#h1-builds-and-combat

1 messages · Page 265 of 1

wheat elbow
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Hit me from behind with my myrmidon bracer up once while I had a bloodstone

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160 damage

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Let us assume that is base damage.

formal hill
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im still trying really hard to get past mino and his buddy 😭

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that biome keeps kicking my butt ):

wheat elbow
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Times six, 960 damage.

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Halfing that, looking at 480.

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Still a one hit in almost all cases.

formal hill
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oof

wheat elbow
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Now if we assume that we still have the Myrmidon Bracer here though, we can shave off another 40% off that.

faint carbon
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that requires you to take myrmidon bracer though

wheat elbow
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Suddenly, that hits for less than 300 and the attack becomes survivable without losing a DD.

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Remember that this was a niche example.

faint carbon
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and that presumes the stars have aligned and you're on full health

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:p

wheat elbow
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It requires you to being hit by a bloodstone before.

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So it is more likely that you are being hit for half of that instead.

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Which would be moving in the realm of 200 to 300, depending on how the "stars align"

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which, again

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is enough of a difference between losing and not losing a death defiance.

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And, of course

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that is ignoring all the times before the hades fight

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where all that damage mitigation will safe your hide big time.

faint carbon
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I feel by taking bracer and a weak source you lose too much damage for it to be relevant on higher heat runs - you can get through biomes 1-3 without getting hit mostly, the hardest to dodge attacks aren't enough to remove a DD even on 500%, and once you get below like 50% hp half of your build becomes irrelevant because hades is gonna one-shot you through it anyway

wheat elbow
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I mean

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Weak is part of one of the highest Damaging set ups right now

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so that argument loses out somewhat fiercly there.

wary knot
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I mean yeah at 500% extra damage, charm isn't gonna save your behind, not much will besides a DD right?

faint carbon
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what setup is that? i'm unaware of it

wheat elbow
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Aphrodite/Artemis Crit

faint carbon
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also the rest of my essay got removed by the bot for having "a swear" in it so that was nice

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not typing all that again

wheat elbow
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Artemis' Crit by itself is very strong, especially with the updated Marked

river pier
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Why aphrodite?

wheat elbow
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Aphro/Artemis also have a duo boon that further increases critical damage by another 135%.

river pier
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Oh, got it

wheat elbow
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She also has other nice toys such as dying lament and her weak effect can also increase damage enemies take by up to 25%.

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Also, Aphros Boons are just very strong on their own, damage wise

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and with the last patch, she even received a full gauge wrath that deals 2500 damage

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now imagine getting a crit with that on a marked target.

faint carbon
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what weapons is this with though? I don't see a way of keeping weak applied while also consistantly critting using the shield

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which is the only weapon I see being viable at high heat hades

wheat elbow
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I did it with the shield.

river pier
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shield is the best I think

wheat elbow
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On my last run, sword applied the weak, special was artemis' crit

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I added extra spice with Athenas Dash and her duo boon with Artemis

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for even more crit chance

faint carbon
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I don't see sword being able to deal with hades on higher heat personally

native ether
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did they buff the final boss spin attack?

wheat elbow
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Yes.

native ether
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it was 60 base before the patch

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oh dear lord they buffed the most damaging thing in the game

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not like this

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i was worried that was what got buffed

wheat elbow
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From what I have seen, they buffed most notable things of Hades by just doubling it.

native ether
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wow

faint carbon
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I don't think hades needed buffs lol

wheat elbow
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I did not look at everything bit by bit

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but the whirling attack and the laser are what I took notice off.

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And they were dealing round about twice as much damage as before.

native ether
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Yeah I agree I don't think he needed any buffs considering I've beaten the game with 120 heat on the Adamant Rail and I was still having trouble with him at 0 heat

faint carbon
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since the patch the entire game has felt harder tbh, it must be the shorter biomes

wheat elbow
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I can't stress this enough

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difficulty wise

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the game was perfect on patch day.

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It was exactly where it needed to be.

native ether
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The shorter biomes have made the game much harder, and I don't think in a necessarily fun way tbh.

wheat elbow
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I disagree there.

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I like the shorter biomes quite a bit actually.

faint carbon
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you've been doing only 0 heat runs though right?

wheat elbow
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I also don't thjink that they made the game that much harder necessary.

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On higher heated runs, that may be differently, but remember:

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As of now, there is no indication that the game is based around heated runs.

native ether
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I don't think the problem is the shorter biomes. I think its that you have to min-max your build a lot more because you get less rewards and that's not necessarily fun to do tbh.

wheat elbow
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If anything, I'd go and say that heated runs and people doing'em are a minority.

native ether
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^^^

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I actually really like that Asphodel isnt as long as it used to be, but I can't deny I needed that length to setup my builds.

faint carbon
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it's not based around heated runs but considering there's "achievements" for it it still needs to be somewhat achieveable

wheat elbow
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@faint carbon I have two 120 heat runs under my base as well.

faint carbon
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not on the current patch though :p

wheat elbow
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It's true.

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And I will not go for them either.

native ether
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I'm gonna just go out and flat out say it, I don't think 120 heat is currently possible

faint carbon
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the current patch is where the difficulty issue is

native ether
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I've been running a few attempts

wheat elbow
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Not as long as Hades is like he is right now.

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God knows I enjoy a good challenge.

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Contrary to what I sometimes say, I do value my personal well being and would prefer not to stress myself over way too hard videogames.

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And also

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The game offers me no reward.

faint carbon
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like I could consistently 120 heat clear pre-styx and now I struggle to 70 heat even theseus without real solid rng

wheat elbow
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I could finish the game at 120 heat and all I could take away from that would be a screenshot and one hell of an youtube video.

faint carbon
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the general power level just feels much lower

wheat elbow
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I can only disagree, man.

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The general powerlevel is much higher than before

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thanks to the whole lot of additions and changes that have been made.

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Are they harder to get on a heated run?

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Possibly so, yes.

native ether
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I think my issue with the game right now is even Hades on 0 heat requires a well tuned and "near perfect" build in order to beat him. There's no way you can stumble into Elysium with a half build like you could against Theseus and still win if you were exceptionally skilled.

The problem is rarely do I find myself getting that. Its a Roguelite, its not meant to be like that. But it does make it honestly rather annoying when the difficulty of the game is more "am I going to get enough boons to set up my build this run" and not "am I good enough to beat the final boss"

faint carbon
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^

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pear has it spot on

wheat elbow
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I mean, yes and no.

faint carbon
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of course the power is higher with more options available, if you get those perfect options

wheat elbow
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Hades gives you much less ways to manipulate the RNG

brisk island
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Lately, Light of Ixion and Trove Tracker buggy. They literally consuming without effect - someone encountered that?

wheat elbow
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and the RNG in this game is much much less of a hassle than it is in, say

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The Binding of Isaac

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where you have hundreds of items in one item pool

native ether
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I'm going to not count Fated Authority at all since I doubt most players have unlocked as many ranks as I have.

wheat elbow
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with half of them being duds.

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We have gods having small and concise and sorted god pools

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AND get to choose one out of three options

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constantly.

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And can even influence what god we meet to a degree.

native ether
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It doesn't help that I've had runs where I've found literally 1 boon in all of Asphodel. The rng can be that bad.

wheat elbow
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Now that is luck I never had.

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But I have to admit:

native ether
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And I don't think it should be allowed to be that bad.

wheat elbow
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I buy out every shop

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and go to all the mini boss fights

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always

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minus asterius

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him I skip every now and then

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though I never skipped him in this update.

native ether
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Lol I was only offered one miniboss encounter. That was the boon

wheat elbow
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You know what?

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Asterius, great point!

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During the High Speed Update, I entered Elysium feeling so underpowered, so wanting so often

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that I considered the single fight against Asterius a constant possible run ender.

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In this update, I steamroll him every game.

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Anecdotal evidence, yes

native ether
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Asterius can still very easily be a game ender tbh. I find that to be the case more in this update than the previous update lmao.

wheat elbow
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but I take that as a sign for me that the power curve has changed to my favor with this update a huge lot

native ether
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I find my builds developing in Elysium, not Asphodel, and thus Elysium minibosses have increased risk.

faint carbon
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^

wheat elbow
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Sometimes, if I am lucky, my build is done in Tartarus

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and everything else will just be sprinkles on top

faint carbon
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and even then I don't feel like my builds are complete till hades

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I think with the lower biome lengths there should be a higher ratio of boons to heat/keys/darkness

wheat elbow
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Like, the episdoe I uploaded today?

faint carbon
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and increase darkness/key/heat amounts for newer players

wheat elbow
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Got my first duo boon in the last shop of tartarus

faint carbon
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so they don't lose out on content

wheat elbow
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and that was my run. Everything else was just me piling up more damage on the same plays

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OH MY GOD!

native ether
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But I don't think it helps that you need a near perfect build to beat Hades, and the game doesn't guarantee that you can get that before Styx (which I feel like it should, given that the way Styx works, it doesn't feel like you're supposed to be finishing your build there, more just perfecting it)

wheat elbow
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Lolk

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I wanted to watch Haelians latest video, a speedrun

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I pressed play and started to have this discussion with you

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while I wasn't watching, he made it all the way to hades

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Took the boss melody starting for me to notice

native ether
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lol nice, speedrunning is fast as ever

wheat elbow
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(That send a chill down my spine, my body became combat ready on instant)

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Wow

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Artemis Crit Double Nova 90% Special Damage from Chaos.

