#h1-builds-and-combat
1 messages · Page 298 of 1
why aphro?
Ares and dio are my favorites too
arte aphrodite duo boon is insane
Hunting blades
anyone think that the spear is a bit weak?
No
i struggle with it so much
Just go Artemis crit with special
like i can only get up to 9 heat with it max
yeah but its not like shield where it can spam 200 damage
Shield is broken though
we have 9 total, yeah?
true true
Also spear has some solid daedalus
7+hermes+chaos
aight
S
-Aphrodite
-Chaos
A
-Artemis
-Dionysus
-Zeus
B
-Athena
-Poseidon
C
-Hermes
-Ares
You doin ares dirty
why is hermes and areas at the bottom
Hermes is good with literally everything
ares damage is way too low
you are high rolling
each time you get his boon too
like you caneither get bonus damage on all
surely they are better than knockback seaweed guy
i wouldnt count hermes and zeus at all since they dont behave as main gods
blade storm is broken as in boss fights
Chaos as well
poseidon is saved by duo boons with zeus
By that logic
and else its mostly 5 good and poseidon zeus not so much
oops - i said hermes and zeus - i meant hermes and chaos
i feel like dionysis needs a bit of love
Dio is good with everything
Except maaaaybe sword
really good boons
except festive fog
and he can apply spec priv
Hermes blows tho
Also after party at high rarity can be a life saver
i found hes pretty weak compared to all the other lads except seaweed man
actually his call is pretty good
i recently got doom to crit ~2500 - i wouldnt call it weak
how yikes
Doom with Athena then, yeah?
for the combo bonus
and arte
you ahve to high roll that so hard
Oh yeah one thing I forgot to mention about the spear
you use the arte skill
The dash attack
i used eris gun(so selfbuff), ares with doom on attack, dire misfortune, impending doom
that's way too inconsistent
is it possible to backstab a butterfly ball?
you cant backstab ball
i dont think
yeah Uenuku, but you have to roll the crit with pressure points
and i didnt even get aphrodites damage boost tho i tried
meaning that happens about every 1/20 times
i had pressure points but the main crit came from artemis athena duo(athena dash)
it got nerfed to 20 - so 25%
Random question but how good was nemesis pre-nerf
I took Artemis-Zeus duo for prophecy, it's awful with my current build but does it have a use with cast build?
arte-zeus duo is always good
cast build might want to use them more
with any build
even more free damage
you can set up an area by casting at a wall or a rock
and let it sit there
but it always helps if you can just let them stay wherever they are for free, safe damage
I'm kinda running around a bit too much
and they start taking 100 damage every so often
its great
and they go off individually
so 300
yea when its too dangerous to get in thats amazing
its great in Elysium
its great if ur running
just kite them around your stones
let them die eventually
its not related to double strike or high voltage, right?
it is
well whaddaya know, 3 armored shieldbearers
its lightning
there are at least 2 types of lightning
sure?
thunderbolts
it's dropping thunderbolts on the shields
I'm just standing far away
they're dying from jolt
Splitting bolt too btw
if you haven't used zeus trinket yet
grab it
and get the leg boon
Was the trinket cabinet inbetween areas removed ?
no
how weird then, I've not seen it once in this run, and i'm at the temple now
is it one of those things that used to be free but now needs to be unlocked?
huh
is that so
where would I do that?
I hadn't played in this patch before, I've not even seen titan blood before
and I'm not sure if keys have any use anymore for me now
check the shade next to hades' desk in the house
Gotta pay to get it back from contractor
Uh
don't think so
the shade next to Hades has been there for a bit
but when i checked on the last major patch all he did was exchange gem for music, decor, and such
not the trinket cabinets mid run
Uhhh not sure? gimme an example
Every time you get a key pickup you get a fated Authority
yeah no clue what that is cinder doesnt ring a bell
For ever nectar pickup +1 level for a random boon
Gems +20 Coin, Key +1 Dice, Darkness +5 Max Health, Nectar +1 random Boon level
the hell cinder that sounds broken as all hell lol
game has really gotten significantly easier
Not that broken tbh
does attack damage increase dash attack damage
What do you mean not broken you're basically getting extra room bonuses that would be other room's rewards, or miinor rewards
and you need it on higher heat
it basically makes sure that you are getting benefits to your run
despite not needing the materials anymore
like once you get all the keepsakes
nectar is pretty much useless
so you would never want to do that room
but now its a random pom
so its much better
Could just not make nectar appear tbh
But what if they add another use for it in the future
or you could stock up for later patches
And yes, it is a trade item
stocking up for later patches is only valid, and only maybe so, while the game's still in dev :P
You can make the game as hard as you want to lol
ya I know
rather I mean the options to make it much more easier are there
though as of late i feel there are some changes to make the game forcefully easier, I'm not really sure, but feels that way
like I was playing now and armored hydra heads were always taking backstab damage from any normal attack
not sure if that was the case before
Yeah when a game adds more features most of them make the game easier
Also what's a Duo boon?
