#h1-builds-and-combat

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fickle hull
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Yep.

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I'll often Start an extra life with 33 or something

plucky oxide
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@fickle hull then start a new game save if you worry about spoiling your progression loop

fickle hull
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True. I might do that when the game drops a new update

stray radish
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this is why i think it should be capped

fickle hull
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It's a kind of damned if they do, damned if they don't

tired pivot
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Why should darkness and keys be capped?

stray radish
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so you can save a bit for future but not to the point of spoiling all the fun for yourself xD

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and ambrosia. so you dont immediately unlock everything with new updates

fickle hull
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If they facilitated my overplaying of the EA, other people would feel bad that rooms felt pointless. Either way, SG loss

tired pivot
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Is that an issue?

stray radish
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the downside of early access

silent cliff
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i don't think anything should be capped. if you don't want to spoil your progression you can always use a new profile. at the same time, there are people who want to get rewarded for clearing the current content over and over

tired pivot
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Personally I'd rather they don't cap things.

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You can intentionally take your time to unlock the items if you want.

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For me, I don't like grinding it too much, so I'd rather be able to unlock everything and jump back into the runs.

stray radish
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ยฏ_(ใƒ„)_/ยฏ

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thats fair

fickle hull
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I agree. I think it's not a problem work solving and I'm most at risk of it.

plucky oxide
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@tired pivot Yes. If boons had twice the chance to come up as rewards, we'd be seeing people get legendary boons waaay too often, too early. It's a careful balance, and suggesting that spawn rates change that drastically based off of simply collecting enough stuff is dangerous. Players might assume they just need to 'collect all the ambrosia so their runs can actually start mattering', instead of trying every time to push as far as they can.

tired pivot
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If you really care that much, just set the goal of only unlocking one new thing per run.

silent cliff
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plus there are way more important things needed for the game. such as an apprentice for dusa to help her cleaning

stray radish
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im nowhere near completing the mirror yet so xD ill probably be fine

tired pivot
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I see. I forgot to take into considering the last two mirror perks and the impact they would have.

stray radish
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i guess there are other save slots

tired pivot
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Personally though, I don't like the mixing of meta rewards and run rewards.

fickle hull
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Yeah. I don't lose runs now with legendary maxed

silent cliff
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also you can always set the mirror to the power level you want yourself to be at.

tired pivot
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I would like it better if meta rewards and run rewards were found through different means.

plucky oxide
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A thing to note! Ambrosia bottles can only be given one at a time! So runs set the pace of how you unlock things. Of course you can exploit this by forcing your death over and over again, but is that really worth it? Naaaah. They're setting the tempo for you!

tired pivot
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What?

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We're discussing stockpiling a ton of ambrosia bottles in-between updates.

plucky oxide
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Yeah!

stray radish
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if you have enough you can just give one everyone at the house every death xD

silent cliff
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i think what pause means is that, even if you have a ton of ambrosias, you can still only give away one at a time to each character

tired pivot
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Oh, I see what you mean.

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Yes.

plucky oxide
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Sounds like a time saver to me!

fickle hull
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I honestly think dash damage makes the game trivially easy, and the legendary versions of perks should be scaled down.

tired pivot
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Maybe instead of scaling done legendary perks, scale down the strength of the mirror upgrade.

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It would be a careful balance of making the legendary perks impactful when you find them in the game, but no make them overpowered with the mirror.

plucky oxide
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They don't, if I recall.

fickle hull
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Honestly I get a legendary perk every upgrade. I never end a run without at least 2

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And that's without the rare occurrence upgrade maxed

tired pivot
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That, I can see being problematic.

plucky oxide
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What? How? They can't spawn until you reach a certain criteria.

fickle hull
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Epic

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Sorry

plucky oxide
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Very different

tired pivot
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@plucky oxide What are you thoughts for making use of meta rewards after unlocking everything?

silent cliff
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I feel like the mirror boon upgrades are mostly there to give us a motivation to keep playing during early access and might be replaced with something else in later stages of development

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and if you feel you are getting too many legendaries just remove your mirror upgrades :p

fickle hull
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I just think the best version of a perk shouldn't be as great as it is, and have the poms do what they're doing

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Like 90% crit vs 100 with Artemis

silent cliff
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I think the mirror rewards are fine - the game will become much harder once more levels are released

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and there will always be people like you who are really good at the game, but it should be designed that the average player also succeeds

plucky oxide
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^

silent cliff
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that's why there should and probably will be leaderboards so that you will always have challenges

plucky oxide
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@tired pivot Oh, nothing too great. Focusing on weapons for keys would be nice. Having darkness unlock a small % bonus that changes randomly on all weapons. Like a 10% attack damage at max run, and then being able to use keys to reroll what that small bonus is before choosing your weapon. Would incentivize rotating weapons around a bit more, and be a darkness and key sink, without overall breaking runs.

gritty ermine
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Maybe a difficulty slider that could affect some of these things?

silent cliff
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nah, rogue likes are supposed to be random and sometimes unfair, sometimes trivial imho

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a difficulty slider would make the game predictable and less enjoyable

fickle hull
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But the number of poms and upgrades you get will also increase, also the likelihood of legendary because of upgrade permutations. I don't think the game naturally harder because your upgrade kit get more robust and well-rounded

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And I honestly don't think I'm better than average at this game

plucky oxide
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I think the pace of the game is fine as-is. This is an answer that must be addressed when future content comes out. For now, the progression loop is working as intended. Many of us are just upset we've reached the end of its course.

fickle hull
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I think it's too easy. Once you learn to not get blown out by witches on Asphodel and get your 3 extra lives, this game might be too easy

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I wouldn't say upset. Just coming concerns that may or may not be planned for in January

silent cliff
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@fickle hull i disagree. i personally finish the hydra at best with 2 extra lives and 25-40 hp remaining. imagine there being 3-4 levels beyond asphodel with an ever-increasing difficulty

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but that might just be me being bad

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and as I said, when there are leaderboards, then for good players it's more about achieving a high score than just beating the game

gritty ermine
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felix, wouldn't you just avoid changing the difficulty then? Lol I know I'm really enjoying this, but I'm getting pretty frustrated and would like there to be an option that helps ease things a bit. I can't even beat meg after like 8 hours of game play. I'm just bad, and that happens.

silent cliff
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@gritty ermine I understand your point, but take Dark Souls for example. Suffering is what makes the game great and a boss kill more rewarding

gritty ermine
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maybe for you, but I can't even play that game

fickle hull
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Dark souls wouldn't become worse if you had an easy mode

errant narwhal
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felix please watch your language

fickle hull
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Not would this game

plucky oxide
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I personally think feedback should be disabled when the new patch/content comes out, and bug fixes should be the prioritized channel. Give people a few days to wrap their heads around the new stuff, and then ask for feedback. I just don't want day 1 griefs to show up.

tired pivot
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@plucky oxide But you still think they should be used for out-of-run actions, not in-run actions?

plucky oxide
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Yes!

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That's their intended design! To offer you a reward that goes 'oh, I might be able to use this before my next run!'

silent cliff
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@errant narwhal sorry, will be more careful in the future. i'm just not used to refrain from using my vulgar vocabulary

plucky oxide
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Or even spending darkness on buffs that are one-run only. Things of that nature.

tired pivot
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Hmm.

silent cliff
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@plucky oxide i think that's a great idea.. similar to Dead By Daylight afaik

tired pivot
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Interesting. For me that's actually kind of... unfun.

fickle hull
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I don't know. I feel like that's bad for the high-level competitive running of the family

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Game*

tired pivot
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Even in DBD it's better because collecting the out-of-run items doesn't weaken your current run.

silent cliff
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@fickle hull also very true

fickle hull
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But runners will just create categories

tired pivot
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Reward RNG is always going to be an issue in rogue-likes. However, there's a difference between rewards giving a small or large boost to a run, or rewards giving a boost or no boost at all. The latter isn't very good for competitive yeah.

fickle hull
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But I really dislike the idea of a reset-heavy running environment

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But that is more of a finish line kind of question

tired pivot
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I'm thinking that if it does reach a competitive running level, people might mod it to remove the meta rewards.

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Or if there could be an in-game option to remove them.

vapid mauve
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that wouldn't fly

tired pivot
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I mean, if the competitive format is to run without meta rewards, it would completely fly.

silent cliff
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or maybe you could have something a bit more lore-related? like spending darkness sides you more with hades and gives you permanent, albeit smaller, buffs whilst on the other hand reducing the chance of finding (rare or epic) boons because you are out of favour with the olymp? not sure how this is balancable tho

vapid mauve
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if it's a built in option, sure. Speedrunners aren't going to run on modded versions that affect the gameplay

fickle hull
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We've just created the first turn off this development, I think more Gods, weapons, and a more varied loop is what they should focus on

tired pivot
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Of course they will if they think it will make the game better.

vapid mauve
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not if it's serious or competitive at least

tired pivot
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Or better for the competition.

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And people want to use that format.

vapid mauve
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what makes you think that? Are you at all familiar with speedrunning? The vast majority of games have major random elements that don't get modded out

tired pivot
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Sure.

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But I don't know too many speedrunning which has RNG which can fundamentally not give any change to the run at all.

vapid mauve
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???

