#h1-builds-and-combat

1 messages · Page 254 of 1

plucky oxide
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The boon that I really like that isn't incredibly overpowered is the one that sets up your next Attack or special to do more damage after I get a kill. I feel like that really speaks into his kit design.

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I'm fine with his cast being insane, and I'm fine with the legendary being the thing to tip it over the edge. Same goes for Zeus' legendary. They make runs really awesome. The problem I have is when runs start feeling 'free'. Not to me, but to people who might be on their fourth or tenth run. There's been a few boons/upgrades like that over the course of this game's life. I just worry about making the god whose kit is designed around small amounts of effort resulting in massive spikes of delayed damage too much viability on his own. Shield special ares is a good example of this.

wheat elbow
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Doesn't Artemis/Athena Duo Boon just flatout increase crit chance for everything you do?

plucky oxide
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Yep! You can get true shot from Artemis, and a form of deflect, and then find her duo boon. Requires you to kinda run Artemis + Athena, but yeah, you can have a cast run from them if you're lucky. The interesting thing is that it's the only form of crit you can get on Arte that won't explode your boon pool.

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And those two Athena boons (DR + deflect) could also just be quick reload and fully loaded, which are more cast enabling than a three stocked true cast run.

wheat elbow
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Bonus points for Athena Cast being one of the stronger casts that also applies deflect.

brazen sphinx
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i was spamming artemis crit builds but now i'm spamming for merciful end

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it's just way too fast and high dps

wheat elbow
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I am not really spamming for anything.

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I see what Tartarus gives me and then build on that in subsequent floors.

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I feel like I get a bit more variety out of the game that way

plucky oxide
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Players will always try and get the builds they think are efficient, or at least get the gods they favor

brazen sphinx
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i think high dps from merciful end is so much better than delaying out fights with range such as rail and bow

unkempt pagoda
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see i try to do that

wheat elbow
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I mean

plucky oxide
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I personally think getting rid of the God keepsakes would help the life of the game

unkempt pagoda
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but then i end up getting two boons that don't match my hammer

wheat elbow
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I have reached a point where I really like all the gods and what they have to offer

unkempt pagoda
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one of them being ocean's bounty

brazen sphinx
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i'll take hits from risky plays with merciful end over safe and range plays from deadly reversal from now on

wheat elbow
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and in most cases I feel relatively confident that I can engineer a win out of what I have, so my spectrum is quite broad in that regard

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Like, back then when people were just phishing for hunting blades or did nothing but crit bow runs

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I'd be bored to death by that

brazen sphinx
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i haven't found effective builds from dionysus, is there any powerful builds from it?

plucky oxide
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You have to take playstyle into account, degrand. Even if I am running a successful build, it might not be what a player considers fun.

unkempt pagoda
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dio's dash is great for building privileged status

plucky oxide
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Dio's great. Just slow, long, good damage.

unkempt pagoda
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dps and extra damage if you can find another status

brazen sphinx
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@unkempt pagoda what other status curse would be

pastel jolt
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ughhhhhhhhh

unkempt pagoda
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i usually go with aphro because of the duo

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plus she's strong on her own

pastel jolt
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i've got ares cast and i've seen artemis TWICE now and she refuses to give me hunting blades.

brazen sphinx
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oh that right

plucky oxide
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Play Dio Aphro and you've got a fun time ahead of you.

wheat elbow
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When I get dionysus early, I usually try to branch out into Zeus because their duo boon is ridiculous and superfun

unkempt pagoda
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me hunting for athena's legendary

wheat elbow
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I also like Dionysus together with Aphro and/or Ares

brazen sphinx
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i haven't been a big fan of aphrodite too

wheat elbow
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Aphrodite is the most solid goddess in the game by far

plucky oxide
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Dio Aphro shows what a good sick run looks like

wheat elbow
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Because everything she gives you is just that, very solid

unkempt pagoda
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aphro has great base damage

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plus weak is always helpful

pastel jolt
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a third time

unkempt pagoda
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and pairs nicely with other statuses

pastel jolt
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and still no hunting blades

wheat elbow
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Aphro Attack and Special super strong and useful because instant weak helps you survive and increase your damage because of priv status

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Her Cast is insanely good and heavily underrated

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(also the only cast that gives a status effect)

brazen sphinx
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ahh didn't think about weakness as a previleged ingriedients

wheat elbow
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Her Dash also one of the best in the game right from the start

pastel jolt
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wait a minute

plucky oxide
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Not underrated, just recently buffed

unkempt pagoda
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^

brazen sphinx
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i just thought weakness in general wasn't that appealing

wheat elbow
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And she also has some very nice passives.

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Dying lament, heavily underrated

pastel jolt
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welp i do have the artemis prereqs as well, she jsut idn't giving the boon i want

unkempt pagoda
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defensive stuff in general is great, especially since A&T are both heavy damage dealers

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when a lot of the time A&T is an endurance battle, it helps a lot

wheat elbow
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Also, Aphro + Dionysus together become super tanky together.

brazen sphinx
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hmm i should try that

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thanks

unkempt pagoda
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plus i've heard tales of myrmidon + weak practically negating damage

brazen sphinx
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haven't beat 120 heats since elysium was introduced

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might as well try with merciful end before it gets nerfed lmao

unkempt pagoda
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merciful end once turned a practically-guaranteed-fail run into a win

brazen sphinx
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since it's a flat dmg i can invest on stifling darkness more

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oh actually i can't do taht because i need that room change thingie

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shucks

unkempt pagoda
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i mean

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you don't neeeed it

brazen sphinx
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i'm so used to it can't go without one

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helps a ton with aiming for duo boons

plucky oxide
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I'm pretty sure you can't roll into a duo, but it does help secure your early boon pool before one of those duo rooms can rear its head

green birch
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You mean a trial of the gods room aha, Terre is talking about duo boon hunting which you don’t need a trial room for

wheat elbow
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They do help though!

green birch
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Of course!

wheat elbow
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So, to my surprise I have to say

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Bone Hourglass feels surprisingly interesting

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Much better than I thought.

willow karma
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Heyo, just doing a normal run and found that I can't pick the first boon cos it says "foes nearby", but theres none, is that a known bug?

wheat elbow
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Sounds like a bug to me because enemies in the first room tend to only appear once you take the boon I believe

willow karma
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Yeah that has been the way it's worked up until now lol

placid silo
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During the fight with Theseus, I've had a bug where the crosshair of his spear was visible, even if he wasn't throwing it

coarse hare
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Yeah I've seen that a bunch, and did report it with F10

pastel jolt
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half the time i fight theseus he ends up with two spears

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one in his hand and the other just chilling on the battlefield

pseudo ocean
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Ah, so it indirectly boosts all damage types including the cast. I see.

pastel jolt
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@pseudo ocean actually it does work with the cast

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the feedback refers to the fact that invigorating blast is the only hammer upgrade that affects your cast

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oh dang apparently that one got changed at some point

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man, i have GOT to fine-tooth-comb the wiki for this stuff

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For 3 Sec. after absorbing your Special's blast, deal +100% damage.

tired light
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has anyone run into an issue where the inputs for attack or special or cast just lock up? I'm trying to decide if this is an input issue or a game issue

pseudo ocean
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Ok thanks for letting me know.

rugged apex
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also I'm pretty sure it's multiplicative still?

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it's a good upgrade!

tired light
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I suppose I could take this to tech support, but I'm trying to see if it's a just me thing

pseudo ocean
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With a gamepad I haven't had that unless the Bluetooth cut out

tired light
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hm, no, kb+m

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wired

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guess tech support it is

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thanks all the same

median ridge
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so i just had the greatest ares + artemis build of all time when the screen froze during the hydra fight....

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and knowing how this has always worked for me, my save file will simply not be there in that run when i come back

grand patrol
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😦

turbid needle
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First run complete, I should work on improving time though

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And adding some heat, usually run with full heat but I wanted to see if I can finish if I removed it

unkempt pagoda
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let's do it

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a slam dancer just did 84 damage to me

trim ingot
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ouch

pastel jolt
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welcome to life at 500% damage

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or death

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more likely to be death

plucky oxide
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Thinking back to the days when hydra's projectiles couldn't be destroyed by attacks.

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Hydra used to be such a different fight

trim ingot
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remember 6 wave heads....

native ether
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:notlikethis:

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i never want to remember that

trim ingot
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what boon do people like on sword special

unkempt pagoda
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artemis

grand patrol
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athena!!

rugged apex
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i'm fond of ares, myself. though athena's is probably better.

plucky oxide
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Artemis for special-oriented damage builds
Ares for special-attack hybrid builds
Athena for safer options
Aphrodite for attack oriented damage builds that use empowered nova (but aphro dash works just as fine)

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It's the AAAA club

rugged apex
lost rose
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WOAH NICE

rugged apex
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I got a super dumb start with divine dash+doom attack+merciful end before meg and... yeah.

turbid needle
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Uh.

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Okay, now I know what to look for tonight.

turbid needle
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How soon did you get Dread Flight with that combo?

plucky oxide
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my screenshot just failed on me but i secured a 14:22 minute run on artemis crit attack bow 👀

turbid needle
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Was that with Dashing Wallop, too?