You’re not gonna like this, but one of them is kind of broken
the other 2 boons are from the indicated god
no brainer choice, but not sure how many rooms and boons i have left ahead of me... https://i.imgur.com/2zh7IBB.png
That’s insane
yeah
styx, done all tunnels
yeah
unless you need it for the prophecy
Duo Boons appear when you have the prereq boons from their respective gods
ic
in this case, one from pos and one from dio
any one?
usually something synergistic with your prior boons
Take Vintage
did you mean you don't know what the prophecy is?
Exclusive Access is only good early
^
I don't like Cast so I'mtaking vintage if exclusive access is useless at this point yea
yea
and yes I dont know what prophecy is
prophecy is another renovation option
you can get the "fated list of minor prophecies" from the contractor, basically it's stuff like "get each boon of each god 1 time for 50 gems," etc stuff like that
I dont even remember what i typed now but im pretty sure it wasnt swears
thanks bot
i mean, 50 gems is the reward for doing that, per god
and there's other stuff too
🤷♀️
i think it's pretty cool, has been causing me to branch out
this is the second time i make it to styx and the first time i just died in the first tunnel
The Fated List is a great way to cut down on grind fast by encouraging you to take lots of things you probably normally wouldn't take.
oh okay it doesnt like the word s h i t
last time i made it I had garbage boons but made it thanks to the great shield protection
Yeah server is censored to be a more family friendly server due to Supergiant's games being pretty accessible to anyone
🙃
Don't worry about the bot, gets me to
was also the first time i got to the duo in elysium so was kinda done for
hmm can't give nectar to charon after getting vintage
faceroll?
oh
basically you can pick them randomly
so you're saying the game is easy lol
oh
well fair enough, i disagree in general but also agree that the shield is pretty awesome
it was the first thing i beat both the 3rd and 4th bosses with
ok I don't get it
Why is this here if it's free
why remove it just so i have to press two buttons to get it again, going out of my way
Oh wait that was
not removed? Just the same chamber I've already stepped through? I can see the keepsakes cabinet now for 10 gems
I don't get it
fountain chamber is the random room where you can heal instead of fight things
@turbid needle it’s free because it’s meant to be a tutorial for contracting
How would they measure that
How would they not
they already measure how many runs you've done, rooms visited, etc, a bunch of metrics
can base it off many of those
They can’t cater to old players for everything
Cater? What are you talking about
I'm talking a simple QoL tweak
Weird how the Fated List keeps track of what gods you've met from previous updates but not what boons/upgrades/etc you ever acquired previously
Have you put these ideas in the feedback channel
from the looks of it they'd have to make specific exceptions to remove that renovation and add the rooms in already if you're an old player
as opposed to just having everybody start off on the same foot re: those renovations
indeed
what boons you've taken must not have been a thing they were tracking before
beating the Tartarus boss with a weapon you haven't used before to beat the Tartarus boss with
hmm
sounds like just enough blood to unlock aspects though, but what about upgrading them then?
or do aspects also count as a different weapons for that
two bloods per new run, one from region 1 and one from region 4
and the rewards are unique per level of heat
I understood half of that
though I'm fairly certain previous run didn't give me 2 blood, since I have none at all
just go through the game then, you'll find out after you've cleared a few runs
there's definitely more than enough Titan Blood to go around
You get blood from doing fated items, and the trader can swap various currencies so that you can get it
(also)
and then you can sell it for 2 diamonds
oh yeah there are fated list rewards of blood too
are boss rewards bugged though I don't understand
as I move into asphodel the map signaled the fury with a diamond just as it signals the hydra with a titan blood
but I have no diamond
last run I didn't get rewards from beating the bosses either
well i certainly didn't get the titan blood
you will know your reward before the boss because when you are in the room before the boss, the door will show either the reward (like titan blood in tartarus) or darkness if you already received it
you get a boss reward once per weapon, until you have finished a completed run
it does mean that your blood/dimoands are extremely limtied until you can reliably finish runs however
having a finished mirror helps out alot to
what does Eris aspect mean by "absorbing your Special's blast"?
for the rail?
you have to stand in the explosion range of your special
I dont really like it, its fairly hard to get in the range typically
aha, gotcha
hey fam i am having a hell of a time defeating the final boss. i can get to his chamber no problem with any of the weapons, but his spin attack always manages to hit me
what am i missing;;
any good final boss strats? movement/locations to stand/necessary boons?
My tip in general for the final boss is to run the Broken Spearpoint Keepsake
I've had that one equipped, blessed be patroclus. and oh?????
wonderful, i love rocks.
And go into the fight with at least 300 total Health, at least 200 remaining, and with as many Death Defiances as possible
you stand there 90% of the time in phase 2
I usually just hide in the corners on the left or bottom
what weapons y'all using?
All of them
300 total health!!!!! dang, alright
Look for Hermes bonus dashes to get more i-frames to dodge the spin attack with.