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there are tons of runs where your speedrun will just be straight up ruined by bad rng, much less ones where you can not get a benefit

fickle hull
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Yeah, a certain build version may get run that is pre-patch of a an exploit, but the only mods I can think of is aLttP randomizer

plucky oxide
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I mean, isn't there an entire character in Isaac that has random starting stats? Aren't there 'win streaks' runs, where the point is to keep playing, no matter your rng? Speed running isn't the only way to play.

primal folio
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people will speedrun literally anything?

tired pivot
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Eden win streaks isn't speed running.

primal folio
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the notion that bad RNG would deter a speedrunning community is wild

tired pivot
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Yeah, yeah.

plucky oxide
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I think the idea is not to promote it

vapid mauve
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yeah, rpg speedrunning is real big despite it being mostly text / cinematics / getting completely bodied by bad rng

tired pivot
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I'm deflecting from my original issue anyways.

silent cliff
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i personally don't think that the design choices during early access should be focussed around speedrunning the full release version of the game.

plucky oxide
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There's a reason I don't put these suggestions I say in feedback. I don't feel they fit entirely!

primal folio
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like I saw someone speedrun splatoon on an arcade Dance Dance Revolution setup

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anything can be done

fickle hull
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Lol. Absolutely. Not early-killing runs because of unavoidable run-RNG isn't super great to begin with

tired pivot
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Of course.

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Anyhow, I was just deflecting off my original issue of meta-rewards in the reward pool being unfun, so disregard what I said about the competitive aspect really.

fickle hull
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Felix, great speedrun games work hand in hand with runners during development

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See: Celeste and Ori

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But I might agree that this is a tad early to be worried about it

tired pivot
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They can always clean it up later anyways.

vapid mauve
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yeah, this is the sort of game where people speedrun it despite it not being specifically geared towards that (like most games)

fickle hull
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I think this game is pretty optimal for running.

tired pivot
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I think this game is pretty good for speedrunning.

fickle hull
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Working around playable RNG is part of the gig

tired pivot
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Yeah, of course.

vapid mauve
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I mean I don't think they are specifically designing it around speedrunning, whereas platformers often have timers / time trials etc

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not that its bad for running

delicate smelt
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is it really recommended to play with a controller?

tired pivot
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On a side note, can you get the dash+attack damage bonus with bow?

fickle hull
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Probably with a draw-release

vapid mauve
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yes, dash and then start shooting right away, even if you spend time charging you get the bonus from artemis dash and from quick temper

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it's very strong

tired pivot
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Thanks.

vapid mauve
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I've heard that it is Pingu, personally I've played keyboard + mouse and it works great for me

fickle hull
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Thanks flameberger

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Good info

tired pivot
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Wait so do you have to actually damage within the time frame for the abilities or just start the attack charge-up?

vapid mauve
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just start the attack within time, you can spend however long you like holding the charge

fickle hull
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Makes sense if it's input-dependent

tired pivot
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Is that also true with spear charge spin?

vapid mauve
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I don't believe so

tired pivot
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Darn.

fickle hull
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It swings then charges

tired pivot
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Oh, I guess that makes sense since you attack with spear then charges the spin.

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Yeah

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Maybe with upgraded Artemis where you get multiple crits?

fickle hull
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Probably could

vapid mauve
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maybe artemis crit could work, I think quick temper is too short on the time window

fickle hull
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It gets damage buff from attacks

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There's probably a combo

tired pivot
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But as long as you chargeup bow within the Quick Temper window you're good?

vapid mauve
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yep

tired pivot
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Nice.

vapid mauve
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for a real good time with the bow: Triple Shot (daedalus), a big +damage on normals like from Athena, Artemis dash -> Dash right up next to someone and triple perfect shot them at point blank for absurd damage

tired pivot
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Has there been suggestions for putting the time windows for Avenging Game and Quick Temper in the descriptions?

vapid mauve
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if you can get backstab / skull earing damage on top of it all the better

tired pivot
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Nice.

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Bow is still kind of the most clunky weapon so far for me.

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Though I found that getting poseidon on its attacks helps a lot.

fickle hull
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My next darkness bonus is a bow, I'll have to check it out

vapid mauve
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it takes some getting used to

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but the potential power is crazy

tired pivot
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Is Switch Pro Controller supported?

vapid mauve
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dunno

tired pivot
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Guess I'll see then

fickle hull
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I think the reason I have maxed out darkness is that I already follow the bonus

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Always*

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10 percent is a lot in the long Tim

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Run*

tired pivot
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What?

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What bonus?

vapid mauve
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One of your weapons at home will have purple swirls around it. If you take that you get Dark Thirst, +10% darkness from all sources for that run

tired pivot
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Oh.

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That's what that is. Cool.

hollow rivet
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What is the most fun build you guys have found?

analog crystal
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I have a lot of fun with sword special athena just because launching 20 ranged attacks back at those annoying 5 shooters in Aspho is satisfying

silent cliff
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i've had an aris+zeus revenge boon, an aphrodite weak bonus on all attacks and an athena deflect and damage reduction

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could let the hydra hit me on purpose and still win the fight

vapid mauve
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huge damage bow was probably the most fun, my mainstay is just consecutive normal spear attacks with zeus

hollow rivet
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I think my favourite one is bow, artemis dash crit and athena dmg+deflect on regular atack. I just dash in between every atack and deal like 200 dmg ๐Ÿ˜„

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add triple shot for point blank nuking power

gritty ermine
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OH MY GOD I HATE MEG SO MUCH

silent cliff
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haha dont give up ghost

vapid mauve
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mean ๐Ÿ˜ฎ

turbid needle
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Hello everyone

vapid mauve
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she's just doing her job

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hi

turbid needle
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Meg is the first boss no??

vapid mauve
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ya

hollow rivet
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I also hated meg at first. But realized she has an easy pattern

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you can just move out of her dash without dodging

turbid needle
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Yeah she is pretty hard for a first boss XDD

gritty ermine
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if she had 20% HP I'd be done with her lol

hollow rivet
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i think the hardest part about her fight is the enemies she summons. they get in free dmg on you while you try to focus her

gritty ermine
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20% less*

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cries

turbid needle
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its not her dash the problem for me

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its the enemies in the back

hollow rivet
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try to get some for of AOE for her fight. ZEUS cast is decent

turbid needle
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sorry for my bad english too ;d

forest marsh
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I find for the most part you can avoid the adds in the Meg fight unless absolutely necessary to hit them. Invest in extra dashes from the mirror, and learn Meg's patterns to know when to attack and when to stay back

silent cliff
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also I think once you clear a certain amount of adds, meg runs into the middle and spawns a new wave of adds

errant narwhal
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i thought that had to do with her health?

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i really dont know

plucky oxide
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Favorite build is still Artemis cast build. Rapid firing triple casts is so much fun.

forest marsh
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I think it's health based, just like the Hydra fight

silent cliff
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give me 10-15 minutes, I will try it out

plucky oxide
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Usually mid health, she runs off and does her thing where she summons.

silent cliff
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i have definitely seen her do that multiple times.. will come back in around 10 minutes and then we know for sure

forest marsh
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@still dew I'm pretty sure I've had Dark Thirst trigger from Sisyphus, but either way that sounds like a bug report more than feedback. Consider using F10 in-game to report the issue when it happens again (if you can reliably reproduce it)

still dew
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Whoops, I'm used to reporting in the feedback channel

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I play from my couch with a controller though, so that's a bit tricky

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I'm pretty certain about it though, at least it doesn't trigger explicitly

silent cliff
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so here is what i could observe:
meg's fight can be split in 3 phases.
Phase 1 (100% - ~75% hp): meg only uses her charge and the melee spin attack. single adds spawn occasionally
Phase 2( ~75% - ~50% hp): meggie now also uses the casts and her projectiles (although she didn't use it once in the fight I just did which is pretty weird). more adds spawn
Phase 3 (below ~50% hp): At the start of this phase, meg runs to the middle of the room and spawns adds. She will continue doing so occasionally no matter her hp (did not hit her and she spawned adds 2-3 times). I think this goes off once you killed enough adds. The rest is like in phase 2.

vapid mauve
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neat

pastel jolt
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her attacks are randomised so she'll use the same overall set but different ones become avalable at different times

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i've had meg fights where she starts with the circles

silent cliff
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okay, that's odd then.. i ran around like 2 minutes at the start of the fight and all she did was charge and spin

gritty ermine
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I

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I've had her just sitting there spamming her AOE circles as soon as they become available and nothing else every fight

pastel jolt
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different fights, felix

gritty ermine
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its miserable, i literally can't stop dashing

pastel jolt
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as in different runs

forest marsh
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The attacks she chooses seem to vary with your proximity to her, from my experience

gritty ermine
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so i've tried the AoE dash stuff and got her low, down to like 1/6th hp this time but ded

keen tangle
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Oh I bugged meg just now

gritty ermine
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so over her stupid face and stupid voice

vapid mauve
keen tangle
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You can get her to stop at the base of a pillar, then if rubble falls on top of her she can't move

gritty ermine
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Really?

errant narwhal
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If youโ€™re still there, please report it with F10 ๐Ÿ™

gritty ermine
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I know about the extra wall dmg but didn't know i could stun her

errant narwhal
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I think haiku means she got stuck...? Or am I misunderstanding

forest marsh
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Unless they meant bugged as in irritated ๐Ÿ˜† In which case, big mood

errant narwhal
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lol

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Sheโ€™s always irritated, no need to make rubble fall on her. Just showing up is enough

keen tangle
silent cliff
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when your day is already terrible...

