#h1-builds-and-combat

1 messages · Page 298 of 1

muted patrol
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ill make one

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hold up

granite vine
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why aphro?

solid cairn
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Ares and dio are my favorites too

subtle herald
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arte aphrodite duo boon is insane

grand patrol
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doom is SO GOOD

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yessss

solid cairn
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Hunting blades

subtle herald
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anyone think that the spear is a bit weak?

solid cairn
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No

subtle herald
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i struggle with it so much

solid cairn
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Just go Artemis crit with special

subtle herald
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like i can only get up to 9 heat with it max

solid cairn
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It can do over 200 damage easily

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And the normal attack is good at stunlocking

subtle herald
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yeah but its not like shield where it can spam 200 damage

solid cairn
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Shield is broken though

muted patrol
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we have 9 total, yeah?

subtle herald
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true true

muted patrol
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with chaos?

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or am I missing one?

solid cairn
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Also spear has some solid daedalus

wind vale
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7+hermes+chaos

muted patrol
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aight

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S
-Aphrodite
-Chaos

A
-Artemis
-Dionysus
-Zeus

B
-Athena
-Poseidon

C
-Hermes
-Ares

solid cairn
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You doin ares dirty

subtle herald
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why is hermes and areas at the bottom

solid cairn
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Hermes is good with literally everything

muted patrol
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ares damage is way too low

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you are high rolling

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each time you get his boon too

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like you caneither get bonus damage on all

subtle herald
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surely they are better than knockback seaweed guy

muted patrol
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or blade storm

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its wack

wind vale
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i wouldnt count hermes and zeus at all since they dont behave as main gods

subtle herald
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blade storm is broken as in boss fights

solid cairn
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Chaos as well

muted patrol
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poseidon is saved by duo boons with zeus

solid cairn
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By that logic

wind vale
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and else its mostly 5 good and poseidon zeus not so much

muted patrol
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for being able to instantly proc spec priv

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and he gets bonuses to rewards

wind vale
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oops - i said hermes and zeus - i meant hermes and chaos

subtle herald
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i feel like dionysis needs a bit of love

muted patrol
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chaos is always good

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if you see a gate

solid cairn
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Dio is good with everything

muted patrol
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90% of the time you take it

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Dio is great

solid cairn
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Except maaaaybe sword

muted patrol
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really good boons

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except festive fog

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and he can apply spec priv

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Hermes blows tho

solid cairn
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Also after party at high rarity can be a life saver

subtle herald
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i found hes pretty weak compared to all the other lads except seaweed man

muted patrol
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his boons are not worth what the game prices them at

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they are like 75 gold

subtle herald
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actually his call is pretty good

wind vale
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i recently got doom to crit ~2500 - i wouldnt call it weak

solid cairn
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On my winning run it was 65% hp threshold for after party

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That’s almost 2/3

subtle herald
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damn

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i got really lucky in my first victory beacuse i had like 12 heroic boons

granite vine
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how yikes

muted patrol
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Doom with Athena then, yeah?

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for the combo bonus

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and arte

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you ahve to high roll that so hard

solid cairn
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Oh yeah one thing I forgot to mention about the spear

muted patrol
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you use the arte skill

solid cairn
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The dash attack

muted patrol
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that gives some extra crit

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and high roll the doom crit

wind vale
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i used eris gun(so selfbuff), ares with doom on attack, dire misfortune, impending doom

muted patrol
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that's way too inconsistent

granite vine
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is it possible to backstab a butterfly ball?

muted patrol
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you cant backstab ball

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i dont think

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yeah Uenuku, but you have to roll the crit with pressure points

wind vale
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and i didnt even get aphrodites damage boost tho i tried

muted patrol
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meaning that happens about every 1/20 times

solid cairn
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Rail with crit is fun

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But not optimal

wind vale
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i had pressure points but the main crit came from artemis athena duo(athena dash)

muted patrol
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IC

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so you brought it up to 40%

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wait

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yeah

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IC

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its not bad

wind vale
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it got nerfed to 20 - so 25%

muted patrol
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but you have to get really lucky on all your boons

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yeah

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2 Duos is rare enough

solid cairn
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Random question but how good was nemesis pre-nerf

granite vine
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I took Artemis-Zeus duo for prophecy, it's awful with my current build but does it have a use with cast build?

muted patrol
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arte-zeus duo is always good

wind vale
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cast build might want to use them more

muted patrol
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with any build

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even more free damage

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you can set up an area by casting at a wall or a rock

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and let it sit there

wind vale
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but it always helps if you can just let them stay wherever they are for free, safe damage

muted patrol
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shoot it at theseus or shieldbearers

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it drops

granite vine
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I'm kinda running around a bit too much

muted patrol
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and they start taking 100 damage every so often

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its great

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and they go off individually

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so 300

wind vale
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yea when its too dangerous to get in thats amazing

muted patrol
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its great in Elysium

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its great if ur running

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just kite them around your stones

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let them die eventually

granite vine
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fair

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we'll see how it goes

muted patrol
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that boon is broke

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and it procs jolting too

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and other zeus lightning effects

wind vale
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its not related to double strike or high voltage, right?

muted patrol
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it is

granite vine
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well whaddaya know, 3 armored shieldbearers

muted patrol
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its lightning

wind vale
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there are at least 2 types of lightning

muted patrol
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its strike

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not chain

wind vale
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sure?

granite vine
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thunderbolts

muted patrol
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positive

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i've used it constantly

granite vine
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it's dropping thunderbolts on the shields

muted patrol
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yes

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its broken

granite vine
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I'm just standing far away

muted patrol
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100 damamge a tick

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for free

granite vine
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they're dying from jolt

muted patrol
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per stone

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its great, yeah?

granite vine
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this is indeed great

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my mind is changed, thanks

muted patrol
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Splitting bolt too btw

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if you haven't used zeus trinket yet

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grab it

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and get the leg boon

granite vine
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leg boon?

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oh legendary

turbid needle
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Was the trinket cabinet inbetween areas removed ?

muted patrol
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no

turbid needle
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how weird then, I've not seen it once in this run, and i'm at the temple now

granite vine
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is it one of those things that used to be free but now needs to be unlocked?

turbid needle
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huh

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is that so

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where would I do that?

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I hadn't played in this patch before, I've not even seen titan blood before

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and I'm not sure if keys have any use anymore for me now

eternal stag
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check the shade next to hades' desk in the house

gloomy scroll
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Gotta pay to get it back from contractor

muted patrol
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there is a contractor

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who unlokcs for you

solid cairn
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Wait was the contractor just added

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I only started playing in this update

turbid needle
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Uh

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don't think so

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the shade next to Hades has been there for a bit

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but when i checked on the last major patch all he did was exchange gem for music, decor, and such

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not the trinket cabinets mid run

solid cairn
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He also takes diamonds for passive bonuses

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Was that in before

turbid needle
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Uhhh not sure? gimme an example

solid cairn
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Every time you get a key pickup you get a fated Authority

granite vine
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the chests in runs?

