#h1-builds-and-combat
1 messages Β· Page 184 of 1
my problem isn't so much that they're fast, it's that they have no delay on their attack if you have to dash near one
Yeah, I treat them as mobile traps.
Zag's pithy one-liners from picking up boons could use some improvement. "It's thunder time"?
Please let me give more gifts to Dusa she's cute and she deserves it
I'm also sad I can't feed my dog booze anymore.
Gifts for
or riot
I wonder if hydra will be at the bar if you die in floors after 2. Maybe Zag had a relationship with hydra.
I made feedback for this and you should upvote it kthxbai
Done.
@tulip timber I liked that particular one-liner. Sure it's kinda dumb but it feels pretty in character to me
anyboddy els thinks this game is hard
I personally think the difficulty makes it more fun
For mirrorless, how do you deal with challenge rooms (spawner timed rooms) in Asphodel?
The game is hard , but it doesnt feel unfair so far. I found myself getting reliably far with less then stellar boons and upgrades.
I made it to Hydra with... only one boon, I think. I had the artemis cast with a few poms on it
But when Zag says "I really hate that Hydra" as he's coming, yet again, out of the blood pool... I can relate :/
Yeah , i hope when we get more areas the hydra gets some nerfs. But i can kinda understand why it is so hard atm , it is a stand in for the final boss.
I'm getting to it pretty much every run
But that spam homing attack gets me every time π¦
i think its hard if you are new to roguelites, easy otherwise
The game or the hydra ?
oh whoops, discord didnt load completely when i opened it. The game as a whole! I agree some areas have a difficulty that seem "out of place", though (fire boat and hydra seem a bit inflated, probably due to 2 floors as you mentioned)
=]
im really hoping for some kind of easy mode when the game is completed
im used to playing their games on easier so i can just enjoy myself
it'll be kinda sad if y'all gonna be on like 2nd update and im sitting there like 'yay finally got the hydra to half hp' xD
I like hard games myself π Last game i played , iroicly , was a build engine shooter named blood , from 1997. It was incredibly hard , but oh so delicios.
Just speculating here, but since supergiant is facing audiences from their other less punishing genres as well as reaching out to roguelite audiences - I can see a world where the base game stays fairly easy and then extra challenge features are added for the genre fans
what i like about supergiant so far is that they let you make their games both harder and easier as you wish
I think with hardgames you just need to have a good mentality to losing, my favourite game I played hollow knight I must've died so much on the first run through but its still my favourite game you've just gotta keep at it!
mhmm
hollow knight made me ragequit few times
hades is way less frustrating cause it rewards you with lore xD
the trick is in making losing worth it - which i think they do a pretty good job of here
at least so far
Like some sort of side areas ? like you have a choice where you either go to an easier area and get to the end , or some harder area where you can get maybe extra bosses or boons , but which also is designed with more challenge in mind ? i d love that
In every SGG game so far they've had something to alter gameplay making it harder but providing an added bonus
They'll defo do it with hades
well, id presume if they follow genre trends we could see things like level skips that put you ahead in floors but at a cost of lower entry-power
I think haha
it's safe to assume they will
im a long-time roguelite / challenge player (going on 30 years in gaming now sheesh), so any extra challenges im down for
it's kinda supergiant bread and butter at this point
@ivory dragon there are currently 2 challenge routes Ik of to make the game harder
Mirrorless
And fresh run
i dont view those as challenge routes really, but ive done both haha
Ooft
the psychology feels more like just self-gimping than adding challenge
For me its the getting used to 1 dash
Im really enjoying the more precise feeling movements
3 dashes is pretty redic yeah hahaha
Yeah, it kinda feels
Danger o heck just spam dash
Rather than thinking about it
double dash alone took me through hades with just dash spam on run 9 or 10 i believe
hydra's projectiles just get completely outmatched from back and forth dash
i do wonder if there will be any additional dialog for beating the game first try on the fresh save XD
Do you have any tips for mirrorless for me? I've got to the hydra on my 3rd run but not beaten it yet
Hades being like " you ll never .... wait what ? he is no longer here ?"
mirrorless hydra for me was mostly just being patient on hydra. i stayed behind a wall until his last 2 projectiles were in-air and dashed over the wall to do damage
then dashed back over
that way you can safely damage him and see if he comes at you for a ground stomp
probably a faster way to do it, but im only like 40 runs into the game or so
so minmaxing speed hasn't been a priority yet haha
probably went with a strong boon setup
they can get pretty crazy doing 600+ damage a swing on hydra
Bow atm with Daedalus and artemis dash is insane
yeah
ive found that if you get behind the hydras head while it's shooting the large array of pink projectiles it's free damage; they dont hit you right away and it gives you enough time to dodge safely with one dash when they eventually reach you
@grand cave yeah thats what i do when im not on a new-save
the entire wave of projectiles just end up facing the other way
hilarious
thats how i won my new save run lmao
i havent had the brass to try it on new-save yet, usually conserve myself to handle the smaller heads
ive won it once and i did that to smack his head before it could spam it and that inherently left enough health for the small heads
but at the same time i rarely go for optimal boon builds, just pick whatever seems fun at the time
the only exception is if i go bow it pretty much has to be artemis
lul same, arty bow is the most fun
I like bow with the poseidon boon for the special
and hammer maybe, for more projectiles
ive been trying to find a way to make special bow viable without ares + a million poms
stuff just can't get close
im generally not a fan of poseidon, but he can lead to fun times in floor 2
things end up in the lava a lot
yeah
you can still technically dash in and attack lava squatters and dash back before taking damage - provided more than one dash
unless they are all the way in uganda
i've had the most success so far with zeus special + double special hammer because a ton of small lightnings spawn and clear the room
my friend swears by zeus haha
I have the most fun with Poseidon but knockback not affecting bosses is really holding it back
the only zeus boon i take regularly is the cast, and only if it's epic because otherwise its too underwhelming for me
i feel like poseidon will get a lot more value when more floors are added, to where the pushback becomes more than just a fun thing to do
I really like the zeus dash with some upgrades
for the purpose of bow special zeus is surprisingly good though\
oh the skeletons were a pain at first - end a dash anywhere in their vicinity and you will be taking damage
Managed to get to the hydra with shield that time at least
i used to take dash but hunter dash is just so op
now i just slow walk around them until they are done being jerks and then engage whatever
they just have such weird timing on their attacks
True artemis dash is probably gonna be nerfed at some point
and the wind up seems a bit inconsistent, and like you said, if your dash ends near one they're probs hitting you
like they've started their attack wind up facing one way, and then correct to your new dash position to follow through
my only real issues with hydra are more minor gripes - like the hitboxes on floating enemies leading to needing to aim at shadows instead of the heads, or the very obscure tell on their pound attacks
I'm still struggling to fully catch when the mini-hydra's are attacking
I just dash a lot and hope for the best π
yeah its a lot smaller of a window than most things
i can probably overcome it if i really try, but its pretty obscure compared to everything else
I just beat hydra! Is fresh much harder than mirrorless?
