#h1-builds-and-combat
1 messages · Page 573 of 1
Hmm.
can i have a spear recommendation
https://discordapp.com/channels/456889434672201729/520688402958516254/732718425700434031
@cunning urchin @hearty elbow
(that wasn't to you, Oli, btw)
can i have a spear recommendation
hades spear serrated point
(for a special based build, go explosive launcher instead of serrated)
okay, what gods/esses should i look for
the most common choice would be some mix of artemis/aphrodite
ah okay, same as the bow then
poseidon for the special can work, athena has a pretty good modifier and provides defense
demeter just has great damage modifiers all around, so she's always a good second choice
Serrated edge is really really good
That plus a good modifier will win you the run on its own
If you get Divine Strike and Hunter Dash, that can spawn Deadly Reversal which is basically Deadly Strike with a better crit chance and damage up.
If you somehow get artemis dash or a chaos boon that improves it, it be'comes really really stupid
serrated edge o.o
one of my favorite mechanical quirks
i never had that before
hunter dash being a valid prereq of deadly reversal
Divine Strike + Hunter Dash or Deadly Strike + Passion Dash is what I would recommend for Varatha for an Attack build.
i've heard good things about lightning serrated but i'm not sure how good it is myself
Or just Deadly Strike + Hunter Dash because why not.
I don't think it's worth it to pass on a high attack multiplier
it's probably fine but not as silly
hades's bigger spin can net you a lot more doom procs
i wouldn't recommend dio for any hades spear build
Curse of Agony on Hades Aspect doesn't sound like a great idea. 
unless you're picking up like, trippy shot or drunken dash
eh, if you're just using it as a set-up for your specials
but ares isn't like, amazing
If you focus on Special, you should just actually focus on your Special and just pick whatever for Attack that you run into that happens to have a status curse if you run Privileged Status.
Better to focus on getting what you want on your Dash and maybe Call than worry about what's on Attack.
Which is probably Divine Dash.
if only there was a hunting blades for guan yu spins
Now that's an interesting hammer idea
You have 50% of 50% max life. Frost Fair Blade Spin Attack follows enemies
lol
I feel like my GY runs fall into 2 camps: Quick Spin + Massive Spin/Winged Serpent and fall asleep because this is so broken I can't even, or... the other runs. Gitting gud intensifies
At least they have bright fireworks
The biggest issue with gy special builds is hearing zag's constant grunts
lol
man i love Excalibur. every other sword feels like i'm slapping around a wet noodle
I'd take Nemesis over Excalibur. But Excalibur is good.
i got the double dash strike hammer, exposed, hunter dash, 2x chaos boon Nemesis yesterday and only then did my crits feel like Excalibur with Artemis Attack in Tartarus lol
I haven't used the sword too much, don't like its feel, I do enjoy a poseidon cast build though
but yeah, but the burst of Double Edge, extra dashes, Hunter Dash with Nemesis is nutty
Excalibur be thicc doe
lol, also in tartarus, a weak Charon in the special field "melee" (can that oar be even considered melee? it's like half the screen) hit me for 30 damage
I like the mobility of Nemesis a lot more.
@winter rune begone, blackguard! We shan't listen to your evil words! 🔫 
Godsdammit theseus i'm on break, lay off
Proxy and I shall vanquish you! 🔫 
dashes away repeatedly Seriously, give me some space, this isn't even elysium
Didn't even need Skelly's Tooth 
Not. Even. Close. 
lol, 77% dmg reduction run
is doom good for blitz shield?
is that zeus aspect?
yeah it's good on attack
I wouldn't recommend it on special though
oh how comes?
it works
i wanted to try dem/ares
but there are better things on special such as Lightning Flourish or Deadly Strike, Drunken Flourish
on the shield attack only
Zeus shield does mad damage with its special
Doom does nothing to amplify that damage
demeter on special is good, too
since it stacks slow, which allows even more consistent damage
It does proc extremely quickly so if you're able to get Divine Strike or Dash you can chain Merciful End extremely quickly.
what is the default attack shield damage? 15?
because bullrush is good with spreading doom anyway
okay, ill try that
I'm about to go into Styx with over 3k obol
Do you have Hoarding Slash?
Why stock up that much lol
I mean, by the time I got partially through Tartarus I'd decided to get as much obol as I could
That's always my goal
holy RNG
I just decided to do the same thing, but max out for hoarding slash and damage with crit (nemesis)
I was planning on resetting and casting to change my seed until I started with Hoarding Slash
game just gave it to me first try
Rama special focused build, start with demeter or artemis?
@main osprey your feedback about EM3 should specify if it's FO2, FO1, or without FO.
for special? +arrows, consecutive damage
okay
oh wait nvm i'm thinking chiron
honestly for dio build you want to go aphro/ares main attack, aphro is better since the attack hammers for rama are all great
well, minus the celestial sharanga hammer, that one is trash
@gusty elm Fated Persuasion right now will always offer at least 1 new option. If it always offered 3 new options it would be way overpowered without Approval Process and really screw over runs that use Approval Process.
It's plenty strong the way it is now and works well with and without Approval Process.
Is Zeus/Ares/Dionysus damage affecting by boons/hammers that increase Attack/Special damage? Or do those only apply to weapons base damage?
They're not, no. Those boons are only affected by level up or flat damage increases (like Privileged Status, Pierced Butterfly, etc.).
Thought so, danke.
And Chaos increased damage is multiplicative with boon/hammer increased damage, ja?
Since it affects base
Yup! Anything that affects your base attack power scales with Chaos.
Oh actually I typed that wrong, hammer and chaos are additive with each other, and then boons are multiplicative on that.
Thanks that helps with theory crafting lol
The meaning got across well enough, and I'm honestly bad at remembering the weird exceptions to "everything is multiplicative" in this game, so glad one of us caught it!
... nothing is multiplkicative haha
(thanks ledger)
it's quite the opposite
Isn't, uhh. Heart Rend and something else?
Chaos, Hammers, Crit --> everythign else is additive
words hard orz
crit multi adds into itself, except for heart rend, which is... a crit multi multiplier
@cunning urchin really? I could have sworn that i got the same three options last time. But maybe it was patched recently
@grave tapir if you get the exact same three, report it as a bug, because to my knowledge it is
- Fated Persuasion: after using it, you will now always be offered at least one new selection
From March 17.
