#h1-builds-and-combat
1 messages · Page 206 of 1
I'll sleep for 4-5 hours and then go straight to the shower and then bench a million cups of coffee! Bam! Renewed daily rythm here i come! (Inb4 i sleep 12 hours...)
@errant narwhal if you can make it to where you take zero damage from lava then that just offsets the entire balance in asphodel
in that case its op
im talking about the athena boon that lowers trap damage btw
Lava damage ramps over time, so you're never 100% safe from it
Sure you are, if you get the boon to 100%
you are, at 92% sure footing
athena like "your feet look a little more burnt than usual, can i help with that"
huh, are you sure? i could have sworn i was still taking damage from it
joke's on us, she just gave zag some shoes
but i could be wrong
maybe it was fixed
Dino has a clip somewhere or just chilling in lava for a minute or so with 92% sure footing
hahahaha
i wonder if the amount of damage the lava does over time is based on how much damage it did previously
in which case reducing the initial damage to almost 0 would make it so you don't really take any more
even if it continuously ramps up
I would be exceedingly surprised if it was coded that way
i mean i would be too, but i'm just trying to think of a reason, y'know
They're usually pretty good about mentioning alterations, even minor ones. I doubt they would have changed it without making a note in the patch notes... I don't recall anything about Sure Footing being modified, though my memory could be off
Looks like the only change was "normalizing" the base power level in Patch 006
i found lava tile and trap info but it doesn't say anything abt the damage
in the scripts
gonna keep hunting
normalizing could also mean it no longer has the chance to start with 91% damage reduction
Yeah, that's my thought as well
{
IgnoreInvulnerabilityFrameTrigger = true,```
hahaha pics that make you go "oof"

That was to deal with the Athena legendary, right?
No I think it's for damage I-frames in general
i've noticed i sometimes get invulnerability briefly these days after i take damage
i don't remember what damage specifically
Ooooh, right, that
I think they mentioned that in the patch notes? Or maybe I'm just remembering something from feedback 
https://discordapp.com/channels/456889434672201729/520688884011499520/522919076629184512 Nope, it was patch notes
TL;DR
+ Slightly longer player invulnerability after taking heavy damage
lava don't care about your i frames
probably so that Louts don't delete you
long story short i can't find the damage values for lava
Yeah, not sure what constitutes heavy damage, or if it's cumulative over time or single hit
I decided to take a look out of curiosity after you, ven, and stumbled across [redacted, data mined information] lava related trap 
hahaha i don't know what you could be looking at
maybe i'm just avoiding things that look like spoilers, oops
but yeah i've found trap data and lava data but no damage modifiers
remember a lot of people were complaining about getting stun locked by hydras fast projectile needles so they introduced that kind of invulnerability
@forest marsh
I'm reasonably certain that change I quoted was before the changes to address Hydra stunlock, but I could be mistaken
They also changed how Hydra needles worked significantly.
i personally think its kinda crude to introduce another mechanic than rather changing the ability
how did they change the needles?
oh yeah that
That change single-handedly made bow special many times more useful to me.
It's interesting that they don't seem to list damage amounts for anything in the Scripts... Lots of other info, though
idk
btw the no hit hades challenge is soooo tough
ill clear rooms without taking damage easily, but when i see the purple tint i just choke lol
god, yeah
it's the pressure
knowing dad will laugh at you and you'll lose your boon 😖

Press pause, breathe a few times, unpause 👍
zag deserves a pause button
Holy crap, I didn't realize the damage on new Hunter Dash was so high
Even with it resetting to its base value when entering a new room, it feels incredible
yeah dude its great
did anyone try the "any damage you do has a chance to do crit damage" before it was nerfed? its base for rare was 30% chance. it was hilariously good
it was an athena boon
yes!!! i remember that
Yeah, it was good. I liked the old Hunter Dash guaranteed crit more, but the first change was fine
Hunter Dash becoming a replacement for Quick Temper is still nice, though
Too bad it doesn't work with the spin-dash anymore
yeah
i missed quick temper so im very accepting of it becoming the new artemis dash, although someone mentioned a perfect dodge mechanic for the artemis dash which could have been interesting
You mean as a suggestion?
if you dashed at the right timing you could get bonus damage or garanteed crit hit on the next attack
yeah it was a suggestion
That could be interesting, but I don't think it fits with the otherwise guaranteed nature of the boons
That would be better as just a regular game mechanic like power shot, in my opinion
I just started out with the bow for a run, should i get triple shot or rapid shot? Im not used to this weapon 😖
Triple Shot 
Okay (´ᗜ`)
I like this game.
Hunter Dash, Sweet Surrender, Aphrodite attack, Chaos attack, and Triple Shot
Dang that was a fast Hydra kill
Glad to hear it, Moose! I quite like it too 
Backstabs at point blank against enemies with cast in them did 1800 damage
rapid shot bow is my favorite weapon buff that and sword flurry
attacking quickly in this game is super good, especially one very high heat runs. you may kill everything at a slower pace but, you have way more opportunities to attack and dodge
Sorry for askin, but what is 'heat' 'heat run' and how to check that?
Heat is a new meta resource unlocked when you unlock Path of Punishment and used to increase Path of Punishment levels.
I think I must slay hydra once for that right?
@willow kindle yep
Hey anyone know the significance (if any) of a "perfect landing" when you start a run?
Just for fun, I'm pretty sure!
I just got a no hit room with Artemis boon as reward. God that was stressful.
How do you "perfect land"
I think it's random
I have three Roiling boons active right now
I'm a little scared
74% more enemies, 30% more enemies, 76% more enemies
Perfect land isnt random? You have to use the dash button a lil bit before you land, ive become pretty good at getting it in 1 dash but u can just spam dash to get it
oh sweet!
It'd be nice if it acc did something tho hahaha
i didn't know 😮 the last time i heard anyone talking about it nobody knew why it happened
Nah its using dash at the beginning before your run
update: the next room had like fifty brimstones
Sounds amazing, any heat?