if you crutch dash a lot yeah
depends how much you like the weapons. If you are cool with the sword in general fresh isn't too much worse than mirrorless
no keepsake is a notable extra handicap, and healing is a lot more limited because there are no wells of charon. also it's tough to get daedalus hammers since the only way is buying them from charon
oooh, I do quite like the sword It was my first hydra kill and I rarely use wells for healing the death defiance is quite nice tho
Managed to double my total hydra completion this morning π
Only 1 way to find out how hard it is haha
yeah do it dude
awesome! consistency seems to be kicking in brax!
fresh file was my favorite of the challenges I've done so far
Is it a hassle to go through the opening each time?
yeah, it's a little tedious
I enjoyed it but not having the extra dashes makes it feel dramatically slower haha
not too bad though
With the bow, nothing beats artemis and Ares boons
Would it be useful to recommend a skip button in feedback do you think?
Dash crit + extra crit damage + damage after attack = 
- the hammer giving me +200% damage from distance
hm, kind of an edge case here, not terribly important
Ok, thanks!
I avoid the hard room in the second area as if they have the plague
last time I ended up losing 60-70 hp....
Plague?
im uploading my damageless of it i just did to remember "that one time i didn't suck"
And I wouldn't have done it if there was any other choice
Avoid the hard room?
Yes, plague. π
If the reward on the door has a little skull on it, the room is hard
that's what I call it atleast
ohhhh
don't know if there is an official name for it
is there any point in ever choosing them?
https://www.youtube.com/watch?v=HIZNGqz4Ibo&feature=youtu.be
I noticed i still aim at models instead of shadows sometimes
Deathboat? It's k.
I always avoid too π
more rewards
hahaha
Main issue with controller is the occasional dodgy choice of target
I've heard most people prefer controller, I like mouse + keyboard
which hammer upgrade
extra damage on power
or maybe the controller people are more vocal
hence the 255 hits
yeah
that's crazy
@ivory dragon my last run was literally that (with a slightly different hammer choice)
π
hahaha nice!
if I play spear, I usually get 500% dmg to armor
lv4 curse man
It's OP
talk about set it and forget it infomercials
hahaha
also, the bow being essentially a rail gun now is nice
i ignore the special cast on it, but i have done a lulzy run with it basically one shotting things at point blank
having it on special can be nice for crowd control
it's quite slow though
yeah, my crowd control concept atm is "if they are dead they are under control"
I quite like Ares' dash
especially if you buff its size
But with bow Artemis dash is too good
if you can get the timing right π
some people expressed preferences for the triple shot and artemis dash
I've still not had a decent run using the sword
just so hard with it being all close quarters
get a good attack boon
and this games difficulty largely being based on throwing crap loads of things at you at once
and the quick attack hammer upgrade
I think that works
artemis dash would be nice, too
you can get a few crits after a dash
I rarely play sword, but it seems to be not such a bad weapon after all
if you ever get the chop animation upgrade on sword its pretty hilarious
just massive damage
What keepsakes do ya'll typically run with?
if im on bow i start with artemis, but otherwise i typically run with either %20 less damage from the front or extended well of charon if there is a damage boost at the halfway marker
besides that just sorta whatever
i used to use the health boost or extra death defy, but haven't needed them in awhile
I sometimes switch to the death defy in the mid-point depending on how confident I am on the run π
Usually depends on what dumb build I'm trying to make since I try to make them based on specific boons. Lately I've been using Conch Shell to fish for that boon that gives extra rewards really early.
ah thats not a bad idea
Side question: is the hammer showing up random?
it feels like it is, but I don't know the backend mechanics :3
just going on anecdotes
It must have heard me, it's just showed up π
I've had a run where I didn't see one til late asphodel, usually get it in tartarus though
you are playing the hammer time music track right? i mean you have to
ooooh... point blank shot, or steady shot? which would you go for π€
thinking point
slow charge on steady is probably gonna get me killed
im not good with names, is steady shot the longer charge time?
ah yeah
i avoid that like the plague
good for making coffee and taking a nap mid-run though >.>
The shop prices feel real weird to me
at least for the Ambrosia
300 gold for something that can often be found behind one of the doors vs the god boons which are 10x more useful for 200
yeah, in my own preference i think ambrosia would be better suited to rare spawns in rooms rather than reward or shop pooling
sort of like how gold vases can appear, but rarer
just something "extra" without being in the progression line
I would actually like ambrosia to not turn up in shops as it takes up a slot where something useful could be
I find that stance agreeable
I'll look and add if it isn't
but if there's no ambrosia in the shop I can't spend 300 gold in tartarus on a fresh file run to buy it, immediately give it back to charon and then get +3 duration on something from the only well in the run 
Ooft that is rough
just get him a gift card next time
I can't wait for him to get an actual sprite and not placeholder
charon will end up having the largest transformation if they use his original depictions
he wants those coins
LOL no kidding
he does remind me of santa though
Zeus doppelganger
he's reverse santa
the olympian gods must hate him in this game
they blessed him with boons and he's just like "good moneys"
Whenever you pick up a boon from him they always say something about it
"hey give this to zag when you see him" -> 200g
I swear there's a timing issue with enemies knowing your position on a dash
Whether positive or negative lol
like they see your new position before it's even half finished
the dialogue engagement is pretty good
I think dashes are basically instant
@tawdry sleet im guessing you are just talking about skeletons?
