#h1-builds-and-combat
1 messages · Page 254 of 1
I'm fine with his cast being insane, and I'm fine with the legendary being the thing to tip it over the edge. Same goes for Zeus' legendary. They make runs really awesome. The problem I have is when runs start feeling 'free'. Not to me, but to people who might be on their fourth or tenth run. There's been a few boons/upgrades like that over the course of this game's life. I just worry about making the god whose kit is designed around small amounts of effort resulting in massive spikes of delayed damage too much viability on his own. Shield special ares is a good example of this.
Doesn't Artemis/Athena Duo Boon just flatout increase crit chance for everything you do?
Yep! You can get true shot from Artemis, and a form of deflect, and then find her duo boon. Requires you to kinda run Artemis + Athena, but yeah, you can have a cast run from them if you're lucky. The interesting thing is that it's the only form of crit you can get on Arte that won't explode your boon pool.
And those two Athena boons (DR + deflect) could also just be quick reload and fully loaded, which are more cast enabling than a three stocked true cast run.
Bonus points for Athena Cast being one of the stronger casts that also applies deflect.
i was spamming artemis crit builds but now i'm spamming for merciful end
it's just way too fast and high dps
I am not really spamming for anything.
I see what Tartarus gives me and then build on that in subsequent floors.
I feel like I get a bit more variety out of the game that way
Players will always try and get the builds they think are efficient, or at least get the gods they favor
i think high dps from merciful end is so much better than delaying out fights with range such as rail and bow
see i try to do that
I mean
I personally think getting rid of the God keepsakes would help the life of the game
but then i end up getting two boons that don't match my hammer
I have reached a point where I really like all the gods and what they have to offer
one of them being ocean's bounty
i'll take hits from risky plays with merciful end over safe and range plays from deadly reversal from now on
and in most cases I feel relatively confident that I can engineer a win out of what I have, so my spectrum is quite broad in that regard
Like, back then when people were just phishing for hunting blades or did nothing but crit bow runs
I'd be bored to death by that
i haven't found effective builds from dionysus, is there any powerful builds from it?
You have to take playstyle into account, degrand. Even if I am running a successful build, it might not be what a player considers fun.
dio's dash is great for building privileged status
Dio's great. Just slow, long, good damage.
dps and extra damage if you can find another status
@unkempt pagoda what other status curse would be
ughhhhhhhhh
i've got ares cast and i've seen artemis TWICE now and she refuses to give me hunting blades.
oh that right
Play Dio Aphro and you've got a fun time ahead of you.
When I get dionysus early, I usually try to branch out into Zeus because their duo boon is ridiculous and superfun
me hunting for athena's legendary
I also like Dionysus together with Aphro and/or Ares
i haven't been a big fan of aphrodite too
Aphrodite is the most solid goddess in the game by far
Dio Aphro shows what a good sick run looks like
Because everything she gives you is just that, very solid
a third time
and pairs nicely with other statuses
and still no hunting blades
Aphro Attack and Special super strong and useful because instant weak helps you survive and increase your damage because of priv status
Her Cast is insanely good and heavily underrated
(also the only cast that gives a status effect)
ahh didn't think about weakness as a previleged ingriedients
Her Dash also one of the best in the game right from the start
wait a minute
Not underrated, just recently buffed
^
i just thought weakness in general wasn't that appealing
welp i do have the artemis prereqs as well, she jsut idn't giving the boon i want
defensive stuff in general is great, especially since A&T are both heavy damage dealers
when a lot of the time A&T is an endurance battle, it helps a lot
Also, Aphro + Dionysus together become super tanky together.
plus i've heard tales of myrmidon + weak practically negating damage
haven't beat 120 heats since elysium was introduced
might as well try with merciful end before it gets nerfed lmao
merciful end once turned a practically-guaranteed-fail run into a win
since it's a flat dmg i can invest on stifling darkness more
oh actually i can't do taht because i need that room change thingie
shucks
I'm pretty sure you can't roll into a duo, but it does help secure your early boon pool before one of those duo rooms can rear its head
You mean a trial of the gods room aha, Terre is talking about duo boon hunting which you don’t need a trial room for
They do help though!
Of course!
So, to my surprise I have to say
Bone Hourglass feels surprisingly interesting
Much better than I thought.
Heyo, just doing a normal run and found that I can't pick the first boon cos it says "foes nearby", but theres none, is that a known bug?
Sounds like a bug to me because enemies in the first room tend to only appear once you take the boon I believe
Yeah that has been the way it's worked up until now lol
During the fight with Theseus, I've had a bug where the crosshair of his spear was visible, even if he wasn't throwing it
Yeah I've seen that a bunch, and did report it with F10
half the time i fight theseus he ends up with two spears
one in his hand and the other just chilling on the battlefield
Ah, so it indirectly boosts all damage types including the cast. I see.
@pseudo ocean actually it does work with the cast
the feedback refers to the fact that invigorating blast is the only hammer upgrade that affects your cast
oh dang apparently that one got changed at some point
man, i have GOT to fine-tooth-comb the wiki for this stuff
For 3 Sec. after absorbing your Special's blast, deal +100% damage.
has anyone run into an issue where the inputs for attack or special or cast just lock up? I'm trying to decide if this is an input issue or a game issue
Ok thanks for letting me know.
I suppose I could take this to tech support, but I'm trying to see if it's a just me thing
With a gamepad I haven't had that unless the Bluetooth cut out
so i just had the greatest ares + artemis build of all time when the screen froze during the hydra fight....
and knowing how this has always worked for me, my save file will simply not be there in that run when i come back
😦
First run complete, I should work on improving time though
And adding some heat, usually run with full heat but I wanted to see if I can finish if I removed it
ouch
Thinking back to the days when hydra's projectiles couldn't be destroyed by attacks.
Hydra used to be such a different fight
remember 6 wave heads....
what boon do people like on sword special
artemis
athena!!
i'm fond of ares, myself. though athena's is probably better.
Artemis for special-oriented damage builds
Ares for special-attack hybrid builds
Athena for safer options
Aphrodite for attack oriented damage builds that use empowered nova (but aphro dash works just as fine)
It's the AAAA club
merciful end is really dumb if you get it early. like shave six minutes off your best time dumb https://i.imgur.com/BNHYX2l.jpg
WOAH NICE
I got a super dumb start with divine dash+doom attack+merciful end before meg and... yeah.
How soon did you get Dread Flight with that combo?
my screenshot just failed on me but i secured a 14:22 minute run on artemis crit attack bow 👀
Was that with Dashing Wallop, too?
RIP
So now you gotta clear it again and screencap that spicy Bow Best Run.
aye
also: shield is amazing. that dash + attack combo is awesome. so lucky to get that duo boon so early. well done
What duo boon?
merciful end
👀
the bow run was a twin shot artemis attack crit build with an epic dash attack and 50% bonus crit damage
I didn't even get privileged status on it, which was a shame. BUT I did get the amazing Hermes 30% faster attack speed.
pew pew
does attack speed make it charge faster?
It appeared to. I sure don't think I woulda been that fast without it.
Why is Aphrodite considered a top tier god? Is it just the weak effect to reduce health loss and activate privileged status? To me she doesn't feel like in she's in the Artemis/Athena tier.
weak can be pretty good if enemies are doing 30 damage per hit
her debuff is crazy strong, its like 50% reduction or something
and her damage is decent
plus it's a long lasting status effect that can trigger privileged status more easily than others
So maybe she's more of a high heat god?
sure! it comes in handy on standard difficulty too though
her duo with ares was reintroduced too
Are people even considering Aphrodite to be a high tier god?
shes certainly not the speed run god atm
I know I do, but most people don't seem to think as highly as I do of her.