If you ever do get the same 3, it's a bug, yeah.
okay thank you!!
hm, that doesn't feel very strong to me though
i can appreciate the approval process thing though
honestly for that you could also make it not consider the disabled option(s) "offered" though
so when you reroll, your one or two options are changed as if there were only 1/2 slots all along
when you reroll, the blocked boon(s) are rerolled, too
yeah, i'm aware
i'm explaining how i'd expect it to work if my proposed change were implemented
making it guarantee that all 3 boons are different after rerolling
or, well, just the 1/2 if using AP
but the gist is that you could reroll and get the blocked boon
yes, that i'd keep
I mean unblocked
so if it was initially blocked, you could get the same boon unblocked with a reroll
so if, say, there were 5 options, A-E, and you were currently offered A, B, C, with C blocked, i'd want rerolling to offer (unblocked) any 2 of C, D, E, with the blocked one possibly even being A or B again
Hey, while y'all are here, are there "hidden" tech for Shield/Bow/Rail? (They're my least used weapons so I don't know their tech). I'm talking about things/properties of those weapons that are beyond just what their Specials/Attacks/Dash attacks do.
Examples of "Hidden" Tech
-If you Special with sword then immediately dash to cancel the animation, you can "carry" the AoE Nova with you to a different location.
-If you quick tap Attack THEN Special during a dash with Fists, you do a 1-2 Dash Attack Dash Upper in ONE dash.
-If you dash after you do your Spear Spin attack, you cancel the spin attack's end lag
You can bounce the shield's bull rush off of terrain to go really far really fast
Not sure if that's intended though xD
Fair enough
If you bull rush at the right angle
space zag space zag space zag
No matter what you bounce a bit, but with larger rooms (I tested the most in the first boss room), you can angle it (about ~15° iirc) to zoom. You can also go at about a 45° angle to bounce back weirdly. It's internally consistent, but only somewhat consistent between rooms
the special tech for bow is dashing after charging your attack. the effect is that you feel dumb bc it doesn't do anything and you were actually trying to do a real dash attack but got your fingers mixed up
Try standing near the top of the room, and bull rush against the wall to the left
o7
Well Bow and Spear have that same "hidden" tech where you can proc their attacks to go off by dashing
Same applies to Rail's reload
Also, if you're really close to an enemy when you use the Chaos Shield special, all of the shields will fly together
Not consistent, and probably will be patched out
Oh! I was more going for tech that just works with the base weapon.
Sure
Aspect-specific tech is beyond my scope
o7
(For context, I plan on at some point making a video about all these things)
does rail special bouncing off of walls count as a tech
I figured. In that case, I don't have anything else for you, I've mostly used other aspects
honestly i wish specials and other lobbed projectiles didn't bounce
any advice for the rail?
in a game with often so much going on already, it just adds an extra layer of overwhelming unpredictability
might be nice as a pact option instead
Rail bouncing off walls WOULD work if it was ever beneficial to you for getting around corners or stuff
But from my understanding, all it does it reflect the blast back directly at you
@hollow mural Rail's Attack doesn't stagger/stun enemies so keep your distance. Make a habit of reloading often (and use a Dash to cancel the reload animation!). The special still staggers enemies and is great for taking out groups.
Stay mobile. Shoot > Dash Shoot > Shoot > Reload > Dash > Shoot
Is probably the pattern you're looking for.
Rail's base damage numbers (on attack) are decently low, so getting Aphro or Arte on them is a bit dubious
For special Arte/APhro should be ok
You probably want something like Ares or Zeus for attack
👍
family favorite or privileged status in general?
Depends on what kind of run but at 0 heat you're probably best off with privileged status and building towards it through the run
and dark regen or chthonic vitality if you have no boss drops?
always dark regen
FF really feels better, you don't need to hunt for statuses
and you're guaranteed 25% off FF anyway
4 gods + Hermes
If your strat includes a main source of damage that 100% applies a status curse, pick Privileged Status just for the potential it offers. You'll only need 1 more curse.
But if you pick something like Divine Strike or Deadly Strike, then Family Favorite would be the more reliable option.
Correct me if I'm wrong but Heart Rend needs one of Arty's Crit boons, right? Just having the Dash does not qualify?
yeah
Okay so that explains why I got a mountain of Arty + Aphro boons and didn't get Heart Rend.
easiest to hardest:
tisi, alecto, meg
yes
Agreed on that order. Weirdly while I was just starting the game it felt totally reversed. Obviously they've buffed Meg recently but I used to find Tisiphone impossible to react to.
In the Blood Price Update, they've made a lot of small changes individually to no FO, FO1, and FO2 to ensure there's always some minimum time to react to any attacks. If you find anything that seems particularly cheap, though, it's best to let them know in #hades-feedback (and mention if it's without FO, with FO1, or with FO2.). 
Base * [ 1 + sum(chaos) ] * [ 1 + sum(boon) ] * [(1 + sum(crit multi)) * (1 + Heart Rend)]
@hearty elbow how do hammer upgrades, mirror talents, Pierced Butterfly, and items from the Well of Charon factor into this?
I’ve only cleared the game 3 times but each time I had a build centered around Demeter’s cast and kiting. I don’t know what else to do ;_;
lol my early clears were all about kiting a lot, too.
Have you tried starting with the Owl Pendant with Malphon and Divine Strike or Divine Dash from her? Ideally Divine Strike.
Mine was throwing spears and running, so yup, me too
I've had a lot of success with Divine Strike + Malphon.
Malphon with Divine Strike > Hunter Dash > Support Fire + Deadly Reversal was the build that helped me make it from low heats all the way to 20, then 32, then 41.
You can even do Divine Strike + Divine Dash if you happen to see a Divine Dash before a Hunter Dash for extra safety. Though, you would be doing a lot less damage that way.
Athena really seems close to necessary for high heat
Dash or strike, depending on weapon
I wouldn't say so. But she helps a lot.
For me, on weapons that have to get in there, it really feels necessary, not good enough to pass on her yet
I don't know anyone who would pass on her on high heat lol.
But it's doable without Deflect.