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fountain rooms

turbid needle
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yeah no clue what that is cinder doesnt ring a bell

solid cairn
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For ever nectar pickup +1 level for a random boon

granite vine
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Gems +20 Coin, Key +1 Dice, Darkness +5 Max Health, Nectar +1 random Boon level

turbid needle
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the hell cinder that sounds broken as all hell lol

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game has really gotten significantly easier

solid cairn
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Not that broken tbh

coarse gazelle
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does attack damage increase dash attack damage

muted patrol
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nectar is rare

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it doesnt happen too often

turbid needle
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What do you mean not broken you're basically getting extra room bonuses that would be other room's rewards, or miinor rewards

muted patrol
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and you need it on higher heat

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it basically makes sure that you are getting benefits to your run

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despite not needing the materials anymore

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like once you get all the keepsakes

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nectar is pretty much useless

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so you would never want to do that room

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but now its a random pom

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so its much better

turbid needle
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Could just not make nectar appear tbh

muted patrol
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well its a trade in item too

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and the game doesnt know how much you may need

solid cairn
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But what if they add another use for it in the future

muted patrol
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or you could stock up for later patches

solid cairn
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And yes, it is a trade item

turbid needle
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stocking up for later patches is only valid, and only maybe so, while the game's still in dev :P

solid cairn
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You can make the game as hard as you want to lol

turbid needle
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ya I know

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rather I mean the options to make it much more easier are there

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though as of late i feel there are some changes to make the game forcefully easier, I'm not really sure, but feels that way

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like I was playing now and armored hydra heads were always taking backstab damage from any normal attack

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not sure if that was the case before

solid cairn
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Yeah when a game adds more features most of them make the game easier

turbid needle
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Also what's a Duo boon?

solid cairn
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A combination of 2 god boons

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Don’t know exactly how they appear

turbid needle
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ah, makes sense

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styx temple, two gods in one boon showed up to talk

solid cairn
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You’re not gonna like this, but one of them is kind of broken

turbid needle
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the other 2 boons are from the indicated god

muted patrol
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most of them are broken

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where are you now?

solid cairn
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That’s insane

muted patrol
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yeah

turbid needle
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styx, done all tunnels

muted patrol
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getting that is great

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dont

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that's pretty bad then

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lol

granite vine
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yeah

muted patrol
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unless you need it for the prophecy

turbid needle
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so im at the end i take it

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i have no clue what that is

granite vine
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Duo Boons appear when you have the prereq boons from their respective gods

turbid needle
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ic

muted patrol
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in this case, one from pos and one from dio

turbid needle
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any one?

granite vine
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usually something synergistic with your prior boons

native ether
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Take Vintage

crimson geyser
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did you mean you don't know what the prophecy is?

native ether
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Exclusive Access is only good early

granite vine
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^

turbid needle
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I don't like Cast so I'mtaking vintage if exclusive access is useless at this point yea

muted patrol
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yea

turbid needle
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and yes I dont know what prophecy is

muted patrol
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vintage is extra max HP

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its like a sidequest list

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achievements

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etc

granite vine
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prophecy is another renovation option

turbid needle
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uhm

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okay

crimson geyser
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you can get the "fated list of minor prophecies" from the contractor, basically it's stuff like "get each boon of each god 1 time for 50 gems," etc stuff like that

turbid needle
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I dont even remember what i typed now but im pretty sure it wasnt swears

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thanks bot

crimson geyser
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i mean, 50 gems is the reward for doing that, per god

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and there's other stuff too

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🤷‍♀️

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i think it's pretty cool, has been causing me to branch out

turbid needle
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this is the second time i make it to styx and the first time i just died in the first tunnel

native ether
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The Fated List is a great way to cut down on grind fast by encouraging you to take lots of things you probably normally wouldn't take.

turbid needle
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oh okay it doesnt like the word s h i t

muted patrol
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yeah

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it doesnt like any words

turbid needle
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last time i made it I had garbage boons but made it thanks to the great shield protection

native ether
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Yeah server is censored to be a more family friendly server due to Supergiant's games being pretty accessible to anyone

muted patrol
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yeah

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shield is OP

turbid needle
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🙃

muted patrol
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you can literally facerolll your boons

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and beat game

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its not too hard

native ether
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Don't worry about the bot, gets me to

turbid needle
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was also the first time i got to the duo in elysium so was kinda done for

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hmm can't give nectar to charon after getting vintage

crimson geyser
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faceroll?

muted patrol
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roll your face on the keyboard or controller

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and see what you get

crimson geyser
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oh

muted patrol
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basically you can pick them randomly

crimson geyser
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so you're saying the game is easy lol

muted patrol
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no

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im saying shield is ez

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at base

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in higher heat

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you ahve to try a bit more

crimson geyser
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oh

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well fair enough, i disagree in general but also agree that the shield is pretty awesome

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it was the first thing i beat both the 3rd and 4th bosses with

muted patrol
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yea

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I dont like shield

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but I cant deny its power

turbid needle
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ok I don't get it

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Why is this here if it's free

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why remove it just so i have to press two buttons to get it again, going out of my way

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Oh wait that was

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not removed? Just the same chamber I've already stepped through? I can see the keepsakes cabinet now for 10 gems

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I don't get it

granite vine
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fountain chamber is the random room where you can heal instead of fight things

turbid needle
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Oh right

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but is it still random then?

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thought I just didn't roll one this run

granite vine
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yes it is still random

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there's an unlock for each region

solid cairn
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@turbid needle it’s free because it’s meant to be a tutorial for contracting

turbid needle
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Should've been done so only for new players or such

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oh well

solid cairn
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How would they measure that

turbid needle
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How would they not

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they already measure how many runs you've done, rooms visited, etc, a bunch of metrics

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can base it off many of those

solid cairn
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They can’t cater to old players for everything

turbid needle
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Cater? What are you talking about

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I'm talking a simple QoL tweak

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Weird how the Fated List keeps track of what gods you've met from previous updates but not what boons/upgrades/etc you ever acquired previously

solid cairn
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Have you put these ideas in the feedback channel

granite vine
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from the looks of it they'd have to make specific exceptions to remove that renovation and add the rooms in already if you're an old player

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as opposed to just having everybody start off on the same foot re: those renovations

turbid needle
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indeed

crimson geyser
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what boons you've taken must not have been a thing they were tracking before

turbid needle
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I guess so

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So how do you get Titan Blood?

leaden pine
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beating the Tartarus boss with a weapon you haven't used before to beat the Tartarus boss with

turbid needle
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hmm

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sounds like just enough blood to unlock aspects though, but what about upgrading them then?

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or do aspects also count as a different weapons for that

granite vine
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two bloods per new run, one from region 1 and one from region 4

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and the rewards are unique per level of heat

turbid needle
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I understood half of that

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though I'm fairly certain previous run didn't give me 2 blood, since I have none at all

granite vine
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just go through the game then, you'll find out after you've cleared a few runs

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there's definitely more than enough Titan Blood to go around

onyx glade
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You get blood from doing fated items, and the trader can swap various currencies so that you can get it

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(also)

granite vine
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and then you can sell it for 2 diamonds

leaden pine
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oh yeah there are fated list rewards of blood too

turbid needle
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are boss rewards bugged though I don't understand

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as I move into asphodel the map signaled the fury with a diamond just as it signals the hydra with a titan blood

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but I have no diamond

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last run I didn't get rewards from beating the bosses either

leaden pine
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it means you already received those rewards

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from an earlier run

turbid needle
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well i certainly didn't get the titan blood

leaden pine
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you will know your reward before the boss because when you are in the room before the boss, the door will show either the reward (like titan blood in tartarus) or darkness if you already received it

frosty sinew
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you get a boss reward once per weapon, until you have finished a completed run

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it does mean that your blood/dimoands are extremely limtied until you can reliably finish runs however

muted patrol
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yeah

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you'll get to that point eventually tho

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takes practice

frosty sinew
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having a finished mirror helps out alot to

granite vine
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what does Eris aspect mean by "absorbing your Special's blast"?

frosty sinew
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for the rail?