@granite vine what do you have against the map being clearer about boss rewards?
best recommendation is just really get a strong build going, there is some tricks you can pick up to better dodge his attacks but really, hes brutal
or just stay out of range of his sweep
In general also the spin attack has the most generous tell. Use that time to get away from him.
careful b/c the tell blends in a bit
i think i need that third dash then. and ok, i'll work on memorizing his tells from twitch players
its a little white arc
having high health and death defiants is the best advice there really is
it takes so long to get there that it's been hard to practice lmao
To avoid the spin attack when the boss is ||invisible look for the footsteps in the snow to see where the boss will appear||
I've beaten Hades with really bad builds and bad amounts of health before. Most of it comes down to just learning the fight and not being so aggressive you miss the tells.
alright, time to memorize some tells and watch some twitch
at melee range
thanks fam
An extra dash or two makes it a lot easier
The dashes help, but aren't required. They aren't guaranteed to show up anyways unfortunately.
In general, I think the Shield and Rail are the safest weapons for the fight. Shield has block and the Rail has distance.
but you'd have to have superhman reflexes
shield is OP yeah
bow is nice too
lance has range too
sword is like the hardest
took me 6 tries
i beat him on prior patches with shield; maybe i just need to build back up some shield awareness
Rail is more build dependent, bad builds suck on the rail. Shield is definitely the easiest weapon to use in the game.
the time i beat him with the sword it was with a crit build on and the down chop attack
You can also definitely get 300 health if you take basically every heart offered in Elysium. Take Coin Purse in Elysium so you don't have to take an Obol room to shop around.
I was hitting for 600-800 on crits
ok, good, good
sounds like i've almost got it, just need to learn the fight
Both work all right considering they modify your special and the special isn't usually a core part of your shield build.
zeus is weak unless its maxed
special is super core
bull rush into spec
proc every spec effect
its super ez
bull rush can be really strong for the defense tbh
love bull rush honestly.
Safety.
ok i'm gonna go watch some people win. thanks for the help, y'all
peace
k
If you play rail, both can work, Eris has more available combinations but requires knowing how to fancy footwork your specials into your movement patterns, Hestia has an insane damage output especially with things like Aphrodite, and Hunter Dash, but to Maximize that effectiveness, you need to git gud at rail dash attacks
Tldr the Rail is all about blending movement and ranged attacks together in an artfully challenging way.
Hestia is strong but Eris at max works so well with things like Poison, Zeus, even Aphro attack, it's kinda insane.
I use the zag form then go for thigns that proc hit tbh
You dont understand how good Hestia is
More ammo never hurt but I spam reloads in dashes so I never need it, thus I take the ones that give me more damage.
I actually found hades with sword easier than hades with bow
Oh no it's great, but it's like the only thing thay works well with Hestia
Eris works well with a variety of builds. Hestia id say Artemis Dash is required to succeed. (That or a Chaos boon)
I would say otherwise
even at base, hestia is still 15 shots at once
that means you need to find less openings to get your dps off
instead of shooting the whole time
Eris is also great cause if you run it with say Poison, you can apply your max stacks, and then do even more damage while being able to play much safer. (60% more damage on 8 poison stacks is nuts)
60% more damage is 16 a hit at base, right?
Yep. It'll scale off everything though
so it will do a little more than Hestia by using the full clip
applying poison doesnt matter b/c you can just ocntinue the rail shots anyways in either case
but the amount of damage you are gaining is about a clips worth over time, while Hestia does it all very quickly
If I go for poison I should also mention I go for Spread Shot specifically so I can rely on the poison more.
Right, but that's a hammer upgrade
those are way too unreliable to be basing builds off of
The bonus from Eris is really only better if you cant get the Hestia upgraded
Theseus is also a good example of openings
you only have while his back is turned to get shots in for the most part
hestia can quickly stuff him with the main shot and then a couple extra
eris just gets its shots off
if we say you get like 6 shots while he's around
Hestia is 150 + (10)*5
or 200
Eris is (16)*6
or 96
Eh, you can usually pick your hammers pretty consistently
Yeah, it's not guaranteed, but Flurry Fire works pretty well with it too, and Triple Bomb or Rocket Bomb with Eris is amazing
Anything that could quickly apply base attacks, or anything that capitalizes on the sheer damage of the special works well with Eris. Eris will also buff things like your Wrath attacks, Hunting Blades, Thunderdome (Scintillating Feast)
Are the house cosmetics gone?
since the contractor is just chock-full of gameplay things that were there by default before
is that all you can get now or do I have to go through all of those first to get to cosmetics again?
feels like gameplay and cosmetic things should be separate
that's been suggested a lot, yea
The third item in the Contractor is always a cosmetic
it would be cool if the contractor had two of each or something
Additionally as you buy out the gameplay affecting bonuses, more cosmetics are available
ughhh I want to play more of this game. This is what I get for having a mac laptop instead of a PC
am traveling for Christmas, and my desktop PC is back at home, collecting dust...
