#h1-builds-and-combat

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lofty totem
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they are, as is, as they currently are

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but you can find the now incompatible ones

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and if you do it unlocks that functionality that was removed or cancels that drawback or mitigates it

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Imagine combining triple shot arrows and double shot

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Explosive spear and bouncy spear

fading sandal
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world splitter and flurry strike

pure junco
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The Daedalus have small disadvantages, and only sometimes, I don't think it should be changed. (If that's what you were talking about)

lofty totem
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I think they should have disadvantageous but if you find a second hammer later, one of the options may have a synergy with your first hammer and it will mitigate or remove one of the drawbacks that makes them otherwise incompatible

mild crag
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i think it gets too complicated if you try to make them all compatible

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like piercing fire and explosive fire

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what happens there

lofty totem
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It explodes once for every impact

mild crag
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that's so broken

lofty totem
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Or maybe

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it explodes at the end

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and you have normal impact damage

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for until then

azure bone
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then its bad at close range

mild crag
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then the explosion is useless

lofty totem
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Not all synergies are 100% upgrades

pure junco
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^

mild crag
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i dont think theres any problem with incompatible upgrades

azure bone
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Imo I prefer there being exclusives

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that way they can be more broad with the changes without worrying about some of them being bad for overlapping reasons

mild crag
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like chiron and piercing isnt allowed

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because the game breaks

lofty totem
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which one is chiron

azure bone
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The auto-aim special

mild crag
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your special homes

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its a bow aspect

lofty totem
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that would work fine

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lol

mild crag
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uhh

azure bone
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No it wouldn't

mild crag
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no

lofty totem
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the arrows carry on with wherever they were going

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It may not be a good synergy

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but itd work

azure bone
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It'd be worthless

lofty totem
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Not all things should always be a good pick

azure bone
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And it'd be kind of upsetting

mild crag
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that sounds like programming work that they dont need to waste their time on

azure bone
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For the hammer it should be

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Also that

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Hammer is always an upgrade

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Even if its not an 'ideal' upgrade

lofty totem
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Well you have 3 options

azure bone
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its always an upgrade

lofty totem
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just pick a better option

azure bone
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Yea except when you have heat and you dont

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And, it still would take the place of an actual viable choice

mild crag
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there's already upgrade which break stuff and need to be removed

azure bone
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And require extra programming to make functional

lofty totem
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Theres always gonna be bad items

mild crag
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its not a good feeling to be offered flurry strike with hades aspect

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why would we increase the bad feelings

azure bone
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Wait you can get flurry strike with hades aspect?

mild crag
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you can

azure bone
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Yea thats def a bug lol

lofty totem
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because you would even more so increasing the good feelings

azure bone
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NO you wouldn't

lofty totem
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Triple shot and double shot

trim coral
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what does "bond forged" mean

lofty totem
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Explosive spear and any other spear throw item

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etc

trim coral
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i just did it with thanatos

lofty totem
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those would be amazing

azure bone
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Yea, they'd also be impossible to balance

lofty totem
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flurry strike and chop

trim coral
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can i still do it with megaera

lofty totem
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its already balanced as is

azure bone
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They'd all be horribly broken combos requiring two comboes

mild crag
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also, each upgrade is coded as a different weapon

azure bone
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You seriously don't think explosive + bouncing spear wouldn't be broken?

lofty totem
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Whats wrong with having a very very hard to get combo

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that breaks the game

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Seriously

azure bone
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Its not hard to get with rerolls at all

mild crag
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lol

lofty totem
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tell me why thats a bad idea

mild crag
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it already exists

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just get hunting blades

azure bone
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You can get double hammers so easily

mild crag
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boom broken game

azure bone
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Yea viscious cycle and hunting blades need hella nerfed

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imo

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But people don't like seeing the word 'nerf'

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Shield too needs some kind of blocking nerf

serene nexus
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Got my second non-hardmode clear on 3 heat... you know what I think that I'm going to stop trying to force a certain build and just go with the flow.

mild crag
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@trim coral yes you can btw

azure bone
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Going witht he flow is way more fun. I do grab god-boon items still but mostly so I can get an athena deflect somewhere in my build before elysium

lofty totem
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Look, if you look at any other successful rougelike, broken combos exist and are more often then not incredibly hard to get. It would be incentive to play the game to maybe find one of these combos, cause once you do its really fun. I know Hades is probably the most polished rouge like period but I dont feel this game should be an exception to a beloved occasion that happens to all the other rouge like games

azure bone
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There's broken combos in this for sure, tons of them.

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But having a broken combo from just two things is a bit excessive

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Two hammers would be utterly broken if rocket spear + bouncing spear were combined

lofty totem
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Broken combos in this game arent too much better then a mediocre build

mild crag
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i dont think broken combos are bad

lofty totem
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Nothing is leagues above anything else

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its all relatively balanced

azure bone
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The broken comboes in this game are largely difficult to get, requiring duo boons or legendary boons most of the time

mild crag
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have you actually used hunting blades

azure bone
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And not guranteeds

lofty totem
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I never said guranteeds

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my main point

mild crag
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or chiron special with unhealthy fixation?

lofty totem
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is that they are extremely rare

azure bone
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ALso I don't think he's used hunting blades if he says that. It literally kills hades in <60sec

lofty totem
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hunting blades?

azure bone
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And hammers aren't rare which is why its a big deal

lofty totem
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the cast?

azure bone
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Yes the cast

lofty totem
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I dont know what things are called

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I honestly dislike them

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I know they good

azure bone
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Viscious cycle = ares blades deal 1 more damage per tick

mild crag
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its the homing version of ares cast

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the artemis duo

azure bone
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Hunting blades = last longer, home in on targets

lofty totem
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I prefer other casts to get them stuck into enemies

azure bone
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Combined you just toss out three of them and hades just dies

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I'm glad you prefer something and are trying to argue something isn't broken despite having not used it.

lofty totem
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I know they are good

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Ive used a lot of objectively broken things

mild crag
lofty totem
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believe me

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Ive had builds that instantly brought minotaur to half health

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in one shot

azure bone
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Yes there are good builds, but a lot of good builds require a lot of things interacting

obtuse ravine
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hahaha the chiron charm. gotta love it

azure bone
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The issue with hammers being the source of broken builds is that you can so easily get two hammers

lofty totem
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Diseenith, what if the chances of getting these two very well synergizing hammer upgrades

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was like

mild crag
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that sounds a lot better than "mediocre builds" @lofty totem

lofty totem
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much lower

azure bone
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Once you have fated authority you can reroll to get more hammers

obtuse ravine
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i almost got there, but instead I had a Chiron poison

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instant 8 stacks with the low tolerance duo

mild crag
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oh yah

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that's also really awesome

lofty totem
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you cant get more then 2 hammers

obtuse ravine
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i think I got the special to 16 per tick

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pretty nasty ahah I just needed to kite well enough

lofty totem
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I just want them to merely exist as possibilities

mild crag
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16 per each poison?

