#h1-builds-and-combat
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I left feedback about witches, because I lost like 20 runs or so with the sword against them
But people did not agree ;D
@undone bone What heat level do you and the other supergiants play on generally?
is it hard getting the attack upgrade you want with tenebrous veil? do you ever reset or just go until you get one?
i dont even have it unlocked to test yet lol
attack boons are usually first in my experience
so it shouldnโt be super hard to get them with veil
@lyric folio Folks here run the gamut of skill levels. We have several players who can comfortably play at high Heat totals, while others find plenty of challenge without engaging that system.
That makes a lot of sense, has anyone of you completed a 180 run?
I kinda want to try, but 120 is already plenty challenging ;D
Not sure if I have the masochism in me
is 180 a maxed pact?
who....is the Best at hades ๐
I believe in an interview before Greg said Darren might be the best of them, but that was a while ago
I would suggest having a mod Hades best contest but I feel like our skill levels are pretty varied aha
Is Hades the best at Hades
WE SHOULD HAVE A CONTEST. ID LOSE, BUT,
i mean, i'd assume zag is since he's the one trying to get out of his house
the real winner is charon
hades mentions once that he failed to get out
makin that cash
so zag gonna be #1
hades just needs to get good
sisyphus plays Hades
at hades
sisyphus: (points at zagreus in video game) look that's my anime crush
sisyphus noclipped his way out of death
thanatos: anything to say for your defense, wretch
sisyphus: sv_cheats 1
thanatos: wait what
set death chains to on thanatos
thanatos: you leave me no choice !jail bouldyslayer666
hdnxjcncnxnx
if anyones interested, this guy (not me) has several 150-180 heat runs https://www.youtube.com/playlist?list=PL3DTsIvPne24gy7ST02BHALLKeHPsSdrn
@lyric folio you've beaten the Hydra that many times, and with all the weapons?!!!?!? OMGGGGGGGG HOWWWW
@hollow minnow Practice, and lots of tea ๐
YOU ARE A GOD.
A part of me wants to tackle heat runs, but another part of me feels like max-heat might increase by the time Hades launches. They're not my favorite way to play the game so far, and I'd rather not lose my clear %-age.
I see
I just hope that they rebalance some pact stuff
Because some of it is super expensive, and other stuff is really cheap
heat wise
I'd like to see whipped frenzy tuned a fair bit, as it's something that sounds fun on paper.
Super excited for the next patch as well. It's gonna shake up so much. Wonder how they'll handle the victory screen.
As in, do fastest clear times stay? That kind of thing.
Because if they're adding a new biome idk if these numbers are changing. Haven't played since I hit those clean numbers. Now it's just gonna get longer (and harder) to get more wins accrued. Kind of wish I could clear the fastest time on update
I'm sure if I spent the same amount of time on high heat runs tho that number would be a LOT smaller, and that clear % would get oof'd.
It's always the rail that beefs me with the streak-ender. It's definitely the weapon I'm weakest with, but shotgun hammer is so fun.
Haha, rail is one of my favs, but it is very boon dependant
some boons are close to useless, and other godlike
othersr*
It's the runs where you're dry on boons that are the most terrifying, yeah.
others*
The only weapon I don't feel comfortable taking non-god trinkets on is the rail for that exact reason.
Yea, inaccurate 10 damage shots are not great
some ppl have the dedication
@hollow minnow Keep at it Janeen, I love your enthusiasm!
seconds away from first trying 60 heat and I died because i used dio wrath and couldn't attack in time to break the bullets
my heart is broken
wish activating wraths didnt stop you from attacking, maybe I could have dashed though
You'll get him next time
yeah, and it really shows how much more practice I need avoiding stuff
im waiting for the hydra quick melee nerf with bated breath
Not getting hit is arguably the most important skill to develop in Hades, but also the hardest
Takes a while to learn attack patterns and telegraphs, and then to train yourself to not overcommit on attacks
yeah thats definitely my problem, getting too greedy for damage
or not getting greedy enough and getting cornered
It's a fine line, to be sure
is rapid shot any good? bow upgrade
seems worth trying at least
seems pretty great vs 2 death insurance actually
I am still struggling to break my mash habit. Gotta be more patient
My favorite thing to focus on when other players are playing is how they slowly start changing how they're using their dashes.
Ngl lightning man build is pretty fun
Triple dash with all the zeus lightning modifiers
Usually everyone jumps backwards/away from enemies, but then you see people start using it to side-strafe when the big boi's start charging. Soon you see people using them to close in the gaps to those silly urn bois. And then there's this moment when people realize just how fast you can chain two dashes together. Soon you see people constantly dashing between attacks, or learning to dash behind enemies (which always seems to be one of the last directions players learn to do) to get that backstab bonus.
There's a really nice base learning curve to this game, and I think all of the enemy types in the first level really force players to make the most of their dodge in different ways.
yeah I think the way the natural progression you mentioned combines with backstab and dash upgrades is really awesome and smooth
but now im at the point of forcing myself to dash less, because it doesn't do any damage and is frequently unnecessary vs unarmored bois
chain dashes really up the technical skill ceiling too, you can mash them but there is a lot of room for finesse especially with dash boons
There's a good temp to find between dashing and pausing so you never 'run out' of dashes. V v v nice for kiting Hades rooms.
ko no lol pop
aphro cast with the shotgun upgrade is great, you can cast>attack instantly for silly damage
Especially if you get the "weak enemies take more damage" boon
ttv
damn, took about 30 seconds to beat tis
how does stacking different potencies of blight wine work?
from what i remember, each stack you apply keeps its own value until it falls off and is replaced
so stronger stacks wont overwrite weaker ones, have to wait for htem to fall off?