I feel like she's average
i personally love aphrodite on high heat, just whooped a 90 heat run due to her
shotgun aphrodite build would like to have a word with you
but I have like 25 runs and only 60 heat
she also has my favorite wrath hands down
ehhh
Really?
even at common its decent
ok no i can't lie that run was hella lucky lol
I dislike her Wrath
Literaslly one of the if not the only thing I dislike about her
her wrath is useless on bosses right?
not at all, its a solid 10 seconds of CC at worse
Well, maybe the legendary too
not at all, it stuns hydra heads for the full duration, and gets the two meatheads to smack each other
Ah interesting, I've never tried it there
its also a lot better at common than most of the other wraths, like athena wrath is amazing at epic but pretty crap at common
im not exactly sure how the targeting works but sometimes it'll just charm a whole room, love it in act 3
Charming bosses doesn't last long
and their attacks will still hit you
It's a mixed bag
not sure that attack thing is true, but your mostly right about the duration
hydra heads dont count as bosses tho
seems like otherwise bosses it only lasts for 50%, maybe less
i was just watching it closely charm asterious in the last boss fight and it seemed like it lasted about 5 seconds
I'm a simple man, give me a wrath effect that actually kills my enemes dead.
getting them to charge and spear each other gets em pretty dead, especially for a half bar
plus you get to safely unload while they go at it
though if I had to choose an epic wrath just for that last fight it would probably be athena or zeus or maybe artemis
I'll take Ares over Artemis against Theseus every day.
im unfairly biased against ares wrath cuz I think its stupid
game...... game why.............
if I skip the hermes boon is there another chance of finding one or is that it 
Wow. That's rude.
No, Hermes Boons can and will show up until you have two.
That being said, heeeck Ares Trials.
yeah i skipped a hermes boon once and he showed up in a shop right after
Harder than Theseus and Asterius at full health.
hermes will find you
Do you have Hunting Blades yet?
so while I can’t get exit wounds and I already have fully loaded, maybe I’ll get the cast crit chance?
nope
just slicing shot and urge to kill
If you check the wiki for me I will be eternally grateful as I have no internet
hunting blades exists but patch note says you can't get a duo boon at a trial
Thank you.
aw
well, I still need ares’ tier 2
and pressure points
idk who to choose first tho. artemis or ares?
I got black metal and burst shot hell yeah
nice
looks like it
I have slicing shot and barbs of the master huntress
I GOT RAPID CAST
Ooh, that's the fun stuff.
oh I am having a great time
much better than the first run I did in the new update
omg I got hunting blades
But also pressure points.... but I gotta go for the duo
I hope I’ll get another artemis boon for pressure points bc if every tick of damage gets a crit chance it’s gonna get silly
oh god I got the braid of atlas too.... this is going to be hysterical
I almost feel like the Olympian keepsakes should act like a weapon. Something to encourage you to try a different build that run.
Or maybe you can only pick one Olympian, and you cant coerce hunting blades each run
it was a 50 second fight....
god I wish I had internet I wanna upload this SO bad
literally no skill needed, just holding down RMB and dashing
So I got the rapid fire glitch.
ok lmao here it is
cast builds are back and theyre better than ever, thanks hermes
just absolutely ridiculous
Quick question
Is there a maximum number of times where the Eye of Llamia (not sure of the spelling) can be triggered in the same room ?
I just started a new run, and was mashing buttons on my pad while I waited, and got a "Perfect Landing" message when Zag hit the ground. 1) What? 2) Seriously, what? Is it just for fun? Does it grant some initial bonus? Do other rooms have any entrance buff that I didn't know about?
It's just for fun!
I think I may have seen something about it affecting RNG but i don't think it makes it better or worse
Coolio
@teal helm I try to remember doing that every time I start a run as a good luck charme. Call it a ritual.
Depending on how you time it, you just do the regular superhero landing while it says "Perfect Landing" or you do this small flip animation upon landing that Zagreus does in some cases
@pure oriole I don't have proof but the eye-test tells me each Eye of Lamia can only provide two pieces of food per room. It almost seems to me that the drop rate is a fair bit higher than 15% until two pieces drop and then the % drops to (or almost?) zero.
So I played a run using only regular spear attacks
Even got the boon that disables your charge attacks which is really nice
I believe that said hammer boon also let's you deal more attacks faster
It felt much faster than regularly
can anyone confirm?
i mean, it does say in the description
Hold Attack to strike very quickly, but you cannot Spin Attack.
I always thought that implies that you just do the regular very quick attack regularly without charging
yes. that is.... exactly what it means.
like, congrats, that's exactly what flurry jab does?
The tooltip does a poor job at reflecting that it does the attacking quicker than usual
The regular attack chain is already very quick
alright then
Very quick as opposed to normal spear speed
aphrodite cast with hermes auto cast is now so strong
I didn't even have that much buffing it up but I did a 16m 5s clear
Yeah, Aphro cast is insane. Was playing a spear charge spin build, and Aphro cast was just a flat out better option to use half the time
Yeah, I was technically bow
And used jolted + zeus special, but that was only when cast was stuck
It was two or three shotting most enemies
I don't think I left-clicked once after the ~second room or so
Honestly skull earring Aphro cast with rail's invigorating blast is... hooboy. It melts.
Oh, invigorating blast that's interesting
For skull earring would you just try to sit below 30% for speed running?
I only just started trying to go fast after switching off playing high heat runs
yea we actually intentionally take dmg to get in range
I wouldn't 'try' per say. Sometimes the greater damage isn' necessary on certain floors.
Huh, that's neat. I guess it makes sense when it is such a large damage boost
But on things like floor 2 boss, yeah. It's good to be at that threshold
Yeah that aphro cast was so smooth through hydra. I would just special and then three casts and it would die
So it was like 1 second per head
I have to say playing vanilla is kind of more fun than high heat, I feel like it tends to just be chaotic with high heat and not actually that fun
I pretty much never have gotten bow or spear to work in high heat either
but the rush of getting hit for 72 on the first room is so great
hahaha
I feel like max whipped frenzy is really what makes it feel so chaotic
When I switched back to vanilla it was like slow motion and dodging was so easy and pleasant
frenzy is def one of the harder ones
I have been trying to figure out what's the easiest 120 heat combo
I have only completed 70 though, but I have always maxed whipped frenzy
I think stifling darkness for sure
Absolutely yeah
Not even that bad of a punishment
The combo of more foes+whipped frenzy is really what pushes it over the edge I think
And high damage% of course
Feel like it's worth the 10 points for increased shop costs
Yeah, I wasn't sure between max tenebrous or one point
And you don't find grim inevitability to be hell?
I had stuck 350% into torment, but I feel like you might be right
Because damage in the base game is really super manageable
myrmidon+weak and you are invincible basically
I'm thinking of taking some off of grim and getting some more frenzy
Oh yeah wow only 10% whipped
I wonder if max whipped is even that bad if the torment is low
Because I usually have been max whipped and 300+ on torment and that is rough
And yeah, I guess max tenebrous probably isn't even that bad if you go shield
Everything works with shield basically
Do you consider cthonic vitality worth it when you are running with 500 darkness? Assuming no 100% grim inevitability of course
Obviously defiance and dash are the only thing that is absolutely required
im was going for easy mode
with like 25% frenzy and no torment you just dodge stuff and play normaly

thats been basically the pact i've been trying
i've got 90 down pretty good and can do 100, but 120 is definitely a beater
going from 1 tenebrous veil to 2 is brutal
makes the run feel a slave to RNG, not hard to just do terrible damage the whole time esp without the mirror
The biggest problem is that you can't just skip a boon
If you could then 2 tenebrous wouldn't be such a problem
maybe, tho with the new boon replacing that doesnt feel too bad anymore
i just hate runs like this one where I get my first attack boon halfway through act 3
just had an enemy randomly get permanently charmed, and I dont have a single aphro boon
anybody know what happened?
it was an elysium spearman
What weapon and hammer upgrade
exagryff with infinite chamber, artemis attack and athena special
Idk then
@elfin pulsar I had that happen to me as well a couple of times.