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o h b o i

lofty totem
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I dont think they should be common

obtuse ravine
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yeah 16 per poison ๐Ÿ˜‚

lofty totem
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I think they should be 1 in 50 runs

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type of rare

azure bone
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I think its ok to have exclusive hammer upgrades. Lets them go more wild with the upgrades (like rockets)

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Because if none were exclusive they'd have to carefully make sure every interaction isn't game-breaking

lofty totem
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Define gamebreaking

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instantly killing everything

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or crashing your game

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the latter I would understand

azure bone
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Idk bouncing rocket spear instantly killing everything from the first act with double hammer

lofty totem
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the former, it already exists

lament coral
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is there something wrong with World Splitter?

lofty totem
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Remember that bouncy spear does 30% of the total damage

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it wouldnt even be that busted

lament coral
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I seem unable to interrupt the exalted with its attacks

azure bone
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Uh

obtuse ravine
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oh. is that how bouncy spear works? lmao I thought it got stronger with each bounce by 30%

azure bone
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Its +30% damage

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not 30% total

mild crag
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@lofty totem it increases by 30% each hit

lofty totem
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Ih

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oh

azure bone
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Yea its 30% more damage per bounce

mild crag
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so 100, 130, 160, 190

lofty totem
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I didnt know this

mild crag
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@lament coral i think some of their abilities may be uninterruptable

azure bone
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Piercing shot + explosive shot on rail would be exponentially more powerful. I mean sure I don't mind hestia hitting for over 10k a shot

lofty totem
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So how about this then

pure junco
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With bouncy spear you don't have to hit an enemy.

lofty totem
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Only one of the damage multipliers goes into effect

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For bouncy explosive spear

azure bone
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See then you'd be changing the way boons function after getting one based on a pervious

lofty totem
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the explosion bonus doesnt proc on any bounces

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but it still does AOE

azure bone
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which is different from hwo the entire game functions

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as it stands all boons do as they state all the time

lofty totem
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The games in alpha

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It can still change

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alot

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lol

mild crag
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why do you dislike the exclusivity so much anyway Xtra

lament coral
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Kinda wish it was explained in the game that some of exalted's stuff can't be interrupted

lofty totem
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No other rouge like has any type of exclusivity

lament coral
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thought something was bugged

lofty totem
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and because of that

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it becomes very fun

mild crag
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well its a different game

azure bone
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And its a very well polished one at that

lofty totem
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This game, like all new games really, should look at the successes of similar games

azure bone
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And it does

lofty totem
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this game is not an exception

mild crag
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besides in dead cells cant you only have one kind of attack

azure bone
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^

mild crag
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in issac certain upgrades replace other upgrade

lofty totem
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I havent played dead cells

lament coral
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ugh, Dead Cells

lofty totem
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In Issac they dont

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everything stacks

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EVERYTHING

mild crag
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you can only have one active in isaac

lofty totem
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active items are like god gauges

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lol

mild crag
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well why cant they stack huh

lofty totem
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cause its not a item

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its an active item

azure bone
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Ok but, you don't need to completely copy other games. Having exclusive upgrades is perfectly fine

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It lets you wildly alter gameplay :P

lofty totem
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Im not saying to copy paste stuff

azure bone
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also its obvious you'll never really provide an actual argument at this point so I"m going to go back to playing <_<

lofty totem
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?

mild crag
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isaac was also super glitchy and they had to rerelease it lol

lofty totem
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No?

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Rebirth was a completely new game, a sequel

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that didnt run on flash

mild crag
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oh okay

lament coral
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wasn't Rebirth on consoles?

lofty totem
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I know its on switch

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not sure about the others

lament coral
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that was the big reason, why it was moved from Flash to C++

lofty totem
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The big reason is cause it was on flash

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and you are severely limited

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on flash

frail vector
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CAN you only get two hammers per run?

lofty totem
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yes

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hard limit is 2

frail vector
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damn

small belfry
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i wonder if you could change that

lofty totem
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through modding anything is possible

lament coral
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so it could be deployed with relative ease anywhere, same reason Mincraft's Bedrock Edition exists and is on C++ instead of Java

lofty totem
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I mean Issac is developed by like

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1

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person

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cut edmond some slack

lament coral
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pretty sure it was 2, and Rebirth was more than that

lofty totem
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I mean they have sound guys and animations but like

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programming and actual think tanks

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was just edmond

mild crag
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we should get back to the hades topic i think

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but either way you should put it in feedback

lofty totem
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A producer is someone who just

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oversees

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stuff

lament coral
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I guess you didn't actually watch the credits

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you might be confusing BoI with Super Meat Boy

spare cobalt
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There's a few prominent single dev indie games, but BoI isn't one of them. In Hades, item exclusivity allows them to make effects that differ in significant ways without having to deal with them conflicting, canceling each other out, or giving an easy path to an overpowered run. You might note that in BoI it's common for items to interact in a way that makes one of them have no effect whatsoever. Or, y'know, make the rest of the run a cinch. That can be fun in its own way, but Hades, from what I can tell, prefers a more controlled environment and difficulty curve.

lofty totem
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I personally dont think a rouge like should take it's self so seriously when it comes to things like synergy

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the most that happens when a very rare interaction occurs is that the run is now free or the run is now effectively over

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Whats lost? a little bit of time

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nothing more

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A rouge like has the ability to balance like this

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A rougelike can afford to have gameplay outliers

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where one run is so bizzare in a good or bad way compared to the typical run

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Hades already has this but its not that bizzarely interesting

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You can get a build where you can instantly clear any room, but it takes a while and its multiple instances of very good rng

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but theres no negative opposite where you say to your self "welp ive effectively ended this run by picking this up, stupid mistake wont happen again"

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I mean you have chaos boons but those dont change significantly much, save maybe if you took a take more damage from traps or your 50% slower boon that would be active for a boss, but even still you can very easily work around that

turbid needle
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I actually do like the idea of chaos boons doing more than buffing your damage/health/ammo/ressource gains, at the cost of reducing those momentarely. The idea's there, but there might be room to do more.