The third item in the contractor, at any point before and after my three runs today, has been a song for 2 diamonds i can't purchase, all the time, and has not rotated
the two top gameplay items have also not rotated unless i purchased one
What Pact of Punishment setup do you recommend in the 8-10 range? I've been doing Extreme Measures + Damage Control to get to 7
one or two points in forced overtime isn't so bad
hmmmm, ok, thanks
I tried the time limit and everything was going great until Elysium 😦
it does make the little chariots and big chariots quite a bit more awkward though
Anybody know what festive fog's secondary effects are? I get that the impact does damage, but I'm not sure if the cloud is actually doing anything while it lingers or if that's just my imagination.
i recall there being a thing you could get that affected you while you were in the fog
other than that i think it just hampers movement
I feel like it's blocking line of sight, but I'm not sure if that's actually the effect.
ah so it just slows down the enemies by default. Good to know.
dont know if it slows them
And then you can get a perk so you take reduced damage while inside
I've just had a Hades bossfight where 5 voidstones were summoned, and obviously it doesn't make any sense since they can't attack me and can't give each other immune as well so they did nothing. Hades should always summon at least 1 enemy that can attack the player.
This sounds awful cause it makes Hades invulnerable lol.
@zealous lodge there's also a zeus duo boon that zaps enemies in the fog at regular intervals
Question on duo boons, is it only specific boon combos that can result in a duo appearing? Or is it god based?
Bit of both
some require specific boons, others require one offensive boon from each god
For example, Vengeful Mood (the Ares Zeus combo) makes your Revenge effects proc every 3-5 seconds. However, you need a Primary Ares or Zeus boon (or one of their Revenge effects) to get it in the pool. You could also get a Primary from each and the Athena revenge effect, and it'll proc on that too.
So it varies.
Most of them are "get a Primary boon from both gods involved, make sure you have the effects that scale with the boon"
yeah I know about the extra effects it can gain from the other boons, I was just wondering what exactly the bog-standard fog did on its own.
Occasionally hit stuns enemies
So like if they were hit, that kind of stun
Doesn't work on Elites or Bosses obviously
Can be modified to lightning strike via the Zeus duo, also can be modified that enemies take more damage in the clouds, and that you take less damage in them.
@steep prairie @odd seal you don't think that looks wrong? that encounter
why?
I've never seen a room spawn single enemies you can kill in 1 hit without overlapping them, more than ten times or so in a row
It does that sometimes with the casters in floor 1
Happened a couple of times to me, think its intended
@turbid needle i think there is a unit cap for that room at low levels, you killed one, 1 respawned, if you killed a bunch, a bunch would respawn
I've seen rooms like that before
If u use sweeping attacks a bunch spawn again
But you kept killing 1 at a time, so 1 spawns over and over and hits the unit cap again
^
This was the spot with the lowest enemy density in the room, thats prob why game spawned them there
They want you to encounter lets say 40 of those skull guys, but not more than 10 at a time
My numbers arent accuratw but thats what happened in that situation
if you had run through the room and killed everything in sight, you wouldnt have had this problem
U wouldve seen a bunch of summon circles instead of one over and over again
yeah, so, either way, you don't think it should be tweaked to avoid situations like this?
like it's fine if the system that's causing this was designed for a situation that generally works as intended but maybe patch this weird ocurrence without changing the entire thing?
I feel like it could be solved with what I wrote on the next feedback though
have all rooms be 1 area instead of this weird split in 2 room
nah, I think thats your fault
Its not a major issue, its just enemies off screen arent aggroing towards you. Happens a lot in Asphodel, you fight a ton of guys at one corner of the map, then there are 1 or 2 dudes in the complete opposite corner you missed
The room isnt so much the issue as enemies werent moving towards you
my fault? for what? not seeing there were more enemies in the room so i just stood still waiting for the respawns so i could clear the room?
The game picks the lowest density area for spawning enemies while it still tries spawning it as close as possible to the player
you know most rooms have set enemies at the start and only spawn new ones after all the starting ones are cleared
Yeh there were skulls from the start in the other side of the room
I know (now)
but how's my fault that the room made it so i wouldn't see them and just had me waiting there for the visible respawns
Why are you going in like this is a major issue
You just missed the rest of the room, it wasnt game breaking it was just slow
okay but I don't think it's a desirable scenario?
that room type is a good introduction to the much larger rooms in Asphodel and Elysium
uh, what
Its a very rare scenario
indeed
Most people tend to move around a lot to not get hit
So they would naturally see the path to the rest of the room
yes i understand it's rare, but it doesn't make it invalid or means i should not report it for its rareness 🤷♂️
Like I said its more of an issue in Asphodel than Tartarus
removing this single scenario would mean changing how the game spawns enemies as a whole
Especially if u have the timer heat modifier
it wouldnt really
U fight one side of the map and some enemies spawn on the other side but dont aggro towards you
I can see why it's probably more of an issue in asphodel but basically you're telling me you agree but you still disagreed with it?
did you ever submit the out of range nonaggro as feedback
Its better how it currently is, spawning enemies in lower density areas and not aggroing off screen enemies towards the player, it can swarm you and make it impossible
Again, its not a really major issue, its just all the action happened on one side, but some enemies spawned on the other side and the player wasnt moving enough to aggro them
it isn't, but it's still an issue you reckon, so why thumbs down it?
you have 2 options to solve this really, let enemies spawn anywhere and make it possible that the player is completely swarmed or leave it as is
no?
by fixing one issue another arises
are you the programmer? Do you think Supergiant is not capable enough to change the code a little to try and prevent scenarios like this without overhauling the entire system?
geez
that were true that'd be some incompetence
Because it doesn't feel like a big enough issue and its caused by players not moving enough, any fixes that will solve this will either be huge or can cause other unforseen problems in other areas like Styx.
