#h1-builds-and-combat

1 messages · Page 573 of 1

hearty elbow
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@cunning urchin You can search for posts in this thread from me, and scroll back to where you see a bunch of numbers and stuff. It was yesterday evening (EST). I don't know if I can link a particular point in time in discord, someone let me know if you know how

cunning urchin
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Hmm.

hearty elbow
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for me it starts on page 4 if you go backwards

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or rather, ends on page 4 lol

hollow mural
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can i have a spear recommendation

main osprey
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(that wasn't to you, Oli, btw)

hollow mural
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i dont have quan yu yet ;-; i meant boons aha

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ohhh

unkempt pagoda
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can i have a spear recommendation
hades spear serrated point

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(for a special based build, go explosive launcher instead of serrated)

hollow mural
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okay, what gods/esses should i look for

unkempt pagoda
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the most common choice would be some mix of artemis/aphrodite

hollow mural
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ah okay, same as the bow then

unkempt pagoda
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poseidon for the special can work, athena has a pretty good modifier and provides defense

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demeter just has great damage modifiers all around, so she's always a good second choice

winter rune
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Serrated edge is really really good

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That plus a good modifier will win you the run on its own

turbid needle
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If you get Divine Strike and Hunter Dash, that can spawn Deadly Reversal which is basically Deadly Strike with a better crit chance and damage up.

winter rune
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If you somehow get artemis dash or a chaos boon that improves it, it be'comes really really stupid

hollow mural
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serrated edge o.o

unkempt pagoda
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one of my favorite mechanical quirks

hollow mural
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i never had that before

unkempt pagoda
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hunter dash being a valid prereq of deadly reversal

winter rune
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(talking about spear)

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(if it got lost in the chat somehow)

cunning urchin
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Divine Strike + Hunter Dash or Deadly Strike + Passion Dash is what I would recommend for Varatha for an Attack build.

unkempt pagoda
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i've heard good things about lightning serrated but i'm not sure how good it is myself

cunning urchin
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Or just Deadly Strike + Hunter Dash because why not.

winter rune
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I don't think it's worth it to pass on a high attack multiplier

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it's probably fine but not as silly

unkempt pagoda
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hades's bigger spin can net you a lot more doom procs

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i wouldn't recommend dio for any hades spear build

cunning urchin
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Curse of Agony on Hades Aspect doesn't sound like a great idea. thanthink

unkempt pagoda
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unless you're picking up like, trippy shot or drunken dash

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eh, if you're just using it as a set-up for your specials

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but ares isn't like, amazing

cunning urchin
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If you focus on Special, you should just actually focus on your Special and just pick whatever for Attack that you run into that happens to have a status curse if you run Privileged Status.

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Better to focus on getting what you want on your Dash and maybe Call than worry about what's on Attack.

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Which is probably Divine Dash.

hearty elbow
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if only there was a hunting blades for guan yu spins

fierce thicket
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Now that's an interesting hammer idea

hearty elbow
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You have 50% of 50% max life. Frost Fair Blade Spin Attack follows enemies

fierce thicket
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15 hp build dusa

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At least HL becomes free heat

hearty elbow
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lol

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I feel like my GY runs fall into 2 camps: Quick Spin + Massive Spin/Winged Serpent and fall asleep because this is so broken I can't even, or... the other runs. Gitting gud intensifies

fierce thicket
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At least they have bright fireworks

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The biggest issue with gy special builds is hearing zag's constant grunts

hearty elbow
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lol

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man i love Excalibur. every other sword feels like i'm slapping around a wet noodle

cunning urchin
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I'd take Nemesis over Excalibur. But Excalibur is good.

hearty elbow
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i got the double dash strike hammer, exposed, hunter dash, 2x chaos boon Nemesis yesterday and only then did my crits feel like Excalibur with Artemis Attack in Tartarus lol

fierce thicket
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I haven't used the sword too much, don't like its feel, I do enjoy a poseidon cast build though

hearty elbow
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but yeah, but the burst of Double Edge, extra dashes, Hunter Dash with Nemesis is nutty

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Excalibur be thicc doe

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lol, also in tartarus, a weak Charon in the special field "melee" (can that oar be even considered melee? it's like half the screen) hit me for 30 damage

cunning urchin
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I like the mobility of Nemesis a lot more.

winter rune
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Woops

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Charon has no time for anyone

cunning urchin
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@winter rune begone, blackguard! We shan't listen to your evil words! 🔫 dusa

winter rune
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Godsdammit theseus i'm on break, lay off

cunning urchin
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Proxy and I shall vanquish you! 🔫 dusa

winter rune
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dashes away repeatedly Seriously, give me some space, this isn't even elysium

main osprey
winter rune
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Not. Even. Close. residentzag

hearty elbow
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lol, 77% dmg reduction run

hollow mural
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is doom good for blitz shield?

dry ember
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is that zeus aspect?

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yeah it's good on attack

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I wouldn't recommend it on special though

hollow mural
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oh how comes?

dry ember
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it works

hollow mural
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i wanted to try dem/ares

dry ember
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but there are better things on special such as Lightning Flourish or Deadly Strike, Drunken Flourish

hollow mural
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on the shield attack only

dry ember
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so it's not bad

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just that there are better things

lament coral
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Zeus shield does mad damage with its special

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Doom does nothing to amplify that damage

dry ember
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demeter on special is good, too

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since it stacks slow, which allows even more consistent damage

turbid needle
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It does proc extremely quickly so if you're able to get Divine Strike or Dash you can chain Merciful End extremely quickly.

dry ember
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you can get best of both worlds with doom on attack

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something else on special

lament coral
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what is the default attack shield damage? 15?

dry ember
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because bullrush is good with spreading doom anyway

turbid needle
hollow mural
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thats what my thoughts were

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idk, guess back to the drawing board aha

dry ember
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doom attack and demeter special work p well

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you don't have to rethink everything

hollow mural
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okay, ill try that

main osprey
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I'm about to go into Styx with over 3k obol

sterile portal
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Do you have Hoarding Slash?

main osprey
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nope

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spear

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I wish

sterile portal
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Why stock up that much lol

main osprey
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for fun

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dunno

gilded knoll
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It just happens

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Those are the runs where I flex and buy up all of the items lul

main osprey
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I mean, by the time I got partially through Tartarus I'd decided to get as much obol as I could

gilded knoll
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That's always my goal

main osprey
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holy RNG

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I just decided to do the same thing, but max out for hoarding slash and damage with crit (nemesis)

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I was planning on resetting and casting to change my seed until I started with Hoarding Slash

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game just gave it to me first try

brisk cairn
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Rama special focused build, start with demeter or artemis?

hearty elbow
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dio

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rama special does 5x3 base damage

brisk cairn
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yikes lol

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alrighty then, thanks

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good hammers?

cunning urchin
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@main osprey your feedback about EM3 should specify if it's FO2, FO1, or without FO.

hearty elbow
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for special? +arrows, consecutive damage

main osprey
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okay

hearty elbow
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oh wait nvm i'm thinking chiron

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honestly for dio build you want to go aphro/ares main attack, aphro is better since the attack hammers for rama are all great

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well, minus the celestial sharanga hammer, that one is trash

cunning urchin
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@gusty elm Fated Persuasion right now will always offer at least 1 new option. If it always offered 3 new options it would be way overpowered without Approval Process and really screw over runs that use Approval Process.

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It's plenty strong the way it is now and works well with and without Approval Process.

midnight karma
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Is Zeus/Ares/Dionysus damage affecting by boons/hammers that increase Attack/Special damage? Or do those only apply to weapons base damage?

earnest ravine
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They're not, no. Those boons are only affected by level up or flat damage increases (like Privileged Status, Pierced Butterfly, etc.).

midnight karma
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Thought so, danke.

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And Chaos increased damage is multiplicative with boon/hammer increased damage, ja?

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Since it affects base

earnest ravine
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Yup! Anything that affects your base attack power scales with Chaos.

midnight karma
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Oh actually I typed that wrong, hammer and chaos are additive with each other, and then boons are multiplicative on that.