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like yeah the only ones that are interesting are the movement speed/trap damage ones

spare cobalt
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Chaos boons could stand to have more interesting/gameplay-altering effects, yeah. Straight statistical buffs are good but not interesting.

lofty totem
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I absolutely agree

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You could even do inverted ones

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where your powered up for x number of rooms

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but afterwards have a permanent debuff

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the buff would have to be absolutely massive

turbid needle
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Maybe they could give some of the heat mechanics effects ?

azure bone
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Chaos boon debuff: "Every room has 3 elysium shields for next 5 encounters"

lofty totem
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oh dear god

azure bone
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Next room: Middle Mangement Barge

lofty totem
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Not sure if its just me but middle management and the boss buffing ones are easiest to me

wispy wagon
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You ride on the barge of death for 3 rooms

turbid needle
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Like legit legendary chaos boons with some of the heat effects as a cost could be neat

azure bone
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I want a pact that scrambles the rooms

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Like you'll get random enemies from other acts

spare cobalt
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I'm fine with more controlled boons and interactions in a large part because of the ARPG focus of Hades. You already have a lot of variance between weapons and aspects, and the focus is as much on mastery of those elements as it is on increasing your power through boons, hammers, and so on.

lofty totem
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A chaos boon where it has no lasting effects but your just teleported to a random room

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could be on the next floor

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could be encounter one

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Could be straight to hades

native ether
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alrite ill tell ya why this is a bad idea lol:
Remove exclusivity between Hammer boons, meaning that every combination between hammer upgrades that is currently impossible would now be possible and have more specific interactions. This would take a bit of time to program in and some combinations may be busted or underwhelming, but it's rather anti climactic to disallow a possible synergy from even existing. For example, imagine Triple arrows and double arrows leading to x6 arrows, you could throw on a small damage penalty for this type of thing. Imagine Explosive spear throw and bouncy spear throw, where the penalty could be that the bonus bounce damage is removed etc. All things should be able to synergize

Remember when Heavy Slug and Infinity Chamber could be combined together? Yeah imagine being able to spam 80 damage shots by rapidly clicking.

Now ofc that's not the case anymore, and heavy slug got grandfathered by Hestia aspect, but there's no way in heck that say Flurry Fire and Infinity Chamber combined together wouldn't be absolutely broken beyond belief.

turbid needle
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I mean, nothing prevents you from having the cost of the chaos boon be a lot more varying, for the hell of it you could keep the rewards the same

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Because as of now, it just ends up being binary a lot of the time

native ether
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not to be rude, there was a (very brief) time where hammer exclusivity didnt exist and it led to some wildly broken interactions that no one was really prepared for.

lofty totem
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Kasumi, it could be similar to a Duo boon where you have a unique combination effect

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and not just putting them on top of each other flat

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You'd have to individually balance each interaction

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if it were to be polished

spare elk
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It was fairly recently that I got flurry fire and infinity chamber I think. Got seeking arrows on top of it at it was pretty bonkers

turbid needle
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The idea sounds neat, but I just think i'd be a logistic nightmare to manage, because each new combination that has been removed would have to be rebalanced, which would be hard because they would be really too powerful or straight up non-functionnal

native ether
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It would be a logistic nightmare and it would also be straight up impossible imo in many situations

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e.g Flurry Blade and World Splitter

mild crag
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each hammer upgrade is already programmed as a new weapon anyway

lofty totem
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I mean itd be world splitter but

turbid needle
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So apparently that was a swear word lmao

lofty totem
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fast

native ether
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or Flurry Fire and Spread Fire that would be a bullet hell nightmare

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That already exists and its called Hermes Attack boons though

lofty totem
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Now stack them

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and its very fast

turbid needle
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And likely too powerful

lofty totem
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Could have an attached damage penalty

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combining those two hammer upgrades

native ether
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The point of Flurry Blade though is that it specifically only uses the first 2 swings of the sword and the World Splitter only uses the chop.

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Making one or the other faster is more gimmicky than "actually changing how the weapon plays"

mild crag
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Deadly Thrust only uses the last stab too

native ether
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My issue with that is the upgrades themselves don't mesh cleanly together well in a way that would actually be fun

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Deadly Thrust doesn't remove the combo though afaik

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or does it?

turbid needle
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Nope, keeps the rest of the combo

astral fjord
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is middle management and extreme measures only supposed to apply 1 heat?

mild crag
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no i mean flurry and splitter dont even have the stab

native ether
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Wow, shows you how much I take it

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yeah, which is why the boon gets gutted from the pool

turbid needle
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I took it a few times with nemesis blade, crit's fun

native ether
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Some exclusivity options are there to prevent the game from just being a mess of options though lol.

mild crag
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(i'm agreeing with you by the way)

native ether
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(i know :p)

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Middle Management should apply 2 Heat afaik, Extreme has multiple levels

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and applies more per each level

astral fjord
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It only applies 1 for me and it's flat

native ether
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Extreme should be 1/2/2, Management applies 2 flat I believe

astral fjord
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wuddaheck

lofty totem
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correct

native ether
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screenshot your pact?

native ether
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Pump Extreme Up a couple notches, should see higher heat per the next levels (2 instead of 1)

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but Middle Management is weird

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You sure you're on the most up to date version of the game?

turbid needle
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Middle Management showed 2 last time I saw it on my end

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so yeah it's wack

astral fjord
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still only 1 for extreme measures

native ether
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Looks like your game might be out of date. I recommend checking that you're on the most recent version of Hades.

astral fjord
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i mean its not updating when i launch it

native ether
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there's a way to force a check for updates on epic and/or steam right?

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whats the number in the top left corner of your screen, the V.0... number

astral fjord
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0.23617

lament coral
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23932 is the latest

turbid needle
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^

astral fjord
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pog

lament coral
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are you on Steam or Epic?

astral fjord
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anyone know how to force update on steam?

mild crag
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try verify game cache

astral fjord
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doing that rn

lament coral
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are you in offline mode?

astral fjord
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nope

lament coral
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when was the last time you played?

astral fjord
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earlier today lol

lament coral
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wow, that's really weird

turbid needle
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He kinda just shared a screenshot yeah

serene nexus
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I take everything bad I said about Hestia aspect back... it's amazing

lament coral
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usually the game won't even start if there's an update pending, you're forced to download it

astral fjord
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yeah that's what i thought too ๐Ÿค”

native ether
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also @mild crag what was the 40 heat build you used in your meme video

astral fjord
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woop, 300+ files failed to validate

native ether
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im looking into getting back into high heat runs again, figured that might be a good starting point

lament coral
astral fjord
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i wonder why ๐Ÿคฃ

native ether
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(ping me with your response)

lament coral
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has anyone managed to do a 32 heat run yet?

native ether
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because im the first person to have ever cleared the game at Skelly Statue 3 Heat with the Rail and I need more bragging points :p

astral fjord
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people has done 34 heat runs