Yeah
having the epic boon darkness buff must help a lot, for dio at least his epics are straight up 2.5x better
I keep readin Dionysus as Dio from jojo and confusing myself evry single time
good
you thought it was going to be a boon from dionysus, but it was me all along!
A BOON FROM JOJODIO
I'm in a run right now with the shield
With 200 hp, 6 death defiance, improved by athena, and a total of 53% damage reduction
I have never been tankier ;D
Bode zag
always grab the hammer imo
Agreed, get dat hammer
What are the best builds for shield, planning on a shield throw build, maybe melee
Best build for shield is Bull Rush based
what boons would I go with that?
sudden rush maybe? and attack boons
Pretty much anything, honestly, but you want Sudden Rush hammer upgrade for sure
For boons it's just personal preference
More damage more better, but there are advantages and synergies for any collection of boons
Then wouldn't either Pos or Athena be the best?
For max damage, absolutely!
If you're charging bull rush does Athena deflect?
Not while you're charging, but it should when you release
Or at least I don't believe it deflects while charging
just tested, no it doesn't
so does the weapons secondary (bull rush, spin) get buffed by attack boons?
i believe so?
Yup, they do
i really love the rapid fire hammer upgrade on shield with poseidon special boon
it's hilarious in tartarus
sadly pretty meh against bosses and in asphodel in general, but it sure is fun
I discovered this last night
It's a lot of fun
I also lucked upon the Poseidon x Zeus Duo where when you displace someone they get struck with lightning and the Poseidon boon where when they hit a wall they splash out everyone else.
Dropped many frames
haha that's awesome!
Does someone have tips on melee on high heat? Can't avoid well enough..
@upbeat junco I would recommend 20% damage reduction daedalus. Best special boon is dio, but area and zeus are decent too
@warm totem take it suuuuuuuuper slow
Its difficult but practice makes perfect
Also dash attacks are strong and fast
Shield was my first as well, struggled most with sword I think
I just kept retrying until I started with worldbreaker
I am not allowed to post my stream here am I <@&456908176877551658>
We prefer for streams to be advertised in #self-promotion , yeah ^^
if you have a short video showing off tactics or something particularly impressive you're welcome to share it here though
๐
๐
Yeah for high heat donโt have anything in whipped frenzy and donโt get hit, taking it slow and getting one attack in before running away is better than getting 5 attacks and hit once yourself
I tried going for a build that had high burst, and put heat into anything except tankiness
You just 1 shot everything, so whipped frenzy doesn't matter
works really well up untill bosses
my personal strat for high heat (high for me being 60) and melee is really just abuse the spear's reach and special distance
I don't personally find the sword viable in melee range at higher heat because its just too close
My favorite melee high heat strat though is Adamant Rail shotgun :p
also yeah already been stated, dont invest in whipped frenzy, it makes your life much harder
@lyric folio Aww thank so much! You are inspiring me to try again ๐ Also how on Earth did you get SIIIXXXX DEATH DIFANCES HOLY COW?!!?!??!?
@hollow minnow Hahaha, you got this! I just got lucky with charons well, and Athena can give it too
You can get 7 from a combination of Athena and shops
Maybe more, if your shops are generous to you
have you guys messed around with 10% whipped frenzy? is it even noticable?
its worth a 40% damage increase which makes it kinda interesting
after a couple runs lost during it I don't know if I got hit because I suck or because of the frenzy
I found up to 15% wasn't too bad. 25% is a noticeable challenge. 50% is insane
ok neat
That's just my experience, your mileage may vary
Depends on if you're doing ranged or melee, too
Melee is less forgiving than ranged
yeah I haven't found a good reason to focus on melee yet, unless its dashing around with the shield
For me, the shield but especially the spear are ranged weapons ;D
Melee is inherently more risky
definitely, I figure the payoff is supposed to be higher dps, which does seem to be the case
feels pretty not worth it but maybe its a skill thing
Spear's attack range is deceptively far tho. With the hammer upgrade that increases range it's just about full screen
Even without, the max range is pretty safe against most enemies
yeah I think the spears attack is pretty great, would hardly call it melee
nice stunlock on it
ayyy thats 60 heat down
assault flight with artemis special boon
wish it was zeus or dio but it did the trick
still had 2 lives left too, crazy how much easier that was than the last few
haha I don't think im up to it
even 60 took way more patience and brain power than I wanted it to
Hahaha, it gets easier
might keep trying to go up though, just for faster darkness
Although I think 180 might not be within my patience limits ^^
still dont even have the last 2 upgrades unlocked
yeah 180 sounds kindaaaaaa silly
being "forced" into not using darkness for 180 is a bummer
I would love 1800% bonus dmg :))
that probably wouldn't be that much harder than the 60 I just did lol
I just had one of the sickest runs I've had in a while
Full Ares cast
One Blade rift Literally kills a hydra head from full
And 2 for 25% of main hydra
it was insane
Yooo
Anyone else get bad gym class flashbacks when running laps in the survive rooms?