final goblet
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She was on top of a rock

keen tangle
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yeah, that's what i put in the bug report

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you can make a rock fall on her and she can't move until the rock is destroyed

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it might be position dependent

errant narwhal
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poor meg ahahaha

keen tangle
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like A* pathfinding hasn't updated or something

final goblet
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That happened to me once with the ?bombrothers? but he got stuck between three rocks so I guess its report worthy

forest marsh
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Skeletwins (can be either Slamdancers or Inferno Bombers)

final goblet
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Inferno thx

silent cliff
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the bomb brothers.. makes me imagine the dudes hanging out together after work and jamming

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and then coming up with that dodgy band name

final goblet
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But still you knew what I was talking about soo... mision accomplished failbag

silent cliff
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hey no offense mate i didn't know how to call them either

final goblet
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None taken but now I'll have an idea of skelebros having their own bandshadesmile

forest marsh
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I bet they have a bangin' bassline

silent cliff
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and their songs will blow your mind

final goblet
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They take the depression of being killed over and over again and they turn it into kickass music

silent cliff
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how amazing would it be if the locked door in hades house would lead to a secret rock concert

gritty ermine
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yeah i'

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i'm done for the day

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meg is rude and i hate her forever

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haha

forest marsh
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Aw, it's ok Snowcone. I was frustrated my first few attempts as well, but you'll get there eventually friendly

gritty ermine
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its been like hours of attempts lol

silent cliff
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we believe in you! tomorrow you will get her

gritty ermine
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why does she become impervious?

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i've never seen that until my last fight ๐Ÿ˜ฆ

forest marsh
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Because the devs hate us squirtdevious Kappa

keen tangle
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at 25% health incriments

gritty ermine
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it felt like way more than that

silent cliff
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she becomes impervious when she follows you around to do her melee spin attack

gritty ermine
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ah

silent cliff
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else you could just kite and kill her with dash casts

keen tangle
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maybe? I feel like I can consistently get her to go impervious at 75%, 50% and 25%

gritty ermine
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which should be a thing

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cause i can't kill her

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lemme cast her to death dammit devs

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haha

silent cliff
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they should make a snowcone mode for that might which lets you exploit a variety of glitches haha

forest marsh
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Best advice I can give is to side step her dash attack and then get a bunch of backstabs in

gritty ermine
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that would make me happy

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that's what I was doing, she's crazy punishing though

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idk how yall beat her

forest marsh
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Try a different weapon/boon build?

gritty ermine
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dude i'm worse with all of them

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hahaha

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I'm legit just bad

hollow rivet
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i think i get her to become impervious at one point while she was chasing me to do her spin atk. and because i kept dashing and she couldn't catch up, she just stayed impervious untill i let her catch up. Realized that is what was happening much later, but got really miffed back then. thought it may be a bug.

keen tangle
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so I got her to 74.6153% and she went invincible, I'll check her health percentage at the next incriment

silent cliff
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ye she gets impervious when she rises into the air and spins around, I agree that that tends to happen at hp breakpoints

keen tangle
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hrm this one looks to be 50.76%, but i'm eyeballing the markers so i might be off by a few numbers in my calculations

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26.9, so yeah, still pretty close to 25%

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and if it helps any, after the first time i beat meg, i think i've only died a couple of times to her (and I was usually just careless). It's definitely a skill fight - you learn the patterns

forest marsh
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For both boss fights, the most important thing is to not get greedy in your attacks

turbid needle
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Does Athena's "Sure Footing" boon (text says "reduces damage from traps") also reduce damage from Asphodel lava?

errant narwhal
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it does

vapid mauve
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that's sick, what level of reduction do you need to not get harmed at all?

errant narwhal
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that's 92%

vapid mauve
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looks like epic with one pom

errant narwhal
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yes

vapid mauve
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cool, maybe ill try that if I get a chance

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would be nice on the hydra to have some more ground to stand on

keen tangle
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do the conversations actually unlock more hearts on npcs or is that time gated (as more content is released)

vapid mauve
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there's limits on how far you can go, because still in development

keen tangle
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right

final goblet
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Actually hydras room doesn't have a wall at the bottom so you can just run away

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And believe you can run very far I've tried

vapid mauve
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haha

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nice

hollow rivet
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i just did 536 dmg with 1 bow shot

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backstab + crit + athena dmg boost + daedalus 250% bonus dmg on power shot ๐Ÿ˜„

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hydra heads went down so fast

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does anyone know the highesr dmg record for 1 shot?

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highest*

forest marsh
#

Bow damage can get silly! Though so can others, given the right conditions. My high score single damage number is I think 1134 from spear spin-dash with crit, backstab and extra damage vs armour

hollow rivet
#

i think i could have gottent like 700 if i had the melee 350% dmg bonus

keen tangle
#

I should have taken a screenshot of the 750 damage spear hits

hollow rivet
#

wow

#

that sounds sick

forest marsh
#

Highest bow damage is probably going to come from Triple Shot, though it's technically 3 hits... Still one "attack" vs one target, though

hollow rivet
#

i think artemis dash is my favourite fot the bow. having guaranteed crit is awesome

#

for*

keen tangle
#

artemis is bae

hollow rivet
#

yeah

#

cant wait to see her art once they finish it

keen tangle
#

found my first legendary!

#

Artemis legendary ๐Ÿ˜ƒ

#

holy crap this is OP

neon bobcat
#

i really wish meg had less hp

#

i hate spending like 10 mins fighting her only to die when she is at 10%

hollow rivet
#

@neon bobcat try bow + artemis trinket and get the crit after dash option. i really think this is the easiest way ot beat the game right now. just dash - shoot - dash and repeat ๐Ÿ˜„

vapid mauve
#

I think she's good as is. does take awhile if you aren't using an op build, but only a couple or a few minutes unless your dps is really low

kindred sage
#

Yeah, a little less HP would keep the fight a little less frustrating when still working on a build (specially once the game is longer)

analog crystal
#

I would like to think that a boss wouldn't feel grindy unless using an 'op' build

#

I just choose a dark thirst weapon, and an appropriate keep sake and let rng choose the boons

vapid mauve
#

a 3 minute boss fight isn't that grindy I don't think

analog crystal
#

So I feel a boss thats alright with an OP build would limit enjoyability

#

True, sometimes it does feel like it drags a bit though

delicate smelt
#

@neon bobcat same, i feel like less hp would make it less frustrating

dapper heart
#

Yeah, it is frustrating.

#

I'm really happy though, I got to hydra utilizing Zeus/Aphrodite.

#

And experimenting with 'only using dash to move during fights.'

neon bobcat
#

so I got a hammer boon on my bow that says "your power shot does 250% damage" but it isnt changing my damage at all...

#

any thoughts?

dapper heart
#

The power shot is when the charged shot flashes white.

neon bobcat
#

does it have to be timed perfectly or something?

dapper heart
#

Yeah, it does.

#

Basically, release when it flashes white.

neon bobcat
#

ohhhh

#

would be nice if they stated that

#

i thought it just meant fully charged

dapper heart
#

It mentions it, actually.

#

I'll PM it.

worthy frost
#

I'm probably not as skilled as most on here as it took my around 40 runs to finally beat Meg once. But I think the game would be even better if there were more bits of loot you could pick and the difficulty curve were a tad easier (or there was an option to scale difficulty a bit). Love the game although the color palette is hard on my eyes after a while of playing (I mean hard as in it causes eye strain rather than making an aesthetic comment).

forest marsh
#

It teaches you how to Power Shot when you pick the bow up in the weapon room, and will only go off screen when you leave the room or complete the action properly

lean onyx
#

Has anyone been able to find a good combo using the spear? So far I feel like ares attack upgrade and zeus special + hammer special (impact explode) have really shine bright. I've only been able to make it hydra and get him down to 10% however.

orchid rapids
#

Athena is really strong right now because they buffed her % damage

#

but Ares attack isn't bad either

#

I personally would try the spear spin

#

Especially with the upgrades, it's really strong

lean onyx
#

Really? I havent tired to use the spin very often since the left click for spear is fast to just do quick backstab successions

orchid rapids
#

The spin move can backstab so if you charge the spear a little out of immediate range of an enemy, you can dash to cancel it, hopping behind an enemy for example and get huge damage in an AoE

#

it also applies the dash damage mirror upgrade and the Artemis Hunter's Dash crit

lean onyx
#

I see, what would you recommend to get as a cast upgrade for a spear weapon then?

orchid rapids
#

Cast builds from my experience haven't exactly been super good besides I think Zeus

lean onyx
#

Right now I'm doing a run with artemis dash and zeus special. Been just teleporting around the room using 3x dash and jabs

orchid rapids
#

Zeus' cast can get REALLY powerful for clear and even on the Hydra can absolutely chunk a bunch of their health

#

Yeah Artemis Dash is really strong right now and honestly could recommend it for most builds and weapons

#

I don't use the special a lot for spear unless I really don't want to get up close

#

but it hasn't been too much of a problem since spear already has really good range to begin with

#

I prefer using an upgraded cast for a ranged option rather than the spear special personally

#

So one reason why I prefer Ares attack on slower weapons like bow and shield is that it takes a second to proc

#

% damage increase boons like Athena's on the other hand make the spin very strong

#

Zeus attack is also very strong when you have something very fast like spear attack or sword attack w/ flurry blade

lean onyx
#

I suppose that makes sense. I want to try out more weapons though Im keen on finishing up the game or at least getting to the third floor. Spear just seems to be my forte, and finding the right combo that works would just make that significantly easier lol

orchid rapids
#

Yup, a lot of combos can work in interesting ways though I would recommend if you're looking for super optimal then go for Athena Divine Strike, Artemis Hunter Dash and give the spin move a chance (the regular attack is also solid with this build so there's some flexibility). Throw in Zeus cast in there as well if you get the chance. Apply Pom to Divine Strike when you can.

vapid mauve
#

if you are spamming normal spear attacks Zeus on the attack is the way to go. Percent increases like Athena aren't great because your base dps isn't great, but flat damage per hit adds up real quick, plus it's great crowd control.