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RIP

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So now you gotta clear it again and screencap that spicy Bow Best Run.

plucky oxide
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aye

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also: shield is amazing. that dash + attack combo is awesome. so lucky to get that duo boon so early. well done

wheat elbow
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What duo boon?

lost rose
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merciful end

plucky oxide
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👀

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the bow run was a twin shot artemis attack crit build with an epic dash attack and 50% bonus crit damage

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I didn't even get privileged status on it, which was a shame. BUT I did get the amazing Hermes 30% faster attack speed.

elfin pulsar
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now that sounds real dumb

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cant imagine even the minotaur lived long

plucky oxide
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pew pew

elfin pulsar
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does attack speed make it charge faster?

plucky oxide
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It appeared to. I sure don't think I woulda been that fast without it.

bright raven
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Why is Aphrodite considered a top tier god? Is it just the weak effect to reduce health loss and activate privileged status? To me she doesn't feel like in she's in the Artemis/Athena tier.

lost rose
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weak can be pretty good if enemies are doing 30 damage per hit

elfin pulsar
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her debuff is crazy strong, its like 50% reduction or something

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and her damage is decent

lost rose
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plus it's a long lasting status effect that can trigger privileged status more easily than others

bright raven
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So maybe she's more of a high heat god?

lost rose
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sure! it comes in handy on standard difficulty too though

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her duo with ares was reintroduced too

wheat elbow
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Are people even considering Aphrodite to be a high tier god?

elfin pulsar
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shes certainly not the speed run god atm

wheat elbow
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I know I do, but most people don't seem to think as highly as I do of her.

bright raven
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I feel like she's average

elfin pulsar
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i personally love aphrodite on high heat, just whooped a 90 heat run due to her

lime ingot
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shotgun aphrodite build would like to have a word with you

bright raven
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but I have like 25 runs and only 60 heat

elfin pulsar
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she also has my favorite wrath hands down

bright raven
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ehhh

wheat elbow
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Really?

elfin pulsar
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even at common its decent

lime ingot
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ok no i can't lie that run was hella lucky lol

wheat elbow
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I dislike her Wrath

bright raven
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isn't it the worst wrath?

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maybe dionysus is worse

wheat elbow
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Literaslly one of the if not the only thing I dislike about her

bright raven
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her wrath is useless on bosses right?

elfin pulsar
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not at all, its a solid 10 seconds of CC at worse

wheat elbow
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Well, maybe the legendary too

elfin pulsar
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not at all, it stuns hydra heads for the full duration, and gets the two meatheads to smack each other

bright raven
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Ah interesting, I've never tried it there

elfin pulsar
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its also a lot better at common than most of the other wraths, like athena wrath is amazing at epic but pretty crap at common

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im not exactly sure how the targeting works but sometimes it'll just charm a whole room, love it in act 3

wheat elbow
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Charming bosses doesn't last long

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and their attacks will still hit you

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It's a mixed bag

elfin pulsar
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not sure that attack thing is true, but your mostly right about the duration

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hydra heads dont count as bosses tho

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seems like otherwise bosses it only lasts for 50%, maybe less

wheat elbow
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Way less

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Feels like it's a matter of very few seconds at best against other bosses.

elfin pulsar
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i was just watching it closely charm asterious in the last boss fight and it seemed like it lasted about 5 seconds

wheat elbow
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I'm a simple man, give me a wrath effect that actually kills my enemes dead.

elfin pulsar
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getting them to charge and spear each other gets em pretty dead, especially for a half bar

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plus you get to safely unload while they go at it

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though if I had to choose an epic wrath just for that last fight it would probably be athena or zeus or maybe artemis

turbid needle
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I'll take Ares over Artemis against Theseus every day.

elfin pulsar
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im unfairly biased against ares wrath cuz I think its stupid

trim ingot
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but you turn into a slap chop

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you become a roomba of death

turbid needle
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^

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That's the best pitch I've ever heard.

errant narwhal
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if I skip the hermes boon is there another chance of finding one or is that it cryingcat

turbid needle
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Wow. That's rude.

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No, Hermes Boons can and will show up until you have two.

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That being said, heeeck Ares Trials.

trim ingot
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yeah i skipped a hermes boon once and he showed up in a shop right after

turbid needle
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Harder than Theseus and Asterius at full health.

trim ingot
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hermes will find you

errant narwhal
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I gotta go for the trial then.... aaaaah

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I’m doing an ares cast build

turbid needle
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Do you have Hunting Blades yet?

errant narwhal
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so while I can’t get exit wounds and I already have fully loaded, maybe I’ll get the cast crit chance?

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nope

turbid needle
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Well there's that.

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Wait, I think they took that out.

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Hang on.

errant narwhal
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just slicing shot and urge to kill

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If you check the wiki for me I will be eternally grateful as I have no internet

turbid needle
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Doesn't say.

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Lemme check patch notes.

trim ingot
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hunting blades exists but patch note says you can't get a duo boon at a trial

turbid needle
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Thank you.

errant narwhal
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aw

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well, I still need ares’ tier 2

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and pressure points

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idk who to choose first tho. artemis or ares?

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I got black metal and burst shot hell yeah

trim ingot
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nice

turbid needle
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Very nice.

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You've already got both HB prereqs, right?

errant narwhal
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looks like it

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I have slicing shot and barbs of the master huntress

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I GOT RAPID CAST

turbid needle
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Ooh, that's the fun stuff.

errant narwhal
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oh I am having a great time

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much better than the first run I did in the new update

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omg I got hunting blades

turbid needle
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Enjoy your won run!

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But also don't throw against Theseus.

errant narwhal
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But also pressure points.... but I gotta go for the duo

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I hope I’ll get another artemis boon for pressure points bc if every tick of damage gets a crit chance it’s gonna get silly

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oh god I got the braid of atlas too.... this is going to be hysterical

atomic star
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I almost feel like the Olympian keepsakes should act like a weapon. Something to encourage you to try a different build that run.

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Or maybe you can only pick one Olympian, and you cant coerce hunting blades each run

errant narwhal
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it was a 50 second fight....

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god I wish I had internet I wanna upload this SO bad

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literally no skill needed, just holding down RMB and dashing

turbid needle
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So I got the rapid fire glitch.

errant narwhal
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ok lmao here it is

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just absolutely ridiculous

pure oriole
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Quick question

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Is there a maximum number of times where the Eye of Llamia (not sure of the spelling) can be triggered in the same room ?

teal helm
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I just started a new run, and was mashing buttons on my pad while I waited, and got a "Perfect Landing" message when Zag hit the ground. 1) What? 2) Seriously, what? Is it just for fun? Does it grant some initial bonus? Do other rooms have any entrance buff that I didn't know about?

lost rose
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It's just for fun!

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I think I may have seen something about it affecting RNG but i don't think it makes it better or worse

teal helm
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Coolio

wheat elbow
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@teal helm I try to remember doing that every time I start a run as a good luck charme. Call it a ritual.

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Depending on how you time it, you just do the regular superhero landing while it says "Perfect Landing" or you do this small flip animation upon landing that Zagreus does in some cases

pearl willow
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@pure oriole I don't have proof but the eye-test tells me each Eye of Lamia can only provide two pieces of food per room. It almost seems to me that the drop rate is a fair bit higher than 15% until two pieces drop and then the % drops to (or almost?) zero.

wheat elbow
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So I played a run using only regular spear attacks

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Even got the boon that disables your charge attacks which is really nice

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I believe that said hammer boon also let's you deal more attacks faster

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It felt much faster than regularly

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can anyone confirm?

pastel jolt
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i mean, it does say in the description

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Hold Attack to strike very quickly, but you cannot Spin Attack.

wheat elbow
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I always thought that implies that you just do the regular very quick attack regularly without charging

pastel jolt
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yes. that is.... exactly what it means.

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like, congrats, that's exactly what flurry jab does?

wheat elbow
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The tooltip does a poor job at reflecting that it does the attacking quicker than usual

pastel jolt
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it.... it says "very quickly"

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i don't know how it can get much clearer than that?

wheat elbow
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The regular attack chain is already very quick

pastel jolt
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alright then

stable oyster
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Very quick as opposed to normal spear speed

plain crypt
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aphrodite cast with hermes auto cast is now so strong

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I didn't even have that much buffing it up but I did a 16m 5s clear

plucky oxide
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Yeah, Aphro cast is insane. Was playing a spear charge spin build, and Aphro cast was just a flat out better option to use half the time

plain crypt
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Yeah, I was technically bow

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And used jolted + zeus special, but that was only when cast was stuck

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It was two or three shotting most enemies

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I don't think I left-clicked once after the ~second room or so

plucky oxide
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Honestly skull earring Aphro cast with rail's invigorating blast is... hooboy. It melts.

plain crypt
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Oh, invigorating blast that's interesting

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For skull earring would you just try to sit below 30% for speed running?

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I only just started trying to go fast after switching off playing high heat runs

stable oyster
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yea we actually intentionally take dmg to get in range

plucky oxide
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I wouldn't 'try' per say. Sometimes the greater damage isn' necessary on certain floors.

plain crypt
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Huh, that's neat. I guess it makes sense when it is such a large damage boost

plucky oxide
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But on things like floor 2 boss, yeah. It's good to be at that threshold

plain crypt
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Yeah that aphro cast was so smooth through hydra. I would just special and then three casts and it would die

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So it was like 1 second per head

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I have to say playing vanilla is kind of more fun than high heat, I feel like it tends to just be chaotic with high heat and not actually that fun

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I pretty much never have gotten bow or spear to work in high heat either

stable oyster
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but the rush of getting hit for 72 on the first room is so great

plain crypt
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hahaha

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I feel like max whipped frenzy is really what makes it feel so chaotic

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When I switched back to vanilla it was like slow motion and dodging was so easy and pleasant

stable oyster
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frenzy is def one of the harder ones

plain crypt
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I have been trying to figure out what's the easiest 120 heat combo

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I have only completed 70 though, but I have always maxed whipped frenzy

stable oyster
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I think stifling darkness for sure

plain crypt
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Absolutely yeah

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Not even that bad of a punishment

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The combo of more foes+whipped frenzy is really what pushes it over the edge I think

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And high damage% of course

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Feel like it's worth the 10 points for increased shop costs

stable oyster
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this is what i came up with

plain crypt
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Yeah, I wasn't sure between max tenebrous or one point

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And you don't find grim inevitability to be hell?