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´See, that is what I mean?

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He is already stacked

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and hasn't even met the first boss yet

faint carbon
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doesn't he just restart till he gets the optimal starting seed and then work off that?

native ether
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Problem is that is a once in a blue moon scenario

faint carbon
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i'm pretty sure thats what speedrunners do

native ether
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thats exactly what he does afaik lol

wheat elbow
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I mean, that's the thing

native ether
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although with hades what defines an optimal seed is kinda handwavey since the seeds arent "exact"

wheat elbow
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It really is not.

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Once you have a few fated authorities, you can basically guarantee a good Tartarus floor that serves as the foundation for a good run.

faint carbon
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yes but you can't use fated authority on high heat runs

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we're well aware you think the balance of 0 heat is fine

wheat elbow
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I mean, you can't if you make that choice.

native ether
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The problem is the game shouldn't require Fated Authority to be enjoyable like that. Fated Authority is the most expensive upgrade in the mirror.

faint carbon
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I'd tend to agree, minus hades

wheat elbow
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You are not forced to make that choice.

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Take Haelian again as an example.

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For most of his 120 heat runs, and he has a few of them under his belt

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He still had all his darkness active.

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Simply because he enjoys it that way

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and why wouldn't you?

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You ensure getting more god boons and them having higher rarity

faint carbon
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but it's only optimal because he's speedrunning with an optimal seed

wheat elbow
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while also having more damage, more health and more survivability.

native ether
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I don't think the game should be balanced around Fated Authority because most players are not going to unlock a bunch of Fated Authorities to win the game. They're incredibly expensive and the last thing most players are going to unlock on the mirror.

wheat elbow
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I mean, not even.

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The first few are fairly cheap.

faint carbon
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he takes tenebrous veil aswell right? he just runs over and over until he gets optimal rng and then it looks great for a video

wheat elbow
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The first one is like what, 1000?

faint carbon
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but there's a lot of time spent that we don't see

wheat elbow
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Also remember that Hades now drops 250 darkness on top of that the beefboy duo gives

native ether
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1000 / 2000 / 3000 / 5000 / 10000 is how I believe it goes? not certain

wheat elbow
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Darkness is more easy to come by than ever.

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I am working towards the ninth one and it goes for 40000. I am only 13k or so away from it

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Probably less

native ether
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He does but the game should not require a specific mirror upgrade to be enjoyable tbh.

faint carbon
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or restarting for optimal seeds

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lol

wheat elbow
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I mean, you say "restarting for optimal seeds" like it's a bad thing.

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Is running into the wall that is a "bad seed" repeadedly until you are too stressed out for your own good that much better?

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Because that'd be the alternative.

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Say what you want, but his approach is arguably more healthy

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and probably more promising in terms of ensuring success.

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And that is coming from someone who isn't doing it himself.

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I headbutt those walls

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until they fall.

faint carbon
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the thing is though you keep arguing for the whole "the balance is fine with boons because this one speedrunner who restarts many times isn't having problems"

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not everyone is that guy

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it feels really bad when you get like 2 boons in 2 biomes

native ether
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It is a bad thing from a design perspective lol (and I'm not saying that to go after the devs lol, I think they've done an outstanding job)
A game should not feel like you need to optimally reset runs over and over just to enjoy it. If that's what you do to enjoy it, then all the power to you, but that definitely shouldn't be what most players feel like they have to do, and it definitely shouldn't be a solution for casual players.

wheat elbow
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And that is the thing

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I don't think that you need to do that

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But if you don't want to search for the perfect seed

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you have tro make the seeds you DO get work for yourself.

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And for that, there is no way around stiffling darkness.

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Or rather

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no way around skipping it.

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You feel comfortable about your playing skill, frenzy/torment it.

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That is 90 heat all by itself.

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Still very beatable.

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Allocade the last 30 heat as you wish.

faint carbon
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frenzy/torment is not "very beatable" lol

wheat elbow
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See, that is

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your opinion.

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The game has been beatable with exactly that in the past.

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It may as well be still beatable with that.

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The update is what

native ether
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No that is factual given I have played Styx at 120 Heat and you actually die in 2 seconds lmao

wheat elbow
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3 days old?

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4?

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Well, next time, you will live for 3.

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The day after that, make it five.

faint carbon
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do you have a video or screenshot of anyone beating it with 50% whipped 500% torment? because i'm fairly sure (not 100%) that some attacks are undodgeable on 50% whipped, which is fine without the damage increase

native ether
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You cannot play styx with 120 heat with 500% damage and full frenzy lmao that is factual. Snakestones alone deal 18 damage a tick, attack way faster, and crawlers do 18 a tick and move and attack unbelieveably fast.

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Not to mention Poison is affected by Torment.

wheat elbow
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That certainly is good to know.

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In that case, you have to run the marathon.

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All the enemies

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super tanky ones

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speedy

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And you got to own it.

native ether
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I'm in Styx right now reloading a save with one of the best builds I can think of. (Hunting Blades, Vicious Cycle, 6 Ammo, Increased Size and Length)

wheat elbow
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Will probably take an hour or so.

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"safe reloading"

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Now that is something else.

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That is cool but searching for a good seed isn't?

native ether
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I don't believe it is doable. That won't necessarily stop me from trying just to say I did it, but I don't think a single person is going to.

faint carbon
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it's not that "it's cool" it's that it's necessary lol

wheat elbow
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I can only repeat what I said earlier.

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Using the pact as it stands right now is not something that the game actively encourages

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and the pact has not been changed one bit since I started playing

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so I go on record and say that the devs probably have something in store for that later down the road.

native ether
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And I will actually entirely agree with that. The pact is likely going to be changed as it was designed before Elysium and Styx were created.

wheat elbow
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Hopefully, by then, with some rewards to go with that.

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So everything you do now

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will not only go unrecognized

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it will also only lead to frustration.

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Do I believe that you can't do it?

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I don't.

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I am sure you can if you try hard and often enough.

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But I also don't want you guys to stress yourselfes out over it.

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Hell, I am being stressed out by Hades being as ridiculous as he is on regular difficulty since yesterday.

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Now that is an actual topic that needs tackling, let us discuss that one instead.

native ether
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I'm specifically when talking about my issues with the game, only referring to 0 heat runs lol. That's been 99% of my runs.

faint carbon
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that doesn't mean that we shouldn't discuss everything else lol

wheat elbow
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You know what?

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Hang on a moment

native ether
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I think the Pact is going to get changes and because of that I don't think its worth discussing because tbh I'm fairly certain the devs are reading these chats and know that the game isn't really well tuned with the pact

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And considering the developers of this game, I highly doubt they are going to leave a single stone unturned lol

faint carbon
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still worth discussing though

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if these chats didn't happen they wouldn't have this information :p

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from both sides

native ether
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I mean we can say its busted and not really balanced but beyond that what else is there to say lol

faint carbon
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even if I vehemantly disagree with everything degrand says

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it's a discussion worth having just so sgg can see both sides of the conversation

native ether
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I think its better to talk about 0 heat runs specifically because I overall want the game to be balanced from the perspective of a casual player who wants to enjoy the game at "a baseline of difficulty" (no increased difficulty)

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and specifically on 0 heat runs, my runs feel a bit too dependent on rng atm, hence my feedback on the game being shorter hurting the experience cause players are getting less things that benefit them in runs.

faint carbon
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I haven't really done many 0 heat runs on this current version, been progressing on higher - but I get the same feeling with the biomes

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too many times it feels like i'm lacking any kind of synergies

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on both 0 and higher heat

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like with the shorter biomes you'd want bosses 1-3 to be easier not harder :p I was expecting to go into this patch on 120 heat and manage to do fine clearing up to styx with minimal problems like on the previous patch

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and the difficulty should be increased by the extra content afterwards

native ether
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I've gotten that a lot myself in this update. I feel like if I don't go into a run with a specific strategy or min-max it as optimally as I can, I'm gonna lose out on synergy.

And that's something I don't particularly like cause I actually like having the ability to play just a "casual run of Hades" where I go in without a real strategy, pick up some boons, and let the cards fall where they may, and then by Elysium, I have a solid plan of what I'm doing that run.

That's something I've not been noticing with this patch. I feel like im only getting to that stage after Theseus and even partway thru Styx, which... feels off-putting to be entirely honest. Because I have very little time to shore up the build and finish it, much less perfect it.