No idea what caused it. Did it happen after he respawned?
Because that is what triggered the charm for me.
i think so
guess he was so thankful I let his spirit live he decided to be a friend
And then you killed him again.
Good work.
though it was just to get clapped by theseus so maybe i should have just lived in that little room with my new life partner
I had a couple of those runs as well.
Like, oh my god
Yesterday or so, I tried another 120 heat run.
I would have beaten it if it wouldn't have been for one, just one room screwing me BIG time
It was a duo boon room, Ares if memory serves.
the new duo boon rooms are scary
I like heat at 25 to get the better tier in Floor 1, or none at all.
I am Zag, and I am fastest half-god alive. Sometimes not alive.
Boons of Hermes are making game much funnier
Sometimes I hate how unregular challenge and chaos rooms are.
Everytime Chaos shows up in front of golden laurels
it's a waste.
Everytime you take heat but don't find any challenge rooms, it's frustration.
Nobody like random
check the pins
triple special, infinite ammo, accurate shots, spread fire, or heavy slug are fine
it's the leafy shapes around the "bubble" the room rewards show up in
artemis works well for all of them
oh cool cool
are any particular gods really good with the rail or should I just use pierced butterfly?
zeus and dio are great for an attack based build, and zeus and ares special pair well
The updated Trial rooms are dumb.
The 2nd entity takes a chunk of health and then gives a common boon. The upside is limited. There would be a reason to attempt them if the 2nd boon was guaranteed to be at least rare or better.
But it puts you one boon ahead on the power economy
And some boons are good even in common form
cough cough divine dash
Most wrath are fine in common form
if you've got a solid build, more boons just decreases your chances of pomming the good ones
It can also fill up slots you don’t care about (cast/wrath/dash etc) so you get more legendary and duos
Okay so I've been using the sword whenever it gives the darkness bonus but I honestly feel like it's so much worse than the other weapons
is there anyone who likes it that has something to say for it?
by the time trial rooms are common, you'd probably have enough to qualify for a duo/legendary
It’s an acquired taste
and i'd want the prereqs to be good, depending on what the duo is
Any boons/upgrades that synergize really well?
So more of the dash attack style?
empowering nova is great, especially with flurry blade
Yea I usually go dash attack + special
athena dash helps with the close melee style
Hmmm okay
flurry blade pairs excellently with dio or zeus, while world spiltter is great for ares
I just find that against armored foes it becomes increasingly harder to use without being able to interrupt their attacks at such short range
artemis is good overall, but pairs well with the crit hammer upgrades
that's why you get athena dash, helps cover mistakes
the boiling blood mirror upgrade helps a ton as well
Or get Athena attack and flurry blade to get the “Wii tennis build”
I haven't gotten Flurry Blade yet unfortunately but I was wondering how that would work
(Not that well but it has a funny name so I like it)
alternatively, building on privileged status is great with sword, since both its attack and special can be used in melee quickly with each other (unlike other weapons)
so you can put different statuses on both and get privileged quickly
i like to do aphro special with dio attack and flurry blade, and you can grab their duo as well
Guess I just gotta use it more to see what rng can give me for better combos
I like Aegis for melee since the charge shields you it becomes pretty spammable through hordes
flurry and artemis pairs extremely well, since that's more chances for crits (especially with empowering nova)
imo, sword is probably the best balanced weapon in the game atm, very solid but has a weakness in terms of range
Rail seems a bit weak but idk
I've had some pretty decent success with the rail
but it depends on what you get with it
like I got Dio's cast and the 3x special for the rail and I was just constantly lobbing bombs which was pretty fun and worked well
Rolling thunder build
plus with Artemis' crit the special can do a lot
Dio cast + rail special builds are so much fun!
Right?
Triple Bomb has carried entire runs for me, tbh
Same here
Oh also is it just me or is exit wounds a bit ridiculous against bosses?
especially when you get the reduced drop time
Okay I screwed up the codex lol
I opened and closed it
Now the text about Zeus is just stuck on my screen
I know he has a huge ego, but really man?
Yeah but I’ve closed it quicker before this, so a little confused
If it helps; I was in Tartarus talking to Charon
👍
some of my favorite boons are from artemis tbh, she just gives you so many options for improving your cast
+3 cast from Chaos, +2 cast from Artemis, Fully automatic cast, 200 damage for cast dislodge, faster cast dislodge, improved damage of cast
can't beat that, basically like having a gun
It’s even more fun if you have Aphrodite’s cast (basically a shotgun)
Can't remember how that works with dislodge, does it stick into an enemy after you use it?
Yea
with normal enemies your cast will kill them before a dislodge so it's not a concern, but that bonus damage you get on bosses for that dislodge bonus is just too good
honestly though, I prefer posiedons AoE or the bouncing lighting from Zues, it clears rooms so much faster
honestly I don't like poseidon's aoe cast - it feels slower than even the basic cast.
The OOOH boy you will kill everything
it's a pretty large AoE though
and some high damage
when you get the right cast synergies, poseidons AoE is god tier
nice.
Rift blades are OP
I literally had the wrath
And the legendary boon (damage increases each hit for the blades on an enemy)
I dropped A from 25->0 in 4 seconds, and T from 50->0 in 6
Hooooly crap
nah, I usually just look at my time after I beat a fury
If I guesstimate; usually 10 minutes or less
I have an issue where I'll clear the tart in like 7 minutes, asphodel will be cleared between the 14 and 16 minute mark, but elysium always takes me forever
Well let’s see..the butterfly orbs of death have a lot of hp
There are shield enemies
And said enemies can regenerate if you’re not fast enough
yeah those are usually the ones that trip me up, the orbs
My advice, kill everything else
yeah I've been doing that recently, I just always notice I'll have to focus on one enemy at a time unless I have some really good boons with the blades
like strike twice with special, raise special by at least 100% damage, increase AoE of special, 100+ doom with special, those usually make elysium a lot easier
Depends on your weapon
I usually get through Tartarus anywhere between 4:30 through 7:30, the faster being no timed or challenge rooms. Going for shops and ! rooms also helps, but efficient room clearing is key.
Asphodel is tricky. If I got an awesome build I can be out of there by 8 or 9 minutes. If I'm just not cutting things up efficiently, 12-15. Getting Artemis' wrath can help shave off a few seconds here and there.
Elysium can be a fight-for-my-life, or a cakewalk. The hardest runs are actually the ones where I'm confident in my build, but I lack defenses. I'll usually take skull earring during the runs I think I'm excelling at, though there have been a few close calls when builds don't pan out correctly (looking at you, rail).
At my fastest, 14.5-17. At my slowest? 30-35.
that rail gonna get you
Sword and bow often get me really fast runs consistently. Shield nets me safe runs at moderate speeds, or absolutely insane fast runs. If I don't take a safe boon path with rail it can be a nightmare.
Did they get rid of the shield hammer that returns to you after first hit?
never used it, think I saw it though
Pushing really hard to find a certain build I want to run. Requires a duo though, so it's unlikely I'll get it.