6 damage brimstones get me more than id like to admit lel
is the shield double bash a bug or a feature?
like, if you dodge you can link 2 shield atacks in succession
God I hate the artemis dash bug right now
i'd reroll that from start:D
@heavy remnant It's a feature. Every melee weapon works like that
@plush shell on your feedback post you're talking about the small "bite attack" that the hydra does yes?
I also find it quite frustrating
I do feel like the slam is maybe a bit big too - the spear isn't long enough to outrange it, for some reason.
it doesnt do much damage, but it kinda feels like you got cheated
I think the slam is fine, since it has a long telegraph
Icathios
ye
he never learns
What can I do when the game offers me Curse of Pain at epic level
Curse of Agony/Pain is really damn good.
@serene isle so spammin 'q' worked with hydra?)
Is Q special?
Hah.
It totes works VS hydra
I went with maximizing main attack
Would be pretty okay with the heads wouldn't it?
It feels like Ares' Curse shouldn't be this good tbh. Even if he is the god of war etc. https://imgur.com/a/cyPEUF2
Ares builds seem a lot more powerful now with pact stuff, so useful for breaking shields
Are w shield special works pretty well
+1
Zues' cast is also v good vs pact shields
synergizes well with pretty much any build
Ares' Curse should probably have a longer timer to be honest. It's barely longer than most attack speeds.
why?
Because the timer is intended to be the downside to having such a big damage bonus, no?
Here you go, friend. https://i.imgur.com/XcAhpMk.png
If the Hydra is alone, you basically freebie it. If it gets near, just dash down once from the pillar then dash back up after he head stomps.
honestly, if they were to increase the timer of it, I would rather they rework it, it was easily the worst one when it had a long timer imo
so I got this bug atm. you know when you cast zag sort of recoils and takes a tiny step back
The downside, I think, is not synergizing with backstabs and not being able to deflect or knockback or weaken
I think it was 2 seconds before the change
well, when I cast, I yeet myself halfway across the hydra arena
maybe 1 and a half
Icathios, is feature
not very convenient when on a cast build
Personally i've almost beaten that stone snake with reflecting blade rift dashes and casts
That, and even if you're hitting even twice per curse with the spear or sword or whatever the delay still matters
Yeah. Shield Throw is slow enough that it's just a straight-up damage upgrade
I think the effect is interesting though
its a bout raw damage single hit
which is still larger with other boons
vs multiple hits and its effects on armor and pact armor
like sword chop w massive damage is severely nerfed in this respect because of the rework of armor
oof, almost lost my streak to that
although I gotta kill the streak sometime. gotta get on those skylly statues
I can only imagine how hard pact armor is for melee weapons
Icathios, obviously I just need to get to 120 heat myself and show that you can finnagle Shield Throw Spam
man, looking at the victory screen just makes me wish the text would wrap a teeny bit better,,
@worn fulcrum how come?
fun fact
the chaos boons where if you do a certain action you take damage?
can't actually kill you
oh damn
this knowledge brought to you by my terrible decision to take "-1 hp whenever you dash" on a bow build and coming out on the murder boat
so they just make it much much more likely that you'll die but like, if you're very good and very lucky, maybe not.
gfkjgdf chaos just pulling all the punches at the last second like i know i said i had to do it to em, but i changed my mind actually
i spent the entire final wave of the murderboat at 1hp
and amazingly enough, didn't actually die
my hubris will be my downfall
i gotta do it to them....
only one encounter left and then i will get that sweet sweet attack bonus though ;3;
lmao and it's a no-hit challenge too
u can do it!!
okay, knowledge gained: self-damage from chaos boon does NOT void a no-hit challenge
also i came to ask for advice
how do u guys deal with large mobs with the bow? i have so much trouble with managing large batch of enemies with it
hades: i dont know why youre hitting yourself but ok
tbh i think lava shouldn't either because you just KNOW hades loves it when you accidentally hurt yourself.
is it just. practice and praying for the best
YEAH. YEAH LAVA SHOULDNT COUNT
Only without a power, isn't it?
sheds one (1) tear
Which is kinda weird but yeah, it helps.
ok... i will... train more
Not sure why you lose the ability to buffet a foe on getting a dash boon.
It'd make something like Ares' dash more useful.
SHOWTIME
oh lord sparrow
i really, really wish i'd taken point-blank shot instead of triple shot
can you imagine the tomfoolery of an extra 200% to up-close enemies
but if you can get all 3 arrows into an enemy that's a lot of damage too
anyway time to go get murdered~
who am i kidding i'm using the bow on hydra and i have more damage than god
(plsignoretextpost)
more damage than god is a fantastic way to put it
i cant post screenshots 
gotta upload to another site and post links
This Is Fine
there's like 4 more boons up there
hey you healed some!
yeah lol if you get too many boons it still goes off the screen...they'll fix it. eventually.
Two of the jars in the arena have healing goodies in them.
6 HP LAST CHANCE THIS IS FINE
yeah but-- YEAH
you can heal ?
already chomped those
i figured thats where the health came from lol
funnily enough the biggest threat to me rn is the main head's projectiles
i have two heads left to deal with and they're a stompy and a spitty so i don't take damage from those unless i play dumb
it's the projectiles that'll kill me if i'm not careful
i lied
Man, the heat challenges are kinda lame.
#moredamagethangod
OH SPAROW CONGRATS
noice
Like
if you max more enemies per encounter
and you get armored numbskulls with +2 shielding
it's so tedious
Like, it isn't hard fighting the same three enemies over and over.
it's obnoxious
grindy
yeh
The only way to make it really challenging is doing no-hit runs.
And trying to avoid the boat fight.
I only trust myself to reliably take no damage on the boat if I'm using stygius with super nova.
Otherwise there's always that sneaky bloodyless
🅱oneless 🅱ombers
🅱 onefull tbh
bloodless...boneles....just no enemy there
hey, when did it change so that you can hear orpheus singing if you're in the courtyard?
[muffled not looking back intensifies]
he took voice lessons so he can sing louder now
I noticed that too!!! it's a neat touch
A quick question for people who are keeping up with the developers, has there been any mention of the upgrade system? One of my biggest no-no in games such as this one is the permanent upgrades = increase in base power.