-shudders-
flashbacks to almost being spat on by a freshman boy
and that boy...was hades hades
hades hades (hades (2020))
hades hades (hades (twades twades))
43 damage blade rifts
asphodel survive rooms: time to run laps for dad
@atomic panther With +63% damage, and +40% skull earring, they hit for 81 in game ;D
:D
And since they hit 10 times per second, that is 810 dps, and 3240 total damage per rift
If all ticks hit

:D
murder!!!!!!!!!!!!!!!!!!!
โ murder!!!!! ๐ซ!!!!!!!
Zagreus: Murderer rights!
ASAjdfhlakdjfhakwdjsd yes
<@&456908176877551658> We need a Tisiphone MURDER emoticon
please try to use the @ all for the mods sparingly fhdkfj
but your request has been noted
Whooaa, guess I should try Blade Rift with the Hyrda, then?!!? ๐ฎ ๐ฎ ๐ฎ ๐ฎ
I FINALLY!!!!! reached Alsphodel on 60 heat, yay!!!!!!! I survived for a pretty impressive time, to my surprise! I died at the stone gorgon head who freezes you ๐ข
And I somehow managed to beat Tisiphone ๐ฎ ๐ฎ ๐ฎ She's hard!!
I don't think I'll be able to unveil the 2nd statue before the next update, though, which makes me super sad ๐ But now I know getting to Adosphel is possible!!!
yeah, just make sure not to use 12 blade rifts at once k?
that thing really breaks pc in half
@hollow minnow 60 heat win isn't that hard once you get your winning condition combo and pacts that don't murder you immediately
and then it really goes off if u want to cheat the game a bit or not
as you can go a little bit...
"Back to the Future" thing
well a little bit is a bit of lie...
you can actually rig things, ridiculous way
for example...
Hammers in run you're playing won't change for seed if u give up
might change if hammers happen to be later and u use different choices
What do you think is the best things to use on pact of punishment when doing a spear special athena/artemis run
aiming for 60 and 120 heat runs
I don't know about 120 since I have yet to succeed on one, but for 60 I had success with max Stifling Darkness, Shared Misery, and Convenience Fee
Not saying it's the best strategy, but it worked for me on both spear and bow
I liked it because it didn't make the enemies in any way harder
what stuff should i spend my darkness on then?
For the 500 available? Max dash and death defiance, the rest is preference
By max I mean as many as you can buy
3 dashes and 2 DD if I recall correctly
ok, im trying 3 dashes, 2 dd and the rest in backstab
also is there a way to give up the run then get a different starting upgrade, or just to die
Spear meta is Athena + Vicious Skewer, which is pretty easy as long as you don't get hit too much
The only way to significantly change the seed is to die
Yea I think they should change that so you can give up to change
ok, i just got a vicious skewer upgrade on first room, lets hope I can do this
itโs been suggested in feedback but got ๐ซ โd
just did a spear special run where the 1st 2 boons were Athena special and Artemis/Athena duo, unfortunately didn't get vicious skewer tho
What do you guys think is the most overpowered weapon and build so far?
Spear+Vicious Skewer/Anything at all
It's pretty mindless, and eradicates even hearty foes in a blast or two
As opposed to like... Sword/Zeus
Problem I see with enabling a give up run feature is it can make dark thirst for weapons pointless
I also think spear+skewer(+athena special) is the craziest
critical backstab damage is really high
@upbeat junco As someone who has done 120 heat on every weapon, I would not recommend a third dash, death defiance is more important, and as far as heat goes, don't put any points in grim inevitability, or convenience fee
Death defiance is super important
theoretically... Weapon thirst could be independent from run seed...
that being said... I have idea this would be absolutely horrendous to code
Hahaham I just had such a strong artemis wrath that it 1 shotted a main hydra phase
Artemis wrath is so much fun
Only situationally imo
Half the time it deals no damage because everything goes on a numbskull next to you, or everything hits a wall or pillar
Situationally strong, always fun imo
I do find thatโs a nice balance though; itโs either crowd control or high focused damaged and Iโm always happy for either
my artemis wraths usually just suck, even on boss fights they just go find adds
aphrodite wraths on the other hand, thats the good stuff
though it makes bombers get real nutty
i think athena's my favourite wrath just because it's quick to charge and i can still attack during it
artemis wrath usually launches itself into walls/debris, i'd rather kill a thing than charm it, and ares/poseidon wraths are a bit clunky to use
zeus and dionysus take so long to charge that i don't actually get to use them that much
I think Athena is easily the strongest
And Poseidon is too hard to control, and too low on damage
Athena's is the strongest strictly because you can keep min/max your base dps without worrying about kiting. Poseidon and Ares lose out on your base dps and dramatically alter your movement choices, so they're out in my mind. Zeus and Dio are a strong choice for me, as it again allows you to continue attacking amidst the chaos. However, it's a lot harder to see your character in the fray during these two, and they don't offer invulnerability. Artemis is nice because it's a one-and-done ability, but if I had the choice between Aphrodite and Artemis' wrath, I'd choose Aphro's one and done. It makes boss and mini boss fights really trivial, and just kind of pacifies the fight for a bit.
i'd like ares a lot more if you could dash during it but it's gotten ๐ซ 'd every time that's been suggested, so
it's a shame because turning into the knifeblender of death SHOULD be fun
I would love if you could cast during Poseidons wrath
I only take Ares wrath when I'm doing an Ares cast build. And I only take Poseidon's wrath when I've got the bleed-effect on Poseidon.