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I had stuck 350% into torment, but I feel like you might be right

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Because damage in the base game is really super manageable

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myrmidon+weak and you are invincible basically

stable oyster
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I'm thinking of taking some off of grim and getting some more frenzy

plain crypt
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Oh yeah wow only 10% whipped

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I wonder if max whipped is even that bad if the torment is low

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Because I usually have been max whipped and 300+ on torment and that is rough

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And yeah, I guess max tenebrous probably isn't even that bad if you go shield

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Everything works with shield basically

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Do you consider cthonic vitality worth it when you are running with 500 darkness? Assuming no 100% grim inevitability of course

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Obviously defiance and dash are the only thing that is absolutely required

stable oyster
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im was going for easy mode

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with like 25% frenzy and no torment you just dodge stuff and play normaly

wheat elbow
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So, Hermes was weird today

grand patrol
elfin pulsar
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thats been basically the pact i've been trying

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i've got 90 down pretty good and can do 100, but 120 is definitely a beater

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going from 1 tenebrous veil to 2 is brutal

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makes the run feel a slave to RNG, not hard to just do terrible damage the whole time esp without the mirror

plain crypt
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The biggest problem is that you can't just skip a boon

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If you could then 2 tenebrous wouldn't be such a problem

elfin pulsar
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maybe, tho with the new boon replacing that doesnt feel too bad anymore

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i just hate runs like this one where I get my first attack boon halfway through act 3

placid silo
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Well I won't be doing that again for a while, this has been exhausting

elfin pulsar
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just had an enemy randomly get permanently charmed, and I dont have a single aphro boon

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anybody know what happened?

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it was an elysium spearman

stable oyster
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What weapon and hammer upgrade

elfin pulsar
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exagryff with infinite chamber, artemis attack and athena special

stable oyster
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Idk then

wheat elbow
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@elfin pulsar I had that happen to me as well a couple of times.

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No idea what caused it. Did it happen after he respawned?

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Because that is what triggered the charm for me.

elfin pulsar
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i think so

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guess he was so thankful I let his spirit live he decided to be a friend

wheat elbow
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And then you killed him again.

elfin pulsar
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😉

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he wasn't kind enough to open the door for me, had to do it to em

wheat elbow
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Good work.

elfin pulsar
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though it was just to get clapped by theseus so maybe i should have just lived in that little room with my new life partner

wheat elbow
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I had a couple of those runs as well.

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Like, oh my god

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Yesterday or so, I tried another 120 heat run.

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I would have beaten it if it wouldn't have been for one, just one room screwing me BIG time

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It was a duo boon room, Ares if memory serves.

elfin pulsar
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the new duo boon rooms are scary

wheat elbow
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They are ridiculous

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and I believe they are worse on heated runs

robust garden
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after doing a heat run the normal game feels easy.

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i don't like it

plucky oxide
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I like heat at 25 to get the better tier in Floor 1, or none at all.

light nova
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I am Zag, and I am fastest half-god alive. Sometimes not alive.

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Boons of Hermes are making game much funnier

wheat elbow
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Sometimes I hate how unregular challenge and chaos rooms are.

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Everytime Chaos shows up in front of golden laurels

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it's a waste.

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Everytime you take heat but don't find any challenge rooms, it's frustration.

light nova
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Nobody like random

iron flint
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what is a golden laurel?

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and what builds would you guys recommend with the rail?

unkempt pagoda
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check the pins

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triple special, infinite ammo, accurate shots, spread fire, or heavy slug are fine

pastel jolt
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it's the leafy shapes around the "bubble" the room rewards show up in

unkempt pagoda
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artemis works well for all of them

iron flint
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oh cool cool

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are any particular gods really good with the rail or should I just use pierced butterfly?

unkempt pagoda
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zeus and dio are great for an attack based build, and zeus and ares special pair well

kind cloud
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The updated Trial rooms are dumb.

The 2nd entity takes a chunk of health and then gives a common boon. The upside is limited. There would be a reason to attempt them if the 2nd boon was guaranteed to be at least rare or better.

stable oyster
#

But it puts you one boon ahead on the power economy

#

And some boons are good even in common form

rugged apex
#

cough cough divine dash

stable oyster
#

Most wrath are fine in common form

unkempt pagoda
#

if you've got a solid build, more boons just decreases your chances of pomming the good ones

stable oyster
#

It can also fill up slots you don’t care about (cast/wrath/dash etc) so you get more legendary and duos

frank nymph
#

Okay so I've been using the sword whenever it gives the darkness bonus but I honestly feel like it's so much worse than the other weapons

#

is there anyone who likes it that has something to say for it?

unkempt pagoda
#

by the time trial rooms are common, you'd probably have enough to qualify for a duo/legendary

stable oyster
#

It’s an acquired taste

unkempt pagoda
#

and i'd want the prereqs to be good, depending on what the duo is

frank nymph
#

Any boons/upgrades that synergize really well?

stable oyster
#

I like hunters dash

#

Faster special

frank nymph
#

So more of the dash attack style?

unkempt pagoda
#

empowering nova is great, especially with flurry blade

stable oyster
#

Yea I usually go dash attack + special

unkempt pagoda
#

athena dash helps with the close melee style

frank nymph
#

Hmmm okay

unkempt pagoda
#

flurry blade pairs excellently with dio or zeus, while world spiltter is great for ares

frank nymph
#

I just find that against armored foes it becomes increasingly harder to use without being able to interrupt their attacks at such short range

unkempt pagoda
#

artemis is good overall, but pairs well with the crit hammer upgrades

#

that's why you get athena dash, helps cover mistakes

#

the boiling blood mirror upgrade helps a ton as well

stable oyster
#

Or get Athena attack and flurry blade to get the “Wii tennis build”

frank nymph
#

I haven't gotten Flurry Blade yet unfortunately but I was wondering how that would work

stable oyster
#

(Not that well but it has a funny name so I like it)

unkempt pagoda
#

alternatively, building on privileged status is great with sword, since both its attack and special can be used in melee quickly with each other (unlike other weapons)

#

so you can put different statuses on both and get privileged quickly

#

i like to do aphro special with dio attack and flurry blade, and you can grab their duo as well

frank nymph
#

Guess I just gotta use it more to see what rng can give me for better combos

#

I like Aegis for melee since the charge shields you it becomes pretty spammable through hordes

unkempt pagoda
#

flurry and artemis pairs extremely well, since that's more chances for crits (especially with empowering nova)

#

imo, sword is probably the best balanced weapon in the game atm, very solid but has a weakness in terms of range

stable oyster
#

Rail seems a bit weak but idk

frank nymph
#

I've had some pretty decent success with the rail

#

but it depends on what you get with it

#

like I got Dio's cast and the 3x special for the rail and I was just constantly lobbing bombs which was pretty fun and worked well

stable oyster
#

Rolling thunder build

frank nymph
#

plus with Artemis' crit the special can do a lot

atomic panther
#

Dio cast + rail special builds are so much fun!

frank nymph
#

Right?

atomic panther
#

Triple Bomb has carried entire runs for me, tbh

frank nymph
#

Same here

#

Oh also is it just me or is exit wounds a bit ridiculous against bosses?

#

especially when you get the reduced drop time

atomic panther
#

It is, yeah

#

Artemis is all around fantastic

graceful jackal
#

Okay I screwed up the codex lol

#

I opened and closed it

#

Now the text about Zeus is just stuck on my screen

#

I know he has a huge ego, but really man?

lost rose
#

lmaooo

#

report with f10 if you haven't already

graceful jackal
#

Wish I could; buttons don’t like to work with me

#

So I had to say it here

lost rose
#

maybe I can replicate it and send in a report for you

#

just open and close quickly?

graceful jackal
#

Yeah but I’ve closed it quicker before this, so a little confused

#

If it helps; I was in Tartarus talking to Charon

lost rose
#

👍

turbid needle
#

some of my favorite boons are from artemis tbh, she just gives you so many options for improving your cast

#

+3 cast from Chaos, +2 cast from Artemis, Fully automatic cast, 200 damage for cast dislodge, faster cast dislodge, improved damage of cast

#

can't beat that, basically like having a gun

graceful jackal
#

It’s even more fun if you have Aphrodite’s cast (basically a shotgun)

turbid needle
#

Can't remember how that works with dislodge, does it stick into an enemy after you use it?

stable oyster
#

Yea

turbid needle
#

with normal enemies your cast will kill them before a dislodge so it's not a concern, but that bonus damage you get on bosses for that dislodge bonus is just too good

#

honestly though, I prefer posiedons AoE or the bouncing lighting from Zues, it clears rooms so much faster

graceful jackal
#

Or Ares’s blade rifts

#

If you can get his legendary boon

#

(No one saw that)

rugged apex
#

honestly I don't like poseidon's aoe cast - it feels slower than even the basic cast.

graceful jackal
#

The OOOH boy you will kill everything

rugged apex
#

i'm not sure if it is

#

but it doesn't feel as good.

turbid needle
#

it's a pretty large AoE though

#

and some high damage

#

when you get the right cast synergies, poseidons AoE is god tier

graceful jackal
#

OH MY GOD

#

I just fought T&A

#

And I killed them in like 1 minute

rugged apex
#

nice.

graceful jackal
#

Rift blades are OP

turbid needle
#

damn

#

true lol

graceful jackal
#

I literally had the wrath

#

And the legendary boon (damage increases each hit for the blades on an enemy)

#

I dropped A from 25->0 in 4 seconds, and T from 50->0 in 6

#

Hooooly crap

turbid needle
#

what's your tartarous clears looking like

#

in terms of time

graceful jackal
#

I’ve cleared twice now

#

34 and 43

turbid needle
#

No I mean like just for tartarous

#

the first area

graceful jackal
#

Oh

#

Uhh is there even a way to check

turbid needle
#

nah, I usually just look at my time after I beat a fury

graceful jackal
#

If I guesstimate; usually 10 minutes or less

turbid needle
#

I have an issue where I'll clear the tart in like 7 minutes, asphodel will be cleared between the 14 and 16 minute mark, but elysium always takes me forever

graceful jackal
#

Well let’s see..the butterfly orbs of death have a lot of hp

#

There are shield enemies

#

And said enemies can regenerate if you’re not fast enough

turbid needle
#

yeah those are usually the ones that trip me up, the orbs

graceful jackal
#

My advice, kill everything else

turbid needle
#

yeah I've been doing that recently, I just always notice I'll have to focus on one enemy at a time unless I have some really good boons with the blades

#

like strike twice with special, raise special by at least 100% damage, increase AoE of special, 100+ doom with special, those usually make elysium a lot easier

graceful jackal
#

Depends on your weapon

plucky oxide
#

I usually get through Tartarus anywhere between 4:30 through 7:30, the faster being no timed or challenge rooms. Going for shops and ! rooms also helps, but efficient room clearing is key.