If you look at a game like Dead Cells or Gungeon, when you unlock upgrades most of the time you get more weapons or options unlocked for you, but it doesn't change your base level, you still hit for the same amount and you still have the same basic stats, but in a game like Rogue Legacy or Hades as it seems right now, there is a huge difference between the base character and after X runs when you upgrade a ton of stuff, which makes the game a must grind rather than a fun option
I hope it's something they keep in mind. The amount of permanent upgrades is probably my main criticism atm
You can just not use mirror
I haven't found it super grindy so far because each run has been a lot of fun and there are tons of options for making each run unique even when you get your butt handed to you
@plush blaze Did they say anything about it?
Haven't heard anything, no
Ichoren if the game is built around it than you have to use it
No, they haven't said anything about it but considering the role the mirror has played so far and its significance to Zag and Nyx I can't imagine it's going away
This conversation again
The game's also unfinished
So, like
@lost rose I dont think it should be removed, but I just dislike this type of upgrade system, I think upgrades are important for these types of games since it keeps it fresh, but not in a way where its a huge power increase compared to base level
At the end of the day it could turn out to be a reasonable level of grind for the length of the game, + there are other incentives besides power level in each run
Try the darkness limiter pact
@stable oyster The game is built around you upgrading stuff, there is no shame it it. needing to hit a boss 50 times when you are without upgrades vs 10 time when you have are viable options, I just dislike it
Its just that it feels satisfying knowing you beat the game because you improved, rather than because you grinded enough and got 5x times the damage an 3x times the HP you had when you started
50 vs 10 is an exaggeration it’s not as bad as you think
Roguelikes are defined by randomly generated levels and permadeath. But that permadeath can be a point of contention for players who like making tangible pro...
okay, but what about when it's both
Try it out
Yeah and like GMT says there are other incentives besides the perma upgrades
Watch this video, it explains it in a fantastic way IMO
It shows that there are other ways of making an unlock and upgrade system besides power creep
Hades has that working great, but the problem is that it has the power creep right along side the lore unlock
Which is what ruins it
GMT didn't seem to think so
Im not saying he doesnt think the game is great
It looks great
But the unlock system is built around making the game easier and lowering the difficulty curve, just like in Rogue Legacy
Have you done any pact runs? I think those might be what you’re looking for
Yeah, SGG games have always had modifiable difficulty
games are, like, supposed to get easier as you get better at them
300% dmg is a lot
A good boon loadout can carry a player without much technical skill to victory right now anyways, even without using more than just the triple dash from the mirror
things like the backstab damage are more like icing
a bunch of mirror upgrades that were too strong already got nerfed
Yea exactly mirror is optional, no one is forcing you to make the game easier
gmt did showcase the mirror at the end as a meta-progression system that boosts power
If you chose not to use it, there is no permanent progression
mark didn't verbally discribe it, it displayed on the screen tho
the "don't use it" argument doesn't hold much ground imo
How so?
yeah, I thought the textual implication was despite having meta-progression, which, again, also plays into the story of Zag getting stronger and trying to strike out on his own, there are other things that entice you back to the House and alleviate the grind
for a couple of reasons
We're all jaded because we've been playing the game longer than it's meant to be played at this point lol
for example I don't like the mirror, I actually don't. I'm going to use myself as an example
first, even if I don't like it, I'm still going to use it. It's part of the mentality games have been planting in us for years. if it's there it's meant to be used, and I don't want to stifle my experience by keeping distance from the designs of the game
the pacts are a good way to promote this while not breaking the immersion and telling you: yes, we the designers feel like this is ok for our game. it is within our vision
I play the game for what it is, not for what it isn't
But if you hate it, avoiding it doesn’t ruin your experience
@stable oyster If the game is built around it than it is
The devs set a particular power level for the game built around this mirror and the upgrades
I can finish Mario Brothers blindfolded if I am good enough, does that mean the game isn't built around the visuals?
The built the difficulty to be variable, just look at pacts
There is a certain level of balance that the devs strive for, they want you to go out and die a bunch in order to get stronger so you can venture forward
But you just said earlier that the mirror made it too easy for you
I didn't say it made it to easy, I just say I dislike the part of a game that forces me to grind in order to get better reasults
This isn’t about what the devs want you to do, it’s about what you enjoy as a player
The game is built around it
But you don’t like it, right
I can handicap myself by not using the mirror like I can do it any other game by not using certain elements
But if its there the game is built around using it, you can't just ignore it and say thats it
I dunno. if I'm collecting darkness and keys in half my rooms, I won't like it if I don't have anywhere to spend those resources
I also don't think whoever proposed the feedback on the mirror actually doesn't enjoy power upgrades. much like me, I suspect they are against the design itself
I really think upgrades should be limited diversity rather than blatant power creeps, thats all I think
otherwise the game becomes a grind for raw stats and number
But you 100% can, you don’t need to use it if it’s there. You are saying it has a negative impact but you still keep opting in.
I suppose it is a very subjective matter
They have so many great incentives for you to grind and return already, the mirror just isn't someting I enjoy
Like Icathios says, doesn't mean its bad
I love the game, and I enjoy it a lot. I still dislike the design and I will provide feedback against it
Certain people enjoy those type of upgrades, I personally don't
i'm ok with it for its narrative implications if nothing else
Like would you pick the easy difficulty bc it’s there and then say the game is too easy
I’m just trying to understand
again, not the same. the mirror is a part of the world, it's a system that immerses you in the characters (nyx) and the resources(darkness) of the world
But they just said they dislike it
Have you seen the GMT Video?
again, I'm probably too exteme/ too much of a purist in the matter
How about this, if you don’t like the mirror, start a new file and just try not using it for a while
Look at the part about Rogue Legacy, it explains it perfectly
Just see
Anyone else encounter a bug with Hunter Dash? I got an Epic variant for 147% bonus dash attack damage but the list of Boons only lists 100%
it's a known issue
Yeah, one of the devs was in here talking about it earlier
Hades progression is wildly different from Rogue Legacy
they know what the issue is so it'll probably be fixed before long
still, we're talking about aspects of the mirror pascy
and the idea of power boosting meta-progression systems
Hades has meta progression down real well in my opinion
what do you mean
@patent ibex @stable oyster
Guys, let me show you something
- Let's assume, that I'm experienced roguelike player. I'll finish the game in 10-15 attempts (with or without mirror does not really matters, cause number of attempts is low) and will add some challenges to myself (no boons/no mirror runs and so on).