yeah ares wrath feels really bad without synergy, do not like taking it
aphro's is great as you said because it makes bosses much easier, the rare version with no upgrade is like 13-14 seconds of stun on regular mobs (think its half on bosses?) which I've found helps a ton with the hydra heads, though they do tend to attack the invincible head
its got a lot of weird little bugs and inconsistencies sadly
yeah...
the biggest thing about aphrodite is that throw bombers and bomb-flingers get suicidal in murderboat only to understand...
there is no lava damage outside murderboat LOL
rapid-fire 
A lot of people like Rapid Fire! I like keeping the Power Shot ability, personally
The multiplicative damage buffs really add up
Not that there's anything wrong with Rapid Fire, it's just a different playstyle
So Sisyphus's healing basically is just a restart right?
No, a lot of people confuse the wording on that
I wish SG would change it, honestly
Why i was asking, it didnt seem to make sense
The description is just saying if you lose your HP you die
But Sisyphus is offering you an HP heal
It's like "This is HP! If you lose it, you die" but in phrasing that sounds like Sisyphus will kill you
Yea, i noticed it said healing but the description sounds like what you said
Ayy im captain america
Shield can be a lot of fun, and they've done a lot of work to polish the input buffering on it. Bull Rush is super powerful if you know how to use it
Shield is arguably the safest weapon, with an addendum that it still takes a bit of skill to execute
OK actual question. Zeus has a powerup to make your B chain. but isnt that counter intuitive since you also get a base powerup that increases dmg when its inside someone?
Not all casts stick in enemies, however Zeus cast does stick in the last enemy it hits (usually - sometimes it just lands on the ground
)
Yea im noticing Dino's doesnt either
Dio, Ares, and Aphrodite don't stick
Guess ill avoid upgrading the stick for a bit then
Boiling Blood is definitely useful, it's just situational depending on what Cast upgrade you take
Aphro does stick
Aphrodite's definitely sticks
yeah was about to say Aphro usually sticks into a target
if you hit multiple i dont know how it chooses
Aphro sometimes doesn't, I'm not sure how it works but it seems to be either range or the number of hits? Been trying to figure that out
It seems like if I catch people at the very far end it doesn't, but that could be because those shots only hit one or two waves. Maybe you need to hit at least 3 to stick?
if you hit them point blank it'll reliably stick, outside of that i'd love to know if you figure it out
Ill do some testing
just had a run where my shield special was hitting for over 400
hmm...
Deadly Reversal + Ares Special ?
that's my only idea how to do that LUL, since base damage of shield is really horrible in itself
Lightning Strikes Twice boon cranked up as high as you can and lightning strike repeatedly?
I never even got the Double Strike for special on zeus... that would be fun
getting the Double Strike on Zeus... quite RNGful
I find it somehow harder than Artemis Dash + Attack Combo but... maybe it's just not trying enough for me
well let's see...
even though I hate shield special with some passion
have to say it's still viable with 5 lvl zeus special and assault flight
is dread flight the one that bounces off the more targets ?
Up to 6
that sounds like pain if u don't have increased speed of flight
It increases flight speed, yeah
15 to 6 targets is 90 damage, not counting backstab and/or boiling blood
Adamant Rail, to me, is only usable because of the special
and even special is quite gimmicky
Although my opinion of that is colored through my Keyboard and Mouse goggles :P
it's strong, especially with hammer
I'm also using KB+Mouse in every game I play so...
I also turn off the aim assist on bow, because I hate snapping to targets
when I want to target two enemies and it just snaps me to that one
- dashing to mouse
and to be honest...
it feels good to have that dash to mouse for me
I have feeling of more control
to the point I hardly even use arrow keys to move
lol
although yeah, here is a thing I hate about adamant rail
when you stand and reload
you can't move
when you dash and reload, you can't move
but you can move while running to reload the damn thing
I feel the... "WTF" in it
to the point that attack doesn't seem to be made to work with dash....
and attack weapon part is from the Bastion basically
where "Dash" is actually much more interactive
although when I look back on how fast Bastion movement feels -> It doesn't
I thought they fixed that?
Im not willing to test it. Do you take damage when standing in a spawn ring?
The ring that shows where they spawn
okay, give me minute lol
you shouldn't unless it's whipped frenzy, then they spawn faster I guess ?
nope
you don't get damage when standing in spawn ring
So beat meg first try with bow, having trouble with sword and shield though xP
let's be honest, sword sucks
Sword does not suck, it just doesn't fit your playstyle
I mean, it's a good weapon overall... but it doesn't feel that good compared to Shield, Spear, Bow for me
I feel like it's bigger flaws start appearing at the higher heats
Theres a lot of animation cancels you can do with it
other thing is that it lacks something I would like to call "anti-projectile" tool
cast
Swords great. Ridiculously high dps potential, and a variety of ways to achieve it. One of the only weapons where special and attack feel very useful throughout your run, regardless of which you spec into.
One of the only weapons with an almost instant move that can clear projectiles in a radius around you, and not just in front of you.