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you have to stand in the explosion range of your special

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I dont really like it, its fairly hard to get in the range typically

granite vine
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aha, gotcha

nova elk
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hey fam i am having a hell of a time defeating the final boss. i can get to his chamber no problem with any of the weapons, but his spin attack always manages to hit me

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what am i missing;;

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any good final boss strats? movement/locations to stand/necessary boons?

native ether
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My tip in general for the final boss is to run the Broken Spearpoint Keepsake

muted patrol
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there is the immortal rock

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in the middle right

nova elk
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I've had that one equipped, blessed be patroclus. and oh?????

muted patrol
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where you nullify his beam attack

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like

nova elk
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wonderful, i love rocks.

native ether
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And go into the fight with at least 300 total Health, at least 200 remaining, and with as many Death Defiances as possible

muted patrol
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you stand there 90% of the time in phase 2

granite vine
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I usually just hide in the corners on the left or bottom

nova elk
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what weapons y'all using?

muted patrol
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All of them

nova elk
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300 total health!!!!! dang, alright

native ether
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Look for Hermes bonus dashes to get more i-frames to dodge the spin attack with.

nova elk
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time to hunt down some centaurs

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gotcha

turbid needle
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@granite vine what do you have against the map being clearer about boss rewards?

frosty sinew
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best recommendation is just really get a strong build going, there is some tricks you can pick up to better dodge his attacks but really, hes brutal

muted patrol
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or just stay out of range of his sweep

native ether
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In general also the spin attack has the most generous tell. Use that time to get away from him.

muted patrol
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careful b/c the tell blends in a bit

nova elk
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i think i need that third dash then. and ok, i'll work on memorizing his tells from twitch players

muted patrol
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its a little white arc

frosty sinew
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having high health and death defiants is the best advice there really is

nova elk
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it takes so long to get there that it's been hard to practice lmao

onyx glade
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To avoid the spin attack when the boss is ||invisible look for the footsteps in the snow to see where the boss will appear||

native ether
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I've beaten Hades with really bad builds and bad amounts of health before. Most of it comes down to just learning the fight and not being so aggressive you miss the tells.

muted patrol
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you dont need the dashes

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but it helps

nova elk
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alright, time to memorize some tells and watch some twitch

muted patrol
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at melee range

nova elk
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thanks fam

muted patrol
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you cant get out without the dashes

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well, you can barely

sour brook
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An extra dash or two makes it a lot easier

native ether
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The dashes help, but aren't required. They aren't guaranteed to show up anyways unfortunately.

In general, I think the Shield and Rail are the safest weapons for the fight. Shield has block and the Rail has distance.

muted patrol
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but you'd have to have superhman reflexes

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shield is OP yeah

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bow is nice too

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lance has range too

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sword is like the hardest

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took me 6 tries

nova elk
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i beat him on prior patches with shield; maybe i just need to build back up some shield awareness

native ether
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Rail is more build dependent, bad builds suck on the rail. Shield is definitely the easiest weapon to use in the game.

muted patrol
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yeah

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most consistent

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has block

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that just nullifies most bosses

frosty sinew
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the time i beat him with the sword it was with a crit build on and the down chop attack

native ether
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You can also definitely get 300 health if you take basically every heart offered in Elysium. Take Coin Purse in Elysium so you don't have to take an Obol room to shop around.

frosty sinew
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I was hitting for 600-800 on crits

nova elk
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huh, ok.

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what aspect of shield y'all usin?

muted patrol
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Chaos

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always chaos

nova elk
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ok, good, good

muted patrol
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max deeps

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zag is unecessary

nova elk
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sounds like i've almost got it, just need to learn the fight

native ether
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Both work all right considering they modify your special and the special isn't usually a core part of your shield build.

muted patrol
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zeus is weak unless its maxed

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special is super core

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bull rush into spec

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proc every spec effect

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its super ez

frosty sinew
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bull rush can be really strong for the defense tbh

nova elk
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love bull rush honestly.

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Safety.

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ok i'm gonna go watch some people win. thanks for the help, y'all

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peace

muted patrol
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k

native ether
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If you play rail, both can work, Eris has more available combinations but requires knowing how to fancy footwork your specials into your movement patterns, Hestia has an insane damage output especially with things like Aphrodite, and Hunter Dash, but to Maximize that effectiveness, you need to git gud at rail dash attacks

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Tldr the Rail is all about blending movement and ranged attacks together in an artfully challenging way.

muted patrol
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Hestia is Op if you have it upgraded

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otherwise eris is prob better

native ether
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Hestia is strong but Eris at max works so well with things like Poison, Zeus, even Aphro attack, it's kinda insane.

frosty sinew
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I use the zag form then go for thigns that proc hit tbh

muted patrol
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You dont understand how good Hestia is

native ether
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More ammo never hurt but I spam reloads in dashes so I never need it, thus I take the ones that give me more damage.

muted patrol
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Arte dash boon

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is 100% at epic

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lv1

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with that you hit for 300 a hit

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its crazy

sour brook
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I actually found hades with sword easier than hades with bow

muted patrol
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that's 30 shots

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in one

native ether
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Oh no it's great, but it's like the only thing thay works well with Hestia

muted patrol
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well if it aint broke

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I get what ur saying tho

native ether
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Eris works well with a variety of builds. Hestia id say Artemis Dash is required to succeed. (That or a Chaos boon)

muted patrol
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I would say otherwise

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even at base, hestia is still 15 shots at once

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that means you need to find less openings to get your dps off

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instead of shooting the whole time

native ether
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Eris is also great cause if you run it with say Poison, you can apply your max stacks, and then do even more damage while being able to play much safer. (60% more damage on 8 poison stacks is nuts)

muted patrol
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60% more damage is 16 a hit at base, right?

native ether
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Yep. It'll scale off everything though

muted patrol
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so it will do a little more than Hestia by using the full clip

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applying poison doesnt matter b/c you can just ocntinue the rail shots anyways in either case

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but the amount of damage you are gaining is about a clips worth over time, while Hestia does it all very quickly

native ether
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If I go for poison I should also mention I go for Spread Shot specifically so I can rely on the poison more.

muted patrol
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Right, but that's a hammer upgrade

#

those are way too unreliable to be basing builds off of

#

The bonus from Eris is really only better if you cant get the Hestia upgraded

#

Theseus is also a good example of openings

#

you only have while his back is turned to get shots in for the most part

#

hestia can quickly stuff him with the main shot and then a couple extra

#

eris just gets its shots off

#

if we say you get like 6 shots while he's around

#

Hestia is 150 + (10)*5

#

or 200

#

Eris is (16)*6

#

or 96

native ether
#

Eh, you can usually pick your hammers pretty consistently

muted patrol
#

its 14%

#

assuming its like 1/10 upgrades

#

b/c its rolled 3 times

native ether
#

Yeah, it's not guaranteed, but Flurry Fire works pretty well with it too, and Triple Bomb or Rocket Bomb with Eris is amazing

#

Anything that could quickly apply base attacks, or anything that capitalizes on the sheer damage of the special works well with Eris. Eris will also buff things like your Wrath attacks, Hunting Blades, Thunderdome (Scintillating Feast)

turbid needle
#

Are the house cosmetics gone?