- Let's assume, I'm not really good at games/roguelikes. I will finish in 30+ attempts with mirror half+ filled. So, the game designed to help me by empowering me through mirror's upgardes. To make it easier within game mechanics. It is not roguelikish at all, imo. And kinda steal my feel of accomplishment, because it's not me, who became better, it is game mechanics, which made me overpowered to that point
anyone have porblem with wieving his boons when u have 15 boons/effects?
Unlike Rogue you can't just brute force a victory via upgrades
yeah @ darkcoin it can be abit clustered
@wary parrot Yeah, boons run off the screen sometimes. It's a known issue but I'm not sure it's very high priority
thanks guys
@opal ravine you can in Hades XD
all righty thanks
The upgrades of the mirror are fairly marginal, when they added the new health increase I was surprised because to me that was in stark contrast to the rest of the mirror upgrades
oh and do hunter dash still downgrade to common?
yes
:c
@reef iris I agree with point 2, and thats my view of the game
I wouldn't call it marginal. +dashes+backstab+boon rariry+death defiance
the health increase is wild. that is too much imo
But if you never fill the mirror you will never get that feeling, so if you dislike it just refund darkness. Or you could even do one more run with pacts or no mirror to prove that it was you @reef iris
But I simply cannot just straight out ignore a whole game mechanic "for the challange"
It also....it like. Idk how long it took you guys to max out the mirror
You can
Like I said, maybe its just my issue, but thats what I think
So...
I still haven't maxed it out
Again consider that we're playing this game way more than it has content for right now
And that the final pacing could be very, very different
I'm at like 60 runs and I'm currently grinding out the boon chance percentages
@patent ibex not only yours at least XD
i have 30+ runs and i have evrything maxed except gold and rarity of boons
yeah. again, I do believe this is a debate on design. not on how one can have their own fun
doesn't help that Asphodel plummets in darkness gain
Just bc you don’t want to doesn’t mean the option isn’t there, I think your issue might be that the optional progression is to in your face, correct?
you get like 100 average in Tarturus and then Asphodel you're lucky to get 20
true @ pascy. darkness should be harder to get post chaos update
also makes nyx keepsake really bad in ashphodel
hydra not dropping darkness is a bummer too
I dunno ichoren. I'd still appreciate it if the mirror gave me new ways to enjoy the game, adding more variety, over making me stronger
yeah, used to drop 30 darkness too. big chunk
I think weapons will fill that role in the final game
They just don’t have all of them yet
weapons and keepsakes are such a system. I unlock more ways to enjoy the game
Yea
I'd like more systems like those. honestly I actually don't hate the mirror, even if it sounds like I do. I just think it's the less fun of the 2 alternatives. I think it could be better.
I understand
maybe it's good to have both types of systems. maybe it's good to provide non-roguelike funs (but ssg fans) the option to gradually make the game easier
at the same time, I don't really think sgg is pandering to anyone
@opaque wolf won't even ask you how did you do it. just picked all the boons without upgrading them + shop?)
yeah xd
Combine those 2 with pacts and anyone can tailor the game to their exact preference
@serene isle tested out your shield-special-ares build. quite funny. cleared all the way to hydra without any problems .lel
the chance upgrades for the boons is my biggest issue, feels like the maxed out upgrades are where the game should be at and you're just unlocking the fun
Hyrda projectiles is not a problem , but her head slam is
it's like. covers ALL the zone
tons of double boons
Hydra bite feels the worst.
again, I'd like to challenge the notion of tailoring the game/difficulty to one's preference. aren't games fun because they present a challenge, and you through your wits and skills overcome that challenge? If I'm tweaking the difficulty on demand, it feels like I'm going against this whole concept. again, many people won't have a problem with this. It's an interesting debate nonetheless
@/Muggins#0658 big agree
again,
I should stop using again so much
I'd like the challenge 😃 Have smth around 35-40 runs and Hydra is still alive. I've also just opened the boons rarity option in mirror. Guess things would go much funnier now!
If you tweak the game to be harder then you can handle you get the opposite effect
Before heat I got burnt out with the game bc I just eon every time
Now I actually die to meg sometimes just bc of heat
with systems like that, it's hard to convey to the player what's the "proper way to play" is. you might argue that there is no such a thing, but it makes a difference in how much satisfaction one gets from the game.
at this point, I think I'm taking the debate a bit too far
Np np
let me use an example on how games can create "easy modes" without compromising the core experience the developers are considering "the proper way to play"
have you by chance played celeste?
I would argue that there is no exactly proper way to play. Different players like different things, and sgg gives you options
No unfortunately not
More of an XCOM guy when I want difficulty
celeste is a pretty hard game. not too hard, but it is meant to be played by people who are a bit experienced
a child or an older person will have a hard time beating the game
however, apart from an awesome platformer, celeste has really strong narrative themes
that the developers thought should be accessible to all audiences
instead of introducing an easy mode, they have an "assist mode". an "improper way" to play the game for people who just want to follow the narrative
of course, there is no shortage of collectibles that require all sorts of masochistic tricks to get
Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle...