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I feel like (and I'm a real echochamber the past few days on this one) the issue is "the end of the game got exponentially more difficult, but the amount of rewards we get in a run was not changed because of the 'shortening' (cause its still the same 35/36 available rewards from rooms)"

faint carbon
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yeah I can agree with all those points

placid silo
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Imagine if you get to fight all three Furies at once as a bonus battle of sorts

wheat elbow
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Just started a quick run

vast eagle
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has anyone been noticing a weird gliding thing happening when using the shield? i know that enemy attacks while you're blocking will knock you back a bit, but some knockback will be really a lot, like halfway across the map

wheat elbow
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Only used one fated authority

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This is what I got out of it

placid silo
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I see 666 heat

wheat elbow
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And that is one of my weaker first floors overall.

faint carbon
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degrand is back with his anecdotal evidence and god-tier rng again :p

native ether
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that's around 6 rewards? not bad tbh

wheat elbow
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It's very good

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Chaos gifted me with invisible rooms too

native ether
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I think if every run started like that, then I'd be giving the 👌

wheat elbow
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Again, for me, pretty much all runs do

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like that or better.

native ether
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Yeah lol that is definitely not the case for me. I find myself getting lots of "consumables" in things like Tartarus and Asphodel, effectively muddying up my chance of being able to get things

wheat elbow
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That is Mirage Flight from the Hammer, Dionysus special, Athena Dash, Attack damage up from Chaos and zeus Wrath

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Ah

faint carbon
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i'm lucky if I get 3 boons and a hammer by the first boss in tartarus atm

wheat elbow
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and pressure points from Artemis

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Also all rare or epic

native ether
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The problem might be more that consumables are basically "dead rooms" tbh

wheat elbow
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If those'd be commons, you could drop the worth of each individual by a lot

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See, that is a good point

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I see much less of those.

native ether
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which is something they're planning on addressing in the next update

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I see lots of them

wheat elbow
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I perceive that I see much less.

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Styx of course has none anymore.

native ether
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I think it would be amazing that the farther you got in a run, the less of those you got

wheat elbow
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That aside, I'd say that perceived

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I see 1 to 3 blue laundrels on every floor.

native ether
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like you get them everywhere in Tartarus, and some in Asphodel, but then it cuts out entirely in Elysium.

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Cause I really love how in Elysium half of the doors are offering me basically health or money

wheat elbow
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I mean, the game does make up for it by handing you out a lot of darkness and heat from the bosses

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which you can all trade away.

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Maybe keys and the likes should just not be drops at all

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and all should be tradeable for darkness

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Anyway, Imma play that run to the finish

faint carbon
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I wouldn't mind if they removed heat/darkness/key rooms full stop, made them all boons/poms/gold/hp and scaled up enemies accordingly

native ether
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I think they're great as drops because they introduce game mechanics but I'd rather see less of them in higher biomes.

faint carbon
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and gave those resources from other sources

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would feel a lot less "urgh" every time all your options are darkness/keys/heat

grand patrol
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imo i think whats most disheartening is when u see a choice between darkness or key

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like, if you have one, the other should be a more useful thing hfhjfhj

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so if ur a new player you can get key and if youre a pro u can get boon!

wheat elbow
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So, beat megara

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Now I am thinking about what keepsake I am taking with me for the next floor.

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I have Artemis, I have dionysus, I have Athena, I have Zeus.

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Best choice would be going for Dionysus

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Getting a Dio Cast with Zeus up would be an easy win,.

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And then on Elysium, I can go with zeus to finish the run off nicely or Artemis to further accesorize it with more crits

trim ingot
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With the short runs getting duos is hard

native ether
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yeah I really dislike the choice of "consumable or consumable" that's the most unfun thing to see in a run atm tbh

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that's partially mainly cause I don't need either, but its not fun to see either if your goal is to win the current run tbh.

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cause its effectively a "dead room"

faint carbon
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remove the consumable rooms, give a scaled down amount of consumable from each room as a bonus maybe?

wheat elbow
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First room into Asphodel

trim ingot
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Previously I defended it cause if you get a reward every room you'd be way overpowered

faint carbon
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and scale everything else accordingly to your increased power level

wheat elbow
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The game heard my wish and provides me handsomely!

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Ah. Okay, cool.

trim ingot
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Wouldn't mind decreasing the dead room ratio tho

wheat elbow
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Didn't know THAT was a thing.

placid silo
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I also have noticed the weird glide when using the shield

trim ingot
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Dang proxy is stone cold

grand patrol
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it sure is!

wheat elbow
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That glide seems to be connected to movement speed increases

native ether
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See I like the consumable rooms because for a new player they're incredibly important.

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They serve as a natural tutorial for mechanics of the game.

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And new players actually really do need those bonuses.

faint carbon
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ambrosia rooms should also exist for the purposes of the dionysus boon I guess

vast eagle
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yeah, i have hermes +40% speed, so i guess that's what's causing it

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i don't thnk it's intentional though i'll see if anyone else has said something about it in feedback

trim ingot
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Imo you shouldn't feel like you have to grind in a roguelike

native ether
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But there's no denying that the amount of rooms that don't offer "run improving rewards" and how random that can be directly hurts the game because if you get a lot of them, the run isnt winnable. It just isn't, you didn't get enough boons to build a good run.

faint carbon
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in a story progression game like this though I can understand some grinding

trim ingot
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By that I mean go on a run purely to gather resources

native ether
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I don't mind grinding in Hades for upgrades because it doesn't feel like a grind. It feels like I get what I need naturally from rooms.

#

I didn't go on runs just for the purpose of unlocking stuff, I just happened to unlock stuff while playing, naturally.

trim ingot
#

I mean grinding as you naturally improve and practice is fine

native ether
#

And that should stick around definitely because it isn't a grind if you naturally unlock everything just by playing the game.

proud storm
#

escaping to the surface but only to pick flowers to craft thanatos' big bad scythe of ultimate doom

trim ingot
#

But purposefully making a build for grinding is not fun

native ether
#

LUL

robust walrus
#

I mean, some people enjoy grinding.

native ether
#

If you wanted to build to grind you would just turn on the pact and run the easiest heat options

#

but something I really like about Hades is it doesnt make me grind at all. It gives me the tools to play the game just by, well, playing the game.

faint carbon
#

if you're doing heated runs though you're far enough in to not need the resources :p

trim ingot
#

Taking all the powerups that increase darkness gain are not fun and leave you underpowered

robust walrus
#

Real quick question- the description of the Hermes Plume no longer has a specific time window listed. Did they change the rules on that?

faint carbon
#

yep

native ether
#

I like those from Chaos and Poseidon because they help players unlock more mirror upgrades quickly.

faint carbon
#

it's now on a room by room basis

native ether
#

The time window is dependent on the room

grand pollen
#

Based on room, timer is a corcle@in the bottom left

native ether
#

Tartarus rooms are still about 30 seconds.

wheat elbow
#

Okay, beat the Hydra

#

first of all, I am an idiot

#

Wanted to take Dios keepsake and took Ares instead.

native ether
#

LUL

wheat elbow
#

Which is not bad at all because that in turn now gave me doom on the attack

native ether
#

lol merciful end

trim ingot
#

Wow proxy what

native ether
#

how many boons did you run into in Asphodel?

#

2 from the trial

#

and I assume 2 more (Artemis and Ares)

grand patrol
#

proxy zapped you for talking too much too fast 😔

native ether
#

proxy likes to zappp

wheat elbow
#

I did not count. Let me thing. Duoboon 2, Artemis once, Ares once. Sadly only one miniboss fight, the ship.

native ether
#

How many from shops?

wheat elbow
#

Missed out on the Gorgonhead fight. Shop was empty too if memory serves. I think I only saw the last shop, only pom and heart

native ether
#

so just 3 of the rooms were boon rooms

#

that's rather lucky

wheat elbow
#

I mean, given how two rooms in Asphodel are mini bosses guaranteed to give god boons, I'd say that was fairly okay.

native ether
#

i mean it isnt guaranteed you'll run into both of them

wheat elbow
#

Oh, mea culpa. I also met Hermes first room. Make that five boons.

native ether
#

Hermes is weird. Kinda hard to count him even though he does give boons

faint carbon
#

hermes feels powerful though

native ether
#

You're always guaranteed to get him offered at least twice

faint carbon
#

just not if he's all you've got

native ether
#

Hermes is a supporting boon. He doesn't really build your run but he can make it much more powerful.

faint carbon
#

I had one run where I didn't get offered any boons other than hermes and I had to fight a fury with a completely unupgraded weapon lol

trim ingot
#

Sometimes the boy gives you three dashes and sometimes +12% special speed

#

Quit messing with me hermes

#

Actually hermes boons should be sellable if they're not already

wheat elbow
#

Oh my god, this is rough.....

native ether
#

That being said, I think its now very easy to have a run where you only get 1 god boon in Asphodel, which feels... kinda unfair as it can really harm your build. (Where as before just due to the length that just didn't happen)

wheat elbow
#

Okay, so Elysium gave me the second hammer and another Hermes update, very good so far. First shop gave me a dionysus update of which I received his cast. I have two minibosses in front of me, one offers Zeus, the other Athena,. I can get duo boons of both!

native ether
#

solid oof right there

#

I tend to lean Athena cause lol Death Defiances

wheat elbow
#

What god do I rather want to see Duo Boons off? See, those are the decisions that trouble me! Also, yes, I agree there. Also, I had a lot of good DioZeus runs lately.

native ether
#

Dionysus / Zeus has always been good, people just dont like Dio cast for whatever reason

faint carbon
#

yeah I can't stand dio cast lol

wheat elbow
#

AND I GOT MERCILESS END!#

faint carbon
#

but the duo boon is nice

turbid needle
#

I like Tipsy Shot sometimes.

faint carbon
#

I think i'd like it more playing with m+kb

#

same with the rail

turbid needle
#

I never like it in Elysium because cat chariots always spawn in waves of 30-50, but Scintillating Feast is hilarious.

proud storm
#

died against hades bc i had to make do with the worst rail build i ever had

turbid needle
#

Yeah, I play KBM.