Ares Special, Athena Attack or Dash, and their duo boon.
I have a feeling if I get lucky enough, I'll be able to reach Incredibly Fast High Damage with that run. Enough to make Hermes jealous.
I think Shield of Chaos is now my favorite weapon in the game. The Stygian Blade was my main but it's unreal how much easier the game is with Aegis.
@plucky oxide
I tried one of the builds you recommended. I used Athena's cast and cheesed my way through the game.
😂
ayyyy, nice
aegis is definitely the easiest weapon to clear with. super good defensive capabilities
What do you all think of using Bracer from the start and throughout on high-heat runs?
I've always done boon/boon/bracer, but I am wondering if it's better do go myrmidon throughout on 120 heat runs
I'm partial to boon/boon/bracer as well because I can go through the first two stages relatively unscathed (even in some trial rooms) but I find the bracer as a near must have for Elysium.
That said, from time to time I'll switch it up with the purse or the spike for Elysium depending on need.
Wow, yeah I still need to get better at the 120 heat runs. I don't know that I have gotten past Asphodel
Perhaps once, can't quite remember
I take way too much trash damage on Tartarus
Oh Spiked Collar, that's interesting. I guess it does have far more value on high heat
I didn't get merciful end until elysium on this run, so I might just be... getting better at the game https://i.imgur.com/R7ebVwD.jpg
horrifying.
👏 🎉
Man, I need to get better at this game.
I've watched a number of players finish the game under 20 minutes but I have yet to accomplish that even in normal (re: non-heat) difficulty with any of the weapons. My best is like 25 minutes.
part of it is fated authority, tbh - being able to focus on a set of boons from gods really changes how efficient you can be.
since the pool of possible gods for boons is kinda weird and rarely gets above 3 gods at any given time, rerolling will usually just give you the god you need if it gives a boon.
I'll get the right Gods but not the right Boons.
yeah, that happens. but the focus still helps.
Fated's great. Really excellerates my runs. God Keepsake / God Keepsake / Bracer or Skull Earring is the true MVP tho
I'm a fan of Broken Spearpoint on Elysium.
Just played a run with around 50% dodge
I broke 50% Dodge once.
It just kind of felt like a normal run
I don't remember it being really big, but I had a ton of health and won.
I don't really know what I'm dodging and what I'm not
Broken spearpoint is nice. Makes mistakes feel less awful. Especially against those shield enemies.
thank you based patroclus
sometimes i forget i'm running it for several runs, and get rudely surprised when i switch it off
So, uh. Rapid Cast Scatter Shot is a thing.
And it synergizes very well with Fully Loaded and Exit Wounds.
Yep it's pretty lethal
How do you kill me minotaur and the other :)
i’m going to sound like hypnos here, but learn how to dodge their attacks
theseus’s spear can be dodged if you time it right or go behind a pillar
Also listen to the sound of Theseus calling out to his best friend. He'll do a charge attack in a line forward after vaulting off the beef.
the most common call for that one is theseus shouting "bull horn"
also, he doesn't vault off! he literally gets yeeted forward and i love it
If you take Asterius down first, Theseus doesn't telegraph the end of the spear throw anymore.
I'm starting to think that was intentional.
Y'gotta whittle em down at the same time. It's tricky, but optimizing damage is important in that fight.
Gotta say. This game has done a great job at tuning AOE damage to be viable in boss battles.
Thanks :))
So I did just try whittling them down at the same time.
It worked really really well.
Being able to dodge immediately before Theseus throws his spear while Olympians are attacking is really helpful.
And fast Asterius is probably scarier than Theseus.
Something that is making me confused:
The Poseidon boon Razor Shoals refers to the Rupture damage being equal to a percent of "impulse distance"?
I guess it makes sense that it just causes foes to take damage based on how quickly they are moving, but the term impulse distance just seems to bother me 🤔
Ruptures description is weird.
Easy explanation is that enemies suffer damage if they move, with the damage seemingly being dependend on distance and speed
@turbid needle did u use the shield or another weapon?
Bow, actually.
Got Explosive and Power Shot and Deadly Strike.
Had 940-ish crits with Privileged Status.
Also had Rapid Cast Scatter Shot where they themselves were pushing 200 damage and Hunter's Mark.
Wow xD ty
Exolosive shot and power shot sounds weird together though
I can see the numbers getting super high, but the charge time....
Lots of dash attacks.
And even a virtually uncharged shot (Oh, I also had a +55% Chaos Strike) was breaking 100 damage.
Yeah, also, the buff to exploshots was huge last update.
That period where you needed to charge for a certain time before a shot even came off was terrible
Question about keepsakes: For Thanatos's and Hermes's, where you gain a point of damage/speed+dodge for each encounter you clear without getting hit/in the time limit, if I trade out the keepsake in the middle of the run, do I keep the bonuses I've accrued up to that point?
That would have been OP as hell
keeping the bonuses after swapping, yes. it counting all situations that you could have gotten a bonus in... not so much
Alright. Yeah, I wouldn't assume you'd gain bonuses retroactively, but I kinda feel the bonuses themselves should stick with you. It gets harder to do a no-hit or fast run as you get deeper, but there are other keepsakes that I would use once then swap out.
Like the money from Hypnos's coin purse, or selecting your next boon in a run. I assume Skelly's free Death Defy doesn't stick around if you don't use it, but if you use it then survive, there's no reason not to swap it out.
It's OP because there are other keepsakes that give massive bonuses without requiring you run them for all of the floors.
Thanatos' butterfly, and then swapping it out for skull earring, but keeping both benefits, is where things get nutty.
Damn alot of things feel OP but "Hunting Blades" is truly broken and fun. especially if u can get the diffrent buffs to casting and blade rift.
Ares/Artemis Duo
Ares/Athena Duo
Ares Legendary
Ares Special
Are all on my 'overtuned' list
I guess I haven't really considered the numbers, but even if you had a really fortunate run through Asphodel, and juiced up the butterfly a bunch, the damage buff seems like it would be on par for an epic boon or chaos blessing. Granted, it covers ALL damage and not just from one type of attack.
I guess it's just odd that you're in all-or-nothing for those keepsakes, and it discourages you from exchanging them after bosses.
Yeah. The reward doesn't justify the commitment, in my eyes.
Is there currently any mechanical benefit to giving characters more Ambrosia after the first one to get their keepsake? I see that some levels of the hearts are locked. I assume that's an Early Access thing. I've given a bunch to Artemis, and her dialogue seems to reflect her being warmer to me, but I don't know if that's because of the gifts, or just something that happens over time.
Nope! No 'gameplay' effecting things, beyond better relationships with characters and feeling invested in their characters.
There is one thing that ambrosia also unlocks, relating to a specific, musically inclined character
It's my suspicion that the reason AOE circles continue to see more and more use by enemies is because Devs don't have to consider how Athena's reflect will negate and fling the entire attack back at opponents.
🤨
@toxic acorn you're tired of... people using the voting system in the feedback channel?