But I don’t think that it is necessary improper, it’s just for a different type of player
I'm terrible at explaining, I think this video is really insightful though, I think it's worth your time
me: attempts to use bow
zagreus: I'm near death
Ok so I have a sister, and she would be the first to tell you that she is bad at video games. She has been enjoying hades bc she is slowly learning and unlocking mirror upgrades. That’s enjoyment she would never have gotten if there wasn’t permanent progression. I’m generally better and like challenge, so I ignore the mirror or turn up the difficulty with heat. Both are valid ways to play the game for different people
There is no improper way to play, bc games are about having fun
And as long as you are having fun, you are playing properly
I understand and I agree. I think the video I linked better describes but what I mean a bit better. after all, it's what instilled this idea in me
Ok I’ll look at it
Just remember that not everyone is good at rouge likes or plays games solely for the challenge, and that’s ok
at the end, I realize I'm too extreme in my ideas at times. in reality I don't care so much as I seem to. I just get attached to pure, fundimental concepts
I in general suck in action games, because I have horrible reaction time, can't follow multiple targets and start button mashing too often. So, if game is too hard for me, even when it's fair, I just can't enjoy it and drop it quite often. Like I dropped Furi on the second boss after three hours of trying
So, I think, in general, having some alternative way to play is a plus, and "git gud" only gets annoying
definitely, games should be accessible to as many audiences as possible
i dont even generally like roguelikes most of the time but i love both hades and dead cells bc of how even if you died it still feels like you've accomplished some meta progression that will help your future runs. also just bc i appreciate clean and fast paced combat
when you die it feels fair but also not discouraging
That's why I like Transistor the most of SGG games, and third most favorite game ever. I don't think I ever did a single action outside of Turn()
but doggo
Except Jaunt(), just for jumping around
there just needs to be proper communication so that each player can tell which way to play the game is proper for them
jaunt() was so good they made it a default thing in hades lol
thats how ive been describing hades combat to ppl who have played transistor. its like the bits when youre not using plan and ur just running around like a madman trying not to die
lol
hades is secretly SGG allstars
whats the best boon for the bow special do you think bc i generally dont likeit very much
I don't like it either
I like giving it a niche, like knockback with poseidon, or deflect with athena
if my basic attack lacks it
I usually don't use it very much though
the bow is cool when ur quick sniping everything like legolas but the pecial rarely hits much, does very little damage, and leaves you vulnerable to be hit for a few frames after
if you wanna do dmg with it, ares is definitely the way to go
it can be supercharged with damage keepsake + ares + artemis crits.
ah is that just standard damage after hit deal for him
and you can cast the whole Q into the one body
athena artemis crits

artemis best girl?
indeed
shaggy, regarding the debate from earlier, don't think that people that don't like the mirror are against the game being accessible
people dont like the mirror?
BTW, are there any "general tips" list? And especially any tips for Meg? I made total of 56 attempts and got through Meg only three times because of OP builds
it's just, a system that gives you more options/variety in your game is generally more fun than when they give you power
@placid plinth oh well you gotta get your chair on fire once you are about to get to the hydra lol
I don't like the mirror. I still think the game should be accessible though
i really love the mirror but i would be open to heavy changes to iti
Meg is pretty basic.
- counter the witches as they spawn
- tick the correct timing of her dash -quick attack after it
- dodge aoe
- run through the gaps in the bullet hell
I'd say, the most important is to stay calm. wait for her to do her attack and then hit her a couple of times.
you can usually dodge her circle aoe with a couple of dahses
or just get zuess dash and jump around zapping everything lol
@willow kindle I just got to Hydra with my OP build (Shield with Epic Poseidon special and +100 damage on each bounce). Wasn't exactly obliterated, but died on it's 50%
and youcan also destroy her projectiles in the bullet hell phase
Died on 15% =\ know da feel
@still pewter more easier just to run near the wall with the lines of her projectiles
If Meg was alone, I probably could handle her. But there's so much stuff going on, I get overwhelmed
sure, with bow and spear though, you can spam attack and be basically completely safe
yep, that as well
I suggest using the bow with ares or athena
on your attack
the spear is also very strong
@placid plinth the only problem is witches cast. just lead meg away, slay the witches and big slow muscle guys is not a problem at all
do you know that after you charge your spin, you can dash? and where you'll end up, you'll do the spin
super useful
I should ignore big guys or kill them?
I only kill them if I have the chance/ they get too many. I don't focus on them
Wow, I should try this spin thing. Because in general I find spin useless outside of cases when I charge in area where eneimies are spawning right now. If there are enemies anywhere, I get interrupted 100% of the time
the previous discussion was ignited by these two excelent videos: https://www.youtube.com/watch?v=eXEQ8VBqXBY https://www.youtube.com/watch?v=NInNVEHj_G4 . they're a lenghty watch combined, but you can see the thought progress on some of the arguments.
Roguelikes are defined by randomly generated levels and permadeath. But that permadeath can be a point of contention for players who like making tangible pro...
Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle...
yeah, try the spear on skelly a bit. spear is reaaaally strong
@willow kindle told you friend. Hilarity ensues
extremely , hah)
need to get used to hydra's phases now. thx bro
Spear is my favorite, even despite me not using spin 😄 Then shield, then bow (it's so slow and there's nothing you can do when enemies are in front of you and you can't dodge anywhere), then sword
if you're focusing on spear basic attacks, consider the zeus attack boon
really effective and loads of fun
Yep, did it today, good stuff
I usually don't bother with the minions spawned during Meg's fight because they just respawn, and Meg goes invincible to spawn a bunch at once if you kill too many of them.
Though I did just realise that they drop gold, no matter how many you kill, just like the mobs outside of the boss fights..
you get some spare time to kill em while she goes invincible
The only triggers I've noticed to her going invincible are her hitting certain hp% (causing her to spawn more goons) and by having too few goons on the battlefield (causing her to spawn more goons).
It's tied to the summoning animation.
yeah, sounds about right
so yeah. I find it hard to justify some dash boons like aphro
I love her dash boon. Especially when also having Zeus' at the same time. Best thing.
the weaken effect is actually REALLY good when combined with certain other boons that i can t remember right now
True. Weaken in general is nice when you have high dash attack bonuses.
what s the highest damage have yall dealt ? i saw someone in here say they ve dealt around 700 
yeah, that was some pre patch madness
with old arte dash and spear spins + backstab 
hmm stuff can get pretty crazy now as well, with the new crit
I only use sword so damage output is...not high, even with +200% boons and upgrades stacked.
world spitter should give some thicc numbers
World splitter crit would be quite nice I think.
Got around 400+ dmg with bow, power shot, crit and backstab.