#

The Rail really depends on its builds, unfortunately.

faint carbon
#

main reason I don't like the rail is aiming the special on a controller

wheat elbow
#

Also, because you asked, I think I am seeing my first blue laundrel room in Elysium just now.

proud storm
#

-no attack boon
-ares special? i guess???

#

default cast, poseidon wrath for some reason as well

#

got him to 2nd half of 2nd phase then he handed me the L

grand pollen
#

I don’t like Dio cast because it removes the bonus damage from darkness.

median ridge
#

hmmm with all the natural overpoweredness of shield, i wonder if it would be better to scrap it as an independent weapon entirely and just incorporate a block ability into zag’s basic kit

#

like bastion does

proud storm
#

shield block but your guard breaks if it absorbs too much damage or if it absorbs damage too fast

wheat elbow
#

Defeated Asterius and Theseus. Was done in amatter of seconds, but I feel like the run ain't strong enough for Hades yet. Have 6 out of my 8 fated authorities left because I set a "no more than one per biome limit" on myself.

grand pollen
#

I love the way shield dash used to play before the aoe nerf, and I still like explosion shield even if it’s not as strong

#

I had a thirty second Thesus kill yesterday that still couldn’t kill Hades post buff =\

wheat elbow
#

The explosion shield is now better because it prioritizes and optimizes single targets better now

grand pollen
#

I find it really good to get the 8 target hammer for it now, it doesn’t bounce more if there aren’t targets and seems to speed it up since it’s trying to hit more in the same amount of time. Could just be me being crazy though

native ether
#

shield is likely to remain the top tier weapon its been for a while now because it outputs nearly as much melee damage as the sword can, and it can block

#

that's just... kinda how it is... It can offer you a lot of utility and it doesn't sacrifice on any damage remotely for that utility.

#

The shield got a small buff in the first big bad update patch where it returned immediately if it didnt have a nearby enemy to bounce to. So yeah that multi bounce became way better

grand pollen
#

I wish it was based more on what you were using with it. Like I would love if they changed the dash attack hammer to be the old big AoE one again, but it removed the bull rush, or something like that

#

Like force it to pick style, and then it can stay OP on each style, but isn’t op because they’re mutually exclusive.

#

Where as other weapons are weaker individually but can mix and match better

turbid needle
#

Still holding out for autofire on Rapid Shot and Flurry Blade.

wheat elbow
#

Okay, finished up with Styx, ready to face hades. Styx hasn't been as much of an improvement as I hoped it would be. Third hammer was pretty pointless as expected and I did not get a lot of things that made what I have much better. Damage was good enough for the beefboy duo, but I am not sure if it will be enough for Hades.

#

Zeus Wrath is gonna be the star of the show, that is certain.

weary wigeon
#

3rd hammer isn't that valuable on most weapons. By the second hammer in Elysium, you have your weapon/boon build

#

I've had some nice benefits from it with the bow and spear

faint carbon
#

I don't even think there is 3 special boons for the shield

#

the one with extended flight / can attack during it feels more like an attack hammer

hard holly
#

Ironically Id say Spear and Bow are the weapons where the third hammer is kinda the worst

turbid needle
#

There are.

#

Explosive Return.

weary wigeon
#

You think so?

hard holly
#

Yeah

native ether
#

as a comparison to DeGrand's run, here's a run I just started (0 heat ofc) showing the potential variance in how stacked you can get.

Things to note: I received additional boon, but purged it because I don't want to fill my special slot with Dionysus.
https://imgur.com/a/OfyrO65

proud storm
#

im sure you can get all of those three at once yes

hard holly
#

Because both weapons tend to rely on just one attack

wheat elbow
hard holly
#

And with both you are forced to get one upgrade that doesnt fit that attack

weary wigeon
#

Fair point

hard holly
#

Like, with bow you have to get a special upgrade which if youve got a good attack setup

#

You only really use for clearing projectiles

#

Spear same thing, spin only has 2 things it cares about as does special

#

Shield has the best potential

wheat elbow
#

Also, 5 boons against my 6 I believe? That seems pretty even if you ask me.

hard holly
#

As you can get Sudden Rush, Minotaur Rush and the dash attack upgrade whose name I forgot

wheat elbow
#

DashinG Wallop

hard holly
#

Yeah that one

turbid needle
#

Nah, bow can be Power Shot, Explosive Shot, Twin/Triple Shot.

hard holly
#

I dont think Explosive and Twin/Triple stack

wheat elbow
#

Explosive and tripple does.

turbid needle
#

They do.

wheat elbow
#

Explosive and twin too

turbid needle
#

As with Twin Shot.

native ether
#

Hermes was offered in the shop. So was Athena dash. So out of rooms that offered boons, only 4 came from rooms.

hard holly
#

Well Im not big on explosive shot, but

#

Sure, I suppose

turbid needle
#

I got over Explosive in my last run with it, too.

wheat elbow
#

And I had a chaos boon that would have been a blue laundrel otherwise

#

so I was only one chaos room ahead of you

native ether
#

Without the coin purse I wouldn't have been able to buyout the shops, I just took it cause I need to level it up.

hard holly
#

Shield has the downside that you can be forced to select one of 3 special upgrades and honestly, explosive return is the best one and Im still not big on it

native ether
#

I wasn't offered any chaos rooms unfortunately.

hard holly
#

Sword .... I have no idea

#

Havent played sword in too long

wheat elbow
#

Get that coinpurse maxed out. It is the best keepsake in the game atm

hard holly
#

Rail likes having both attack and special upgraded, so 3 hammers is nice

native ether
#

Rail player here, get the third hammer

#

means you'll get an Attack modifier, a bullet modifier, and triple bomb

wheat elbow
#

Oh yeah, I agree. 3 hammers mean that you can end up tripple bomb and the buff bomb super easy

native ether
#

My most recommend rail strat is Flurry Fire Triple Bomb Explosire Fire

#

its ridiculously effective

wheat elbow
#

Yeah, but explosive fire is useless against bosses.

turbid needle
#

Eh.

#

It's AoE.

wheat elbow
#

The AOE ain't what makes explosive fire good. Its the fact that it flinches enemies

turbid needle
#

I'm aware.

wheat elbow
#

Which is amazing for roomclear

turbid needle
#

But AoE on top of that is very powerful.

wheat elbow
#

It's overrated.

turbid needle
#

If you just had flinch, you'd notice a very big difference.

#

The AoE is what lets you choke crowds with the flinch.

wheat elbow
#

If I had "just" flinch on my rail attacks, I'd be over the moon.

turbid needle
#

Well, yeah.

wheat elbow
#

The rail'd be the best weapon in the game then.

native ether
#

imo rail's dash attack should be a flurry of bullets/mini rockets that flinch enemies

wheat elbow
#

Actually, I like the shotgun upgrade the mnost, mostly because it thins out the hammer pool a bit. Makes it more likely to get both bombs.

native ether
#

instead of just "fire one round of shots extra"

wheat elbow
#

That would be cool! Put that into feedback.

#

Also, I would like the R button to see more use ingame. Right now, only the Rail uses it.

native ether
#

Shotgun Heavy Slug Flurry Fire and Infinity Chamber effectively all reduce the pool like that because they're all mutually exclusive

#

You can only get one of them

turbid needle
#

I rebound reload to a mouse thumb button.

wheat elbow
#

Spear could use R to recall the shield on demand. That could be cool too. Would make the special better.

weary wigeon
#

I had a really fun sword/ares build taking the quick attack buff

#

And then the dash attack

wheat elbow
#

@native ether Good to know, I actually did not have that memorized. That aside, finish your run, I wanna see what you end up with.

