#h1-builds-and-combat

1 messages · Page 208 of 1

wary parrot
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@upbeat coyote 1st 12 words of ur feedback got me

wary parrot
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yo guys for how long win streak should i go?

finite nova
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9

hybrid kestrel
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i was spamming dodge button at the VERY start of the run. you know, to "skip" the loading screen =P
what i noticed is zag did a roll animation (the one he does in house of hades if you press the attack button) and it said "perfect landing" on zag's head

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has anyone noticed this, is there any benefits?

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if no, why not? =D

worn fulcrum
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No benefits

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It just means that Zagreus gets to avoid the pain of falling so far

hybrid kestrel
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i think we should lobby for a bonus or benefit or something

south comet
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you can always make a feedback post about it!

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altho personally i like it as a small little feature that doesnt give benefits

somber epoch
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what if there was a perfect landing counter

wary parrot
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@finite nova sadly i already got 17 :c

somber epoch
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too good, streak invalid

worn fulcrum
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take 1 damage at the start of each run if you don't perfect land

hybrid kestrel
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i'd rather have them give extra 1 health to those who perfect land

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rewarding is always better than punishing

still pewter
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wow distant memory is actually suuuuper generous

glad moat
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hello, can someone tell me what ranks are? like when you go to the mirror to upgrade? i must've missed the explanation

still pewter
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the mirror can give you various power ups

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you unlock the powe ups with keys

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and rank them up by using darkness

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darkness is a resource you collect on your attempts to escape, it is a purple sorta thing

meager lotus
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Ranks are also for keepsakes, right?

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The more rooms you complete with any one keepsake, the higher the rank will eventually become

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Weapons also have ranks I think?

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My sword now gives me +10% darkness for some reason

novel kiln
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No, weapons don't have ranks

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When you don't use a weapon for a few runs you get a bonus to it (it's even shown in the room with Skelly) to encourage you to switch

meager lotus
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Oh, gotcha

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Lol I love the sword, I just don't use it because it's so hard to time with the lag I'm getting

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With the others I can use the lag to at least charge up an attack, releasing it when the game catches up

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Next level strats I know squirtheh

jade estuary
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Why is sword +10% darkness?

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is that beacuse it's weak? I noticed it too

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Also it's so hard to get cast powerups sometimes....

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I feel like Zeus is the best for cast

rustic ingot
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Weapons are randomly getting +10% darkness, probably to make the player use every weapon

lost rose
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@jade estuary It's a mechanic called Dark Thirst; like hit4leak said, it's meant to encourage players to switch weapons between runs. you can tell which weapon will have the powerup before a given run by looking for the swirl of darkness around it when it's sitting in the weapon room

pastel jolt
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@violet stirrup i feel like your feedback falls flat on the fact that the example you use already synergises

violet stirrup
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Ah

pastel jolt
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splitting bolt is zeus's legendary

violet stirrup
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Yeah that's a pretty terrible example

pastel jolt
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the tier-tree system is already designed to put in synergy

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like how you can get ares's blade rift cast, then get a boon that makes it home, then get his legendary and have it draw enemies in

violet stirrup
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Hm

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I do have this other idea

pastel jolt
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poseidon's knockback boons can be made to stun, and then be made to knock back a second time

violet stirrup
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But not for gods

pastel jolt
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you basically want the higher tier boons without actually having to acquire the boons for it,,

violet stirrup
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Yeah, maybe it wasn't so well thought out

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Am I allowed to delete my feedback?

pastel jolt
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sure

violet stirrup
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alright

pastel jolt
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oh btw i mentioned i got splitting bolt on my 15-heat run the other day and i finally got around to uploading the video of that

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i really like splitting bolt

worldly sage
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Hey

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I see like a lock above megara

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is there something im supposed to do?

lost rose
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What do you mean? Like in combat?

hard holly
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Hold on

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Does splitting bolt work on his dodge?

still pewter
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nah

pastel jolt
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points at my video to say yes it does

still pewter
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or wait

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does it

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waaaait

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what

pastel jolt
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you can see that when i dodge, there's yellow orbs bouncing around even though i haven't attacked

still pewter
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I saw the video, I thought you did like a dash attack in between

pastel jolt
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nope! just dashing

still pewter
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wait it actually works

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that's super weird

hard holly
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Thats jank

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Because Im pretty sure you cant get bolt-related boons with just the dodge

pastel jolt
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you cannot, so far as i know

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i'd have to double-check the code to be sure

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between abt 12 and 16 seconds in the video you can see me dashing with absolutely no attacks and splitting bolt is still going off

still pewter
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I mean, it could ne a unique property of the legendary boon, but not well communicated

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maybe it's unintentional

pastel jolt
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        LinkedUpgrades =
        {
            ZeusBonusBounceTrait =
            {
                OneOf = { "ZeusWeaponTrait", "ZeusRangedTrait", "ZeusRangedTrait"},
            },
            ZeusChargedBoltTrait =
            {
                OneOf = { "ZeusBonusBounceTrait" },
            }
        },
faint rock
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Is there a strategy and tips document somewhere?

pastel jolt
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that's.......... why is rangedtrait in there twice

still pewter
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yeah wtf

faint rock
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Also, I noticed that while using a controller and observing the codex, you can't scroll up and down to get to different pages on the monsters tab

still pewter
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thorn, I don't think so, but feel free to ask questions here

pastel jolt
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i'm going to verify files just to make absolutely sure

still pewter
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i dunno about controler stuff so can't help you with that

faint rock
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Using a mouse to click, then changing tabs has it working again

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np, just don't know where to throw it

still pewter
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if you think this is a bug, there is a bug report feature in game

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F10

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is the default keybind

faint rock
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@still pewter Thanks! I'll do that

still pewter
pastel jolt
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alright, i verified files and now the dupe rangedtrait is gone

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idk what was up there

still pewter
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very confus

pastel jolt
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but yeah it looks like splitting bolt working on all his boons is intentional

still pewter
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I reckon the splitting bolt can do with a report, or a request for clarification

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if that is at all possible

pastel jolt
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what could use the clarity is that splitting bolt's description is: Your chain-lightning effects create an additional burst.

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"chain-lightning" would, by definition, include only his attack and his cast, because there's a difference between "chain-lightning" and "a lightning bolt"

still pewter
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yeah, that should be the case

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whatever the case, I think a report is in order. for the discrepancy in the tooltip if anything

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hmm. if it's working properly, aren't the prerequisits inapropriate though?

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zues t2s augment actual chain lightning effects no?

pastel jolt
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i dropped in a feedback about that too ;P

still pewter
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and you can't get them if you only have dash

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ah nice

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wait, what is storm lightning

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the +x chains?

pastel jolt
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yeah

still pewter
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prerequisits for that include flourish and not cast??

pastel jolt
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wait, i'm a fool and a moron

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ZeusBonusBounceTrait = {OneOf = { "ZeusWeaponTrait", "ZeusRangedTrait"},

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rangedtrait IS his cast

still pewter
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you just mixed them up shadesmile

pastel jolt
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yeah, i keep getting "ranged" and "secondary" mixed up

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so yeah it makes sense that storm lightning is only available if you have a chain lightning boon already

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i'm a fool in a bird's shoes

still pewter
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that's so funny

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actually

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anyway. still my reasoning is this: split bolt affects dash. dash alone cannot give T2s thus dash cannot lead to T3 despite the fact that it benefits from it

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same for special btw

pastel jolt
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it's like the opposite of the problem artemis has now lmao

still pewter
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I think even though this makes sense, it's not bad it works this way

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kinda yeah

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but it can be as it is by desing and not by omission

pastel jolt
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artemis's problem being that if you get hunter dash it opens up access to critical-boosting boons you have no way of actually using

still pewter
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yeah, this is clearly an oversight

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this shouldn't work

pastel jolt
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"this" being the artemis thing?

still pewter
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yes

pastel jolt
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i left a feedback about that the moment i realised lmao

still pewter
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oh yeah, I know

rich lantern
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Yeah... that was definitely a bug that we'll address 😃

still pewter
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awesome shadesmile

pastel jolt
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\o/

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i figured it was just, like. the effect got changed but it didn't get taken out of the prereqs

plush shell
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I've never actually picked it up because it sounds so bad, but does Zeus' special boon only create one lightning bolt regardless of how many foes are hit?