Does that count
Wow.
But consider that you can have keepsakes giving extra dmg, + plus got a hammer for dmg for distant foes
i can never figure out how people master the bow i commend you for that
Bow is my favorite!
If I can I always choose range combat
Only issue Ive got with shield
Is how youre pretty limited in how you can play it
Its always dash double tap or full eurobeat
I'm impressed with people that can do spear. Spear is...oof. Bow seems like fun...until you get to one of those survive rooms.
gas gas GAS
Mainly because its hammer upgrades are pretty weak
i like long range combat too but the timing... i can never get the timing right 
Bow is fun UNTIL you get to the boat section...
The less damage taken one is dull, the damage up and lose knockback isnt terribly interesting, all the special upgrades are entirely wasted
Why doesnt shield have stuff like worldsplitter
Because it would make it too broken, you have block with shield, remember!
yesssssssssssss
And keep going
Block...I'm way too basic to use that effectively. Holding down a key? Why do that when you can chain dash.
I still find swords move set limited compared to the other weapons
Actually
Ironically sword is the most well-rounded
Most of it is behind hammer upgrades
But its there
when the shield block just doesn't work 
Im talking base dmg
Its base damage is decent, honestly
rip lifesteal. never got to play with it
Its just a hard weapon to utilize because its so unsafe
Anything can be powerful with buffs
Lifesteal was great.
armor screws you if you're using the basic 1 2 3 combo
even with the armor slayer hammer upgrade
I find the special builds for the sword to be mind numbing
There is usually enough time to get a combo between enemy attacks
I swear you spend most of the run not even pressing anything
Okay tell me if its possible!
You can dash right after using a full charge on spear spin.
But can you do the same with swords special?
I always find its cooldown abit long
I wish I could interrupt my combo with the dash and resume then resume it
ye sword needs dodge offset
Sword's special is...I wish I could animation cancel.
It's useful for survival rooms and when you're being swarmed by skulls but.
Exactly!
Give sword maybe a charge swipe or dodge offset on special, then I think its more balanced. IMO
ahhh idk, I don't find any special very appealing the more I think about it. I think all need some work
All specials are range honestly, think its meant for stun or range battle
Bow needs some work, Shields needs a full rework to make it useable
they don't feel good to me
Sword's does exactly what it's supposed to do but I barely ever use it.
I find Bow too powerful, thats why I also choose it 😂
xD
If you could tap to shoot arrows, it would be broken
most specials feel a bit clucky don't you think?
Kind of, shield and swords special are sort of okay, considered one is a range+combo attack and the other is kind of like stun/knockback
But everything went too hell when ARMOR showed up!
yeah, kinda. most of the time you'd image sword special is useful though (used on a bunch of enemies) you still end up getting hit even while using athena
They do feel a little clunky but since Sword is a heavier weapon it makes sense.
probably due to armor
Armor...yeah.
shield special I think feels ok, it just lacks oomph and it dilutes the identity of the shield. people like it though so I guess that's fine
Im okay with armor not being effected by hits, but then you should be able to get around it with a move set capable to do that.
Knockback and critical makes it easier, with knocking enemies into traps or walls or removing it entirely
That would be interesting.
on another note, since you mention it, I think environmental hazards are some of the more interesting parts of the game
they are powerful, dynamic, and create good emergent gameplay
it's not very consistent how they work though, some walls dont consistently lead to slams
I wish the system was streamlined a bit and made more consistent
But considered armored foes is coming later in the run, it's more reasonable to choose a buff that works in your favor against it, but that makes you only think about dmg numbers, and how quick you can remove the armor
Yes, they're definitely a brilliant addition to the game~
I usually knock enemies into lava, or spam them in a corner 😅
Knock into lava is best thing. Except then there's witches.
And they just...float there mockingly.
and brimstones. and soulstones. and medusas. damn those floating lads
^
The stones. They give me the most difficulty when there's a ton of them spawning in at once, all of them armored.
Just only buff up Poseidons knockback, and enemies would literally fly out of the screen!
Best weapon against brimstones, SHIELD!
xD That's one way to deal with the problem.
Oh! Maybe I'll give Shield another try then.
shield with poseidon is pure joy
Just block and charge when they stop laser beaming you
yeet fools all the way across flegethon
😂
Which powers do you find Broken or Weak?
Just compared to ALL weapons
Hmm...boon wise or base moveset wise or upgrade wise?
what do you include in powers?
Boon set, like God powers
Sorry should have been more specific
I find zeus making the biggest diference where he's optimal
where other boons give +80% dmg, zeus can give effectively +200% dmg
on say spear thrust or flurry blade
Yeah Zeus is definitely the most powerful imo aswell
+cast and dash are so good
It can be used on all move sets and weapons
other than that idk. poseidon is the most niche I think? not all playstyles want knockback
he can give you tons of max hp tho
What powers is the weakest?
hmm hard to tell. poseidon maybe?
he has his niche tho
aphrodite potentially if you're so good you don't get hit
Okay I finally figured out why sometimes I’ve had insane slowdown
Oh
He has 2 good boons in total now
what do you consider good? curses?
I thought you were answering my statement. Because the Ares Mark is causing slowdown on Zagreus every time it goes off on an enemy
You know how you freeze briefly when you hit stuff
Thanks for reporting a game freeze! The most common solution to this issue can be found in #hades-tech-fixes-old
Oh whoops lol
Proxy bless
^^
Nah, revenge and Urge to Kill
Those 2 are good
The dash is maybe passable, but it doesnt fit any weapon particularly well
Cast thanks to boiling blood is bad
And the curse upgrades are worthless
I like it on sword where i dash across, the rift does damage while i backstab them
I mean, you might think that they are worthless for meta setups. that doesn't mean they are not the best obtion for certain playstyles
Curse is amazing, rift is great with shield and it’s good on point blank builds with the bow
No, but they arent
Curse isnt as good due to it being standalone damage
The only time Ares isnt terrible is when youre using a terrible skill you shouldnt be using
ofc they are. nothing better on bow and shield special
I know shield and bow special are bad
Bow special is way better with regular damage up
doesnt mean curse isnt the best way to boost their dmg
Let's not tell others how to enjoy a game. ^^"
I mean you can play the boons if you enjoy them
Im just saying, they are objectively really bad
Its not how to enjoy haha, its discussing pros and cons
Anyhow yeah, if you Ares curse an enemy, the damage when it goes off causes the impact pause on Zag
that's what I'm saying tho. you gotta consider the whole spectrum of situations and playstlyles regardless of power level of said playstyle
🤷 if someone likes using a particular skill and getting upgrades that benefit that then it's fine. Even if it isn't optimal for the greatest amount of builds.