#

Oh, and only 3 Fated Authoritys. I only used 3 in total, so the same goes for you. You are a man of honor, I trust you on that.

native ether
#

Sounds good

#

I usually only save my fated authorities for mini boss rooms tbh cause they're guaranteed boon rerolls

placid silo
#

So I'll say it again
How interesting (and deadly) would it be to have a sort of a bonus boss room, where you fight all three Furies at once?

weary wigeon
#

Oof

wheat elbow
#

Depends on where you put that room.

#

In Tartarus? Deadly, but possible.

#

In Styx? A laughing matter.

weary wigeon
#

I stay nearly dying when I fight them (except Meg) because I don't take them seriously

hard holly
#

Isnt Rails dash attack just an attack speed boost for a bit?

#

Also, Id argue the dullest dash attack is still spears

#

Its just an attack

#

With the same speed, same delay, same everything

weary wigeon
#

Dash arrow feels weird to me

#

I only started using it on some runs recently

#

Because of my build

native ether
#

Asphodel didnt go exactly as I hoped, I wish boons I purge would never be offered to me again, as Dio keeps giving me special mods I dont want lol
https://imgur.com/a/5mo1oNF

#

Did nail exclusive access

#

which is super helpful

hard holly
#

Bow has by far the best dash attack

weary wigeon
#

It is weird that purged boons come back into the rotation

hard holly
#

To the point where they buffed Bow elsewhere to encourage not dash attacking sometimes

native ether
#

Rail dash attack is literally just "you fire an extra bullet" @hard holly thats all it does

#

super helpful on Spread Fire, and thats it

hard holly
#

Huh

#

Well, thats still better than Spear

#

Spear basically doesnt have one

weary wigeon
#

I find it slows my momentum because I go into the charge animation

hard holly
#

I vaguely recall making feedback about that actually

turbid needle
#

Rail's dash attack isn't that it fires an additional shot, it's that it has an extremely low cooldown time for the next shot.

#

My mouse and keyboard are kinda old and so I think I've been double-firing a lot, but I tested this and it's just a reduced cooldown. You can double check this with Hunter Dash.

weary wigeon
#

How many of y'all use mouse and keyboard?

turbid needle
#

"There are dozens of us!"

#

Will Hunting Blades spawn with Pressure Points, or do I have to take Artemis' Aid?

wheat elbow
#

I do.

turbid needle
#

Incidentally, getting custom names for each Call again would be awesome.

weary wigeon
#

Yeah, I miss those

wheat elbow
#

Aphrodite = Love hurts

turbid needle
#

Aphrodite says "Sing it, Zag!" when you use her Greater Call, he busts out a few lines of the song.

wheat elbow
#

Because I played Smite, in my head, I always hear someone yell "Let the heavens RAAAVE!" when he uses his wrath effect.

#

I also start to curl together weep.

weary wigeon
#

As you should

pastel jolt
#

yeah, i'll admit, the old names were nice flavour

#

"barbs of the master huntress" is a bit more interesting than "artemis' aid"

turbid needle
#

Greater Recall with Blade Rifts is nutty.

#

I don't even need Hunting Blades (though I'd totally take them).

weary wigeon
#

What's the damage on dislodge buff called?

#

I had a solid run with that one

turbid needle
#

Exit Wounds.

faint carbon
#

whats greater recall again?

weary wigeon
#

Until MR. BIG BAD decided to start dash swinging at me

turbid needle
#

Bloodstones automatically return to Zag when they hit the ground.

faint carbon
#

oh nice

weary wigeon
#

I got Exit Wounds, the increased release bloodstone drop speed and +3 bloodstones

faint carbon
#

not come across that yet

turbid needle
#

I kinda wish they hadn't made it the same patch they made Lightning Rod, because Greater Recall makes it useless and I find always having Casts on hand to be way stronger than "I hope I can kite enemies around these."

weary wigeon
#

So every 5 seconds enemies would just take a buttload of damage after unloading casts at them

turbid needle
#

You should see Exit Wounds on a full Artemis build. You crit people on accident for 3k+.

weary wigeon
#

bouldy 💦

wheat elbow
#

Yeah I haven't seen a crit that high yet

turbid needle
#

Oh, I meant on a full set of Bloodstones.

#

Not on a single hit.

wheat elbow
#

Then again, Aphrodite does 2500 non crit now, so what do I know.

#

Ah.

turbid needle
#

I can't believe Twitch didn't save my video.

wheat elbow
#

I have seen a single exit wounds hit for 1350 then.

#

With new boons, could actually end up fishing for more.

turbid needle
#

14k damage crit. Outdid Thanatos when he was hitting a Weak enemy with Sweet Surrender active.

wheat elbow
#

14k damage crit was with Aphro I believe you said?

turbid needle
#

Yeah, Greater Call critical hit.

#

With Heart Rend, Sweet Surrender, and Privileged Status.

weary wigeon
#

Running into Than early is still pretty frustrating. He tends to spawn with armor enemies and his ability to one shot them can be aggravating with a debuff build

#

Definitely not as bad as he used to be

turbid needle
#

Than breaking armor gate while we can't is actually really aggravating.

weary wigeon
#

I also had him gain kills on the warrior enemies in Elysium by popping them into their sprite forms

#

Wasn't watching closely but I don't think Zag gets a kill for dropping them out of their bodies

#

I gotta test it again and hope Than pops up

turbid needle
#

You do.

weary wigeon
#

Oh really? Didn't seem that way

turbid needle
#

He popped up in Asphodel this run, but if he appears in Elysium I'll keep an eye out.

wheat elbow
#

Thanatos for me is in that weird place where winning against him is mostly doable

#

but meeting him is still a letdown and a hassle.

weary wigeon
#

Thank you! I tend to just go on my runs without thinking through builds or scenarios. When odd things pop up, I just make a mental note and keep going.

wheat elbow
#

I envy you. I lost the ability to play games with that attitude a long time ago.

weary wigeon
#

Don't get me wrong; I don't think that way with fighting games

native ether
#

yeah i got offered exactly 1 boon in Elysium

#

ow

weary wigeon
#

But Hades and Gungeon I breeze through

#

Damn what

native ether
#

yep

#

I was offered a choice between Asterius and Soul Catcher

#

that was it

wheat elbow
#

How do you know which is which?

turbid needle
#

Burn it. Burn it all down.

native ether
#

didnt, just got em both at the same time

#

didnt get offered another one

wheat elbow
#

Ah

native ether
#

took the soul catcher and lost a death defiance to it

wheat elbow
#

I thought that if both doors have skulls, they are the same miniboss, but with different rewards.

#

Also, my Elysium had at least three boons and a hammer.

#

Had to fight both minibosses for that of course

native ether
#

I got the hammer, that was it, the hermes boon was locked in a heat gate

#

Soul Catcher took one of my death defiances because my build isnt complete rolling into Elysium

#

dont have special or cast and on rail that is not good lol

weary wigeon
#

Oof

wheat elbow
#

Oh yeah, good mentioning.

weary wigeon
#

That's rough

wheat elbow
#

Heat gates, actually an advantage heated players have over non.heaters.

#

You get gold laundrels a lot where others are stuck with blues

native ether
#

This is kind of the point i was making. RNG plays a huge role into whether or not a run is actually doable

#

I'll beat theseus this run, think he'll likely chew up one of my defiances though

weary wigeon
#

I always end up losing one to Theseus/Asterius

native ether
#

the advantage is I have a lot of gold so maybe ill end up getting rewarded in Styx

weary wigeon
#

I end up making the same silly mistake of staying too close to Asterius when he lands from a leaping attack

#

and he does an untelegraphed double swing

#

Which I eat, get frustrated by and get tagged again

turbid needle
#

Posted a video in #self-promotion that hopefully will help anyone having trouble with Asterius' charge.

weary wigeon
#

Oh dope, thanks

native ether
#

yep called it to the letter, lost 1 defiance right at the end of the fight

brisk island
#

lmao. I'm just defeated Lord Hades less than 1 min. Sword (Blade): Ares Attack + Athena Dash + Duo Ares x Athena still imbalanced even with duo nerf.... l not used any Heat - tried get Athena legendary but that boon extremely rare tianCry

weary wigeon
#

Once I realized I could stand on a pillar and dash through it, the charge became less of an issue

#

It's always silly things that take health from me

#

Asterius can, for example, get three hits at about 24 damage each because his jump animation has a hitbox

turbid needle
#

Five Burst Fire Greater Recall Hunting Blades. This won't end well for the Heroes.

wheat elbow
#

@native ether I mean, you were using the rail, so you had that as a small handicap going for you.

#

I took the shield because it had dark thirst.

native ether
#

i dont use the shield because i find it makes the game too easy in a way that I dont find enjoyable.

#

I'm good enough at that fight I could have done it without losing a death defiance. I've basically nailed it before.

wheat elbow
#

I would have disagreed with you there, but right now, the shield is much less fun than previous.

#

Not because it makes the game easier though.

