#h1-builds-and-combat

1 messages · Page 206 of 1

forest marsh
#

I don't have a holiday tomorrow, if that makes you feel any better (?) ven

drifting hemlock
#

I'll sleep for 4-5 hours and then go straight to the shower and then bench a million cups of coffee! Bam! Renewed daily rythm here i come! (Inb4 i sleep 12 hours...)

mellow aurora
#

@errant narwhal if you can make it to where you take zero damage from lava then that just offsets the entire balance in asphodel

#

in that case its op

#

im talking about the athena boon that lowers trap damage btw

worn fulcrum
#

Lava damage ramps over time, so you're never 100% safe from it

forest marsh
#

Sure you are, if you get the boon to 100%

errant narwhal
#

you are, at 92% sure footing

lost rose
#

athena like "your feet look a little more burnt than usual, can i help with that"

worn fulcrum
#

huh, are you sure? i could have sworn i was still taking damage from it

lost rose
#

joke's on us, she just gave zag some shoes

worn fulcrum
#

but i could be wrong

errant narwhal
#

maybe it was fixed

#

Dino has a clip somewhere or just chilling in lava for a minute or so with 92% sure footing

lost rose
#

hahahaha

#

i wonder if the amount of damage the lava does over time is based on how much damage it did previously

#

in which case reducing the initial damage to almost 0 would make it so you don't really take any more

#

even if it continuously ramps up

forest marsh
#

I would be exceedingly surprised if it was coded that way

lost rose
#

i mean i would be too, but i'm just trying to think of a reason, y'know

forest marsh
#

They're usually pretty good about mentioning alterations, even minor ones. I doubt they would have changed it without making a note in the patch notes... I don't recall anything about Sure Footing being modified, though my memory could be off

#

Looks like the only change was "normalizing" the base power level in Patch 006

lost rose
#

i found lava tile and trap info but it doesn't say anything abt the damage

#

in the scripts

#

gonna keep hunting

errant narwhal
#

normalizing could also mean it no longer has the chance to start with 91% damage reduction

forest marsh
#

Yeah, that's my thought as well

lost rose
#
    {
        IgnoreInvulnerabilityFrameTrigger = true,```
hahaha pics that make you go "oof"
autumn tapir
forest marsh
#

That was to deal with the Athena legendary, right?

lost rose
#

No I think it's for damage I-frames in general

#

i've noticed i sometimes get invulnerability briefly these days after i take damage

#

i don't remember what damage specifically

forest marsh
#

Ooooh, right, that

#

I think they mentioned that in the patch notes? Or maybe I'm just remembering something from feedback volfredthink

#

TL;DR

+ Slightly longer player invulnerability after taking heavy damage
lost rose
#

lava don't care about your i frames

autumn tapir
#

probably so that Louts don't delete you

lost rose
#

long story short i can't find the damage values for lava

forest marsh
#

Yeah, not sure what constitutes heavy damage, or if it's cumulative over time or single hit

#

I decided to take a look out of curiosity after you, ven, and stumbled across [redacted, data mined information] lava related trap pennyWhat

lost rose
#

hahaha i don't know what you could be looking at

#

maybe i'm just avoiding things that look like spoilers, oops

#

but yeah i've found trap data and lava data but no damage modifiers

mellow aurora
#

remember a lot of people were complaining about getting stun locked by hydras fast projectile needles so they introduced that kind of invulnerability

#

@forest marsh

forest marsh
#

I'm reasonably certain that change I quoted was before the changes to address Hydra stunlock, but I could be mistaken

tulip timber
#

They also changed how Hydra needles worked significantly.

mellow aurora
#

i personally think its kinda crude to introduce another mechanic than rather changing the ability

#

how did they change the needles?

tulip timber
#

You can break them now.

#

And deflect them.

mellow aurora
#

oh yeah that

tulip timber
#

That change single-handedly made bow special many times more useful to me.

forest marsh
#

It's interesting that they don't seem to list damage amounts for anything in the Scripts... Lots of other info, though

mellow aurora
#

idk

#

btw the no hit hades challenge is soooo tough

#

ill clear rooms without taking damage easily, but when i see the purple tint i just choke lol

lost rose
#

god, yeah

#

it's the pressure

#

knowing dad will laugh at you and you'll lose your boon 😖

forest marsh
#

Press pause, breathe a few times, unpause 👍

lost rose
#

zag deserves a pause button

worn fulcrum
#

Holy crap, I didn't realize the damage on new Hunter Dash was so high

#

Even with it resetting to its base value when entering a new room, it feels incredible

mellow aurora
#

yeah dude its great

#

did anyone try the "any damage you do has a chance to do crit damage" before it was nerfed? its base for rare was 30% chance. it was hilariously good

#

it was an athena boon

wide stratus
#

yes!!! i remember that

forest marsh
#

Yeah, it was good. I liked the old Hunter Dash guaranteed crit more, but the first change was fine

#

Hunter Dash becoming a replacement for Quick Temper is still nice, though

#

Too bad it doesn't work with the spin-dash anymore

mellow aurora
#

yeah

#

i missed quick temper so im very accepting of it becoming the new artemis dash, although someone mentioned a perfect dodge mechanic for the artemis dash which could have been interesting

forest marsh
#

You mean as a suggestion?

mellow aurora
#

if you dashed at the right timing you could get bonus damage or garanteed crit hit on the next attack

#

yeah it was a suggestion

forest marsh
#

That could be interesting, but I don't think it fits with the otherwise guaranteed nature of the boons

#

That would be better as just a regular game mechanic like power shot, in my opinion

wide stratus
#

I just started out with the bow for a run, should i get triple shot or rapid shot? Im not used to this weapon 😖

forest marsh
#

Triple Shot shadesmile

wide stratus
#

Okay (´ᗜ`)

dense folio
#

I like this game.

worn fulcrum
#

Hunter Dash, Sweet Surrender, Aphrodite attack, Chaos attack, and Triple Shot

#

Dang that was a fast Hydra kill

forest marsh
#

Glad to hear it, Moose! I quite like it too squirtnya

worn fulcrum
#

Backstabs at point blank against enemies with cast in them did 1800 damage

mellow aurora
#

rapid shot bow is my favorite weapon buff that and sword flurry

#

attacking quickly in this game is super good, especially one very high heat runs. you may kill everything at a slower pace but, you have way more opportunities to attack and dodge

willow kindle
#

Sorry for askin, but what is 'heat' 'heat run' and how to check that?

tired pivot
#

Heat is a new meta resource unlocked when you unlock Path of Punishment and used to increase Path of Punishment levels.

willow kindle
#

I think I must slay hydra once for that right?

cold oriole
#

got double legendary boons for the first time ever lol

#

so strong

mellow aurora
#

@willow kindle yep

median spruce
#

Hey anyone know the significance (if any) of a "perfect landing" when you start a run?

lost rose
#

Just for fun, I'm pretty sure!

quartz chasm
#

I just got a no hit room with Artemis boon as reward. God that was stressful.

turbid needle
still pewter
#

How do you "perfect land"

lost rose
#

I think it's random

worn fulcrum
#

I have three Roiling boons active right now

#

I'm a little scared

#

74% more enemies, 30% more enemies, 76% more enemies

lost rose
#

oh god

#

good....good luck

analog crystal
#

Perfect land isnt random? You have to use the dash button a lil bit before you land, ive become pretty good at getting it in 1 dash but u can just spam dash to get it

lost rose
#

oh sweet!

analog crystal
#

It'd be nice if it acc did something tho hahaha

lost rose
#

i didn't know 😮 the last time i heard anyone talking about it nobody knew why it happened

analog crystal
#

Nah its using dash at the beginning before your run

worn fulcrum
#

update: the next room had like fifty brimstones

analog crystal
#

Sounds amazing, any heat?

#

6 damage brimstones get me more than id like to admit lel

worn fulcrum
#

50 heat

#

I died after taking a fifth Blood Gate

heavy remnant
#

is the shield double bash a bug or a feature?

#

like, if you dodge you can link 2 shield atacks in succession

flint totem
#

God I hate the artemis dash bug right now

willow kindle
#

i'd reroll that from start:D

livid kraken
#

@heavy remnant It's a feature. Every melee weapon works like that

still pewter
#

@plush shell on your feedback post you're talking about the small "bite attack" that the hydra does yes?

#

I also find it quite frustrating

plush shell
#

I think it might be.