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Thanks that helps with theory crafting lol

earnest ravine
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The meaning got across well enough, and I'm honestly bad at remembering the weird exceptions to "everything is multiplicative" in this game, so glad one of us caught it!

hearty elbow
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... nothing is multiplkicative haha

main osprey
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(thanks ledger)

hearty elbow
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it's quite the opposite

earnest ravine
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Isn't, uhh. Heart Rend and something else?

hearty elbow
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Chaos, Hammers, Crit --> everythign else is additive

earnest ravine
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words hard orz

hearty elbow
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crit multi adds into itself, except for heart rend, which is... a crit multi multiplier

grave tapir
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@cunning urchin really? I could have sworn that i got the same three options last time. But maybe it was patched recently

main osprey
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@grave tapir if you get the exact same three, report it as a bug, because to my knowledge it is

cunning urchin
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  • Fated Persuasion: after using it, you will now always be offered at least one new selection
    From March 17.
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If you ever do get the same 3, it's a bug, yeah.

grave tapir
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okay thank you!!

gusty elm
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hm, that doesn't feel very strong to me though

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i can appreciate the approval process thing though

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honestly for that you could also make it not consider the disabled option(s) "offered" though

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so when you reroll, your one or two options are changed as if there were only 1/2 slots all along

lament coral
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when you reroll, the blocked boon(s) are rerolled, too

gusty elm
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yeah, i'm aware

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i'm explaining how i'd expect it to work if my proposed change were implemented

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making it guarantee that all 3 boons are different after rerolling

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or, well, just the 1/2 if using AP

lament coral
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but the gist is that you could reroll and get the blocked boon

gusty elm
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yes, that i'd keep

lament coral
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I mean unblocked

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so if it was initially blocked, you could get the same boon unblocked with a reroll

gusty elm
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so if, say, there were 5 options, A-E, and you were currently offered A, B, C, with C blocked, i'd want rerolling to offer (unblocked) any 2 of C, D, E, with the blocked one possibly even being A or B again

serene isle
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Hey, while y'all are here, are there "hidden" tech for Shield/Bow/Rail? (They're my least used weapons so I don't know their tech). I'm talking about things/properties of those weapons that are beyond just what their Specials/Attacks/Dash attacks do.

Examples of "Hidden" Tech

-If you Special with sword then immediately dash to cancel the animation, you can "carry" the AoE Nova with you to a different location.
-If you quick tap Attack THEN Special during a dash with Fists, you do a 1-2 Dash Attack Dash Upper in ONE dash.
-If you dash after you do your Spear Spin attack, you cancel the spin attack's end lag

main osprey
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You can bounce the shield's bull rush off of terrain to go really far really fast

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Not sure if that's intended though xD

serene isle
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Most tech doesn't seem to be intended sometimes

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LOL

main osprey
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Fair enough

serene isle
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So wait if you bull-rush into a wall

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you bounce off?

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How does that work?

main osprey
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If you bull rush at the right angle

unkempt pagoda
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space zag space zag space zag

serene isle
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Interesting. is there any indication t the right angle?

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45 degrees or something?

main osprey
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No matter what you bounce a bit, but with larger rooms (I tested the most in the first boss room), you can angle it (about ~15° iirc) to zoom. You can also go at about a 45° angle to bounce back weirdly. It's internally consistent, but only somewhat consistent between rooms

unkempt pagoda
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the special tech for bow is dashing after charging your attack. the effect is that you feel dumb bc it doesn't do anything and you were actually trying to do a real dash attack but got your fingers mixed up

main osprey
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Try standing near the top of the room, and bull rush against the wall to the left

serene isle
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I'll try that out Swan!

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Interesting

main osprey
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o7

serene isle
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Well Bow and Spear have that same "hidden" tech where you can proc their attacks to go off by dashing

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Same applies to Rail's reload

main osprey
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Also, if you're really close to an enemy when you use the Chaos Shield special, all of the shields will fly together

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Not consistent, and probably will be patched out

serene isle
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Oh! I was more going for tech that just works with the base weapon.

main osprey
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Sure

serene isle
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Aspect-specific tech is beyond my scope

main osprey
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o7

serene isle
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(For context, I plan on at some point making a video about all these things)

unkempt pagoda
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does rail special bouncing off of walls count as a tech

main osprey
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I figured. In that case, I don't have anything else for you, I've mostly used other aspects

gusty elm
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honestly i wish specials and other lobbed projectiles didn't bounce

hollow mural
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any advice for the rail?

gusty elm
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in a game with often so much going on already, it just adds an extra layer of overwhelming unpredictability

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might be nice as a pact option instead

serene isle
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Rail bouncing off walls WOULD work if it was ever beneficial to you for getting around corners or stuff

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But from my understanding, all it does it reflect the blast back directly at you

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@hollow mural Rail's Attack doesn't stagger/stun enemies so keep your distance. Make a habit of reloading often (and use a Dash to cancel the reload animation!). The special still staggers enemies and is great for taking out groups.

Stay mobile. Shoot > Dash Shoot > Shoot > Reload > Dash > Shoot

Is probably the pattern you're looking for.

hollow mural
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okay awesome, imma first time it aha

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do you go aphro arte

serene isle
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Rail's base damage numbers (on attack) are decently low, so getting Aphro or Arte on them is a bit dubious

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For special Arte/APhro should be ok

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You probably want something like Ares or Zeus for attack

hollow mural
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okay awesome, ill try attack first then special after

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thanks buddy

serene isle
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👍

serene phoenix
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family favorite or privileged status in general?

brisk cairn
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Depends on what kind of run but at 0 heat you're probably best off with privileged status and building towards it through the run

serene phoenix
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and dark regen or chthonic vitality if you have no boss drops?

unkempt pagoda
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always dark regen

lament coral
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FF really feels better, you don't need to hunt for statuses

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and you're guaranteed 25% off FF anyway

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4 gods + Hermes

cunning urchin
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If your strat includes a main source of damage that 100% applies a status curse, pick Privileged Status just for the potential it offers. You'll only need 1 more curse.

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But if you pick something like Divine Strike or Deadly Strike, then Family Favorite would be the more reliable option.

stoic thicket
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Correct me if I'm wrong but Heart Rend needs one of Arty's Crit boons, right? Just having the Dash does not qualify?

unkempt pagoda
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yeah

stoic thicket
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Okay so that explains why I got a mountain of Arty + Aphro boons and didn't get Heart Rend.

serene phoenix
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what do you think is the easiest em fury

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and hardest

unkempt pagoda
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easiest to hardest:
tisi, alecto, meg

serene phoenix
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deathless stand doesn't give you dd if you're full right?

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just restores

unkempt pagoda
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yes

hearty elbow
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Agreed on that order. Weirdly while I was just starting the game it felt totally reversed. Obviously they've buffed Meg recently but I used to find Tisiphone impossible to react to.

cunning urchin
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In the Blood Price Update, they've made a lot of small changes individually to no FO, FO1, and FO2 to ensure there's always some minimum time to react to any attacks. If you find anything that seems particularly cheap, though, it's best to let them know in #hades-feedback (and mention if it's without FO, with FO1, or with FO2.). squirtnya

cunning urchin
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Base * [ 1 + sum(chaos) ] * [ 1 + sum(boon) ] * [(1 + sum(crit multi)) * (1 + Heart Rend)]
@hearty elbow how do hammer upgrades, mirror talents, Pierced Butterfly, and items from the Well of Charon factor into this?

solemn pumice
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I’ve only cleared the game 3 times but each time I had a build centered around Demeter’s cast and kiting. I don’t know what else to do ;_;

cunning urchin
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lol my early clears were all about kiting a lot, too.

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Have you tried starting with the Owl Pendant with Malphon and Divine Strike or Divine Dash from her? Ideally Divine Strike.

winter rune
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Mine was throwing spears and running, so yup, me too

cunning urchin
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I've had a lot of success with Divine Strike + Malphon.

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Malphon with Divine Strike > Hunter Dash > Support Fire + Deadly Reversal was the build that helped me make it from low heats all the way to 20, then 32, then 41.

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You can even do Divine Strike + Divine Dash if you happen to see a Divine Dash before a Hunter Dash for extra safety. Though, you would be doing a lot less damage that way.

winter rune
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Athena really seems close to necessary for high heat

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Dash or strike, depending on weapon

cunning urchin
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I wouldn't say so. But she helps a lot.

winter rune
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For me, on weapons that have to get in there, it really feels necessary, not good enough to pass on her yet

cunning urchin
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I don't know anyone who would pass on her on high heat lol.

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But it's doable without Deflect.

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Anyway, I was suggesting it as a very effective build for lower heats.

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Divine Strike + Divine Dash is also incredibly safe on Stygius.

winter rune
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Yup. No argument there. On pb attempts it lets me turn my brain completely off and facetank everything

cunning urchin
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I'll probably use that or Heartbreak Strike + Divine Dash for 41 with Nemesis.