#

Asphodel is tricky. If I got an awesome build I can be out of there by 8 or 9 minutes. If I'm just not cutting things up efficiently, 12-15. Getting Artemis' wrath can help shave off a few seconds here and there.

#

Elysium can be a fight-for-my-life, or a cakewalk. The hardest runs are actually the ones where I'm confident in my build, but I lack defenses. I'll usually take skull earring during the runs I think I'm excelling at, though there have been a few close calls when builds don't pan out correctly (looking at you, rail).

#

At my fastest, 14.5-17. At my slowest? 30-35.

turbid needle
#

that rail gonna get you

plucky oxide
#

Sword and bow often get me really fast runs consistently. Shield nets me safe runs at moderate speeds, or absolutely insane fast runs. If I don't take a safe boon path with rail it can be a nightmare.

#

Did they get rid of the shield hammer that returns to you after first hit?

turbid needle
#

never used it, think I saw it though

plucky oxide
#

Pushing really hard to find a certain build I want to run. Requires a duo though, so it's unlikely I'll get it.
Ares Special, Athena Attack or Dash, and their duo boon.

#

I have a feeling if I get lucky enough, I'll be able to reach Incredibly Fast High Damage with that run. Enough to make Hermes jealous.

kind cloud
#

I think Shield of Chaos is now my favorite weapon in the game. The Stygian Blade was my main but it's unreal how much easier the game is with Aegis.

@plucky oxide
I tried one of the builds you recommended. I used Athena's cast and cheesed my way through the game.

😂

plucky oxide
#

ayyyy, nice

#

aegis is definitely the easiest weapon to clear with. super good defensive capabilities

plain crypt
#

What do you all think of using Bracer from the start and throughout on high-heat runs?

#

I've always done boon/boon/bracer, but I am wondering if it's better do go myrmidon throughout on 120 heat runs

kind cloud
#

I'm partial to boon/boon/bracer as well because I can go through the first two stages relatively unscathed (even in some trial rooms) but I find the bracer as a near must have for Elysium.

That said, from time to time I'll switch it up with the purse or the spike for Elysium depending on need.

plain crypt
#

Wow, yeah I still need to get better at the 120 heat runs. I don't know that I have gotten past Asphodel

#

Perhaps once, can't quite remember

#

I take way too much trash damage on Tartarus

#

Oh Spiked Collar, that's interesting. I guess it does have far more value on high heat

rugged apex
#

horrifying.

lost rose
#

👏 🎉

turbid needle
#

Man, I need to get better at this game.

kind cloud
#

I've watched a number of players finish the game under 20 minutes but I have yet to accomplish that even in normal (re: non-heat) difficulty with any of the weapons. My best is like 25 minutes.

rugged apex
#

part of it is fated authority, tbh - being able to focus on a set of boons from gods really changes how efficient you can be.

#

since the pool of possible gods for boons is kinda weird and rarely gets above 3 gods at any given time, rerolling will usually just give you the god you need if it gives a boon.

turbid needle
#

I'll get the right Gods but not the right Boons.

rugged apex
#

yeah, that happens. but the focus still helps.

plucky oxide
#

Fated's great. Really excellerates my runs. God Keepsake / God Keepsake / Bracer or Skull Earring is the true MVP tho

turbid needle
#

I'm a fan of Broken Spearpoint on Elysium.

plucky oxide
#

Just played a run with around 50% dodge

turbid needle
#

I broke 50% Dodge once.

plucky oxide
#

It just kind of felt like a normal run

turbid needle
#

I don't remember it being really big, but I had a ton of health and won.

plucky oxide
#

I don't really know what I'm dodging and what I'm not

#

Broken spearpoint is nice. Makes mistakes feel less awful. Especially against those shield enemies.

lost rose
#

thank you based patroclus

#

sometimes i forget i'm running it for several runs, and get rudely surprised when i switch it off

turbid needle
#

So, uh. Rapid Cast Scatter Shot is a thing.

#

And it synergizes very well with Fully Loaded and Exit Wounds.

plucky oxide
#

Yep it's pretty lethal

normal harness
#

How do you kill me minotaur and the other :)

median ridge
#

i’m going to sound like hypnos here, but learn how to dodge their attacks

#

theseus’s spear can be dodged if you time it right or go behind a pillar

plucky oxide
#

Also listen to the sound of Theseus calling out to his best friend. He'll do a charge attack in a line forward after vaulting off the beef.

pastel jolt
#

the most common call for that one is theseus shouting "bull horn"

#

also, he doesn't vault off! he literally gets yeeted forward and i love it

plucky oxide
#

Oh gosh, that's amazing.

#

I love that they have Best Buds tactics

turbid needle
#

If you take Asterius down first, Theseus doesn't telegraph the end of the spear throw anymore.

#

I'm starting to think that was intentional.

plucky oxide
#

Y'gotta whittle em down at the same time. It's tricky, but optimizing damage is important in that fight.

#

Gotta say. This game has done a great job at tuning AOE damage to be viable in boss battles.

normal harness
#

Thanks :))

turbid needle
#

So I did just try whittling them down at the same time.

#

It worked really really well.

#

Being able to dodge immediately before Theseus throws his spear while Olympians are attacking is really helpful.

#

And fast Asterius is probably scarier than Theseus.

hushed parrot
#

Something that is making me confused:
The Poseidon boon Razor Shoals refers to the Rupture damage being equal to a percent of "impulse distance"?

#

I guess it makes sense that it just causes foes to take damage based on how quickly they are moving, but the term impulse distance just seems to bother me 🤔

wheat elbow
#

Ruptures description is weird.

#

Easy explanation is that enemies suffer damage if they move, with the damage seemingly being dependend on distance and speed

normal harness
#

@turbid needle did u use the shield or another weapon?

turbid needle
#

Bow, actually.

#

Got Explosive and Power Shot and Deadly Strike.

#

Had 940-ish crits with Privileged Status.

#

Also had Rapid Cast Scatter Shot where they themselves were pushing 200 damage and Hunter's Mark.

normal harness
#

Wow xD ty

wheat elbow
#

Exolosive shot and power shot sounds weird together though

#

I can see the numbers getting super high, but the charge time....

turbid needle
#

Lots of dash attacks.

#

And even a virtually uncharged shot (Oh, I also had a +55% Chaos Strike) was breaking 100 damage.

wheat elbow
#

Yeah, also, the buff to exploshots was huge last update.

#

That period where you needed to charge for a certain time before a shot even came off was terrible

dull sundial
#

Question about keepsakes: For Thanatos's and Hermes's, where you gain a point of damage/speed+dodge for each encounter you clear without getting hit/in the time limit, if I trade out the keepsake in the middle of the run, do I keep the bonuses I've accrued up to that point?

rugged apex
#

no.

#

you also do not get bonuses you could have accrued if you swap to it mid-run.

wheat elbow
#

That would have been OP as hell

rugged apex
#

keeping the bonuses after swapping, yes. it counting all situations that you could have gotten a bonus in... not so much

dull sundial
#

Alright. Yeah, I wouldn't assume you'd gain bonuses retroactively, but I kinda feel the bonuses themselves should stick with you. It gets harder to do a no-hit or fast run as you get deeper, but there are other keepsakes that I would use once then swap out.

Like the money from Hypnos's coin purse, or selecting your next boon in a run. I assume Skelly's free Death Defy doesn't stick around if you don't use it, but if you use it then survive, there's no reason not to swap it out.

plucky oxide
#

It's OP because there are other keepsakes that give massive bonuses without requiring you run them for all of the floors.

#

Thanatos' butterfly, and then swapping it out for skull earring, but keeping both benefits, is where things get nutty.

tiny rune
#

Damn alot of things feel OP but "Hunting Blades" is truly broken and fun. especially if u can get the diffrent buffs to casting and blade rift.

plucky oxide
#

Ares/Artemis Duo
Ares/Athena Duo
Ares Legendary
Ares Special

#

Are all on my 'overtuned' list

dull sundial
#

I guess I haven't really considered the numbers, but even if you had a really fortunate run through Asphodel, and juiced up the butterfly a bunch, the damage buff seems like it would be on par for an epic boon or chaos blessing. Granted, it covers ALL damage and not just from one type of attack.