#

since the contractor is just chock-full of gameplay things that were there by default before

#

is that all you can get now or do I have to go through all of those first to get to cosmetics again?

muted patrol
#

they are not gone

#

it kinda just cycles through everything

turbid needle
#

feels like gameplay and cosmetic things should be separate

muted patrol
#

that's been suggested a lot, yea

native ether
#

The third item in the Contractor is always a cosmetic

thorny tiger
#

it would be cool if the contractor had two of each or something

native ether
#

Additionally as you buy out the gameplay affecting bonuses, more cosmetics are available

thorny tiger
#

ughhh I want to play more of this game. This is what I get for having a mac laptop instead of a PC

#

am traveling for Christmas, and my desktop PC is back at home, collecting dust...

turbid needle
#

The third item in the contractor, at any point before and after my three runs today, has been a song for 2 diamonds i can't purchase, all the time, and has not rotated

#

the two top gameplay items have also not rotated unless i purchased one

pure tundra
#

What Pact of Punishment setup do you recommend in the 8-10 range? I've been doing Extreme Measures + Damage Control to get to 7

abstract pilot
#

one or two points in forced overtime isn't so bad

pure tundra
#

hmmmm, ok, thanks

#

I tried the time limit and everything was going great until Elysium 😦

abstract pilot
#

it does make the little chariots and big chariots quite a bit more awkward though

zealous lodge
#

Anybody know what festive fog's secondary effects are? I get that the impact does damage, but I'm not sure if the cloud is actually doing anything while it lingers or if that's just my imagination.

coarse flare
#

i recall there being a thing you could get that affected you while you were in the fog

#

other than that i think it just hampers movement

zealous lodge
#

I feel like it's blocking line of sight, but I'm not sure if that's actually the effect.

sour brook
#

It “hinders movement”

#

And you can see enemies in it getting mini-stunmed I believe

zealous lodge
#

ah so it just slows down the enemies by default. Good to know.

coarse flare
#

dont know if it slows them

sour brook
#

And then you can get a perk so you take reduced damage while inside

native ether
#

I've just had a Hades bossfight where 5 voidstones were summoned, and obviously it doesn't make any sense since they can't attack me and can't give each other immune as well so they did nothing. Hades should always summon at least 1 enemy that can attack the player.
This sounds awful cause it makes Hades invulnerable lol.

turbid needle
#

@zealous lodge there's also a zeus duo boon that zaps enemies in the fog at regular intervals

untold wedge
#

Question on duo boons, is it only specific boon combos that can result in a duo appearing? Or is it god based?

native ether
#

Bit of both

turbid needle
#

some require specific boons, others require one offensive boon from each god

native ether
#

For example, Vengeful Mood (the Ares Zeus combo) makes your Revenge effects proc every 3-5 seconds. However, you need a Primary Ares or Zeus boon (or one of their Revenge effects) to get it in the pool. You could also get a Primary from each and the Athena revenge effect, and it'll proc on that too.

So it varies.

#

Most of them are "get a Primary boon from both gods involved, make sure you have the effects that scale with the boon"

zealous lodge
#

yeah I know about the extra effects it can gain from the other boons, I was just wondering what exactly the bog-standard fog did on its own.

native ether
#

Occasionally hit stuns enemies

#

So like if they were hit, that kind of stun

#

Doesn't work on Elites or Bosses obviously

#

Can be modified to lightning strike via the Zeus duo, also can be modified that enemies take more damage in the clouds, and that you take less damage in them.

turbid needle
#

@steep prairie @odd seal you don't think that looks wrong? that encounter

odd seal
#

nah

#

seems fine to me

turbid needle
#

why?

#

I've never seen a room spawn single enemies you can kill in 1 hit without overlapping them, more than ten times or so in a row

odd seal
#

It does that sometimes with the casters in floor 1

#

Happened a couple of times to me, think its intended

steep prairie
#

@turbid needle i think there is a unit cap for that room at low levels, you killed one, 1 respawned, if you killed a bunch, a bunch would respawn

#

I've seen rooms like that before

#

If u use sweeping attacks a bunch spawn again

#

But you kept killing 1 at a time, so 1 spawns over and over and hits the unit cap again

odd seal
#

^

#

This was the spot with the lowest enemy density in the room, thats prob why game spawned them there

steep prairie
#

They want you to encounter lets say 40 of those skull guys, but not more than 10 at a time

#

My numbers arent accuratw but thats what happened in that situation

odd seal
#

if you had run through the room and killed everything in sight, you wouldnt have had this problem

steep prairie
#

U wouldve seen a bunch of summon circles instead of one over and over again

turbid needle
#

yeah, so, either way, you don't think it should be tweaked to avoid situations like this?

#

like it's fine if the system that's causing this was designed for a situation that generally works as intended but maybe patch this weird ocurrence without changing the entire thing?

#

I feel like it could be solved with what I wrote on the next feedback though

#

have all rooms be 1 area instead of this weird split in 2 room

odd seal
#

nah, I think thats your fault

steep prairie
#

Its not a major issue, its just enemies off screen arent aggroing towards you. Happens a lot in Asphodel, you fight a ton of guys at one corner of the map, then there are 1 or 2 dudes in the complete opposite corner you missed

#

The room isnt so much the issue as enemies werent moving towards you

turbid needle
#

my fault? for what? not seeing there were more enemies in the room so i just stood still waiting for the respawns so i could clear the room?

odd seal
#

The game picks the lowest density area for spawning enemies while it still tries spawning it as close as possible to the player

turbid needle
#

you know most rooms have set enemies at the start and only spawn new ones after all the starting ones are cleared

steep prairie
#

Yeh there were skulls from the start in the other side of the room

turbid needle
#

I know (now)

#

but how's my fault that the room made it so i wouldn't see them and just had me waiting there for the visible respawns

steep prairie
#

Why are you going in like this is a major issue

turbid needle
#

? why do you think I am

#

say* I am

steep prairie
#

You just missed the rest of the room, it wasnt game breaking it was just slow

turbid needle
#

okay but I don't think it's a desirable scenario?

granite vine
#

that room type is a good introduction to the much larger rooms in Asphodel and Elysium

turbid needle
#

uh, what

steep prairie
#

Its a very rare scenario

turbid needle
#

indeed

steep prairie
#

Most people tend to move around a lot to not get hit

#

So they would naturally see the path to the rest of the room

turbid needle
#

yes i understand it's rare, but it doesn't make it invalid or means i should not report it for its rareness 🤷‍♂️

steep prairie
#

Like I said its more of an issue in Asphodel than Tartarus

odd seal
#

removing this single scenario would mean changing how the game spawns enemies as a whole

steep prairie
#

Especially if u have the timer heat modifier

turbid needle
#

it wouldnt really

steep prairie
#

U fight one side of the map and some enemies spawn on the other side but dont aggro towards you

turbid needle
#

I can see why it's probably more of an issue in asphodel but basically you're telling me you agree but you still disagreed with it?