?
How I'd fix it is put a timer on enemies not aggro'd on the player to after a certain amount of time, be aggro'd
that could work
But that can cause big issues in elysium and stryx
it doesn't even require meddling with the aggro to be honest.
well wit hthe aggro state
like the entity that controls the spawns in the room has a current max and a total max or something and what's happening is we haven't hit the total max but we keep going 1 under the current max
and just 1
well if this happens repeatedly just check the aggro state of every other entity in the room
Yeah but what if ur in a room with bigger enemies and you're killing one at a time
if they're all passive maybe raise the current max by 1?
Not a room with skulls
what of it
Remember, what changes you implement will affect other things, now u got a swarming issue
??? how so
Because u killed one big armor tank, now the whole room of armor tanks swarms you
what
Because you only dropped the cap by 1
think of it this way, have you ever ran the barge in asphodel with the elite room heat modifier?
no
Its a clusterf***
Thats what would happen in every room if supergaint was to implement your idea in every room
what does any of this change
Please read what I wrote
10 armored bomb throwers and 2 armored shield crystals spawn
I merely suggested that if the currently spawned enemies are only dropping by 1 under the max at once spawns cap repeatedly, AND every other spawned enemy is currently non aggroed, the enemies spawned at once cap be raised by 1
so that instead of sitting there waiting for 1 skull to respawn every time maybe this time it's 2 at once
But then you can overspawn a room for the intended amount you wanted them to fight
I never said anything about artificially aggroing the rest of the room
What if ur player starts running now
Now they're facing a swarm
really slowly
how is it a swarm when the number changes by 1?
had I gone to the rest of the room I would've had 10 enemies + 1 on me
now it's 10 + 2
What is slowly? Rooms get clearned under a minute
woah, swarmed
ok I'm gonna stop because I don't think you're actually reading or comprehending any of what I'm writing
if you think 1 more unit makes a difference on not being swarmed vs being swarmed
I am, you just dont understand the implications of it
Yes it does
1 or 2 unit increase over the intended balance cap
Can swarm a player
Its balanced to just be challenging enough
this is untrue because to begin with enemy count depends on how much of a threat they're considered to be, I'm pretty sure
If its skulls, sure 1 or 2 units is nothing, if its armored bomb throwers or brutes?
Then you're gonna have a much harder time
Dude again, do the barge with elite heat modifier
yeah but have you considered that for those units not one spawns for every unit of the cap raised
that they take more pop
That is insane on its own
- if those units are more of a threat you'd already be moving onto the rest of the room earlier and discovering the rest
before the cap can be raised extra so much more it'd become a swarming issue
and besides you could maybe counter balance it by reducing the max spawns total in the room if that case happens
Oh so you couldve killed the skulls fast and moved on to the rest of the room and it wouldnt have been an issue
Wafu do you expect other players are experiencing the same issue as you?
Same logic there
though the mere existance of a max cap already balances there
jelly i dont think you understood a single thing i wrote
i didnt move because the skulls were a 1 hit kill
and immediately respawned so i just waited
if, say, a chariot chased me, i would've maybe moved

who knows narwhal? I'd hope not that's why I'm suggesting this
I mean, there is enough information from the game that if you don't see new enemies spawn, but also don't get a reward, you should know to look around?
Look I dont design games for a living, but I do program accounting software, this is more a user input error than a design error
just died on barge of death with middle management.
And any fix to solve this will cause major issues in other places or be too big for such a rare case
No game or program ships perfectly
narwhal please read as well. Usually in rooms you clean a wave, then more respawn afterwards, that's why I sat there. and yes it is a rare ocurrence I know but yet it happened that is the point
how is that an argument jelly stop using the nothing's perfect, it's a minor issue angle. yes I know, and it's up to the devs to consider its priority. doesn't negate that it happened in the first place
But its not a bug
Wafu don't assume I didn't read. I did, and I have to agree with jellybean, this is user error and not game design related
never said it was
Game worked as intended, again it was a user input error at most
Lol ur video is literally titled hades bug
And ur saying its not a bug

I do stupid stuff in games all the time because I don't figure things out right away, but that doesn't mean that the game isn't working
Look there's bugs, there's game working as intended, and then there's side effects. if you think what happened in the video is intended and not a side effect then i'd say you're wrong
if it is a bug though that is the wrong place for it
they say clearly in the pinned message not to put bugs in feedback
"This room (/spawns) was so weird and underwhelming, it feels like it shouldn't happen. Perhaps a bug"
Its okay it wasnt a bug in the first place
and my message clearly states that it's not clear it's a bug
but that it feels it shouldn't happen either way
I'm not talkingabout the system at large how it works
i'm talking about a specific occurrence
Anyways, I made my points, going to sleep now
Wafu, all you had to do was move around
in the video there were other sculls on the screen, yet you stayed on one spot, its just an user input error
For the fourth or whatever time: yes. But many rooms work such as that enemies begin spawned in, and it is not until you kill all those first enemies that more respawn. I felt this was the case as one immediately respawned and I didn't see the rest, so I sat.