Anyway, I was suggesting it as a very effective build for lower heats.
Divine Strike + Divine Dash is also incredibly safe on Stygius.
Yup. No argument there. On pb attempts it lets me turn my brain completely off and facetank everything
I'll probably use that or Heartbreak Strike + Divine Dash for 41 with Nemesis.
Probably the latter because I want damage.
I just got lucky @willow fossil to get that many duos.
Although, I think I even ignored a Duo because it wasn't of any use to the build I was going for.
damn nice man
I think the game gets actually hard now, cosidering I start activating EM3 next time on fists.
Whats a really good rama build
i need to do the prophecy
i have no idea what to use
i asked here before and tried the suggestions to no avail
@willow fossil the area thing, (called aura) slows enemies within it and also reduces the dmg you take within it accordingly to the tier of the aspect
I don't do EM3 with Malphon.
I went with zeus`s thunder flourish and it was kinda fun for the first time
because rama`s special very quick u can spam it
I think yes because it hits 3 times
and with Relentless Volley even more
but I have not tried hangover or chill its just my assumption
I don't know if you can get Relentless Volley with, but if you can, it's not good with Drunken Flourish.
7 arrows will still only apply 5 stacks of Hangover.
So 2 arrows get no bonus from your flourish at all.
Other Flourish boons will benefit more from those 2 extra arrows and outperform Drunken Flourish.
Actually u can get Relentless Volley
drunk flourish
the rest is whatever
twin shot is also kinda good but kinda hard to use?
it does massive dmg but is slow af
Exactly!
I one shot hydra heads with twin shot rama and heartbreak strike 🥴
but then I died later so uh
They only have 500 HP + 500 Armor lol.
yeah they poof
They also poof your HP with HL5. 
The homing projectile heads are the worst.
I always get hit by them.
Max Chiron bow not getting extra arrows on special from hammer, is it glitch?
If it says extra arrows, and you don't get extra arrows, it's a bug, yeah.
F10 in game to report bugs.
Lot of hammer upgrades just don't apply to some aspects. Lot of shield ones especially
Charged throw only applies to Beowulf and zag shield.
Makes sense actually
Zeus and chaos would be broken if it applies to them
Particularly Zeus
The dashing throw gives no bonus to Zeus or chaos shield
Also makes sense. They should just remove those from being offered
They should Cherry pick though. Lucy rail is a nuke launcher with dirty bomb upgrade
Shouldn't
@dusky hull throw, charge, spin, call are 4 moves. 
He only has throw and spin, call doesn't count, because Asterius has more moves when at the first hp threshold.
Although, if I remember correct, Asterius has the same amount of moves at the 2nd threshold, though they're changed a bit.
I believe he also has a dash strike that comes out every once in a blue moon
And I'd barely call charge a skill, because it needs Asterius to be alive.
Theseus, that is
I think that's their 'combined' move.
yeah
Just noticed it in my latest run.
Guys can u please tell how to properly use zeus`s shield aspect because I just don't understand it nor how to use special nor which boons to pick so this special was something i wanted to use
The best way to use Zeus aspect is don't
ahahha
But seriously... It's a tough aspect to utilize optimally
I feel like Rail's attack is pretty underwhelming....
Which rail?
I guess any except the 4th.
Hestia is ridiculous
I tried to use it, didn't go well.
One shot hits for 1300 damage
All rail attack can be nuts w the right boons
With Artemis
I remember having zeus and support fire and delta chamber and increased attack speed and it was the most fun ive had in a while
BRRRRERRRRRRRRRRRRRRRR
I feel the biggest catch for me is that it doesn't stagger.
Like, I'm planted in place, I'll get hit from somewhere else if I just haha brr anyway.
I mean its + 60% if you just drop a bomb on yourself
Easier to trigger than Hades Varatha's Punish
I get that each hit doesn't stagger, but maybe every 3rd or 5th consecutive hit should, imo.
You know you can dash around while shooting, right? @green plover
I know.
You can also dash through a landing bomb to get that sweet eris bonus on ya
I think I felt this issue more because I just used Malphon before this.
And avoid being wrecked by whatever you originally aimed at
Yeah the weapons are super different
And the rail takes getting used to
It feels like it has similar attack range/rate but staggers enemy each hit.
I'm just having trouble utilizing attack. I love the special.
Explosive shot does stagger a bit, FYI
but you can always put Poseidon on attack
It basically staggers
But I feel like other weapons do sort of stunlock enemies without any hammer upgrades, which isn't the case with the Rail.
Because you have more mobility and range with the rail
You can't run and gun with anything else
Not in the same way as you can with the rail
most ranged attacks not staggering is kinda balancing the game tbh or else they would be better than melee
you can work around by just keeping distance
I think the ranged attacks I haven't seen stagger for the most part are most casts and rail and bow attacks. Swear I've seen some stagger though.
I'm mostly sure Bow special staggers.
Melee does have higher breach though.
@green plover Same here, hence attacks. Pretty sure Rail's does the same?
I think Bow's special can be used to stunlock, unlike Rail's but I'll try and work with the Rail using whatever advice the peeps above have given me.
Bow's special does have that capability yes, though not exactly a stun lock per se. Breach isn't all that reliable.
Have you unlocked aspects?
Like I said, this issue with Rail only got highlighted for me after I used Malphon to stunlock some rats in Styx. Each weapon is different I'll have to get used to it.
bow special doesnt stagger
maybe chiron is different?
And stopped a few in their tracks after using special with Hera.
rama special and normal bow special dont stagger iirc
huh
maybe im mixing this up 🤔
Maybe I am xD
I cant go ingame rn so
And I also realised this run, I tried MM, Asterius miniboss doesn't get any benefit from that?
Nope
That's nice.
spear throw staggers?
Yes
So I sorta got around MM in Elysium.
aight
I guess more ranged attacks do stagger than ones that dont
but they are all slow so its oke
Yesterday we were discussing Dio special for Rama, I finally had it come up...it was smoooooooooth
I love now that sgg acknowledges how brutally annoying flame wheels are that they give you a chance to pay to not fight them
Yeah, EM3 is brutal.
Thankfully I had the Shield to pull it off.
And something else that is much, much, much (times infinity) more brutal is Charon.