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Probably the latter because I want damage.

green plover
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I just got lucky @willow fossil to get that many duos.

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Although, I think I even ignored a Duo because it wasn't of any use to the build I was going for.

willow fossil
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damn nice man

green plover
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I think the game gets actually hard now, cosidering I start activating EM3 next time on fists.

willow fossil
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what does the q on arthur does

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like the area on the ground thing

winter rune
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EM3 is the bane of my existence

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Theseus just decides he will damage you sometimes

void fjord
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Whats a really good rama build
i need to do the prophecy
i have no idea what to use
i asked here before and tried the suggestions to no avail

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@willow fossil the area thing, (called aura) slows enemies within it and also reduces the dmg you take within it accordingly to the tier of the aspect

cunning urchin
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I don't do EM3 with Malphon.

granite mirage
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I went with zeus`s thunder flourish and it was kinda fun for the first time

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because rama`s special very quick u can spam it

void fjord
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are stackable boons good too for special?

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like hangover

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or chill

granite mirage
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I think yes because it hits 3 times

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and with Relentless Volley even more

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but I have not tried hangover or chill its just my assumption

cunning urchin
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I don't know if you can get Relentless Volley with, but if you can, it's not good with Drunken Flourish.

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7 arrows will still only apply 5 stacks of Hangover.

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So 2 arrows get no bonus from your flourish at all.

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Other Flourish boons will benefit more from those 2 extra arrows and outperform Drunken Flourish.

granite mirage
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Actually u can get Relentless Volley

turbid needle
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drunk flourish

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the rest is whatever

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twin shot is also kinda good but kinda hard to use?

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it does massive dmg but is slow af

granite mirage
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Exactly!

turbid needle
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I one shot hydra heads with twin shot rama and heartbreak strike 🥴

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but then I died later so uh

cunning urchin
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They only have 500 HP + 500 Armor lol.

turbid needle
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yeah they poof

cunning urchin
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They also poof your HP with HL5. squirtooh

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The homing projectile heads are the worst.

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I always get hit by them.

winter rune
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Oh, mood

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I often take stupid greed damage by not saving a dash for the head smash

unique vault
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Max Chiron bow not getting extra arrows on special from hammer, is it glitch?

cunning urchin
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If it says extra arrows, and you don't get extra arrows, it's a bug, yeah.

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F10 in game to report bugs.

unique vault
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Lot of hammer upgrades just don't apply to some aspects. Lot of shield ones especially

neon bramble
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Like what?

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Aside from the Chiron issue

unique vault
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Charged throw only applies to Beowulf and zag shield.

neon bramble
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Makes sense actually

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Zeus and chaos would be broken if it applies to them

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Particularly Zeus

unique vault
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The dashing throw gives no bonus to Zeus or chaos shield

neon bramble
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Also makes sense. They should just remove those from being offered

unique vault
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They should Cherry pick though. Lucy rail is a nuke launcher with dirty bomb upgrade

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Shouldn't

cunning urchin
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@dusky hull throw, charge, spin, call are 4 moves. dusa

dusky hull
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He only has throw and spin, call doesn't count, because Asterius has more moves when at the first hp threshold.

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Although, if I remember correct, Asterius has the same amount of moves at the 2nd threshold, though they're changed a bit.

neon bramble
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I believe he also has a dash strike that comes out every once in a blue moon

dusky hull
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And I'd barely call charge a skill, because it needs Asterius to be alive.

neon bramble
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Theseus, that is

green plover
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I think that's their 'combined' move.

dusky hull
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yeah

green plover
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Just noticed it in my latest run.

granite mirage
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Guys can u please tell how to properly use zeus`s shield aspect because I just don't understand it nor how to use special nor which boons to pick so this special was something i wanted to use

neon bramble
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The best way to use Zeus aspect is don't

granite mirage
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ahahha

neon bramble
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But seriously... It's a tough aspect to utilize optimally

green plover
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I feel like Rail's attack is pretty underwhelming....

neon bramble
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Which rail?

green plover
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I guess any except the 4th.

neon bramble
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Hestia is ridiculous

green plover
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I tried to use it, didn't go well.

neon bramble
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One shot hits for 1300 damage

weak rivet
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All rail attack can be nuts w the right boons

neon bramble
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With Artemis

weak rivet
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I remember having zeus and support fire and delta chamber and increased attack speed and it was the most fun ive had in a while

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BRRRRERRRRRRRRRRRRRRRR

green plover
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I feel the biggest catch for me is that it doesn't stagger.

neon bramble
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Zag aspect is also excellent

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Eris sucks

weak rivet
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It would be too strong if it staggered

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Nah Eris is great too

neon bramble
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Some ppl like Eris, I think it's dumb

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Too complicated to make it work

green plover
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Like, I'm planted in place, I'll get hit from somewhere else if I just haha brr anyway.

weak rivet
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I mean its + 60% if you just drop a bomb on yourself

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Easier to trigger than Hades Varatha's Punish

green plover
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I get that each hit doesn't stagger, but maybe every 3rd or 5th consecutive hit should, imo.

neon bramble
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You know you can dash around while shooting, right? @green plover

green plover
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I know.

weak rivet
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You can also dash through a landing bomb to get that sweet eris bonus on ya

green plover
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I think I felt this issue more because I just used Malphon before this.

weak rivet
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And avoid being wrecked by whatever you originally aimed at

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Yeah the weapons are super different

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And the rail takes getting used to

green plover
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It feels like it has similar attack range/rate but staggers enemy each hit.

weak rivet
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I thought it was bad too at first but now its my main weapon

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With all aspects maxed

green plover
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I'm just having trouble utilizing attack. I love the special.

neon bramble
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Explosive shot does stagger a bit, FYI

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but you can always put Poseidon on attack

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It basically staggers

green plover
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But I feel like other weapons do sort of stunlock enemies without any hammer upgrades, which isn't the case with the Rail.

neon bramble
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Because you have more mobility and range with the rail

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You can't run and gun with anything else

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Not in the same way as you can with the rail

turbid needle
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most ranged attacks not staggering is kinda balancing the game tbh or else they would be better than melee

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you can work around by just keeping distance

rare topaz
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I think the ranged attacks I haven't seen stagger for the most part are most casts and rail and bow attacks. Swear I've seen some stagger though.

green plover
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I'm mostly sure Bow special staggers.

rare topaz
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Melee does have higher breach though.

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@green plover Same here, hence attacks. Pretty sure Rail's does the same?

green plover
#

I think Bow's special can be used to stunlock, unlike Rail's but I'll try and work with the Rail using whatever advice the peeps above have given me.

rare topaz
#

Bow's special does have that capability yes, though not exactly a stun lock per se. Breach isn't all that reliable.

#

Have you unlocked aspects?

green plover
#

Like I said, this issue with Rail only got highlighted for me after I used Malphon to stunlock some rats in Styx. Each weapon is different I'll have to get used to it.

turbid needle
#

bow special doesnt stagger

rare topaz
#

Ahuh.

#

@turbid needle Doesn't it? Pretty sure I've staggered with Chiron.

turbid needle
#

maybe chiron is different?

rare topaz
#

And stopped a few in their tracks after using special with Hera.

turbid needle
#

rama special and normal bow special dont stagger iirc

#

huh

#

maybe im mixing this up 🤔

rare topaz
#

Maybe I am xD

turbid needle
#

I cant go ingame rn so

green plover
#

And I also realised this run, I tried MM, Asterius miniboss doesn't get any benefit from that?

neon bramble
#

Nope

green plover
#

That's nice.

turbid needle
#

spear throw staggers?

neon bramble
#

Yes

green plover
#

So I sorta got around MM in Elysium.

turbid needle
#

aight

#

I guess more ranged attacks do stagger than ones that dont

#

but they are all slow so its oke

granite mirage
#

Zag bow do stager

#

I`m sure

weak rivet
#

It dies

#

Does*

untold quiver
#

Yesterday we were discussing Dio special for Rama, I finally had it come up...it was smoooooooooth

#

I love now that sgg acknowledges how brutally annoying flame wheels are that they give you a chance to pay to not fight them

green plover
#

Yeah, EM3 is brutal.

#

Thankfully I had the Shield to pull it off.