also I do not think you understand what user input error means
I've had plenty of Elysium rooms spawn continuously, they're not all waves
I know, and in elysium it might make sense if something like this happened
because they'd still be more of a threat
but in this specific occurrence they weren't
if anything it's even more appreciated in Tartarus because it's the noob zone
true
having to learn about new spawning patterns on top of new enemies and traps in a single zone would feel much steeper imo
so what is the difference between this chat room and the discussion one?
Either way Elysium or not I do not feel like the player should be facing a single enemy again and again while the rest of enemies spawned, preventing the player from facing more at their current location, just hang back passively
don't aggro all sure but maybe aggro one or something
I do not feel it is a desirable situation
And you've submitted the feedback, and others have disagreed. No need to keep picking fights about it, let the devs work (after the holidays).
so what is the difference between this chat room and the discussion one?
This would seem to be more play-specific? I've had the same question.
yes, but I came because honestly the feedback channel is really terrible. Seeing people disagree without knowing why is utter garbage
Now I'm just disappointed in you lot that you truly belive that either this is a desirable situation or are so afraid of something nondescript breaking when really, that should be left to the devs
well they're talking about builds in the other chat so I was wondering if the two rooms are basically interchangable
I mean, it just seemed like a non-issue to us
if you really think it's an issue, just submit it and see what happens
I don't downvote non-issues, I downvote stuff I disagree with. That's what the pinned message states.
Seeing people disagree without knowing why is utter garbage
feedback channel isn't for you, it's for the devs, so I don't see why it's such an issue too
and you think the devs wouldn't benefit from knowing why either?
I truly belive this feedback channel bot thing is a terrible system
no I think we think if it matters so much to you, you should submit it and move on?
I'm sorry it was not the opinion you were hoping for
and yet then say it's an open chat
nobody is belittling you man
you can't get mad at us for disagreeing with you
I am not saying you shouldn't have disagreed with me?
I just think it's better for everyone for us to find a new topic right now since this one isn't making anyone happy
let's talk about the middle management death barge that killed me from 3 DDs and full health!
why is it called middle management?
mid boss
I've seen quite a lot of complaints but experiencing it personally is a whole different story
sure, I'm just gonna leave seeing you're so upset i dare ask people why they differ in opinion when I should just submit my feedback and move on since the devs could never care why people disagree either
I did okay with it, just kept spamming dash attack and trying to get those shield crystals
I didn't have a dash attack, I was doing attack focused zag bow :(
I was using shield
losing a dd to the barge felt awful and i had a busted build
i don't get why it's so bad
sniping one enemy at a time really doesn't work when you have several enemies charging you and throwing bombs
I can imagine it being hell with a ranged weapon
why are there so many spawns on it i stg
Ye, the barge with elite modifier really needs to be fixed, had a shield run with 3 dd in tact and they took me down to 0 and 10 health or smth
might have stood a better chance if I'd taken deflect dash/spray instead of deflect attack
I think it could be easier if they dont have armor
but I thought I was gonna have a strong attack boost
the thing that makes armor strong is the fact it doesnt stunlock or knockback
i had hera with scintillating feast and still got punked by that mess of an encounter
hera?
I think the amount of spawns just needs to be tweeked on it and it'll be fine
hera bow
maybe with more waves instead? I think I saw that suggestion
maybe spawn less at a time, but more waves
pmore waves or trickling, constant spawns would be better yh
I hope she's the next god, the amount of sass she can give zeus
yeah, Hera aspect puts your cast onto your attack instead of firing it right off
@thorny tiger it is, allows you to put your casts in your arrows
haha that'd be cool, but I'm guessing it's Demeter
I'd love Hera to just show up in some way though
maybe to sass Hades!
having hera show up and get mad if zeus has given you a double boon with any other female god would be great
but they have to add demeter because plot
Demeter for plot?
Demeter is Zag's grandma
maybe they add Odin and hint at norse DLC
mb i'm dumb
:D
the whole persephone and winter thing, demeter is persephone's mother
wait but isn't she also Hades' sister or sth?
well the story is interesting right, cuz Persephone is supposed to spend half the year in hell
notice that it's always cold and snowy when you get out
but they've written the story like she's been gone for years
Zagreus is an actual character in greek mythology btw, he's just considered to be the same god as dionysius for some reason
there's two different myths about Zagreus depending on which era of Greek history
in one he's Dionysus, and then I think later they made him the son of Hades
the Greeks were around for a pretty long time
so the myths changed a bit
well, we're making a new one here
probably makes it easy for supergiant to pick and choose which parts make the most sense for their game
I was quite surprised as I didnt hear of him before
but this is... Greek...?