#

ares works too if you just want to poke and run, but since it can only proc every couple seconds you don't get the most out of your high attack speed with the spear

fickle hull
#

Yeah. I agree

hasty parrot
#

I can't help but feel Hades lacks half the depth of bastion's combat

formal hill
#

Do consider that hades is in early access and bastion was a complete experience

vapid mauve
#

bastion had more weapons and enemy types, I wouldn't argue that the combat was deeper though

hasty parrot
#

I can't wrap my around so many game design choices in this game

#

I'm not talking content

formal hill
#

Hades has only been "out" to the public since Dec 6th, that's not even a public full month of edits and revisions

hasty parrot
#

I'm talking depth

#

Vastly different matter

vapid mauve
#

it's been a bit since I played Bastion but I don't recall exceptional depth of combat as a major point for the game

hasty parrot
#

Egg, no matter how many weapons they add to Hades they won't ever have the flexibility of bastions dual wield + shield gameplay

vapid mauve
#

even with weapons having 2 or 3 attack types each, and cast on top of that?

hasty parrot
#

It opened window for specialization in weapons and this opened enemy design to call for different moves

fickle hull
#

It's honestly apples and oranges

hasty parrot
#

Yeah, except for the spear, none of the variant moves in Hades really cover different aspects

fickle hull
#

Not remotely true

formal hill
#

Each one has a different style and way to play, same as well bastions weapons

hasty parrot
#

Each weapon has one style, true

formal hill
#

What some people do with weapons, I wouldn't have even considered and I play vastly differently

hasty parrot
#

And that's it

#

That's why bastions dual wield + shield with parry causing stuns allowed for a lot more

formal hill
#

I love shield tossing and base my builds on it; other people DETEST the throw and only do melee

vapid mauve
#

idk, kind of sounds like you just dont like the game

formal hill
#

The weapons have options, and the gods will expand upon that

vapid mauve
#

which is fine

hasty parrot
#

Yeah, but there's no point alternating moves

fickle hull
#

That I agree with Raf on.

hasty parrot
#

People do throw when they get upgrades for it

#

Melee otherwise

#

You pick a style and do an entire run solely on that strat if you're playing optimally

fickle hull
#

Still not quite right. I don't like the Bull Rush, regardless if I get skills available for it.

formal hill
#

I mean you're speaking to someone who when she uses shield she only does throwing, occasional melee, cast, and I ignore the charge and melee usually

#

Spear? Ignore the spin, and I just toss ๐Ÿ˜‚

fickle hull
#

I actually think that's not optimal, unless you kit yourself to only use 1 button.

#

I think spear is more rewarding to dash and kite and backstab.

#

Feels better imo

formal hill
#

So yeah, it's not the same as bastion, but that's what makes it hades.

#

/shrug it's an open, early access game. Things will change.

#

And @fickle hullyeah I gotta learn to experiment more; I'm not as pro as a lot of ppl in here

fickle hull
#

I also think this combat feels more dynamic than Bastion. But I can understand not being able to dual-weild makes it feel more shallow.

formal hill
#

I think if you dual wielded in hades it would be too much

#

You're zoomed out to such a small scale compared to how "intimate" bastion was re: camera closeness

fickle hull
#

It would be the same problem, imo. Get a legendary Special. Well now you press Y a lot. Only good buff is on the other weapon? Well I guess I'll take it, but I'll never use it because I'm already playing optimally with this weapon.

hasty parrot
#

Hades is a lot more frenetic but there's less intentionally to it

fickle hull
#

I don't see how playing with multiple weapons solves that problem.

hasty parrot
#

Get away from moving things, keep distance

#

Spam attack move of choice

formal hill
#

I mean that's how I played bastion lmao

fickle hull
#

idk, in boss fights I feel like I'm moving and positioning purposefully.

woven cave
#

is there a place to post bug videos?

errant narwhal
#

You can post them here, but you can report bugs in-game with F10. Maybe you could include a youtube link in your bug report...?

plucky oxide
#

I remember playing bastion. Shield and counter felt waaaay too strong, and I was quick to find one combo and just stick to that for the majority of the game. I'd find new weapons, and was upset when they replaced pieces of the kit I was used to. Bastion's game play offered enough customization that every player could find a playstyle that fit them. I also felt that Tonics were a very frustrating experience, and was stuck between never using them, and feeling like using them was cheating me out of challenging content.

hasty parrot
#

@plucky oxide Bastion was radically different with gods turned on

plucky oxide
#

I've done such things as well. Just relies a lot on your ability to counter and execute timing.

hasty parrot
#

Most games allow for clutch tatics but there's a difference in between optimal play being a single tactic

#

Bastion was easier. Hands down. Not a rogue like. Still it offered more depth in the sense where optimal play involved more decision making on how to alternate weapons among different enemies

plucky oxide
#

I really think bastion's dual weapon system felt very very nice. Each weapon was specialized to handle one style of play, and you were bound to find customizations among each to alter the weapon to your playstyle. With Hades on the other hand, your kit is wide, but your optimization is limited. Attack, special, dodge, retaliation, cast... you only really get one flavor to utilize, and that's not really great.

hasty parrot
#

Some of them had long reloads. Some had high ranged dps but not as high as melee DPS. Which was ok given you could have both

#

Hades optimal play means choosing a single weapon

#

Depending on booms and upgrades one of your moves will have higher dps

plucky oxide
#

Carbine in Bastion felt good because it was good. Bow in Hades feels good because you found a bunch of boons that up your attack, but you'll never find any use in its special.

hasty parrot
#

To the point there's no enemies where changing moves would increase dps

#

Bow in Hades feels very fine right now. Would be perfectly tuned with a slower reload speed if you could also carry a second weapon

#

And melees having lower dps than the bow as base damage is insane

#

Even simpler design choices in Hades could help with the button mashing

#

Iike adding small recovery times after moves (DMG adjusted so DPS stays the same)

#

So there's decision in using moves in different enemies

#

But most moves compete with each other

#

Rather than complement

#

You can't attack while your throw is out

#

Your specials have long lockdowns so if they don't do higher dps than regular attacks they'll never be worth it

#

And so on

plucky oxide
#

I really don't mind this combat system. In fact I prefer it over Bastions. Feels very nice to just be able to go all out. If you want moves to compete with each other in this game, then boons would have to equally scale with your cast, special, attack. That seems polar opposite to what they're going for, so far. I think you're making a lot of solid points as well, about slower paced and deliberate attacks. If you'd like to share this feedback, there's a channel made exactly for that.

hasty parrot
#

I was mostly looking to hear what other people thought about it

#

I'm still not that motivated to make a huge compilation of feedback given how much there is already

#

I know that they listen but I feel like it's just too much being said already

fickle hull
#

I understand what you mean though Raf. This game feels a lot less methodical.

#

I'm okay with it, and I don't know if the core upgrade progression loop works with a more plodding combat system, but I can see why people would come to the conclusion you have.

#

I definitely agree we need better reasons to use our myriad of tools, and not just dash + whatever the best Epic was

turbid needle
#

I think the bow special's only really effective use is against witches in Asphodel when you got the Athena boon for it and can deflect essentially the entire volley of projectiles.

#

You can't attack while your throw is out
Have Zag throw a punch for 1 dmg ^^

fickle hull
#

I think the dash is better, and would probably always choose that

#

But with double projectiles, point blank melts bosses

vapid mauve
#

did a couple tries at fresh save file runs, seems like it's specifically set up to prevent people from easily going too far. I went 13 chambers with out seeing any charon shops, healing wells or the purple mini-shops. So no way to heal. Also didn't see any Daedalus hammers on either run, that might have just been bad luck

#

I'll give it some more tries tomorrow, I can definitely get further, but depending on how hard they tried to stop long 1st runs it might not be a feasible challenge

tired pivot
#

Yeah, it seems like there is some run gating.

keen tangle
#

holy cow i just got another legendary

tired pivot
#

Nice.

vapid mauve
#

I figure if I can at least get past meg that will be a good showing considering the circumstances

keen tangle
#

is this just a thing that happens when you start to upgrade the mirror on those things

plucky oxide
#

The mirror effects rarity of tier 1 and their 2 boons being rare or epic. It does not seem to change drop chance of legendary boons. Those have a chance of appearing if you've acquired enough of one god's boons (both tier 1 and tier 2)

fickle hull
#

My understanding is that there's roughly 4 tier 1 and 2 tier 2?