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probably more

native ether
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(back when the game ended at Theseus and the run was 120 Heat, old Pact)

lament coral
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are there vids? could you link me?

astral fjord
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120 heat>

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waddaheck

lament coral
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on the latest version, I mean

pastel jolt
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yup

native ether
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Pact used to work on a max of 200 heat system

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You gained Heat for beating the Hydra as well, which you spent on the pact.

astral fjord
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oh so they flattened it?

pastel jolt
mild crag
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My 33 heat run is on my pc at home not uploaded Shrug

astral fjord
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oh what so its diffferent

mild crag
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@native ether I think it's just hestia goodstuff

pastel jolt
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man. that was a good-looking menu.

astral fjord
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you got bonus darkness???

mild crag
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Aphro attack and special with athena dash

native ether
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yeah per heat point

pastel jolt
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pour one out for the old pact interface it was good :(

native ether
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no bounties though

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Basically every 5 heat back then is 1 Heat today. So 120 Heat is equivalent to 24 Heat today.

pastel jolt
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yeah this was before the expanded currencies

astral fjord
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I wish that in high heat meta currencies are less common

lament coral
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ah, they must've moved the darkness bonus to weapons after this

native ether
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Old Pact was harder in weird ways though, you could max enemy damage at 600%

astral fjord
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but that would alter balance quite a lot

lament coral
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isn't that 1 hit death?

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like, from most things?

astral fjord
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probably not from the witches?

pastel jolt
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nope, dark thirst has always been there

native ether
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This was the twitter post I made back in the day
https://twitter.com/PearUhDox/status/1152073383024087048

They said it could not be done, and I am here to prove them wrong. 120 Heat, on the Adamant Rail, in Hades. I have conquered the Underworld (at least until the next update comes out.) Thank you @SupergiantGames for this awesome game! Can't wait to see more of Hades!

lament coral
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Elysium witches throw clusters though

native ether
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Nah, it made Theseus do 120 damage though

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That was fun

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This is also why I will praise Poison until the day I die

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Poison carried me to my best victory.

pastel jolt
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it also made brimstones do ridiculous damage

mild crag
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Low tolerance smolYAY

native ether
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Yeah it did. Myrmidon used to be top tier cause blocking 20% of damage from 600% was insane

lament coral
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oh, I had a question about the bracer

native ether
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The game was literally unplayable at high heat in Styx though lmao

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Imagine Poison doing 600% more damage

lament coral
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do you take 10% extra damage if you're hit with an AOE?

native ether
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and every attack from Hades was a lost death defiance

lament coral
#

since it technically hits all around you

native ether
#

Depends on if you're facing the center of the AoE or not afaik

#

it treats the center as the origin, at least it does for the rail special on shield enemies, I would think it would be the same

#

that or there's no penalty because its an AoE hit

lament coral
#

so if I stand in front of Hades as he does his spin, the damage will be reduced?

native ether
#

I believe as long as you're facing Hades when he spins, the damage should be reduced

lament coral
#

cool, thx

native ether
#

since the spin attack would be originated from the "center" of the attack which would be his position

#

but cant confirm it myself

mild crag
#

600% damage sounds like a good reason to take the new acorn keepsake lol

lament coral
#

I really wish Pact didn't limit you to 2500 darkness and instead had a more liberal mirror limit and a separate Death Defiance limiter

#

that's my biggest regret with starting on Hell

lofty totem
#

It should be percentage based

#

if you have over max darkness then it should be percentage based off of whatever value is max utilized darkness

mild crag
#

just make it 5000/4000/3000/2000/1000 instead of 2500/2000/1500/1000/500

#

even 2500 is more than enough darkness for a good run tho tbh

#

take 2 DD and then you can have basically every thing else that matters

#

you just dont get boon rarity or fated authority

lament coral
#

what is the purpose of the mirror limiter? To reduce the amount of Death Defiances you start with and the boon rarity options, right?

mild crag
#

pretty much

#

when it gets down to 500, you need to be selective with what you take

lament coral
#

because you're gonna take the HP, the cast damage

mild crag
#

depends what you're using

#

if im using hestia ill take boiling blood for example

#

but if im using eris ill take privileged status instead

lament coral
#

you always take status, no?

#

it's a cheap 50% DPS increase

mild crag
#

sometimes you cant afford it

#

since after taking a DD, boiling blood and an extra cast you're a lready nearing 500 darkness

#

so i think i take 25% in it for hestia?

#

i cant remember

#

exactly what i take

#

but i didnt have enough darkness for 50%

lament coral
#

really? you pass up on 50 HP?

mild crag
#

yes

#

if i have to

#

my eris 500 darkness mirror has 75 hp tho

lament coral
#

but that severely limits your Chaos options

mild crag
#

because i dont take shadow presence or boiling blood

#

i always take dash and one DD

#

and 50% status for eris

#

since i always play status builds

lament coral
#

I see

mild crag
#

the health one gets really expensive

frail vector
#

do you get the doom bonus damage when you use the duo boon with Athena? The one that increases Doom time by .5 seconds

mild crag
#

sure do

frail vector
#

oh hellllll yeah

mild crag
#

(as far as i know)

lofty totem
#

I would sooner utilize every single pact modifier then limit the mirror

#

I hate the mechanic

astral fjord
#

I still dont understand how impending doom works

mild crag
#

it makes your doom more damage, but it also takes longer to trigger

#

that's all

astral fjord
#

Is it another curse proc after .5 seconds?

#

Ohhh

mild crag
#

yeah i know what you mean

astral fjord
#

So its 2 secs to proc with impending doom?

mild crag
#

it sounds like it'll do another one

#

something like that

#

just add the duration impending doom says to the oriignal one

#

idk how long it tkaes to trigger usually

astral fjord
#

Thats a pretty long time

#

But the multiplier is very big

mild crag
#

yup

#

thats why you use merciful end~

astral fjord
#

Oh yas

frail vector
#

Just tested, you do get the damage @mild crag

astral fjord
#

I once got that build

mild crag
#

thought so

astral fjord
#

Chaos shield special and divine dash

#

Had +3 dashes too

mild crag
#

mercifully end them

astral fjord
#

What duo boons do you guys like the most

mild crag
#

low tolerance, curse of longing (even tho its weak) and spent spirit are what i normally like to grab

dense token
#

heart rend, merciful end, sea storm

native ether
#

Low Tolerance

#

its op

#

Hunting Blades

#

best combo in the game

#

seriously

dense token
#

what's low tolerance

mild crag
#

poison stacks to 8 on weak targets

dense token
#

oh

native ether
#

Low Tolerance is the Aphro Dionysus boon. ^

dense token
#

that one

native ether
#

so much extra damage

dense token
#

poison ๐Ÿคข

astral fjord
#

I've been gunning for that in my chaos aspect runs but to no avail

native ether
#

Never knock poison

astral fjord
#

Looks strong on paper tho

mild crag
#

imagine saying that about poison while using that avatar @dense token

dense token
#

psh

astral fjord
#

Weaken bull rush plus poison shield throw

native ether
#

Poison is so strong it carried my 120 Heat run and got the first high heat clear on the Adamant Rail in all history. Poison is busted. Poison is amazing. Abuse it.

dense token
#

never seen poison do decent dps

native ether
#

Never played Spread Shot Dio Rail I see.