#

Like, in that last run I shared with you, I stood there

#

punched a wavemaker in the face repeadedly, him with his back to an invisible wall

#

Nothing. He was mildly budging, but I could not knock him into it. I simply couldn't, the game would not allow it. No matter how often my shield found it's way into the wavemakers teeth. And it broke my heart.

light nova
#

How to win with bow and 60 heat

native ether
#

well cant finish the run now, the game crashed

light nova
#

I don't know what to take

native ether
#

but in order to merely complete the build I had to spend a fourth fated authority. Otherwise the run would have been a failure at that end

wheat elbow
#

@light nova Less heat. Wait for Hades nerfs.

#

And, did that fated authority help?

native ether
#

Yes it gave me exactly what I needed to finish it lol

#

It finally gave me tipsy shot

wheat elbow
#

Well ain't you lucky.

#

I sometimes spend all my fated authorities without getting what I want.

native ether
#

I had the Zeus boon in Styx to go for Scintillating, and the Poseidon boon to go for Sea Storm

light nova
#

@wheat elbow i didn't ask that. I asked something else as you can see 😄

turbid needle
#

I don't think Hades is beatable right now with anything less than an ideal build.

wheat elbow
#

I saw. I answered. Trust me, my answers saves you a lot of trouble. If that ain't good enough for you, I will tell you the next best thing

turbid needle
#

And I don't know of one that would make the bow work with 60 Heat.

wheat elbow
#

Aphro Artemis crit build.

native ether
#

Its very unlikely you'll be able to do it atm because even the really good players who have done 120 heat previously are having difficulty with Hades at 0 Heat atm lol

faint carbon
#

I went for stifling, convenience fee, extra mobs, death insurance on my 70 heat clear

light nova
#

I did it with shield, rail and spear so....

faint carbon
#

But I used shield lol

light nova
#

@native ether that's i am

wheat elbow
#

Why 70 over 75, Nish?

faint carbon
#

Was the easiest 'pretty high heat' combo I could work with

native ether
#

Hades atm isnt beatable with anything less than an ideal build. What Schpoonman said to the letter. And I don't believe in a high heat build you are going to score that ideal build. Convenience Fee and high amounts of damage which force you to heal up and make other choices will make the game hard enough to prevent it.

wheat elbow
#

Wouldn't 75 be easier if only by virtue of giving you challenge rooms in Elysium?

#

I mean, he asked for 60, which ain't the world.

faint carbon
#

That's true, but I didn't see any on that clear anyway

native ether
#

I find the challenge rooms in Elysium personally to never be worth it lol. They always interrupt my flow or stop me from taking something else. Elysium is also short enough now that I don't know if they're necessarily worth planning around.

wheat elbow
#

I mean, I am a simple man.

faint carbon
#

My next attempts will probably be 120 though just for practice in the earlier biomes

weary wigeon
#

Hades stays giving me the backhand

wheat elbow
#

I see a challenge room in front of blue laundrels, I take it.

#

I get a good reward and more room options afterwards.

native ether
#

My challenge rooms always appear as replacements for things I actually need lol

#

I didnt mind them when Elysium was longer. Now I'm much more reserved. Tartarus they're a hands down always take though

wheat elbow
#

As an interesting train of thought:

#

With a rebalanced and purposely well designed pact of punishment, I'd like to believe that 75 heat is where most people playing the game should end up finding themselves at.

#

It'd be the difficulty that allows you to use everything the game has in store for you to the fullest.

native ether
#

but I think the run I was having kind of honestly illustrates the issue I was trying to point out. My build shouldn't be only finally coming together in Styx lol. That feels really bad as a player. I had to chew through 2 death defiances just to finish my build, and I was forced to take Dog Collar because I wasn't offered enough Max HP by Styx.

wheat elbow
#

With 75 heat, you have every option the game offers at your disposal

native ether
#

That run was in a really bad position even though I was poised with Exclusive Access and likely 2 additional duo boons

faint carbon
#

Except the option to decloak the third Skelly lol

wheat elbow
#

That is something you only need to do once.

weary wigeon
#

@native ether What's a comfortable level of HP in your mind?

native ether
#

Going into Styx? Over 200 tbh. I'd like to peak at 275/300 getting to Hades

weary wigeon
#

Huh

native ether
#

Hades does 160 damage currently with his swing attack

wheat elbow
#

There is no definitive answer to that though.

#

It depends on your run and your confidence.

weary wigeon
#

Yeah, it keeps bodying me when I fight him

native ether
#

That'll be on player preference but I definitely don't recommend going into Styx with less than 200 hp tbh

wheat elbow
#

UIsually, I'd agree with pear here, 250 to 300 is where I would WANt to be

real shoal
#

just one shotted Theuseus with the aphrodite's wrath

#

9150 crit

native ether
#

you're asking for a nightmare of a time considering Styx became much more difficult lol

wheat elbow
#

but you also have to factor in your number of DDs and the amount of damage/utility you have

#

@real shoal Did you record it?!

real shoal
#

nop

weary wigeon
#

I grab HP when other options aren't attractive but I haven't been thinking about grabbing HP to help me get through areas

wheat elbow
#

What a shame.

native ether
#

Yeah and in that run it was also "2 Death Defiances down, no Cast ability"

weary wigeon
#

I think too much like a glass cannon

wheat elbow
#

In the Big Bad Update, HP became my least taken upgrade.

native ether
#

Considering everything in Styx hurts so much HP is nothing to turn away from lol.

wheat elbow
#

I somehow adopted a "if it ain't giving me an immediate DPS boost I ain't wanting it."

ember lotus
#

I don't take poms anymore

native ether
#

I avoid poms if I have the option to because they don't get me another boon

wheat elbow
#

And, frankly enough, Centaur Hearts are the only gold laundrel rewards guaranteed to not be damage increases.

ember lotus
#

I need death defiance and centaur hearts make DD better

native ether
#

Poms are by far the worst upgrade you can get.

weary wigeon
#

My opinion on Poms has changed dramatically since I started playing

ember lotus
#

the game has changed

wheat elbow
#

I mean, not generally. There are some boons where one or two poms can be amazing for.

weary wigeon
#

For sure

wheat elbow
#

Dionysus Boons for example usually scale well with one or two of them.

weary wigeon
#

Remember when you couldn't break the Hydra's shots? Good times.

ember lotus
#

back when dash attack guaranteed a crit, you could cost on that alone

native ether
#

Poms are pretty good on a very few specific things. Dio boons, Pressure Points, Slicing Shot

wheat elbow
#

All casts and wrath effects gain substancial increases

ember lotus
#

To a point

native ether
#

At level 1 only tbh.

wheat elbow
#

You lost me at slicing shot.

native ether
#

Its a minimal effect past that

#

Every pom you take on slicing shot does give you 1 more damage on it lol.

wheat elbow
#

But yeah, then you see people like Haelian speedrun the game with their specials having 7 poms invested to them.

ember lotus
#

because it's better than buffing anything else

native ether
#

You should only be running slicing shot though if it is your absolute intent to steamroll with Hunting Blades / Ares Legendary

#

otherwise there are so many better cast options lol

wheat elbow
#

Yes, but then you look at me who does not get 7 boons over 4 runs, most of the time

ember lotus
#

They''re building it the way we used to build artemis crit builds with auto-crit dash attack

#

If its not the dash attack or clean kill why bother?

native ether
#

but no HP is a great upgrade to take considering everything in Styx does over 25 damage. (or can do that amount of damage very very fast)

#

also, im pretty sure Snakestone laser damage stacks

#

as in if you get yourself stuck in between all the lasers

#

you are super duper mega dead

wheat elbow
#

I mean, I really take the HP topic rather laid back. In general, for the first three floors, you won't need the HP.

turbid needle
#

Do you people not take Spearpoint by default?

river pier
#

Idk, I get like perfect run and all sucks on hades lol

wheat elbow
#

And sometime,s the game will just force HP on you.

river pier
#

Honestly want uninstall

turbid needle
#

You don't need the HP except in the Hades fight.

#

Which is frustrating.

wheat elbow
#

@turbid needle Haven't taken spearpoints in weeks.

native ether
#

I'll take Spearpoint if I have enough HP to to survive Hades. But Bracer is honestly a strong option as well.

#

Spearpoint is essentially the "[insert nice phrase here]" to Snakestones though

river pier
#

Spearpoint is useless on hades, he attacks too seldom to block damage

native ether
#

which is honestly the only reason id be running it cause boi those things hurt

#

Spearpoint is good against the laser and urn attacks

wheat elbow
#

Did the feedback channel lose its X's?

native ether
#

It did

weary wigeon
#

Implying I can get to phase 2 on Hades thekid

#

How dare you

turbid needle
#

^

native ether
#

X's were removed to streamline their reading process. In all honesty, X's were also used mainly to "mega disagree" with people tbh. Rarely was it actually used for its intended purpose.