#

And something else that is much, much, much (times infinity) more brutal is Charon.

winter rune
#

His moveset is sort of simple, he just punishes mistakes very hard

hearty elbow
#

oh i have the FO2 Chiron fight on lock i think

winter rune
#

And hurts like several trucks taped together to form a bigger truck

hearty elbow
#

EM3 FO2 is still kicking my butt

cunning urchin
#

Wish I actually had time to fight Charon lol.

hearty elbow
#

we need EM4 and 5 for dad and charon :3

cunning urchin
#

I'll pass on EM4. I'd have to grind out the fight from scratch again.

hearty elbow
#

I think Haelian made the suggestion to SGG to make Charon shop and boss fight to pause the timer. But it's worth adding to the feedback list though too

cunning urchin
#

Yeah, we've had feedback about that a few times.

#

It's not really worth the risk either way if his swings do 100 damage.

hearty elbow
#

i trivialized a tartarus chiron the other day with Arthur since I started heartbreak strike and abyssal blood (failed experiment overall i think but i was funny for that fight)

lament coral
#

SGG won't even stop the timer once you've cleared the room, no wonder they won't do it for an optional boss fight

green plover
#

His moveset is sort of simple, he just punishes mistakes very hard
Harder than daddy.

#

No regrets typing that sentence.

lament coral
#

he doesn't really punish anything, he just deals more damage

#

there's enough downtime between oar swings to just dash towards him twice, avoiding the damage

#

if you mess up tho, that's a hundo out the window, or a DD in case of Guan Yu/Cursed Slash

green plover
#

That was my first Charon fight. I'll probably be able to manage him next time.

lament coral
#

my first fight against him was with Guan Yu in Tartarus

#

I dropped all DDs and died

#

I haven't died to him since

#

he's very fair

#

only thing that sort of annoys me is the wave he shoots out of himself, cause it tends to bounce in weird patterns

green plover
#

Well, I believe there's also the skill factor I suppose. I'm idk, maybe average at the game.

#

Still lose DDs randomly.

#

Although with just above 50 runs I think I have decent experience now.

turbid needle
#

I dont think I beat charon yet so

#

but I also cant fight him at high heat theres that

green plover
#

I had the Shield. I played like a baby.

turbid needle
#

need to extra grind for that guy

lament coral
#

shield makes you a god

#

you can block everything, never fear

green plover
#

Shield is ez win, yeah.

hearty elbow
#

yeah, of all the fights, oddly I think EM1, 2, 3 actually test your capacity to operate in chaos reactively. Dad and Chiron kind of remind me of Nightmare King Grimm from Hollow Knight

#

still one of the hardest fights, but it's just a dance instead of a boss-fight-fight

lament coral
#

naw, Grimm was a bigger pain

hearty elbow
#

i meant in design

lament coral
#

Grimm was borderline Radiance level or pumped Zote

hearty elbow
#

Really? He kind of reminded me of playing DDR when I was younger. Hard, but always the same, and no "reacting" per se. He asked you to do a move and you did it

lament coral
#

Charon is closer to Hollow Knight

#

his moves are very well telegraphed

hearty elbow
#

Yeah I do agree with that

#

Dad though, minus his adds, has very quick but physically reactable attacks that offer a small window to attack, followed by a huge invulnerability phase

lament coral
#

yeah, you have to move around Hades a lot

#

that's definitely a Radiance level threat

#

and with max damage and FO2, Absolute Radiance

hearty elbow
#

Radiance 1 maybe. This game hasn't got anything on Absolute level

lament coral
#

naw

#

Trap heat causes you to take 150 damage from Hades' vases

hearty elbow
#

OH

#

i was fricken wondering what was up with that

lament coral
#

that alone pumps the fight massively

#

with FO2 and max damage on top, you're in for a world of hurt if you don't hussle

hearty elbow
#

sometimes i take like nothing and some fights i was certain the actual effect of the pots was that I would lose a DD

lament coral
#

ye ye

#

fortunately, unlike in Hollow Knight, you can avoid being one shot by vases with Athena's foot boon

hearty elbow
#

i think i've taken that once for the prophecy

lament coral
#

unfortunately, there's no Shaman Stone or Quick Cast or Abyssal Shriek in Hades

hearty elbow
#

is it additive or multiplicative with the trap pact?

lament coral
#

multiplicative

hearty elbow
#

that's crazy

#

maybe i will take it incoming to styx lol, especially if i don't have divine dash

#

i assumed it was additive, like everything else, and i was like... thanks Athena. +400 - 75 = still dead

lament coral
#

naw

#

the heroic version is 90% reduction

#

so with 400%, you only take 15 damage

#

otherwise, 150

hearty elbow
#

that's kinda sick. I've just gotten used to trap = DD with GY

lament coral
#

yeah, trap heat was one the first modifiers I used and it's kinda been the default since

#

it quickly teaches you trap avoidance

#

except for lava, can't avoid that crap

hearty elbow
#

i took it off when i was learning FO2 because it was a lot of spam dashing everywhere and praying (... honestly that's still kind of my approach with poison dart satyrs)

lament coral
#

Broken Spearpoint helps vs poison cause the poison will trigger it before dealing any damage

hearty elbow
#

i am not a fan of off-screen unreactable mechanics

lament coral
#

allowing you to rush to a fountain before you lose any HP at all

hearty elbow
#

Yeah but not wearing Acorn against high heat daddy feels adventurous

lament coral
#

oh yeah

#

gotta weight pros and cons

hearty elbow
#

though i haven't tried the 40-heat area yet, so i haven't had to play with tons of approval process or routine inspection yet

lament coral
#

I haven't bothered going past 32

hearty elbow
#

working... badly at getting every weapon to 32 heat min

#

i got bold after I did Chaos shield a while back and then quickly realized that taking damage hurts and this would be harder than i thought with other weapons

neon bramble
#

You don't need RI or AP at heat 40

#

You can get away with just UC if you prefer

gleaming current
#

To not use RI and AP you need to max out HL, LC, and maybe even DC

hearty elbow
#

hmm, playing around with the heat setups, I guess I should probably start learning the Stubborn Defiance playstyle for that then

#

lol, i'll start working on that project after I can reliable kill EM3 FO2 without losing a defiance+

#

Does Lucy's Greater Inferno hammer have a use?

lament coral
#

that the big boom one?

hearty elbow
#

no it's the radiate +"250%" damage in a larger area one

#

i do not know what that number is, but it appears to tick for 50

lament coral
#

are you sure that doesn't increase the explosion radius, too?

neon bramble
#

It's +250% blast radius

lament coral
#

could've swore it looked bigger

neon bramble
#

Not damage

hearty elbow
#

Your Igneous Eden Hellfire radiances +250% damage in a larger area. about to try it, but i don't recall doing 350 for a single bomb explosion with this thing on. it does do passive radiating damage for just being on the ground though, which is what i think it's multiplying

#

radiates*

lament coral
#

if it doesn't increase the explosion radius, I'd say it's not particularly hot

gilded knoll
#

but laying down a radiating mindfield of charm makes everyone love me 😦

lament coral
#

I mean, sure

#

but you'll have to shoot eventually and the bombs will pop

hearty elbow
#

yeah, still 100, vaugely increased the radius by what appears to be 50% radius? (not sure on that), but does 50 damage/sec to nearby enemies

lament coral
#

eh, big boom is ok-ish

hearty elbow
#

does do anything to make bomb useful in Asphodel lol. i swear it's like winning the lottery whenever you blow up the bomb jumpy guys

#

doesn't*

lament coral
#

though since you can get the one that gives MASSIVE AOE and does self-damage with a 200% damage increase, it's kinda eh

#

and it's neutral, too

hearty elbow
#

omg that one is so fun

#

and actually kinda sick

#

i have no idea how good it is, i'm automatically in mental meme space when i pick it

gilded knoll
#

Getting that and the slow is amusing

neon bramble
#

Hazard bomb is probably my least favourite hammer

rare kayak
#

i turned down the heat for a casual run

#

and man i forgot what it was like living in a dc0 world

winter rune
#

Feels good doesn't it

#

Elite numbskulls are a big problem for me oftentimes

hearty elbow
#

especially with no stagger weapons

#

am i crazy or did they nerf Lucy + Zeus attack? I haven't done it in a while. I don't remember it taking this long to kill stuff

stoic thicket
#

DC is only really a problem with slow weapons. Anything fast eats through DC in an instant anyway.

rare kayak
#

its not numbskulls

#

its flame wheels

#

i forgot i could like actually attack them

timber sparrow
#

Does anyone have any tips for using the bow effectively? Any aspects better than others? Any boons synergize really well with the bow? I'm struggling with it more than any other weapon.

winter rune
#

Bow is sort of underwhelming right now. That said, chiron or rama do pretty well for me

hearty elbow
#

my best results with rama are with Dio special + aphro attack

winter rune
#

I go chiron and aim for poseidon special, usually

timber sparrow
#

I've noticed the bow is pretty weak comparatively.