#

did you ever submit the out of range nonaggro as feedback

steep prairie
#

Its better how it currently is, spawning enemies in lower density areas and not aggroing off screen enemies towards the player, it can swarm you and make it impossible

#

Again, its not a really major issue, its just all the action happened on one side, but some enemies spawned on the other side and the player wasnt moving enough to aggro them

turbid needle
#

it isn't, but it's still an issue you reckon, so why thumbs down it?

odd seal
#

you have 2 options to solve this really, let enemies spawn anywhere and make it possible that the player is completely swarmed or leave it as is

turbid needle
#

no?

odd seal
#

by fixing one issue another arises

turbid needle
#

are you the programmer? Do you think Supergiant is not capable enough to change the code a little to try and prevent scenarios like this without overhauling the entire system?

#

geez

odd seal
#

Jokes on you, I actually am

#

I dont work in gamedesign, but I still am

turbid needle
#

that were true that'd be some incompetence

steep prairie
#

Because it doesn't feel like a big enough issue and its caused by players not moving enough, any fixes that will solve this will either be huge or can cause other unforseen problems in other areas like Styx.

turbid needle
#

?

steep prairie
#

How I'd fix it is put a timer on enemies not aggro'd on the player to after a certain amount of time, be aggro'd

odd seal
#

that could work

steep prairie
#

But that can cause big issues in elysium and stryx

turbid needle
#

it doesn't even require meddling with the aggro to be honest.

#

well wit hthe aggro state

#

like the entity that controls the spawns in the room has a current max and a total max or something and what's happening is we haven't hit the total max but we keep going 1 under the current max

#

and just 1

#

well if this happens repeatedly just check the aggro state of every other entity in the room

steep prairie
#

Yeah but what if ur in a room with bigger enemies and you're killing one at a time

turbid needle
#

if they're all passive maybe raise the current max by 1?

steep prairie
#

Not a room with skulls

turbid needle
#

what of it

steep prairie
#

Remember, what changes you implement will affect other things, now u got a swarming issue

turbid needle
#

??? how so

steep prairie
#

Because u killed one big armor tank, now the whole room of armor tanks swarms you

turbid needle
#

what

steep prairie
#

Because you only dropped the cap by 1

turbid needle
#

did you read what i wrote

#

I never suggested making them all aggro

odd seal
#

think of it this way, have you ever ran the barge in asphodel with the elite room heat modifier?

turbid needle
#

no

steep prairie
#

Its a clusterf***

odd seal
#

Thats what would happen in every room if supergaint was to implement your idea in every room

turbid needle
#

what does any of this change
Please read what I wrote

steep prairie
#

10 armored bomb throwers and 2 armored shield crystals spawn

turbid needle
#

I merely suggested that if the currently spawned enemies are only dropping by 1 under the max at once spawns cap repeatedly, AND every other spawned enemy is currently non aggroed, the enemies spawned at once cap be raised by 1

#

so that instead of sitting there waiting for 1 skull to respawn every time maybe this time it's 2 at once

steep prairie
#

But then you can overspawn a room for the intended amount you wanted them to fight

turbid needle
#

I never said anything about artificially aggroing the rest of the room

steep prairie
#

What if ur player starts running now

turbid needle
#

yes... by 1

#

progressively so

steep prairie
#

Now they're facing a swarm

turbid needle
#

really slowly

#

how is it a swarm when the number changes by 1?

#

had I gone to the rest of the room I would've had 10 enemies + 1 on me

#

now it's 10 + 2

steep prairie
#

What is slowly? Rooms get clearned under a minute

turbid needle
#

woah, swarmed

steep prairie
#

Yep swarmed

#

The rooms are balanced

#

They have a unit cap for a reason

turbid needle
#

ok I'm gonna stop because I don't think you're actually reading or comprehending any of what I'm writing

#

if you think 1 more unit makes a difference on not being swarmed vs being swarmed

steep prairie
#

I am, you just dont understand the implications of it

#

Yes it does

#

1 or 2 unit increase over the intended balance cap

#

Can swarm a player

#

Its balanced to just be challenging enough

turbid needle
#

this is untrue because to begin with enemy count depends on how much of a threat they're considered to be, I'm pretty sure

steep prairie
#

If its skulls, sure 1 or 2 units is nothing, if its armored bomb throwers or brutes?

#

Then you're gonna have a much harder time

#

Dude again, do the barge with elite heat modifier

turbid needle
#

yeah but have you considered that for those units not one spawns for every unit of the cap raised

#

that they take more pop

steep prairie
#

That is insane on its own

turbid needle
#
  • if those units are more of a threat you'd already be moving onto the rest of the room earlier and discovering the rest
#

before the cap can be raised extra so much more it'd become a swarming issue

#

and besides you could maybe counter balance it by reducing the max spawns total in the room if that case happens

steep prairie
#

Oh so you couldve killed the skulls fast and moved on to the rest of the room and it wouldnt have been an issue

thorny tiger
#

Wafu do you expect other players are experiencing the same issue as you?

steep prairie
#

Same logic there

turbid needle
#

though the mere existance of a max cap already balances there

#

jelly i dont think you understood a single thing i wrote

#

i didnt move because the skulls were a 1 hit kill

#

and immediately respawned so i just waited

#

if, say, a chariot chased me, i would've maybe moved

steep prairie
turbid needle
#

who knows narwhal? I'd hope not that's why I'm suggesting this

thorny tiger
#

I mean, there is enough information from the game that if you don't see new enemies spawn, but also don't get a reward, you should know to look around?

steep prairie
#

Look I dont design games for a living, but I do program accounting software, this is more a user input error than a design error

granite vine
#

just died on barge of death with middle management.

steep prairie
#

And any fix to solve this will cause major issues in other places or be too big for such a rare case

#

No game or program ships perfectly

turbid needle
#

narwhal please read as well. Usually in rooms you clean a wave, then more respawn afterwards, that's why I sat there. and yes it is a rare ocurrence I know but yet it happened that is the point

steep prairie
#

And all you lost was time

#

So again how is this an issue

turbid needle
#

how is that an argument jelly stop using the nothing's perfect, it's a minor issue angle. yes I know, and it's up to the devs to consider its priority. doesn't negate that it happened in the first place

steep prairie
#

But its not a bug

thorny tiger
#

Wafu don't assume I didn't read. I did, and I have to agree with jellybean, this is user error and not game design related

turbid needle
#

never said it was

steep prairie
#

Game worked as intended, again it was a user input error at most

#

Lol ur video is literally titled hades bug

#

And ur saying its not a bug

thorny tiger
#

I do stupid stuff in games all the time because I don't figure things out right away, but that doesn't mean that the game isn't working

turbid needle
#

Look there's bugs, there's game working as intended, and then there's side effects. if you think what happened in the video is intended and not a side effect then i'd say you're wrong

frosty sinew
#

if it is a bug though that is the wrong place for it

#

they say clearly in the pinned message not to put bugs in feedback

turbid needle
#

"This room (/spawns) was so weird and underwhelming, it feels like it shouldn't happen. Perhaps a bug"

steep prairie
#

Its okay it wasnt a bug in the first place

turbid needle
#

and my message clearly states that it's not clear it's a bug

#

but that it feels it shouldn't happen either way

#

I'm not talkingabout the system at large how it works

#

i'm talking about a specific occurrence

steep prairie
#

Anyways, I made my points, going to sleep now

odd seal
#

Wafu, all you had to do was move around

#

in the video there were other sculls on the screen, yet you stayed on one spot, its just an user input error

turbid needle
#

For the fourth or whatever time: yes. But many rooms work such as that enemies begin spawned in, and it is not until you kill all those first enemies that more respawn. I felt this was the case as one immediately respawned and I didn't see the rest, so I sat.