#

I guess it's just odd that you're in all-or-nothing for those keepsakes, and it discourages you from exchanging them after bosses.

plucky oxide
#

Yeah. The reward doesn't justify the commitment, in my eyes.

dull sundial
#

Is there currently any mechanical benefit to giving characters more Ambrosia after the first one to get their keepsake? I see that some levels of the hearts are locked. I assume that's an Early Access thing. I've given a bunch to Artemis, and her dialogue seems to reflect her being warmer to me, but I don't know if that's because of the gifts, or just something that happens over time.

plucky oxide
#

Nope! No 'gameplay' effecting things, beyond better relationships with characters and feeling invested in their characters.

#

There is one thing that ambrosia also unlocks, relating to a specific, musically inclined character

#

It's my suspicion that the reason AOE circles continue to see more and more use by enemies is because Devs don't have to consider how Athena's reflect will negate and fling the entire attack back at opponents.

unkempt pagoda
#

🤨

#

@toxic acorn you're tired of... people using the voting system in the feedback channel?

turbid needle
#

Just beat the game does anyone know where to see how many attempts of escape I’ve done

toxic acorn
#

not exactly. i'm more tired of any and all requests to make the game more fair by increasing difficulty being downvoted.

#

it's two-parted. "game should be harder" is being downvoted when the point of the request is to increase the fairness of the game

unkempt pagoda
#

i mean... ok

#

looks like people disagree that the way to make the game more fair is to make it more difficult

turbid needle
#

That’s where the pack of punishment comes in if people want it harder

unkempt pagoda
#

it's being downvoted because people disagree with it, the system is working as intended

toxic acorn
#

two examples being:

  • a post a few days ago about athena's dash being too strong being downvoted into oblivion, when the point of "deflect is very strong on the dash and should be nerfed or changed because it's too strong" is totally reasonable imo
    -my post of the boat being weakened, which i'll concede i didn't explain well enough - that room fails to feel like a miniboss outside of it's setting, because it has the enemy difficulty of a normal room now
unkempt pagoda
#

then people feel that athena dash is fine where it's currently as

#

therefore they downvoted it

toxic acorn
#

fishe, i also made a post about the pact of punishment - the two biggest takeaways being that debuffs are either unfair in multiples or unfun completely. the pact should increase the challenge while still keeping the most fun part of the game, zagreus' moveset and the flow of combat

grand ledge
#

I don't think zags moveset really changes through pact stuff

turbid needle
#

amber, there are players of all levels and experiences who might have a hard time beating the game as is

if you’d like a tougher experience, you have the option to use the pact of punishment, as mentioned! the devs try their best to make the game enjoyable for everyone with all skill levels
no need to take it to heart..!

#

also, @turbid needle you can check escape attempts right here in zaggy’s room

toxic acorn
#

then the pact needs to be changed to make me want to actually use it

#

lol

unkempt pagoda
#

hmm don't you have to buy that bowl or am i misremembering

grand ledge
#

though pact definitely feels iffy right now. I think it's just enemies are supposed to scale faster, but the pact makes them scale up too fast.

turbid needle
#

Thanks

#

nope, it’s available from the start

toxic acorn
#

you need to buy it but it's the cheapest room decor

#

200 gold iirc

turbid needle
#

oh tru.. forgot that

toxic acorn
#

might be 300, i think that's achilles scroll tho

turbid needle
#

but you can also check the escape attempts from your savefile in the main menu if you don’t have it

pastel jolt
#

aphrodite wall-scroll 500 obol / achilles wall-scroll 300 obol / trojan arms 200 obol / scrying pool 50 obol

toxic acorn
#

ah ty

#

the biggest reasons why the challenge of the game should be increased is to keep the pace of challenge. the boat is quite weak now and doesn't have the combat challenge of a miniboss anymore, it has the aesthetic of one due to being a "setpiece" but the enemy challenge is about the same as a normal room now, just in a slightly smaller setting that is still comparable to how much space you'd use in any normal combat encounter. i never find myself using the entire space of a room in asphodel in one fight, about one screen, which is the same size as the boat

turbid needle
#

I think the way a lot of "nerf xyz" posts are worded encourages disagreement. It's often worded as "XYZ should be nerfed because I think it's too strong", while I think it would be more productive and agreeable to try and argue that "XYZ outperforms pretty much all alternatives in its slot and should be brought back in line to make the others viable choices again."
Also, with the Pact of Punishment in place as a mechanic to increase difficulty, erring a bit on the easier side of the "casual" <-> "gid gud" spectrum for the "baseline" feels more sensible because it keeps the game more accessible.

toxic acorn
#

as it stands right now, hades is already a very easy roguelike, so i don't see a problem with increasing the base difficulty to keep everything in line

grand ledge
#

I can agree with that Hypergrip, though I think part of the reason it's easy right now is because we're still playing a stage down

toxic acorn
#

it's frustrating to feel like a lot of my feedback is invalidated because i'm "asking for the wrong thing"

analog sail
#

I don't see any easy way the devs can increase difficulty in the way you want without spending a boatload of time on it.
Imo, the easy ways to increase difficulty that usually are implemented in other games are already in the Pact.

grand ledge
#

That would definitely feel frustrating, but that's part of the risks when doing community voting stuff like this.

turbid needle
#

I think it's really hard to assess how easy/hard a game is for a new player once you have played it yourself for quite a while. Judging by the streams I've watched of players who are new to the game the difficulty (at least for the first 2 biomes) seems to be in a pretty good place allowing for gradual progress. (Though admittedly a bunch of streams isn't exactly the most comprehensive of datasets)

grand ledge
#

Also, is there a requirement to leave feedback now? I think I could leave it in the old stuff before but now I can't post into the new feedback?

analog sail
uneven dagger
#

It's also sort-of just a drawback of the current system Amber. For example in a recent post you made you mentioned buffing the hydra's health to make it more of an endurance test. I'm in favor of buffing the Hydra, however I dislike its current design so if I had reacted to your post I'd have downvoted it.

grand ledge
#

ahh, guess I missed that message when I checked earlier. Thanks!

uneven dagger
#

I wouldn't be surprised if some suggestions are downvoted simply because they'd require significant development time, and the person voting would prefer that to go into something else. Right now it's a large veil that the poster can't see through.

#

Not to shoot down your point of people seeming to favor an overall easier game, just commenting on the last thing you said.

toxic acorn
#

very true. i think my second sentence could have been reworded like "before elysium was added, the hydra felt like a test of endurance, but his health has been nerfed quite a lot and now he doesn't have a proportional amount of health compared to elysium's massive health pools"

grand ledge
#

That's definitely true. There's many reasons people could downvote but not as many reasons to upvote.

toxic acorn
#

"and i'd like to see him return to an endurance test, because the style of his boss fight is very different than asterius & theseus"

turbid needle
#

@uneven dagger Same here. I would have downvoted it, too, not because I don't want the Hydra fight to be more of a challenge, but because I don't like "bullet sponge" type bosses and'f rather seeing more complex attack patterns/phases

toxic acorn
#

that's also totally fair hypergrip! and it's another thing i didn't explain clearly enough, i think - the hydra's attacks are easily avoidable, which lends itself to a great endurance boss fight.

plucky oxide
#

One could argue that your continuous playtime has made Hydra 'easily avoidable'. SGG probably likes watching streamers because it's an easy way to see how new players approach their content. The mistakes they make, and how long it takes them to identify patterns.

toxic acorn
#

...roguelikes incentivize continuous playtime?

plucky oxide
#

Bullet sponge style enemies are also necessary to test your competency, as burst builds could absolutely negate any challenge in actually seeing those complex attack patterns/phases.

toxic acorn
#

pretty heavily? their challenge (and gameplay loop) is part of the appeal?

plucky oxide
#

Yeah and I've yet to die to the first bosses in roguelites since the first couple of times in plenty of other games.

#

I'd say it's too early to buff Hydra when we only have one difficulty of Boss above Hydra to compare it to.

#

And they have added different attack patterns to Hydra. Wave crasher heads are 'new'

toxic acorn
#

okay, so can i offer a different angle of looking at it?

lost rose
#

Was the hydra changed significantly as part of the Elysium update? I thought it had been basically the same for a while

#

Other than better telegraphing

toxic acorn
#

either the hydra's health has been lowered or the pace of boon progression has been shifted to get bigger numbers faster - hydra dies much quicker than he has in previous updates, from my perspective.

uneven dagger
#

I started playing shortly after the Elysium patch and Hydra is a joke. From what I heard / remember he used to be challenging but has since been nerfed. That may also be related to Zag's dash rework but my memory pre-Elysium is little & foggy.

plucky oxide
#

I mean, it's probably the additive damage change, but I've yet to two shot Hydra heads in the same ways since original Artemis boons.

lost rose
#

The hydra has been nerfed steadily since release but it was mostly pre-elysium

uneven dagger
#

I'd find it harder to instead fight Asterius, the butterfly miniboss, or maybe even "Murrrderrr" .

lost rose
#

I think boons have gotten stronger

#

Other stuff was mostly qol/changing unfair mechanics

#

The hydra was hard because it was unfair and unpolished

#

I think there should be a distinction made between like...unfinished gameplay and real difficulty

plucky oxide
#

Quality of life changes have happened to Hydra steadily. All of which I've been in favor of. The thing I find was a bad change was removing unblockable projectiles, and that change happened a while ago.