#

I'll have to try both of those. ^^

winter rune
#

Poseidon special and zeus duo. feels greaaaaat

timber sparrow
#

Right now I'm in the mind of why use any other weapon when you could just use ||Excalibur.||

winter rune
#

It relies on a duo, so that's not gonna be every run, but it's fun enough. Barring that, dionysus, ares, or other thing that works well with lots of hits

timber sparrow
#

It's so dang overpowered.

turbid needle
#

u slap trippy shot on hera and go to town

winter rune
#

^ also that

#

winetical nuke

timber sparrow
#

Ooooh trippy shot Hera, didn't even think of that.

hearty elbow
#

i would not call Excalibur overpowered lol. it's like top 3 favorite aspects for me, but still.

turbid needle
#

or drunken flourish on rama

#

dio is my top bow god but theres other combos aswell

winter rune
#

excalibur is not even close to overpowered

#

especially on high heat, the slow swings will kill you

#

hella fun though

timber sparrow
#

Yeah i'm only on like ~4 heat but Excalibur can win runs for me without any boons.

#

It's just so good. ;_;

winter rune
#

... kinda tempted to do a purist run

#

the keepsake that improves your unbooned things

#

excalibur

#

and nothing else

stoic thicket
#

Excal is also so agonizingly slow. So... slow...

timber sparrow
#

I did it, it's actually really fun.

hearty elbow
#

if you can stack enough damage reduction boons, it's pretty possible, but yeah i notice a great disparity between my runs with Greater Consecration and ones without

#

pretty possible at high heat*

timber sparrow
#

I love going for Athena's call with Excal and just standing there and wailing on bosses.

winter rune
#

that does sound hilarious

hearty elbow
#

i'd be more on board if dash -> attack combos counted as dash strikes :3

#

SGG pls

winter rune
#

... I

#

Yes.

#

(I dunno how broken it would be or how bad it would be, but all i know is i want it)

hearty elbow
#

they can't do it. they'd have to remove the double dash attack hammer from the Arthur pool

#

otherwise you'd be hitting for like 700 with a basic attack in tartarus

winter rune
#

Exactly.

green plover
#

Could've easily got sub 20 if I was a bit serious I guess.

#

Idk actually, those who do the nyoooom runs can tell.

hollow mural
#

nemesis was artemis and athena?

gleaming current
#

I suppose bows were designed as a tradeoff for range, except you don't really get to utilize it in close spaces with time limits and sturdy enemies

#

It does work as great as intended if you kite bosses for ages

gilded knoll
#

The bouncing arrow hammer is what I like to use... I uh enjoy wallhacking I guess

winter rune
#

Yeah but like, when other weapons do everything the bow is supposed to do but better

#

iiiiit's a bit of a bummer

#

Also, does zeus special still not stack with chiron bow ?

main osprey
#

Limit of 5/second, iirc

hearty elbow
#

once per cast for chrion bow now

winter rune
#

:[

main osprey
#

Oh

#

Dang

winter rune
#

I honestly think they could remove that limitation

#

With how undertuned the bow feels

#

Like if you compare chaos shield with chiron bow, there's really no reason to have the bow underperform at the thing its supposed to be good at while another weapon laps it on its own niche

modest urchin
#

and then hestia exists

winter rune
#

Exactly.

stoic thicket
#

Did not see that coming.

main osprey
#

Huh

#

Nice

stoic thicket
#

Took the Legendary, it's a Blizzard Shot build. Two rooms later Mirage Shot.

#

Also sidenote: didn't take God's Legacy.

winter rune
#

Double checkin before i look the fool, but chiron bow only procs zeus once, right ?

cunning urchin
#

Thunder Flourish will only proc once every 0.2 sec per enemy.

#

Theoretically, it can proc multiple times on the same enemy with Chiron if you shoot the Volley at the right angle that there is sufficient delay between arrow hits.

#

Generally, only once, yes.

gleaming current
#

Hmm, that explains why electric procs sometimes appear multiple times

#

Yeah, that's how it works then

cunning urchin
#

Reading some of the previous messages . . . Excalibur is one of the best aspects in the game for high heat. thanthink

winter rune
#

How ? How do you deal with not dying between swings with how slow it is

modest urchin
#

you don't have to finish the combo every time

gloomy ice
#

you can keep the attack chain going with dashes in between as well

gleaming current
#

Part of excalibur being good is 50 hp, right?

hearty elbow
#

the dashes help immensely

gloomy ice
#

Excalibur with Hunter's Dash is really good

hearty elbow
#

it's about the same "delay" as using charged shots with bow

#

It's not... that good. The dash attack has good base but hunter dash doesn't pass it's bonus to the extended attack combo pretty sure

#

i'll try it later to make sure

#

only the "real" dash strike

gleaming current
#

Now I want to unlock it, bruh

gloomy ice
#

its up there with Aspect L on the rail for solid aspects with zero upgrades tbh

#

strong recommendation

#

if you are doing low heat farm runs

stuck elbow
#

the Aspect of LeBron James on rail is fantastic

#

works with a lot of different boon drafts

gloomy ice
#

the Aspect of LeBron James on rail is fantastic
Lmao, keeping it spoiler free?

stuck elbow
#

ye

main osprey
#

Aspect of Leroy is great

stuck elbow
#

Aspect of Leonardo DiCaprio

gloomy ice
#

Aspect of Leonardo the ninja turtle

cunning urchin
#

High base damage on Attack and Dash-Strikes, doesn't rely on hammers, +50 HP, and all the benefits of Hallowed Ground.

#

That's why Excalibur is good.

#

You don't need anything to make it work. Just one good Attack boon, and you're good to go.

gleaming current
#

Good attack boon is still something to make it work tbf, buuut that's just a nitpick

cunning urchin
#

Chaos Aspect only needs a good Flourish. Beowulf only needs Charged Flight and practically any Flourish. Hestia only needs Attack. Etc.

stuck elbow
#

Arthur definitely gets away with it most imo

#

due to how stacked all the benefits are out of the gate

cunning urchin
#

Good attack boon is still something to make it work tbf
At those extreme heats you have a seed for the first boon or hammer anyway, so that's taken care of.

winter rune
#

I'm taking your word for it, honestly

#

I'll need to get more used to it, i suppose

#

Also, how do you seed runs exactly ? Wait for a great seed, give up then replay it ?

stuck elbow
#

yeah, the Legendary/4th aspects are sometimes an acquired taste

cunning urchin
#

You don't even need to take my word for it. Wriste13 did 46 Heat with it—WR at the time. I think that speaks for itself.

stuck elbow
#

kinda, fights also affect rewards. More specifically casting at doors

#

so wait for a strong start and start modifying what early Tartarus gives you

#

for as strong a start as possible

cunning urchin
#

Also, how do you seed runs exactly ? Wait for a great seed, give up then replay it ?
Yeah, you just die until you find a good seed, then back it up (in case you mess up during your attempts and forget to Give Up), then just Give Up when you die in your attempts.

#

kinda, fights also affect rewards. More specifically casting at doors
so wait for a strong start and start modifying what early Tartarus gives you
for as strong a start as possible
Nah, there's no routing at 40+. We take the first boon or hammer, and that's it.

stuck elbow
#

that 40+ heat life taking no prisoners

hearty elbow
#

!!! progress woooo. never killed EM3 without taking damage before (had acorn... so not as impressive lol)

cunning urchin
#

I mean, you could route the first few rooms, but that's not gonna be added to the spreadsheet if it's obvious. squirtnya

gleaming current
#

Wait, how would one give up when they died?

#

altf4?

cunning urchin
#

You press start while Zagreus is dying, then Give Up.

#

"Ungh, no!" > press start

turbid needle
#

the window is rly big you can do it until the house of hades loads

gleaming current
#

Esc doesn't open pause in the animation Feelthinkman

cunning urchin
#

Yeah.