#

also I do not think you understand what user input error means

granite vine
#

I've had plenty of Elysium rooms spawn continuously, they're not all waves

turbid needle
#

I know, and in elysium it might make sense if something like this happened

#

because they'd still be more of a threat

#

but in this specific occurrence they weren't

granite vine
#

if anything it's even more appreciated in Tartarus because it's the noob zone

odd seal
#

true

granite vine
#

having to learn about new spawning patterns on top of new enemies and traps in a single zone would feel much steeper imo

thorny tiger
#

so what is the difference between this chat room and the discussion one?

turbid needle
#

Either way Elysium or not I do not feel like the player should be facing a single enemy again and again while the rest of enemies spawned, preventing the player from facing more at their current location, just hang back passively

#

don't aggro all sure but maybe aggro one or something

#

I do not feel it is a desirable situation

granite vine
#

And you've submitted the feedback, and others have disagreed. No need to keep picking fights about it, let the devs work (after the holidays).

#

so what is the difference between this chat room and the discussion one?
This would seem to be more play-specific? I've had the same question.

turbid needle
#

yes, but I came because honestly the feedback channel is really terrible. Seeing people disagree without knowing why is utter garbage

#

Now I'm just disappointed in you lot that you truly belive that either this is a desirable situation or are so afraid of something nondescript breaking when really, that should be left to the devs

thorny tiger
#

well they're talking about builds in the other chat so I was wondering if the two rooms are basically interchangable

#

I mean, it just seemed like a non-issue to us

#

if you really think it's an issue, just submit it and see what happens

turbid needle
#

I don't downvote non-issues, I downvote stuff I disagree with. That's what the pinned message states.

granite vine
#

Seeing people disagree without knowing why is utter garbage
feedback channel isn't for you, it's for the devs, so I don't see why it's such an issue too

turbid needle
#

and you think the devs wouldn't benefit from knowing why either?

#

I truly belive this feedback channel bot thing is a terrible system

thorny tiger
#

no I think we think if it matters so much to you, you should submit it and move on?

turbid needle
#

hey, nobody even asked you to join in

#

why so passive aggressive

thorny tiger
#

it's an open chat...

#

where you asked people for their opinion

#

and we gave it

turbid needle
#

so I did

#

and yet you're belittling me for doing

thorny tiger
#

I'm sorry it was not the opinion you were hoping for

turbid needle
#

and yet then say it's an open chat

steep prairie
#

nobody is belittling you man

thorny tiger
#

you can't get mad at us for disagreeing with you

steep prairie
#

u tagged us asking why we down voted, we explained

#

then you kept going on

turbid needle
#

I am not saying you shouldn't have disagreed with me?

thorny tiger
#

I just think it's better for everyone for us to find a new topic right now since this one isn't making anyone happy

granite vine
#

let's talk about the middle management death barge that killed me from 3 DDs and full health!

thorny tiger
#

why is it called middle management?

muted patrol
#

mid boss

thorny tiger
#

ohhhhh

#

it's a boss fight!

granite vine
#

I've seen quite a lot of complaints but experiencing it personally is a whole different story

turbid needle
#

sure, I'm just gonna leave seeing you're so upset i dare ask people why they differ in opinion when I should just submit my feedback and move on since the devs could never care why people disagree either

steep prairie
#

I did okay with it, just kept spamming dash attack and trying to get those shield crystals

granite vine
#

I didn't have a dash attack, I was doing attack focused zag bow :(

steep prairie
#

I was using shield

turbid needle
#

losing a dd to the barge felt awful and i had a busted build

#

i don't get why it's so bad

granite vine
#

sniping one enemy at a time really doesn't work when you have several enemies charging you and throwing bombs

steep prairie
#

I can imagine it being hell with a ranged weapon

turbid needle
#

why are there so many spawns on it i stg

odd seal
#

Ye, the barge with elite modifier really needs to be fixed, had a shield run with 3 dd in tact and they took me down to 0 and 10 health or smth

granite vine
#

might have stood a better chance if I'd taken deflect dash/spray instead of deflect attack

steep prairie
#

I think it could be easier if they dont have armor

granite vine
#

but I thought I was gonna have a strong attack boost

steep prairie
#

the thing that makes armor strong is the fact it doesnt stunlock or knockback

turbid needle
#

i had hera with scintillating feast and still got punked by that mess of an encounter

thorny tiger
#

hera?

odd seal
#

I think the amount of spawns just needs to be tweeked on it and it'll be fine

turbid needle
#

hera bow

granite vine
#

maybe with more waves instead? I think I saw that suggestion

steep prairie
#

maybe spawn less at a time, but more waves

thorny tiger
#

oooo is this an aspect?

#

I was like, since when is Hera in this game

turbid needle
#

pmore waves or trickling, constant spawns would be better yh

steep prairie
#

I hope she's the next god, the amount of sass she can give zeus

granite vine
#

yeah, Hera aspect puts your cast onto your attack instead of firing it right off

turbid needle
#

@thorny tiger it is, allows you to put your casts in your arrows

thorny tiger
#

haha that'd be cool, but I'm guessing it's Demeter

#

I'd love Hera to just show up in some way though

#

maybe to sass Hades!

final fox
#

having hera show up and get mad if zeus has given you a double boon with any other female god would be great
but they have to add demeter because plot

granite vine
#

Demeter for plot?

thorny tiger
#

Demeter is Zag's grandma

steep prairie
#

maybe they add Odin and hint at norse DLC

turbid needle
#

mb i'm dumb

steep prairie
#

:D

final fox
#

the whole persephone and winter thing, demeter is persephone's mother

granite vine
#

wait but isn't she also Hades' sister or sth?

thorny tiger
#

well the story is interesting right, cuz Persephone is supposed to spend half the year in hell

final fox
#

notice that it's always cold and snowy when you get out

thorny tiger
#

but they've written the story like she's been gone for years

steep prairie
#

Hera is Zeus' sister and wife....