Sounds like a bug?
@ wobbles, yeah it's especially bad with brimstones. because every tick procks it
But shield special is really bad to use, and worse yet, encourages bad patterns
Shield special honestly needs a full rework
So if you hit a whole group of enemies, every separate instance of the curse damage will pause you. And it makes the game experience feel like an awful frame drop
That's...that doesn't sound like it's supposed to happen. o-o
ah, I was refering to the ares revenge
I don’t think it is
Yeah that shouldnt happen? I dont think there is an impact pause to begin with
Ive never noticed that but ill run ares when i get home nd check and report it maybe
Honestly, I think Ares and special both need a rework
Maybe have Ares be a DoT rather than a delayed nuke
I think ares has a niche. but maybe that's be cause we have slow attacks that desl low damage, like shield special and bow special when used at range
maybe that's fundimentally bad and there needs to be consistent dps across the board
but again, on shield for example you trade dps for range
Thats preciely the issue
which leads to this situation
Its only good when your attack does low damage and is slow
Which means your attack is bad and shouldnt be used
yeah, but you aren't factoring in utility
which is a real parameter that takes away part of the power budget
I mean
now, I don't like shield special too much myself, I'm just saying
Well I find Weak to be the weakest 😎
range is utility though
you're safe
away from the enemy
you might not value it and I don't value it, but it is objective utility
Ehhh, I dont count range as utility
and some people appreciate it so who are we to say
Because every weapon except sword has it
And unlike shield, the other 2 are good at range
I still don't like spearspecial but hey
Its good, not as good as spear regular is probably, but the best special overall
same, i just can't abide that delay
bow's usually too slow for my play style too 
Well, thats fair I suppose
i loooove the bow
nyoom nyoom shooty shooty
just need to get hunter's dash fixed and i will be an happy birdie
honestly i love my cast more every day
im trying my best to love it
PLEASE LET ME, LOVE YOU BOW
I like using the bow for special-based builds
earlier i tried to base a run around scatter shot and it took two attempts to get aphrodite to give me it at a decent rarity and then i didn't get any poms and it was just TERRIBLE
i want to like the shotgun cast
but :c
I tried running an attack build with a bow, but I was yet unskilled enough with the game. should give it another go
I really don't like the bow
it's competing with shield for weapon that feels the least impactful
you can have the bow from my cold dead hands
doing enough damage to make it worth using
the bow is super slow compared to its damage IMO
heehee "impactful"
@kind prawn the best advice i can give for bow is to practice with it on skelly
Eh, it really isnt
It does absurd damage
And its still pretty fast
Especially if you do dodge shots
dashing makes your next shot charge slightly faster and it takes a while to get the hang of powershot timings
Its like .4 seconds for a powershot
but once you do it's real nice
And bow can easily hit for 600+ damage
@pastel jolt I need to get my dash shots better to make it worthwhile. I did have a blast using it with deadalus hammer upgrade that removes cast time
i love me my shield 😩 i supplement its low special damage with insane cast boons and i'm satisfied
Rapid shot
I think its a weak upgrade
But some people do swear on it
Best one is triple shot
however lately i have rekindled my love affair with the good ol sword
Because its a 3x multiplier
you can spam shoot with it. I don't have patience enough to do a sniper build with the bow 😄
sword with remove-thrust upgrade and ares curse is pretty badass
@hard holly I haven't tried that one yet, I might give it a go
You do have to be up close and personal though
did they change triple shot recently? i coulda sworn the three shots were closer together before
my last run I managed to get both Zeus and Ares legendary boons
the moving boat in asphodel I laughed at how fast everything died
if i have to get right up into people's faces to hit em with all three arrows i'd rather be using point-blank anyway
@kind prawn Zeus is better for that I think.
one of these days i WILL do a run where i go for All The Blade Rifts
But I still super agree.
thing is, 3ple shot is effectively point blank+aoe for normal rooms
is there a way ATM to do a "monotheism" run? just get a single gods boons
Because it does way more damage
maybe 3prlr shot could see another nerf to stop it from eating point blank's cake
It probably should
Luck mostly? You can avoid other gods some of the time.
Make it only do damage once per enemy
I hope they put the achievement for that. Monotheist, if you get only one god's boons, Atheist if you get no gods boons
those are some neat achievement ideas
I dig them, and the names
they make too much sense
thanks 😃
Tinkerer would also be nice. Get 3+ daedalus hammers
Minimalist if you avoid ANY boons and damage upgrades
that's a great one 😄
I think that would be like customizing your own run, which probably wont be
But certainly an interesting idea, and achievements are just fun tho
gourmet after eating 10 poms!
they are supposed to be delicatessen in the underworld after all
@still pewter wasn't a pomegranate supposed to bring fertility? Something in those lines might be a better name for achievement?
Potent, for instance
potentially
Like ticking of which boons too be active through a run, like item swaps? could be in pact of punishment? 🤔
ooohhhh, by this myth, it was 6 seeds that were eaten so we have 6 month of bad weather and no crop growth
interesting
maybe just call it POMpous if we eat 10 poms ? 😄
haha, that'd be funny
10 poms? antioxidants
achilles would agree 😂
a pom a day keeps the bad dad away
Oh, if you clean a room doing only backstab damage, Achievement could be Rogue initiate
@hard holly I think you're onto something there 😄
maybe a global pom eaten count could be something like Cheerleader ? 😄
last one before I go: Duying by standing in lava could be something relating to average WoW raider
Raid Leader's Favorite maybe
haven't played wow, so I can't rally contribute to this one 
I imagine nowadays most people havent
Its aged poorly, and it wasnt even that great when it came out
You get past her, in due time!