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I know his attack boon works that way, which I guess makes some sense for balance reasons even if it doesn't match the tooltip's description.

manic ermine
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Most zeus effects dont come with chain

unreal owl
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holy crap, hydra defeated with only 2HP left on Last Chance

green hollow
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I just got killed by the Hydra AGAIN when HE only had 2 hp. (Stray bloodless pounced on me)

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I am so salty

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How do you kill this bloody Lizard?!

forest marsh
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Sounds like you almost had it, so just do what you did before except for the bloodless part at the end 🙃

forest marsh
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So apparently you can just throw your casts out of that hole and they land out of bounds

lost rose
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rip

forest marsh
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In related news, I'm in Asphodel and have only received a single boon, barring the Chaos boon which I don't really count

frigid rain
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Did you have options for boons, or just got unlucky?

forest marsh
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Until the end of this room I just cleared, no option for other boons 😆 It's fine, my one boon is Zeus cast and I've put 4 poms into it already

frigid rain
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Oh yeah you good

forest marsh
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My option for my second boon is aphrodite though, not sure if I even want it 🙃

frigid rain
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Pick up the Zeus ring if you havent

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Can be nice on a special

forest marsh
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I haven't been trying for any builds, just going with whatever Dark Thirst is offering up as a weapon and working on leveling keepsakes

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This run just turned into a Zeus cast build ¯_(ツ)_/¯

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Daaang, I think that might have been my first no-hit murderboat

lost rose
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oh, sweet!!

heavy palm
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Do the bow, shield and spear actually have dash attacks? The sword has a unique animation/attack while dashing.

lost rose
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The bow for sure does

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You can tell because it has a significantly shortened charge time for the power shot

woeful stirrup
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Which is why I still tend to dash around a lot even now that it does not do more damage.

severe jewel
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also the shield lets you attack twice very fast out of a dash

heavy palm
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See, I thought the bow did too, but the dash attack for the sword cancels out of the dash, the bow doesn’t. I played around with it for a bit and it feels like it was just going into the normal charge-up rather than a different ‘dash attack.’

plush shell
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Spear and shield don't have unique animations for their dash attacks.

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As far as I can tell anyway.

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Bow doesn't, but you can tell because of the charge time.

woeful stirrup
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Is it me or does the "next boon you find will be from X" effect of God keepsakes not work in Asphodel, making them sometimes completely useless? Started with Zeus keepsake, got two Zeus boons in Tartarus, kept it for Asphodel, got an Artemis boon, an Ares boon and an Athena boon, and the game also gave me a choice for an Aphrodite boon at some point, but no Zeus boon.

errant narwhal
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well, I don’t think it refreshes between zones if you don’t swap it

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So getting a god boon from a god keepsake in asphodel if you already had it in tartarus seems to be completely up to luck

woeful stirrup
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Well, that does not make getting legendaries easy. Only saw one in 53 runs stumptCry

frigid rain
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You have to take certain boons to get legnedaries to even have a chance of appearing

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On the wiki there are specific guides for all the boon progression at the bottom of the gods pages

woeful stirrup
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Well yeah, but when you start with the Zeus keepsake and only see two Zeus boons in the entirety of your run, it's literally impossible to get the legendary.

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Especially when your second boon is not the tier 2 boon.

frigid rain
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True

opal lintel
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hey question

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does armor block Aphro's legendary from working or is it a bloodless bug?

opal lintel
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ok nevermind. solved it myself. legendary just doesn't work at all.

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lesson learned

sullen tree
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its nearly impossible to force a build

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the times I get a full zeus build is when I'm not playing for zeus

opal lintel
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o

turbid needle
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\

tardy mantle
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Any tips for dealing with skullcrushers? I don't mind when one drops straight on me in a messy brawl, but I'm finding fighting multiples of them suuuper not fun. They're frustrating as hell to bait down, and I feel like the impact aoe is not clear at all.

pastel jolt
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i'm gonna record my hydra fight this time

obtuse merlin
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nice

tulip timber
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Is there a legendary that feels more impactful than Splitting Bolt? Or is that top for now?

pastel jolt
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splitting bolt is definitely the most.... visible? of the legendaries i've had so far

proud storm
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support fire is ridiculous as well

pastel jolt
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one of these days, i will learn to hold left trigger at the startof the recording. i keep forgetting it,,

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and with the way the victory screen is laid out half the boon values end up getting covered up

reef iris
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@proud storm support fire is kinda "meh"

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+15, really

proud storm
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it's not meh if you crit

still pewter
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it depends really

proud storm
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also it works with any attack, even cast

reef iris
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It doesn't feel anything really, when yor cast is doing 300+

still pewter
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it's better with high attack speed, like spear or flurry blade

proud storm
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it's 25% of the base attack's damage

pastel jolt
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i feel like it accurately represents the silliness of having all these dang bolts flying around,

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(it's great and i love it)

tulip timber
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Yeah, other legendaries should have a similar "Oh dang" effect.

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They're mostly underwhelming.

pastel jolt
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with spear + zeus attack + legendary i think i was doing something like 100 damage per hit without cast bonus

tulip timber
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Poseidon is pretty hilarious, but I think we need more floors for it to shine. As it is you usually only get it for a few rooms before Hydra.

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Well, at least another floor.

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I could see Poseidon legendary making normal rooms a cakewalk.

still pewter
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I'm having a hard time articulating how I feel about legendaries

novel kiln
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isn't AWESOME enough

dreamy jackal
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Does dash attack buff effect spear spin attack?

merry drift
still pewter
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what do you mean

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I don't understand what the problem is

pastel jolt
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you're attacking towards your cursor? seems normal to me

merry drift
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so if I press left mouse to attack with a certain timing nothing happens after the first attack (the cursor even stays completely red which means I'm currently pressing the key)

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or mouse in that case

still pewter
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I think I know what you mean

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yeah

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it's intended but I wish it wasn't

merry drift
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oh ok

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thank you

still pewter
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I actually wrote feedback on this

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it feels really bad

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same problem for spear

analog crystal
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Is it to stop attack spam?

still pewter
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yes but it messes button hold commands

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like shield block and spear spin

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the solution to this would be input buffering

merry drift
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yeah exactly i noticed it on shield hold

analog crystal
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I had something similar with the bow and dashing after youve shot but i dont think anyone else did lol

still pewter
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I found that bow works consistently

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didn't really mess with dash attacks though

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you can try using the bow and try to hold immidiately after releasing

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you should ready the hit every time consistently

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shield and spear don't have this

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spear actually does have input buffering after the spin

tulip timber
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I play controller, so I haven't noticed it. Might be KB/M only.

still pewter
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just not after regular attack

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I doubt it is

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but I know nothing of code so who knows

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idk, input buffering might downgrade the game feel at times

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but as it stands, sometimes you just hold your shield attack/spear attack and zag just stands there doing nothing

tulip timber
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It's a feel thing they can continue to tweak. But it's a hard thing to quantify from an end-user perspective.

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It's one of those things where you need to nudge variables under the hood, see how it feels, and repeat.

still pewter
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yeah sure.

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the thing is, there is input buffering in the game

tulip timber
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But I think it's worth bringing up if it feels like an issue in the current open beta build.

still pewter
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it's not like it'd be something new

tulip timber
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Sidenote: is open beta / early access interchangeable?

still pewter
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idk, probably

hybrid kestrel
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what is dash attack exactly?

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is it the attack right after dodging, or does zag dmg when his dodge lands?

still pewter
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attacking directly after dashing

hybrid kestrel
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i get an extra attack with the shield right after i dodge

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you mean the first one i guess?

still pewter
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yeah, that's the one

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the bow has a shorter wind up time on dash attacks

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the sword has a special mini lunge attack that's not part of the 1-2-3 combo

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spear dash attack is a regular ol' hit

hybrid kestrel
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cool thx

still pewter
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spear spin doesn't benefit from dash attack bonuses

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I'm pretty sure

frigid rain
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@tulip timber
Early access can imply you have to pay to receive the content. An open beta, technically, means that anyone can try the beta for free to test for bugs and such within the game.

tulip timber
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Ah, fair.

frigid rain
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yeah
In some cases they can be used interchangably, say Destiny 2's early access had an open beta for a time for free
Something like Fortnite was an early access open bets before they went full release
But something like Hades is technically just an early access, because you do have to buy the game to get the content
at least, imo

meager lotus
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How do you know how many rooms in you are?