any apparant motion is just for visual
because I just had a bloodless zombie + bomber room, and the amount of times the zombies swiped me, and the bombs were thrown at my feet where I was going, not where I had been
and I think it's important that dashes can be punished
^^
ah yeah if you dash and they throw the bomb at the same time it can appear that way, though the bomb throw went off immediately after you hit dash
I would like a ring to show the radius of the bomb explosion though, sometimes it feels a little cheap to take damage from one
i agree @vapid mauve - atm being punished for bad dash positioning is the only thing that keeps it from feeling like an in-game cheat ability
hmm, you're probably right tbf
i would actually prefer for more enemies to punish dashes
i wonder if there would be room for structural enemies that disable dash if you are in range of them
like totems or obelisks
or anti-crystals that hit you when you move and you can completely avoid them by standing still
would make an interesting change of pace for some rooms
I feel like something that forces you to stand still would be a bit too challenging if there were other mobs attacking you
enemy pool for the room type would need a lot of care
I think all damage in the game should be avoidable if you're good enough but from what I'm imagining from what you said that would make a situation where you would take damage no matter what
or even just challenging no-enemy gauntlets could be fun
finish fast enough for a prize and move on
What's the fastest you've done a chest btw?
I don't even do chests because im a bad person π¦
Ooft, I did them a bunch when I was farming darkness cus they drop a lil bit
yeah, i learned about the darkness only recently but
its sort of too late for me on this save now haha
always assumed it was just gold and i was like "uhhh im never low on that skippppp"
I've gotten over 100g from an asphodel chest, 80 something in tartarus ( they start at different values)
Yepp I think they start from 150 and 100 respectively
Some runs I do horde a decent amount of gold, it'd be nice if like it was converted to darkness at like 100 gold for 5 darkness rate or something
true, that would be a weird interaction with coinpurse though
if the game were to perpetually be stuck at 2 floors, keys and darkness could use some love - but im sure things will even out a bit as more floors are added
I think spend it or lose it is ok
at least thats my hope
yeah the dynamics there will deff change
Oh true, I forgot about coinpurse
15 days to the next patch anyone got a time machine i broke mine
I've not been this excited about a game's update in a long time
^
I would like to see the bar they set for each major update
I'm hoping 3 new gods and a new floor and maybe new interactions
A weapon at a large push
I think a weapon is pretty likely but I'm not super confident we'll get a new floor
I wonder how many primary floors and potential hidden floors are going to be in the final game
You sound pretty confident on hidden floors being added haha
6-9 feels like a good guestimate based on olympian lore and other roguelites to me?
and it's what, 12 months of alpha planned
that sounds a bit ambitious imo
My hope is that darkness/keys will be spent to access the hidden floors.
Based on lore I believe there are 4 areas of the underworld, IMO I would love for us to take the fight to Olympus
i dont know if id call it ambitious while counting possible hidden floors
Erebus and Elysium are probably going to show up
4-5 base without hidden easily
I'm hyped for Elysium
and if we dont have hidden floors ill just cry in a corner and still enjoy it π
And ye the stockpiled resources will be an issue they're gonna fix, considering ambrosia, keys and darkness will end up with nothing to spend on
did any of you guys get to a point where you can consistantly beat the hydra without losing too many hp/death defiances (like the fight vs meg) ?
Do you think they'll make hidden floors? I'd love it if they did, but I'm not sure if it fits their parallel focus to narrative
i dont ever use death defiance and basically just randomly pick boons atm @silent cliff
@still pewter i feel like there is going to be too much pressure to make hidden floors. Basically every roguelite has some extra pathways
they could get away without it, but i think the roguelite crews are going to be expecting it
Or you find an alternate pass on the floor
Hydra always gets some hits on me still, whereas I can down Meg damageless. But I can clear both consistently
okay, then I am just bad haha
@silent cliff Yeah. I've got nothing to really do now until the patch drops because all I've been doing is farming ambrosia.
nah not bad tbh
I think "Chaos" has some potential of being "side content". Not necessarily whole floor scale, but definitely more fleshed out than what it currently is
Mirror also helps immensely
The epic % is insanely good
that would be interesting @still pewter
I miss epic boons
I kinda dislike the mirror flat out giving you stats. I'd rather it gave diversity over raw power
Hoping for a Titan jailbreak as a side level. Where you unlock their boons
I feel like the mirror was needed to keep the existing supergiant audience onboard into a notoriously punishing genre
just speculative ofc
i'd love if the mirror would side you more with your dark self which would then displease the olymp gods - then it could be a trade off between permanent smaller bonusses or a higher chance for epic boons
i like that @silent cliff
anytime the word tradeoff is used in game balance i have to cheer
idk. a meta progression like keepsakes seems cooler to me. It gives you more ways to play the game. Can't say the same about the mirror. It feels more like a resource sink to be filled
Would your darkself mean that you start off really strong rather than gradually getting better through boons then?