His moveset is sort of simple, he just punishes mistakes very hard
oh i have the FO2 Chiron fight on lock i think
And hurts like several trucks taped together to form a bigger truck
EM3 FO2 is still kicking my butt
Wish I actually had time to fight Charon lol.
we need EM4 and 5 for dad and charon :3
I'll pass on EM4. I'd have to grind out the fight from scratch again.
I think Haelian made the suggestion to SGG to make Charon shop and boss fight to pause the timer. But it's worth adding to the feedback list though too
Yeah, we've had feedback about that a few times.
It's not really worth the risk either way if his swings do 100 damage.
i trivialized a tartarus chiron the other day with Arthur since I started heartbreak strike and abyssal blood (failed experiment overall i think but i was funny for that fight)
SGG won't even stop the timer once you've cleared the room, no wonder they won't do it for an optional boss fight
His moveset is sort of simple, he just punishes mistakes very hard
Harder than daddy.
No regrets typing that sentence.
he doesn't really punish anything, he just deals more damage
there's enough downtime between oar swings to just dash towards him twice, avoiding the damage
if you mess up tho, that's a hundo out the window, or a DD in case of Guan Yu/Cursed Slash
That was my first Charon fight. I'll probably be able to manage him next time.
my first fight against him was with Guan Yu in Tartarus
I dropped all DDs and died
I haven't died to him since
he's very fair
only thing that sort of annoys me is the wave he shoots out of himself, cause it tends to bounce in weird patterns
Well, I believe there's also the skill factor I suppose. I'm idk, maybe average at the game.
Still lose DDs randomly.
Although with just above 50 runs I think I have decent experience now.
I dont think I beat charon yet so
but I also cant fight him at high heat theres that
I had the Shield. I played like a baby.
need to extra grind for that guy
Shield is ez win, yeah.
yeah, of all the fights, oddly I think EM1, 2, 3 actually test your capacity to operate in chaos reactively. Dad and Chiron kind of remind me of Nightmare King Grimm from Hollow Knight
still one of the hardest fights, but it's just a dance instead of a boss-fight-fight
naw, Grimm was a bigger pain
i meant in design
Grimm was borderline Radiance level or pumped Zote
Really? He kind of reminded me of playing DDR when I was younger. Hard, but always the same, and no "reacting" per se. He asked you to do a move and you did it
Yeah I do agree with that
Dad though, minus his adds, has very quick but physically reactable attacks that offer a small window to attack, followed by a huge invulnerability phase
yeah, you have to move around Hades a lot
that's definitely a Radiance level threat
and with max damage and FO2, Absolute Radiance
Radiance 1 maybe. This game hasn't got anything on Absolute level
that alone pumps the fight massively
with FO2 and max damage on top, you're in for a world of hurt if you don't hussle
sometimes i take like nothing and some fights i was certain the actual effect of the pots was that I would lose a DD
ye ye
fortunately, unlike in Hollow Knight, you can avoid being one shot by vases with Athena's foot boon
i think i've taken that once for the prophecy
unfortunately, there's no Shaman Stone or Quick Cast or Abyssal Shriek in Hades
is it additive or multiplicative with the trap pact?
multiplicative
that's crazy
maybe i will take it incoming to styx lol, especially if i don't have divine dash
i assumed it was additive, like everything else, and i was like... thanks Athena. +400 - 75 = still dead
naw
the heroic version is 90% reduction
so with 400%, you only take 15 damage
otherwise, 150
that's kinda sick. I've just gotten used to trap = DD with GY
yeah, trap heat was one the first modifiers I used and it's kinda been the default since
it quickly teaches you trap avoidance
except for lava, can't avoid that crap
i took it off when i was learning FO2 because it was a lot of spam dashing everywhere and praying (... honestly that's still kind of my approach with poison dart satyrs)
Broken Spearpoint helps vs poison cause the poison will trigger it before dealing any damage
i am not a fan of off-screen unreactable mechanics
allowing you to rush to a fountain before you lose any HP at all
Yeah but not wearing Acorn against high heat daddy feels adventurous
though i haven't tried the 40-heat area yet, so i haven't had to play with tons of approval process or routine inspection yet
I haven't bothered going past 32
working... badly at getting every weapon to 32 heat min
i got bold after I did Chaos shield a while back and then quickly realized that taking damage hurts and this would be harder than i thought with other weapons
To not use RI and AP you need to max out HL, LC, and maybe even DC
hmm, playing around with the heat setups, I guess I should probably start learning the Stubborn Defiance playstyle for that then
lol, i'll start working on that project after I can reliable kill EM3 FO2 without losing a defiance+
Does Lucy's Greater Inferno hammer have a use?
that the big boom one?
no it's the radiate +"250%" damage in a larger area one
i do not know what that number is, but it appears to tick for 50
are you sure that doesn't increase the explosion radius, too?
It's +250% blast radius
could've swore it looked bigger
Not damage
Your Igneous Eden Hellfire radiances +250% damage in a larger area. about to try it, but i don't recall doing 350 for a single bomb explosion with this thing on. it does do passive radiating damage for just being on the ground though, which is what i think it's multiplying
radiates*
if it doesn't increase the explosion radius, I'd say it's not particularly hot
but laying down a radiating mindfield of charm makes everyone love me 😦
yeah, still 100, vaugely increased the radius by what appears to be 50% radius? (not sure on that), but does 50 damage/sec to nearby enemies
eh, big boom is ok-ish
does do anything to make bomb useful in Asphodel lol. i swear it's like winning the lottery whenever you blow up the bomb jumpy guys
doesn't*
though since you can get the one that gives MASSIVE AOE and does self-damage with a 200% damage increase, it's kinda eh
and it's neutral, too
omg that one is so fun
and actually kinda sick
i have no idea how good it is, i'm automatically in mental meme space when i pick it
Getting that and the slow is amusing
Hazard bomb is probably my least favourite hammer
i turned down the heat for a casual run
and man i forgot what it was like living in a dc0 world
especially with no stagger weapons
am i crazy or did they nerf Lucy + Zeus attack? I haven't done it in a while. I don't remember it taking this long to kill stuff
DC is only really a problem with slow weapons. Anything fast eats through DC in an instant anyway.