#

Or combined it with the 60% bonus all damage from Eris aspect, or Thanatos Butterfly

dense token
#

why take poison when you can just take doom

mild crag
#

more like the other way around

native ether
#

Because Doom is slow and honestly does less damage over time

astral fjord
#

Its still lower dps than curse isnt it

mild crag
#

i get my poison ticking for like 100 just in tartarus

astral fjord
#

Doom i mean

mild crag
#

thats without low tolerance

astral fjord
#

Huh

native ether
#

The advantage of Poison is that its easy to apply. You throw it out and forget about it and focus on staying alive. Doom you have to apply on a rhythm and its hard to exploit for big damage.

mild crag
#

ye eris rail is pretty busted for it too

native ether
#

Like Spread Shot Dionysus rail, walk up to enemy, shoot it twice. Now spend the next 4 seconds avoiding damage and dodging or applying it to other enemies.

dense token
#

but it's so slow

native ether
#

Slow? It can do like 200 damage a second

#

Gotta stack it right

mild crag
#

stack to 8 with a good rarity and level poison with low tolerance

#

and buff yourself with eris

#

it shreds

#

also have bad influence and the one that make poison spread

astral fjord
#

Does it get buffed with achilles?

mild crag
#

@astral fjord nah that works differently

astral fjord
#

Does doom get achilles buff?

native ether
#

Epic Attack Poison is around 6 per stack, which is 60 per second. Throw Eris on it, and its 60% better at 96. Throw in Butterfly, its even better. Throw in Pressure Points so it can Crit

mild crag
#

noh i dont think so

native ether
#

By the way Pressure Points can make Poison Crit

mild crag
#

and since you have aphro you get +50% from status

astral fjord
#

Bc hunting blades gets achilles buff wondered if other dots do too

native ether
#

Hunting Blades does?

#

oh right cause its attack or cast

astral fjord
#

Ye

mild crag
#

it does ye

#

then get ~10% more for poison from sweet surrender

astral fjord
#

Got 100+ ticks

dense token
#

i guess I'll try it out again but it seems like an awful lot of work when 1-2 doom kills most everything

astral fjord
#

Without privileged

native ether
#

Hunting Blades is different, think of it less like a DoT and more like an "entity that hits things very quickly over time"

mild crag
#

@dense token poison just scales better than doom

astral fjord
#

Its a better blitz disc

#

Is the way i see it

native ether
#

Basically yeah

#

since the cast entity gets the damage buff, the entire Hunting Blade gets a buff

astral fjord
#

Ye that was nutty

native ether
#

Once you finally grab Low Tolerance you can make your 6 damage per stack poison do 96 per second without any damage buffs. Specifically, if you get Weak, then you're also triggering Privileged Status whenever you attack.

Poison has better scaling options, every pom gives you at least 1 (the first ones 2) extra damage per stack, each stack hits twice a second, etc. It really just scales better and has better options than doom for the late game.

#

However speaking of Doom

#

My third best Duo in the entire game (and the best for lots of weapons, namely sword) is Merciful End

#

oh dear does Merciful End make Doom very worth it

dense token
#

i mean yeah

#

you need merciful end to boss with doom

astral fjord
#

Ye merciful end on divine dash is nice

native ether
#

Merciful End and Heart Rend are the best duos for Sword

#

Poison isn't as good on the sword unless you get something like Double Edge

#

Then its real good

#

Poison is best on the Rail. Weakest on anything slow attacking.

#

Doom however is great. Especially if you're running something like Poseidon Sword and you get a Deflect Cast and Doom on anything else

#

that's super combo-able

mild crag
#

if you're using poseiden sword hunting blades might be the best duo

astral fjord
#

better than chaos poison?

native ether
#

The special Doom Athena Dash is also amazing

#

Chaos afaik can't actually buff Poison damage

astral fjord
#

i mean chaos aspect

native ether
#

Might be, dunno, never tried Chaos aspect

mild crag
#

yeah poison is nuts on chaos aspect

native ether
#

I rarely play Shield. Least favorite weapon in the game.

mild crag
#

since you throw 5 shields

#

anad they each apply poison

native ether
#

Heart Rend is the runner up Duo Boon because its better than the text implies

mild crag
#

also special poison is stronger than attack poison

astral fjord
#

which is better rail or chaos aspect for poison?

dense token
#

doom is still better for shield tho

mild crag
#

for some reason

dense token
#

there's a reason the current wr uses it

native ether
#

Rail imo

dense token
#

(with merciful end)

mild crag
#

rail i reckon too

lament coral
#

shield was my least favored, too, until I invested into the aspects

native ether
#

Best weapon doesn't make it my favorite lol :p

#

I find shield play boring and too easy

lament coral
#

and spent more time with the bow

astral fjord
#

it's easier to proc bad influence on shield tho

lament coral
#

now bow is the worst one for me

mild crag
#

chaos aspect is no doubt the best weapon in the game

native ether
#

I think the rail can actually out dps the shield if the person using it is really good

#

cause Eris

mild crag
#

they need to buff attack poison

#

i dont see any reason special poison should be stronger

dense token
#

it's more a matter of rng than skill

#

for that kind of dps

astral fjord
#

isnt most special damage better than attack

native ether
#

Given the proper build its skill reliant.

mild crag
#

most is yeah

native ether
#

Even with the perfect build I don't think you match Shield dps with Chaos unless you're really good with the rail

dense token
#

nah given the proper build you facetank everything and it all melts

#

until you play high heat ofc

mild crag
#

chaos aspect is both the safest and strongest weapon

#

im waiting for it to catch some nerfs

native ether
#

Shield you could honestly be bad with and likely beat the rail's max base damage in most cases

astral fjord
#

how would you nerf shield?

native ether
#

I've campaigned for a shield nerf since the 2nd update of the game :p

astral fjord
#

chaos specifically

mild crag
#

no idea lul

astral fjord
#

less shields?