#

Like, a long while ago. Wave flingers were a welcome addition to the crew for that exact reason.

toxic acorn
#

the "different angle of looking at it" that i mentioned earlier is from that of difficulty pacing, and it derives from when elysium was added with it's massive health pools. i don't think elysium is a big issue right now and i think that after getting through it 10 or 15 times, it's familiar enough and i'm noticing that the attacks are really good, actually! i like the difficulty of elysium. the problem is that asphodel -> elysium is a big step up, at least with the later elysium rooms having roughly 10x as much health to cut through compared to the later asphodel rooms. instead of lowering the difficulty of elysium, it would make more sense to increase asphodel's general challenge, so the step from tartarus -> asphodel, which is noticable but small, is a lot closer to asphodel -> elysium. and increasing asphodel's difficulty would also make the "step up" to elysium a lot smaller, which would again smooth out the pace of the challenge.

lost rose
#

People used to say asphodel was too steep a difficulty curve too

grand ledge
#

I like the gameplay of elysium but I don't like the health bars. It just feels like my attacks can't do enough damage.

plucky oxide
#

Maybe they'll say the same about Elysium next update -shrug-

lost rose
#

They're working on the last biome now, I feel like the point of that is precisely so they can work on the pacing of gameplay, y'know

grand ledge
#

yeah definitely

plucky oxide
#

^

grand ledge
#

pacing being done in the middle would be largely wasted effort

toxic acorn
#

it's not anymore, especially when compared to elysium. and sure, this might be "big picture" balance changes, but that absolutely does not mean we can't discuss it now.

plucky oxide
#

It means I'm not interested in focusing on it until the entire pacing is present though, which hence, could probably be the cause of why your feedback is hitting opposition.

lost rose
#

Yeah we can and we are but part of that convo needs to be awareness of what makes the difficulty or lack thereof happen and what's coming next

plucky oxide
#

Like, shield special in its current form is crazy damage. I can sit in the corner of Hydra, spam to my hearts content, and secure an easy win.

#

But I'm not too fond of using the feedback system for such things as boon balancing, seeing as these things seem to swap about on a patch to patch basis as it is.

lost rose
#

Also just as an aside: SGG absolutely reads and responds to feedback but they're competent game designers who aren't gonna derail a project just because a feedback post got a lot of upvotes. They have an idea of what this should look like and while our suggestions definitely play a part, so do live streamers' recorded gameplay, so does their own game dev experience, etc.

#

It's not a tyranny of democracy lol

plucky oxide
#

Just because people disagree with you doesn't inherently make it a bad idea. That's something I struggle with a lot. If anything, it shows a split in your player bases perspective of your game, and that has its own merits to understand.

toxic acorn
#

i never said it was. i understand that a lot of the stuff that i'm submitting to feedback won't get touched because of the focus on the next biome. it's still frustrating though.

uneven dagger
#

Mm, currently Asphodel is the neglected middle child with an (imo) disappointing miniboss / boss and really large rooms despite most enemies having single-targeted attacks. It feels very out of place, like the bombing skeletons would be better suited to the tighter chambers of Tartarus. I see no reason why the fourth area would impact this discussion.

unkempt pagoda
#

that being said, people disagreeing with you doesn't spark the need to complain about them in the feedback channel

lost rose
#

Yeah, I'm just saying that while voting may represent The Voice Of The People or whatever, that doesn't mean it will reflect the final game content

grand ledge
#

Mqpg, I think I can see what you're saying.

lost rose
#

Mqpg, see that's a good point tho - it's not just "the difficulty curve is wack" you have something to say about the like...enemy types and such

#

Specifics help

#

Bc the broader strokes are still being sketched out

toxic acorn
#

alright i'm gonna rewrite my boat feedback, because i think i've touched on some specifics in this channel and i didn't communicate them well in my first feedback post on it

unkempt pagoda
#

on the same vein of this subject, i've been raising my eyebrows on how some people are using the ❌ emote on these feedbacks

lost rose
#

If it makes you feel better we pretty much ignore them unless there's like.....many of them

unkempt pagoda
#

take nyancat's feedback about heavy slug feeling good, people are ❌ ing it even though it's still legitimate feedback

#

like,,, good feedback is still feedback

pastel jolt
#

it's consistently been a Thing that people seem to think ❌ means "super-disagree"

lost rose
#

~there's a rules post they're supposed to read~ lol

unkempt pagoda
#

i have a slight suspicion people only read the pins just to post

autumn tapir
#

I think people use the X on that heavy slug one because it feels more like a discussion

unkempt pagoda
#

i mean, nyancat is saying they like heavy slug

lost rose
#

hahaha ya think
but yeah people have different ideas of what makes legit feedback so

unkempt pagoda
#

it's positive feedback

lost rose
#

🤷

autumn tapir
#

I mean
from my view, feedback is things that can be improved on or a response to things that have been improved on
heavy slug, iirc, hasn't had any changes beyond being added to the game, so saying "heavy slug is good" feels more like something that would go in this channel

but also everyone has different views on feedback

toxic acorn
#

I hope my re-feedback on the boat ride that I just posted is explained better and covers most of everything. Getting through the 2000 character limit was tricky.

#

@clever prawn why are you giving an X on legitimate feedback oh my god

clever prawn
#

Because I feel like the boat-ride is in a good place at the moment, for balance with all of the weapons in consideration. I think it's a non-issue at the moment.

The boat prior to the beefy patch was more challenging than it's current state-but also a nightmare for not using one of the meelee weapons. They've nerfed it, and made it more balanced, and so where it's sitting now I think it's about where it should be- I generally lose a varying amount of health, regardless of what weapon I use (because I just grab whatever has dark drinker at the beginning of a run) and it feels right now.

unkempt pagoda
#

then you should use the 👎

#

❌ is for non-feedback

toxic acorn
#

^

clever prawn
#

@unkempt pagoda Ah, my misunderstanding then- when I have seen people use it before, it appeared to be for things that people were not thinking were actually issues.

pastel jolt
#

it's in the pinned posts that you're supposed to read

clever prawn
#

Versus, "I disagree with the changes that you are proposing."

#

I'll go remedy that, thanks for clarifying.

pastel jolt
#

❌ is strictly for things that are irrelevant or break the rules of the channel

toxic acorn
#

lmao oh mods im so sorry

unkempt pagoda
#

@autumn tapir I feel like feedback can also include positive things too. When someone makes a positive comment about a new feature, that helps SGG know that that feature is good, which is still helpful in their decision making and balancing.

toxic acorn
#

nobody ever reads the pinned posts bisSweat

serene tinsel
unkempt pagoda
#

helps them know what ideas are good or not, and if they're on the right track

clever prawn
#

I read it, months ago at this point

#

But I also read through everybody else's feedback, to see what the general feel for the game is

#

And that was how I had seen it being used. At least my interpretation of it.

#

Changed it over now. 👍🏿

unkempt pagoda
#

yeah, i feel that's a problem i've been seeing with the ❌ in general

toxic acorn
#

the one thing i wish i had said in this post on the boat that i didn't have space for was "the boat fails to have the challenge of a miniboss"

clever prawn
#

I dunno, I feel like for the second biome, that it does

toxic acorn
#

it has the spectacle, but aside from tight quarters there's not enough that sets it apart from a normal room.

clever prawn
#

Especially with the bow

lost rose
#

We're discussing taking the ❌ out as an option but can't really edit the pinned post for right now

#

so

#

hold ya horses 😂

wicked parrot
#

Has anyone else had issues with heavy slug missing targets with a dash attack?

clever prawn
#

The boat can suck with the bow, depending on your boons

serene tinsel
#

I do kind of agree, I've been actively going for the boat

toxic acorn
#

i think a lot of folks are having issues with heavy slug and rapid shot? i actively avoid them so i don't have much experience

wicked parrot
#

It seems to always hit slightly to the side half the time

lost rose
#

the boat definitely got easier but idk if it's actively easier than megagorgon now...depends on your build

clever prawn
#

But it's intense, you take the hits, you get out in my experience.

The alternate one, the Gorgon just takes forever, and number of hits depends on your build

unkempt pagoda
#

i do feel like ❌ has a legit use if used correctly

toxic acorn
#

megagorgon is in a good place due to it's massive health pool, though i think the petrify might be a bit awkward with how the fight wants you to play it.

wicked parrot
#

Hope they patch, not worth building slug at this point :/

clever prawn
#

Haha, @toxic acorn I think you and I have different feelings about the durations of fights.

I have currently stopped playing the game with any regularity, specifically because of how much health the Minotaur and Theseus have

pastel jolt
#

i mean, i've won runs with a heavy slug build before

#

i'd hardly say it's not worth building for

clever prawn
#

I literally glaze over during those fights, as well as the Gorgon.

wicked parrot
#

Yeah same I was trying to clear 120 heat with it, got to Ely but then I really started to notice the accuracy

clever prawn
#

You can't stay still to output damage, so it's literally nonstop dodging, and trickle damage.

wicked parrot
#

I feel like it's a bug though that's all

toxic acorn
#

big health pools and easy-to-avoid attacks are a good indicator of an endurance fight. hydra is almost at both of those points which is a direction i think it should go towards, and the gorgon has the health but the attacks are a bit funky. asterius and theseus have big health pools, but at the point where you get to them so do you so it really feels like a coliseum brawl with you both taking hits and hitting hard back. it takes a while and you end up dodging more because they both outnumber and outdamage you, but you're supposed to feel like an undergod (hah pun) in that fight, i think. it's really really fun, definitely my favorite boss fight.

serene tinsel
#

yeah honestly the entirety of asphodel still feels pretty rough compared to the other two biomes

unkempt pagoda
#

i think asphodel can benefit from having an npc, honestly

toxic acorn
#

aaaanyways all yall should go read my feedback post on the boat and tell me im trying to make the game worse, i'm gonna get dinner

#

unkempt pagoda
#

though they do have one more planned

#

hope its eurydice

wicked parrot
#

I found the boat pretty easy atm, even on 120 heat it's pretty straightforward

#

I think it's in a good place

clever prawn
#

@toxic acorn Yeah for me, what I really enjoy about the game, is having different mechanics on my character for every run. The diversity of options.