Does anyone have any tips for using the bow effectively? Any aspects better than others? Any boons synergize really well with the bow? I'm struggling with it more than any other weapon.
Bow is sort of underwhelming right now. That said, chiron or rama do pretty well for me
my best results with rama are with Dio special + aphro attack
I go chiron and aim for poseidon special, usually
I've noticed the bow is pretty weak comparatively.
I'll have to try both of those. ^^
Poseidon special and zeus duo. feels greaaaaat
Right now I'm in the mind of why use any other weapon when you could just use ||Excalibur.||
It relies on a duo, so that's not gonna be every run, but it's fun enough. Barring that, dionysus, ares, or other thing that works well with lots of hits
It's so dang overpowered.
u slap trippy shot on hera and go to town
Ooooh trippy shot Hera, didn't even think of that.
i would not call Excalibur overpowered lol. it's like top 3 favorite aspects for me, but still.
excalibur is not even close to overpowered
especially on high heat, the slow swings will kill you
hella fun though
Yeah i'm only on like ~4 heat but Excalibur can win runs for me without any boons.
It's just so good. ;_;
... kinda tempted to do a purist run
the keepsake that improves your unbooned things
excalibur
and nothing else
Excal is also so agonizingly slow. So... slow...
I did it, it's actually really fun.
if you can stack enough damage reduction boons, it's pretty possible, but yeah i notice a great disparity between my runs with Greater Consecration and ones without
pretty possible at high heat*
I love going for Athena's call with Excal and just standing there and wailing on bosses.
that does sound hilarious
... I
Yes.
(I dunno how broken it would be or how bad it would be, but all i know is i want it)
they can't do it. they'd have to remove the double dash attack hammer from the Arthur pool
otherwise you'd be hitting for like 700 with a basic attack in tartarus
Exactly.
I think this build had serious nyoom potential (Managed to get Curse of Nausea before the Furies and +2 dash in the shop), except I wasn't much serious about going nyoom and it was a 4th tunnel sack.
https://discordapp.com/channels/456889434672201729/725021639506526249/733346943018991716
Could've easily got sub 20 if I was a bit serious I guess.
Idk actually, those who do the nyoooom runs can tell.
nemesis was artemis and athena?
I suppose bows were designed as a tradeoff for range, except you don't really get to utilize it in close spaces with time limits and sturdy enemies
It does work as great as intended if you kite bosses for ages

The bouncing arrow hammer is what I like to use... I uh enjoy wallhacking I guess
Yeah but like, when other weapons do everything the bow is supposed to do but better
iiiiit's a bit of a bummer
Also, does zeus special still not stack with chiron bow ?
Limit of 5/second, iirc
once per cast for chrion bow now
:[
I honestly think they could remove that limitation
With how undertuned the bow feels
Like if you compare chaos shield with chiron bow, there's really no reason to have the bow underperform at the thing its supposed to be good at while another weapon laps it on its own niche
and then hestia exists
Exactly.
Took the Legendary, it's a Blizzard Shot build. Two rooms later Mirage Shot.
Also sidenote: didn't take God's Legacy.
Double checkin before i look the fool, but chiron bow only procs zeus once, right ?
Thunder Flourish will only proc once every 0.2 sec per enemy.
Theoretically, it can proc multiple times on the same enemy with Chiron if you shoot the Volley at the right angle that there is sufficient delay between arrow hits.
Generally, only once, yes.
Hmm, that explains why electric procs sometimes appear multiple times
Yeah, that's how it works then
Reading some of the previous messages . . . Excalibur is one of the best aspects in the game for high heat. 
How ? How do you deal with not dying between swings with how slow it is
you don't have to finish the combo every time
you can keep the attack chain going with dashes in between as well
Part of excalibur being good is 50 hp, right?
the dashes help immensely
Excalibur with Hunter's Dash is really good
it's about the same "delay" as using charged shots with bow
It's not... that good. The dash attack has good base but hunter dash doesn't pass it's bonus to the extended attack combo pretty sure
i'll try it later to make sure
only the "real" dash strike
Now I want to unlock it, bruh
its up there with Aspect L on the rail for solid aspects with zero upgrades tbh
strong recommendation
if you are doing low heat farm runs
the Aspect of LeBron James on rail is fantastic
works with a lot of different boon drafts
the Aspect of LeBron James on rail is fantastic
Lmao, keeping it spoiler free?
ye
Aspect of Leroy is great
Aspect of Leonardo DiCaprio
Aspect of Leonardo the ninja turtle
High base damage on Attack and Dash-Strikes, doesn't rely on hammers, +50 HP, and all the benefits of Hallowed Ground.
That's why Excalibur is good.
You don't need anything to make it work. Just one good Attack boon, and you're good to go.
Good attack boon is still something to make it work tbf, buuut that's just a nitpick
Chaos Aspect only needs a good Flourish. Beowulf only needs Charged Flight and practically any Flourish. Hestia only needs Attack. Etc.
Arthur definitely gets away with it most imo
due to how stacked all the benefits are out of the gate
Good attack boon is still something to make it work tbf
At those extreme heats you have a seed for the first boon or hammer anyway, so that's taken care of.
I'm taking your word for it, honestly
I'll need to get more used to it, i suppose
Also, how do you seed runs exactly ? Wait for a great seed, give up then replay it ?
yeah, the Legendary/4th aspects are sometimes an acquired taste
You don't even need to take my word for it. Wriste13 did 46 Heat with it—WR at the time. I think that speaks for itself.
kinda, fights also affect rewards. More specifically casting at doors
so wait for a strong start and start modifying what early Tartarus gives you
for as strong a start as possible
Also, how do you seed runs exactly ? Wait for a great seed, give up then replay it ?
Yeah, you just die until you find a good seed, then back it up (in case you mess up during your attempts and forget to Give Up), then just Give Up when you die in your attempts.
kinda, fights also affect rewards. More specifically casting at doors
so wait for a strong start and start modifying what early Tartarus gives you
for as strong a start as possible
Nah, there's no routing at 40+. We take the first boon or hammer, and that's it.
that 40+ heat life taking no prisoners
!!! progress woooo. never killed EM3 without taking damage before (had acorn... so not as impressive lol)
I mean, you could route the first few rooms, but that's not gonna be added to the spreadsheet if it's obvious. 
the window is rly big you can do it until the house of hades loads
Esc doesn't open pause in the animation 
I play on pad and just press start
Wait, y'all can pause during the death animation on controller?