Just beat the game does anyone know where to see how many attempts of escape I’ve done
not exactly. i'm more tired of any and all requests to make the game more fair by increasing difficulty being downvoted.
it's two-parted. "game should be harder" is being downvoted when the point of the request is to increase the fairness of the game
i mean... ok
looks like people disagree that the way to make the game more fair is to make it more difficult
That’s where the pack of punishment comes in if people want it harder
it's being downvoted because people disagree with it, the system is working as intended
two examples being:
- a post a few days ago about athena's dash being too strong being downvoted into oblivion, when the point of "deflect is very strong on the dash and should be nerfed or changed because it's too strong" is totally reasonable imo
-my post of the boat being weakened, which i'll concede i didn't explain well enough - that room fails to feel like a miniboss outside of it's setting, because it has the enemy difficulty of a normal room now
then people feel that athena dash is fine where it's currently as
therefore they downvoted it
fishe, i also made a post about the pact of punishment - the two biggest takeaways being that debuffs are either unfair in multiples or unfun completely. the pact should increase the challenge while still keeping the most fun part of the game, zagreus' moveset and the flow of combat
I don't think zags moveset really changes through pact stuff
amber, there are players of all levels and experiences who might have a hard time beating the game as is
if you’d like a tougher experience, you have the option to use the pact of punishment, as mentioned! the devs try their best to make the game enjoyable for everyone with all skill levels
no need to take it to heart..!
also, @turbid needle you can check escape attempts right here in zaggy’s room
hmm don't you have to buy that bowl or am i misremembering
though pact definitely feels iffy right now. I think it's just enemies are supposed to scale faster, but the pact makes them scale up too fast.
oh tru.. forgot that
might be 300, i think that's achilles scroll tho
but you can also check the escape attempts from your savefile in the main menu if you don’t have it
aphrodite wall-scroll 500
/ achilles wall-scroll 300
/ trojan arms 200
/ scrying pool 50 
ah ty
the biggest reasons why the challenge of the game should be increased is to keep the pace of challenge. the boat is quite weak now and doesn't have the combat challenge of a miniboss anymore, it has the aesthetic of one due to being a "setpiece" but the enemy challenge is about the same as a normal room now, just in a slightly smaller setting that is still comparable to how much space you'd use in any normal combat encounter. i never find myself using the entire space of a room in asphodel in one fight, about one screen, which is the same size as the boat
I think the way a lot of "nerf xyz" posts are worded encourages disagreement. It's often worded as "XYZ should be nerfed because I think it's too strong", while I think it would be more productive and agreeable to try and argue that "XYZ outperforms pretty much all alternatives in its slot and should be brought back in line to make the others viable choices again."
Also, with the Pact of Punishment in place as a mechanic to increase difficulty, erring a bit on the easier side of the "casual" <-> "gid gud" spectrum for the "baseline" feels more sensible because it keeps the game more accessible.
as it stands right now, hades is already a very easy roguelike, so i don't see a problem with increasing the base difficulty to keep everything in line
I can agree with that Hypergrip, though I think part of the reason it's easy right now is because we're still playing a stage down
it's frustrating to feel like a lot of my feedback is invalidated because i'm "asking for the wrong thing"
I don't see any easy way the devs can increase difficulty in the way you want without spending a boatload of time on it.
Imo, the easy ways to increase difficulty that usually are implemented in other games are already in the Pact.
That would definitely feel frustrating, but that's part of the risks when doing community voting stuff like this.
I think it's really hard to assess how easy/hard a game is for a new player once you have played it yourself for quite a while. Judging by the streams I've watched of players who are new to the game the difficulty (at least for the first 2 biomes) seems to be in a pretty good place allowing for gradual progress. (Though admittedly a bunch of streams isn't exactly the most comprehensive of datasets)
Also, is there a requirement to leave feedback now? I think I could leave it in the old stuff before but now I can't post into the new feedback?
Check the pins in #hades-feedback
It's also sort-of just a drawback of the current system Amber. For example in a recent post you made you mentioned buffing the hydra's health to make it more of an endurance test. I'm in favor of buffing the Hydra, however I dislike its current design so if I had reacted to your post I'd have downvoted it.
ahh, guess I missed that message when I checked earlier. Thanks!
I wouldn't be surprised if some suggestions are downvoted simply because they'd require significant development time, and the person voting would prefer that to go into something else. Right now it's a large veil that the poster can't see through.
Not to shoot down your point of people seeming to favor an overall easier game, just commenting on the last thing you said.
very true. i think my second sentence could have been reworded like "before elysium was added, the hydra felt like a test of endurance, but his health has been nerfed quite a lot and now he doesn't have a proportional amount of health compared to elysium's massive health pools"
That's definitely true. There's many reasons people could downvote but not as many reasons to upvote.
"and i'd like to see him return to an endurance test, because the style of his boss fight is very different than asterius & theseus"
@uneven dagger Same here. I would have downvoted it, too, not because I don't want the Hydra fight to be more of a challenge, but because I don't like "bullet sponge" type bosses and'f rather seeing more complex attack patterns/phases
that's also totally fair hypergrip! and it's another thing i didn't explain clearly enough, i think - the hydra's attacks are easily avoidable, which lends itself to a great endurance boss fight.
One could argue that your continuous playtime has made Hydra 'easily avoidable'. SGG probably likes watching streamers because it's an easy way to see how new players approach their content. The mistakes they make, and how long it takes them to identify patterns.
...roguelikes incentivize continuous playtime?
Bullet sponge style enemies are also necessary to test your competency, as burst builds could absolutely negate any challenge in actually seeing those complex attack patterns/phases.
pretty heavily? their challenge (and gameplay loop) is part of the appeal?
Yeah and I've yet to die to the first bosses in roguelites since the first couple of times in plenty of other games.
I'd say it's too early to buff Hydra when we only have one difficulty of Boss above Hydra to compare it to.
And they have added different attack patterns to Hydra. Wave crasher heads are 'new'
okay, so can i offer a different angle of looking at it?
Was the hydra changed significantly as part of the Elysium update? I thought it had been basically the same for a while
Other than better telegraphing
either the hydra's health has been lowered or the pace of boon progression has been shifted to get bigger numbers faster - hydra dies much quicker than he has in previous updates, from my perspective.
I started playing shortly after the Elysium patch and Hydra is a joke. From what I heard / remember he used to be challenging but has since been nerfed. That may also be related to Zag's dash rework but my memory pre-Elysium is little & foggy.
I mean, it's probably the additive damage change, but I've yet to two shot Hydra heads in the same ways since original Artemis boons.
The hydra has been nerfed steadily since release but it was mostly pre-elysium
I'd find it harder to instead fight Asterius, the butterfly miniboss, or maybe even "Murrrderrr" .
I think boons have gotten stronger
Other stuff was mostly qol/changing unfair mechanics
The hydra was hard because it was unfair and unpolished
I think there should be a distinction made between like...unfinished gameplay and real difficulty
Quality of life changes have happened to Hydra steadily. All of which I've been in favor of. The thing I find was a bad change was removing unblockable projectiles, and that change happened a while ago.
Like, a long while ago. Wave flingers were a welcome addition to the crew for that exact reason.
the "different angle of looking at it" that i mentioned earlier is from that of difficulty pacing, and it derives from when elysium was added with it's massive health pools. i don't think elysium is a big issue right now and i think that after getting through it 10 or 15 times, it's familiar enough and i'm noticing that the attacks are really good, actually! i like the difficulty of elysium. the problem is that asphodel -> elysium is a big step up, at least with the later elysium rooms having roughly 10x as much health to cut through compared to the later asphodel rooms. instead of lowering the difficulty of elysium, it would make more sense to increase asphodel's general challenge, so the step from tartarus -> asphodel, which is noticable but small, is a lot closer to asphodel -> elysium. and increasing asphodel's difficulty would also make the "step up" to elysium a lot smaller, which would again smooth out the pace of the challenge.
People used to say asphodel was too steep a difficulty curve too
I like the gameplay of elysium but I don't like the health bars. It just feels like my attacks can't do enough damage.