#

For each God?

vapid mauve
#

sounds about right

#

poseidon has a bunch though now that I think of it. +wall slam damage, wall slam stun, increased rewards, and the consumable pile of stuff

#

athena has damage reduction, trap damage reduction, pile of money, barrier on damage and increased deflect damage

#

so maybe it's 4 tier 2 each

#

drawing a blank on Zeus, +lightning bounces, retaliate damage, ??? what else?

fickle hull
#

Yeah, I think you're right

#

Each bounce does extra damage

vapid mauve
#

really?

#

that's neat

fickle hull
#

Iirc

#

Don't quote me

plucky oxide
#

Only three tiers, according to wiki. Tier 3 has only one boon and that's the legendary. I believe a tier is defined by 'having a certain boon in order for it to be added to the draw pool'

#

So in order to get Zeus' legendary, you need:
Tier 1: lightning strike, thunder flourish, or electric shot
Which unlocks the next tier of boon:
Tier 2: storm lightning
Which unlocks the legendary boon:
Tier 3: splitting bolt

vapid mauve
#

I see, I was just thinking of it as the first 4 as one tier, the others as the next and then the legendary on it's own

#

that makes sense though

plucky oxide
#

Basically, Tier 2 seems to be some effect that requires an initial ability to be added to the draw pool. In this case, it's the bouncing electric attack. If there is a source of that attack, tier 2 is unlocked.

#

Just like how you need to have a weakening move on Aphro before finding her 'deal more damage to weakened enemies' boon. That's logically a tier 2.

vapid mauve
#

so where do you put the oddballs like retaliate and dash? tier 0?

#

untiered?

plucky oxide
#

Tier 1.

fickle hull
#

It would seem some would naturally progress

#

Like Poseidon

#

His dash uses increased knockback

worn fulcrum
#

tiers is probably not the technically correct way to put it, some boons just have other boons as prerequesites

vapid mauve
#

true, you can have cases of boons with no prereqs but which also don't unlock the higher tiers, so they are a bit wonky

keen tangle
#

oh wow @worn fulcrum I didn't realize that. Now I want to chart them all out

worn fulcrum
#

the wiki is pretty clear I think

plucky oxide
#

Just using the language that's on the wiki, haha.

vapid mauve
#

like you can get +rewards from poseidon without any other of his boons, but it won't (or shouldnt at least) unlock his knockback related things

keen tangle
#

oh i haven't read the wiki at all

worn fulcrum
#

yeah, tiers definitely works

#

but is not 100% precise for artemis boons, for instance

#

Clean Kill and Hide Breaker require [anything that lets you crit from Artemis boons], while Burst Shot requires True Shot, but both are tier 2

#

And then the legendary is only based on Clean Kill or Hide Breaker

vapid mauve
plucky oxide
#

That and Poseidon, who states that a tier 1 boon also has a prerequisite to unlock. So ๐Ÿคท

vapid mauve
#

๐Ÿค”

plucky oxide
#

Basically, you can get a god's legendary in as little as three boons. But you have to pick specific boons to get it. Check the wiki for the progression.

forest marsh
#

@vapid mauve I think Dino said he's reached Hydra on new save first runs, but don't quote me

night storm
#

why does the bow gives me +10% darkness?

stray radish
#

weapons get a random darkness bonus sometimes

rapid seal
#

anyone have tips on the hydra, i just cannot seem to beat it

#

everytime the half health stage kills me

stray radish
#

you can see which weapon has the bonus, its the purple ring swirling around it in Skelly's room

#

and uhhh no clue

versed harness
#

@rapid seal the easiest advice, keep playing and get more upgrades/get better. othewrwise i found that the spear with ares curse boon on attack did lots of work combined with some other survival like aphrodite's less dmg taken and then the blade storm cast boon from ares as well

rapid seal
#

hmm

versed harness
#

and also having 3 revives

rapid seal
#

yeah i felt that the curse boon is the most useful

versed harness
#

its really strong, especially if yo8 get the epic one

#

i typically use ares gift just to try and get it early

rapid seal
#

i found that im the best with the shield, so ive been using the defend to be able to live through the non-immune bits

versed harness
#

and then getting the further attack range from the hammer upgrade

#

ahh, the shield would be good for the pink needles probably

rapid seal
#

also whats the "proper" way to avoid the projectiles

versed harness
#

i hide right against the wall

rapid seal
#

ive just taken to dashing like a madman and it sometimes works

versed harness
#

the 3 black pillars

rapid seal
#

mmm

versed harness
#

with the tow destructable ones

rapid seal
#

yeah i guess i just need more practice

versed harness
#

hide on the "higher" pillar of either side and HUG it as tight as possible

rapid seal
#

i mean i beat meg after like 4 tries and im just getting annoyed that ive died like 30 times on the hydra with various weapons

versed harness
#

it took me like 6 tries after getting the spear

#

it is easily my best weapon

rapid seal
#

never gotten there iwth the spear lmao

versed harness
#

it goes spear>bow>sword>shield

rapid seal
#

hmm

#

im the exact opposite

versed harness
#

i like range far to much

rapid seal
#

but the pillars thing will help

#

instead of dashing like a madman and dying by getting hit randomly

versed harness
#

if you use shield then just shield and hide, idk if the shield blocks those projectiles

neon bough
#

Bow is clearly stronger than the others I think is the general consensus

versed harness
#

ahh, yeah, i figured it seems really good

neon bough
#

Shield is "easier" to handle but a bit weaker IMO

versed harness
#

i tend to miss my power shots cause my fps gets bad on later rooms and i time it wrong as well

#

so the bow ends up being weaker

rapid seal
#

i found that in the first part, the shield is strong but then your shield flies into the sunset in asphodel and it hurts me

versed harness
#

yeah, i saw that in the suggestion thing

#

ive only beat meg with spear and bow so idk what thats like\

neon bough
#

I don't know much about the spear, never uses it, the spin seems strong but difficult to pull off

versed harness
#

i typically forget the spin exists

#

until i get a hammer and it says your spin charges faster

neon bough
#

Isn't the "cooldown" on Ares curse boon making it not that interesting with spear ?

versed harness
#

yeah, thats gonna stay as my i wanna go far combo, cause its kinda boring to play unless its new content

rapid seal
#

ares boon is just universally incredibly good isnt it

versed harness
#

cause with that boon you just hit dash away and back in hit and repeat

neon bough
#

Indeed

#

Ares boon on shield throw is ๐Ÿ‘Œ

versed harness
#

i ahd a really fun combo with the bow of 100% more arrows for the special and the pushback from brosideon

#

you are just like untouchable

neon bough
#

Btw are they actually gonna implement four other weapons ?

versed harness
#

is there spots for four?

rapid seal
#

four?

versed harness
#

I THOUGHT ONLY 2

#

caps

rapid seal
#

i thought it was like 1 or 2

neon bough
#

Oh maybe my memory hyperbolizes it

#

From poseidon I like Poseidash

versed harness
#

ahh, i like the blade storm from ares

neon bough
#

Just bounce everywhere making enemies bounce everywhere

rapid seal
#

i found the blade storm to be

#

situationial

neon bough
#

^ this

rapid seal
#

situational

#

because i take it sometimes

versed harness
#

or aphrodites one is really good

rapid seal
#

and some rooms i just destroy completely and some rooms take forever

#

how do you use the aphrodite one

#

never figured it out

#

because it cuts your range to tiny, and if youre using the sword(like i was at the time) you just have abolutely no range

versed harness
#

the dash ability?

rapid seal
#

oh

#

i thought you wer e saying the cast

versed harness
#

oh no, i have never used her cast

rapid seal
#

yeah it sucks? or idk

#

maybe good for bow users

versed harness
#

it just didnt sound good

#

and btw it is only 2 more slots for weapons

neon bough
#

Haha ok sorry

#

But yeah is Asphodel I typically deal more damage by dashing than actually attacking

versed harness
#

and also i just found out the mirror perks for the bottom most one for the increased chance for epic boons caps at 25%

#

so thats 2500 darkness

#

id imagine the rare one is the same so 1250 darkness

neon bough
#

Good to know, thanks !

versed harness
#

i was curious just now so i refunded all of my points

#

also, is there any use for keys past unlocking the mirror perks and weapons?