#

They kinda just move around very slightly and Zag gets hurt.

still pewter
#

yeah that's the one

#

the windup is reaaaally brief. really harsh on melee

plush shell
#

I do feel like the slam is maybe a bit big too - the spear isn't long enough to outrange it, for some reason.

still pewter
#

it doesnt do much damage, but it kinda feels like you got cheated

#

I think the slam is fine, since it has a long telegraph

serene isle
#

Icathios

still pewter
#

ye

serene isle
#

Im sorry

still pewter
#

he never learns

serene isle
#

What can I do when the game offers me Curse of Pain at epic level

still pewter
#

play sword, idk

#

haha

plush shell
#

Curse of Agony/Pain is really damn good.

serene isle
#

Play sword OR keep streak

#

IDK which is more important

willow kindle
#

@serene isle so spammin 'q' worked with hydra?)

serene isle
#

Is Q special?

willow kindle
#

yep.

#

(?)

serene isle
#

I re-binded it to Right Click

#

must be why

#

LOL

#

And yes.

plush shell
#

Hah.

serene isle
#

It totes works VS hydra

willow kindle
#

I went with maximizing main attack

plush shell
#

Would be pretty okay with the heads wouldn't it?

willow kindle
#

and always losing because of luck of aoe

#

guess time to try special build

serene isle
#

IDK how to show this

#

wait

plush shell
obtuse merlin
#

Ares builds seem a lot more powerful now with pact stuff, so useful for breaking shields

#

Are w shield special works pretty well

willow kindle
#

+1

obtuse merlin
#

Zues' cast is also v good vs pact shields

#

synergizes well with pretty much any build

plush shell
#

Ares' Curse should probably have a longer timer to be honest. It's barely longer than most attack speeds.

obtuse merlin
#

why?

plush shell
#

Because the timer is intended to be the downside to having such a big damage bonus, no?

serene isle
#

Here you go, friend. https://i.imgur.com/XcAhpMk.png

If the Hydra is alone, you basically freebie it. If it gets near, just dash down once from the pillar then dash back up after he head stomps.

tardy iris
#

honestly, if they were to increase the timer of it, I would rather they rework it, it was easily the worst one when it had a long timer imo

plush shell
#

I only just started, I don't know what the timer used to be sadly.

#

How long was it?

still pewter
#

so I got this bug atm. you know when you cast zag sort of recoils and takes a tiny step back

worn fulcrum
#

The downside, I think, is not synergizing with backstabs and not being able to deflect or knockback or weaken

tardy iris
#

I think it was 2 seconds before the change

still pewter
#

well, when I cast, I yeet myself halfway across the hydra arena

tardy iris
#

maybe 1 and a half

serene isle
#

Icathios, is feature

still pewter
#

not very convenient when on a cast build

willow kindle
#

Personally i've almost beaten that stone snake with reflecting blade rift dashes and casts

worn fulcrum
#

That, and even if you're hitting even twice per curse with the spear or sword or whatever the delay still matters

serene isle
#

Yeah. Shield Throw is slow enough that it's just a straight-up damage upgrade

obtuse merlin
#

I think the effect is interesting though

#

its a bout raw damage single hit

#

which is still larger with other boons

#

vs multiple hits and its effects on armor and pact armor

#

like sword chop w massive damage is severely nerfed in this respect because of the rework of armor

still pewter
#

oof, almost lost my streak to that

#

although I gotta kill the streak sometime. gotta get on those skylly statues

serene isle
#

I can only imagine how hard pact armor is for melee weapons

obtuse merlin
#

flurry is very viable

#

flurry + zues is quite powerful

still pewter
#

yeah, high heat is really hard with melee

#

ppl almost always go bow/spear

worn fulcrum
#

Hunter Dash is crazy with bow now

#

It's stronger than old Hunter Dash

serene isle
#

Icathios, obviously I just need to get to 120 heat myself and show that you can finnagle Shield Throw Spam

pastel jolt
#

man, looking at the victory screen just makes me wish the text would wrap a teeny bit better,,

obtuse merlin
#

@worn fulcrum how come?

pastel jolt
#

fun fact

#

the chaos boons where if you do a certain action you take damage?

#

can't actually kill you

lost rose
#

oh damn

pastel jolt
#

this knowledge brought to you by my terrible decision to take "-1 hp whenever you dash" on a bow build and coming out on the murder boat

lost rose
#

so they just make it much much more likely that you'll die but like, if you're very good and very lucky, maybe not.

pastel jolt
#

😬

lost rose
#

gfkjgdf chaos just pulling all the punches at the last second like i know i said i had to do it to em, but i changed my mind actually

pastel jolt
#

i spent the entire final wave of the murderboat at 1hp

#

and amazingly enough, didn't actually die

grand patrol
#

maybe i wont do it to em.

#

hfjfj i gota draw chaos in The Pose now huh

lost rose
#

i guess you gotta do it to them

pastel jolt
#

my hubris will be my downfall

grand patrol
#

i gotta do it to them....

pastel jolt
#

only one encounter left and then i will get that sweet sweet attack bonus though ;3;

#

lmao and it's a no-hit challenge too

wide stratus
#

u can do it!!

pastel jolt
#

okay, knowledge gained: self-damage from chaos boon does NOT void a no-hit challenge

wide stratus
#

also i came to ask for advice
how do u guys deal with large mobs with the bow? i have so much trouble with managing large batch of enemies with it

grand patrol
#

hades: i dont know why youre hitting yourself but ok

lost rose
#

tbh i think lava shouldn't either because you just KNOW hades loves it when you accidentally hurt yourself.

wide stratus
#

is it just. practice and praying for the best

lost rose
#

yes

#

dash a lot

grand patrol
#

YEAH. YEAH LAVA SHOULDNT COUNT

lost rose
#

the dash actually stuns enemies now

#

if you dash through them

plush shell
#

Only without a power, isn't it?

lost rose
#

and they're unarmored

#

yeah

wide stratus
#

sheds one (1) tear

plush shell
#

Which is kinda weird but yeah, it helps.

wide stratus
#

ok... i will... train more

plush shell
#

Not sure why you lose the ability to buffet a foe on getting a dash boon.

#

It'd make something like Ares' dash more useful.

pastel jolt
lost rose
#

oh lord sparrow

pastel jolt
#

i really, really wish i'd taken point-blank shot instead of triple shot

#

can you imagine the tomfoolery of an extra 200% to up-close enemies

lost rose
#

but if you can get all 3 arrows into an enemy that's a lot of damage too

pastel jolt
#

anyway time to go get murdered~

plush blaze
#

you got this

pastel jolt
#

who am i kidding i'm using the bow on hydra and i have more damage than god

opaque wolf
#

(plsignoretextpost)

lost rose
#

more damage than god is a fantastic way to put it

opaque wolf
#

i cant post screenshots GWchadMEGATHINK

lost rose
#

gotta upload to another site and post links

opaque wolf
#

i broke the game

pastel jolt
opaque wolf
#

there's like 4 more boons up there

lost rose
#

hey you healed some!

#

yeah lol if you get too many boons it still goes off the screen...they'll fix it. eventually.

plush shell
#

Two of the jars in the arena have healing goodies in them.

pastel jolt
#

6 HP LAST CHANCE THIS IS FINE

lost rose
#

yeah but-- YEAH

opaque wolf
#

you can heal ?

pastel jolt
#

already chomped those

lost rose
#

i figured thats where the health came from lol

pastel jolt
#

funnily enough the biggest threat to me rn is the main head's projectiles

#

i have two heads left to deal with and they're a stompy and a spitty so i don't take damage from those unless i play dumb

#

it's the projectiles that'll kill me if i'm not careful

green musk
#

Man, the heat challenges are kinda lame.

pastel jolt
#

#moredamagethangod

green musk
#

Unles you just want to pump 60 heat into damage taken

#

every enemy becomes a sponge

grand patrol
#

OH SPAROW CONGRATS

pastel jolt
#

i was doing about 400-ish damage per power shot arrow

#

18th hydra kill~

green musk
#

Get 25 for the entry

#

😛

opaque wolf
#

noice

green musk
#

Like

#

if you max more enemies per encounter

#

and you get armored numbskulls with +2 shielding

#

it's so tedious

#

Like, it isn't hard fighting the same three enemies over and over.

#

it's obnoxious

opaque wolf
#

grindy

green musk
#

yeh

#

The only way to make it really challenging is doing no-hit runs.