#

greek gods man

thorny tiger
#

so much incest

#

best not to think too hard about it

granite vine
#

ya u right

#

but I mean

#

she'd be his aunt as well as grandma

thorny tiger
#

Demeter is his Grandma

#

not Hera

odd seal
#

Zagreus is an actual character in greek mythology btw, he's just considered to be the same god as dionysius for some reason

thorny tiger
#

there's two different myths about Zagreus depending on which era of Greek history

#

in one he's Dionysus, and then I think later they made him the son of Hades

#

the Greeks were around for a pretty long time

#

so the myths changed a bit

granite vine
#

well, we're making a new one here

thorny tiger
#

probably makes it easy for supergiant to pick and choose which parts make the most sense for their game

odd seal
#

I was quite surprised as I didnt hear of him before

thorny tiger
#

yeah me neither

#

and I took Latin for 6 years

granite vine
#

but this is... Greek...?

thorny tiger
#

they share the same gods

#

just different names

odd seal
#

Ye, I like how Supergaint chose such a minor god with little backstory

#

so that they could somewhat freely develop him

#

it gives them a lot of freedom with the character

granite vine
#

wonder if other mythologies will ever enter the game in some form?

thorny tiger
#

I would like Laocoon to enter the game

odd seal
#

I wouldn't want that tbh

#

it would be quite immersion breaking

granite vine
#

even just comical references to Gilgamesh or Osiris for example

odd seal
#

idk, I dont feel that, I think they should just stick to greek

thorny tiger
#

Laocoon was the guy who was like "I fear Greeks bearing gifts" and threw a spear at the Trojan horse. And then Poseidon sent snakes to eat him and his two sons

odd seal
#

thats cool

#

who knows

thorny tiger
#

it's just a really cool sculpture that I like

granite vine
#

Trojan Horse as a new boss in region 5? shadeohboy

odd seal
#

I like what they did with patroclus and Achilles tho

granite vine
#

destroy it and you either get boons or more enemies and an elite boon

thorny tiger
#

yeah technically they have Hades/last boss, but they could add another region in before him if they wanted huh

granite vine
#

what else is known to be coming next? is there a teaser somewhere besides the early access showcase thing?

thorny tiger
#

Are Patroclus and Achilles into each other? is that hinted at?

odd seal
#

pretty heavily

thorny tiger
#

nice

odd seal
#

I think in the original mythos they were only really close buddies

#

not sure

thorny tiger
#

just googled it, apparently later stories paired them as lovers

odd seal
#

Ah, I see, didnt know that

thorny tiger
#

I wonder if there's any particular sources they could recommend to us to read up on!

#

or it would be cool if Neil Gaiman could make an anthology like he did with the Norse Mythology

granite vine
#

at least some of it was pederastic even in the earliest ones

odd seal
#

Im happy to see so many greek mythology nerds here, I feel like I fit right in lol

thorny tiger
#

did you play any of supergiant's games before?

#

or you just turned up for Greeks

odd seal
#

Bastion and Transistor

#

havent played pyre

#

Bastion is actually my favorite game of all time

thorny tiger
#

I love all their games but I see myself revisiting Pyre the least

turbid needle
#

pyre is pretty great

thorny tiger
#

yeah I remember where I was sitting when I opened Bastion for the first time

granite vine
#

I joined for the lovely voice acting of this game

#

I've gotten Bastion for the fourth wall but never actually got around to playing it

odd seal
#

I heard pyre was kinda like a sports game, which turned me off a bit

thorny tiger
#

yeah well, like any of their games you can play it as easy mode for the story

#

but yeah, plays a little bit like basketball video games do

#

the music and story are still really cool

steep prairie
#

its wizards basketball whats not to love

turbid needle
#

playing with the bow reminded me a lot of pyre tbqh

thorny tiger
#

the thing that bugged me the most was all the reading at the end. I would rather have a cut-scene

odd seal
#

Hm, now that I got myself a free copy on steam, I might give it a shot

steep prairie
#

and the story is woven into it so perfectly, you grow and love the characters, but if you send your favourites you enjoy playing away, you cant play with them anymore

#

but sending them away is a good thing

#

why u make me choose D:

thorny tiger
#

I just wish there were like, 5 tableaus which were determined by how you chose people to go back

granite vine
#

omg I hate it already :(

odd seal
#

I feel like supergaint games are super underrated

#

I wish more ppl knew about them

turbid needle
#

nah, they're pretty universally praised

thorny tiger
#

I feel like they're one of the most well known independent game studios out there?

odd seal
#

they produce such high quality products

steep prairie
#

also if u lose the battle that allows u to send someone back, one of the enemies get sent back

#

and none of them are really evil people

#

ah I've played Pyre like 4 times now

turbid needle
#

ehhhhh

steep prairie
#

its the supergiant game I played the most

#

just cuz of all the story choices

thorny tiger
#

you can send all the baddies back too if you really wanted to

steep prairie
#

yep

#

its great

thorny tiger
#

I feel like I end up sending the same exact people every time though

steep prairie
#

I forced myself to send different people

odd seal
#

I gtg lads, been a grand time talking with ya'll

steep prairie
#

but there are a few I never wanted to send, Tizo and Bae

thorny tiger
#

like, doggo's son and witch girl, I always want them to be together

steep prairie
#

also harpy doesnt really want to go without her sister

thorny tiger
#

well tizo is just a pain to play with

#

nooo her sister is toxic to her

#

they need to be separated

steep prairie
#

D:

#

she wants to mend things

thorny tiger
#

she needs to mend herself

steep prairie
#

even if her sister is a bit...

thorny tiger
#

her sister is holding her back

native ether
#

yes, but I came because honestly the feedback channel is really terrible. Seeing people disagree without knowing why is utter garbage

Yeah one of this channel's purposes is to serve as more detailed feedback channel. That said, the devs frequently read basically every channel and are always using this discord as one of their metrics for feedback. Don't hesitate to quote a piece of feedback and ask what people's opinions are. I know I copy paste from feedback to here all the time with more detailed discussion.

Though try to avoid belittling people for disagreeing with you or getting defensive when people disagree. Happens all the time. (I for instance think that Thick Skin is grossly overpowered and shouldn't be implemented as it is, or should be less powerful, but most people disagree with me)

granite vine
#

guys there is a #pyre y'know :P

thorny tiger
#

yeah sorry

native ether
#

Lol, it's ok, probably should move over just to not flood the chat.

steep prairie
#

well you get Pyre free with hades

#

so its on topic

granite vine
#

I want to share a picture but discord won't let me :(

steep prairie
#

:D

native ether
#

:kappa:

thorny tiger
#

nah I'll just drop it and stay here, some nice peeps on right now 🙂

#

Theseus, did you change your discord name just for this game?

native ether
#

Oh I should change mine back

granite vine
#

think it's a nickname lol

#

server unique

thorny tiger
#

awww it's so good tho

native ether
#

I ran a weeklong meme where I was golden Theseus cause I was laughing at it

thorny tiger
#

golden?

native ether
#

Theseus has a new look in his Extreme Measures fight.

steep prairie
#

I always jump on the chance to defend Pyre tho. its criminally underrated because people say its like a visual novel or just a sports game

thorny tiger
#

ooooo

granite vine
#

hmm are picture uploads not permitted in this channel?

native ether
#

Use imgur, they're unfortunately not allowed

granite vine
#

ah ok

native ether
#

Or gyazo

thorny tiger
#

well the thing I like about supergiant is their willingness to switch genres and play styles because they want a cohesive game, and they'll never be stuck as one type of game designer

steep prairie
#

yeah got to use a link, but it will display as a preview

#

and they always deliver quality

thorny tiger
#

also they just take a genre and improve on it

native ether
#

Rooms that are split in 2 with this S-corridor inbetween such as the one in the video above feel really underwhelming in general as well (regardless of weird spawns as in the vid above). I feel like all rooms should be composed of only 1 section, making all the gameplay in it always "connected". This type of room feels like 2 rooms at once instead except everything happens in just one half and the other is really boring.