Ye, I like how Supergaint chose such a minor god with little backstory
so that they could somewhat freely develop him
it gives them a lot of freedom with the character
wonder if other mythologies will ever enter the game in some form?
I would like Laocoon to enter the game
even just comical references to Gilgamesh or Osiris for example
idk, I dont feel that, I think they should just stick to greek
Laocoon was the guy who was like "I fear Greeks bearing gifts" and threw a spear at the Trojan horse. And then Poseidon sent snakes to eat him and his two sons
it's just a really cool sculpture that I like
Trojan Horse as a new boss in region 5? 
I like what they did with patroclus and Achilles tho
destroy it and you either get boons or more enemies and an elite boon
yeah technically they have Hades/last boss, but they could add another region in before him if they wanted huh
what else is known to be coming next? is there a teaser somewhere besides the early access showcase thing?
Are Patroclus and Achilles into each other? is that hinted at?
pretty heavily
nice
just googled it, apparently later stories paired them as lovers
Ah, I see, didnt know that
I wonder if there's any particular sources they could recommend to us to read up on!
or it would be cool if Neil Gaiman could make an anthology like he did with the Norse Mythology
at least some of it was pederastic even in the earliest ones
Im happy to see so many greek mythology nerds here, I feel like I fit right in lol
Bastion and Transistor
havent played pyre
Bastion is actually my favorite game of all time
I love all their games but I see myself revisiting Pyre the least
pyre is pretty great
yeah I remember where I was sitting when I opened Bastion for the first time
I joined for the lovely voice acting of this game
I've gotten Bastion for the fourth wall but never actually got around to playing it
I heard pyre was kinda like a sports game, which turned me off a bit
yeah well, like any of their games you can play it as easy mode for the story
but yeah, plays a little bit like basketball video games do
the music and story are still really cool
its wizards basketball whats not to love
playing with the bow reminded me a lot of pyre tbqh
the thing that bugged me the most was all the reading at the end. I would rather have a cut-scene
Hm, now that I got myself a free copy on steam, I might give it a shot
and the story is woven into it so perfectly, you grow and love the characters, but if you send your favourites you enjoy playing away, you cant play with them anymore
but sending them away is a good thing
why u make me choose D:
I just wish there were like, 5 tableaus which were determined by how you chose people to go back
omg I hate it already :(
nah, they're pretty universally praised
I feel like they're one of the most well known independent game studios out there?
they produce such high quality products
also if u lose the battle that allows u to send someone back, one of the enemies get sent back
and none of them are really evil people
ah I've played Pyre like 4 times now
ehhhhh
you can send all the baddies back too if you really wanted to
I feel like I end up sending the same exact people every time though
I forced myself to send different people
I gtg lads, been a grand time talking with ya'll
but there are a few I never wanted to send, Tizo and Bae
like, doggo's son and witch girl, I always want them to be together
also harpy doesnt really want to go without her sister
well tizo is just a pain to play with
nooo her sister is toxic to her
they need to be separated
she needs to mend herself
even if her sister is a bit...
her sister is holding her back
yes, but I came because honestly the feedback channel is really terrible. Seeing people disagree without knowing why is utter garbage
Yeah one of this channel's purposes is to serve as more detailed feedback channel. That said, the devs frequently read basically every channel and are always using this discord as one of their metrics for feedback. Don't hesitate to quote a piece of feedback and ask what people's opinions are. I know I copy paste from feedback to here all the time with more detailed discussion.
Though try to avoid belittling people for disagreeing with you or getting defensive when people disagree. Happens all the time. (I for instance think that Thick Skin is grossly overpowered and shouldn't be implemented as it is, or should be less powerful, but most people disagree with me)
yeah sorry
Lol, it's ok, probably should move over just to not flood the chat.
I want to share a picture but discord won't let me :(
:D
:kappa:
nah I'll just drop it and stay here, some nice peeps on right now 🙂
Theseus, did you change your discord name just for this game?
Oh I should change mine back
awww it's so good tho
I ran a weeklong meme where I was golden Theseus cause I was laughing at it
golden?
Theseus has a new look in his Extreme Measures fight.
I always jump on the chance to defend Pyre tho. its criminally underrated because people say its like a visual novel or just a sports game
ooooo
hmm are picture uploads not permitted in this channel?
Use imgur, they're unfortunately not allowed
ah ok
Or gyazo
well the thing I like about supergiant is their willingness to switch genres and play styles because they want a cohesive game, and they'll never be stuck as one type of game designer
yeah got to use a link, but it will display as a preview
and they always deliver quality
also they just take a genre and improve on it
Rooms that are split in 2 with this S-corridor inbetween such as the one in the video above feel really underwhelming in general as well (regardless of weird spawns as in the vid above). I feel like all rooms should be composed of only 1 section, making all the gameplay in it always "connected". This type of room feels like 2 rooms at once instead except everything happens in just one half and the other is really boring.
Since I disagreed with this, lemme provide detailed feedback since it's the current/recent hot topic.
I simply just disagree. I don't experience this issue when I play these rooms. It could be more of a random enemy spawn problem rather than a room problem, or it could just be a variety of things. Sometimes you just have an experience that other people dont have. Not much you can do about it.