The Hydra itself is the easy part
It's always the adds and mini-hydra's + the chaos of the lava etc that screws me
its those annoying little heads
with their dumb hitboxes and low tell animations
π
I also feel like there's potential with your suggestion @silent cliff
you'll get there! you are moving at a quick pace
@analog crystal i mean it more like the more you invest in the mirror, the more boni you have but also the less likely you are to find epic boons (because the gods don't like your dark side)
Oooh I see
maybe if you take too many darkness buffs you end up having to fight stronger midway bosses or something?
or chance% of it
It does feel like it needs balancing
@ivory dragon i like the idea but then the difficulty level kinda stays the same - given that the bosses scale with the amount of darkness you spend
so you aren't just maxed on everything
Mite b cool. It does feel too easy when you're getting epic boons all the time as well as doing 200% extra damage and have three lives
sort of @silent cliff but depends on how "stronger" is defined i think
like you could make the meg fight 4x as long and it'll be the same difficulty for me
Are legendary boons actually a thing btw?
yeah
yes
I'm yet to see anything besides Rare and Epic
there are prerequisites i believe?
And I barely ever see Epic unless I use a keepsake
yes, try sticking to a specific god in a certain run
@ivory dragon but then what is the incentive of farming and spending darkness? it does not really feel motivating to farm a resource which makes the game flat out harder for you
you'd have to have higher incentives for sure
risk/reward
looking at something like gungeon for instance - they do a really good job with their cursed items
a lot of up front power, but chance for getting stronger enemies to balance it
too much and you get chased by death
Wizard of legend do good cursed items too
i can agree with that
gungeon curse is super cool
https://wizardoflegend.gamepedia.com/Category:Cursed_relics
I think a lot of these are applicable to Hades
i would definitely love to see a 'darker' side of zagreus
but gungeon has metric tons of items, some of which interact/manipulate curse. it's a fleshed out system of its own
As someone who hasn't really played roguelikes, it's kinda disappointing how little there is currently that is permanent between runs... I like me some feeling of progression
What do you guys think about getting cosmetic armour upgrades for completed runs or something similar? or more changes to the House of Hades based on successes
cosmetic upgrades im 100% behind
my dream is to be able to fill some metric with the sword and get a transistor sword skin for it π€
i'm quite sure that we will get cosmetics in the later development stages of the game
@analog crystal do you recommend wizard of legend?
Yeah, I'm down for cosmetics.
permanent power progression im not a fan of, but i can reason my way around its existence
roguelites are always about you the player getting better, not you the player getting more boosts
Yeah I wouldn't say power upgrades
For what it's worth I would also recommend Wizard of Legend. Great little roguelite
yeah, most meta progressions give you more ways to play the game, they add more diversity to your runs
@still pewter It really depends on how you like games, the game is hard and offers a harder mode, but to finish the base game can be quite easy. I really enjoy the combination of magics it makes the game fun each time you play it though.
I would recommend watching a video on it first ^__^
huh i havent played this. will definitely check it out
I think binding of isaac does rogue like progression well with unlockable items from bosses and challenges
thanks. I'd love to hear more roguelite suggestions but let's keep them off this channel
Loads of unlockables is my jam.
yeee
I wasn't recommending BOI as such but more inspiration for Hades
another idea for balancing out the mirror is that e.g. 'epic' boons don't define themselves over just having higher numbers but rather being more unique and playstyle-changing than rare boons
one example for zeus could be: 'after every 3rd attack, a lightning bolt strikes your target, dealing 600x of your attack damage. your normal attacks don't deal damage anymore'
i made the joke about it before but, you know you are playing a roguelite when your second monitor is glued to the game's wiki page
Although, BOI did get to a point where I just wasn't enjoying it and it became a drag to play. I've not played in a while tho tbf
Anyone got a recommendation for boons on the sword?
determined to try a decent run with it
that's the stuff I like felix. more wacky, crazy, creative stuff that give you a different experience
I really like athena on sword
I wanna complete the OG game with each wep at least once
sort of like most deadalus upgrades
Especially with blade flurry
if you get the chance to snag the 400% chop animation and crit with it that's pretty amazing
if you want to easyboat it
good times haha
400% chop damage + crit after dash + increased crit bonus is just fruity
what do you guys think about stacking multipliers? Like being able to use a dmgbuff on your attacks and combine it with artemis dash? I think it creates synergy and makes you think about what you pick more, but don't you think it's a bit too crazy to balance around? I feel like it creates too big of a gap between strong and weak builds
It creates synergy but it's a little bit too strong atm
i think we need more reason to use all of our abilities in synergy, whatever balancing that requires.
im noticing in my runs i typically upgrade one thing and ignore the rest
I would love if the boons had more synergy but balance is tough to do for that
Icathios is right - when you need to rely on synergy then builds without it become incredibly weak
so attack but no cast/special
or special but no cast/attack
so i wouldnt mind a world where weaving different abilities gives you a good footing compared to stacking
an immediate proposition that comes to mind is making stuff stack additively. then again we already have this sort of additive scaling (ares curse)
which gives ares his identity as a flat power increase
I was hoping for a grimoire weapon (it works in flavour and would be cool) where boons would give you spells you could use which would provide synergy between boons and weapon
I think the problem lies more in the fact that there is no need to combine all of our abilities to beat the game - it is perfectly viable to use attack/cast/special only in a run
not just viable, but arguably the "best" way to assure victory every time
i could see things like giving you extra boosts against enemies that have a cast on them
etc
dash > crit synergy does a great job, so stuff like that with other abilities
another way to create synergy is that you'd work with elements - so a poseidon cast (water) makes the enemy more vulnerable to lightning for the next (couple of) attack(s) - then you would create synergy in this case between poseidon and zeus without having to tweak the numbers
yeah
That'd be cool
would also add an incentive for picking god-specific trinkets during your run to force the right type of boon
I think poseidon should also have the ability to put out lava pools on the ground but idk if that'd be too good
Maybe as a tier 2 boon?
Idk
walking on lava puddles? i dont think that would be breaking for the content we have atm
weirdly enough dash crit is the power up I see most likely be removed due to it being a potential balance headache
I think if they gave it a percentage it'd be fine?
the power curve on it is a bit high, but i feel it could be balanced
The problem is it's guaranteed crit
So rather than +100% its +50%?
yeah something like that
not only that. compared to all the other dash upgrades that do their thing, artemis dash just doubles your dmg overall most of the times
But the problem then
Is what if you also had a crit chance on your weapon as a boon
Would that damage be +100% if you didn't dash and +50% if you did dash?