Erm yeah
That's some BS
Maybe your Esc key is busted. 
Black screen? Smash that start button
Hit that give up button and enable notification so you can have a bell when new videos come out
Oh wait
on 40+ I usually die until I get some starting boon I can work with anyways
follow on social media for the latest Olympian drama
I am a seed collector
on 40+ I usually die until I get some starting boon I can work with anyways
And then you die?
Send seeds my way peasants
Have Pumpkin Seed
not bad
you farmer
I usually just try in hopes I get good stuff mid tartarus
Because if i dont i die on furies anyway
I legit lose motivation if I dont get the base attack or flourish I want on 40+
If you are still looking for stuff in Elysium on high high heat
I got news for ya
I legit lose motivation if I dont get the base attack or flourish I want on 40+
@turbid needle just use seed bro
tbh I wonder what the distribution of deaths looks like per heat level
yeah I should save my good seeds
elysium has the most for me def
Last few rooms will spike deaths from timer indeed
If I'm still looking for an Attack in Asphodel, I'm not looking for Divine Dash . . .
I want to be looking for Divine Dash by then.
I bet Elysium has a ton of deaths
@gloomy ice my guess is 40% in Tartarus, 10% in Asphodel, 35% in Elysium, and 15% in Styx
It's mainly just been Elysium for me lately. 
when I get through elysium I usually make it all the way
to hades at least
elysium is def the biggest roadblock
The cow hurts
Asterius sometimes, sometimes both of them, sometimes some stupid attack from off-screen.
honestly some indicator for off screen attacks would be epic
deadcells has this iirc
tbh I'd almost wager the Styx's deaths are a lot more lopsided due to how the tunnels can really mess up runs
but the game already has so much visual noise I wonder if it'd just drown
If I manage to miss archer marks, likely it will drown
I'd take it as a toggle option maybe
archer marks are bad bc you usually look at the opponent and not at zag imo
little dots or whatever to indicate enemy position off screen would be fine i think. They don't have to be very loud, and yeah, they could be toggled
if its something you can look out for easily it might be fine
I think the Temple of Styx is harder than Elysium. The minibosses can be scarier than EM3.
the non-boss room that spawn 4 or 5 elite dart throwers usually just taxes me a dd
snake stones...
Tbh while temple of styx definitely feels more oppressive than elysium, for some reason it never caused major deaths to me
blinky, speedy snake stones are also a massive pain
Maybe because elysium is still gatekeeping really bad builds
styx always felt awful with rama for me because you really need stagger there imo
i'd be okay with Asphodel being 30% harder and elysium being 10% easier
but generally I die less in styx still
Maybe not 30% for aspho, but some extra would be nice
Satyrs are also a massive pain imo
like not as threatening as some stuff there
but super annoying
satyrs are only toxic (heh) when the elite speedies spawn slightly off screen but in attack range
huagh poisons you
they're my least favorite enemy but i don't think they're unfair except in that case
Enemies in the Temple of Styx have more HP, and the difficulty value of those chambers is higher, so you're getting more enemy spawns. So it's more affected by CP and JS than anything in Elysium.
their noises 🤢
it's just very unintuitive to dodge their attack, since the projectiles emit almost after the animation completes
well they have a big startup and audio cue
i would like to have a way to reduce our own effects
but I get it ye
less bright and smaller or add some transparency
Also the traps can easily end a run or eat your SD. It's not as easy as just not stepping on the traps yourself, because enemies will swarm the room and step on anything that can be stepped on.
yeah definitely agree. the screen clutter with some builds can get kind of crazy
I don't think it got harder. I think it got easier simply because Bruiser got nerfed.
anecdotally, i get 2 room styx's a lot less often than i used to. that could mean nothing, i'm sure
the new rooms mess me up
In Nighty Night, Bruiser Snakestones on high heat were essentially a run ender.
oh it did get nerfed? I thought i just magically got better and did more damage to bruisers lol
it got nerfed ye
so much fun with low base weapons like Bow to hit a bruiser numbskull room in tartarus
"fun"
i was shook when Haelian did 47 heat with fricken Zag aspect
Chiron felt pretty underwhelming without hammers and real strong special boon
Still better than base (not zag) bow
Obviously with relentless volley it's pretty funny
If they're equally weighted, then most of the time the sack will appear before the 5th tunnel. That's just how the math works out.
@cunning urchin
Digging up some history from yesterday, but in my post I explained that the odds actually increase each wing to account for this. Its coded as individual rolls of 25% -> 33% -> 50% -> 100% which maths out to an even distribution.
...Technically the individual roll chance increases as you complete wings, but if you math it out, it makes for an even 25% chance each (since to even get the chance to roll for 3 sack, you have to fail your 2 sack roll first)....
Huh. Yeah then it will be equal between all paths
If they're equally weighted, then most of the time the sack will appear before the 5th tunnel. That's just how the math works out.
Actually they are all 25%
They aren't. You have to account for variable change
Each time a door is removed from the equation, your odds go up
Here is the math:
1st: 0
2nd: 1/4
3rd: 3/4 x 1/3
4th 3/4 x 2/3 x 1/2
5th 3/4 x 2/3 x 1/2 x1
So no
as unintuitively as it is
if all doors have equal weight (except 1st)
Ok, let's put it another way
the distribution for number of times you have to try is still 25%
You're on a gameshow, and there are 3 doors
Its a classic algorithm for randomly selecting one from a set of <object> without storing the full set of objects in memory. You can just do this simple approach and get an even distribution. But of course we are going into monty hall problem haha
the amount of time you see 2 sack is 25%, 3 sack is 25%, 4 sack is 25%, 5 sack is 25%
That's assuming it's predetermined when you walk in the room
not the same situation as monty hall
That's assuming it predetermined when you walk in the room
Fair enough
monty hall would apply to your chances of correctly guessing the correct sack wing before doing any of them, then giving chances to change your inital guess as doors are struck
The Monty Hall problem isn't exactly applicable here for the lack of a gameshow MC who gives out additional information.