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If you can even know that, in fact

severe sinew
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There is not a current tracker on which room you are in.
Though bosses do give of which point you got so far

proud storm
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uuuh so far you can roughly estimate where you are depending on which room you enter during a room

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e.g miniboss fight in tartarus: you're halfway thru tartarus

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1st charon room in asphodel: you're halfway thru asphodel

meager lotus
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This seems a bit unnecessary

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But alright

proud storm
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ik but you can rely on that to get an idea

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a counter would be great though

novel kiln
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asbelgodel

meager lotus
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Ye

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Cause right now I'm not sure if I should take a buff, since I don't know if it'll last until the boss

proud storm
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meg or hydra

meager lotus
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Meg

proud storm
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did you pass charon or the minibosses

meager lotus
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I'm playing on hardcore lag mode

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I passed the minibosses

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Maybe 3 rooms ago?

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Maybe more?

severe sinew
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It's actually a good way to know what you will be preparing for though.
In my experience, When the options are either a Charon shop or a buff like pom power in Asphodel, I somehow know it's the last room before Hydra

proud storm
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might be wise to not take it if you're lagging

meager lotus
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My options right now are either pomegranate or charon

proud storm
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yeah it's the room before meg

meager lotus
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Oh snap

proud storm
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charon only appears halfway thru areas or right before bosses

meager lotus
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Well I'm going to get buffed to hell

severe sinew
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Exactly

pastel jolt
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it's always so tough for me to decide between pom or charon if i have a bunch of money bc there's always that little voice that says "but what if charon sells a pom AND a boon"

meager lotus
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Y'all were right

novel kiln
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charry on

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charon

proud storm
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that's the cherry on the cake

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charon the cake

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no it's not forced

novel kiln
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The Punful Way

severe sinew
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But if you got the coin, whats stopping you for getting BOTH!

meager lotus
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Hold my 237% damage nova strike, I'm going in transistor

novel kiln
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boi

meager lotus
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(why doesn't Meg get pushed tho shadegrief)

pastel jolt
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exactly

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it's a war between "well what if he's only got trash for sale, go for the guaranteed pom" or "but what if ULTIMATE POWER"

proud storm
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meg is the unmovable object and you're the unstoppable force

novel kiln
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unlimited pomer

meager lotus
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I'm very much stoppable

proud storm
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not for long

severe sinew
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"The Risks of a Roguelike"

novel kiln
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roguelite*

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reee

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yes im fun at parties

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Rosinglike? 🤔

severe sinew
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Yeah I can see it's more in the vein of roguelite instead of rougelike

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Yes I perma dies and start from scratch

tulip timber
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Vein. 😃

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Stupid homonyms.

severe sinew
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But what is the point of roguelikes, if you don't get some kind progression in unlocking stuff.
I feel like it would be pretty discouraging to start something and get up to a point, losing, and then start from scratch without achieving anything.
What keeps people to play these games then?

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thank you Dan.
I felt it was wrong but I was not sure 😅

tulip timber
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The point is if it is fun to get better and get further, and if you can beat it without upgrades. Unlocks can be straight upgrades to ease the "getting good" curve (like in Hades) or can just add variety (like in Binding of Isaac). But I don't think they're mandatory.

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Like, Isaac could just have everything unlocked from the start, and it would still be random and difficult and require you to adapt based on what your run gives you.

severe sinew
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Then the only thing I can see that would change Hades from a roguelite to a roguelike, is the keepsakes.
Relationship in Hades doesn't effect the runs (other than getting a keepsake).
Mirror offers benefits, but can be removed at any point, aswell as the Pact of Punishment.

still pewter
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I'm also of the opinion that upgrades that add variety are preferable over the upgrades that add power

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also why do we bother nitpicking over roguelite vs roguelike. if we can communicate what we mean effectively there is no point. technical correctectness holds little value

severe sinew
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I agree!
Thats why the boons are good, in terms of different playstyles, different benefits from the boons.
Ohh I don't mind what terminology they have, but it could be a good way to offer a description of a genre, tho its still vague, considered alot (myself included) misunderstand

frigid rain
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EtG is a great example of this
Yeah, you can have a great run with just the basic unlocks, but unlocking new guns, items, and then finding those often boosts your run capability and adaptability because of the new variety

still pewter
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this conversation has been discussed many times here and I agree with you tea

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have you by chance watched any episodes of gmt?

severe sinew
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Well it's not like its possible to keep track of ALL conversations in this server.
Or if there is, please do enlighten me!
I have watched a few, they are quite good, so I subscribed

frigid rain
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GMT?

still pewter
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oh certainly, it's hard to keep track of everything

severe sinew
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Game maker's toolkit

still pewter
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game maker's toolkit is a youtube series on video game design. there are a couple of episodes that make really good points imo regarding this debate

tulip timber
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That's part of the problem with a discord community hub. 😃 The same ground gets tread more than in forums. Or at least that's the impression I get.

frigid rain
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I have not, but I absolutely will start soon
Especially considering I'm in a game design major

still pewter
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one discusses meta progression systems in roguelikes and another discusses accessibility. I find those two really relevant to this conversation

pastel jolt
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the progression one has been linked about five or six times in this server at this point

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i think i have the thumbnail for it burned into my head

still pewter
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yeah, I know

frigid rain
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Forums if someone repeats a question, they're likely to get a link from a mod to the original discussion and their thread might be taken down, depending on how strict it is :P

tulip timber
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Whereas here we just get "Aw geeze this again?" 😃

frigid rain
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lmao

proud storm
still pewter
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I mean, the information is directed to the lads that aren't aware of it yet

tulip timber
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Ah, the "Will it explode" run.

still pewter
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no hammer upgrade hmm

proud storm
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i saw a few hammers but it was that or a pom

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i wanted to upgrade clean kill for funsies

frigid rain
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DM me the link to those vids please, Icathios

tulip timber
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Your clears look like mine but swap spear for bow.

proud storm
#

hahaha this game is so easy (never gets out of their comfort zone)

frigid rain
#

Love the bow and spear

#

I think it's the range?
And in most SG games I've found ranged has almost always been an easier/better option

still pewter
#

yeah, I think it's quite rought to design with both range and melee in mind

tulip timber
#

I appreciated Bastion's 2 weapon loadout. It allowed for more variety in builds. You could be ranged focused, but it was always helpful to have a melee.

#

I would love if Skelly's platform also had challenge rooms for the weapons like the Bastion challenges.

frigid rain
#

That might be a future thing!
Think about it
Bastion has weapon challenges
Transistor has function challenges
Pyre has character challenges (The tome)
I wouldnt at all be surprised if we got weapon challenges sometime within the year

tulip timber
#

Yeah. Or god-based boon challenges. Or something. I'm interested in getting more unlocks and variety.

frigid rain
#

There are many rooms left!
I feel Achilles, if anyone, would run weapon challenges

still pewter
#

that'd make sense

#

what else could lie behind these rooms?

tulip timber
#

All the chargers Hades has that he no longer knows what they go with but he's too afraid to throw them out.

frigid rain
#

Hades' bedroom
Instead of decorations, Zag buys pranks in a run

tulip timber
#

OH! Or Hades is planning a surprise party for Zag, and he's just pretending to be a jerk while they set up the decorations.

frigid rain
#

yes definitely

#

a going away party

tulip timber
#

I wonder if there will be something more interesting with the NPCs in the starting area not being there other than "Oh, yeah, they got stuff going on."

#

It just seems like an odd thing to have in place with no real purpose at this point, other than maybe to give the NPCs a little more personality.

#

Like if they're not in the base they might show up on the run, kind of thing.

elfin spindle
#

Or maybe even giving some quest

#

That would be interesting

timber geode
#

that would be cool, like a few quests or challenges that raise the relationship rank or give you small bonuses or items

tidal roost
#

I really appreciate the way the Trial of Punishment that takes away your boon choices makes you have to heavily adapt your playstyle to account maximizing the function of all the boons you are forced to use. Makes the pace of the game much more reactive instead of forward thinking. My last few games in playing with those choices limited has helped me practice accounting for use of my environment, thinking about how to survive long term in rooms with particular enemy comps due to sub-optimal damage output, and a bunch of other things.

arctic venture
#

same! I've had my heat limiting my options down to 1 ever since the option became available

runic scarab
#

Just found out about the game I'm wondering how long a play through takes

somber epoch
#

well

#

as of right now it's variable

errant narwhal
#

One run takes me like half an hour, personally

#

But unless ur wicked good at games, you won’t clear it all on the first try

#

and even then. It’s still fun after clearing and there’s still a bunch of content to see

runic scarab
#

Does it save during a run or is it all or nothing?