Cus then it'd seem like more of a drawback
yeah, that's a bit of built in anti-synergy
Ye
becomes a tradeoff of standing still to do more damage
or being safer with dashing to do slightly less
I don't think they'd ever want to put in anti-synergy within a gods boon pool tho
guess it depends on how you feel about anti-synergies in general
im fairly used to them, so im biased
I think it'd be a good idea with gods who hate eachother
but not with the same gods boons
It's less being used to them, more flavour-wise it sucking
yeah its not a hill id die on by any means
anti synergy is not inherently bad. It's just really awkward if it stems from the same system interacting with itself (artemis has antisynergy with herself)
it's not like you wanna avoid a god combo because it doesnt work as good as you'd like
or you could just straight add a cooldown so that you cant repeatedly just dash crit over and over
just spitballing
that'd could be a solution
That would be alright, considering the prerequisite of having dashed I think you'd need to make it guaranteed crits if you did that
bit of a brut-force-ish one, since we don't have other cooldowns in the game
I could see it working tho
Activated abilities could be quite a cool line of boons
A bit like the revenge boons
I think it's important to note that artemis dash doesnt neccesarill double your damage. If you are already getting +100% from quick temper and +100% from a boon on your attack then the crit puts you from +200% (triple damage) to +300% (quadruple damage) = 33.33...% increase
yeah its +100% not 2x
I think the main issue with it is not itself, but rather the things it's buffing (bow mostly)
i think many people agree that bow is too married to artemis atm
thematically it makes sense, but feels weird to play it
Imo the biggest problem with bow is the Daedalus upgrades being too good
well other than the spend 7 years charging one π
haha yep
combination of a ton of things but especially triple shot is blatantly op
I really hate that it throws off my power shot timing
im still charging my power shot from 8 days ago π€
doesn't crit make your attack "hit twice"? therefore isn't it x2 dmg?
Nah, its +100% so like if you do 3 damage normally a backstab crit would do 9 instead of 12
is that real?
could increase the bow base damage and lower the power of the upgrades a tad perhaps?
hmm, gotta go test. I'm pretty sure the UI states it's "hit x2". the actual math could be as you guys say
I might be wrong with the crit, but I'm pretty sure that's how it works
the damage is pretty crazy on point blank shots, and you are guaranteed to get them with how some of the mobs work - especially the bomb guys
The only other bonuses that give that much of a boost to damage are against armour
since they live on your face
But those bonuses are to all enemies
speaking of, what do you think of armor?
no strong opinion atm, does turn it into a bit of a kiting game for a bit though
which could be good or bad
so a backstab crit with 10 base damage is then 10+10+10 = 30?
crit is deff +100 ontop of other percent increases you have
Rather than 10x2(backstab)x2(crit)=40
For instance that close up boon of +350% wouldnt end up doing 900% on crit, it'd be +450% which is how it should work imo
so +100 on athena and crit = +200% (triple). not double damage and then double again for quadruple
+350% is an absurd number, they should nerf that and make triple shot set each shot to like 75%, or make it so each enemy can only get hit by one of the three at most (so it keeps AoE usefullness but isn't straight up triple damage)
instead of 24 I did 39. 15+15(crit)+9(backstab)=39 (15=spear base dmg).
seems like it's as you guys are saying
its not +350%, its up to 350%
but the fact I got confused probably means the ui could be a bit more clear
I think it'd be kinda hard to word it without it being a mouthful

what did you in?
the mass of heads with lava
ahhh the ol' game of dodgeball
What do you all think the worst head is?
Sometimes, one must lose themselves in order to truly find themselves - Some person
lava spit
ye same
The spawner, definitely
spawner here
safe space to stand is such a precious commodity on that fight
I think the eggs aren't too bad to deal with considering how long they give you
naah. slam heads are the worst. especially when there are a couple nearby
they aren't hard to deal with, i just dislike dealing with them haha
But the amount of lava makes it so hard to melee those head sometimes
seem like the best at denying breathing space
ill take lava damage any day
same
The summoned bloodless are just way too tanky for how much damage they do
hm\
Kill the spawners before they can be summoned
the eggs can also get stuck in the wall where you cant break them easily
thats happened to me a couple times
unarmored bloodless arent that tough
Coupled with the sheer amount of spam going on itβs hard to prioritize
what I hate about thise zombie like bloodless is how little windup their attacks have
That does suck, and feels like a bug tbh
i do think if they make it where you can attack the heads instead of having to carefully surgically strike the shadow under them, the fight will be almost double as easy
same here Icathios, once you get close to them you can't avoid their attacks.. the only way to consistantly avoid being damaged is to stay far away from them
at least for me
they do have windup, but it feels kind of cheap getting hit by them
you can walk rotate around the windup, but you will get hit if you dash at them
if you land your dash within breathing distance you take free damage
Wall of text....
true. but you really can't do anything if your dash lands near one
you just take the dmg
thats why you have to not land near them π
like finally getting no damage on the deathboat was all about walking and then dashing away after i provoke their charge
yeah, overdashing is a very risky play
Maybe I should prioritize a Poseidon dash upgrade
Just a giant middle finger to them
Super giant, even
For me the two best dashes are zeus and artemis
they still hit you if you dash right through them, the knockback sometimes isn't big enough
dash is super good but if you rely on it too much instead of moving properly it can land you in a lot of trouble
walking is low-key op
I think most people underestimate walking in this game just cus of truple dash
walking wins you every single time trial without taking damage
Yup haha
same
everyone new does overestimate walking. obviously
you run irl then run out of breath next to skeleton zombies and that's the end
I get whiplash whenever I dash IRL it hurts like hell
lmao
the one mechanic that still trips me up sometimes is the larger bomb throwers - when they decide to triple bomb while still being alive
My problem with dashing vs. walking is I use a keyboard.
i get so lazy sometimes
it's interesting how walking can be safer than dashing at times. kind of unintuitive though
yeah they catch me with that a lot as well
hey mkb life here @dapper heart !