If the number of chambers is predetermined the moment you walk into Styx, then it is certainly 25% across the board
Here is how I frame the problem: You have 4 choices (because 1st one is never the one), what is the distribution of times you guess the right door at 1st try, 2nd try, 3rd try, 4th try, assuming the right door is one of the 4?
Thats actually a good point. In the past it ran the chances per chamber end. Let me double check the code if it still works that way
now you are correct in stating I assumed the door is predetermined
but I though it is?
if each door is a "roll" then we will need to build a different framwork
So you propose that the sack is randomly assigned to chamber before the second entry into a tunnel.
Of course, we are also assuming the devs didn't add weight to any of the possible outcomes
that's my assumption
the correct door is predetermined
now Idk if this is true or not
but if it is, then you should see 2 3 4 5sack an equal amount of time
The original thought was that the door itself was not predetermined, only the number of chambers you needed to complete was
which is tentatively true in my experience
It doesn't really make sense to predetermine a door if 1st pick is always a miss
so its not predetermined, just double checking if they have any checks to only run the chance once the wing is officially over (rather than rolling both at the end of the 3rd and 4th chamber in the wing)
easiest way to test this
I see 5-sack far less than 2 or 3, but most of y'all play more than I do
is to save scum
its not predetemined
the room right before styx
this is already known
this is already known
don't want to be too fractious but do we have a source on that?
i highly highly doubt that the doors are equally weighed. it is probably calculated upon entering a door whether or not it will contain a sack
yes look into the seeded any% speedrun. I did routing in styx
you can change the sack result by doing actions within styx. Also I'm literally reading the code
@amber jackal thanks! 
😄 I will dig into this a bit later. I at first dismissed everyone saying less sacks are more frequent as bias, but it might actually be that way depending on how this logic is called. Will let you guys know what I find later
5 sack shouldn’t even be a thing
Preach
with TD2 on relatively high heat, 2 sack is ideal, 3 sack is doable, 4 sack is p tight, 5 sack is praying you have enough HP to tank TD.
Don't pick TD2 if you're not ready to die for it.
tbh 5 sacking has killed more good runs than I care to count
like everytime I see one on stream
feelsbadman
5 sack not being a thing will also make some more room for decisions, since you'd always have one optional room that you don't want, just like there are rooms you'd prioritize at first
I would still rather have more people play the game and enjoy it than to have a mechanic that feels bad 100% of the time it happens and is outside of your control
Well, what would be the alternative to sack seeking?
(which is indeed rather controversial design pick)
I think the popular suggestion is to have an item you can purchase for a lot of gold in the final shop to make it a 2 sack or 3 sack
I remember giving that one a thumbs up lol
I remember 👎ing every feedback whining about 5 sacks. 
I think it's fun. Most heats you can clear perfectly fine with TD2 and 5-sack. It adds some extra tension—and elation when you get it early.
If you're using TD2 knowing a 5-sack can happen, and you don't think you can make it if that happens, then it's you who decided gambling it on that was better than using other pacts.
There's no need to pick TD2 for any heat. There are a lot of other options.
And some weapons will be better suited for it than others.
What was the effect of Lucifer nerf?
I dunno tbh. It sure does feel convincing that TD2 is not mandatory to pick up
BP2 had their moments as well tho
I feel like a lot of people who pick TD2 just want it to be free heat, then complain any time when it's not.
Of course not everyone.
I see main purpose of TD as making the players pay for indecision and attempts to stall certain encounters
I agree with most of what you said, but TD2 is problematic because of the uneven distribution. I can slack off in Tartarus and Asphodel while dreading every second in Elysium and Styx. So 5 sack isn't the cause of the problem, it's a symptom. As for this:
There's no need to pick TD2 for any heat. There are a lot of other options.
Sure there are runs that doesn't use TD2 (51 heat run by Haelian), the vast majority of high heat runs use TD2. That argument is akin to why do you want to use Hera Bow and high heat when you can pick Chaos Shield. Just because there are alternatives doesn't mean you should not fix what is broken with this one.
Isn't it partly just because of how absurdly tanky Elysium is?
tanky enemies, wide open area, exalted has 2 lives, bosses are extra tanky
12 chambers in total
a lot of things are packed into Elysium which makes it very tight for TD
The second exalted life isn't that durable, but the enormous tileset and the main enemy layer being... ridiculously beefy
I find myself trying to squish into each free room in elysium simply because otherwise it takes long to fight enemies off even for decent reward
even midshop with no money is worthy step
Like if you've got a subpar run and you encounter butterfly ball prime... abandon all hope
Well, there are definitely things about TD2 that can be balanced better and fine-tuned.
My issue with it is just that it's not a proportional increase from Asphodel.
In my experience Butterfly Ball is a blessing
Tartarus to Asphodel, enemies are more durable, but it's not as dramatic.
I'd rather take that over the cow anyday
Choosing between butterfly bol and asterius I'd likely choose bol
Asphodel to Elysium is yikes
Soulcatcher miniboss is a fast chamber unless your build is bad anyway.
You can companion burst it down quickly
Tbh.
cow has like 12k HP or something, and you need to bring it down to 25 ish %
I don't think many people are annoyed by the fact TD is too tight in general
It's always elysium tankiness and styx sack "rng"
per my own experience, I think ball has 5-7k HP
someone told me that cow has 12k HP
or something like that
Honestly, if Tight Deadline weren't the same time for every region, maybe that'd address it?
Makes it rather complex tbh
my memory is crappy though, don't quote me on that
Like, it seems vaguely unreasonable for them to be the exact same time chunk when they are clearly not the same in gameplay
just let 50% of the time in the previous biome roll over
I'd take it over current situation tbh yes
so you have incentive to run Tar and Asp fast
the uneven time distribution that is
either it needs to be longer for the slower regions, or the slower regions need to have an adjustment to their time to clear, or that - a rollover
Time carrying over puts too much load on run starts
@dry ember by the way, wasn't suggesting that TD2 complaints aren't justified in any way, but a lot of the time it's like . . . people running any combo of JS CP DC with it or just lacking practice to clear that fast etc. and then complaining about it.