#

And trying to avoid the boat fight.

#

I only trust myself to reliably take no damage on the boat if I'm using stygius with super nova.

#

Otherwise there's always that sneaky bloodyless

opaque wolf
#

sheilded bloody

#

makes me cry

pastel jolt
#

fun trivia fact i keep trying to call the bloodless the boneless

#

🅱oneless

lost rose
#

🅱oneless 🅱ombers

opaque wolf
#

🅱 onefull tbh

grand patrol
#

bloodless...boneles....just no enemy there

pastel jolt
#

hey, when did it change so that you can hear orpheus singing if you're in the courtyard?

#

[muffled not looking back intensifies]

grand patrol
#

he took voice lessons so he can sing louder now

lost rose
#

I noticed that too!!! it's a neat touch

patent ibex
#

A quick question for people who are keeping up with the developers, has there been any mention of the upgrade system? One of my biggest no-no in games such as this one is the permanent upgrades = increase in base power.

#

If you look at a game like Dead Cells or Gungeon, when you unlock upgrades most of the time you get more weapons or options unlocked for you, but it doesn't change your base level, you still hit for the same amount and you still have the same basic stats, but in a game like Rogue Legacy or Hades as it seems right now, there is a huge difference between the base character and after X runs when you upgrade a ton of stuff, which makes the game a must grind rather than a fun option

plush blaze
#

I hope it's something they keep in mind. The amount of permanent upgrades is probably my main criticism atm

stable oyster
#

You can just not use mirror

lost rose
#

I haven't found it super grindy so far because each run has been a lot of fun and there are tons of options for making each run unique even when you get your butt handed to you

patent ibex
#

@plush blaze Did they say anything about it?

plush blaze
#

Haven't heard anything, no

patent ibex
#

Ichoren if the game is built around it than you have to use it

lost rose
#

No, they haven't said anything about it but considering the role the mirror has played so far and its significance to Zag and Nyx I can't imagine it's going away

stable oyster
#

No you don’t

#

No mirror runs are a thing

#

I do them all the time

plush blaze
#

This conversation again

lost rose
#

The game's also unfinished
So, like

patent ibex
#

@lost rose I dont think it should be removed, but I just dislike this type of upgrade system, I think upgrades are important for these types of games since it keeps it fresh, but not in a way where its a huge power increase compared to base level

lost rose
#

At the end of the day it could turn out to be a reasonable level of grind for the length of the game, + there are other incentives besides power level in each run

stable oyster
#

Try the darkness limiter pact

patent ibex
#

@stable oyster The game is built around you upgrading stuff, there is no shame it it. needing to hit a boss 50 times when you are without upgrades vs 10 time when you have are viable options, I just dislike it

#

Its just that it feels satisfying knowing you beat the game because you improved, rather than because you grinded enough and got 5x times the damage an 3x times the HP you had when you started

stable oyster
#

50 vs 10 is an exaggeration it’s not as bad as you think

patent ibex
pastel jolt
#

okay, but what about when it's both

stable oyster
#

Try it out

lost rose
#

Yeah and like GMT says there are other incentives besides the perma upgrades

patent ibex
#

Watch this video, it explains it in a fantastic way IMO

lost rose
#

He gives Hades as a positive example

#

Of working around a permanent upgrade system

patent ibex
#

It shows that there are other ways of making an unlock and upgrade system besides power creep

#

Hades has that working great, but the problem is that it has the power creep right along side the lore unlock

#

Which is what ruins it

lost rose
#

GMT didn't seem to think so

patent ibex
#

Im not saying he doesnt think the game is great

#

It looks great

#

But the unlock system is built around making the game easier and lowering the difficulty curve, just like in Rogue Legacy

stable oyster
#

Have you done any pact runs? I think those might be what you’re looking for

lost rose
#

Yeah, SGG games have always had modifiable difficulty

#

games are, like, supposed to get easier as you get better at them

stable oyster
#

300% dmg is a lot

lost rose
#

A good boon loadout can carry a player without much technical skill to victory right now anyways, even without using more than just the triple dash from the mirror

#

things like the backstab damage are more like icing

#

a bunch of mirror upgrades that were too strong already got nerfed

stable oyster
#

Yea exactly mirror is optional, no one is forcing you to make the game easier

still pewter
#

gmt did showcase the mirror at the end as a meta-progression system that boosts power

stable oyster
#

If you chose not to use it, there is no permanent progression

still pewter
#

mark didn't verbally discribe it, it displayed on the screen tho

#

the "don't use it" argument doesn't hold much ground imo

stable oyster
#

How so?

lost rose
#

yeah, I thought the textual implication was despite having meta-progression, which, again, also plays into the story of Zag getting stronger and trying to strike out on his own, there are other things that entice you back to the House and alleviate the grind

still pewter
#

for a couple of reasons

lost rose
#

We're all jaded because we've been playing the game longer than it's meant to be played at this point lol

still pewter
#

for example I don't like the mirror, I actually don't. I'm going to use myself as an example

#

first, even if I don't like it, I'm still going to use it. It's part of the mentality games have been planting in us for years. if it's there it's meant to be used, and I don't want to stifle my experience by keeping distance from the designs of the game

#

the pacts are a good way to promote this while not breaking the immersion and telling you: yes, we the designers feel like this is ok for our game. it is within our vision

#

I play the game for what it is, not for what it isn't

stable oyster
#

But if you hate it, avoiding it doesn’t ruin your experience

patent ibex
#

@stable oyster If the game is built around it than it is

stable oyster
#

It’s built in to be optional

#

The game isn’t

patent ibex
#

The devs set a particular power level for the game built around this mirror and the upgrades

#

I can finish Mario Brothers blindfolded if I am good enough, does that mean the game isn't built around the visuals?

stable oyster
#

The built the difficulty to be variable, just look at pacts

patent ibex
#

There is a certain level of balance that the devs strive for, they want you to go out and die a bunch in order to get stronger so you can venture forward

stable oyster
#

But you just said earlier that the mirror made it too easy for you

patent ibex
#

I didn't say it made it to easy, I just say I dislike the part of a game that forces me to grind in order to get better reasults

stable oyster
#

This isn’t about what the devs want you to do, it’s about what you enjoy as a player

patent ibex
#

The game is built around it

stable oyster
#

But you don’t like it, right

patent ibex
#

I can handicap myself by not using the mirror like I can do it any other game by not using certain elements

#

But if its there the game is built around using it, you can't just ignore it and say thats it

still pewter
#

I dunno. if I'm collecting darkness and keys in half my rooms, I won't like it if I don't have anywhere to spend those resources

I also don't think whoever proposed the feedback on the mirror actually doesn't enjoy power upgrades. much like me, I suspect they are against the design itself

patent ibex
#

I really think upgrades should be limited diversity rather than blatant power creeps, thats all I think

#

otherwise the game becomes a grind for raw stats and number

stable oyster
#

But you 100% can, you don’t need to use it if it’s there. You are saying it has a negative impact but you still keep opting in.

still pewter
#

I suppose it is a very subjective matter

patent ibex
#

They have so many great incentives for you to grind and return already, the mirror just isn't someting I enjoy

#

Like Icathios says, doesn't mean its bad

still pewter
#

I love the game, and I enjoy it a lot. I still dislike the design and I will provide feedback against it

patent ibex
#

Certain people enjoy those type of upgrades, I personally don't

lost rose
#

i'm ok with it for its narrative implications if nothing else

stable oyster
#

Like would you pick the easy difficulty bc it’s there and then say the game is too easy

#

I’m just trying to understand

still pewter
#

again, not the same. the mirror is a part of the world, it's a system that immerses you in the characters (nyx) and the resources(darkness) of the world

stable oyster
#

But they just said they dislike it

patent ibex
#

Have you seen the GMT Video?