Same
mkb kin unite!
So I end up with either using one or the other exclusive.
The way I see dash is only for an instant movement, never use it just to get around (unless you have triple then never stop the spam)
who cares if you cant see the cursor in floor 2, didn't need it anyways π
The best way I've described it is "Triple dash if you don't have buffs on shield special"
Don't you people have a party to go to or something?
ok but after room clear if you aren't dashing to the exit i feel bad for you
Hopefully one where the Hydra is not on the guest list....
https://cdn.discordapp.com/attachments/340618610227544065/529329906220400650/unknown.png And I beat Hydra for the second time.
in about 6 hours
grats pund!
@hollow notch I demurred from my friends' plans for new years; we're going out tomorrow to museums and the zoo.
If I see the hydra there, I'll do a quick 180 and be on my way
It's 4pm for me atm, the party I'm going to isn't for 4h lmao
and here i am gearing up for a 12 hour shift like a loser
oof
Hey, you're getting paid, that ain't being a loser.
@dapper heart Zoo? You live down south somewhere?
i hold two jobs, 12 hour shift rent-a-cop and software engineering
so free time is hard to come by
I'll take it to off-topic to explain.
lol
@glossy slate how does one get roles? Like hades/transistor etc?
#bot-commands
no icathios dont do it its a trap stay here with me

What are the roles for btw
Just go there and use ?role with whatever you want
early access role lets you give feedback, dunno if the others do anything other than color your name
You need the early access role to post in feedback
Ooo I didn't know it changed the colours of your name
#bot-commands
In #bot-commands ^_^
everyone's going to leave me behind in the wonderful land of color
Quick someone force a role on him
LOL
Yay
mods, make it happen
Ascension is rarely free!
just jump out the pink window and work your way up
i dont think my avatar guy can fit, which is probably why the lord of hades is actually stuck now that i think about it
if only i made bigger doors
only reason he's stuck doing infernal paperwork is because he can't get past his desk
bahaha
alright time to go do boring non-hades things. someone go kill a few skellies for me and tell poseidon im sorry for always making him mad in dual rooms
now that's some quality hades-gameplay conversation
#freehades
not sure I won't be making him mad instead, but I'll try my best
I would love to be able to play as Hades trying to escape just as like a cosmetic skin
using the exclusive infernal weapon: spiral mustache
take it easy out there
press CTRL+F and type in "meg" :p
you can ask here
yes, that also.. but i'm sure that a lot of helpful hints were already given by people more competent than I
The all encompassing git gud is a local favorite
Grinding often helps.
Grind darkness, improve yourself in the mirror, and try out different gods and boons.
alright back home and i have time for one run before heading back out. any suggestion on weapon type?
Win with just Casts
alright
Itβs 1040 EZ
Pick whatever weapon gives you more darkness.
https://cdn.discordapp.com/attachments/340618610227544065/529359089516412939/unknown.png And I beat Hydra again!
Nor do I, I just do it for variety, you know?
cast run hasn't given me a great start so im spending a lot of time running waiting for cast returns atm π
The thing with the thunder dash only is the final fight still ate a lot of my defiances.
spoke too soon, seaking blade rifts. its a start
Good luck!
everything lined up perfectly for once
Hit and run, hit and run.
fully charging the spin attack takes about a second and I can dash to activate it and double the damage
it's stupid
Oh Artemis I love you
Epic Hide Breaker
gottem. the spin + seeker trivialized it https://i.imgur.com/5FMSFoP.png
was a slow start, but fun run - thanks for the reco
my spin-dashes are dealing over 1000 damage to armored enemies if I lose this I'm gonna tilt off the face of the planet
LOL
If you manage to die with that I'll bring you some ambrosia next trip back home
alright I'm rolling up on the hydra fight, nearly full health
Let's rock
VICTORY AT LAST

well a 0.02% winrate is something π
being able to oneshot the extra heads made it a bit too easy
In the end hades always pulls us back down :(
There is no escape
:]
If you'd do anything to help run the place you'd know parts of it are being renovated. Zag is basically a millennial.
I am coming up on 50 unusable keys, and it's getting to where I want some sort of early access reward for them all. Like a Zag top hat.
Or at least let you break them down into darkness
But even darkness becomes useless pretty quickly
I think you should be able to trade them for gold
https://en.m.wikipedia.org/wiki/Hecate
She could show up in future content patches.
Hecate or Hekate (; Ancient Greek: αΌΞΊΞ¬ΟΞ·, HekΓ‘tΔ) is a goddess in ancient Greek religion and mythology, most often shown holding a pair of torches or a key and in later periods depicted in triple form. She was variously associated with crossroads, entrance-ways, light...
There'd be an element of risk in trading keys for gold since you'd lose it all if you died
but I think that's a good thing
You can Google Greek god of X and get whatever you like. It's a good source for a game like this, and public domain. I'm surprised more don't use it.
The whole Greek myth angle is so overdone itβs hard to pull it off well
Most of the time itβs just met with a horde of complaining neckbeards
I'm not suggesting you go as nuts as Disney's Hercules. But the original myths offer a lot of templates and archetypes without being too descriptive.
Very true
I think the large amount of βBut what if X was a hot girl insteadβ that gets flung around in games kinda spoiled the pot for most
Looking at you, Fate
This is really more suitable for the Discussion group, rather than Gameplay
But I'm really delighted that SGG seem genuinely keen to be as accurate to the Mythology as possible
They've had to pick and choose some details where there is conflicting information in the mythology itself
but I haven't noticed any glaring errors or stupid changes
I'm looking at you Disney π
Collective side-eying
you know, pointing out that your conversation would fit better in another channel does not mean you should continue in the same channel
smooth moves
i'm stuck hearing running in the 90s with that gif
Have you experienced getting launched back into the stone age with spear yet? Keep getting launched halfway across boss rooms from hitting immunes lol
@ionic laurel re: using the bow, the best advice I can give is to practice the timing on dash-attack power shot, and make sure you max quick temper, shadow presence, and dash in the mirror. Not sure what your current usage is like, though, so π€·
I just got my second win!
