 4

#

I mean source code would be the best evidence haha

cunning urchin
#

Indeed.

solid hazel
#

Ywah where are you getting this from @gleaming current

random hull
#

The fifth source is Ruthless Reflex.

solid hazel
#

The defensive being multiplicative vs offensive addtive

gleaming current
#

Offense additive (most sources that is) was confirmed, same went for defensive i think?

cunning urchin
#

Damage reduction boons are multiplicative, so suspecting that dodge chance is multiplicative isn't too far off, at least.

gleaming current
#

Yeah that's what i based that on

cunning urchin
#

It's a good hypothesis.

gleaming current
#

Wouldn't really make sense to change one system and not another

#

Also replying to above, ruthless reflex indeed, so 5

cunning urchin
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The main problem with Dodge used to be that Hades's spin attack in particular was undodgeable. But that's no longer the case. You can dodge it now.

solid hazel
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Lol I dunno... It's not like the programmers always use a consistency in their calcs

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I play monster hunter world and their defense is multiplicative but elemental resist is additive

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Also defense applies to elemental damage as well

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It makes theory crafting so painful cuz everything is so inconsistent haha

cunning urchin
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Somewhere there's a SGG designer reading all this speculation, smugly smiling to themself. dusa

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"Haha, these idiots fans will never figure it out." dusa

solid hazel
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Well st least it's distracting me from work haha

gleaming current
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Time for 100% dodge run
Heroic greater dodge, plume, second wind, smoldering air, mmmmmmmmm

cunning urchin
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The truth is the devs are spying on our runs and have a switch that determines if we dodge or not. The actual numbers do nothing. failbag

random hull
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What I also wonder about is whether dodge is true RNG, or entropy-based like in path of exile.

solid hazel
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What's entropy based?

random hull
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Too complicated to describe with my own words, so let me quote that.

cunning urchin
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No.

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I won't let you.

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๐Ÿ”ซ dusa

solid hazel
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Integrate the partition function with respect to... Temperature?

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Lol it's been a while fornme

gleaming current
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Chaotic movement, more so

cunning urchin
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Yes. That's it.

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Temperature.

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Higher heat = better dodge chance.

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Asphodel = good dodge chance.

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Hades fight = bad dodge chance.

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Because of the snow.

random hull
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Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0โ€“99.

Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
A critical hit is evaded on a separate random roll and will not affect this entropy value.

As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

static jacinth
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Basically it's slightly weighted rng that tries to force the average over a short period as well as a long period.

random hull
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Yes, so to speak.

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Based on some people complaining about bad streaks, I doubt it is the case.

solid hazel
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I see the randomness is just the order in which you get misses and hits

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But it forces the average over the smallest possible time frame

cunning urchin
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People would complain about bad streaks either way.

solid hazel
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Lol why did they pick entropy as the analogy

static jacinth
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Who has time to notice bad streaks in -hades-.

solid hazel
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It sounds cool?