Well i beat meg again, have literally 1hp xD
Deadly reversal, 150 Athena special, 89% chaos special lots of poms, 39% chaos special @turbid needle
For how I did it
this has definitely lots of dps potential
Dinos wrath is pretty meh it feels like
both Zeus and Diyonsus feel kinda iffy
let's add fact that it can lag you out
that doesn't help
I love Dio
I will agree with the high heat prospect of sword. The lack of safe poke from distance beyond cast moves it down a peg in that aspect, but base game it's easily one of the most fun for me.
his special/attack boons feel underestimatable... but can bring considerable power
the problem with sword special is that it has the same issue that Bow Special had for X time for me, it's damn cooldown
I heard someone say Dino's wrath was meh ๐
If you go in a room with 2 gods in it is there a higher chance of better boons?
Cooldown's nonexistent now, tbh. Swords all about mixing attack and special together. Feels great.
Only in the sense that you have twice as many boons to choose from Ousel so you double the chances of seeing a good one.
Oh yea i forget you get both of them
tired: calling dionysus โdioโ
wired: calling dionysus โdinoโ
inspired: calling dionysus โdipโ
Who does everyone think offers better poke/kiting potential relative to damage output, mono-Ares or mono-Dio?
dio
depends on weapon
ares was probably better before they lengthened the time for his curses to fire and now itโs just zzz
I feel like the strength of Ares cast can't be ignored.
shield -> ares, Bow -> Dio, Rail -> Dio, Sword -> feels like Ares, Spear -> ares
eh, i like boiling blood too much to run ares cast often
though the blender of death IS amazing if you pull it off
Rapidfire shield with dio on special though is pretty great
though, Bow special is more Dio, meanwhile Ares seem to work better with Attack... but Dio still works
if you have dire misfortune bow special and AR attack become deadly with ares
(best name for dionysus: denny)
Sudden Rush > all
Well yes, but that doesn't always come up, haha
I feel like.... I don't respect Poseidon enough. When I get home I might run a few sets of mono-Poseidon with each weapon. I feel like the bleed is underrated.
my personal favourite with poseidon...
Multi-Skewer + Spear + Poseidon Special + Watery Blast
Poseidon on spear attack has given me some crazy runs
Poseidon dash is better then I thought
Spear is nuts. Poseidon attack on sword is such terrible synergy sometimes, it's awesome.
yeah, that combo got me in 3:33 to meg
or other fury
0 heat though
yeah, this got quite insane
y-you have how many clears
More clears with the bow than I have with all the weapons 
That's more clears than I have total runs 
I don't think you want to know how many escape attempts I had lol
But the real question is have you done your 1000 conversations with Hades 
does it count if he doesn't have a speech bubble?
Yup
it does
oh snap, i've been ignoring everybody without one
he gets out of material quite quickly
codex was taking forever
I love how varied opinions are about boons/weapons/hammers
really shows how well balanced the game is and how playstyle dependent it can be, especially at lower heats
I can say that Deadly Reversal and Empowering Nova will be changed in next patch... if not entire crit system
which would make more sense
hope they give sword some love then, they gave me a check on my feedback asking for usability changes so I got hopes
because problem of these things is that it brings too much guaranteed power
empowering nova gets the wins lol
If I were thinking like dev I would think about bringing crit power to +100% more damage and instead tweaking crit boons around it
the 3x crit is very satisfying though, but yeah its real scary with 100% crit chance stuff
could empower and stabilize the frequency of artemis crits meanwhile it would also stabilize the empowering nova and deadly reversal
oh that and if u ask me ?
I would like that deflecting magma orbs and bombs also would be affected by Deflection boons
because it's harder to do so, yet you get no reward for that
yeah I would definitely love bombs to be changed, it seems totally arbitrary as it is
in that vein, a random little thing I'd like would be hitting the magma blobs in asphodel out of the air
even with bow special it's tricky and that thing has insane anti-projectile potential
bombers in general seem like they need some polishing
first of all would be making them seem more different from each otehr
Bomb dancer and bomb thrower are okay
but bomb flingers and bomb throwers look too similiar
I only can recognize them by size differences
didnt even realize there were more than 2 types
actually maybe i did, there are the point blank bombers, the straight shots, and the homing shots
There's the Bombflingers, Inferno Bombers, and Slamdancers
Largest -> Bomb Thrower
slamdancers are the ones that throw them in melee range?
yes
ok kewl
dunno why I remember their names like that... well maybe because all use bombs lol
I kind of wish that there where more super powerful rare boons
Duo boons are great for that
yeah I really like the idea of legendary boons but it would be awesome if you had a small chance to get them without the pre-reqs
or if not the current legendaries then new ones to fill that role
and im sure they'll do something like that since they seem dedicated to sticking as much replayability in as possible
well... I would also love some changes to existing legendary boons I guess...
my biggest gripe goes to Dio...
you have to have awfully specific setup to get the effect and it's effect... isn't particularly strong
ye lol
is aphro's actually bad? never got it but it seems pretty great vs both regular mobs and hydra heads
love aphro wrath vs hydra
Aphro effect, it's not bad
the thing I've felt is that Aphro effect seems to have dimnishing returns against bosses
and you have "chance to charm"
aphro is great for consistently winning runs, but isin't as flashy as other gods
it'd be nice with fast attacks but also getting an aphro boon on ur fast attack is just wasteful
having dio or zeus has gotta just be better overall
think of aphro on attack as 2x hp and it begins to look alot better
i do love having a source of weak, just not on my primary attack
well...