#

I dunno, I don't play on KBM lol.

turbid needle
#

I play on pad and just press start

gleaming current
#

Interesting. Time to wait for someone who seeds on kbm

main osprey
#

Wait, y'all can pause during the death animation on controller?

dry ember
#

Erm yeah

main osprey
#

That's some BS

cunning urchin
#

Maybe your Esc key is busted. failbag

dry ember
#

Black screen? Smash that start button

gloomy ice
#

gotta get those good runs

#

no blemishes on the record here

dry ember
#

Hit that give up button and enable notification so you can have a bell when new videos come out

#

Oh wait

turbid needle
#

on 40+ I usually die until I get some starting boon I can work with anyways

stuck elbow
#

follow on social media for the latest Olympian drama

dry ember
#

I am a seed collector

cunning urchin
#

on 40+ I usually die until I get some starting boon I can work with anyways
And then you die? dusa

dry ember
#

Send seeds my way peasants

turbid needle
#

:(

#

saving the seeds huh

stuck elbow
#

Have Pumpkin Seed

turbid needle
#

not bad

stuck elbow
#

you farmer

gleaming current
#

I usually just try in hopes I get good stuff mid tartarus

#

Because if i dont i die on furies anyway

turbid needle
#

I legit lose motivation if I dont get the base attack or flourish I want on 40+

dry ember
#

If you are still looking for stuff in Elysium on high high heat

#

I got news for ya

#

I legit lose motivation if I dont get the base attack or flourish I want on 40+
@turbid needle just use seed bro

gloomy ice
#

tbh I wonder what the distribution of deaths looks like per heat level

turbid needle
#

yeah I should save my good seeds

gloomy ice
#

I bet Elysium has a ton of deaths

#

even pre boss fight

turbid needle
#

elysium has the most for me def

gleaming current
#

Last few rooms will spike deaths from timer indeed

cunning urchin
#

If I'm still looking for an Attack in Asphodel, I'm not looking for Divine Dash . . .

#

I want to be looking for Divine Dash by then.

dry ember
#

I bet Elysium has a ton of deaths
@gloomy ice my guess is 40% in Tartarus, 10% in Asphodel, 35% in Elysium, and 15% in Styx

cunning urchin
#

It's mainly just been Elysium for me lately. thanthink

turbid needle
#

when I get through elysium I usually make it all the way

#

to hades at least

#

elysium is def the biggest roadblock

dry ember
#

The cow hurts

cunning urchin
#

Asterius sometimes, sometimes both of them, sometimes some stupid attack from off-screen.

dry ember
#

And TD2 hurts

#

Because the cow hurts

turbid needle
#

honestly some indicator for off screen attacks would be epic

#

deadcells has this iirc

stuck elbow
#

tbh I'd almost wager the Styx's deaths are a lot more lopsided due to how the tunnels can really mess up runs

turbid needle
#

but the game already has so much visual noise I wonder if it'd just drown

gleaming current
#

If I manage to miss archer marks, likely it will drown

stuck elbow
#

I'd take it as a toggle option maybe

turbid needle
#

archer marks are bad bc you usually look at the opponent and not at zag imo

hearty elbow
#

little dots or whatever to indicate enemy position off screen would be fine i think. They don't have to be very loud, and yeah, they could be toggled

turbid needle
#

if its something you can look out for easily it might be fine

cunning urchin
#

I think the Temple of Styx is harder than Elysium. The minibosses can be scarier than EM3.

hearty elbow
#

the non-boss room that spawn 4 or 5 elite dart throwers usually just taxes me a dd

turbid needle
#

snake stones...

gleaming current
#

Tbh while temple of styx definitely feels more oppressive than elysium, for some reason it never caused major deaths to me

hearty elbow
#

blinky, speedy snake stones are also a massive pain

gleaming current
#

Maybe because elysium is still gatekeeping really bad builds

turbid needle
#

styx always felt awful with rama for me because you really need stagger there imo

hearty elbow
#

i'd be okay with Asphodel being 30% harder and elysium being 10% easier

turbid needle
#

but generally I die less in styx still

gleaming current
#

Maybe not 30% for aspho, but some extra would be nice

stuck elbow
#

Satyrs are also a massive pain imo

#

like not as threatening as some stuff there

#

but super annoying

hearty elbow
#

satyrs are only toxic (heh) when the elite speedies spawn slightly off screen but in attack range

gleaming current
#

huagh poisons you

hearty elbow
#

they're my least favorite enemy but i don't think they're unfair except in that case

cunning urchin
#

Enemies in the Temple of Styx have more HP, and the difficulty value of those chambers is higher, so you're getting more enemy spawns. So it's more affected by CP and JS than anything in Elysium.

turbid needle
#

their noises 🤢

hearty elbow
#

it's just very unintuitive to dodge their attack, since the projectiles emit almost after the animation completes

turbid needle
#

well they have a big startup and audio cue

modest urchin
#

i would like to have a way to reduce our own effects

turbid needle
#

but I get it ye

modest urchin
#

less bright and smaller or add some transparency

hearty elbow
#

there's the extra health pact

#

oh you mean in that regard

cunning urchin
#

Also the traps can easily end a run or eat your SD. It's not as easy as just not stepping on the traps yourself, because enemies will swarm the room and step on anything that can be stepped on.

hearty elbow
#

yeah definitely agree. the screen clutter with some builds can get kind of crazy

turbid needle
#

also ye styx got legit harder with the bloodprice update I think

#

which isn't bad?

cunning urchin
#

I don't think it got harder. I think it got easier simply because Bruiser got nerfed.

hearty elbow
#

anecdotally, i get 2 room styx's a lot less often than i used to. that could mean nothing, i'm sure

turbid needle
#

the new rooms mess me up

cunning urchin
#

In Nighty Night, Bruiser Snakestones on high heat were essentially a run ender.

hearty elbow
#

oh it did get nerfed? I thought i just magically got better and did more damage to bruisers lol

turbid needle
#

it got nerfed ye

hearty elbow
#

so much fun with low base weapons like Bow to hit a bruiser numbskull room in tartarus

#

"fun"

stuck elbow
#

Hats off to all the bow players

#

I gave up and went chaos Shield

gloomy ice
#

Rama feels pretty OK

#

so does Chiron imho

hearty elbow
#

i was shook when Haelian did 47 heat with fricken Zag aspect

gleaming current
#

Chiron felt pretty underwhelming without hammers and real strong special boon

#

Still better than base (not zag) bow

#

Obviously with relentless volley it's pretty funny

amber jackal
#

If they're equally weighted, then most of the time the sack will appear before the 5th tunnel. That's just how the math works out. dusa
@cunning urchin

Digging up some history from yesterday, but in my post I explained that the odds actually increase each wing to account for this. Its coded as individual rolls of 25% -> 33% -> 50% -> 100% which maths out to an even distribution.

...Technically the individual roll chance increases as you complete wings, but if you math it out, it makes for an even 25% chance each (since to even get the chance to roll for 3 sack, you have to fail your 2 sack roll first)....

gleaming current
#

Huh. Yeah then it will be equal between all paths

dry ember
#

If they're equally weighted, then most of the time the sack will appear before the 5th tunnel. That's just how the math works out. dusa

#

Actually they are all 25%

neon bramble
#

They aren't. You have to account for variable change

#

Each time a door is removed from the equation, your odds go up

dry ember
#

Here is the math:
1st: 0
2nd: 1/4
3rd: 3/4 x 1/3
4th 3/4 x 2/3 x 1/2
5th 3/4 x 2/3 x 1/2 x1

#

So no

#

as unintuitively as it is

#

if all doors have equal weight (except 1st)

neon bramble
#

Ok, let's put it another way

dry ember
#

the distribution for number of times you have to try is still 25%

neon bramble
#

You're on a gameshow, and there are 3 doors

dry ember
#

I know how the goat thing works

#

don't need to leture me

#

I showed you the math

amber jackal
#

Its a classic algorithm for randomly selecting one from a set of <object> without storing the full set of objects in memory. You can just do this simple approach and get an even distribution. But of course we are going into monty hall problem haha

dry ember
#

the amount of time you see 2 sack is 25%, 3 sack is 25%, 4 sack is 25%, 5 sack is 25%

neon bramble
#

That's assuming it's predetermined when you walk in the room

amber jackal
#

not the same situation as monty hall

dry ember
#

That's assuming it predetermined when you walk in the room
Fair enough

amber jackal
#

monty hall would apply to your chances of correctly guessing the correct sack wing before doing any of them, then giving chances to change your inital guess as doors are struck

random hull
#

The Monty Hall problem isn't exactly applicable here for the lack of a gameshow MC who gives out additional information.

neon bramble
#

If the number of chambers is predetermined the moment you walk into Styx, then it is certainly 25% across the board

dry ember
#

Here is how I frame the problem: You have 4 choices (because 1st one is never the one), what is the distribution of times you guess the right door at 1st try, 2nd try, 3rd try, 4th try, assuming the right door is one of the 4?

amber jackal
#

Thats actually a good point. In the past it ran the chances per chamber end. Let me double check the code if it still works that way

dry ember
#

now you are correct in stating I assumed the door is predetermined

#

but I though it is?