Since I disagreed with this, lemme provide detailed feedback since it's the current/recent hot topic.

I simply just disagree. I don't experience this issue when I play these rooms. It could be more of a random enemy spawn problem rather than a room problem, or it could just be a variety of things. Sometimes you just have an experience that other people dont have. Not much you can do about it.

granite vine
native ether
#

Max chambers is 70

#

Used to be 69 haha

#

Elysium got extended by 1 room and ruined it lol

thorny tiger
#

GOOD

granite vine
#

aw nooooo

#

i'm never gonna clear another run

thorny tiger
#

the Greeks don't need help being inappropriate

native ether
#

I also still do think Thick Skin should be removed from the game or reworked. The time in a save where I notice I consistently win every run at 0 heat is when I unlock Thick Skin.

steep prairie
#

I also hit 69, I dont want to hit 70 chambers squirtyay

#

It should go back to max 69 for the greek flavour

turbid needle
#

what's the minimum you could go though to finish a run?

granite vine
#

is it not fixed?

thorny tiger
#

isn't every run that gets to Hades theoretically the same # of rooms?

turbid needle
#

nah

native ether
#

Depends on how fast you find sack

steep prairie
#

especially stryx, you can get the sack on the first room

granite vine
#

i hate that tbh

#

never feel prepared

steep prairie
#

but what about chaos gates?

thorny tiger
#

you don't have x number of rooms in tartarus?

steep prairie
#

do they count for rooms?

native ether
#

Chaos Gates actually skip a room

thorny tiger
#

yeah I mean styx is different but there's always 5

native ether
#

So let's say you're in Tartarus on Chamber 5

#

You take a Chaos Gate. The Chaos room is Chamber 6

#

You get spit out in Chamber 7

#

Most people don't realize that a Chaos gate actually takes away one of your encounters

thorny tiger
#

ohhh

granite vine
#

what about the... inferno gates, I think? the ones that need heat to enter?

final fox
#

also count as a room

thorny tiger
#

yeah makes sense since the rewards are different after you leave Chaos

native ether
#

I believe previously it was possible to take a Chaos gate right before say the Charon shop and get an "extra" room (cause Charon shop before a boss always spawns, or the free item) but now I believe the game just is coded to never spawn a chaos gate in an instance like that.

#

Same with Heat gates.

turbid needle
#

even if you get the consumable at a well right before that?

atomic panther
#

No, it can still happen

native ether
#

Can it? So I guess theoretically that is how you would get an "extra" room and end a biome late.

thorny tiger
#

someone should test this

native ether
#

My guess though is that youd lose one of your Asphodel or Elysium encounters to make up the difference, but I would have to test it.

#

And ofc the gates can't spawn in Styx

#

Might just take one of your styx rooms

turbid needle
#

but if you did it in elysium, what would it do?

native ether
#

Probably take a Styx room from you in one of the wings.

#

I think the game is set to never go over 70. Worth testing though.

turbid needle
#

i never paid attention, is the # of rooms within a wing fixed?

native ether
#

Technically though Hades is room 69. 70 is I believe the "death room"

#

Where you get sent back and the cutscene plays

#

Nope number is between 3-5

#

If you full clear Styx though you will always reach 70, so it's "random"

granite vine
#

does anyone else still let the darkness bonus dictate their next weapon bouldy

thorny tiger
#

have some of you guys been playing since they first released it on the epic store?

gray plover
#

I regret not having played it since it would've been nice to see the history of development

thorny tiger
#

I was unable to due to living in Korea when they released it

gray plover
#

It's just a worry I have about playing things early access. I don't want to get burned out playing something before it actually releases

#

but I gave in and I've been enjoying it and the only thing stopping me is time management lol

turbid needle
#

@granite vine yes, variety is great and i love having that little incentive

thorny tiger
#

well I think now it's close to done!

gray plover
#

ish

muted patrol
#

Yeah, the darkness bonus is a great way to make things more interesting

granite vine
#

I've got everything else maxed and I'm like 30 keys from Fated Authority

gray plover
#

I used to use the darkness thing, but now I just play whatever I want

#

I do try to mix it up though

#

I'm not just spamming one weapon over and over

muted patrol
#

Oh yeah

granite vine
#

I think I should let the prophecies dictate my next couple runs instead, there's a few boons I've not picked yet

muted patrol
#

Fated you’ll get a couple of ranks on

#

And then not do

steep prairie
#

to be honest I beat Hades once before I even tried the bow, didn't like how it felt against skelly, then first time I tried the bow I beat Hades xD

muted patrol
#

Because the whole thing takes like 10k to max or some bs like that

#

100k*

gray plover
#

I haven't gotten all the boons yet either :c

#

two legendaries and a couple of duos

muted patrol
#

Same here, don’t feel too bad

#

Dio is tough to get because you need to invest heavily into him

#

Or ares. You can easily get RNG screwed out of their legendaries

gray plover
#

I don't think I have Ares or Athena legs? I'd have to check

#

I don't have hunting blades (which I know is OP)
or the phalanx duo thing

#

maybe one more

native ether
#

I'm not just spamming one weapon over and over

Looks at me and half my playtime over the year has been on the rail

#

Rail used to be criminally underrated so I played it to prove it was good and constantly generate discussion on it.

#

Year later it's considered top tier. I call that a success :p

gray plover
#

maybe when I'm trying higher difficulties I'll stick to whatever I'm best at

native ether
#

I do this with a lot of games. Never look at my Overwatch profile. You'll see 200 hours of Sombra gameplay. People loathe me :kappa:

gray plover
#

It's nice to be able to switch between stuff and be fairly okay at them

#

I tried to keep OW even lol

pure warren
#

I have trouble switching weapons myself

granite vine
#

I'm still not good with reloading on the rail

native ether
#

Tank mains love me lemme tell ya :kappa:

pure warren
#

I've been using the golden coronacht variation ever since I got it because it's so satisfying to use

gray plover
#

In Monster Hunter World I wanted to learn all the weapons but haven't really been able to put in the time

native ether
#

My pfp is usually something Sombra. Only reason I'm not a festive Sombra is because I was forced to pick a side in the waifu wars of 2019

thorny tiger
#

waifu wars?

#

o_O

#

are there hubbo wars?

gray plover
#

no because no one can challenge winston

#

hol up...

native ether
#

I mean it's me and my close friends and our rwby binge watch sessions. Less of a waifu wars and more just "you need to pick like the rest of us though"

thorny tiger
#

what game is this for?

native ether
#

rwby is a web show/animated series, not a game, (understandable confusion though)

steep prairie
#

there is a game tho

native ether
#

(This should probably move to a different channel lol.) There is a game for it but it's primarily a web series made by rooster teeth's animation team.

thorny tiger
#

mmk

turbid arch
#

Wasn't there a RWBY game too at some point?

#

Aside from that, RWBY has had guest appearances in some games.

granite vine
#

isn't that the first gen of pokemon

wanton raptor
#

OOOOH MY GOOOOOODDD

quaint fern
#

does anyone know if bonuses to Attack are additive with bonuses to Dash Attack?

final fox
#

yes