still pewter
#

again, I'm probably too exteme/ too much of a purist in the matter

stable oyster
#

How about this, if you don’t like the mirror, start a new file and just try not using it for a while

patent ibex
#

Look at the part about Rogue Legacy, it explains it perfectly

stable oyster
#

Just see

harsh ridge
#

Anyone else encounter a bug with Hunter Dash? I got an Epic variant for 147% bonus dash attack damage but the list of Boons only lists 100%

still pewter
#

it's a known issue

lost rose
#

Yeah, one of the devs was in here talking about it earlier

opal ravine
#

Hades progression is wildly different from Rogue Legacy

lost rose
#

they know what the issue is so it'll probably be fixed before long

still pewter
#

still, we're talking about aspects of the mirror pascy

#

and the idea of power boosting meta-progression systems

opal ravine
#

Hades has meta progression down real well in my opinion

still pewter
#

what do you mean

reef iris
#

@patent ibex @stable oyster
Guys, let me show you something

  1. Let's assume, that I'm experienced roguelike player. I'll finish the game in 10-15 attempts (with or without mirror does not really matters, cause number of attempts is low) and will add some challenges to myself (no boons/no mirror runs and so on).
  2. Let's assume, I'm not really good at games/roguelikes. I will finish in 30+ attempts with mirror half+ filled. So, the game designed to help me by empowering me through mirror's upgardes. To make it easier within game mechanics. It is not roguelikish at all, imo. And kinda steal my feel of accomplishment, because it's not me, who became better, it is game mechanics, which made me overpowered to that point
wary parrot
#

anyone have porblem with wieving his boons when u have 15 boons/effects?

opal ravine
#

Unlike Rogue you can't just brute force a victory via upgrades

still pewter
#

yeah @ darkcoin it can be abit clustered

lost rose
#

@wary parrot Yeah, boons run off the screen sometimes. It's a known issue but I'm not sure it's very high priority

wary parrot
#

thanks guys

reef iris
#

@opal ravine you can in Hades XD

harsh ridge
#

all righty thanks

opal ravine
#

The upgrades of the mirror are fairly marginal, when they added the new health increase I was surprised because to me that was in stark contrast to the rest of the mirror upgrades

wary parrot
#

oh and do hunter dash still downgrade to common?

still pewter
#

yes

wary parrot
#

:c

patent ibex
#

@reef iris I agree with point 2, and thats my view of the game

still pewter
#

I wouldn't call it marginal. +dashes+backstab+boon rariry+death defiance

lost rose
#

the health increase is wild. that is too much imo

stable oyster
#

But if you never fill the mirror you will never get that feeling, so if you dislike it just refund darkness. Or you could even do one more run with pacts or no mirror to prove that it was you @reef iris

patent ibex
#

But I simply cannot just straight out ignore a whole game mechanic "for the challange"

lost rose
#

It also....it like. Idk how long it took you guys to max out the mirror

stable oyster
#

You can

lost rose
#

But it's taken me like

#

80+ runs

patent ibex
#

Like I said, maybe its just my issue, but thats what I think

lost rose
#

So...

still pewter
#

I still haven't maxed it out

lost rose
#

Again consider that we're playing this game way more than it has content for right now

#

And that the final pacing could be very, very different

opal ravine
#

I'm at like 60 runs and I'm currently grinding out the boon chance percentages

reef iris
#

@patent ibex not only yours at least XD

wary parrot
#

i have 30+ runs and i have evrything maxed except gold and rarity of boons

still pewter
#

yeah. again, I do believe this is a debate on design. not on how one can have their own fun

opal ravine
#

doesn't help that Asphodel plummets in darkness gain

stable oyster
#

Just bc you don’t want to doesn’t mean the option isn’t there, I think your issue might be that the optional progression is to in your face, correct?

opal ravine
#

you get like 100 average in Tarturus and then Asphodel you're lucky to get 20

still pewter
#

true @ pascy. darkness should be harder to get post chaos update

#

also makes nyx keepsake really bad in ashphodel

opal ravine
#

hydra not dropping darkness is a bummer too

still pewter
#

I dunno ichoren. I'd still appreciate it if the mirror gave me new ways to enjoy the game, adding more variety, over making me stronger

#

yeah, used to drop 30 darkness too. big chunk

stable oyster
#

I think weapons will fill that role in the final game

#

They just don’t have all of them yet

still pewter
#

weapons and keepsakes are such a system. I unlock more ways to enjoy the game

stable oyster
#

Yea

still pewter
#

I'd like more systems like those. honestly I actually don't hate the mirror, even if it sounds like I do. I just think it's the less fun of the 2 alternatives. I think it could be better.

stable oyster
#

I understand

still pewter
#

maybe it's good to have both types of systems. maybe it's good to provide non-roguelike funs (but ssg fans) the option to gradually make the game easier

#

at the same time, I don't really think sgg is pandering to anyone

willow kindle
#

@opaque wolf won't even ask you how did you do it. just picked all the boons without upgrading them + shop?)

opaque wolf
#

yeah xd

stable oyster
#

Combine those 2 with pacts and anyone can tailor the game to their exact preference

willow kindle
#

@serene isle tested out your shield-special-ares build. quite funny. cleared all the way to hydra without any problems .lel

opal ravine
#

the chance upgrades for the boons is my biggest issue, feels like the maxed out upgrades are where the game should be at and you're just unlocking the fun

willow kindle
#

Hyrda projectiles is not a problem , but her head slam is

#

it's like. covers ALL the zone

opaque wolf
#

tons of double boons

plush shell
#

Hydra bite feels the worst.

still pewter
#

again, I'd like to challenge the notion of tailoring the game/difficulty to one's preference. aren't games fun because they present a challenge, and you through your wits and skills overcome that challenge? If I'm tweaking the difficulty on demand, it feels like I'm going against this whole concept. again, many people won't have a problem with this. It's an interesting debate nonetheless

#

@/Muggins#0658 big agree

#

again,

I should stop using again so much

willow kindle
#

I'd like the challenge 😃 Have smth around 35-40 runs and Hydra is still alive. I've also just opened the boons rarity option in mirror. Guess things would go much funnier now!

stable oyster
#

If you tweak the game to be harder then you can handle you get the opposite effect

#

Before heat I got burnt out with the game bc I just eon every time

#

Now I actually die to meg sometimes just bc of heat

still pewter
#

with systems like that, it's hard to convey to the player what's the "proper way to play" is. you might argue that there is no such a thing, but it makes a difference in how much satisfaction one gets from the game.

#

at this point, I think I'm taking the debate a bit too far

stable oyster
#

Np np

still pewter
#

let me use an example on how games can create "easy modes" without compromising the core experience the developers are considering "the proper way to play"

#

have you by chance played celeste?

stable oyster
#

I would argue that there is no exactly proper way to play. Different players like different things, and sgg gives you options

#

No unfortunately not

#

More of an XCOM guy when I want difficulty

still pewter
#

celeste is a pretty hard game. not too hard, but it is meant to be played by people who are a bit experienced

#

a child or an older person will have a hard time beating the game

#

however, apart from an awesome platformer, celeste has really strong narrative themes

#

that the developers thought should be accessible to all audiences

#

instead of introducing an easy mode, they have an "assist mode". an "improper way" to play the game for people who just want to follow the narrative

#

of course, there is no shortage of collectibles that require all sorts of masochistic tricks to get

stable oyster
#

But I don’t think that it is necessary improper, it’s just for a different type of player

still pewter
#

I'm terrible at explaining, I think this video is really insightful though, I think it's worth your time

minor merlin
#

me: attempts to use bow
zagreus: I'm near death

stable oyster
#

Ok so I have a sister, and she would be the first to tell you that she is bad at video games. She has been enjoying hades bc she is slowly learning and unlocking mirror upgrades. That’s enjoyment she would never have gotten if there wasn’t permanent progression. I’m generally better and like challenge, so I ignore the mirror or turn up the difficulty with heat. Both are valid ways to play the game for different people

#

There is no improper way to play, bc games are about having fun

#

And as long as you are having fun, you are playing properly

still pewter
#

I understand and I agree. I think the video I linked better describes but what I mean a bit better. after all, it's what instilled this idea in me

stable oyster
#

Ok I’ll look at it

#

Just remember that not everyone is good at rouge likes or plays games solely for the challenge, and that’s ok

still pewter
#

at the end, I realize I'm too extreme in my ideas at times. in reality I don't care so much as I seem to. I just get attached to pure, fundimental concepts

placid plinth
#

I in general suck in action games, because I have horrible reaction time, can't follow multiple targets and start button mashing too often. So, if game is too hard for me, even when it's fair, I just can't enjoy it and drop it quite often. Like I dropped Furi on the second boss after three hours of trying

#

So, I think, in general, having some alternative way to play is a plus, and "git gud" only gets annoying

still pewter
#

definitely, games should be accessible to as many audiences as possible

minor merlin
#

i dont even generally like roguelikes most of the time but i love both hades and dead cells bc of how even if you died it still feels like you've accomplished some meta progression that will help your future runs. also just bc i appreciate clean and fast paced combat