#

Like can I play for 15 min and come back?

pastel jolt
#

yeah, you can save during a run

#

you have to make sure the menu says "quit" and not "give up" tho

runic scarab
#

And dying kills your save?

errant narwhal
#

Nope!

#

dying returns you to the house

pastel jolt
#

nope, game is designed for you to die a lot

runic scarab
#

And it's mostly skill based progression not unlocks?

frigid rain
#

Unlock and skill

#

You'll get better at playing, but there's a really good upgrade system in place that can greatly affect runs

runic scarab
#

Awesome. Is it more like transistor or bastion in terms of game play?

pastel jolt
#

somewhere between the two, i think?

frigid rain
#

Yeah, definitely in between

willow kindle
#

oh. my. god

#

i can't wait till they nerf the mob spawning combos

#

I had a PERFECT double epic ares shield special build and ran all the way across almost the last door in Aspho.

#

untill there is a armored skullomat with armored witches and blue crysstals

rustic sparrow
#

How in the world am I supposed to do heat 120..?? 60 was hard enough shadeembarassed

willow kindle
#

-2 lifes. eas

tulip timber
#

The only thing that skullomat / crystal / witch room was missing was crushers.

proud storm
tulip timber
#

Chaos Ding.

somber epoch
#

D I N G

night pasture
#

I recognize this is subjective but are aphrodite boons a bit of a bummer or is it just me

forest marsh
#

I don't think they ever really recovered from their nerf a while back, yeah

lost rose
#

her boons used to be really OP and she got kind of...over-nerfed

hard holly
#

Way overnerfed

#

Its ironic, because for good players

#

Her added utility is the least beneficial

#

So youd expect her damage to be at least in line with the other 2

night pasture
#

I mean vis-a-vis the "weak" effect you're doing all you can to avoid damage so if you're doing well it's essentially no effect

hard holly
#

Thats another factor, yes

#

Its mostly good for new players

#

Which is valid

#

She just needs better numbers

pastel jolt
#

do you think it would help if sweet surrender was a built-in part of the weak effect or would that be too strong

worn fulcrum
#

I mean, if you're never taking damage then you don't need any boons, really

hard holly
#

Too strong 100%

#

You dont want multiplicative damage that easily

#

I think if her numbers were just the same as Poseidon and Athena

#

Shed be fine

#

Not as interesting for the best players

#

But those go for a narrow selection anyway

worn fulcrum
#

I dunno, I feel like weak differentiates itself enough as the most straightforward defensive boon option

#

Athena requires more work for deflects, and posiedan is only kind of defensive, while the other three just increase damage in different ways

orchid sonnet
#

What can they do to Aphrodite so she's good for higher level players that don't get hit as much?

forest marsh
#

Bring her damage numbers back up a bit. They used to be the strongest, and now they're the weakest (as far as I can recall, anyway)

tired pivot
#

That's why health in the mirror is bad because it doesn't help good players. Same with avenging gain. :p

orchid sonnet
#

Didn't avenging gain get removed?

tired pivot
#

Did it?

#

There we go.

orchid sonnet
#

Yeah. Pretty sure hp up replaced it.

forest marsh
#

Yes, Avenging Gain is gone

#

Thick Skin did replace it

tired pivot
#

On a serious note, that's a shame because it was a good design even though the explanation wasn't clear.

#

I agree that Thick Skin isn't very good design.

#

Or it's more boring?

woeful stirrup
#

Avenging gain was nice. Thick Skin makes centaur hearts useless at low heat.

tired pivot
#

Wouldn't Avenging Gain also be more useful at higher heat since enemies are hitting harder?

worn fulcrum
#

Avenging Gain was crazy strong

orchid sonnet
#

It didn't sit right with me initially but I think it's fine. Unlike upgrades from in game that's refundable.

forest marsh
#

Yeah, when my typical run maxes out at 75-100 hp normally, being able to start with 100 just makes Centaur Hearts a bit of a waste

orchid sonnet
#

Centaur Hearts are the worst, especially early on.

tired pivot
#

The problem with Avenging Gain, at least for me, is that it was really hard to tell whether I was getting use out of it unless I was eyeballing the hp bar, which I usually wasn't since I was focused on killing enemies.

worn fulcrum
#

When you think of Avenging Gain as 'if you play slightly aggressively, you take 40% of normal damage', it feels much stronger imo

tired pivot
#

Yeah.

#

Like, the design is good. It rewards good play.

worn fulcrum
#

I agree with that, albiet with the numbers as they were it put considerably more power into the mirror than I feel should be there

tired pivot
#

Even then, it's still reactive damage mitigation so you'll still die to the damage and also if you can't actually strike back it doesn't do anything. I think 40% i still fine.

#

Or maybe with lower numbers.

worn fulcrum
#

I dislike Thick Skin and the Death Defy perks for that reason too - they just help you, they don't really change the way you play very much

tired pivot
#

Yeah, they're both crutch perks.

worn fulcrum
#

(And Cthonic Vitality, I guess)

tired pivot
#

Perks which help skillful play are good.

#

(I'm bad though so I like Cthonic Vitality)

forest marsh
#

I feel like as it is right now, there aren't many game mechanics that strictly reward skill

#

I kind of wish they had a parry/deflect mechanic like in Bastion rather than only as part of boons

tired pivot
#

Mainly only the perks that reward skill.

#

Or rather, reward playing in a way that isn't quite direct hack and slash.

#

Did they take out dash damage?

worn fulcrum
#

Yes

forest marsh
#

They did make dash do a brief stun effect, though

worn fulcrum
#

Replaced with 'bonus damage with attack and special to foes with casts stuck in them'

tired pivot
#

Shame. Dash damage actually was one of the more skillful perks.

worn fulcrum
#

It was incredible with the bow

tired pivot
#

Bonus damage to enemies with cast in them isn't bad, but it's definitely not as good. Plus it acts poorly with some boons.

forest marsh
#

Oh, I completely misunderstood when you asked about dash damage 🙃 You were talking about Quick Temper, right?

worn fulcrum
#

cast bonus damage is multiplicative, though, and works with stuff that isn't just attacking

orchid sonnet
#

Yeah. Ares cast sucks if you want to use that skill as a benefit.

tired pivot
#

I think bonus special/attack damage on enemies with cast should be baseline to compensate for casts getting stuck in enemies and Quick Temper should be returned.

#

Especially in the early game when cast->run until casts drop is the main tactic against mini-bosses I felt.

worn fulcrum
#

quick temper was ridiculously strong with the bow to the point that it monopolized everything, I think

tired pivot
#

Huh

worn fulcrum
#

Even now, bow + hunter dash feels much easier than everything else to me

#

but that might just be my bow bias

tired pivot
#

How easy is bow to use otherwise?

woeful stirrup
#

Bow is still easy to use.

worn fulcrum
#

(Hunter Dash is basically quick temper as a boon)

#

The thing with the bow is that there's not really a reason to ever have an attack not be a dash attack

woeful stirrup
#

But with quick temper, it was ridiculous, since you can dash away from an enemy and hit it. With other weapons, you at least needed to plan out your dash to be able to hit.

tired pivot
#

True.

worn fulcrum
#

So Hunter Dash / Quick Temper boosted every attack, not just the weaker sword dash attack, single spear hits, or weak shield hits

tired pivot
#

Ugh, I hate when one perk is nerfed/removed because one other ability out of all them interacts badly with it.

#

They should bring back Quick Temper and nerf bow. Ezpz

worn fulcrum
#

But then bow is terrible if you don't have a bunch of darkness for Quick Temper

tired pivot
#

🤷

#

I don't think they should've removed it.

worn fulcrum
#

Incidentally, I feel the same way about Hunter Dash - either it's not good without bow or bow is too strong with it

tired pivot
#

I think bow is going to be problematic.

#

Regardless because it's ranged compared to melee

#

Still, we'll have to see the other two weapons to say for sure.

worn fulcrum
#

Indeed

tired pivot
#

Not sure what other weapons they could add. Twin knives with a short range but high arc attack?

forest marsh
#

I will continue to hope for whip and cestus until we find out for sure squirtheh

tired pivot
#

Ooh. Whip would be good too.