Maybe they'll say the same about Elysium next update -shrug-
They're working on the last biome now, I feel like the point of that is precisely so they can work on the pacing of gameplay, y'know
yeah definitely
^
pacing being done in the middle would be largely wasted effort
it's not anymore, especially when compared to elysium. and sure, this might be "big picture" balance changes, but that absolutely does not mean we can't discuss it now.
It means I'm not interested in focusing on it until the entire pacing is present though, which hence, could probably be the cause of why your feedback is hitting opposition.
Yeah we can and we are but part of that convo needs to be awareness of what makes the difficulty or lack thereof happen and what's coming next
Like, shield special in its current form is crazy damage. I can sit in the corner of Hydra, spam to my hearts content, and secure an easy win.
But I'm not too fond of using the feedback system for such things as boon balancing, seeing as these things seem to swap about on a patch to patch basis as it is.
Also just as an aside: SGG absolutely reads and responds to feedback but they're competent game designers who aren't gonna derail a project just because a feedback post got a lot of upvotes. They have an idea of what this should look like and while our suggestions definitely play a part, so do live streamers' recorded gameplay, so does their own game dev experience, etc.
It's not a tyranny of democracy lol
Just because people disagree with you doesn't inherently make it a bad idea. That's something I struggle with a lot. If anything, it shows a split in your player bases perspective of your game, and that has its own merits to understand.
i never said it was. i understand that a lot of the stuff that i'm submitting to feedback won't get touched because of the focus on the next biome. it's still frustrating though.
Mm, currently Asphodel is the neglected middle child with an (imo) disappointing miniboss / boss and really large rooms despite most enemies having single-targeted attacks. It feels very out of place, like the bombing skeletons would be better suited to the tighter chambers of Tartarus. I see no reason why the fourth area would impact this discussion.
that being said, people disagreeing with you doesn't spark the need to complain about them in the feedback channel
Yeah, I'm just saying that while voting may represent The Voice Of The People or whatever, that doesn't mean it will reflect the final game content
Mqpg, I think I can see what you're saying.
Mqpg, see that's a good point tho - it's not just "the difficulty curve is wack" you have something to say about the like...enemy types and such
Specifics help
Bc the broader strokes are still being sketched out
alright i'm gonna rewrite my boat feedback, because i think i've touched on some specifics in this channel and i didn't communicate them well in my first feedback post on it
on the same vein of this subject, i've been raising my eyebrows on how some people are using the ❌ emote on these feedbacks
If it makes you feel better we pretty much ignore them unless there's like.....many of them
take nyancat's feedback about heavy slug feeling good, people are ❌ ing it even though it's still legitimate feedback
like,,, good feedback is still feedback
it's consistently been a Thing that people seem to think ❌ means "super-disagree"
~there's a rules post they're supposed to read~ lol
i have a slight suspicion people only read the pins just to post
I think people use the X on that heavy slug one because it feels more like a discussion
i mean, nyancat is saying they like heavy slug
hahaha ya think
but yeah people have different ideas of what makes legit feedback so
it's positive feedback
🤷
I mean
from my view, feedback is things that can be improved on or a response to things that have been improved on
heavy slug, iirc, hasn't had any changes beyond being added to the game, so saying "heavy slug is good" feels more like something that would go in this channel
but also everyone has different views on feedback
I hope my re-feedback on the boat ride that I just posted is explained better and covers most of everything. Getting through the 2000 character limit was tricky.
@clever prawn why are you giving an X on legitimate feedback oh my god
Because I feel like the boat-ride is in a good place at the moment, for balance with all of the weapons in consideration. I think it's a non-issue at the moment.
The boat prior to the beefy patch was more challenging than it's current state-but also a nightmare for not using one of the meelee weapons. They've nerfed it, and made it more balanced, and so where it's sitting now I think it's about where it should be- I generally lose a varying amount of health, regardless of what weapon I use (because I just grab whatever has dark drinker at the beginning of a run) and it feels right now.
^
@unkempt pagoda Ah, my misunderstanding then- when I have seen people use it before, it appeared to be for things that people were not thinking were actually issues.
it's in the pinned posts that you're supposed to read
Versus, "I disagree with the changes that you are proposing."
I'll go remedy that, thanks for clarifying.
❌ is strictly for things that are irrelevant or break the rules of the channel
lmao oh mods im so sorry
@autumn tapir I feel like feedback can also include positive things too. When someone makes a positive comment about a new feature, that helps SGG know that that feature is good, which is still helpful in their decision making and balancing.
nobody ever reads the pinned posts 

helps them know what ideas are good or not, and if they're on the right track
I read it, months ago at this point
But I also read through everybody else's feedback, to see what the general feel for the game is
And that was how I had seen it being used. At least my interpretation of it.
Changed it over now. 👍🏿
yeah, i feel that's a problem i've been seeing with the ❌ in general
the one thing i wish i had said in this post on the boat that i didn't have space for was "the boat fails to have the challenge of a miniboss"
I dunno, I feel like for the second biome, that it does
it has the spectacle, but aside from tight quarters there's not enough that sets it apart from a normal room.
Especially with the bow
We're discussing taking the ❌ out as an option but can't really edit the pinned post for right now
so
hold ya horses 😂
Has anyone else had issues with heavy slug missing targets with a dash attack?
The boat can suck with the bow, depending on your boons
I do kind of agree, I've been actively going for the boat
i think a lot of folks are having issues with heavy slug and rapid shot? i actively avoid them so i don't have much experience
It seems to always hit slightly to the side half the time
the boat definitely got easier but idk if it's actively easier than megagorgon now...depends on your build
But it's intense, you take the hits, you get out in my experience.
The alternate one, the Gorgon just takes forever, and number of hits depends on your build
i do feel like ❌ has a legit use if used correctly
megagorgon is in a good place due to it's massive health pool, though i think the petrify might be a bit awkward with how the fight wants you to play it.
Hope they patch, not worth building slug at this point :/
Haha, @toxic acorn I think you and I have different feelings about the durations of fights.
I have currently stopped playing the game with any regularity, specifically because of how much health the Minotaur and Theseus have
i mean, i've won runs with a heavy slug build before
i'd hardly say it's not worth building for
I literally glaze over during those fights, as well as the Gorgon.
Yeah same I was trying to clear 120 heat with it, got to Ely but then I really started to notice the accuracy
You can't stay still to output damage, so it's literally nonstop dodging, and trickle damage.
I feel like it's a bug though that's all
big health pools and easy-to-avoid attacks are a good indicator of an endurance fight. hydra is almost at both of those points which is a direction i think it should go towards, and the gorgon has the health but the attacks are a bit funky. asterius and theseus have big health pools, but at the point where you get to them so do you so it really feels like a coliseum brawl with you both taking hits and hitting hard back. it takes a while and you end up dodging more because they both outnumber and outdamage you, but you're supposed to feel like an undergod (hah pun) in that fight, i think. it's really really fun, definitely my favorite boss fight.
yeah honestly the entirety of asphodel still feels pretty rough compared to the other two biomes
i think asphodel can benefit from having an npc, honestly
aaaanyways all yall should go read my feedback post on the boat and tell me im trying to make the game worse, i'm gonna get dinner
✌
I found the boat pretty easy atm, even on 120 heat it's pretty straightforward
I think it's in a good place
@toxic acorn Yeah for me, what I really enjoy about the game, is having different mechanics on my character for every run. The diversity of options.