Because of the giant health pools, it feels like certain builds are just not viable against the bosses in Elysium. It feels a lot if I don't build specifically for those fights, I'm not going to complete a run- or even worse, that fight will just take 15 plus minutes on its own. And that kills my motivation.

serene tinsel
#

yeah by the time you reach elysium, your choice of boons has a big impact

clever prawn
#

I do think the hydra is in a good place- It feels difficult, but approachable. For someone who spent as many hours in the game as I have (Which, is not as many as these people doing 120 heat runs. :-) ) I feel like it is a boss I should be able to clock out without running a death defiance. And that's usually how it goes, How easy that is depends on the build.

wicked parrot
#

I think they really need to rework the aoe damage effects in the double boon rooms

toxic acorn
#

okay last post before dinner, and this miiiiight come off as rude and i'm really truly sorry if it does, skruff, but i think that you're supposed to be able to make builds that are both good at wave-clearing normal rooms and being capable of dishing a lot of that damage to a single target, and that's what makes a build actually good

clever prawn
#

before the beefy patch, it was not like that. It was just pure luck whether I would be him at all. But when they told him down, he feels more reasonable. My knowledge of his move set allows me to beat him with minimal trouble. Had I just started the game, it would not be the same.

pastel jolt
#

i feel like a large part of the percieved difficulty of the bosses is the fact that, currently, theseus and asterius are the last challenge of any given run

#

back when hydra was the endpoint, i struggled with it a lot more than i do now

wicked parrot
#

An athena shield can literally spawn in front of you mid dash and do more than 20 damage

clever prawn
#

@toxic acorn Not rude at all. :)

#

I do feel like a certain amount of that is luck though. It depends on what boons are even in option for you, if you don't have the reroll ability.

#

Like my last five runs of the game, I have not seen any options to have a deflect.

#

ANY.

#

I thought Zeus got removed from the game, because I had not seen him in 10 runs.

serene tinsel
#

I feel you man, I swear I have not seen dionysus in the past 20 runs

pastel jolt
#

that seems like an exaggeration.

clever prawn
#

The only reason I figured it was probably RNG, was because his keepsake.

#

Not in the least.

unkempt pagoda
#

me with thanatos during MDK

clever prawn
#

Literally 5 and 10.

#

@serene tinsel haha, take some of mine!

#

I always get Dio and Poseidon

#

Occasional Art. Occasional Ares. Occasional Athena.

wicked parrot
#

How do you get access to the feedback channel? I have at least 100hrs in this game now, do you just have to chat in discord regularly?

serene tinsel
#

read pins dude

lost rose
#

check the pinned post

wicked parrot
#

Ok yeah fair haha

clever prawn
#

I never see Aphrodite, which is fine by me, because charm and weak are useless.

autumn tapir
#

better than poseidon, who seems to be ignoring my restraining order

robust garden
#

her wrath is pretty good imo

clever prawn
#

And I only just ran into Zeus again for the first time on my last run

unkempt pagoda
#

all the pins pls

clever prawn
#

@robust garden if they have changed it, I haven't used it. But usually, it would charm enemies, and then they would just stand there, or slowly walk towards other enemies. They wouldn't actually attack anybody, because they would never be in range.

#

So basically it just helped them stand still so I could wail on them.

robust garden
#

oh btw

#

have you gotten epic zeus wrath?

#

i have

#

once

#

it destroyed theseus and asterius

#

first heat run

autumn tapir
#

dionysus wrath is in a close battle with artemis wrath for most useless for me

robust garden
#

it was the second time i used it in that run

serene tinsel
#

I really want to like poseidon, since my favourite part of Hades is the emphasis on 'fighting dirty'

clever prawn
#

@robust garden I've only seen Zeus once since the beefy update. So probably not.

robust garden
#

like in general

#

?

clever prawn
#

Yeah

#

like, zero doors with the option to get Zeus. Because if I get the option, Zeus and Ares are the first ones I will always go to.

#

So I've been looking for him. He's got a restraining order on me.

autumn tapir
#

ouch

serene tinsel
#

and poseidon seems good for that since he enables tactics like traps and wall slams

clever prawn
#

Or he moved. And didn't tell me. 😢

robust garden
#

i got his legendary the run after the epic wrath

#

so apparently he poved in with pme

#

but that may be because he just sent a thunderstrom to me on monday

#

so he's trying to make it up

serene tinsel
#

buuuut all that stuff is useless in asphodel, hell knockback feels like an active detriment at times

clever prawn
#

@serene tinsel Poseidon is so good in Elysium... And then so bad on the bosses. Because there are so many traps in the rest of the Elysium. And then it does absolutely nothing against the Minotaur and Theseus.

serene tinsel
#

yeah exactly

clever prawn
#

@robust garden Seems legit

autumn tapir
#

poseidon has the highest damage buffs but that alone doesn't help at all

robust garden
#

dude i love zeus and he loves me

serene tinsel
#

poseidon feels way too situational, since some rooms just don't benefit from knockback

autumn tapir
#

the problem is poseidon's inherent design is absolute cheese

you're flinging things around the room and stunlocking them, which either you 1. forbid on bosses (not fun) or 2. allow on bosses (poseidon is ez wins)

serene tinsel
#

hmm yeah, it seems hard to balance for sure

clever prawn
#

I agree, But I think there's a middle ground.

robust garden
#

maybe this is why they released the game in early access

plucky oxide
#

I personally think the knockback is way too strong. The additive doesn't help things either. Fighting in asphodel is hoping you yeet an enemy off screen and into lava

robust garden
#

so they can fix this before it ships

serene tinsel
#

I disagree Pause, I spend all of asphodel hoping the enemies don't get pushed into the lava

clever prawn
#

So actually, while we have hive mind going.

Does anyone else find that the basic attack with the spear is completely useless? As well as the spin attack? Beyond the first biome anyways.

robust garden
#

nah

plucky oxide
#

Spin attack is far from useless

robust garden
#

i find it pretty good

pastel jolt
#

spin attack good

robust garden
#

both of them

#

i prefer special tho

#

with explosions

clever prawn
#

That's interesting. Anytime I try to stop to actually poke something with it, and ends up getting me hit.

#

And in a game, that is entirely about not getting hit.

robust garden
#

and then it's just better bow

plucky oxide
#

Stabs good for fast proccing. Spin attack for risk/reward burst. Special for ranged and backstab.

serene tinsel
#

I like spear a lot better once I can get a hammer

clever prawn
#

Also, the ridiculous amount of damage that special does, versus the poke. It's kind of like, why would I ever use the poke?

robust garden
#

yea like on some weapons it feel like you need a hammer to be able to win with it

#

like spear or shield imo

plucky oxide
#

Get used to charging before enemies spawn, and then dashing to hit them all. Then, slowly find how you can keep this mantra going while the fight is going on. Repositioning will be necessary, but it's far from lacking any skill, nor is it unfair

neat jacinth
#

i find spear normal to be quite alright for stunlocking singular unarmoured foes, maybe 2 if i have the zues boon

#

though i also generally prefer the special for it

autumn tapir
#

spear and rail are the Hammer Weapons

clever prawn
#

@plucky oxide Can you charge - dash - release?

neat jacinth
#

distance dmg hammer is nice for normal though

robust garden
#

yea @clever prawn

plucky oxide
#

Dash will release it, skruff. And move you.

serene tinsel
#

on that note, I really do love how hades makes viable weapons that feel totally different and support different playstyles

plucky oxide
#

AND the hurt box is as long as your dash

robust garden
#

does it count as a dash attack?

clever prawn
#

@neat jacinth Yeah, and that works for me in the first biome,

autumn tapir
#

I hope we get a slow-but-strong weapon

clever prawn
#

But beyond that, everything is armored, or has a shield. Or is a buggy that is trying to run into you.

plucky oxide
#

No. It used to. But spear does NOT synergies from dash attack

serene tinsel
#

like I've seen wildly differing opinions on pretty much all the weapons

robust garden
#

damn

#

sad

#

no hunter dash chaos cheese

neat jacinth
#

ye, can't do it until their armour is shredded ;v;

plucky oxide
#

It used to :^)

clever prawn
#

@serene tinsel Yeah, I was going to say, I always feel like the rail is the cheese weapon. But I've seen plenty of people say it's weak.

neat jacinth
#

it's nice for locking down the skull crushers

plucky oxide
#

When Artemis gave 100% guaranteed crit from dashing :)

neat jacinth
#

before they lift off again

robust garden
#

gn gus

clever prawn
#

Since Elysium, my only clears are spear and rail.

serene tinsel
#

like I know a lot of people trash the bow, and it's my fav weapon

clever prawn
#

@robust garden Night, thanks for your input

#

@serene tinsel It's the weapon that makes me feel the coolest, but it especially feels useless against Thesus, because he's always blocking.

#

Especially since I rather like the slow firing buff.

serene tinsel
#

yeah true, it's a bit underpowered atm I think

clever prawn
#

@serene tinsel I agree. I love the power shot mechanic, it feels skill-based to me, and that makes me feel good about my performance in the game.

serene tinsel
#

that's early access for ya

plucky oxide
#

Bow isn't underpowered. It just requires a bit of mechanical skill and a lot of enemy knowledge. It's not that the weapon is bad, it just requires a bit more from you.

clever prawn
#

Versus the sword, and which I feel like I am just Slicey McSlamSlam.

serene tinsel
#

I literally just said it was my favourite, obviously it's not bad

plucky oxide
#

"It's a bit underpowered atm"

clever prawn
#

Yeah, it's great for the first two biomes, and then it's okay during Elysium, and then it's Not wonderful during the final boss fight.

plucky oxide
#

Twin shot bow earned me one of my fastest times. If anything, Bow lacks flavor in its special hammers. But I love bow dearly

clever prawn
#

ESPECIALLY with the slow charge shot

serene tinsel
#

yeah I never take slow charge

clever prawn
#

@serene tinsel It seems like the risk-reward option, which is the one I tend to like

plucky oxide
#

The day I take slow charge is the day I feel 100% confident I'll win a bow run.