50 straight runs of dying to the hydra and now I get two in a row!
The game has in my opinion 3 really powerful builds
1 based on right click with Artemis
1 with the spear and the ares benediction based on normal hits
1 with Artemis and sword with the 400% attack dmg
Where you use the dash to get critical strikes
yeah both of my wins were with Divine Strike/Hunter's Dash
And another divinity to get more atk dmg
one with the World Breaker sword and one with the spear
my spear run ended up with more damage than my Sword, funnily enough
These are the most powerful I've done and I tried it all x)
I don't think you can
if only because I got to dump 5 poms into Divine Strike
I've been up to 580dmg per attack with the sword
I broke 1K with the spear
140% damage on normal attacks, guaranteed crit on dash, plus a backstab and fully charged spin attack
and another 280% damage on crit against armor
Oh i was talking on 580 dmg no matter what without backstab!
ah I see
Just pure critical dmg
yeah my sword was only about 450-ish per hit
didn't get many poms
the spear let's you sorta guarantee backstabs if you dash while charging the spin attack
go for the extra range upgrade or the reduced charge time
Anyway gotta go
quick charge drops it down to a second for max
Vs bosses it sucks imo
it beat the hell out of Meg and the Hydra at least
Yeah the spin spear build is pretty fun, I think i've gotten like 20 runs using it. Only thing that hits harder I think is the tri-shot bow
the trick is to start the charge out of range and then dash to dodge
the spin activates where you land instead of where you started so you can clip through enemies for guaranteed backstab damage
So did the spin-dash work for you, @glossy slate
Doesn't it? I've never paid attention, honestly
Hunter's Dash works fine with it though
That and the followup crit from dash attack, think I hit 1200 on a hydra head total before.
but it's really good for cheesing the hydra
One hit kills on the heads is real nice
dashing through the wall and then right back when he goes for a headbutt
I personally like to play close to him and dash left or right to avoid so you can keep attacking, can be risky on the later phases cause if you get hit once by a projectile you can end up being stun-locked and eat them all, lol.
I've lost at least 4 runs that I shouldn't have because of that
get him down to a sliver of health and then die because taking one homing shot forces you to eat 50 damage
now that I've learned the patterns it doesn't happen nearly as often but still
TILT
Yeaaah, I haven't lost a run because of it but it sure did tilt me into making a few mistakes afterwards
my usual tactic is to hide behind the wall and wait for the center of the cluster to fire and then dash through
risky but it feels great
My first like 20 runs were like that but I got a bit into speed running it instead and can't go back
After doing every build/setup I could think of only thing left is for me to speedrun my fav build until I got it clean and ready for the update. ^^, I tried a spear special only a few times and they took like 28 mins compared to my usual 15~. The special makes me so sad
man the first time I tried a spear-special run was also the first time I ran into Poseidon
I very quickly ended up killing myself with it
I couldn't make it feel good or work well whatsoever, it locks you a little too much from actions and doesn't do enough damage for the time it takes. At least from what i've encountered
Artemis' Hunter's Dash, the explosive spear, and Poseidon's knockback is a pretty potent combo
the explosion makes the spear stop where it impacts so you can't suck enemies back in
it's slow as hell but nothing will ever get near you
I did that minus the knockback in exchange for Ares curse, hits everything the explosion hits so it was okay for aoe
that's real good too
I made it all the way to Hydra with that plus Zeus' cast upgrade
and then died horribly because Hydra does not give a damn about knockback
Haha yeah, it made it very difficult killing hydra with that build. Poseidon boons need a little love in my opinion
they're very good for clearing rooms but you can't go too ham on them or else you'll end up dying to the bosses
which is kinda sad because his legendary boon is hilarious
Yeah I can see them helping with survivability vs armor targets, pushing em back.
especially with the shield
just slap them across the room whenever they think they can walk up
I could not get into the shield, dash build was fun to play but the ttk made me sad
It's a good trade off for not taking like any damage though
Had a Zeus dash up to like 120 per dash.
Just now. Was silly. Didn't even matter what weapon I had.
Poseidon attack damage buff on top of some of the hammer attack buffs can be more than enough DPS for bosses.
Is it one hammer per run?
yes
Just cleared Hydra for the first time (sword build, maining the special). Was going to quit but only needed a few jewels for an upgrade so I jumped in just for the lols). Ended up beating Hydra again with the bow fairly effortlessly. Just wanted to share since it took me a bit more than 50 tries 
Few things are more annoying than starting off with Heart - Key - Darkness - Key - Darkness with no other choices.

No chests, no blood portals.
grats on the clear @kindred sage !
i call bs that i managed to beat Meg while drunk with basically no build at all XDDD
got the Aphro scroll tho
@rose pawn my only wins were with the spear and the World Breaker sword
mine was with the throwing shield build haha
throwing shield + ares special buff is op
both using Divine Strike from Athena and Hunter's Dash from Artemis
Oh I don't actually know how to use the spear lol
the range is a hell of a lot longer than you expect
and the charge attack counts as a normal attack, so it gets stupid damage when modified
The bonus range pickup makes it basically the bow.
With no wind up.
It is super long.
plus you can increase the range furthur by dashing while you're holding the charge
if they're on the screen, you can hit them
and whatever was hiding behind them
....and whatever was in the next room
I meant the regular attack extension, not spin.
How
Hammer buff. π¨
I think it more than double spear normal attack range. It's pretty funny though not sure how good it is. That was a weird 120 damage Zeus dash run, haven't played spear enough to try it again.