Because of the giant health pools, it feels like certain builds are just not viable against the bosses in Elysium. It feels a lot if I don't build specifically for those fights, I'm not going to complete a run- or even worse, that fight will just take 15 plus minutes on its own. And that kills my motivation.
yeah by the time you reach elysium, your choice of boons has a big impact
I do think the hydra is in a good place- It feels difficult, but approachable. For someone who spent as many hours in the game as I have (Which, is not as many as these people doing 120 heat runs. :-) ) I feel like it is a boss I should be able to clock out without running a death defiance. And that's usually how it goes, How easy that is depends on the build.
I think they really need to rework the aoe damage effects in the double boon rooms
okay last post before dinner, and this miiiiight come off as rude and i'm really truly sorry if it does, skruff, but i think that you're supposed to be able to make builds that are both good at wave-clearing normal rooms and being capable of dishing a lot of that damage to a single target, and that's what makes a build actually good
before the beefy patch, it was not like that. It was just pure luck whether I would be him at all. But when they told him down, he feels more reasonable. My knowledge of his move set allows me to beat him with minimal trouble. Had I just started the game, it would not be the same.
i feel like a large part of the percieved difficulty of the bosses is the fact that, currently, theseus and asterius are the last challenge of any given run
back when hydra was the endpoint, i struggled with it a lot more than i do now
An athena shield can literally spawn in front of you mid dash and do more than 20 damage
@toxic acorn Not rude at all. :)
I do feel like a certain amount of that is luck though. It depends on what boons are even in option for you, if you don't have the reroll ability.
Like my last five runs of the game, I have not seen any options to have a deflect.
ANY.
I thought Zeus got removed from the game, because I had not seen him in 10 runs.
I feel you man, I swear I have not seen dionysus in the past 20 runs
that seems like an exaggeration.
The only reason I figured it was probably RNG, was because his keepsake.
Not in the least.
me with thanatos during MDK
Literally 5 and 10.
@serene tinsel haha, take some of mine!
I always get Dio and Poseidon
Occasional Art. Occasional Ares. Occasional Athena.
How do you get access to the feedback channel? I have at least 100hrs in this game now, do you just have to chat in discord regularly?
read pins dude
check the pinned post
Ok yeah fair haha
I never see Aphrodite, which is fine by me, because charm and weak are useless.
better than poseidon, who seems to be ignoring my restraining order
her wrath is pretty good imo
And I only just ran into Zeus again for the first time on my last run
all the pins pls
@robust garden if they have changed it, I haven't used it. But usually, it would charm enemies, and then they would just stand there, or slowly walk towards other enemies. They wouldn't actually attack anybody, because they would never be in range.
So basically it just helped them stand still so I could wail on them.
oh btw
have you gotten epic zeus wrath?
i have
once
it destroyed theseus and asterius
first heat run
dionysus wrath is in a close battle with artemis wrath for most useless for me
it was the second time i used it in that run
I really want to like poseidon, since my favourite part of Hades is the emphasis on 'fighting dirty'
@robust garden I've only seen Zeus once since the beefy update. So probably not.
Yeah
like, zero doors with the option to get Zeus. Because if I get the option, Zeus and Ares are the first ones I will always go to.
So I've been looking for him. He's got a restraining order on me.
ouch
and poseidon seems good for that since he enables tactics like traps and wall slams
Or he moved. And didn't tell me. 😢
i got his legendary the run after the epic wrath
so apparently he poved in with pme
but that may be because he just sent a thunderstrom to me on monday
so he's trying to make it up
buuuut all that stuff is useless in asphodel, hell knockback feels like an active detriment at times
@serene tinsel Poseidon is so good in Elysium... And then so bad on the bosses. Because there are so many traps in the rest of the Elysium. And then it does absolutely nothing against the Minotaur and Theseus.
yeah exactly
@robust garden Seems legit
poseidon has the highest damage buffs but that alone doesn't help at all
dude i love zeus and he loves me
poseidon feels way too situational, since some rooms just don't benefit from knockback
the problem is poseidon's inherent design is absolute cheese
you're flinging things around the room and stunlocking them, which either you 1. forbid on bosses (not fun) or 2. allow on bosses (poseidon is ez wins)
hmm yeah, it seems hard to balance for sure
I agree, But I think there's a middle ground.
maybe this is why they released the game in early access
I personally think the knockback is way too strong. The additive doesn't help things either. Fighting in asphodel is hoping you yeet an enemy off screen and into lava
so they can fix this before it ships
I disagree Pause, I spend all of asphodel hoping the enemies don't get pushed into the lava
So actually, while we have hive mind going.
Does anyone else find that the basic attack with the spear is completely useless? As well as the spin attack? Beyond the first biome anyways.
nah
Spin attack is far from useless
i find it pretty good
spin attack good
That's interesting. Anytime I try to stop to actually poke something with it, and ends up getting me hit.
And in a game, that is entirely about not getting hit.
and then it's just better bow
Stabs good for fast proccing. Spin attack for risk/reward burst. Special for ranged and backstab.
I like spear a lot better once I can get a hammer
Also, the ridiculous amount of damage that special does, versus the poke. It's kind of like, why would I ever use the poke?
yea like on some weapons it feel like you need a hammer to be able to win with it
like spear or shield imo
Get used to charging before enemies spawn, and then dashing to hit them all. Then, slowly find how you can keep this mantra going while the fight is going on. Repositioning will be necessary, but it's far from lacking any skill, nor is it unfair
i find spear normal to be quite alright for stunlocking singular unarmoured foes, maybe 2 if i have the zues boon
though i also generally prefer the special for it
spear and rail are the Hammer Weapons
@plucky oxide Can you charge - dash - release?
distance dmg hammer is nice for normal though
yea @clever prawn
Dash will release it, skruff. And move you.
on that note, I really do love how hades makes viable weapons that feel totally different and support different playstyles
AND the hurt box is as long as your dash
does it count as a dash attack?
@neat jacinth Yeah, and that works for me in the first biome,
I hope we get a slow-but-strong weapon
But beyond that, everything is armored, or has a shield. Or is a buggy that is trying to run into you.
No. It used to. But spear does NOT synergies from dash attack
like I've seen wildly differing opinions on pretty much all the weapons
ye, can't do it until their armour is shredded ;v;
It used to :^)
@serene tinsel Yeah, I was going to say, I always feel like the rail is the cheese weapon. But I've seen plenty of people say it's weak.
it's nice for locking down the skull crushers
When Artemis gave 100% guaranteed crit from dashing :)
before they lift off again
gn gus
Since Elysium, my only clears are spear and rail.
like I know a lot of people trash the bow, and it's my fav weapon
@robust garden Night, thanks for your input
@serene tinsel It's the weapon that makes me feel the coolest, but it especially feels useless against Thesus, because he's always blocking.
Especially since I rather like the slow firing buff.
yeah true, it's a bit underpowered atm I think
@serene tinsel I agree. I love the power shot mechanic, it feels skill-based to me, and that makes me feel good about my performance in the game.
that's early access for ya
Bow isn't underpowered. It just requires a bit of mechanical skill and a lot of enemy knowledge. It's not that the weapon is bad, it just requires a bit more from you.
Versus the sword, and which I feel like I am just Slicey McSlamSlam.
I literally just said it was my favourite, obviously it's not bad
"It's a bit underpowered atm"
Yeah, it's great for the first two biomes, and then it's okay during Elysium, and then it's Not wonderful during the final boss fight.
Twin shot bow earned me one of my fastest times. If anything, Bow lacks flavor in its special hammers. But I love bow dearly
ESPECIALLY with the slow charge shot
yeah I never take slow charge
@serene tinsel It seems like the risk-reward option, which is the one I tend to like
The day I take slow charge is the day I feel 100% confident I'll win a bow run.
I've yet to honestly. A bit scared of it.