Yeah
There's only so much leveling up I can do before my sheer amount of suckage prevents me from continuing
Find a weapon that suits you best and your way up from that
You could always try rebind your keys too, if that doesn't work~ Maybe a more familiar setup will help?
Or go into the game files and delete the first boss!

oof the chaos boon that increases your found gold doesn't apply to infernal troves
When I went to a bloodgate I got 2 of the same boon from chaos
forgot to press f10
sorry if this is the wrong chat, but where should i report it?
i got a pic
Feedback, but dont know if you can upload pics there
Then the best is to word it as best you can, so they can look into it
Nope not feedback
Here’s the message I deleted, in case you find a better place to send it: “I don't know if this is the best place to report bugs, but I forgot to press f10 at the time, so here it is: One time I entered a blood gate and 2 of the options were both abyssal strike. One making me suffer 152% damage from traps for 4 encounters with a reward of 23% more of attack damage, the other making me suffer 347% damage from traps, and 16% of attack damage reward. That isn't supposed to happen, is it?” @valid burrow
Sorry @valid burrow
What is Heat used for?
it's used to power up the conditions on the pact of punishment
so.., Chaos?
no
@icy idol I'd be fine if they spawned exclusively as trove challenges too.
That makes them opt-in, makes it so not all troves are simply "kill x enemies as fast as possible" challenges, and helps make sure players always get a certain number of upgrades over the course of their runs.
I like that idea, add extra challenge, but then if that happened I think you shouldn't have to pay keys
Occasionally you get one that's free to open. I like them taking keys, because that gives them a use for players who have already unlocked everything (or would like to get some extra coin for their run).
Maybe if they removed the ones that take two keys to open somehow, that'd be nice. 🤷
Ye 2+ keys is a lot to invest of a chance to get x amount of y items
Because you never get the total since the counter starts as soon as they spawn and they all don't spawn at once and you can't insta kill them all so it's never gonna give you the max reward
Buuut if you did a challenge and complete the challenge it could give you the reward, say 75% baseline just for completing it and then upwards depending on how quickly you completed it
Or for survival it'd be how many enemies you killed while surviving
It feels like too many enemies spawn in survival to make fighting them a reasonable option. This is more a problem in Asphodel because of how tough and mobile the enemies there are.
It got better after the mini patch.
I think it's okay now, you just have to play more careful than you would otherwise to avoid onion.
i did 60 heat yesterday with little to nothing
i had 3 death defies and skelly lvl 2 trinket
at the start of hydra
Am I getting worse at the game or am I having bad luck? Sometimes I get to Meg with 2 boons, no pom, no hammer and just die there e.e
bad luck
i think im ok and i can consistently get past meg but when i get only 1 boon i die
thats the drawback to rouge likes
its a mix of luck and skill but with no luck its really hard
what should i put heat into for 120 heat
since 60 was 1750 or 200 darkness, 1 death insurance, 200% damage, 100% hp, and 50% more enemies
i went in with a maxed imrror
mirror
for 120
guess sacking some mirror upgrades for more boon options is better
120 heat is a nightmare tbh
has anyone beat it yet
i feel like the last statue will be zag or skelly cosplaying zag
is it me or did numskulls get alot faster? specially with armoured ones i cant even decently draw my bow before getting hit just before dashing
have alot of trouble with all enemies except witches
The only one's that trip me up are the louts
specially thugs and louts atk range is so annoying
yeah for a heat run its allmost undoable
my friend just beat meg on his 5th ever run or so, without even encountering chaos yet, and im still unable to beat her after 25+ runs
I don't mind the skulomats nearly as much as louts. the louts without armor are fine because you can stop their attack by attacking but the armored ones are just a proper pain
@vocal totem same
hmm still louts have a weird atk i feel sometiems its like they suddenly atk faster then usual same with thugs
and i feel like they can turn around while charging their attack
even had a lout go through a wall and hit me
and the fact that bloodless predict your dash is a pain
It bothers me that the thugs will turn after flashing and readying their attack.
yea
yeah thats super annoying
But only sometimes. It feels random, even though I know it's not.
and how they sometimes hit me 2 dashes away
They have a lot of reach.
tbh the base dash (without the mirror) doesn't evade a whole lot of stuff.
sometimes i can just dash once without getting hit sometimes 2 isent enough
the hit boxes are kind of janky
very inconsistent
Comes from working out the early access kinks, I suppose.
and louts seem to have an endless range
Sword I have a lot of trouble dealing with enemies with tbh. Its chain just doesn't feel nice to do.
The hammer upgrades to make it quick but no thrust, or earth breaker, are really good if only because of that.
i feel like sword is too reliant on getting world splitter or flurry
yeah flurry blade is good
its special is way to slow, and it has no ranged option
It feels okay with some damage bonuses and the daedalus +range bonus.
atk is still alot better
Mostly Athena's because of the long winddown.
doesent lock u into place for an eternity
For sure, no contest.
I feel like the spear is the worse weapon can have easy time completing runs with any weapon but that one
with poseidon knockback its pretty usuable in the right places
but still no fun to use imo
spear is alot better then sword:p
imo
imo specials should be way more powerfull maybe even with cd
Yeah cd or maybe some sort of resource
would be nice if they could be a part of ure kit everry run istead of having to invest in it and it still being not a good as atk
maybe like the sword special for instance if it was stronger and faster but on a cd it would get far more use i feel
Something is not right... I died two times at the hydra today
And I had darn good builds...
ive been trying to get 120 heat done but i cant even beat meg :p
been to asphodel once
Yeah definitely would feel more like a "special"
I made it to hydra my first time today. Theres a lot going on in that fight, but my only criticism about the game so far is that the early parts seem to introduce armored enemies pretty fast. Making progression to where you last died take longer
its a nice fight , although for heat runs its a little bit too hard i feel, the last head phase is allmost impossible without taking dmg