Is this the max number of chambers atm? I saw this and giggled for a really long time
https://imgur.com/a/IomVAm7
Max chambers is 70
Used to be 69 haha
Elysium got extended by 1 room and ruined it lol
GOOD
the Greeks don't need help being inappropriate
I also still do think Thick Skin should be removed from the game or reworked. The time in a save where I notice I consistently win every run at 0 heat is when I unlock Thick Skin.
I also hit 69, I dont want to hit 70 chambers 
It should go back to max 69 for the greek flavour
what's the minimum you could go though to finish a run?
is it not fixed?
isn't every run that gets to Hades theoretically the same # of rooms?
nah
Depends on how fast you find sack
especially stryx, you can get the sack on the first room
but what about chaos gates?
you don't have x number of rooms in tartarus?
do they count for rooms?
Chaos Gates actually skip a room
yeah I mean styx is different but there's always 5
So let's say you're in Tartarus on Chamber 5
You take a Chaos Gate. The Chaos room is Chamber 6
You get spit out in Chamber 7
Most people don't realize that a Chaos gate actually takes away one of your encounters
ohhh
what about the... inferno gates, I think? the ones that need heat to enter?
also count as a room
yeah makes sense since the rewards are different after you leave Chaos
I believe previously it was possible to take a Chaos gate right before say the Charon shop and get an "extra" room (cause Charon shop before a boss always spawns, or the free item) but now I believe the game just is coded to never spawn a chaos gate in an instance like that.
Same with Heat gates.
even if you get the consumable at a well right before that?
No, it can still happen
Can it? So I guess theoretically that is how you would get an "extra" room and end a biome late.
someone should test this
My guess though is that youd lose one of your Asphodel or Elysium encounters to make up the difference, but I would have to test it.
And ofc the gates can't spawn in Styx
Might just take one of your styx rooms
but if you did it in elysium, what would it do?
Probably take a Styx room from you in one of the wings.
I think the game is set to never go over 70. Worth testing though.
i never paid attention, is the # of rooms within a wing fixed?
Technically though Hades is room 69. 70 is I believe the "death room"
Where you get sent back and the cutscene plays
Nope number is between 3-5
If you full clear Styx though you will always reach 70, so it's "random"
does anyone else still let the darkness bonus dictate their next weapon 
have some of you guys been playing since they first released it on the epic store?
I regret not having played it since it would've been nice to see the history of development
I was unable to due to living in Korea when they released it
It's just a worry I have about playing things early access. I don't want to get burned out playing something before it actually releases
but I gave in and I've been enjoying it and the only thing stopping me is time management lol
@granite vine yes, variety is great and i love having that little incentive
well I think now it's close to done!
ish
Yeah, the darkness bonus is a great way to make things more interesting
I've got everything else maxed and I'm like 30 keys from Fated Authority
I used to use the darkness thing, but now I just play whatever I want
I do try to mix it up though
I'm not just spamming one weapon over and over
Oh yeah
I think I should let the prophecies dictate my next couple runs instead, there's a few boons I've not picked yet
to be honest I beat Hades once before I even tried the bow, didn't like how it felt against skelly, then first time I tried the bow I beat Hades xD
Same here, don’t feel too bad
Dio is tough to get because you need to invest heavily into him
Or ares. You can easily get RNG screwed out of their legendaries
I don't think I have Ares or Athena legs? I'd have to check
I don't have hunting blades (which I know is OP)
or the phalanx duo thing
maybe one more
I'm not just spamming one weapon over and over
Looks at me and half my playtime over the year has been on the rail
Rail used to be criminally underrated so I played it to prove it was good and constantly generate discussion on it.
Year later it's considered top tier. I call that a success :p
maybe when I'm trying higher difficulties I'll stick to whatever I'm best at
I do this with a lot of games. Never look at my Overwatch profile. You'll see 200 hours of Sombra gameplay. People loathe me :kappa:
It's nice to be able to switch between stuff and be fairly okay at them
I tried to keep OW even lol
I have trouble switching weapons myself
I'm still not good with reloading on the rail
Tank mains love me lemme tell ya :kappa:
I've been using the golden coronacht variation ever since I got it because it's so satisfying to use
In Monster Hunter World I wanted to learn all the weapons but haven't really been able to put in the time
My pfp is usually something Sombra. Only reason I'm not a festive Sombra is because I was forced to pick a side in the waifu wars of 2019
I mean it's me and my close friends and our rwby binge watch sessions. Less of a waifu wars and more just "you need to pick like the rest of us though"
what game is this for?
rwby is a web show/animated series, not a game, (understandable confusion though)
there is a game tho
(This should probably move to a different channel lol.) There is a game for it but it's primarily a web series made by rooster teeth's animation team.
mmk
Wasn't there a RWBY game too at some point?
Aside from that, RWBY has had guest appearances in some games.
isn't that the first gen of pokemon
OOOOH MY GOOOOOODDD
does anyone know if bonuses to Attack are additive with bonuses to Dash Attack?
yes