Aphrodite all other boons are just much stronger in that matter
so it's only okay to make her legendary weaker
honestly... Aphrodite seems really strong if your focus isn't to get the highest possible damage on dash attack
or just huge damage on hit
also... Aphrodite works so damn well with Ares and Dio
her Dash is possibly the strongest utility tool in the entire game
yeah I love her dash, think its probably the best source of weak on average
yeee
alongside with best resistance boons
30% less damage lol
when Athena has 15% on epic
that being said, Athena would kinda do with boon changes...
I believe its multiplicative and not additive though, so you suffer from diminishing returns with every upgrade
though I don't think they work the same, I agree that aphros is better but it says close enemies only or w.e.
atleast thats what I notice while running 500% enemy damage pact
500% enemy damage... sounds like dead cells
I get hit once in a run, quits the game
nah, i managed to make a clear with it
kind of thing
honestly 500% damage is easier than 50% more foes and 50% faster foes
those two combined makes it sooo much harder to make a clear
yeah, I can imagine playing game on nightcore is the worst thing possibly
faster for sure, though I've found the more foes to be a lot easier for me
possible*
because you simply have close to 0 chances to attack
yeah...
50% more enemies is 20 heat, which is 200% enemy damage
I usually used as my 60 heat setup 100% torment, insurance +2 , more foes, more health, convenience fee
its a lot easier to dodge one 500% hit
just not to have too resign from my mirrors
than 2 200% hits though ... ;D
especially in smaller floors in Asphodel, like the platform
fair enough, though you need both for 120 right?
I attempted 110 heat run
seems like that 200% more damage would be easier for regular mobs, and harder for bosses
and It was unbearable
4 Witches spamming bullet hells
i mean most weapons that work okay at 0 heat
are simply awful in 90+ heat
Rail is complete garbage, so is sword and spear
only shield and (sometimes) bow
the spear is great
do work past 100 Heat
you don't need to tell me about Rail...
this thing can't deflect anything even if it killed me
where enemies are 50% more, 50% faster, 50% more HP and hit for 5x damage
somebody whos actually played 120 like wing could talk more about it, but I've seen plenty of people mention how spear with vicious skewer is how they beat 120
rail,spear and sword simply are awful
and special is so slow that enemy will do laps around you before you hit them even once
spear is probably okay because they can keep things at range and critical spear is most reliable way to deal lots of damage
well for my experiance, spear special cant even kill a skull in 1 complete attack
at 120 heat
due to death insurance, yeah
it definitely can if they aren't blocked
Everything works for 120 as long as you're capable of using it properly
Otherwise people wouldn't have done them all
what do you mean?
I mean they go for 120 heat
rigging run
and every time they suffer damage
it's typical tactic to do heat I guess
I see...
i've definitely watched youtube videos of people not doing that
and almost none are balanced towards 120 heat
and balancing stuff around 120 heat is the proper way for the devs to go imho
People definitely don't do that for their 120 runs, unless they've modded their game
That's an opinion
too low damage, special never hits because its too slow
against all those bulky swarms of exhanced enemies
spread is awful against fast enemies with tons of hp
it works great in 0 heat
works worst against 120 heat
ill get back to you once I actually play 120, but thats definitely not what I've seen 120 players in here say
seems like sword is probably the worst
while shield probably works best in 120 heat, yet somewhat weak
nah, sword can atleast deflect properly with athena
adamant rail is awful in both outputting damage
and deflecting
yeah, due to non-existent hitbox of rail attacks
and unreliable aiming
since you cant exactly control your aim properly
even with the hummer upgrade for more accurate attacks
you still miss shots
also the reload mechanic is literally punishing in 120 heat
you rarely have a good opportunity to attack without risking getting one shot (due to 500% damage)
and even with 12 attacks
you deal 120 damage
thatsl like 5% of enemy HP
in 120 heat, takes a ton of time
and than you have to reload... which to say is bad is understatement
special... you can forget about it
it takes so long to hit, that those frenzy enemies are no longer there for quite awhile
well I can tell you that ur definitely wrong about damage dealt
well...
- you almost guaranteed get hit while shooting it
You can't reload the rooms in Hades unless you've somehow modded the game, so I don't see where you are getting that from
i've had all my enemy health stuff maxed for a while and the rail does plenty fine damage
yeah wait how are these people restarting at checkpoints anyways?
you can reload the rooms mate
to make use of rail reload and not get punished to hell you just have to not dash , you have to run while reloading, otherwise you will be locked in place... which is horribly annoying
make a backup of your saved game
and just reload it to rerun it
you can even reroll it
but it makes the run pointless
you can even rerun same seed
because you're straight up cheating it
multiple times LUL
yes, what Morbid said, you can rerun the entire seed
yeah I know you can re-run the same seed, but you can restart the room?
What they're saying is make a copy of the save at each room, I think
using different weapons doesn't really change seed
and this is how those 120 heet runners got their attempt usually
so if you know you can get certain epic/rare boons
do people actually do that? havent seen that once in any of the streams or youtube vids I've seen
you can just giveup at first boon choice and use perfect god keepsake to make your run easier
I definitely watched people do live 120 runs
@runic bluff As someone who has completed 120 heat on all weapons, I have a few grupes
None of them have ever done that, SoulBurned
Gripes
how did you find out about this?