It will feel bad to not have optimal start
shorter for earlier zones but longer for later zones maybe?
like, the same TOTAL time, but redistributed
if you're taking that long to clear tartarus your build is doomed anyway
@cunning urchin fair enough. Like I said, I agree with most of what you said.
Like, I think any good sub 20 heat build can clear a 5-sack run with TD2.
also seriously, what's the effect of the last hotfix on Lucy?
I mean currently the biomes are 14 - 10 - 12 - (1-5 and Hades) chambers, respectively
It's still rather jarring that one of the "impossible" combinations is TD2 JS3 CP2
The only other one I'd imagine is specifically RI4 combined with HL5 LC4
A lot of builds aren't focused enough or have subpar combos.
fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently
The range normalizing thing especially kinda looks concerning, because it didn't really feel like a weapon you could realistically stay in that short range with and not open yourself to violent death
you can dash and hold on to your ramped damage
@gleaming current it's not impossible. A lot of people have cleared maxed JS CP DC with TD2 on high heats.
Well, not a lot I guess.
Also, what was fixed with boonstacking
But it's doable. Just some weapon aspects will struggle a whole lot more with it than others but excel at other things.
like, which boons were triggering at Ludicrous Speed
That's why the captions. It's not 100% impossible, but rather unachievable most of the time
Zeus Lightning would be my guess
In theory full 58 combo is possible
but it seems like it's a bug fix so I doubt they will tell you specifically
Yeah, was just wondering if anyone played the aspect and knew what was fixed/whether it makes the weapon worse
I honestly can't think of an interaction that felt outright broken, zeus didn't
E.g., Malphon is excellent at clearing that but has harder boss fights due to range. Meanwhile, Hestia struggles with clearing rooms but is absolutely amazing in any boss fight.
I think the reports on Luci nerfs are exaggerated
well, that's the thing.
I haven't played in like two hotfixes with patchnotes, so I haven't heard any reports at all
other than what's in the notes
so I was wondering what the turnout was for it in practice.
I played it a couple of times and i can tell no difference
the sample size is less than 10
so take it with a grain of salt
what are they? it feels "kinda" worse but i can't tell why i feel that way
other than the range
fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently
maybe the iframe part
I also think RI4 LC4 HL5 is definitely doable.
oh, i assume the last one fixed how fast you could stack dio, zeus, demeter?
because i remember lightning with lucy felt kind of like cheating in tartarus. Now it feels merely "this is pretty good"
@dry ember you'll also still get healing any time you raise max HP.
ngl it'll take a bit of getting used to, the range was specifically what I liked the most
Tartarus isn't a good benchmark imo. Most weapons can one shot enemies there.
I might attempt hitless runs next
And there are still hammers and Guan Yu that can bypass LC4.
oh i'm aware, it's entirely possible i'm just imagining a difference, but i recall being able to graze across elites and instagibbing them
Plus, without TD2, you could totally abuse Divine Protection lol.
but afaik there wasn't an ICD change to zeus attacks
@hallow dawn
When buying Deathless Stand (Stubborn Defiance makes you Impervious for longer): the description also says it replenishes a use, even though that's not possible / useless text. That text disappears once it enters your inventory. Probably get rid of that line in the shop.
I am confused about this.
- Deathless Stand is an Athena Boon, not Wells of Charon item.
- Deathless Stand and Last Stand do replenish one use of DD, even with Stubborn Defiance equipped. The key word is "replenish." You need to lose your SD in that room to have the extra DD (which will gives you one DD and one SD for the rest of the run). If you didn't lose your SD then Deathless Stand and Last Stand only give the passive, similar to how they act on Death Defiance talent at 3 full DD.
it doesn't tick down in thanatos rooms and npc rooms, but it does tick down in charon's shop and fountain rooms
^
...it also ticks down during the animation where you pick up Charon's bag
Which honestly doesn't make huge sense to me but eeh
It ticks down in Than room, too
right after you pick up the reward
this is a recent change if i'm not mistaken
@main osprey that feedback is just an observation, but you don't say if it's good or bad nor offer a suggestion lol.
Feedback: the sky is blue.
not where I live
"I've noticed Malphon Dash-Strike does 25 base damage, and that's . . . that's the feedback. Just wanted to let you know."
"Stygius is a sword."
Kinetic Launcher?
Is that available on Demeter Aspect? I haven't tried it yet. I don't know how it interacts with it.
You need to hit with your Attack to charge Demeter Aspect, anyway.
So you're not getting much benefit from the range.
Isn't that 50 base daamge?
Do you not get another DD from Chaos even when running SD?
You do.
Okay, F10-ing this. I just got offered Chaos' defiance while running SD and it didn't give me another DD. In Elysium. And it pisses me off haha
Probably same thing as athena boons
Have to have SD used up in the room to receive DDs
I remembered that Chaos' boon is unique in that it can 'give' you another DD versus Athena's 'replenish'.
Welp, onwards anyway haha
SD gang
Pfff
SD gang dies twice
no defying
SD is underrated.
I just die like a real god
overunderrated
rated
I never used to run it but now I'm in love with it
just like based but rated
It took the bloody 8888 darkness upgrade and deciding to be frugal and spend 600 darkness over 1530 to be able to have more darkness to spend on the mirror to find out that SD is amazing.
okay what the heck
first time using TD
I had about 5:30 left in Tartarus
I'm going into the Lernie fight with over 7 minutes left
PFFF
Zagreus: SD Dies Twice
Tbh after seeing that SD costs the same as 2nd DD I did immediately reset the mirror and completed a few more runs just to get SD going
xD
I got a DD from Lady Athena this morning after beating Asterius on 41 and then lost it 2 chambers later to Speeder + Shifter Flamewheels. 
When starting the game it helped immensely
yes
Given maxed out 9 talents are around 3k, that's a ton
I'm never gonna graduate.
I only need a bit under 11k now, I think, to finish both sides of the mirror.
1k darkness
also...
a ton
aphodel...
aphodel
I bought a Trove Tracker in my second or third room
Early on it is a ton
I still have it
¯_(ツ)_/¯
hit hard block hard
cracked
Huh?
Obviously in long run it means like 1/5 of a single reroll
zag shield is quite good now i'd say