#

I've yet to honestly. A bit scared of it.

serene tinsel
#

well, most hammers come with some kind of drawback

#

like twin shot reduces range

plucky oxide
#

Alas, sword special hammers exist, with no downsides

serene tinsel
#

doesn't stop twin shot from being absurdly good

plucky oxide
#

Twin shot absurdddd I love it. Forcing me to play tighter quarters is a blast.

serene tinsel
#

oh yeah I've never taken sword special

clever prawn
#

They have had the nerf some of them the sword specials. They felt so good.

#

Was it the flourish one? Where after you use the special, for the next 3 seconds, all attacks would be critical?

unkempt pagoda
#

they still feel good

serene tinsel
#

I only really used sword much in early game

plucky oxide
#

Bow: Hey you can augment how your attacks function, it's really neat and-
Sword: Just do your special twice with no drawbacks no biggie. Not large enough? Here's a larger radius with damage bonus.

unkempt pagoda
#

empowering nova still exists and stacks nicely with artemis

serene tinsel
#

back when I still got my ass kicked by meg

clever prawn
#

And now it's down to a percent chance that your attacks afterwards would be critical.

unkempt pagoda
#

sudden sunder was nerfed to double

#

@clever prawn which is why it pairs nice with artemis, because it doesn't outright make her useless on it anymore

plucky oxide
#

Remember when you had to consider whether or not to throw out sword special, because it locked you into place longer than bow special.

#

Sword special's come a long way

serene tinsel
#

does it not anymore? I remember sword special being fast but with a wait afterwards, so you had to time it as a finisher

lost rose
#

you can dash cancel out of the animation now but it still has a recovery time

unkempt pagoda
#

i'm pretty sure you can dash cancel it now

serene tinsel
#

huh

unkempt pagoda
#

granted, it also doesn't insta hit things in its circle anymore, so dash canceling has a cost

#

in that if you cancel too early, foes on the outer edges won't get hit

plucky oxide
#

Dash AND attack cancel out of it

#

Special attack attack special attack attack special

#

Absolutely nuts

serene tinsel
#

boy do I enjoy being a day 1 purchaser and not remembering how mechanics work

unkempt pagoda
#

empowering nova + flurry blade = 😩 👌

lost rose
#

M O O D

#

every time i say "this was like this before" i have a moment of panic

serene tinsel
#

actually I did a sword run relatively recently and had a lot of fun with that hammer effect that makes your third hit super powerful

unkempt pagoda
#

i bought it around the time lifestealer was bonked out, so i'm not ancient like some of these people

serene tinsel
#

sword is the only weapon that has a three-hit combo for it's attack so more emphasis on that unique part of it's moveset is cool

plucky oxide
#

I joined and won on like my fifth run with lifestealer. Felt a lil cheated but it's k no harm done. Would be much worse if it was still in the full game at launch.

clever prawn
#

@serene tinsel Yeah, what I like about the sword is that you can sort of design your own combos. Because you can interject the special anywhere in that chain.

I tend to do a dash attack, two hits from the combo, followed by the special. Unless, my boons change the setup to benefit a different style.

#

Makes it feel a bit like an action RPG, bringing some Devil May Cry into it.

toxic acorn
#

@tepid sentinel i think that's a problem with asphodel's large arenas, not the wave-makers. when the wave-makers are in a smaller arena (tartarus miniboss) they work pretty well.

#

but now that i'm reading your post a second time, i think a jump range decrease might help. the double jumps aren't really an issue, though. they usually don't jump farther away with their second jump, they're usually about the same distance away in another direction

tepid sentinel
#

yea but most of the areas are pretty sizeable and i just find it tedious and annoying to chase them after only hitting them twice
also my run before it was mostly them with armor and no other mobs lol oof

wheat elbow
#

I hope that the upcoming biom has a couple more tartaruslike rooms

#

in terms of size, that is.

#

Asphodel and Elysium are waaaaay too big for their own good.

#

"Having to search for enemies that haven't even noticed me while trying to speedrunning or getting Hermes Keepsake charges which is annoying" levels of big.

autumn vale
#

quick question: do keepsake effects persist after you've switched them between biodomes?

median ridge
#

they do not

autumn vale
#

cool cool thx for the quick answer!

turbid needle
#

Drop 37.5 Butterfly for Adamant Arrowhead in hopes of Hunting Blades (I've got the prereqs), yea or nay?

slow moth
#

Do buffs on attacks apply to the spear's spin attack and shield's bull rush too?

unkempt pagoda
#

yes

placid silo
#

three seconds shorter than spear 😅

analog sail
normal harness
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I JUST PASSED THE GAME!!!! THANK YOU DO MUCH FOR THE HELP/TIPS

quick rune
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Is Heartseeker Bow any good? I've tried to get it to work but it just seems not as good as the other weapons

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I've beaten T&A with every other weapon except the bow

pastel jolt
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to git gud with the bow you have to learn how the dash attack affects the charge timer

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bow's actually the weapon i'm best with, which i feel like is a rarity on this discord lmao

quick rune
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Yeah that's actually something I'm confused about. What's the dash attack for a bow???

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And Theseus just dunks on bow users

pastel jolt
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the dash attack makes it charge faster

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just dash and then start charging right after, you can get a good feel for it in skelly's room

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it's what makes artemis's dash so powerful for bow builds, because you should be dashing anyway to get the faster charge speed

quick rune
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Interesting

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Still doesn't improve your chances against Theseus though

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Just blocks most thinga

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Things

pastel jolt
#

so.... get behind him, or attack him when the shield is lowered, or get a piercing attack

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i've beaten theseus multiple times with the bow, it's no harder than with other weapons

quick rune
#

I'll try the piercing approach, thanks

warm meteor
#

Which is better in turns on DPS, World Splitter, Cruel Thrust or Flurry Blade?

analog sail
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World splitter works best with boons that buff your damage, so if you get a good Poseidon or Artemis attack boon you're set.
Flurry blade is good with Zeus or Dio and meh otherwise.
Cruel thrust works best with Artemis.

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Overall I prefer Flurry but World Splitter tends to outperform it.

graceful bough
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I've really found that Elysium enemies just aren't particularly fun to fight. More of a chore.

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I guess it depends on the run.

placid violet
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They have SO MUCH HEALTH. It feels like if you don't have a killer dps build it takes forever to fight them, but that might just be my perception?

graceful bough
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It's been my experience the majority of runs.

errant narwhal
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I found the more experience I have with the game, the more I manage to craft killer dps builds every time

pastel jolt
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asterius and theseus have a combined hp pool of 29,000 without any reduction from asterius's miniboss

errant narwhal
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ofc, there are bad rng runs, but I’ve been able to beat them consistently after one failed run since the elysium update

rugged apex
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even if I don't manage it the skill gain helps a lot

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just because like, I've done it before and all.

graceful bough
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@pastel jolt To be fair, the reduction from the miniboss is not even noticeable.

errant narwhal
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I actually think I died to them a total of 2 times? 🤔

graceful bough
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I've died to them a bunch.

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As many times as I've won.

pastel jolt
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"not even noticeable"? it puts asterius and theseus on equivalent hp pools

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or, close to it

graceful bough
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It's not noticeable in the fight though.

errant narwhal
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which is a bit frustrating because. I want to see the dialogue for dying to them and stuff. But my desire to prove myself Superior is stronger

graceful bough
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It's so insignificant.

rugged apex
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imo the reduction from the miniboss is not worth the time it takes to defeat asterius, though it might be worth it if the boon is strong or synergistic enough

errant narwhal
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hunting blades

rugged apex
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...and of course I will happily fight him anyway

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because I just love that boon

graceful bough
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It's rare that a boon is worth fighting Asterius.

rugged apex
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but I don't think it's worth it usually

graceful bough
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It's rare that anything is worth fighting Asterius.

errant narwhal
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I got hunting blades from asterius actually, I’m pretty sure

graceful bough
errant narwhal
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I was hoping for the soul catcher boss bc I didn’t get to see it yet, but I guess it always comes first and asterius always comes second

graceful bough
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(That's surprisingly easy to replicate. I'm almost surprised it was never discovered and patched out.)

errant narwhal
wheat elbow
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@graceful bough Did you rattle the chair too hard?

gaunt pond
#

Damn. Hades found a foolproof way to keep you down. Game over man.

wheat elbow
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On another note, I just had the ultimate blade rift run

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Last bosses went down in less than thirty seconds.

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Would have been around 10 seconds if these ridiculous impervious periods wouldn't exist

graceful bough
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@errant narwhal how ya think I got the screenshot

turbid needle
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Weird, I swear I've run into Asterius then Soul Catcher.

graceful bough
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I very definitely have.

wheat elbow
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@turbid needle I feel like one or two days after the update, they messed up the order on these rooms

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It used to be consistently soul catcher first, then Asterius

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Now it's whatever the hell it wants to be

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and even Patroklus shows up at weird times on occassion

turbid needle
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I don't mind, Asterius has become way easier to me after I learned to wait longer after his combos.

gaunt pond
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I've only ever seen patroklus once.

turbid needle
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Is there a set number (before he hits 50% and starts firing Wind Scars at 3 hits)?

gaunt pond
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Not sure what triggers him

graceful bough
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I get the option to see him almost every run.