lament coral
#

yep

mild crag
#

make blocking damage reduction instead of BLOCK

lament coral
#

just fewer shields would reduce its DPS

astral fjord
#

i dont think nerfing the base damage of each shield matters a lot

#

that's the only way i see it too

mild crag
#

and let zag aspect have proper block

native ether
#
  • Reduce the Shield's primary base damage to 20 instead of 25.
  • Reduce the damage shield special does on Chaos Shields. Potentially have them fade out faster.
lament coral
#

why would you ever use block then?

mild crag
#

why does shield deserve to have block at all tbh?

native ether
#

It honestly shouldn't

astral fjord
#

cause its a shield

mild crag
#

other than

#

ye

#

other than its a shield so it blocks

lament coral
#

Dead Cells does that, btw: you can hold the shield button and it reduces the damage by 75%

native ether
#

Its the best weapon in the game cause its the most mobile, has a block, and does about equal damage to the sword.

mild crag
#

it's unfair

#

no reason it should have it

dense token
#

just buff sword ๐Ÿ™‚

mild crag
#

since it has normal attack and bull rush already

astral fjord
#

just buff everything else

mild crag
#

i think it makes it the only weapon with three abilities on attack

astral fjord
#

and leave my shield be :(

lament coral
#

exactly, just buff other aspects

native ether
#

Lots of people have recommended removing the block for a while tbh. Its likely never happened cause SGG is looking for alternative ways to balance the shield while keeping the block

mild crag
#

yeah its super good for newbs too

astral fjord
#

i dont think they should tbh

turbid needle
#

the problem is that the bull rush charge removes mobility

#

u need the block otherwise ur just a sitting duck

astral fjord
#

its the only way to control the pace of the game

#

and i think thats fine

turbid needle
#

they'd have to buff the bull rush to compensate

mild crag
#

@turbid needle lol say that to spear spin and bow charge

lament coral
#

like, the spear has TWO special aspects

grand smelt
#

So the bow, Lark? And the spear?

dense token
#

the block should just be 50% damage reduction

lament coral
#

and a bloody spin attack aspect

#

why?

candid merlin
#

What's your guys favourite god for spear? please specify if he's mostly for attack or special ^_^

turbid needle
#

the bow you can dodge and fire at the same time and it has a quicker draw rate

mild crag
#

spin attack aspect where you can get a hammer upgrade to remove spin attack KEKW

native ether
#

Bull Rush at minimum charge is more distance than 2 dashes, it about evens out cause you can tap hold it to quickly get out of danger (and you're invulnerable while dashing minus to things like some shockwave attacks)

astral fjord
#

spin attack is a trap

lament coral
#

spin is suicide anyway

astral fjord
#

takes too long even with quick charge

grand smelt
#

I mean, there's a reason everyone is like "take flurry thrust"

lament coral
#

just stand still, that's gonna be great

native ether
#

eh take quick spin or massive spin

#

that helps it too

mild crag
#

quick spin ye

lament coral
#

even with the hammer upgrade it's still too dangerous to charge

mild crag
#

makes it a move you can use

native ether
#

I like Flurry Stab cause it works with the Dash Attack well

#

or whatever its called

lament coral
#

the autoattack?

native ether
#

yeah

lament coral
#

yeah, I like it, too

#

does it combine with extended range?

mild crag
#

yes you can take those both

lament coral
#

there

#

you have a better bow now, congratulations

mild crag
#

dont sleep on armor skewer + vicious skewer

#

thats the true bow upgrade

azure bone
#

true bow upgrade

#

is rocket shot + triple special for rail

mild crag
#

just switch to rail all ye bow users

#

dont torture yourselves further

lament coral
#

I don't like Q without the homing upgrade

azure bone
#

hestia is really just the bow but better

#

Instead of casting for half a second

#

you reload for half a second

lament coral
#

it's just too hard to deal with groups

dense token
#

rail doesn't have chiron aspect tho

azure bone
#

Yea but 150 base damage hestia

dense token
#

but ... arrows

lament coral
#

is Hestia better than Eris?

azure bone
#

I'd say yes in every way

grand smelt
#

Yeah, no Chiron Aspect means Rail is just Bow but better

lament coral
#

and how does Hestia work with Infinity?

azure bone
#

Reload after every shot

grand smelt
#

Eris increases damage from Zeus boons

mild crag
#

gonna bite my knuckle and say hestia isnt better than eris

lament coral
#

I tried reloading with Infinity and Eris but it doesn't do anything

azure bone
#

I feel like they're both good but use COMPLETELY different builds

#

and play completely differently

mild crag
#

yeah completely different builds

dense token
#

eris is better because 60% is absolutely nuts

mild crag
#

i do think eris is better though

azure bone
#

the 60% is only additive

mild crag
#

on a strict tier list sense

dense token
#

hestia is fun though

azure bone
#

its just good because it works on things you normally can't buff

mild crag
#

the 60% is nuts since it lets you buf-

azure bone
#

like zues stuff

mild crag
#

yeha that

#

and poison

#

and doom

dense token
#

correct

azure bone
#

However hestia has such an extremely high base damage it doesn't even matter

lofty herald
#

probably hestia you aren't trying to hard force q damage as much

#

and instead can do on hit

dense token
#

hestia is slow mostly

mild crag
#

yeah hestia is for hit builds

lament coral
#

do you just one shot and reload with Hestia?

mild crag
#

aphro attack

#

yes zepp

azure bone
#

One shot -> reload -> lob Qs -> shoot -> reload -> lob Qs

lament coral
#

ugh, sounds awful

azure bone
#

You can dodge and move while reloading

#

So you reload while moving

lofty herald
#

if you're poor like me and only have the first rank you can still fire normally

astral fjord
#

sounds like a quick way to get carpal tunnel

azure bone
#

...how?

lofty herald
#

could always just bind the two buttons together

lament coral
#

is the bonus damage amplified by attack % increase? Like, if I get +100% attack damage, does the bonus go from 150 to 300?

astral fjord
#

this game in general is a quick way to get carpal tunnel xd

lofty herald
#

that being said i can't imagine it'd be worse than like

azure bone
#

Yes

#

@lament coral

lofty herald
#

sword with hermes

mild crag
#

@lament coral sure is

lament coral
#

wow

azure bone
#

If you have aphrodite & crit you'll hit for like 1200

#

lol

lament coral
#

I see why it's popular

mild crag
#

i think more like

lofty herald
#

yeah the hestia aspect is base damage

astral fjord
#

add in dash attack

mild crag
#

repetitive strain injury rather than carpal tunnel

azure bone
#

I'm not sure you can dash attack the power shot

mild crag
#

you can

astral fjord
#

pretty sure you can

lament coral
#

I've only been using Eris so far, always aiming for the triple Q

mild crag
#

+100% damage from artemis dash

lament coral
#

the rocket actually feels worse than the default Q

lofty herald
#

repetitive strain injury, funnily enough, is one of the more common causes of carpal tunnel

azure bone
#

Also the thing I really like about hestia is its damage is so good you can focus on special

astral fjord
#

so both then? lmao

mild crag
#

@lofty herald shows what i know about hand and wrist injuries

lofty herald
#

one is the cause and the other is the symptom

azure bone
#

So I'll often grab special upgrades like triple rocket. The only non-special upgrade I grab is the explosive shot