#

Cestus is interesting.

lost rose
#

(quick reminder that there are players who aren't great at the game and may never be, and the game should be accessible to and playable by them too - there are plenty of mechanics in place to allow players to modulate the difficulty to their own preference, so do what's fun for you! hard does not inherently equal better designed. and it's early days yet!)

worn fulcrum
#

i totally feel that - I've played plenty a roguelike where I've never gotten past the fifth floor or whatnot - but I feel like having certain really strong mirror / weapon combos is not a good experience for players who aren't quite as strong at the game, either - the larger the difference is between 'the best build ever' and 'random boons that look good', the harder the game is for them, I think

#

but I could be wrong about that!

lost rose
#

I'm more addressing the "this isn't useful to skilled players so it shouldn't be in here" vibes i get from some of these conversations

#

a lot of folks on here have played like 60, 70, 100+ runs since the game came out, and/or have experience in other roguelikes/lites and real-time combat games, so i think it can be easy to criticize some designs as "crutches" when they might actually be really helpful to new players, or useful in the early game

#

As to what you're saying though - I don't quite understand, could you elaborate a bit?

#

As in, with so many choices it can be hard to figure out what's actually good versus what just looks helpful but isn't?

autumn tapir
#

tbh I think the difficulty is fine as-is
the pact could do with being less tedious but really all the idols/limiters/titan stars have been tedious in past games

forest marsh
#

I think the intent of their comment was that having an "OP" build meta (old bow crit-dash, I'm looking at you) can be a detriment if it means that's the only way a player can be successful if they aren't sufficiently skilled otherwise with just random boons/abilities? Does that make sense? Just trying to interpret here, not necessarily my opinion

hard holly
#

Again, if Aphrodites boons did as much damage as Athena and Poseidon, shed be fine

#

Having mechanics that help new/inexperienced players more than they help hardcore players are good

lost rose
#

Ah, yeah, I see. I think there are multiple viable builds right now though, even if they aren't "the best build ever", especially when you take mirror meta-progression into account

tired pivot
#

Yeah, I wasn't serious when I meant that the perks shouldn't be there because they're not useful to good players. I just think that Thick Skin has a boring design.

woeful stirrup
#

Issue is, for a new player, more health is not that useful because it goes down fast and there aren't many heals. And for an experimented player, it makes another one of the room rewards useless.

frigid rain
#

How high does thick skin go?

woeful stirrup
#

Once you've unlocked everything, darkness, ambrosia, keys, heat and centaur hearts become useless now, instead of just darkness, ambrosia and keys before the Pact of punishment.

#

Goes up to 50HP.

frigid rain
#

:|

elfin spindle
#

I see no difference on having 200 hp or 50 hp

#

Well I can yolo more with 200 hp

woeful stirrup
#

@heavy solstice Making it a percentage would also make centaur hearts an actual choice to consider.

analog jewel
#

I haven't played in ages and it took me 4 or 5 runs to notice that dash-attack wasn't adding any extra damage

#

boy is that ever gonna be a tough habit to break

heavy solstice
#

@woeful stirrup cheers m8

#

and that’s for upvoting

forest marsh
#

You can still do that strategy if you take the new Hunter Dash, @analog jewel

#

Just be forewarned that it's currently bugged and so that no matter the rarity you pick up, it will revert to 100% damage buff upon exiting the room. Regular Pom upgrades still work on it after, though

arctic venture
#

hey, do ares' curses stack if you attack multiple times in .6 seconds?

lost rose
#

nope

arctic venture
#

as in, during the delay?

#

ok that's what I thought, thank you

#

it might be handy for ares' wiki page to have that!

#

I'll look into suggesting it

rapid flicker
#

Does Zag feel too slow for anyone else? I haven’t played in a little while but after playing today I felt his dash seems to activate a bit slowly. His move speed also seems a tad slower. I couldn’t find any such changes in the patch notes so maybe I’m imagining things but I did find that attacks I thought I was gonna avoid ended up hitting me because of the delay from button press to activation.

lost rose
#

I haven't noticed a slowdown personally

rapid flicker
#

I could just be imagining it but that’s what it feels like 🤷‍♀️

woeful stirrup
#

I didn't notice slowdown of Zag himself, however, I did notice a lot of input lag since the last patch. Might explain why your dash seems to activate slowly.

rapid flicker
#

Hmm that could be it. Hopefully it can be fixed soon if that’s the case.

tulip timber
#

The feel is different since the last patch, but I think it's just getting used to some subtle changes that don't really merit patch notes.

cerulean tusk
#

How rarity works, exactly? What are the default chances a non-boss / boss boons will have rare and epic effects? Are all 3 boon choice rarities decided independantly? Is mirror's only rare chance buff different from keepsakes' and chaos' chance "to be rare or better"? Does bonus rare / rare or better chance add to natural rare chance directly, or does it make a separate bonus roll for rare / rare or better if you got a natural common?

meager lotus
#

Blood gate at room 0 shadeohboy

#

I didn't even think it possible

grand patrol
#

they really want you to visit uwu

frosty pier
#

God, these crushers need to chill

somber epoch
#

Do you feel under pressure?

frosty pier
#

I know it's a lava town there, I feel completly flattened by then it's like those memes with 5-to-1

#

Can I buy some Ice so no more than 5 of them can spawn?

tired pivot
#

Bloof gate room 0 is pretty good.

somber epoch
#

Bloof!

meager lotus
#

I really feel like I should get the triple dash to properly dodge those crush bois

#

That third death defiance though... choices choices volfredthink

novel kiln
#

triple dash dude

#

wtf

#

It's not even a question

meager lotus
#

The thing you need to understand is - I already jump head first into traps with double dash

#

I don't feel like I deserve it

novel kiln
#

that's because you're a HASTY FOOL

meager lotus
#

Can't argue with that

novel kiln
#

nah dude

#

the dash is the thing you use the most in game other than attacking

#

it's much more valuable than DD

#

I'd rather get things that prevent me from dying than things that bring me back from death

meager lotus
#

I'll test that theory on my next run then 😁

novel kiln
#

You gotta git gud though and learn how to dodge traps

#

or rather, not run into them

#

it's not like they move

meager lotus
#

Ye ye, I'll see to it lol

frosty pier
#

IF YOU HAVE A THIRD DASH WHAT ARE CHANCES THAT YOU WILL DASH PAST A TRAP ON 3RD ONE?

meager lotus
#

Believe you me

#

There are times where having one less dash prevented me from dashing onto a trap 👀

#

How did I ever reach the 2nd boss lol

frosty pier
#

The thing with dashes... There is 2 different ascended levels of existence, sometimes you can just stroll by attacks with -50% movement. Second is then you leaving the floor buried under the dashmarks

meager lotus
#

I gotta admit, I love getting Athena's dash blessing and just dashing my way to invincibility

frosty pier
#

Then I get cornered into picking it, it doesnt end well

#

Timings in your bones just collectively go out the window, and it deletes spin-dash

meager lotus
#

cue me dashing into the same corner for 5 seconds straight

zenith ice
#

or that chained room edge in Meg's chamber

night pasture
#

I would consider myself reasonably good at the game but most of my health loss in asphodel by far is consistently dashing too far and ending up in lava

#

oh lava

#

why can't I stop dashing into you

worldly sage
#

you must really lava the damage

dreamy jackal
#

@analog crystal I can see your point. However, your suggestion just don’t work in this game. Each run is different and quite a commitment. When you died, it’s all reset and you start from the beginning. Having an interval area is important in giving us this feeling. (For me, at least.)

pastel jolt
#

also i would literally die for anyone in the house of hades (except hades)

finite nova
#

Actually

#

Hades is not that bad imho

#

Like, he is thrown to the underworld for ETERNITY

#

But this is actually should be discussed in discussion

#

(He tried to run away and didnt manage, his family hates him, his wife left him and he be like "I cant trust nobody up there" and I really understand why he cant)

dreamy jackal
#

Yeah, I don’t think Hades is a bad father. We haven’t gotten all the information, yet. However, I feel like he has a reason for doing what he does.

cold cave
#

of course it spawns right on the lava

turbid needle
#

ooff

#

Did you report that?

forest marsh
#

It's not a bug, presuming that they happened to be on the lava when the level cleared

cold cave
#

looks like the game crashed after i tabbed out

#

if its still there when i restart ill report it

#

and no, i was far from the lava when the level cleared

forest marsh
#

Oh, well, then definitely F10 that 😆

cold cave
#

it spawned a good ways away from me

#

ok i reported it

hollow totem
#

Is there a bug with pomegranites?

#

and hunter dash?