#

i havent found one

#

but, ima go to bed, its late here, goodnight!

analog crystal
#

The rare one caps at 50%

#

So its still 2500 darkness

versed harness
#

so 2500 as well

#

kk

#

i wonder if we'll get a legendary one at some point, that caps at like 5 or 10

analog crystal
#

And no there isn't a use for keys, but tbf its early access so im sure they'll be a use later

#

idk

#

Because legendary isnt chance really

#

You need the prerequisite of a tier 2 boon I think

#

So theres no chance of a normal boon becoming legendary

versed harness
#

yeah, im not worried for future uses just current, i hope they dont just not add any use for keys

analog crystal
#

Like imagine getting Aphrodite's weak enemies can join ur side, but you have no way to make them weak

versed harness
#

ahh, i wasnt aware thats how the legendaries worked

#

ive only gotten one so far

analog crystal
#

They're all unique boons rather than increasing the % damage of a standard boon

#

I really like them, even though others find them disappointing

versed harness
#

ok, yeah, that makes more sense then

#

the one i got was super cool, it made ares blade storms pull enemies in

neon bough
#

Some are anticlimactic

analog crystal
#

Mmm, Artemis has a really cool one

#

Where each hit spawns a tracking projectile

#

So on sword or spear when you spam attack each hit spawns one

#

I imagine with blade flurry its OPOP

versed harness
#

oh i got that one too, i forgot it was legendary, cause i died right after

#

lol

neon bough
#

How good is blade flurry btw ? I don't usually chose it

analog crystal
#

I really enjoy blade flurry

#

How good it is you need to have good timings

#

As armour cant be interrupted if you're spamming attack you can get hit a lot

#

But if you dodge their attack you can do a bunch of damage

neon bough
#

Ok ! Thanks :)

grand cave
#

flurry blade was busted while lifedrinker was in the game because you could lifesteal any damage you took, without lifedrinker its very situational

#

i usually take the heavy damage swing instead

analog crystal
#

I swear you can only get 1 hammer per game? (unless i've been that unlucky with rng)

#

How can you get flurry and lifedrinker?

plush blaze
#

Also lifedrinker only heals on the thrust animation

#

Which flurry blade removes

#

@grand cave ๐Ÿค”

analog crystal
#

I quite liked lifedrinker before it was buffed and bugged, I hope they bring it back soon

#

Is it right to say 1 hammer per game @plush blaze ?

plush blaze
#

Yeah

grand cave
#

maybe my memory fails me as it tends to do

analog crystal
#

Imagine +100% damage per bounce and increased bounces on shield if you could get 2 dusa

grand cave
#

it definitely does actually

#

excuse my puny 10 iq brain

plush blaze
#

It's fine, happens to the best of us

rough condor
#

Rather imagine point blank + triple shot.

analog crystal
#

Double hammer, where the 2nd hammer is half as good might be a fair and interesting add

#

Or would that still be too OP

turbid needle
#

Anyone know the chances of getting a legendary boon? i've yet to see one.

analog crystal
#

You need a tier 2 boon (a boon that you get after getting a dash, attack, special or cast) and then get another boon from the same god

#

It's not really a chance based thing I don't think

reef iris
#

I had like 3-4 Zeus boons last run and didn't get a legendary

#

Soooo, doubt it is a consistent way to obtain it

analog crystal
#

What was your distribution of tier 1 and 2 boons?

reef iris
#

Attack, then +bounces, then dash

#

If I understand you correctly +bounces is a tier 2 boon

analog crystal
#

Yep

#

I think in that case

#

You could've gotten 4 possible boons in rotation, and you just got unlucky you didn't get it to show up

reef iris
#

Oh

#

I got it

#

So, it is chance based, but with restriction

analog crystal
#

Im not 100% on that, but I see it like how when you first get a boon you can have either attack, special, dash and cast so you arent guaranteed dash if you're going for that

#

Yeah true, I guess it is chance based then

rough condor
#

a second hammer with 50% power would still be too op

marsh wedge
#

Would be fun tho, maybe allow an infinite run and remove some of those restrictions in the game?

paper zealot
#

Wanted a place to throw out a balance idea - I think this is the place to do it, so here goes;

My suggestion... is to give bosses armour
Hear me out

What I'm thinking of, is something similar to how enemy defences are handled in Octopath Traveller; when their armour breaks, they're vulnerable... but you can still do damage to their HP whilst it's up.
Translating this to Hades, bosses effectively would have two HP bars, both dropping at the same time when hit, but when their armour-HP drops to zero, they temporarily become vulnerable to Crowd-Control effects.

This can help in three ways; Sword and Shield users get a clear opportunity to wail on the boss without having to worry about dodging right back out after a second in melee, Boons that deal extra damage to Armour become relevant against bosses, and I don't have to feel ashamed about being addicted to Poseidon's knockback effects.

...Also, who doesn't want to watch a Hydra's head get wall-slammed repeatedly. Honestly.

analog crystal
#

Poseidon's boons are so much fun, not working against bosses is such a large downside. This... I like

#

Would you lower their HP replace the rest with armour, so same max total
Or would you keep their HP the same and just add armour so a higher max total

paper zealot
#

Probably keep the HP the same, because as I said, you'd still be lowering their HP whilst doing damage to their Armour
So Bows don't have to worry about not being able to capitalize on the opportunity nearly as much compared to other weapons - they can still do what they do normally

analog crystal
#

While bows wouldn't have to worry, couldn't it also make it too easy for the other weapons

#

Being able to tear through them

paper zealot
#

That'll probably be when the temporary part kicks in
Whether it's just a timed thing, or if it'll be based on how much HP they lose, that might be up to Supergiant to decide, specifically, but afterwards they can just knock the player back like invulnerability oft does
And if the player gets knocked into a trap that's their own fault.

analog crystal
#

Lmaooo, I can't wait to see clips of people screaming at being knocked down to 1hp cus of lava

paper zealot
#

๐Ÿ˜†

analog crystal
#

I feel like they could add boons that do extra damage to health (a less % than armour due to it hitting more enemies)

#

Called like flesh piercer or smthn

paper zealot
#

Maybe if such a change was made
Otherwise it might as well be called 'Do more damage to bosses - the Boon'.

dim jacinth
#

Yknow that idea is very cool but the thing is with armour is that the boons are overpowered for that reason. It doesn't affect those without armour and one of those enemies being bosses. So for that to work you'd have to tween armour boons. I like the way the game is, but the whole crowd-control idea being implemented does sound cool. I think a way to work around it is calling it something else. Aka like a stagger bar or something. That way armour boons don't affect it but you still have the chance to use crowd control against the bosses

analog crystal
#

It could be like quick time events in god of war

#

That you sometimes get

#

And stuns the boss for an allotted amount of time

#

Every 33% health

dim jacinth
#

Ooo thats a cool idea too

#

I do like those scenes in gow

analog crystal
#

Although hades doesn't really feel like it'd have quick time due to how zoomed out the camera is

dim jacinth
#

But it does take away some of the skill aspect of the game

analog crystal
#

True, maybe it could be quick time that you can actually fail and is hard

paper zealot
#

I ah, also don't think such cinematic spectacles would be the kind of thing that people would want to sit through for dozens/hundreds/thousands of times

analog crystal
#

So the stun is a reward for being skillful

#

It doesnt have to be a whole scene

#

It could just be zag slicing at megs tendons or something to give 3s of stun

#

In 1 quick impactful quick cut, that is cool but not taking up the pace of the gameplay

dim jacinth
#

Ohh, yknow it could be like in fighting games. Where the bar (stagger bar) starts empty. And the more hits you do the more the stagger bar fills up instead of it working like hp/armour. And certain abilities do certain amount of stagger points. Since it doesn't pertain to your damage, even if you have a bad build if you're good you can still stagger the boss.

paper zealot
#

Could also work
Though with the Fighting games that have it, the bar quickly degrades if the pressure's not kept up
How would that be changed for Hades?

dim jacinth
#

I don't think it would need to be changed. I think it's a reward for people being able to dodge attacks and still be able to be on the offensive

#

Of course the devs would have to tweak and test themselves ot see how fast the bar goes down

#

Idk bout that :^)

paper zealot
#

Fair point

wide hill
#

I've just started the game for a few hours and met Magaera.

#

So which weapon is thee best against her?

forest marsh
#

That's a loaded question ๐Ÿ˜†

next ether
forest marsh
#

The best weapon for you is the one you're most comfortable with. The best weapon as consensus in the community is... touchy. But I would say bow, as would many others

wide hill
#

I've tried shield and spear as they are my fav weapon but still lost though

forest marsh
#

All weapons are viable at this point, it's just preference

next ether
#

Best way to fight with shield is wait for her dash attack, dash in, hit 3 times, run away

forest marsh
#

Regarding stagger on bosses, I quite like that idea! You could tie that in with another oft-requested feature from the community, which is to have imbedded bloodstones have some sort of effect on enemies. So in this example, that could be increasing the stagger per bloodstone imbedded, or something similar

#

General advice for any weapon with the Meg fight usually goes like this:
โ€ข Learn her patterns โ€” when she's going to dash, spin attack, summon adds, et cetera
โ€ข You can side step her dash attack and then you have a couple seconds where she's standing still that you can get a bunch of backstab attacks in
โ€ข Use you dash wisely, don't just panic dash around the room
โ€ข Avoid doing the Benny Hill routine of running away while Meg chases you, it just wastes time. Let her catch up, start whatever attack animation, and then dash away to the minimum safe distance. She'll always have a period of safe time to attack afterwards
โ€ข Ignore the adds unless they're overwhelming you or you have sufficiently strong attacks to deal with them in a hit or two
โ€ข Be patient, don't get greedy with your attacks

plush blaze
#

31 blade rift dmg

#

still died to hydra because random stunlocks are fun ๐Ÿ™‚

formal hill
#

Oof I'm so sorry

#

Yeah I tend to get hit by one and then 6 more before I can move

#

Doesn't feel fun ):

plush blaze
#

It's frustrating because the only way to get out of it is to mash dash

#

And it's just a question of "do your mashes line up with the tiny window between each spike"

formal hill
#

(if I don't reply I'm in a car trying not to be motion sick, not ignoring)

plush blaze
#

I usually manage to get away with 3 or less hits, but this time I got hit 6 times and another time like 5

limber copper
#

you have two choices, either be behind the black wall, or be in the process of dashing between his head so that he's firing the wrong way

plush blaze
#

I know

limber copper
#

but his windup time decreases with every quarter health lol

fickle hull
#

We talking about the purple spikes?