#

Yea piercing is great but imo not as useful

astral fjord
#

spread fire?

mild crag
#

dont take spread fire

lament coral
#

I don't like rocket because I can't lob it over objects

azure bone
#

Spread fire doesn't work on the hestia shot

lofty herald
#

spread fire does nothing to hestia

astral fjord
#

aw i feel like it should

azure bone
#

Its actually a good thing

mild crag
#

it used to and it was broken

astral fjord
#

shotgunning everything close up with empowered

azure bone
#

I had a hestia spread fire build

astral fjord
#

seems very broken and fun lmao

azure bone
#

You'd shoot from range -> dash attack shotgun like twice

lofty herald
#

it's kinda nice because the hestia gives you range to snipe far away

mild crag
#

piercing is insane tho too

azure bone
#

Oh yea piercing is REALLY good

#

but often times there's better to grab

mild crag
#

hate shield dudes?

#

nice shields

lofty herald
#

er, right

astral fjord
#

i can never kill thesius without piercing

#

cause im a pleb

azure bone
#

Theseus trick

#

When he throws he's spear, he's vulnerable

lofty herald
#

having hestia in the shotgun would be nuts

azure bone
#

He turns around and walks away for a few seconds after each throw

mild crag
#

also piercing fire is one of the only ways to survive the muderboat fun fact! RemWink

lofty herald
#

yeah just do bait spear > hit couple times > continue being a coward

astral fjord
#

yeah but usually i'm low on time when i reach him so waiting gets on my nerves xd

azure bone
#

I just use the Q spam for murderboat

mild crag
#

high heat middle management murderboat anyways

azure bone
#

Yea thats what I mean

astral fjord
#

look at mr. "i didnt rebind special to rmb" over here :/

dense token
#

honestly murderboat with hestia is surprisingly easy even without piercing

#

just dont take tight deadline

mild crag
#

yeah thats the problem

#

i take deadline

#

lol

azure bone
#

Oh tight deadline is one of the few ones I wont take

astral fjord
#

its 5 heat!

lofty herald
#

murderboat, one of the strongest arguments for poseidon

azure bone
#

Poseidon is extremely good until you hit a boss

#

then its painful

astral fjord
#

poseidon is very good even after you meet a boss

dense token
#

i only take it when I'm low heat (20 or less)

astral fjord
#

just need legendary

dense token
#

above that it's hard to get consistently powerful runs

lofty herald
#

just devote the rest of the build solely to boss killing at that point

astral fjord
#

yeah thats right u "just" need legendarry for it to be useful against bosses

dense token
#

though you need it for 32 really

azure bone
#

I feel like the best way to 'fix' poseidon

#

is to swap Aphrodite's damage and Poseidon's damage

astral fjord
#

fair

azure bone
#

Aphrodite already is considered a bit OP given she has weak status effect

astral fjord
#

or just buff him to aphrodite level

mild crag
#

make it increase damage if the enemy cant be knocked back or something

azure bone
#

That too

lofty herald
#

weak is just so strong

astral fjord
#

or make it the highest base damage

azure bone
#

Weak is just required at high heat

astral fjord
#

since it's the weakest effect imo

mild crag
#

if poseiden was the highest base damage it would be bustedddddd (for normal rooms)

#

and just okay for bosses

azure bone
#

Yea it would

#

Poseidon is busted in all normal content

#

cause it infinitely staggers even armored enemies

astral fjord
#

i dont like it on sword

azure bone
#

(which really needs to be on tooltip that poseidon knockback works on armor)

lofty herald
#

maybe rework the bounty stuff to have more boss killing

mild crag
#

it doesnt stagger it just pushes back

astral fjord
#

oh you like hitting the enemy? how about i yeet them across the screen

mild crag
#

new poseiden level 2 boon

lofty herald
#

go golfing with poseidon shield

azure bone
#

Technically it doesn't stagger

#

but wall slamming does

mild crag
#

Kraken Slayer: Your effects which knockback deal increased damage to bosses.

astral fjord
#

honestly just replace one of the tier 2s to anything

azure bone
#

Please add that to suggestions, I want

astral fjord
#

they are so samey

lofty herald
#

take out the extra wall slam damage one because it's less cool than getting a surge of water when slamming a wall

serene nexus
#

fun fact, i just ran with flurry strike on lance and poseidon's attack boon... you can stagger and pin enemies (including theseus) to the wall

lofty herald
#

like, objectively less cool

serene nexus
#

doesn't work on hades though but razor shoals and the passion dash helped out a lot

azure bone
#

Yea poseidon works on theseus/the bull

#

just doesn't on hades/meg/hydra

mild crag
#

ther we go

astral fjord
#

does razor shoals deal its damage while the enemy is getting pushed?

#

or do they have to move themselves

mild crag
#

pushed counts i think

azure bone
#

pushed counts

#

I'm pretty sure thats why the tick-rate is so fast

astral fjord
#

okay its not as terrible as i thought it was

azure bone
#

to allow it time to damage while being pushed

lofty herald
#

that's rupture? yeah the dash counts i think

kindred matrix
#

what does

#

giving nector to bouldy do?

lofty herald
#

tbh just make rupture last forever but keep the dps the same so it permanently activates half of privileged status

azure bone
#

Gives a boon

lofty herald
#

completely fair and balanced idea

dense token
#

gives you the best boon in the game in fact

azure bone
#

+2% ambiguity

kindred matrix
#

o.o?