Think I'm gonna try an Aphrodite bow special run.
I'll have to try to beat the hydra with the other weapons tho
Also Dusa is so cute!!!
I never actually liked world breaker sword
Tried it a few times, but button spam is my life
Bow is basically a lock for me now if I don't mess around. Even with bad draws on boon choices.
How do you win with bow tho ;_;
I like the rapid fire bow buff
timing and pattern memorization
Oh wait actual skill, Iβm doomed
Yeah, I know how to kite everything now.
hope for cael's hammer and you'll be fine
I wanna say bow is the easiest to clear with safely, plus that tri-shot dmg can be insaane
D o o m e d
ya just gotta feel it man
Nah, it's not that steep a skill curve. I think all the weapons have a good learning curve.
I think the shield is the easiest to play
I feel the other weapons just fine ;_; Got a couple wins with all of them
spam special and run away
Aim with your eye. Shoot with your mind. Kill with your heart.
Remember the face of your father.
Eyyyy 
If he is actually the real father >.>
The Dark Tower: Maury Edition
Alright, gonna attempt another bow run, Iβm sure Iβll be back to complain about how it goes
Try for Ares, it's most forgiving.
That does sound like a solid plan
Starting with Dusa keepsake since it makes me happy~~
I wonder how it took the industry so long to realize gamers would pay to be a member of the game's play testing staff.
Not long it has been going on for 30 years at least
Minecraft is when it really took off though
So do I want rapid shot or triple shot
Nice
Happy new year before I forget, hades family
π
π
I'm having a hard time not taking zues on attack for every weapon
try it with Athena and you'll never go back
deflection is not that good
Daaaarn it
it got nerfed a lot
deflection is fantastic, but that's not why
Defeated all the phases, died like one hit away from victory
lol you'll get there no worries
;_;
athena's has the highest damage modifier, if you're using bow or spear that's how you're going to start oneshotting enemies in Asphodel
it's not that hard to get it past 120% attack bonus before critting
honestly zeus's damage is why higher than what it seems modifiers don't matter that much
way higher
I usually use Zeus for casts because his area control is phenominal
but I break 900 damage regularly with Athena
ok look at it like this athena on attack giving 98% increase on base damage while zeus is doing 15 (rare) - 25 (epic). Now with sword spear or shield that is the same as the 98% increase BUT zeus attack will hit multiple targets it goes up for each bounce with a base bounce of 4. That means Zeus attack has the highest damage.
It also gets crazy when you can do multiple hits when enemies are grouped because it will bounce everywhere
Its really not the same with sword spear or shield
On spear its way lower compared to the spin
On sword and shield depending on the hammer upgrade its still a lot lower
Also doesnt synergize with crit, and I believe doesnt work with the dash attack upgrade or the backstab
spear depends if you have the hammer buff for fast spin charge then you want modifiers if not zeus will beat them all
Id straight up say that Zeus is bad on all weapons except Flurry Blade Sword
no way safest buff in the game
Hardly, you cant really go for the hit and run playstyle that makes the weapons safe in the first place
yes you can because each bounce on the bolt gives you that slight hit stun
unless they're armored
you can easily cc a crowd
which is the same for every weapon
And bosses and armoured foes are the only difficult parts to begin with
and once you're one or two rooms into asphodel, that's every enemy
Nah, you can just dash attack with the weapons
um? what? that is exactly what you do
Or spin with the spear
you cannot always charge spear though
To max, no, but half-charge is quick
even with fast charge you are going to need to be presice with it
And half-charge is often good enough
yeah on fast charge attack > charge is easy enough to pull off
The problem with Zeus is that it falls off the second you have maxed out mirror upgrades and/or the crit dash
Which is pretty soon
crit dash is overrated so much
And not only does it end up doing less damage than Athenas boon
It also has no utility like Athenas boon
hold the charge at even a moderately safe distance and by the time the enemy starts an attack animation you can just dash towards them, hit everything in an AoE, and be completely immune to damage for the duration
I know how to use the spear I have 30 clears with it
hope they fix the special on it though
Uh
if you wait a moment before recalling, yes
The special was insane pre-buff
urge to kill is the only buff I like taking from him atm
Its really, really good right now
Probably the easiest way to beat runs
Right
Because with bow you actually have to time your shots
I'd say the easiest way to beat runs is Zeus legendary
;_;
Nah
Iβm so bad
you can clear entire rooms in less than 10 seconds
Just Spear special with guaranteed crit, and Artemis crit damage upgrades
hydra just gets melted
Or Bow with crit dash, athena attack and good timing
Crit dash is great, sorry just saw someone say it was overrated
because it is
Bow is definitely the easiest, done a few no boon runs with it lol. I'm more a spear spin person myself though
Or Sword with worldsplitter, crit dash and athena attack
Crit dash is busted, yeah
world splitter is the highest single hit damage I have done
Probably too busted
I got it up to 600 damage before crits
Splitter is good fun yeah, kind of lulzy
once you figure out the timing you're untouchable
1000~ with spin for me
I'll lay down some numbers for ya
My best was something around 1300 crits with spear special I believe
crit dash with spear is 30, sword 40, shield 60 bow is generally 50-80
Once you know enemy attack animations and timings, boons just speed up the ttk but not much else
zeus dash at lvl 1 does 120 damage on 3 dashes and I don't have to attack
yeah crit dash is overrated because I can do more damage and be safer
On the other hand
Crit dash is safe
Crit dash with attack upgrade boon, crit upgrade boon, and hammer upgrade
Unless you are being dumb with it
Is like 400+ damage on every dash
Which is faster than 3 dashes
Even with just attack upgrades (And backstab) its higher
I don't think there really is an "unsafe" attack in the game atm
In fact, its even already higher with just the dash attack upgrade
you cannot always count on backstab so I leave it out
You can if you play well
You can manipulate backstabs pretty reliably