Alas, sword special hammers exist, with no downsides
doesn't stop twin shot from being absurdly good
Twin shot absurdddd I love it. Forcing me to play tighter quarters is a blast.
oh yeah I've never taken sword special
They have had the nerf some of them the sword specials. They felt so good.
Was it the flourish one? Where after you use the special, for the next 3 seconds, all attacks would be critical?
they still feel good
I only really used sword much in early game
Bow: Hey you can augment how your attacks function, it's really neat and-
Sword: Just do your special twice with no drawbacks no biggie. Not large enough? Here's a larger radius with damage bonus.
empowering nova still exists and stacks nicely with artemis
back when I still got my ass kicked by meg
And now it's down to a percent chance that your attacks afterwards would be critical.
sudden sunder was nerfed to double
@clever prawn which is why it pairs nice with artemis, because it doesn't outright make her useless on it anymore
Remember when you had to consider whether or not to throw out sword special, because it locked you into place longer than bow special.
Sword special's come a long way
does it not anymore? I remember sword special being fast but with a wait afterwards, so you had to time it as a finisher
you can dash cancel out of the animation now but it still has a recovery time
i'm pretty sure you can dash cancel it now
huh
granted, it also doesn't insta hit things in its circle anymore, so dash canceling has a cost
in that if you cancel too early, foes on the outer edges won't get hit
Dash AND attack cancel out of it
Special attack attack special attack attack special
Absolutely nuts
boy do I enjoy being a day 1 purchaser and not remembering how mechanics work
empowering nova + flurry blade = 😩 👌
actually I did a sword run relatively recently and had a lot of fun with that hammer effect that makes your third hit super powerful
i bought it around the time lifestealer was bonked out, so i'm not ancient like some of these people
sword is the only weapon that has a three-hit combo for it's attack so more emphasis on that unique part of it's moveset is cool
I joined and won on like my fifth run with lifestealer. Felt a lil cheated but it's k no harm done. Would be much worse if it was still in the full game at launch.
@serene tinsel Yeah, what I like about the sword is that you can sort of design your own combos. Because you can interject the special anywhere in that chain.
I tend to do a dash attack, two hits from the combo, followed by the special. Unless, my boons change the setup to benefit a different style.
Makes it feel a bit like an action RPG, bringing some Devil May Cry into it.
@tepid sentinel i think that's a problem with asphodel's large arenas, not the wave-makers. when the wave-makers are in a smaller arena (tartarus miniboss) they work pretty well.
but now that i'm reading your post a second time, i think a jump range decrease might help. the double jumps aren't really an issue, though. they usually don't jump farther away with their second jump, they're usually about the same distance away in another direction
yea but most of the areas are pretty sizeable and i just find it tedious and annoying to chase them after only hitting them twice
also my run before it was mostly them with armor and no other mobs lol oof
I hope that the upcoming biom has a couple more tartaruslike rooms
in terms of size, that is.
Asphodel and Elysium are waaaaay too big for their own good.
"Having to search for enemies that haven't even noticed me while trying to speedrunning or getting Hermes Keepsake charges which is annoying" levels of big.
quick question: do keepsake effects persist after you've switched them between biodomes?
they do not
cool cool thx for the quick answer!
Drop 37.5 Butterfly for Adamant Arrowhead in hopes of Hunting Blades (I've got the prereqs), yea or nay?
Do buffs on attacks apply to the spear's spin attack and shield's bull rush too?
yes
I decided to make some unheated runs, give myself another taste of how normal difficulty is like.
The game decided to troll me I guess.
https://cdn.discordapp.com/attachments/550317561707888670/591624997479383040/Hades_00040.png
Killed T&A in about 45 seconds.
https://cdn.discordapp.com/attachments/550317561707888670/591624974834335757/Hades_00042.png
I JUST PASSED THE GAME!!!! THANK YOU DO MUCH FOR THE HELP/TIPS
Is Heartseeker Bow any good? I've tried to get it to work but it just seems not as good as the other weapons
I've beaten T&A with every other weapon except the bow
to git gud with the bow you have to learn how the dash attack affects the charge timer
bow's actually the weapon i'm best with, which i feel like is a rarity on this discord lmao
Yeah that's actually something I'm confused about. What's the dash attack for a bow???
And Theseus just dunks on bow users
the dash attack makes it charge faster
just dash and then start charging right after, you can get a good feel for it in skelly's room
it's what makes artemis's dash so powerful for bow builds, because you should be dashing anyway to get the faster charge speed
Interesting
Still doesn't improve your chances against Theseus though
Just blocks most thinga
Things
so.... get behind him, or attack him when the shield is lowered, or get a piercing attack
i've beaten theseus multiple times with the bow, it's no harder than with other weapons
I'll try the piercing approach, thanks
Which is better in turns on DPS, World Splitter, Cruel Thrust or Flurry Blade?
World splitter works best with boons that buff your damage, so if you get a good Poseidon or Artemis attack boon you're set.
Flurry blade is good with Zeus or Dio and meh otherwise.
Cruel thrust works best with Artemis.
Overall I prefer Flurry but World Splitter tends to outperform it.
I've really found that Elysium enemies just aren't particularly fun to fight. More of a chore.
I guess it depends on the run.
They have SO MUCH HEALTH. It feels like if you don't have a killer dps build it takes forever to fight them, but that might just be my perception?
It's been my experience the majority of runs.
I found the more experience I have with the game, the more I manage to craft killer dps builds every time
asterius and theseus have a combined hp pool of 29,000 without any reduction from asterius's miniboss
ofc, there are bad rng runs, but I’ve been able to beat them consistently after one failed run since the elysium update
even if I don't manage it the skill gain helps a lot
just because like, I've done it before and all.
@pastel jolt To be fair, the reduction from the miniboss is not even noticeable.
I actually think I died to them a total of 2 times? 🤔
"not even noticeable"? it puts asterius and theseus on equivalent hp pools
or, close to it
It's not noticeable in the fight though.
which is a bit frustrating because. I want to see the dialogue for dying to them and stuff. But my desire to prove myself Superior is stronger
It's so insignificant.
imo the reduction from the miniboss is not worth the time it takes to defeat asterius, though it might be worth it if the boon is strong or synergistic enough
hunting blades
It's rare that a boon is worth fighting Asterius.
but I don't think it's worth it usually
It's rare that anything is worth fighting Asterius.
I got hunting blades from asterius actually, I’m pretty sure
I just wanted to rest; not break the world. https://imgur.com/2aSm52Y
I was hoping for the soul catcher boss bc I didn’t get to see it yet, but I guess it always comes first and asterius always comes second
(That's surprisingly easy to replicate. I'm almost surprised it was never discovered and patched out.)

@graceful bough Did you rattle the chair too hard?
Damn. Hades found a foolproof way to keep you down. Game over man.
On another note, I just had the ultimate blade rift run
Last bosses went down in less than thirty seconds.
Would have been around 10 seconds if these ridiculous impervious periods wouldn't exist
@errant narwhal how ya think I got the screenshot
Weird, I swear I've run into Asterius then Soul Catcher.
I very definitely have.
@turbid needle I feel like one or two days after the update, they messed up the order on these rooms
It used to be consistently soul catcher first, then Asterius
Now it's whatever the hell it wants to be
and even Patroklus shows up at weird times on occassion
I don't mind, Asterius has become way easier to me after I learned to wait longer after his combos.
I've only ever seen patroklus once.
Is there a set number (before he hits 50% and starts firing Wind Scars at 3 hits)?
Not sure what triggers him
I get the option to see him almost every run.