#

when you die it feels fair but also not discouraging

placid plinth
#

That's why I like Transistor the most of SGG games, and third most favorite game ever. I don't think I ever did a single action outside of Turn()

minor merlin
#

but doggo

placid plinth
#

Except Jaunt(), just for jumping around

still pewter
#

there just needs to be proper communication so that each player can tell which way to play the game is proper for them

minor merlin
#

jaunt() was so good they made it a default thing in hades lol

#

thats how ive been describing hades combat to ppl who have played transistor. its like the bits when youre not using plan and ur just running around like a madman trying not to die

still pewter
#

while using breaker's bow from bastion

minor merlin
#

lol

still pewter
#

hades is secretly SGG allstars

minor merlin
#

whats the best boon for the bow special do you think bc i generally dont likeit very much

still pewter
#

I don't like it either

#

I like giving it a niche, like knockback with poseidon, or deflect with athena

#

if my basic attack lacks it

#

I usually don't use it very much though

minor merlin
#

the bow is cool when ur quick sniping everything like legolas but the pecial rarely hits much, does very little damage, and leaves you vulnerable to be hit for a few frames after

still pewter
#

if you wanna do dmg with it, ares is definitely the way to go

willow kindle
#

it can be supercharged with damage keepsake + ares + artemis crits.

minor merlin
#

ah is that just standard damage after hit deal for him

willow kindle
#

and you can cast the whole Q into the one body

still pewter
#

athena artemis crits

willow kindle
#

sryt

#

ofc, Artemis

still pewter
minor merlin
#

artemis best girl?

still pewter
#

indeed

#

shaggy, regarding the debate from earlier, don't think that people that don't like the mirror are against the game being accessible

minor merlin
#

people dont like the mirror?

placid plinth
#

BTW, are there any "general tips" list? And especially any tips for Meg? I made total of 56 attempts and got through Meg only three times because of OP builds

still pewter
#

it's just, a system that gives you more options/variety in your game is generally more fun than when they give you power

willow kindle
#

@placid plinth oh well you gotta get your chair on fire once you are about to get to the hydra lol

still pewter
#

I don't like the mirror. I still think the game should be accessible though

minor merlin
#

i really love the mirror but i would be open to heavy changes to iti

willow kindle
#

Meg is pretty basic.

  • counter the witches as they spawn
  • tick the correct timing of her dash -quick attack after it
  • dodge aoe
  • run through the gaps in the bullet hell
still pewter
#

I'd say, the most important is to stay calm. wait for her to do her attack and then hit her a couple of times.

#

you can usually dodge her circle aoe with a couple of dahses

minor merlin
#

or just get zuess dash and jump around zapping everything lol

placid plinth
#

@willow kindle I just got to Hydra with my OP build (Shield with Epic Poseidon special and +100 damage on each bounce). Wasn't exactly obliterated, but died on it's 50%

still pewter
#

and youcan also destroy her projectiles in the bullet hell phase

willow kindle
#

Died on 15% =\ know da feel

#

@still pewter more easier just to run near the wall with the lines of her projectiles

placid plinth
#

If Meg was alone, I probably could handle her. But there's so much stuff going on, I get overwhelmed

still pewter
#

sure, with bow and spear though, you can spam attack and be basically completely safe

willow kindle
#

yep, that as well

still pewter
#

I suggest using the bow with ares or athena

#

on your attack

#

the spear is also very strong

willow kindle
#

@placid plinth the only problem is witches cast. just lead meg away, slay the witches and big slow muscle guys is not a problem at all

still pewter
#

do you know that after you charge your spin, you can dash? and where you'll end up, you'll do the spin

#

super useful

placid plinth
#

I should ignore big guys or kill them?

willow kindle
#

I'm ignoring them. Never get too close to actually do stuff

#

@still pewter wow

still pewter
#

I only kill them if I have the chance/ they get too many. I don't focus on them

placid plinth
#

Wow, I should try this spin thing. Because in general I find spin useless outside of cases when I charge in area where eneimies are spawning right now. If there are enemies anywhere, I get interrupted 100% of the time

still pewter
#

the previous discussion was ignited by these two excelent videos: https://www.youtube.com/watch?v=eXEQ8VBqXBY https://www.youtube.com/watch?v=NInNVEHj_G4 . they're a lenghty watch combined, but you can see the thought progress on some of the arguments.

Roguelikes are defined by randomly generated levels and permadeath. But that permadeath can be a point of contention for players who like making tangible pro...

▶ Play video

Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle...

▶ Play video
#

yeah, try the spear on skelly a bit. spear is reaaaally strong

serene isle
#

@willow kindle told you friend. Hilarity ensues

willow kindle
#

extremely , hah)
need to get used to hydra's phases now. thx bro

placid plinth
#

Spear is my favorite, even despite me not using spin 😄 Then shield, then bow (it's so slow and there's nothing you can do when enemies are in front of you and you can't dodge anywhere), then sword

still pewter
#

if you're focusing on spear basic attacks, consider the zeus attack boon

#

really effective and loads of fun

placid plinth
#

Yep, did it today, good stuff

plush shell
#

I usually don't bother with the minions spawned during Meg's fight because they just respawn, and Meg goes invincible to spawn a bunch at once if you kill too many of them.

#

Though I did just realise that they drop gold, no matter how many you kill, just like the mobs outside of the boss fights..

still pewter
#

you get some spare time to kill em while she goes invincible

plush shell
#

The only triggers I've noticed to her going invincible are her hitting certain hp% (causing her to spawn more goons) and by having too few goons on the battlefield (causing her to spawn more goons).

#

It's tied to the summoning animation.

still pewter
#

yeah, sounds about right

#

so yeah. I find it hard to justify some dash boons like aphro

broken cipher
#

I love her dash boon. Especially when also having Zeus' at the same time. Best thing.

turbid needle
#

the weaken effect is actually REALLY good when combined with certain other boons that i can t remember right now

broken cipher
#

True. Weaken in general is nice when you have high dash attack bonuses.

turbid needle
#

what s the highest damage have yall dealt ? i saw someone in here say they ve dealt around 700 shadefear

still pewter
#

yeah, that was some pre patch madness

#

with old arte dash and spear spins + backstab yikes

#

hmm stuff can get pretty crazy now as well, with the new crit

broken cipher
#

I only use sword so damage output is...not high, even with +200% boons and upgrades stacked.

still pewter
#

world spitter should give some thicc numbers

plush shell
#

World splitter crit would be quite nice I think.

severe sinew
#

Got around 400+ dmg with bow, power shot, crit and backstab.
Does that count

still pewter
#

yeah. and it can backstab. unlike other high dmg aoe

#

400 sounds pretty hefty

turbid needle
#

it s way higher than what i can do for sure !

#

400+ is really good

broken cipher
#

Wow.

severe sinew
#

But consider that you can have keepsakes giving extra dmg, + plus got a hammer for dmg for distant foes

turbid needle
#

i can never figure out how people master the bow i commend you for that

severe sinew
#

Bow is my favorite!
If I can I always choose range combat

hard holly
#

Only issue Ive got with shield

#

Is how youre pretty limited in how you can play it

#

Its always dash double tap or full eurobeat

broken cipher
#

I'm impressed with people that can do spear. Spear is...oof. Bow seems like fun...until you get to one of those survive rooms.

still pewter
#

gas gas GAS

hard holly
#

Mainly because its hammer upgrades are pretty weak

turbid needle
#

i like long range combat too but the timing... i can never get the timing right shadefear

hard holly
#

Like, one of the charge upgrades is good

#

And fun

#

And thats about it

severe sinew
#

Bow is fun UNTIL you get to the boat section...

hard holly
#

The less damage taken one is dull, the damage up and lose knockback isnt terribly interesting, all the special upgrades are entirely wasted

#

Why doesnt shield have stuff like worldsplitter

severe sinew
#

Because it would make it too broken, you have block with shield, remember!

hard holly
#

Give us shield surfing

#

Where we can steer the charge

still pewter
#

yesssssssssssss

hard holly
#

And keep going

broken cipher
#

Block...I'm way too basic to use that effectively. Holding down a key? Why do that when you can chain dash.