#

if each door is a "roll" then we will need to build a different framwork

random hull
#

So you propose that the sack is randomly assigned to chamber before the second entry into a tunnel.

neon bramble
#

Of course, we are also assuming the devs didn't add weight to any of the possible outcomes

dry ember
#

that's my assumption

#

the correct door is predetermined

#

now Idk if this is true or not

#

but if it is, then you should see 2 3 4 5sack an equal amount of time

neon bramble
#

The original thought was that the door itself was not predetermined, only the number of chambers you needed to complete was

dry ember
#

which is tentatively true in my experience

gleaming current
#

It doesn't really make sense to predetermine a door if 1st pick is always a miss

amber jackal
#

so its not predetermined, just double checking if they have any checks to only run the chance once the wing is officially over (rather than rolling both at the end of the 3rd and 4th chamber in the wing)

dry ember
#

easiest way to test this

main osprey
#

I see 5-sack far less than 2 or 3, but most of y'all play more than I do

dry ember
#

is to save scum

amber jackal
#

its not predetemined

dry ember
#

the room right before styx

amber jackal
#

this is already known

dry ember
#

this is already known
don't want to be too fractious but do we have a source on that?

hearty elbow
#

i highly highly doubt that the doors are equally weighed. it is probably calculated upon entering a door whether or not it will contain a sack

amber jackal
#

yes look into the seeded any% speedrun. I did routing in styx

#

you can change the sack result by doing actions within styx. Also I'm literally reading the code

dry ember
#

then I stand corrected

#

thank you!

cunning urchin
#

@amber jackal thanks! dusa

amber jackal
#

😄 I will dig into this a bit later. I at first dismissed everyone saying less sacks are more frequent as bias, but it might actually be that way depending on how this logic is called. Will let you guys know what I find later

modest urchin
#

5 sack shouldn’t even be a thing

dry ember
#

Preach

#

with TD2 on relatively high heat, 2 sack is ideal, 3 sack is doable, 4 sack is p tight, 5 sack is praying you have enough HP to tank TD.

cunning urchin
#

Don't pick TD2 if you're not ready to die for it.

stuck elbow
#

tbh 5 sacking has killed more good runs than I care to count

#

like everytime I see one on stream

#

feelsbadman

gleaming current
#

5 sack not being a thing will also make some more room for decisions, since you'd always have one optional room that you don't want, just like there are rooms you'd prioritize at first

modest urchin
#

I would still rather have more people play the game and enjoy it than to have a mechanic that feels bad 100% of the time it happens and is outside of your control

gleaming current
#

Well, what would be the alternative to sack seeking?

#

(which is indeed rather controversial design pick)

modest urchin
#

I think the popular suggestion is to have an item you can purchase for a lot of gold in the final shop to make it a 2 sack or 3 sack

#

I remember giving that one a thumbs up lol

cunning urchin
#

I remember 👎ing every feedback whining about 5 sacks. dusa

#

I think it's fun. Most heats you can clear perfectly fine with TD2 and 5-sack. It adds some extra tension—and elation when you get it early.

#

If you're using TD2 knowing a 5-sack can happen, and you don't think you can make it if that happens, then it's you who decided gambling it on that was better than using other pacts.

#

There's no need to pick TD2 for any heat. There are a lot of other options.

#

And some weapons will be better suited for it than others.

sacred idol
#

What was the effect of Lucifer nerf?

gleaming current
#

I dunno tbh. It sure does feel convincing that TD2 is not mandatory to pick up
BP2 had their moments as well tho

cunning urchin
#

I feel like a lot of people who pick TD2 just want it to be free heat, then complain any time when it's not.

#

Of course not everyone.

gleaming current
#

I see main purpose of TD as making the players pay for indecision and attempts to stall certain encounters

dry ember
#

I agree with most of what you said, but TD2 is problematic because of the uneven distribution. I can slack off in Tartarus and Asphodel while dreading every second in Elysium and Styx. So 5 sack isn't the cause of the problem, it's a symptom. As for this:

There's no need to pick TD2 for any heat. There are a lot of other options.
Sure there are runs that doesn't use TD2 (51 heat run by Haelian), the vast majority of high heat runs use TD2. That argument is akin to why do you want to use Hera Bow and high heat when you can pick Chaos Shield. Just because there are alternatives doesn't mean you should not fix what is broken with this one.

sacred idol
#

Isn't it partly just because of how absurdly tanky Elysium is?

dry ember
#

tanky enemies, wide open area, exalted has 2 lives, bosses are extra tanky

#

12 chambers in total

#

a lot of things are packed into Elysium which makes it very tight for TD

sacred idol
#

The second exalted life isn't that durable, but the enormous tileset and the main enemy layer being... ridiculously beefy

gleaming current
#

I find myself trying to squish into each free room in elysium simply because otherwise it takes long to fight enemies off even for decent reward

#

even midshop with no money is worthy step

sacred idol
#

Like if you've got a subpar run and you encounter butterfly ball prime... abandon all hope

cunning urchin
#

Well, there are definitely things about TD2 that can be balanced better and fine-tuned.

sacred idol
#

My issue with it is just that it's not a proportional increase from Asphodel.

dry ember
#

In my experience Butterfly Ball is a blessing

sacred idol
#

Tartarus to Asphodel, enemies are more durable, but it's not as dramatic.

dry ember
#

I'd rather take that over the cow anyday

gleaming current
#

Choosing between butterfly bol and asterius I'd likely choose bol

sacred idol
#

Asphodel to Elysium is yikes

cunning urchin
#

Soulcatcher miniboss is a fast chamber unless your build is bad anyway.

dry ember
#

You can companion burst it down quickly

cunning urchin
#

Tbh.

dry ember
#

cow has like 12k HP or something, and you need to bring it down to 25 ish %

sacred idol
#

oh right, companion drop

#

wait, asterius is tankier?

gleaming current
#

I don't think many people are annoyed by the fact TD is too tight in general
It's always elysium tankiness and styx sack "rng"

dry ember
#

per my own experience, I think ball has 5-7k HP

#

someone told me that cow has 12k HP

#

or something like that

sacred idol
#

Honestly, if Tight Deadline weren't the same time for every region, maybe that'd address it?

gleaming current
#

Makes it rather complex tbh

dry ember
#

my memory is crappy though, don't quote me on that

sacred idol
#

Like, it seems vaguely unreasonable for them to be the exact same time chunk when they are clearly not the same in gameplay

dry ember
#

just let 50% of the time in the previous biome roll over

gleaming current
#

I'd take it over current situation tbh yes

dry ember
#

so you have incentive to run Tar and Asp fast

gleaming current
#

the uneven time distribution that is

sacred idol
#

either it needs to be longer for the slower regions, or the slower regions need to have an adjustment to their time to clear, or that - a rollover

dry ember
#

you can tweak the number

#

if that makes TD too easy

gleaming current
#

Time carrying over puts too much load on run starts

cunning urchin
#

@dry ember by the way, wasn't suggesting that TD2 complaints aren't justified in any way, but a lot of the time it's like . . . people running any combo of JS CP DC with it or just lacking practice to clear that fast etc. and then complaining about it.

gleaming current
#

It will feel bad to not have optimal start

sacred idol
#

shorter for earlier zones but longer for later zones maybe?

#

like, the same TOTAL time, but redistributed

#

if you're taking that long to clear tartarus your build is doomed anyway

dry ember
#

@cunning urchin fair enough. Like I said, I agree with most of what you said.

cunning urchin
#

Like, I think any good sub 20 heat build can clear a 5-sack run with TD2.

sacred idol
#

also seriously, what's the effect of the last hotfix on Lucy?

dry ember
#

I mean currently the biomes are 14 - 10 - 12 - (1-5 and Hades) chambers, respectively

gleaming current
#

It's still rather jarring that one of the "impossible" combinations is TD2 JS3 CP2
The only other one I'd imagine is specifically RI4 combined with HL5 LC4

cunning urchin
#

A lot of builds aren't focused enough or have subpar combos.

sacred idol
#

fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently
The range normalizing thing especially kinda looks concerning, because it didn't really feel like a weapon you could realistically stay in that short range with and not open yourself to violent death

dry ember
#

you can dash and hold on to your ramped damage

cunning urchin
#

@gleaming current it's not impossible. A lot of people have cleared maxed JS CP DC with TD2 on high heats.