I doubt that is the case
speedrunners would probably do that, because it would make some sense... then at certain level I would say... all is fair in war and love
While it is easiest to go for a good first boon or hammer, and restart, I have done it with and without
because the guys who managed to beat 120 heat in a proper run without making a rerun for the seed
are simply put "the 1%"
there is a huge difference between re-running from the seed and restarting each individual room tho
indeed, it is
is there? its still cheating the system
if I just restarted a room each time I got hit I could 1-try 120 right now
to get benefit
like knowing which upgrades awaits
and go for the best possible weapon for the said boons
to take an edge by obtaining an adventageous possition
yes and no @lyric folio
its definitely a benefit, but im sure you can see how there is an insanely huge difference between being able to restart a room and having to restart the whole run
not really...
Partially @turbid needle
if you go entirely same route and choices, you still get same choices
not sure about chaos
I have tried a lot of reruns
To test it
and this is what I learned:
When you restart a run by giving up and reloading, you get the same first room, and then one of ?(6ish) different layouts. And after like 30 restarts its seems to completely shuffle
you're doing it wrong than
I cannot verify this, but I have done hundreds, maybe thousands of restarts
close the game, because reloading a seed
requires the same Debug Log
which changes after each reload and reshuffles your rewards and next room enemies etc.
Very weird
i've tryied rerunning the same seed
and as long as you make same choices and take same routes
your rewards remain the same
Maybe the difference is that I don't close the game, I "Give up"
considering you keep the entire run DebugLog and save file in tact
I even keep certain seeds in a folder aside
just for fun
so I can rerun them later when I feel like it
Interesting
using some tags like weapon/boon upgrades on folder name
I just "gave up" a run and straight up got a different enemy floor 1
when I manage to find an interesting seed
so only alt-f4ing causes a true reset?
Different enemy, sometimes
I wanted to come back to something you said a bit ago @runic bluff
I don't think the rail is as weak as you say it is
With the shotgun upgrade and dio attack, it is in my opinion one of the best melee builds, and with zeus rapid fire, it has extremely high ranged dps
the rail is amazing, for as long as you dont push 500% damage, 50% speed, 50% foes and 50% more HP pact
once you do that and run rail
Rail was the second easiest for me on 120 heat
you really start to feel how underwhelming it is compared to other weapons
(including sword)
Sword is the weakest in my opinion, every time you want to deal damage, you put yourself at risk
the only thing that rails do better is removing blue hears
and even than its questionable how much better it performs
without penetration
honestly at 120 heat, you're 24/7 at risk anyway
regardless, because simply you are being swarmed with enemies and attacks
Not really, at super long distances, rail special is a super safe way of dealing damage
but being able to quickly eliminate part of them is more beneficial
Really depends on playstyle
but even going for full special build (considering the odds of seed giving you good boons for special)
it still takes quite many special hits to take out certain enemies
No, don't think full special build is great, although I did get to hydra 25% first try on 120
especially in asphodel when ofter enemies are immune to damage
etc.
well rail's normal attack is super bad in 120 imho
so is special attack for that matter
Rail's attack becomes decent with zeus, and good with dio
I would agree that a naked rail is super weak
But so is a naked sword
yeah as far as damage goes the rail attack scales insanely well
i know, but quadruple 10
aint very impressive
compared to long range attacks, that can penetrate or deal aoe
while shielding you from enemy projectiles and attacks
or straight up one upgrade lets you dash out
like 5x that damage of a rail
I think both shield and bow are better than the rail currently
with max Dio stacks
Shield and Bow are the best possible choices to clear 120 heat honestly
where Shields can even be considered OP
have you finished 120 with all the weapons yet soul?
no, I don't even wanna try rail once more
in 120
tried so many times and I find it like punishment
fair enough
I mean when I see rail round
I would suggest trying to find the shotgun build, its is one of my fav 120 heat builds
it is*
I sometimes pick it up and die on purpose at F1
just to get other weapon with 10% darkness increase:D
for whatever reason I feel darkness can be useful at certain point in future
oh yeah. shotgun rail was fun
still underwhelming experiance, but definetly better than normal rail
so I just tried to reset a run two different ways and got different door choices each time
It sucks so much that Zeus boon, only procs once per shotgun shot
the first times I hit "give up" from the menu, the next time I straight alt-f4d
I was so hyped about that combo, because dio does apply 5 times if you hit all
interesting, does the bow special work the same way?
I know it does with dio but dont think i've done with zeus
No idea about zeus bow, never tried to build around it
except for the special with lightning bolt
it completely melts groups
wow, very weird that would work but the rail wouldn't

I believe that next patch, rail will get buffed iirc
But I don't remember seeing anything about sword
yeah, bow special applies dio 5 times...
or more with 100% more special shots + aphrodite weakness duo boon
oh yeah
I really feel that bow special is super underrated
yeah, also works good with dio
however I find zeus being better with it
dio takes time to melt enemies
dio special was my go to 60 heat run
I hate bow special, it locks me in place for too long
with decent boons, bow specil is devastating
I only like it with zeus and athena
With rail you can stutterstep though ๐ฎ
being able to knowout a TON of enemies
from a TON of distance
and smash them all together into a wall or lave
they really should make the hammer for gun
is quite the crowd control
that enables you to RUN and gun though
especially with decent posseidon boons
They mentioned that in the documentary
They wanted to make you be able to run and gun
it was the initial design
but the animations didnt look right
on the other hand it's gonna be meh to code and even worse to animate ?
well problem of rail is that...