severe sinew
#

I still find swords move set limited compared to the other weapons

hard holly
#

Actually

#

Ironically sword is the most well-rounded

#

Most of it is behind hammer upgrades

#

But its there

opal ravine
#

when the shield block just doesn't work shadedisgruntled

severe sinew
#

Im talking base dmg

hard holly
#

Its base damage is decent, honestly

still pewter
#

rip lifesteal. never got to play with it

hard holly
#

Its just a hard weapon to utilize because its so unsafe

severe sinew
#

Anything can be powerful with buffs

hard holly
#

But I like the sword

#

Its just too hard to use at high heat

broken cipher
#

Lifesteal was great.

still pewter
#

armor screws you if you're using the basic 1 2 3 combo

#

even with the armor slayer hammer upgrade

opal ravine
#

I find the special builds for the sword to be mind numbing

hard holly
#

There is usually enough time to get a combo between enemy attacks

opal ravine
#

I swear you spend most of the run not even pressing anything

hard holly
#

Also, you can dodge after the thrust to hit an enemy thats further away

#

Which is fun

severe sinew
#

Okay tell me if its possible!
You can dash right after using a full charge on spear spin.
But can you do the same with swords special?
I always find its cooldown abit long

hard holly
#

Oh not the special

#

Just the thrust

#

The third hit in the combo

still pewter
#

I wish I could interrupt my combo with the dash and resume then resume it

hard holly
#

You dodge after it goes out

#

And it hits on your new location as well

opal ravine
#

ye sword needs dodge offset

broken cipher
#

Sword's special is...I wish I could animation cancel.

hard holly
#

True, but its really strong early on

#

And it can get silly

broken cipher
#

It's useful for survival rooms and when you're being swarmed by skulls but.

severe sinew
#

Exactly!
Give sword maybe a charge swipe or dodge offset on special, then I think its more balanced. IMO

still pewter
#

ahhh idk, I don't find any special very appealing the more I think about it. I think all need some work

hard holly
#

Spears is good

#

Swords is fine

severe sinew
#

All specials are range honestly, think its meant for stun or range battle

hard holly
#

Bow needs some work, Shields needs a full rework to make it useable

still pewter
#

they don't feel good to me

hard holly
#

I love spear tbh

#

Though they nerfed the crit upgrade :S

broken cipher
#

Sword's does exactly what it's supposed to do but I barely ever use it.

severe sinew
#

I find Bow too powerful, thats why I also choose it 😂

broken cipher
#

xD

severe sinew
#

If you could tap to shoot arrows, it would be broken

still pewter
#

most specials feel a bit clucky don't you think?

severe sinew
#

Kind of, shield and swords special are sort of okay, considered one is a range+combo attack and the other is kind of like stun/knockback

#

But everything went too hell when ARMOR showed up!

still pewter
#

yeah, kinda. most of the time you'd image sword special is useful though (used on a bunch of enemies) you still end up getting hit even while using athena

broken cipher
#

They do feel a little clunky but since Sword is a heavier weapon it makes sense.

still pewter
#

probably due to armor

broken cipher
#

Armor...yeah.

still pewter
#

shield special I think feels ok, it just lacks oomph and it dilutes the identity of the shield. people like it though so I guess that's fine

severe sinew
#

Im okay with armor not being effected by hits, but then you should be able to get around it with a move set capable to do that.
Knockback and critical makes it easier, with knocking enemies into traps or walls or removing it entirely

broken cipher
#

That would be interesting.

still pewter
#

on another note, since you mention it, I think environmental hazards are some of the more interesting parts of the game

#

they are powerful, dynamic, and create good emergent gameplay

#

it's not very consistent how they work though, some walls dont consistently lead to slams

#

I wish the system was streamlined a bit and made more consistent

severe sinew
#

But considered armored foes is coming later in the run, it's more reasonable to choose a buff that works in your favor against it, but that makes you only think about dmg numbers, and how quick you can remove the armor

broken cipher
#

Yes, they're definitely a brilliant addition to the game~

severe sinew
#

I usually knock enemies into lava, or spam them in a corner 😅

broken cipher
#

Knock into lava is best thing. Except then there's witches.

#

And they just...float there mockingly.

severe sinew
#

Lava is the natural enemy to armor

#

Yes unless they fly

still pewter
#

and brimstones. and soulstones. and medusas. damn those floating lads

broken cipher
#

^

#

The stones. They give me the most difficulty when there's a ton of them spawning in at once, all of them armored.

severe sinew
#

Just only buff up Poseidons knockback, and enemies would literally fly out of the screen!

#

Best weapon against brimstones, SHIELD!

broken cipher
#

xD That's one way to deal with the problem.

Oh! Maybe I'll give Shield another try then.

still pewter
#

shield with poseidon is pure joy

severe sinew
#

Just block and charge when they stop laser beaming you

still pewter
#

yeet fools all the way across flegethon

broken cipher
#

😂

severe sinew
#

Which powers do you find Broken or Weak?
Just compared to ALL weapons

broken cipher
#

Hmm...boon wise or base moveset wise or upgrade wise?

still pewter
#

what do you include in powers?

severe sinew
#

Boon set, like God powers
Sorry should have been more specific

still pewter
#

I find zeus making the biggest diference where he's optimal

#

where other boons give +80% dmg, zeus can give effectively +200% dmg

#

on say spear thrust or flurry blade

severe sinew
#

Yeah Zeus is definitely the most powerful imo aswell

still pewter
#

+cast and dash are so good

severe sinew
#

It can be used on all move sets and weapons

still pewter
#

other than that idk. poseidon is the most niche I think? not all playstyles want knockback

#

he can give you tons of max hp tho

severe sinew
#

What powers is the weakest?

still pewter
#

hmm hard to tell. poseidon maybe?

#

he has his niche tho

#

aphrodite potentially if you're so good you don't get hit

cursive pecan
#

Okay I finally figured out why sometimes I’ve had insane slowdown

hard holly
#

Ares

#

Ares is by far the weakest

cursive pecan
#

Oh

hard holly
#

He has 2 good boons in total now

still pewter
#

what do you consider good? curses?

cursive pecan
#

I thought you were answering my statement. Because the Ares Mark is causing slowdown on Zagreus every time it goes off on an enemy

still pewter
#

what do you mean by slowdown?

#

framedrops? or zag moving slower

cursive pecan
#

You know how you freeze briefly when you hit stuff

mossy prairieBOT
#

Thanks for reporting a game freeze! The most common solution to this issue can be found in #hades-tech-fixes-old

still pewter
#

an yeah, don't type fre eze

#

it triggers the bot

cursive pecan
#

Oh whoops lol

analog crystal
#

Proxy bless

still pewter
#

^^

hard holly
#

Nah, revenge and Urge to Kill

#

Those 2 are good

#

The dash is maybe passable, but it doesnt fit any weapon particularly well

#

Cast thanks to boiling blood is bad

#

And the curse upgrades are worthless

analog crystal
#

I like it on sword where i dash across, the rift does damage while i backstab them

still pewter
#

I mean, you might think that they are worthless for meta setups. that doesn't mean they are not the best obtion for certain playstyles

cursive pecan
#

Curse is amazing, rift is great with shield and it’s good on point blank builds with the bow

hard holly
#

No, but they arent

analog crystal
#

Curse isnt as good due to it being standalone damage

hard holly
#

The only time Ares isnt terrible is when youre using a terrible skill you shouldnt be using

still pewter
#

ofc they are. nothing better on bow and shield special

#

I know shield and bow special are bad

hard holly
#

Bow special is way better with regular damage up

still pewter
#

doesnt mean curse isnt the best way to boost their dmg

broken cipher
#

Let's not tell others how to enjoy a game. ^^"

hard holly
#

I mean you can play the boons if you enjoy them

#

Im just saying, they are objectively really bad

analog crystal
#

Its not how to enjoy haha, its discussing pros and cons

cursive pecan
#

Anyhow yeah, if you Ares curse an enemy, the damage when it goes off causes the impact pause on Zag

still pewter
#

that's what I'm saying tho. you gotta consider the whole spectrum of situations and playstlyles regardless of power level of said playstyle

broken cipher
#

🤷 if someone likes using a particular skill and getting upgrades that benefit that then it's fine. Even if it isn't optimal for the greatest amount of builds.

analog crystal
#

Sounds like a bug?