#

My guess is the devs and mods decided they can do the job of the X on their own without needing the extra input, which i think is totally fair

#

Hard agree on poison and torment ugh it hurts

#

it hurts so much

wheat elbow
#

I don't know if it's true, I am just taking some of the people in heres word for it.

native ether
#

It does lmao

#

tested it myself

#

I got to Styx with 500% torment on and oh boy it hurts really really bad

wheat elbow
#

I like how the anti dot is basically Mandragora bathing water.

#

I mean, just imagine how much of an impact that would make on a run. Gods having one exclusive boon they give you only if they considered you worthy after supporting Theseus and the Minotaur.

#

I think that kind of thing happening would add a certain level of spice to a run while also giving each run a bit more unique identity and replayability.

quasi knoll
#

artemis wrath seems kinda eh now

kind fiber
#

I think I figured out poseidon now

#

Really bad against bosses unless you invest palms into upgrading your primary move

#

the % damage increase not being the important number in the end, but rather how it effects your knockback

light nova
#

Made it

#

Crit for 2k can kill anyone

#

Also it somehow proves that cast without full Artemis buffes is useless.

#

Uses only as debuff

river pier
light nova
#

Cool thing actually, i have got crits for 400-800 damage and final shot was for 2k in his back

#

Like in movie

vagrant hearth
#

man, I just suck when I don't have a ranged attack other than my cast. I think this is the first time I've reached Meg with the sword (I lost)

light nova
#

how many heat do you have

vagrant hearth
#

i don't think i've unlocked that yet?

hushed ledge
#

Don't feel bad range is OP

#

Sword used to be even worse as well lol

vagrant hearth
#

i've got 20 runs and i don't know where/how to set heat or if dash and dodge are two different things ._. and have only hit asphodel once

#

don't think i've ever seen a duo boon either

hushed ledge
#

Don't feel bad, the game isn't easy

grand pollen
#

^^ it took me 20 tries to beat Meg the first time, recently I speed ran all current content pre buff in 16 minutes. Just takes determination and practice, you’ll get there

graceful jackal
#

Is there anything more satisfying than getting a Poseidon boon that knocks enemies away, then just yeeting them across the room?

grand pollen
#

The Zeus Poseidon duo boon that electrocuted them afterward.

graceful jackal
#

True true

terse girder
#

Well, I just got the duo Poseidon/Dio boon halfway through tartarus

#

I'm liking my chances, lads

wooden spade
#

Poseidon double knock back is great fun

vagrant hearth
#

I always take tempest dash when it's offered to me

#

I don't know if that's optimal but I love just crashing through everything in my path while i'm spamming dash anyway

#

and it seems to usually offer more damage than the other dash boons

dense granite
#

hello everyone

upbeat junco
#

Idk if its just me but since the recent patch it feels like the RNG for boons feels a bit off. I've been getting terrible luck with the boons such as my recent Heart Rend bow run where I get hunter dash and scatter shot but literally can't get an Artemis attack boon even in Styx. Does the RNG for boons feel off for any of you?

#

I've had multiple runs get to Styx without getting an attack boon so I can't even start the build I was trying.

#

My run that I somehow managed to beat just now had terrible luck as well and I was forced to get Dio attack on bow in Styx just before I fight Hades

#

Also I saw something in the feedback, what are these laurel rooms?

rugged apex
#

the color of the laurel around a room reward indicates what type it is - see pins

upbeat junco
#

ah ok thanks

astral locust
#

guys

#

how im supposed to avoid those green jars of hades

#

that attack just destroys me every time

vagrant hearth
#

Ooh, I never got offered Dying Lament before. Now this is a fun boon, especially when there's lots of weak enemies like numbskulls

native ether
#

Its not just you @upbeat junco I've definitely noticed this.

#

I've especially noticed it with boons I've purged. I think I've had like 5 runs where I've purged boons and gods continued offering them to me multiple times.

rugged horizon
#

how the hell are people beating hades

#

i went in with 5 live 420hp adamantine rail aoe+infinite ammo, 6 dashes, ares compounding atk damage and still lost

#

+athena invulnerability

upbeat junco
#

@rugged horizon don't feel bad Hades is incredibly overtuned at the moment

#

he deals way too much damage for how fast he is, and the enemies in Styx are probably a bit to strong as well

rugged horizon
#

i have no trouble with anything in the game but hades

#

his hp to damage is insane

upbeat junco
#

I think his HP is fine just the fact that he can deal like 40 + 120 damage in two attacks if he blood shards you and spin attacks you after

rugged horizon
#

the homing things+ 7 aoe blasts are what get me

#

plus those hands on wave 2

#

well all im saying is 1 has to go down

#

either hp or damage

upbeat junco
#

definitely damage

rugged horizon
#

the combination of the 2 makes him insane

upbeat junco
#

before this patch I think he was in a good spot

rugged horizon
#

id lean to that too

#

i didnt beat him before the patch either 😦

quartz cliff
#

wait, he didn't always deal 80 damage in one swing?

upbeat junco
#

I don't believe so, I can't remember the damage values pre patch but in the patch notes it says some of his attacks have had their damage increased.

turbid needle
#

Spin attack used to be 60 and 120.

placid plinth
#

Before patch his swing was 60 damage

turbid needle
#

Cast explosions used to be 30.

#

Does Cast still do 25?

placid plinth
#

I think so. But waves deal 35 now

turbid needle
#

I thought I ate one for 50 earlier and it was the first I took that fight.

placid plinth
#

Oh, then not sure

turbid needle
#

Yeah, waves are Just a little extra annoying now.

quartz cliff
#

it definitely does 50

turbid needle
#

Oh, that needs to change.

#

Like immediately.

placid plinth
#

I remember 50, but I don't remember if it's on BB or not

turbid needle
#

They used to be 25 normally.

placid plinth
#

Ye

turbid needle
#

Honestly, for the double damage they need to be doing around 10.

placid plinth
#

Especially when he start launching 3-4 skulls a time

turbid needle
#

But wow, I had no idea they doubled their damage.

placid plinth
#

Though, I only remember him throwing 3-4 skulls when I was playing with deflect and slowed projectiles, with low DPS and surviving only due to this combo. Is it based on how long battle lasts? Or is it HP-based and I just don't remember it in normal chaos?

turbid needle
#

I've seen him do that before, fire off a whole bunch quickly.

upbeat junco
#

Yea I've had him just throw one in front then another behind him then another in front when I've already been hit by one in a previous attack

turbid needle
#

I thought that was just a variation of his regular combat pattern (which I would be okay with if they didn't explode with a field-clearing wave).

#

Then again, I have no idea if I'm just being soft and this is how hard the final boss for this game should be, or it really is too hard right now.

upbeat junco
#

Also in his arena there is a pillar that you can use to block the his lasers, but in my recent run it seems that this pillar is really small

placid plinth
#

They deal a lot of damage when they hit, they double all damage, and when they miss you only have five seconds to destroy it until it launches a ring that is hard to avoid when it's four of them

turbid needle
#

I need to figure that out, I think you can just move between all of them.

placid plinth
#

I think you can move between lasers, but I just hide behind the pillar

upbeat junco
#

You can but in his second phase the gaps are pretty much unavoidable unless your at long range

#

the gaps are too small*

turbid needle
#

I need to try getting inside the ring with Hades. Does he deal contact damage? I know people have cheesed it with War God's Thirst.

upbeat junco
#

I tried that I got shredded, although I think there was a glitch or something that someone mentioned that when they got out of Ares call they were standing directly on him during the laser and he wasn't hit

turbid needle
#

That happened to me, too, I was curious whether it worked without it.

#

Doesn't work, then?

upbeat junco
#

Even if it does work its probably not a good idea to try unless you have an invulnerability call to get you there

#

Yea pre patch I beat Hades my first time and 4 times in a row after that, after the patch I beat him once then went on a 6-7 loss streak before finally getting a win before just barely

placid plinth
#

I had 6-streak pre-patch, but after patch I only won once on low-DPS tanky deflect build with slowed projectiles

upbeat junco
#

Yea I somehow won on an attempted Heart Rend Bow build (I only got hunter dash and scatter shot) that I was forced to get Dio attack right before Hades

native ether
#

Heart Rend is pretty good ngl

limber copper
#

Beating Hades is as easy as having a 3 * broken spearpoint and 3 or more death defiance. Broken spearpoint is just insanely necessary now lmao. If you mess up, instead of taking 180 damage, you take 30 or 50 damage.

turbid needle
#

Until he turns left and you eat a 160 spear. ron

upbeat junco
#

I think yesterday I mentioned in this room that Gods are grouped together so that when you reroll a god it will reroll into another god from the same group, such as Artemis into Aphrodite or Ares, and Athena into Dio or Poseidon or Zeus. But im in a run now and that appears to have changed, i just rerolled Athena into Artemis. And it's a bit weird that they changed it now when it's been like this for a very long time

turbid needle
#

I'd much prefer a more random run, or weighted towards synergies with specific boons you already have.