#

Well, not a lot I guess.

sacred idol
#

Also, what was fixed with boonstacking

cunning urchin
#

But it's doable. Just some weapon aspects will struggle a whole lot more with it than others but excel at other things.

sacred idol
#

like, which boons were triggering at Ludicrous Speed

gleaming current
#

That's why the captions. It's not 100% impossible, but rather unachievable most of the time

dry ember
#

Zeus Lightning would be my guess

gleaming current
#

In theory full 58 combo is possible

dry ember
#

but it seems like it's a bug fix so I doubt they will tell you specifically

sacred idol
#

Yeah, was just wondering if anyone played the aspect and knew what was fixed/whether it makes the weapon worse

dry ember
#

It's still like

#

really good

sacred idol
#

I honestly can't think of an interaction that felt outright broken, zeus didn't

cunning urchin
#

E.g., Malphon is excellent at clearing that but has harder boss fights due to range. Meanwhile, Hestia struggles with clearing rooms but is absolutely amazing in any boss fight.

dry ember
#

I think the reports on Luci nerfs are exaggerated

sacred idol
#

well, that's the thing.

#

I haven't played in like two hotfixes with patchnotes, so I haven't heard any reports at all

#

other than what's in the notes

#

so I was wondering what the turnout was for it in practice.

dry ember
#

I played it a couple of times and i can tell no difference

#

the sample size is less than 10

#

so take it with a grain of salt

sacred idol
#

lel

#

range difference not significant?

hearty elbow
#

what are they? it feels "kinda" worse but i can't tell why i feel that way

#

other than the range

sacred idol
#

fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently

#

maybe the iframe part

cunning urchin
#

I also think RI4 LC4 HL5 is definitely doable.

hearty elbow
#

oh, i assume the last one fixed how fast you could stack dio, zeus, demeter?

dry ember
#

that's just doing it hitless

#

without FO2 TD2 it's is very doable

sacred idol
#

gotta say, I have no idea

#

I wonder if it was a touch to Ares doomstacking

hearty elbow
#

because i remember lightning with lucy felt kind of like cheating in tartarus. Now it feels merely "this is pretty good"

sacred idol
#

or that, I guess, maybe they just adjusted ICD

#

How much longer was it again before?

cunning urchin
#

@dry ember you'll also still get healing any time you raise max HP.

sacred idol
#

ngl it'll take a bit of getting used to, the range was specifically what I liked the most

dry ember
#

Tartarus isn't a good benchmark imo. Most weapons can one shot enemies there.

#

I might attempt hitless runs next

cunning urchin
#

And there are still hammers and Guan Yu that can bypass LC4.

dry ember
#

or at least damageless

#

because Im sure ill get tagged at boss fights

hearty elbow
#

oh i'm aware, it's entirely possible i'm just imagining a difference, but i recall being able to graze across elites and instagibbing them

cunning urchin
#

Plus, without TD2, you could totally abuse Divine Protection lol.

sacred idol
#

Surprised GY got un-nerfed in that way instead of spinbounce nerf reverting

#

hue

hearty elbow
#

but afaik there wasn't an ICD change to zeus attacks

gleaming current
#

Ah, right, GY exists

#

Oh well

dry ember
#

@hallow dawn

When buying Deathless Stand (Stubborn Defiance makes you Impervious for longer): the description also says it replenishes a use, even though that's not possible / useless text. That text disappears once it enters your inventory. Probably get rid of that line in the shop.
I am confused about this.

  1. Deathless Stand is an Athena Boon, not Wells of Charon item.
  2. Deathless Stand and Last Stand do replenish one use of DD, even with Stubborn Defiance equipped. The key word is "replenish." You need to lose your SD in that room to have the extra DD (which will gives you one DD and one SD for the rest of the run). If you didn't lose your SD then Deathless Stand and Last Stand only give the passive, similar to how they act on Death Defiance talent at 3 full DD.
main osprey
#

wait, TD timer ticks down in safe rooms?

#

I thought I read that it doesn't

surreal rover
#

it doesn't tick down in thanatos rooms and npc rooms, but it does tick down in charon's shop and fountain rooms

gleaming current
#

^

main osprey
#

...it also ticks down during the animation where you pick up Charon's bag

gleaming current
#

Which honestly doesn't make huge sense to me but eeh

dry ember
#

It ticks down in Than room, too

#

right after you pick up the reward

#

this is a recent change if i'm not mistaken

cunning urchin
#

@main osprey that feedback is just an observation, but you don't say if it's good or bad nor offer a suggestion lol.

main osprey
#

sorry, multitasking lmao

#

fixed it

dry ember
#

Feedback: the sky is blue.

main osprey
#

not where I live

cunning urchin
#

"I've noticed Malphon Dash-Strike does 25 base damage, and that's . . . that's the feedback. Just wanted to let you know."

#

"Stygius is a sword."

dry ember
#

Kinetic Strike for Demeter

#

Over explosive

#

thought?

cunning urchin
#

Kinetic Launcher?

#

Is that available on Demeter Aspect? I haven't tried it yet. I don't know how it interacts with it.

#

You need to hit with your Attack to charge Demeter Aspect, anyway.

#

So you're not getting much benefit from the range.

dry ember
#

Isn't that 50 base daamge?

dire wedge
#

Do you not get another DD from Chaos even when running SD?

rare topaz
#

You do.

dire wedge
#

Okay, F10-ing this. I just got offered Chaos' defiance while running SD and it didn't give me another DD. In Elysium. And it pisses me off haha

rare topaz
#

Odd.

gleaming current
#

Probably same thing as athena boons

#

Have to have SD used up in the room to receive DDs

dire wedge
#

I remembered that Chaos' boon is unique in that it can 'give' you another DD versus Athena's 'replenish'.

#

Welp, onwards anyway haha

rare topaz
#

SD gang

gleaming current
#

Oh. Yeah that changes the situation a lot

#

SD gang

main osprey
#

Death gang

#

as in

#

I die

rare topaz
#

Pfff

gleaming current
#

SD gang dies twice

main osprey
#

no defying

rare topaz
#

SD is underrated.

main osprey
#

I just die like a real god

gleaming current
#

overunderrated

main osprey
#

rated

rare topaz
#

I never used to run it but now I'm in love with it

gleaming current
#

just like based but rated

rare topaz
#

It took the bloody 8888 darkness upgrade and deciding to be frugal and spend 600 darkness over 1530 to be able to have more darkness to spend on the mirror to find out that SD is amazing.

main osprey
#

okay what the heck

#

first time using TD

#

I had about 5:30 left in Tartarus

#

I'm going into the Lernie fight with over 7 minutes left

rare topaz
#

PFFF

dry ember
#

Zagreus: SD Dies Twice

rare topaz
#

Should've ran TD2

#

@dry ember I hate you

dry ember
#

DLC coming soon

#

(when it's ready)

gleaming current
#

Tbh after seeing that SD costs the same as 2nd DD I did immediately reset the mirror and completed a few more runs just to get SD going

rare topaz
#

xD

cunning urchin
#

I got a DD from Lady Athena this morning after beating Asterius on 41 and then lost it 2 chambers later to Speeder + Shifter Flamewheels. squirtooh

gleaming current
#

When starting the game it helped immensely

rare topaz
#

Honestly unlocking SD instead of DD saves you...

#

1530 - 600 is...

#

Uhhhh

gleaming current
#

930

#

almost 1k

rare topaz
#

Yep

#

Wait 930? Not 970? Am I dumb?

surreal rover
#

yes

gleaming current
#

Given maxed out 9 talents are around 3k, that's a ton

rare topaz
#

I'm never gonna graduate.

cunning urchin
#

I only need a bit under 11k now, I think, to finish both sides of the mirror.

rare topaz
#

Oh trexiR, hiii

#

o/

surreal rover
#

1k darkness

main osprey
#

also...

surreal rover
#

a ton

main osprey
#

aphodel...

rare topaz
#

aphodel

main osprey
#

I bought a Trove Tracker in my second or third room

gleaming current
#

Early on it is a ton

main osprey
#

I still have it

rare topaz
#

¯_(ツ)_/¯

hearty elbow
#

hmm... has anyone cracked Zag aspect of shield?

#

it seems.... not good

main osprey
#

hit hard block hard

rare topaz
#

cracked
Huh?

gleaming current
#

Obviously in long run it means like 1/5 of a single reroll

surreal rover
#

zag shield is quite good now i'd say