#

it just turned my epic hunter dash

#

into a normal hunter dash

pastel jolt
#

known issue

hollow totem
#

okay

#

at least its known

#

lol

pastel jolt
#

hunter dash currently resets itself to a normal, 100% effect boon when you leave the room

#

it's come up a few times across various channels

forest marsh
drifting hemlock
#

@hollow totem its not the pom making it into a normal, its when you leave the room from which you got the hunter dash then it resets to normal, from then on you can upgrade it with poms

flint sleet
#

this the best room to ask for tips in?

south comet
#

yep!

flint sleet
#

ok, hoooow in the lord do I beat Meg

#

Closest I've come is probably about 40-50% off

south comet
#

im not the best one to ask haha im not great at the game

#

patience and dashing are key id say

flint sleet
#

even then, once the AOE starts happening, along with all the monster spawns, you just can't avoid the damage

#

doing 100ish damage a hit, I just can't get her down quick enough

hollow totem
#

Just get good at building

#

make sure your boons synergize

lost rose
#

You can dodge the AOE, just have to get far enough away that her shots spread out

hollow totem
#

to max damage

#

you only need 2 dashes max for the AEO

forest marsh
#

Learn her patterns, be patient, ignore the adds. Make sure you have at least 2 dashes, 3 is better. Side-step her dash attack and immediately go in for some backstabs. Bullet hell advice is to either back off until it's easy to walk out of the way or just plain be out of range, or else attack against the projectiles to destroy them and damage Meg at the same time

flint sleet
#

I'm doing all those things, but can't bring her health down once the AOE starts :S

forest marsh
#

For the AoE, pay attention to the circles. You don't always have to dodge if you get the pattern where the area centered on you is clear

flint sleet
#

closest I got I had something like 100hp, lvl 2-3 ares attack damage, and some other stuff, was doing bulk damage :S

#

guess I just need to git gud :S

forest marsh
#

If you just dash close around Meg, you can get attacks in on her in between AoE casts too

#

Don't try to tank damage. I'll reiterate learning the patterns

flint sleet
#

I don't try and tank lol

forest marsh
#

Take some time and just watch her attack animations and how long they take. Get a feel for how many hits you can safely do

#

Make sure you're using Boiling Blood to full effect if you have it available

flint sleet
#

currently at 40% >:

forest marsh
#

It's probably just a matter of patience and practice, then

flint sleet
#

probably v.v

forest marsh
#

Until you learn her patterns and when you can do damage safely and optimally, just take your time and play it safe

flint sleet
#

this is why I'm terrible at rouguelikes

forest marsh
#

The best time to do damage to her is right after she dashes, and after her AoE whip attack

#

Try for backstabs whenever possible

#

For the dash avoidance, don't dash away, just wait for her windup then sidestep, that's all it takes

#

Try to position yourself to be near where she'll end her dash so you don't waste time getting back to her to get hits in

#

How many runs in are you, out of curiosity?

flint sleet
#

not keeping count, but have been playing for a good 5-6hrs now prob

forest marsh
#

I'm guessing you don't have the Scrying Pool purchased from the Well of Charon yet, then?

flint sleet
#

no

#

haven't evn seen it

forest marsh
#

Ah, ok. It tells you how many runs you've done, if you get a chance to buy it during a run

flint sleet
#

I think the 300 gold poster? is hte only one I've seen

forest marsh
#

I think Scrying Pool is only like 100 or something? It's been a long time, I'd probably have to look it up

#

Pretty cheap, anyway

#

Still, 5 or 6 hours is pretty early. It took me 30-some-odd runs before I got past Meg, so just keep at it (and others have reported taking longer, so don't sweat it)

#

Meg is the first real wall of difficulty

flint sleet
#

ah ok

#

thought I was just bad lol

#

just feels like her HP is way too high XD

forest marsh
#

Looked it up, Scrying Pool is only 50 obol , so definitely pick it up when you get a chance

errant narwhal
#

Her HP used to be even higher haha

flint sleet
#

oh lawdy

errant narwhal
#

she goes down so quick to me now, that I always optimize my runs for tons of damage

flint sleet
#

oh, according to my main screen, I've made 26 escape attempts

forest marsh
#

It only went down like what, 600 from 5000 to 4400 or something ,right?

errant narwhal
#

Also, hi dis :P good to see you again

flint sleet
#

I'm also tryyyying to do that. A lot of my runs get tons of keys and stuff tho, and not many boons.

errant narwhal
#

idk the numbers honestly

#

I’m like 70 runs in, it took me a bit to figure out this game lol

#

And I still can’t clear consistently

forest marsh
#

Triple Shot Bow is still my fastest Meg clear strat

flint sleet
#

spear is the only thing I've come close with, wit hthe after damage from ares

forest marsh
#

Yeah, I'm honestly the same alma shadeembarassed I don't play as much as I'd like, I think I'm only 80-some-odd runs in

errant narwhal
#

I also don’t wanna play much so I don’t burn out but also I’m like

#

I play one run and go WHEW, that was exhausting, time to close the game for a week

flint sleet
#

I literally bought the game 6hrs ago >.>

errant narwhal
#

it does take me 40 minutes or so to do each run but yeah. I would not make a good streamer

#

don’t worry about not being able to get past meg then

#

You’ll get there, you literally just bought the game :P

flint sleet
#

😛

forest marsh
#

It takes me 40 minutes or more a run too, but that's because I constantly jump over into Discord to talk to you folks 🙃

#

In-game time a completed run usually runs me like... 20 minutes give or take a few

errant narwhal
#

ok I do that to but it also takes me a while because I’m not very good at the game

harsh ridge
#

You can do it! I went from pulling on my hair out of frustration from getting killed by Meg again and again to kind of just pushing her out of my way.

drifting hemlock
#

Okay for someone whos been against making the game easier from the get go - I really wish you couldnt get a small/medium sized no hit rooms with 4 skull nests ...

fervent forge
#

I reckon the no hit rooms should be if you win the rewards are similar to that of a boss room win, and if you lose it’s just a standard version of the boon/darkness whatever

drifting hemlock
#

A boss room? You want Darkness or heat?

woeful stirrup
#

I feel like those rooms are fine as they are, but in my opinion they should only pop up in darkness/heat/obol rooms. You get an increased reward if you succeed, and you don't lose an interesting thing if you fail. Losing a hammer is always such a sad moment.

faint rock
#

I finally beat the hydra!

#

After like 60 runs

#

wow I must be one of the worst players here

#

When's the next milestone on content after the hydra?

lost rose
#

It took me over 60 runs to beat the hydra the first time! I think that's a pretty standard number

#

We're not sure how much more there is!

#

Or when a substantial expansion to levels will be coming

#

But there is a major update due in a few weeks

woeful stirrup
#

I'd say out of all the people posting on the Discord and subreddit, you're in the lower half. One of the worst, though, definitely not, as there's plenty of people who took 100 tries before winning. Also gotta remember there's three kinds of people here: SGG fans, rogue-lite enthusiasts and SGG fans who are also rogue-lite enthusiasts. The last two kinds are usually pretty much experts at those kinds of games, so being worse than them is not really a big deal.

hard holly
#

Depends on pre or post-patch, really

#

Pre-patch 60 was pretty average, post-patch I think its closer to 40 now?

#

Also depends on your control scheme, I imagine

#

I think controller is easier

night pasture
#

how much damage did you take due to lava?

#

I've decided that's the only statistic I'm interested in

runic lagoon
#

Hi guys small question about the Daedalus hammer in regards to the spear

#

Untouchable thrust doesn't increase the size of the spin at all right?

pastel jolt
#

as far as i know, it does not

runic lagoon
#

Thanks for the info 😄 I didn't think it did but I just wanted to ask people who would know better than me

#

Also is this the right chat to ask questions like that if I have any more?

pastel jolt
#

sure

night pasture
#

Absolutely

frosty pier
#

Ow my god, i finally encountered "Zag stuck in a spear attack pose" bug. He looks so fabulous... and uncomfortable at the same time

night pasture
#

well, time to go get killed again

#

hah, I don't think I've seen the "maimed eclipse" boon from chaos before

#

I'm sure I'd kill myself instantly

frosty pier
#

Chaos is a nice being.