#

Like, if you have Blade Rift, the game will very slightly weigh you towards Artemis.

limber copper
#

I have his patterns down vaguely, so I only have problems sometimes dodging his "cast", and usually go through first phase without death defiance.

#

Then I burn through the rest on minefields lol

upbeat junco
#

I dont mind RNG, but it was nice to be able to generally know what your going to reroll into. There is still the randomness in that you might find a boon from a different group.

turbid needle
#

I ran into a room where I rerolled Zeus and it got stuck on Poseidon and Dionysus, neither of whom had synergy with my current boons.

#

Burned all 7 and it just jumped between the two.

#

I was told that was on purpose, to give you a chance to know what you're rerolling into, but it just handicapped the run.

upbeat junco
#

Thats how it worked. I guessed it assumed that since you rolled Zeus you didn't want it so it didn't roll back to zeus

turbid needle
#

That's fine.

#

Ignoring that the game will reroll back to other boons or items all the time.

#

(If you're telling me you've never burned 3 FAs on a door because it gave you two coins you haven't got many FAs yet)

#

But the game locked me into Poseidon and Dio and it was infuriating.

limber copper
#

If you get irrelevant god, pray for duo

turbid needle
#

Uh, what?

upbeat junco
#

So yea in this run I'm doing now it's literally just doing the same thing it has for the past 3 times. I start Artemis trinket, it gives me hunter dash, I get another artemis boon it gives me crit on any damage, and I get a hammer with either twin shot or perfect shot. Now im going into asphodel with no attack boon

#

Im choosing Aphro trinket and ill probably get Scatter shot when I find her

#

called it

turbid needle
#

I mean, I'd take Scatter Shot.

#

Top 3 Cast.

upbeat junco
#

yea it is good, and it works really well with heart rend build. But if im taking it i'd actually like to get artemis attack and heart rend

turbid needle
#

What's your weapon?

upbeat junco
#

bow

#

literally just got third artemis boon and it offers a swap for artemis cast, extra casts and foes dropping the cast faster

#

instead of attack boon

wheat elbow
#

I mean, we are in the happy situation that atm, no god is irrelevant.

#

Poseidon maybe being the exception, but even he is very usable.

turbid needle
#

Poseidon is only usable if he is your only direct damage option.

#

Like, good luck with Tempest anything if you've got Blade Rifts.

#

Sea Storm is excellent

#

Get rupture and jolt

#

You're not wrong.

#

Instantaneously applies two effects for extra damage

#

And a good shot at getting double strike

#

Or the second wave

wheat elbow
#

Does it even properly work now?

turbid needle
#

I don't think SS does on Second Wave.

wheat elbow
#

Because last time I tried, sea storm would still not proc on all bosses and not on some enemies.

#

Like, soul catchers, they don't care.

upbeat junco
#

ok i have no reached Styx without getting Artemis attack in 4 artemis boons

#

So ill have to choose between Athena, Aphro or Dio attack if one of them shows up

grand pollen
#

Well, I finally got I think 3 wins vs the new tuned Hades while streaming since the patch. Honestly, I still think he's overtuned, but the solution I've found, which feels really dumb, is to just stack way more health than normal. Before I would go in around 150-200, my last run I went in with 450.

#

Because then his mechanics no longer oneshot you, so you can take a few to the face if you get unlucky, and your Death Defiances will actually matter, because instead of putting you back in oneshot range, it puts you in 2-3 shot range.

wheat elbow
#

Weak also helps

#

but I aslo beaten him with 225 health.

turbid needle
#

You can control getting Centaur Hearts.

#

You can't control getting Aphrodite.

wheat elbow
#

I mean, you can.

turbid needle
#

One.

wheat elbow
#

She has this rose, a keepsake of hers for showing her a good time and taking her to a bar.

grand pollen
#

lol

wheat elbow
#

In almost every situation, one Aphro Boon is all it takes.

grand pollen
#

Weak helps, I try to toss it in somewhere, but if I got it over something I needed more, like last run I had Zeus/Poseidon duo + Zeus Legendary, the only Aphro boon I got that applied it was on Attack, which was where my knockback was on, so I couldn't really drop it.

wheat elbow
#

Makes sense.

grand pollen
#

Thus 450 health ;P

#

And all because of the one Aphro boon I could take!

#

xD

wheat elbow
#

I mean, it is funny, just considering how much Aphrodite does for you.

#

Increases your damage by giviung you a strong attack. Increases all of your damage by giving you 1/2 status effects. Effectively DOUBLING your HP by halving all damage enemies deal.

#

Nobody can compare.

grand pollen
#

She also is tied for the best flat damage scaling with Athena

wheat elbow
#

And all that in just one boon.

upbeat junco
#

Yea i think the game is broken at the moment. I've had exactly the same boons and hammers for the past 3-4 runs. Only difference is when I got them.

#

Im probs gonna have a break until next patch. Hopefully it comes soon because I've been really enjoying this update

vagrant hearth
#

Did you send a bug report? Anecdata, but that certainly hasn't been happening in my game
(That does remind me though, the boon rooms I get are a pretty even split between the rest of the olympians but I almost never see Ares or Artemis)

#

or Hermes, he's only showed up once

wheat elbow
#

I had something similiar happen to me on thursday

#

but when it happened, my game crashed in the final fight

#

So basically, I was forced to play through the same seed multiple times and hope the last fight would no crash on me.

#

Which was sheer masochism because it was a poseidon heavy seed.

turbid needle
#

Neat quirk of interaction with very high hits-per-second builds concerning Styx enemies: Most of them attack very very rapidly so holding down Lightning Strike Flurry Fire with Epic Jolted melts them.

wheat elbow
#

Sounds like a neat way to play the game.

turbid needle
#

I've played better.

wheat elbow
#

Sounds like a neat way to play the game with the spear.

astral locust
#

i just beat hades

#

my god

turbid needle
#

I didn't. ron

#

Didn't even make it to phase 2.

astral locust
#

i had 6 death defiance and used 4

#

is really hard

native ether
#

yeah wow Hades is overtuned

#

I went in with what I would call a perfect build

#

got halfway thru phase 2 and just got hit for like 3 instances of 50 damage at the same time

#

atm im gonna call how difficult that fight is flat out absurd (and I dont mean that in a mean way, it just really is lmao)

astral locust
#

i just won thanks to hermes dodge and some defensive stuff from athena

native ether
#

I had +3 dash and Athena Wrath and that still wasnt enough

astral locust
#

I mean resistance to foes and boosted death defiance

#

i also had athena wrath and didnt help

native ether
#

I don't think the current difficulty of the final boss is honestly at all fair especially since we don't get any more boons than we used to get before Theseus.

#

However I will say this: Heavy Slug is incredibly underrated

#

It was carrying me right up until the final boss

turbid needle
#

All of the upgrades that give you 80 base damage are awesome.

native ether
#

It has the advantage of the dash attack basically being usable while dashing, which gives you incredible mobility

#

But yeah Hades is definitely overtuned

boreal musk
#

hey i have maxed out my dash skill, allowing me three dashes before the pause, but after updating i can only dash twice, is that intentional? skill is still max and greyed out

turbid needle
#

Yeah, they turned down the Mirror from 2 extra dashes to one a few months back.

boreal musk
#

i see, thanks

wheat elbow
#

AND HE'S DONE IT!

#

Got the Ares/Zeus duo boon together with every revenge counter boon in the game.

#

And Athena/Ares Duo Boon to proc off it as well. Plottwist: Not enough damage to beat Hades without doing a thing.,

turbid needle
#

I think 3 seconds might be a nice balance for Vengeful Mood.

wheat elbow
#

@tawdry jackal

turbid needle
#

2 was definitely too short, but 3.5 seems a little long.

wheat elbow
#

I will upload that one in a few days, I will notify you by then

#

On another note, I feel like I am actually slowly getting used to Hades new overpowered self.

#

You really can overcome everything if you really try.

#

Also, @native ether

#

Only two fated authorities used in Tartarus, still went out being stacked

native ether
#

ah yes thats a good setup

#

really seems to just come down to rng tbh and how many boons you get offered

#

like i did another run tonight where i was absolutely stacked the entire time

#

but i had a run before where I was just absolutely starved

wheat elbow
#

You know what is probably the biggest factor:

#

Chaos.

#

I see a lot of people ruining a runs potencial by meeting him because they fail to see how bad he really is.

native ether
#

i mean i think most people only take a chaos boon if its the early beginning, or they're already considerably ahead, or they're running egg

turbid needle
#

I've taken Chaos every run for the last 3 or 4 and they've helped almost every time more than they've hurt.

native ether
#

i dont think consistently picking chaos is ruining runs in all honesty

turbid needle
#

Don't take Maimed if you're Attack reliant, NEVER take Stabbing.

wheat elbow
#

That is only because you don't see the other side of things.