Its really underwhelming for "last" wep
it doesn't seem to scale well with anything
attack I mean
then when Zeus attack was doing something
it was nerfed to hell because of it LUL
rail works good with chain lightning
probably better than dio
but yet its shorter range
it was nerfed from 40 attack to this state
places you in disadventageous possition
compared to bow for example
I think rail either needs "gun and run" rework
or the hammer upgrade
for extra 6 ammo and more accurate shots
being its normal attack
from the get go
to make it competitive in 120
well...
Hunter Dash or Deadly Strike?
I feel like Cooling Chamber could do with reloading 2 ammo and giving base damage buff for 2 first shots to give incentive for that 2 ammo shots rushes
Hunter Dash
if playing bow
if not
also dash attack doesnt at all work with spear and rail
it depends
and rail can actually do an insanely fast dash attacks in general
using spear
but they simply does not work
what is third option ? lol
upgrade to the b which i dont use much
dash attack only work with Bow and Sword
but shield is strong enough at its current state
but rail and spear can quite get good boost for 120
if they were enabled
nah, once you get used to its "rythm"
really I think the game should be balanced around what the vast majority of players will see, I don't know what percentage play 120 but I'd guess its very small
dash attacking is quite fast and safe
would definitely be down for some of the upgrades to be changed tho
its very small BECAUSE weapons are not balanced towards high heat
but simply balanced towards 0 heat
or 60 or something
im not so sure about that
most people just aren't interested in spending that much time grinding hard modes
if weapons felt a bit stronger
a LOT more people would play 120
just to experiance the "hell"
120 is also hard as hell with any weapons, most players arent even beating 60
and you have to beat 60, 65, 70, etc
its too hard, that is the problem
its unfairly hard
with certain weapons
while somewhat bearable with some (Shield,Bow)
yet it feels unfair
it seems like it really varies person to person though
especially when a couple of boons ruin your otherwise good run
or you hit a bad chamber
like Thenatos with 129834712398472309 Brimstones
hate thanatos chambers lol
Speedruners when see Thanatos -> "FUUUUUUUUUUUUUU"
there are some messed up rooms in asphodel for melee
like sword vs a bunch of witches over lava
basically just game over, really the struggle with all melee stuff
IMO those should be fixed before weapon changes, but if people are struggling with rail the most overall it should be changed
where 1 room wouldnt necessarily end your entire run
yeah but I consider that a problem with level design, not the weapons necessarily
more players would be pleased to even try 120 attempt to escape
currently most players try 120, die in 2-3 rooms
and give up trying altogether
because it feel straight up unfair
but to play 120 at all you have to beat 110 and such, is that 10 extra heat really that much harder?
You don't have to beat previous heat levels to try 120
well indeed it is
2 blue hears makes things 2x harder for some weapons
or reduced darkness limit
etc..
some debuffs really doesnt get along well
yeah I guess you could farm heat at lower heat levels, is that what you guys did?
i've been going up it like a ladder lol
I farm heat mostly from shop :D:D
You don't have to use any Heat to get more Heat, if that's what you mean
I had over 120 Heat before I even tried it the first time
I started using heat as soon as I got my 1st 5
ah ok, yeah that was silly of me to assume people did it stupid like me
and never ran 0 heat since.
My sweet spot is like 90
or 70 (when playing rail/spear)
i've just been putting all my heat in as I get it really, so not much grinding to do, just struggle
Ok so trying the dash attack upgrade with bow. Doesnt seem to be working though?
it works lol
more asking is there a certain way to do it
So itll stay if i wait for a full charge?
dash attack with bow works great, it even charges faster
its how you play bow in general
dash - attack - dash - attack
kite enemies around
especially the fatsos
:D:D
yeah, it takes less time to attack with dash attack
its possible that its just straight up better dps to dash>shoot than turreting, which seems like a weird design choice, but its a lot of fun
did you CHEAT?
redblood ain't so bad afterall is it? ๐
So, has anyone noticed that in Asphodel, all the pillars give gold, but only if you kill them with enemies alive?
when using bow, I pretty much always one shot pillars
I believe it's actually an obol cap per room
just because they get in the way of my attacks ๐
i mean I one shot them with special
'Cause you can destroy the pillars in the Megagorgon room after you clear the encounter and get Obol out of all of them
bow special works amazingly well against strong structures
Yea, it rips them apart
disregard any logics and physics
very interesting
Bow special is my favourite for clearing pillars
that bow is magic as hell, physics has nothing on it
you guys are making me want to start playing again, but mordhau has wholly consumed my free time
its a real conundrum
very true
trying to get to 120 heat before then basically
since its gonna get way harder with level 3
I've had some 120 clears where I felt like I could keep going np
I believe clearing Asphodel and clearing the new Biome will have a completely different counters
That would make sense
like "Hydra clears" and "whatever clears"
but who knows
at the endscreen
i'd be kinda surprised but its def possible
doesnt make sense to display full clear of 100+ for someone who just cleared lv3 for the first time
id love to see and extra mirror upgrades unlockable at lv3 though
you know, just to make the 120 heat runs more bearable
even increasing the cap on current ones would be good enough
honestly im totally fine with 120 being hard as it is, since its not mandatory and you can always play higher or lower heat
tho it should be doable with every weapon for sure
More options for darkness doesn't matter to me, since I play with 500 max