hard holly
#

The problem with Ares is

#

The only time its not the worst is shield special

still pewter
#

@ wobbles, yeah it's especially bad with brimstones. because every tick procks it

hard holly
#

But shield special is really bad to use, and worse yet, encourages bad patterns

#

Shield special honestly needs a full rework

cursive pecan
#

So if you hit a whole group of enemies, every separate instance of the curse damage will pause you. And it makes the game experience feel like an awful frame drop

broken cipher
#

That's...that doesn't sound like it's supposed to happen. o-o

still pewter
#

ah, I was refering to the ares revenge

cursive pecan
#

I don’t think it is

hard holly
#

Yeah that shouldnt happen? I dont think there is an impact pause to begin with

analog crystal
#

Ive never noticed that but ill run ares when i get home nd check and report it maybe

hard holly
#

Honestly, I think Ares and special both need a rework

#

Maybe have Ares be a DoT rather than a delayed nuke

still pewter
#

I think ares has a niche. but maybe that's be cause we have slow attacks that desl low damage, like shield special and bow special when used at range

#

maybe that's fundimentally bad and there needs to be consistent dps across the board

#

but again, on shield for example you trade dps for range

hard holly
#

Thats preciely the issue

still pewter
#

which leads to this situation

hard holly
#

Its only good when your attack does low damage and is slow

#

Which means your attack is bad and shouldnt be used

still pewter
#

yeah, but you aren't factoring in utility

#

which is a real parameter that takes away part of the power budget

hard holly
#

I mean

still pewter
#

now, I don't like shield special too much myself, I'm just saying

severe sinew
#

Well I find Weak to be the weakest 😎

hard holly
#

If they had utility

#

Maybe

#

Buuut shield special has no utility

still pewter
#

range is utility though

#

you're safe

#

away from the enemy

#

you might not value it and I don't value it, but it is objective utility

hard holly
#

Ehhh, I dont count range as utility

still pewter
#

and some people appreciate it so who are we to say

hard holly
#

Because every weapon except sword has it

#

And unlike shield, the other 2 are good at range

still pewter
#

I still don't like spearspecial but hey

hard holly
#

Its good, not as good as spear regular is probably, but the best special overall

still pewter
#

its clunkyness makes it really unapealing to me

#

feels too slow

mighty swan
#

same, i just can't abide that delay

hard holly
#

It doesnt have that much of a delay

#

Its kind of like the bow

mighty swan
#

bow's usually too slow for my play style too shadesmile

hard holly
#

Well, thats fair I suppose

pastel jolt
#

i loooove the bow

#

nyoom nyoom shooty shooty

#

just need to get hunter's dash fixed and i will be an happy birdie

mighty swan
#

honestly i love my cast more every day

wide stratus
#

im trying my best to love it
PLEASE LET ME, LOVE YOU BOW

kind prawn
#

I like using the bow for special-based builds

pastel jolt
#

earlier i tried to base a run around scatter shot and it took two attempts to get aphrodite to give me it at a decent rarity and then i didn't get any poms and it was just TERRIBLE

#

i want to like the shotgun cast

#

but :c

kind prawn
#

I tried running an attack build with a bow, but I was yet unskilled enough with the game. should give it another go

autumn tapir
#

I really don't like the bow

#

it's competing with shield for weapon that feels the least impactful

hard holly
#

Uhhh

#

Impactful in what way?

pastel jolt
#

you can have the bow from my cold dead hands

hard holly
#

And even then good luck

#

Because I will have glued it to my cold dead hands

autumn tapir
#

doing enough damage to make it worth using

the bow is super slow compared to its damage IMO

mighty swan
#

heehee "impactful"

pastel jolt
#

@kind prawn the best advice i can give for bow is to practice with it on skelly

hard holly
#

Eh, it really isnt

#

It does absurd damage

#

And its still pretty fast

#

Especially if you do dodge shots

pastel jolt
#

dashing makes your next shot charge slightly faster and it takes a while to get the hang of powershot timings

hard holly
#

Its like .4 seconds for a powershot

pastel jolt
#

but once you do it's real nice

hard holly
#

And bow can easily hit for 600+ damage

kind prawn
#

@pastel jolt I need to get my dash shots better to make it worthwhile. I did have a blast using it with deadalus hammer upgrade that removes cast time

pastel jolt
#

y'know i've never taken that upgrade

#

i'm more a point-blank kind of person

mighty swan
#

i love me my shield 😩 i supplement its low special damage with insane cast boons and i'm satisfied

hard holly
#

Rapid shot

#

I think its a weak upgrade

#

But some people do swear on it

#

Best one is triple shot

mighty swan
#

however lately i have rekindled my love affair with the good ol sword

hard holly
#

Because its a 3x multiplier

kind prawn
#

you can spam shoot with it. I don't have patience enough to do a sniper build with the bow 😄

#

sword with remove-thrust upgrade and ares curse is pretty badass

#

@hard holly I haven't tried that one yet, I might give it a go

hard holly
#

You do have to be up close and personal though

pastel jolt
#

did they change triple shot recently? i coulda sworn the three shots were closer together before

kind prawn
#

my last run I managed to get both Zeus and Ares legendary boons

pastel jolt
#

ah, yup, chaos update

#

Triple Shot (Daedalus - Bow): widened attack arc

kind prawn
#

the moving boat in asphodel I laughed at how fast everything died

pastel jolt
#

if i have to get right up into people's faces to hit em with all three arrows i'd rather be using point-blank anyway

plush shell
#

@kind prawn Zeus is better for that I think.

pastel jolt
#

one of these days i WILL do a run where i go for All The Blade Rifts

plush shell
#

But I still super agree.

still pewter
#

thing is, 3ple shot is effectively point blank+aoe for normal rooms

hard holly
#

Eh

#

Its also better than pointblank

kind prawn
#

is there a way ATM to do a "monotheism" run? just get a single gods boons

hard holly
#

Because it does way more damage

still pewter
#

maybe 3prlr shot could see another nerf to stop it from eating point blank's cake

hard holly
#

It probably should

plush shell
#

Luck mostly? You can avoid other gods some of the time.

hard holly
#

Make it only do damage once per enemy

still pewter
#

it is possible, but it's random

#

@ bruisedlie

kind prawn
#

I hope they put the achievement for that. Monotheist, if you get only one god's boons, Atheist if you get no gods boons

still pewter
#

those are some neat achievement ideas

#

I dig them, and the names

#

they make too much sense

kind prawn
#

thanks 😃

#

Tinkerer would also be nice. Get 3+ daedalus hammers

#

Minimalist if you avoid ANY boons and damage upgrades

still pewter
#

"an aquired taste" after getting 10 onions

kind prawn
#

that's a great one 😄

severe sinew
#

I think that would be like customizing your own run, which probably wont be
But certainly an interesting idea, and achievements are just fun tho

still pewter
#

gourmet after eating 10 poms!

#

they are supposed to be delicatessen in the underworld after all

kind prawn
#

@still pewter wasn't a pomegranate supposed to bring fertility? Something in those lines might be a better name for achievement?

#

Potent, for instance

still pewter
#

potentially

severe sinew
#

Like ticking of which boons too be active through a run, like item swaps? could be in pact of punishment? 🤔

kind prawn
#

The pomegranate (Punica granatum) is a fruit-bearing deciduous shrub or small tree in the family Lythraceae that grows between 5 and 10 m (16 and 33 ft) tall.
The fruit is typically in season in the Northern Hemisphere from September to February, and in the Southern Hemispher...

#

ooohhhh, by this myth, it was 6 seeds that were eaten so we have 6 month of bad weather and no crop growth

still pewter
#

interesting

kind prawn
#

maybe just call it POMpous if we eat 10 poms ? 😄

still pewter
#

haha, that'd be funny

mighty swan
#

10 poms? antioxidants

kind prawn
#

hah! nice

#

this name seems more appropriate...

still pewter
#

achilles would agree 😂

proud storm
#

a pom a day keeps the bad dad away

hard holly
#

So what youre saying is

#

Hades is deathly afraid of cheerleaders?

kind prawn
#

Oh, if you clean a room doing only backstab damage, Achievement could be Rogue initiate

#

@hard holly I think you're onto something there 😄

#

maybe a global pom eaten count could be something like Cheerleader ? 😄

#

last one before I go: Duying by standing in lava could be something relating to average WoW raider

#

Raid Leader's Favorite maybe

still pewter
#

haven't played wow, so I can't rally contribute to this one shadesmile

hard holly
#

I imagine nowadays most people havent

#

Its aged poorly, and it wasnt even that great when it came out

turbid needle
#

I really like this game

#

even though I can't get past the fury boss 😦

severe sinew
#

You get past her, in due time!

turbid needle
#

Yeah

#

There's only so much leveling up I can do before my sheer amount of suckage prevents me from continuing

severe sinew
#

Find a weapon that suits you best and your way up from that

broken cipher
#

You could always try rebind your keys too, if that doesn't work~ Maybe a more familiar setup will help?

drifting hemlock
#

Or go into the game files and delete the first boss!

broken cipher
turbid needle
#

lol

#

we'll see

#

I've gotten her as far as halfway

autumn tapir
#

oof the chaos boon that increases your found gold doesn't apply to infernal troves

valid burrow
#

When I went to a bloodgate I got 2 of the same boon from chaos

#

forgot to press f10

#

sorry if this is the wrong chat, but where should i report it?