#

He knows what you need.

pastel jolt
#

listen, chaos is just being a friendly gentlebeing

#

they only want to help zag

runic lagoon
#

Okay I've got another question

#

If I raise the difficulty using heat can I lower it back down later?

frosty pier
#

yup

#

Would be fun tho

runic lagoon
#

?

frosty pier
#

Perma-heat saves

runic lagoon
#

I mean it stays unless you disable it right?

frosty pier
#

Yes you can disable it anytime

night pasture
#

No during a run, but by using the pact again

runic lagoon
#

Thanks Ma'Sair and Mej

night pasture
#

It's what we're here for

#

that and asking how much damage you take from lava

#

I SLUNG ALL MY CASTS INTO THE GOD DAMN LAVA

runic lagoon
#

Don't get me wrong the lava is annoying but as someone who in my earlier runs primarily used shield I have a problem with some of the levels where my shield would take forever to come back because it wanted to be free

night pasture
#

I think many people have that reaction to the shield

#

"the special autoaims and bounces between a lot of things to clear rooms? I'll crank it!"

#

But then it turns out that when there are no walls you spend most of your time wondering where your shield is vacationing

runic lagoon
#

I think my cast may have also gotten stuck in a wall at some point

#

exactly XD

#

When fighting the hydra I always end up barely missing my casts and then having them be in the lava behind the boss

plush blaze
#

8:19

meager lotus
#

How

#

Did you record it?

plush blaze
#

slow'nt

#

Of course

#

Still a good minute or so off 3rd place 😦

#

I'll post the link here once it's uploaded

meager lotus
#

Cool, thanks

tulip timber
#

Got Poseidon leg while still in tartarus. It is hilarious and wonderful.

plush blaze
#

360p atm so you might want to wait a minute

night pasture
#

does Chaos have a legendary boon?

plush blaze
#

Haven't seen any

pastel jolt
#

they don't

tulip timber
#

https://imgur.com/JjukYIU

Off the top of the screen is Support fire & Bonus damage on wall slam. I pretty much made equal use of every ability (dash / attack / special / cast) this run.

#

Also, two legendaries in run for first time.

#

Getting poseidon legendary early is NUTS. Makes rest of the game fairly trivial.

#

The most busted run I've had since patch.

night pasture
#

I honestly thought poiseidon's was one of the weaker legendaries

#

what about it makes it so easy?

tulip timber
#

It makes most regular rooms completely trivial. It's also not bad on bloodless spawn on hydra.

#

I got it early enough that I had it for Meg fight.

#

It made chests SUPER easy for the rest of the game.

pastel jolt
#

the last time i got splitting bolt, i got it in the charon shop right before meg

#

😍

tulip timber
#

Splitting bolt is still better. But double-YEET was pretty sick.

frosty pier
#

Ares and his legendary is my №1

#

I find something soothing in that shredding madness

tulip timber
#

I had athena on special + 50% crit on special hammer boost | artemis cast + 2 bonus casts | Poseidon attack + stun on slam + damage on slam + double knockback | Zeus on dash for bonus damages | And on everything Artemis support fire shooting extra bullets.

#

It's one of the first runs I've had where essentially everything was upgraded to something pretty good.

languid sapphire
#

I’ve always felt like Artemis’ legendary was a little soft with the non-scaling 15 damage, is there a reason it’s good?

night pasture
#

I spawned a blood gate with the charon's well item, but none of the boons I could complete before the hydra chamber

#

protip: don't do that

runic lagoon
#

Yeah I've done that and it completely hosed me

#

Are there a set amount of rooms for each biome

night pasture
#

There are, yes

#

so, really, it was my own fault

pastel jolt
#

it's a little flexible but the hydra's room is usually the 27th you'll reach

#

i think blood gates can mess with the number a bit

night pasture
#

ah, yes, there are certain chambers that "don't count"

plush blaze
#

Pretty much every chamber counts

#

Can't remember if blood gates count as 1 or 2

#

Hydra is always the 27th

night pasture
#

I think it's if enemies are present, they don't count, but I may just be thinking of the "encounter" criteria

pastel jolt
#

they're an extra, as far as i know - you used to be able to get the overlook to say, like, "28 chambers out of 27" back when it still said "out of"

#

i'm sure i've seen a screenshot of that, anyways

plush blaze
#

Non-encounter rooms count, Mej

pastel jolt
#

chamber = any room
encounter = room with enemies in it

runic lagoon
#

Yes Finally second win

#

I shaved like 13 minutes off from my last win too

#

Still nowhere near that 8 minute run but for my second win I don't think 21:37.33 is that bad

#

And yet I forgot to take a picture -_-

plush blaze
#

grats!

runic lagoon
#

thanks

#

I know that it isn't a speed run level time but is it decent?

plush blaze
#

🤷

#

You won which is what matters

runic lagoon
#

k

#

btw Ship what's that tracker thing in the bottom right of the vid you posted

meager lotus
#

@plush blaze watched it! It was very instructive shadesmile

plush blaze
#

Glad you enjoyed it 🙂

#

Ideally about 3 minutes into the run I should have taken deliberate damage to activate death defiance

#

Since I couldn't use the blood g ate in the room

runic lagoon
#

@plush blaze what was the timer in the vid?

plush blaze
#

IGT: 8:19

#

RTA: 11:44

#

(In game time / real time)

runic lagoon
#

Sorry I should have clarified what was the thing in the bottom right, that said Meg and then a time as well as some other things

plush blaze
#

Oh right

#

That's livesplit

runic lagoon
#

Can I assume it's safe to download since you use it?

plush blaze
#

Like 90% of speedrunners use it

runic lagoon
#

That's a yes then XD

plush blaze
#

😄

runic lagoon
#

and you just manually entered the times for those right?

plush blaze
#

Entered them where?

runic lagoon
#

When I looked it up it said it was customizable

plush blaze
#

Yeah you choose what segments you want

runic lagoon
#

so like you made it to be like that with those specific times listed right

plush blaze
#

For example mine are Meg, Asphodel, Boat / Skipped, Hydra, End

#

The times are recorded from previous runs

#

The times you see at the right are comparing to my previous best time

#

The -19.1 means I completed the meg segment 19.1 seconds faster than my previous best

#

The gold colour means it's the fastest I've ever done that segment

runic lagoon
#

Did it record the times you reached/beat those for you though

plush blaze
#

Yes, if you reset the timer, a popup will come up with something along the lines of 'you've beaten some of your best times, do you want to save them?'

#

Assuming you've beaten some of your best times

runic lagoon
#

Cool

night pasture
#

I'm curious, how does it know when you've completed something, or is it a manual trigger you hit?

runic lagoon
#

That's what I was trying to figure out XD

#

@night pasture So is the Artemis legendary bad?

#

because it's one of my options rn and idk if it's worth it or not

night pasture
#

I would say it's one of the best, but as I hope we've established, I'm far from the most expereienced player here

runic lagoon
#

I thought someone was saying that Support fire was bad because it's a flat 15 damage?

night pasture
#

oh, it may have changed since I last got it

#

I haven't been using artemis boons much since they knocked her down a few patches back

#

just hunter dash

tulip timber
#

I thought it was a percentage.

#

On Artemis legendary.

runic lagoon
#

Support Fire "Your Attack, Cast, and Special spawn an additional seeking shot" "Projectile damage 15"

tulip timber
#

Huh. Well, 15 homing damage every time you make an attack is a lot of free damage without needing to change how you play at all.

#

An attack / cast / special.

runic lagoon
#

Currently I'm using the Bow with triple shot and I have 25% attack crit so I'm wondering if it'd be better to get the extra 10% on everything

tulip timber
#

Dunno on bow. I think on a good bow run you can ignore everything but attack. And just special for hydra needles.

#

If I'm playing well bow attack and dash are all I need. If I'm sloppy I'd consider the crit on everything for a more diverse run.

plush blaze
#

@runic lagoon I just hit the split hotkey manually

#

I start when the first room loads, meg split is when I enter meg's room, asphodel is when I leave the midway point room, etc

runic lagoon
#

Do you play with keyboard and mouse or controller

plush blaze
#

kbm

tulip timber
#

Though could bind split to a trigger.

#

If you're controller.

#

Does clear timer keep running in cleared rooms or fight-free rooms?

pastel jolt
#

yes, the only time the ingame timer doesn't run is during screens where you're choosing between boons

tulip timber
#

Aww. Kay. Does that work on all three choice pop ups?

pastel jolt
#

yeah

tulip timber
#

That's nice at least. I don't like feeling rushed to decide.

plush blaze
#

And the loading time between rooms

#

And when you're on the main menu

#

And when you're in dialogue

night pasture
#

"if you can't move zag, it's not a lag"

#

I died in lava behind the hydra head again, after promising myself I wouldn't do that

plucky snow
#

Hey Guys im new to this channel so i wanted to start off by saying hi and that i had a couple of inquires about the game

errant narwhal
#

hello! shadesmile

finite nova
#

@plush blaze Kappa, teaching people about gotta go fast?))

plush blaze
#

slow'nt

finite nova
#

damn boi

#

Tell me, Ship, is it ok that first award changes according to the landing???