formal hill
#

I've been behind the wall and still get hit

limber copper
#

it becomes impossible to react

hoary jewel
#

Do we know if they intend to up the maximums on mirror skills as they do updates?

limber copper
#

you have to be exactly in the middle

plush blaze
#

Also a problem with both meg and hydra is the invulnerability lasting to the end of the current attack

vapid mauve
#

I imagine there will be new mirror upgrades at some point

limber copper
#

or the last one gets you

formal hill
#

Guh.

vapid mauve
#

otherwise people will max it, or at least have all the most important stuff, too early

plush blaze
#

I've just finished maxing the penultimate upgrade, working on the last one now

vapid mauve
#

You can dash through the wall towards the hydra as he's finishing the shot spam, that way you won't get hit by the last 1 or 2 that curve around the outside

hoary jewel
#

That's my thought as well @vapid mauve. That the current max values (for things like number of casts) will probably "unlock" once more content comes out

vapid mauve
#

yeah, some things would get silly if they upgrade too high, but there are some that could go further and they can add entirely new ones

plush blaze
#

I hope there aren't any more mirror upgrades tbh

fickle hull
#

I hope there are some.

plush blaze
#

It has enough straight upgrades as it is, more weapons and "more things to unlock" is much better for a roguelike

#

Like, things which pop up in the run

#

Instead of just adding more bonuses to zag

#

to grind for

vapid mauve
#

it'd be nice if there were exclusive choices on the mirror, so it's not entirely making your character stronger, but also an element of designing a build

fickle hull
#

I already think the game is a bit too easy.

#

side-grading would be nice

hoary jewel
#

Given the blank locations in the weapons room, I think it's a safe bet we'll seem more weapons. I'm personally hoping for dual-wield knives

vapid mauve
#

yah, more weapons is a given, more keepsakes as well

hoary jewel
#

Hey, bear in mind that not everyone will find the game easy. I, for one, don't. ๐Ÿ˜ƒ

fickle hull
#

Bonus backstab damage!

hoary jewel
#

And they should probably have at least one more ranged weapon of some kind...

formal hill
#

Well it looks like there's at least 2 more planned, there's empty slots in the weapon room @hoary jewel

hoary jewel
#

Aye, @formal hill I mentioned those "blank spots" up above. nodnod

formal hill
#

Oh pardon, I'm skimming to avoid motion sickness while travelling home

hoary jewel
#

No worries at all! ๐Ÿ˜ƒ

#

I get that, too - I remember being a kid and not having any trouble reading in the car. Now? Uh uh, no way

formal hill
#

Ugh Ive had it since I was a kid; I'm a mod in a huggggeee server so I'm looking in there as well as in here

#

So my body is slowly going "hey. Hey. No."

#

So I'm only skimming

fickle hull
#

What ranged weapon would make sense in the context of ancient Greece?

next ether
#

A rock.

#

Wait, I've got it, a bola

worn fulcrum
#

Net + gladius?

forest marsh
#

I could be wrong, but that's a Roman thing, isn't it?

fresh vortex
#

Hello, has anyone asked about a coop mode for Hades ?

#

probably not the good channel

next ether
#

Yeah that's more a Roman gladiator thing

#

Greeks mostly fought with spears

forest marsh
#

There are no plans for co-op or multiplayer

fresh vortex
#

That's too bad, I think this could be lot of fun

forest marsh
#

From #hades-faq

Hades is a single-player game. We have no plans to add multiplayer, as we have been building the design and narrative of Hades with a solo experience in mind.```
fresh vortex
#

Should have read that

analog crystal
#

I would love a grimoire weapon, where each spell is dependant on boons

#

Also @limber copper its not impossible to predict the spikes, the hydra head always moves towards the middle of the room before firing off a volley

paper zealot
#

It's either that, or the lunge
...For either you should probably be behind cover, anyway

crude tangle
#

is there anywhere I could go to see the common upgrades people go to for the different weapons?

#

I'm pretty comfortable with what I want in a bow build but other that I'm just doing bad on runs and feel I need some guidance

paper zealot
#

Part of me wants to bet Reddit

pastel jolt
#

or, uh. here.

primal folio
#

yeah, what weapon are you looking for the common upgrades for?

crude tangle
#

discord usually isn't the best way to learn that stuff though, involves waiting around for it to come up in chat. was hoping there was a reddit post or something.

#

Really just common build ideas for sword, shield and spear

#

I have won as bow and get what I'm doing with it but never sure what kind of build to go for with the other weapons

primal folio
#

I think uhh- artemis Dash is a big one for Sword, since you get the crit slash and you usually use your dashes a lot on sword builds

#

Special for sword is possibly the strongest special in the current armory for AOE control so a boon that takes advantage of that (Zeus, Aprhodite, or Ares, or the 200% Hammer range upgrade)

crude tangle
#

I should be using the swords special more then, I feel like I hardly use it

primal folio
#

yeah sword special is. Fantastic for clearing out hordes

#

I haven't done a spear run yet (I'm on a borrowed laptop atm) but as for Shield, shield bashes deal a lot of cleave damage

#

so something like ares' curse means you can deal a lot of damage in one clean line

crude tangle
#

that makes sense

primal folio
#

daedleus' special upgrade for shield is (as far as I've seen) agreed to be kind of a downgrade, you get the shield to return to you after one hit

#

which like, makes ranged poke faster, but it's bad for spreading any boon effects

#

and you have to spam them down a lot more to get any ranged damage into hordes

crude tangle
#

thanks for all this

primal folio
#

np! this is just what I've noted though, so feel free to experiment with variants and see what works for you

paper zealot
#

When it comes to bow runs, I've often considered either Ares or Poseidon to be good picks for a primary attack boon
Ares for the massive delayed damage, since the rhythmic timing to it can be almost matched by the timing needed for a Power Shot
And Poseidon for keep-away tactics

primal folio
#

shield and dash boons don't usually go together well in my experience- since shield bash is an equally effective way of blocking-moving

fluid moat
#

So right now I have successfully worked out 3 types of builds that you can use on any weapon;

  1. Primary Attack build; you take whatever trinket gets you the boon which maximizes your attack damage, right now that is Athena. Then keep Dash slot open until you get Artemis dash; spend Poms on the primary attack boon to maximize damage. Daedalus things:
    Sword: slice speed increase, the 400% damage increase and only chop
    Spear: spin charge rate or spin radius
    Bow: triple shot, 250% power shots
    Shield: bull rush charges instantly, damage reduction

#
  1. cast build; start with Artemis and pick up the cast buff, try to get as many Artemis boons as possible that affect cast to get the legendary. Best are extra projectiles.
    Daedelus: anything that reduces damage or helps break armor

  2. Dash meme build - get Zeus trinket, get thunder dash, try to get as many Pom Upgrades on thunder dash and things to increase max health, make sure to have Quick Reflexes +1/+2. Aphrodite or Athena for primary attack boon for survivability.

#

Run shield for the 20% damage reduction Daedalus and the OP invul from bull rush

#

Those builds almost always get me a win

crude tangle
#

thanks for that

fluid moat
#

Cthonic vitality and quick reflexes are the most powerful mirror upgrades right now, for post Meg trinket change harpy feather duster

#

If you need surviveability

#

No problem

#

๐Ÿ‘๐Ÿ‘

#

Extra note on the cast build; Pom upgrades are EXTREMELY potent

#

they are what make it insane

plush blaze
#

blade rift build

#

S tier

quaint gale
#

getting an epic upgrade on that cast will instantly make me shift my build to a cast build every time

#

it's just so much damage

night storm
#

is there any shied build where assault flight is useful? (your special is 50% faster and returns to you after a single impact)

paper zealot
#

I'd like to say something Poseidon-themed, for reliable knockbacks on a single target... otherwise, maybe Ares? Easier to time the delayed damage repeatedly if you don't have to wait 5 seconds for it to come back

night storm
#

yeah, it seems okay with curse. it's probably only useful against bosses, where you only have a single target

paper zealot
#

Mhm
Oh, I suppose Athena's might work too - for easier directed deflecting

tired rose
#

Question, does the skull earring only last for a certain number of encounters/rooms? I used it through Tartarus and see it's "Expired...for now" after beating Meg, so I'm forced to switch keepsakes

analog crystal
#

@crude tangle athena on special due to its long animation is busted imo

#

And @tired rose it lasts forever as long as you're under 40% health

#

The reason the keepsake is locked is due to you switching keepsakes

#

Each keepsake can only be used once each run and when you swap cannot be reequipped

#

Im guessing this is to stop infinite cerb heal

tired rose
#

Ohhhh I missed that. Good to know, thanks!

vapid mauve
#

on a related note, if I have one of the god's keepsakes and keep it equipped, will I be guaranteed their boon at the start of Asphodel?

paper zealot
#

No

vapid mauve
#

dang

analog crystal
#

Has anyone confirmed that the boons are actually stronger when you have a trinket of that god btw?

paper zealot
#

Idk
If I get an Epic, I'd just assume it's my +25% chance for one kicking in, at this point

analog crystal
#

Not that, the trinkets say "make boons from this god stronger" I think

#

Not more likely to get epic

#

or is that the effect it gives

paper zealot
#

I'd assume that's what it means by 'stronger' - by having a better rarity

#

Because otherwise... haven't seen it
And I swap trinkets a lot

analog crystal
#

I swap weapons a lot (dark thirst) but choose my trinkets according to weapons

slim spoke
#

Perhaps it sways the boost multiplier from 2x-2.5x to more of a 2.2x to 2.5x, for epics

analog crystal
#

What is the base chance of getting an epic btw

#

And rare

vapid mauve
#

it says stronger but what it means is higher chance for rare / epic

#

the numbers on the boon aren't changed

analog crystal
#

Damn

#

I would like if it gave the base boon a boost in effect rather than just chance

paper zealot
#

Like if the God's boon was given a free upgrade?