#

i didn't get anything

#

do you give a nector to bouldy as part of

#

the quest to unlock the companion?

azure bone
#

I think you press 'b' and you can see the boon

#

it doesn't say you got it directly

kindred matrix
#

ah

#

how do

#

I unlock the compaions

#

companions*

#

im at alock

#

im at locked heart**

azure bone
#

get sisyphus to max, talk to bouldy at least once or twice

#

then talk to hades

#

then talk to meg

#

then will get to buy his release for 10 diamonds

frail vector
#

Man, I really hope they extend the game a little bit

#

once you really get your build going, it's like you're already at the final boss

lament coral
#

from what I understood, Hades isn't the final boss

kindred matrix
#

can you only get

#

hermes legendary from third hermes

lament coral
#

his rarity is affected by boon rarity modifiers, like any other god's

mild crag
#

you just need at least one other hermes boon

#

so from the second or third one

atomic panther
#

Hades is the final boss

kindred matrix
#

ugh

#

I have such bad luck

#

I need one more hermes boon and its the dash slows them

#

I saw it show up once and I didn't grab it cause itw as garbage

#

and now I regret it

lament coral
#

but I thought another level was to be added in the future?

atomic panther
#

No, four biomes is all they have planned

lament coral
#

I mean, ok, it could have Hades as the boss again, just a different form

#

but what is unfinished then? Credits roll?

mild crag
#

lol

#

check the roadmap

#

new weapon and new olympian are two things

kindred matrix
#

wheres the road map

atomic panther
#

There's going to be more story once you get past Hades, including full codex heart unlocks for every character and story beats including legendary keepsakes for at least one more NPC

mild crag
#

i think its in game if you click the number of days to the next update

atomic panther
#

^^^^^

#

On the main menu

lament coral
#

Tartarus to Styx does start to feel like a worn loop after you do it for a few dozen hours

azure bone
#

Imo all of it is fun except the meadows

#

I don't know why I just find it drones on

lament coral
#

Elysium?

azure bone
#

I sometimes just quit the game mid-meadows cause its so boring

#

Lava fields

sand glade
#

Asphodel

mild crag
#

biggest arenas probably

azure bone
#

Its technically supposed to be a meadow

frail vector
#

next update is 19th

azure bone
#

Yea, cause the barge is fun

lament coral
#

ah, right

azure bone
#

But rest of asphodel is just dull

lament coral
#

it's just a bunch of enemies jumping around all the time

frail vector
#

I just really hope we get one more spot after the final boss, I hate not being able to keep using whatever sick build I have

lament coral
#

maybe we get to fight Mega-Fury-Hydra-Theseus-Bullman-Hades

azure bone
#

I"d be ok with that minus hydra

#

Hydra needs deleted

lament coral
#

in a combined form, like the dudes from Power Rangers

lofty herald
#

secret/alt path boss might be good

#

a la spelunky, sts, etc

still atlas
#

ooo yes

lofty herald
#

well spelunky has an entire secret biome so

#

sts probably the better example

lament coral
#

furies as the right foot, hydra as the left foot, Theseus as the right hand, Asterius as the left hand, and Hades as the body and head

mild crag
#

maybe they can expand Erebus more?

lament coral
#

and they're on a chariot with mounted machine guns that shoot two pronged spears

kindred matrix
#

zzz

#

i'm just

#

running through

#

to elysium

#

and seeing double hammer

#

and if i don'

#

t get the missing thing

#

suiciding

lament coral
#

double hammer?

kindred matrix
#

2nd hammer from elysium

frail vector
#

well spelunky and issac have much larger loops than hades currently

#

half hour runs feel so short

lament coral
#

I'll be honest, I don't like either of those

#

but Hades, man

mild crag
#

often shorter

lofty herald
#

it's probably the dash tbh

lament coral
#

I bought it during the winter sale and been playing practically nothing but it

lofty herald
#

also isaac's design has aged pretty poorly

lament coral
#

the gameplay is enjoyable, just wish there was more environmental variety

frail vector
#

For sure, I'm just saying

#

I don't really mind the environments, I just want to play more

turbid needle
#

I didn't feel like Spanky had that long a loop.

lament coral
#

btw, has anyone managed to beat Hades on a new save?

#

is it even possible?

#

like, you start a new game and get all the way to Hades

lofty herald
#

i'd imagine it'd be much easier than a very high heat run

kindred matrix
#

r u srs

#

why do I keep getting dionysus

#

i just want to speed run to elysium

sand glade
#

Because we enjoy the wine uncle

lofty herald
#

only real issue is 1x dash

lament coral
#

no death defiances

frail vector
#

no DD isn't an issue tbh

#

only thing that clips me really anymore is armored chariots in elysium

lofty herald
#

just dodge 4head

#

but like, there's definitely someone good enough to do that without issue

lament coral
#

they're easy enough with a ranged weapon, or even a spear/shield

#

they're pretty tough with the sword though

#

cause you have to get up right in their grill

frail vector
#

sword is my worst weapon for sure

lofty herald
#

dash through > smack seems okay

lament coral
#

see, I do that, and they turn

lofty herald
#

or yeet them into traps

frail vector
#

or just play slower

kindred matrix
#

I don't mind sword

frail vector
#

gotta lpay slower with sword, in my experience

kindred matrix
#

as long as I get athena dash

lament coral
#

it's easy enough once you get through the armor but before that, it's a slog

frail vector
#

but I'm only at about ~3 heat on everything

lofty herald
#

yeah you'd have to dark souls it

#

the point is that it's very definitely doable (on 0 heat, who knows about hell mode)

mild crag
#

at high heat sword is poopy

#

since sword is about being fast and unsafe

#

and high heat is about how safe is your weapon

#

which is why chaos shield is completely broken

turbid needle
#

I used Poseidon with Adamant Arrowhead starts to get 19 and 20 Heat on the sword.

azure bone
#

Yea poseidon cast builds are the only 'safe' way to play sword

sand glade
#

I once got the bow hammer upgrade where I didn't have to charge. And, having Chiron Aspect, it was great. Especially since I got the boon for eus' lightning to strike foes whenever I used the (4* arrow) special. (* I got an upgrade for an extra arrow.)

kindred matrix
#

ya chiron + zeus lightning is amazing

mild crag
#

did zeus special suddenly start working with chiron special or what

#

people keep mentioning it

#

i thought it was rigged to not trigger more than like

#

2 or 3 times

lament coral
#

I wish some of the upgrades were aspects instead

#

like the auto-attack ones

spare cobalt
#

I think enemies have a sort of internal cooldown on being Zeus'd by a special.

#

Never seen it go off more than twice from a Chiron barrage.

lament coral
#

bow might've been my favorite weapon if I could just start with auto-shot

spare cobalt
#

Though, to be fair, there's a lot of numbers that move quickly so it's kinda hard to tell.

#

But the health bar definitely decreases in a chunk from the first lightning bolt then slows down.

mild crag
#

ive done it myself a, a few patches ago, and it didnt work very well

#

its just strange ive seen three separate occasions of it being called amazing

#

thats why im confus

#

maybe the most recent update changed it

kindred matrix
#

tbh

#

it becomes better

#

if you have the