#

This is supposed to be like this?

#

Cause I tried same seed through give up and got hammer, +25 and ares boon several times

plush blaze
#

RNG is different depending on if you do a normal landing or a perfect landing

wispy moon
#

What are landings?

frosty pier
#

Wow so you telling me that animation of Zag landing out the window changes future of your run?

#

Can we make SSG place some shadows as judges with some

#

I dunno

pastel jolt
#

see, you agree with me!

frosty pier
#

Grade-marks?

pastel jolt
#

zag pulls off a perfect landing and a row of shades hold up little cards with numbers on em

#

10 10 10 8

#

aw c'mon buddy

frosty pier
#

YES YES YES

#

And you can smack that last one

proud storm
#

hardcore mode where you immediately die if you fail your perfect landing

pastel jolt
#

zag just lands on his face and breaks his neck, lara croft style

frosty pier
#

Hades. Meg and Hydra's heads as judges

proud storm
#

hypnos looks at his list and is at a loss for words

drifting hemlock
#

Hey booooys are we having fun?!

plush blaze
#

I hope so

dapper heart
#

goes into a chaos gate in first room, running 60 heat.
Only option: every time you attack, -4, but you get +28 health.

#

Nope.avi

hard holly
#

Embrace the cast

dapper heart
#

TOO SLOW

finite nova
#

JUST RIGHT CLICK

plucky snow
#

The casting doesn’t flow well with the combat unfortunately.

#

So casting doesn’t get used very much

drifting hemlock
#

unless you're doing a cast build

plush blaze
#

I think it flows perfectly well

#

Since you can instantly dash out of the cast animation

plucky snow
#

Cast builds would be better if there were better gen boons for it

plush blaze
#

In contrast I think one of the reasons specials feel so clunky (bow and sword mostly) is the lack of dash cancelling

forest marsh
#

I think the cast boons are pretty powerful

plush blaze
#

Pure cast builds are pretty difficult, but you can get very strong casts with just a couple of boons

#

And they work even better now with the new mirror upgrade, +50% while they have a bloodstone in them

plucky snow
#

Lack of special canceling is a hinderance agreed

tawdry mulch
#

Maybe I'm crazy, but is the fast charge on the shield not working correctly? Sometimes the charge initiates on the release of the button and when I have the fast charge upgrade I press the attack button and then half the time will immediately go into a short charge which often lands me in danger or I end up taking damage. It's frustrating because I like the upgrade, but the current implementation always ends up hurting more than helping.

drifting hemlock
#

Hold to charge, release to go, thats how it should work

bleak oracle
#

Spear is the best weapon. Change my mind. 😛

drifting hemlock
#

Baaah another 150 run lost to the big rock boys

#

everytiiiime

tired pivot
#

It would be nice if Skull-Crushers dropped after a specific amount of time.

forest marsh
#

They should really just jump like the skeletons, and not hang in the air /opinion

drifting hemlock
#

They do drop after some time on their own, but when theres multiple of them paired with a ton of other units its tough

bright kite
#

Guys do you think the Bloodless have their attacks telegraphed properly? Bc in the heat of the battle its hard for me to tell where he's going to attack, maybe its just me being bad :D

frigid rain
#

I struggle with it. It also feels like they can predict dashes way better than most enemies, especially in the case of murderboat.

whole sonnet
#

They just have a very fast wind up. If you dash within attack range of one and don't dash away instantly it's pretty much 100% guaranteed to hit you.

copper berry
#

Yeah you have to essentially bait the bloodless to dash at you.

#

So you would have to do something like dash into range, pause for just a moment, then dash right after in another direction.

frigid rain
#

Yeah
It just sucks on the boat because usually I can flee p easily away
But the boat is so smol

copper berry
#

Yeah that's the room where I specifically had to learn to bait them, because they punish so hard there T.T

lilac bison
#

I am struggling so much with the Hydra ;-;

woeful stirrup
#

Have you tried not getting hit?

#
  • Hypnos
lilac bison
#

GOTTEM

#

@woeful stirrup I tried it this time, worked pretty well

woeful stirrup
#

See, Hypnos always has the best advice.

placid plinth
#

Finally, after 75 attempts killed Hydra!
Bow, Triple Shot, Artemis dash +100, and attack crit 35%

#

75 is probably a bit too much, but I suck at action games 😄

lost rose
#

👏 congratulations!!

deft onyx
#

I beat Meg for the first time last night... xD taken me so long. I can consistently get up to her room no problem but her fight just completely wipes me every time.. beat her by the skin of my teeth with barely any health for my first jaunt into the next level but heck. it's progress!

stable copper
#

what weapon did you use to beat her?

#

i almost got her with the sword

deft onyx
#

bow, with poisdon's push back on the Y spread cone. helped keep the adds at bay, and i had aphrodite's heartseeker on main attack

stable copper
#

good to know

deft onyx
#

😃

stable copper
#

i peaked with the seeking cast

deft onyx
#

yeh that did help a little, but i keep forgetting to cast

hard holly
#

Honestly, with Meg what boons you have is largely not that important

#

She is all about pattern memorization

stable oyster
#

Sudden Rush should be baseline for shields change my mind

hard holly
#

The old version I wouldve agreed with

#

The new one is too fast to be baseline

stable oyster
#

But I need MOAR SPEED

hard holly
#

What if

#

We did make it baseline

#

And the new suddenrush replaced your attack with a charge

#

You dont have to hold it down at all

#

You just mash the key

stable oyster
#

They could give you the old one, and then have a hammer called suddener Rush

#

Hm...

#

That would be annoying in asph

#

Just shooting yourself into lava

hard holly
#

Dont you mean

#

Fun

stable oyster
#

“Fun”

#

Hypnos: have you tried not attacking

#

I’ve also been starting to value pos near Athena as far as attack ups go

hard holly
#

I mean their damage numbers are the same

#

Its a case of which effect you prefer

#

I like Athenas more generally, but I also play at high heat where every deflect oneshots as a result

pastel jolt
#

i like poseidon on bow and athena on the others

hard holly
#

I used to like Poseidon on bow

#

Then I met the Gorgons

pastel jolt
#

true

stable oyster
#

I still pref Athena

#

But uncle Dan isn’t as bad as I originally thought

tulip timber
#

I find Poseidon to be a lot closer to Athena than it was before, and sometimes can be better. Biggest outstanding issue is ongoing consistency problems with jumping enemies and the ash piles stopping knockback. Poseidon knockback still doesn't always function how you think it should.

#

I REALLY like Athena on bow special since patch. 😃 Makes hydra needles very funny.

plush blaze
#

Poseidon and Athena are both really good

#

Athena is a bit better imo just because of tartarus, you don't want to have to chase enemies all around the map

#

The lava damage from pushing enemies into lava doesn't justify the annoyance imo, so I prefer athena

tawdry aurora
#

Hi, is somewhere some kind of counter during walking thrue the chambers? ´Cuz I don´t know how many times I bought upgrade from chaos or chose to take boons or darkness insted of heals and what is the next chamer? Boss.

proud storm
#

not yet

tawdry aurora
#

but it will be?

proud storm
#

surely

#

but for now you can determine where you are in an area with charon rooms

#

charon appears once halfway through areas and once right before a boss

tawdry aurora
#

So if I see Charons doors second time the chamber after that is boss for shure.

proud storm
#

basically yes

tawdry aurora
#

Thanks

errant narwhal
#

hey, we don’t know if there will be an in-game room counter 🤷

acoustic crane
#

Guys sorry to budge in but i cant 'refund' in pact of punishment (there is no - sign). It's kinda game breaking because i tried to fill 'enemy health' to max to see if a minus appeared. Gahh. Does anyone have info on this?

errant narwhal
#

I don’t remember if that feedback was 🚫d

proud storm
#

ok so i'm doing a 60 heat run again and as it turns out athena's deflect is really good if you invested heat in more enemy damage

proud storm
#

SDFJS I LOST

#

NOOOO

#

god i'm livid

severe sinew
#

Im sorry Belgo

proud storm
#

like maybe 2 hits away and it was dead

#

shot that bullet barrage and i dashed in the wrong direction

severe sinew
#

Thats just sad, but you'll get it next time!
Or the next... or the next...

proud storm
#

note the 60 heat on the top right