analog crystal
#

Yeah like lets say zeus dash does 30 damage, with trinket it does 33 instead and each upgrade is better

#

So it standalone makes it better rather than the same effect being accompanied by luck

#

Idk

slim spoke
#

I would like the upgrades to be stronger, each pom gives a flat bonus it seems, regardless of tier it started as

#

like the curse is always +20 dmg per pom

#

even if it started at 40 or 80 dmg

analog crystal
#

I think the rarity increase by the pom amount

#

Not too sure as I havent tested

#

But thats what I think

#

So it'd make sense to increase by the same amount

#

If you think of epic as boon lv 3 or w/e

paper zealot
#

Well at least it means that those who don't get lucky aren't further screwed later down the line, eh?

slim spoke
#

I can see that, though the numbers aren't flat, they have some fluctuations

analog crystal
#

yeah ive noticed that

paper zealot
#

'Oh, you got this ability standard, now it's a terrible idea to ever upgrade it'

analog crystal
#

I mean luck kiiiinda does effect it still, I do better the more epics i have i find. I wonder why.... ๐Ÿ‘€ haha

#

Speaking of, aside from the other olympian trinkets, what kind of keepsakes would you want?

slim spoke
#

more darkness, +20% or something

paper zealot
#

Daedalus Hammer trinket

analog crystal
#

:0

#

I would love alternate upgrades to daedalus hammer that effect the weapon u already have boons on

paper zealot
#

Also
I'd save the increases to darkness-gain for difficulty modifiers, similar to Bastion or Transistor
...I have no idea if Pyre has that too

analog crystal
#

I really like that

slim spoke
#

what do ppl do once they reach Asphodel, for the trinkets? do you swap to something or ignore it most of the time?

analog crystal
#

It does

#

Titan stars

#

I swap

#

What I do usually

#

Is run the featherduster, beat meg, swap to cerb and heal up, swap to bone earring and head out

slim spoke
#

Safety build i see

#

I need a really trash run, like sword with no hammer, to even have a chance to lose to meg

fluid moat
#

Yeah 1st area use whatever god boon you want to get early,2nd area survivability with the feather duster or skull earrings

analog crystal
#

I run +20% at distant on the bow

slim spoke
#

I kinda wish that if you swapped to a diff god's trinket, it would act like the start of the run again, guaranteeing that god's boon next

fluid moat
#

Yeah I think that got posted in feedback

slim spoke
#

I've had good success with running like, literally nothing but curse on the bow

#

+350% dmg on close range helps too

#

but 180+ dmg curse tears up anything

analog crystal
#

Curse on bow special is insane I found

#

Altho

slim spoke
#

works fairly well with spread too. that was a fun run, CC for days

analog crystal
#

The delay after using the bow special i feel is a little too long still

slim spoke
#

i think it just deals no dmg. knockback is the only thing I feel it's useful for since curse has a cooldown

paper zealot
#

The only weapon boon I always want when I'm running a specific weapon... is the faster swinging speed for the Sword
I don't care if the other options are more viable, I like being FAST

slim spoke
#

I would probably run sword even if that upgrade was just "remove lunge"

#

the whole not being able to dash thing is a real run killer, I've taken so much extra dmg becuase I can't dash out of it fast enough

analog crystal
#

Blade flurry is soooo much fun

slim spoke
#

plenty of weps have that problem, but I feels it's moreso on the sword

analog crystal
#

What do you mean by the not able to dash on sword?

#

The special?

slim spoke
#

on the 3rd strike you jab forward

analog crystal
#

Oooo, I see

slim spoke
#

it locks you out of dashing for like, .25s

#

which is well enough time for something from the side to hit yo

#

or an armored enemy to strike

analog crystal
#

I can't tell if SGG did it on purpose with the whole dash delay to make it hard

#

Or

#

If its just idk

slim spoke
#

Idr exactly, but I think if right as a jab, or that slam attack version, do a special immediately after, I can dash sooner

#

but it might have been my imagination

analog crystal
#

If you dash and attack it removes dash delay and only has attack delay which is shorter

slim spoke
#

mmm. I also noticed that the sword's special upgrade, dash towards enemy than use special, if you really quickly tap Q, before the dash ends, you don't even use the special attack, you just dash once

#

like, that's not cool

#

I did report it though, not knowing if anyone else did ofc >_>

analog crystal
#

Ooo rip

#

I just usually go attack build

#

Or I have athena on special

#

Which makes u invinc for so long

slim spoke
#

yeah that is a nice effect. Similarly Poseidon knockback on it can work well for making space

analog crystal
#

Yeah, the true essence of a fat yeet

#

Knocking enemies into lava with poseidon is the most satisfying kill imo

slim spoke
#

has anyone else used the Poseidon legendary? the delayed 2nd knockback? I noticed that besides pushing the enemies miles away (sometimes good, sometimes bad) it doesn't ever do a wall slam on the enemies

#

like, I got it for the sole purpose of getting 2 wall slams per hit

#

and it failed me

paper zealot
#

I've found it... inconsistent
Especially when it kicks in in the middle of an enemy's leap

analog crystal
#

I've found that wall slams in general are inconsistant

slim spoke
#

^

paper zealot
#

Oh definitely

analog crystal
#

And that armoured enemies cant be wall slammed which feels a little cheap

#

I get bosses

#

Due to stun

paper zealot
#

Even against a lot of basic enemies if you're not using hit-stun attacks

analog crystal
#

But armoured enemies suckss

slim spoke
#

well they do get knocked back, jsut a lot less, like maybe only 33% as much

paper zealot
#

The big brutes that slowly move towards you? No hit-stun, no wall-slam, even if they're already next to the wall before you hit them

slim spoke
#

alas you usually have to dash away from the bloodless else you take that hit from their huge jump at you

#

I swear that thing has a hitbox that's twice as big as it should be

vapid mauve
#

armored enemies definitely can be knocked back, not sure if it's reduced

analog crystal
#

I've found the bloodless worse then the paris of jumping bombers

#

Also

#

Sorry

paper zealot
#

I swear the Bloodless can change their lunge direction in the middle of your dash

analog crystal
#

I didnt mean knocked back

vapid mauve
#

the slam dancers and bomb throwers sometimes are immune to knockback, when they are jumping

analog crystal
#

I meant wall slammed

#

ALSO

#

YES THEY CAN CHANGE DIRECTION

slim spoke
#

the enemies can definitely change attack direction on a dime. Noticed it mainly with bloodless and brutes or w.e they're called

analog crystal
#

Never dash towards them basically

#

Or through a horde

#

They'll get you

vapid mauve
#

yah, bloodless are no joke

slim spoke
#

flashbacks of the lava boat arena in Asphodel

paper zealot
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...Yeah that part makes the surfing-island section always 'fun'

analog crystal
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Idm the lavaboat with the right perks

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without it

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Dashing through all the immune enemies trying to get to the blue gems

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Takes more hp off me than id like to admit

slim spoke
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I very rarely get out without taking like, at least 40 dmg. need a really strong/well suited build

paper zealot
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It truly is hell honk

slim spoke
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mostly from trying to dash from one side to the other and getting clobbered by bloodless

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bu-dum tiss...

analog crystal
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Its a wee bit small, when armoured enemies cant be wall slammed especially

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One issue I have, and idk if its intended

slim spoke
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let's not forget the immunity crystals making it even harder. armored and immune = no knockback and no dmg, and no stunning to cancel their attack

analog crystal
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Is bouncing projectiles bouncing to immune enemies

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And auto target targetting immune enemies

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If somethings immune

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I dont wanna target it

slim spoke
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if I have zues cast I generally lob it in the pile and hope for the best on hitting the blue crystals

analog crystal
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Maybe I should try playing without auto-target

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Idk

slim spoke
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I turned that off before I even started playing ._.

analog crystal
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Do you play with mouse or controller

slim spoke
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mouse

analog crystal
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Im controller

slim spoke
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fair enough.

analog crystal
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I understand 100% with mouse

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But idk with controller

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Ill try it 2nite for sure

slim spoke
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yeah, on a diff game my friend picks 8 directional over free aim for controller because of similar issues

analog crystal
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have you played wizard of legend?

slim spoke
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I've not

analog crystal
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Hades reminds me a lot of that

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But its the same sort of issues

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With aim

crude tangle
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might have to get that game then

analog crystal
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Its very fun

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Each magic is unique

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And you build a run starting with 4 chosen magic and picking up magic on the way

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With cloaks and keepsakes u can pick up as you go along and start with

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I would recommend watching NorthernLion play it to see if you want to get it

slim spoke
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reminds me of Magicka. you got like, a bunch of elements, and combining them differently makes a diff spell

analog crystal
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Can you post links in this chat?

slim spoke
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shrug

analog crystal
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1 way to find out

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This channel showcases some cool builds you can opt into if you're interested

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Speaking of, the game has 'keepsakes' that are cursed giving a big buff at a cost. That'd be cool in hades