#

i got a pic

severe sinew
#

Feedback, but dont know if you can upload pics there

valid burrow
#

I can't

#

there could be a channel just for bug finds though

severe sinew
#

Then the best is to word it as best you can, so they can look into it

errant narwhal
#

feedback is definitely not the right channel for that

#

Bugs are deleted there

drifting hemlock
#

Nope not feedback

errant narwhal
#

Here’s the message I deleted, in case you find a better place to send it: “I don't know if this is the best place to report bugs, but I forgot to press f10 at the time, so here it is: One time I entered a blood gate and 2 of the options were both abyssal strike. One making me suffer 152% damage from traps for 4 encounters with a reward of 23% more of attack damage, the other making me suffer 347% damage from traps, and 16% of attack damage reward. That isn't supposed to happen, is it?” @valid burrow

severe sinew
#

Sorry @valid burrow

abstract glen
#

What is Heat used for?

pastel jolt
#

it's used to power up the conditions on the pact of punishment

abstract glen
#

so.., Chaos?

pastel jolt
#

no

plush shell
#

@icy idol I'd be fine if they spawned exclusively as trove challenges too.

#

That makes them opt-in, makes it so not all troves are simply "kill x enemies as fast as possible" challenges, and helps make sure players always get a certain number of upgrades over the course of their runs.

icy idol
#

I like that idea, add extra challenge, but then if that happened I think you shouldn't have to pay keys

plush shell
#

Occasionally you get one that's free to open. I like them taking keys, because that gives them a use for players who have already unlocked everything (or would like to get some extra coin for their run).

#

Maybe if they removed the ones that take two keys to open somehow, that'd be nice. 🤷

icy idol
#

Ye 2+ keys is a lot to invest of a chance to get x amount of y items

#

Because you never get the total since the counter starts as soon as they spawn and they all don't spawn at once and you can't insta kill them all so it's never gonna give you the max reward

#

Buuut if you did a challenge and complete the challenge it could give you the reward, say 75% baseline just for completing it and then upwards depending on how quickly you completed it

#

Or for survival it'd be how many enemies you killed while surviving

plush shell
#

It feels like too many enemies spawn in survival to make fighting them a reasonable option. This is more a problem in Asphodel because of how tough and mobile the enemies there are.

tulip timber
#

It got better after the mini patch.

#

I think it's okay now, you just have to play more careful than you would otherwise to avoid onion.

dusky drum
#

i did 60 heat yesterday with little to nothing

#

i had 3 death defies and skelly lvl 2 trinket

#

at the start of hydra

valid burrow
#

Am I getting worse at the game or am I having bad luck? Sometimes I get to Meg with 2 boons, no pom, no hammer and just die there e.e

dusky drum
#

bad luck

#

i think im ok and i can consistently get past meg but when i get only 1 boon i die

#

thats the drawback to rouge likes

#

its a mix of luck and skill but with no luck its really hard

#

what should i put heat into for 120 heat

#

since 60 was 1750 or 200 darkness, 1 death insurance, 200% damage, 100% hp, and 50% more enemies

drifting hemlock
#

i went in with a maxed imrror

#

mirror

#

for 120

#

guess sacking some mirror upgrades for more boon options is better

indigo compass
#

120 heat is a nightmare tbh

dusky drum
#

has anyone beat it yet

indigo compass
#

yeah i think so

#

but i cant do it

dusky drum
#

i feel like the last statue will be zag or skelly cosplaying zag

indigo compass
#

is it me or did numskulls get alot faster? specially with armoured ones i cant even decently draw my bow before getting hit just before dashing

dusky drum
#

same

#

i attack only to have the endlag cause me to get hit

indigo compass
#

have alot of trouble with all enemies except witches

patent lodge
#

The only one's that trip me up are the louts

indigo compass
#

specially thugs and louts atk range is so annoying

dusky drum
#

louts and armored skulomats are annoying

#

especially with death insurance

indigo compass
#

yeah for a heat run its allmost undoable

vocal totem
#

my friend just beat meg on his 5th ever run or so, without even encountering chaos yet, and im still unable to beat her after 25+ runs

patent lodge
#

I don't mind the skulomats nearly as much as louts. the louts without armor are fine because you can stop their attack by attacking but the armored ones are just a proper pain

#

@vocal totem same

indigo compass
#

hmm still louts have a weird atk i feel sometiems its like they suddenly atk faster then usual same with thugs

dusky drum
#

and i feel like they can turn around while charging their attack

indigo compass
#

even had a lout go through a wall and hit me

dusky drum
#

and the fact that bloodless predict your dash is a pain

indigo compass
#

yeah

#

although they have def improved

plush shell
#

It bothers me that the thugs will turn after flashing and readying their attack.

dusky drum
#

yea

indigo compass
#

yeah thats super annoying

plush shell
#

But only sometimes. It feels random, even though I know it's not.

indigo compass
#

and how they sometimes hit me 2 dashes away

plush shell
#

They have a lot of reach.

#

tbh the base dash (without the mirror) doesn't evade a whole lot of stuff.

indigo compass
#

sometimes i can just dash once without getting hit sometimes 2 isent enough

dusky drum
#

the hit boxes are kind of janky

indigo compass
#

very inconsistent

plush shell
#

Comes from working out the early access kinks, I suppose.

indigo compass
#

and louts seem to have an endless range

plush shell
#

Sword I have a lot of trouble dealing with enemies with tbh. Its chain just doesn't feel nice to do.

indigo compass
#

nope

#

thrust is to slow

#

i can never get thrust in without getting hit

plush shell
#

The hammer upgrades to make it quick but no thrust, or earth breaker, are really good if only because of that.

dusky drum
#

i feel like sword is too reliant on getting world splitter or flurry

indigo compass
#

yeah flurry blade is good

dusky drum
#

its special is way to slow, and it has no ranged option

indigo compass
#

yup

#

but same for bow

#

that special is so slow its too unreliable

#

and no dmg

plush shell
#

It feels okay with some damage bonuses and the daedalus +range bonus.

indigo compass
#

atk is still alot better

plush shell
#

Mostly Athena's because of the long winddown.

indigo compass
#

doesent lock u into place for an eternity

plush shell
#

For sure, no contest.

brave aurora
#

I feel like the spear is the worse weapon can have easy time completing runs with any weapon but that one

indigo compass
#

with poseidon knockback its pretty usuable in the right places

#

but still no fun to use imo

#

spear is alot better then sword:p

#

imo

vocal totem
#

maybe it could have a jumpy attack like in bastion

#

the pike in bastion rather

indigo compass
#

imo specials should be way more powerfull maybe even with cd

brave aurora
#

Yeah cd or maybe some sort of resource

indigo compass
#

would be nice if they could be a part of ure kit everry run istead of having to invest in it and it still being not a good as atk

#

maybe like the sword special for instance if it was stronger and faster but on a cd it would get far more use i feel

hollow notch
#

Something is not right... I died two times at the hydra today

#

And I had darn good builds...

indigo compass
#

ive been trying to get 120 heat done but i cant even beat meg :p

#

been to asphodel once

brave aurora
#

Yeah definitely would feel more like a "special"

native kelp
#

I made it to hydra my first time today. Theres a lot going on in that fight, but my only criticism about the game so far is that the early parts seem to introduce armored enemies pretty fast. Making progression to where you last died take longer

indigo compass
#

its a nice fight , although for heat runs its a little bit too hard i feel, the last head phase is allmost impossible without taking dmg