#h1-builds-and-combat

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royal charm
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i forgot how to find them

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lol

vapid mauve
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so it's pretty easy to miss

royal charm
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๐Ÿ‘

pastel jolt
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top right corner, lil push-pin icon

royal charm
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gots it

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thanks

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is it just me or once you get past tartarus it gets a ton harder with the armor

errant narwhal
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yes, most of the enemies from that point are armored

royal charm
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yeah..even with weakness or armor piercing..seems to make little difference

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*using bow mostly

autumn yarrow
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if they were testing armor, I was pretty okay with it, but asphodel was over armored

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it's a bit better now

hard holly
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I like it tbh

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Armoured enemies are more interesting

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Alright then, time for the Hydra with a pretty good shield build

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Huh

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Shield might actually be bad now

autumn yarrow
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shield is pretty bad imo

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or at least

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just slower than all the others

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if u are okay with slower runs I think it's pretty good

hard holly
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Its mostly that I had 5 levels of Athenas rare boon

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Epic Hunters dash

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Crit damage up

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20% damage reduction

sacred fern
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The thing is, the shield's defensive options make the others seem a little imbalanced

hard holly
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And something else

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And I still had to burn through 3 death defiances to beat the hydra

autumn yarrow
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what do you mean by defensive options?

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holding attack to block?

sacred fern
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That and any form of Witch becomes easier due to the Q of the shield

autumn yarrow
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or knock back on attack and a long distance, low delay special

hard holly
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Witches are easy anyway

autumn yarrow
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I mean if the special is 1 shotting too many things I can get behind that, but I don't think just being defensive is imbalanced

sacred fern
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The ones in Asphodel can give you trouble in big numbers

autumn yarrow
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because you won't have enough damage for bosses, evident through hydra

sacred fern
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Trues, but with ares, you make make the shield throw powerful with the delayed damage

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Thats how i beat the Hydra first time

autumn yarrow
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sadly I feel like that's the only path

hard holly
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The only dangerous enemies for me now are bloodless in large numbers, and armoured louts

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And eh, the ones in Asphodel are still really easy

sacred fern
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Ares and Zues pretty much break the shield trhow, and in addition to either Artemis or Athena upgrading your cast

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I had a hard time with the Bloodless, but you wait for them to attack then dash away

hard holly
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Speak of the devil, 3 armoured louts in a row

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Ahhhhh

dusky summit
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Poseidon special is pretty meh once you arrive in asphodel, you don't want to knock a shielded witch too far and loose your shield in the process

hard holly
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I dont agree that Ares or Zeus break the shield throw

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More accurately, they make it usable

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Not even good tbh

turbid needle
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^

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Shield throw is pretty trash otherwise

sacred fern
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If you get a rare augment for your shield from Ares or Zeus, then I feel the game become so much easier to the point I don't even care about any more powers

dusky summit
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But it's slow tho

hard holly
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Its slow and its still bad

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Spear special just does way more damage with any boon

dusky summit
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Spear + Artemis Dash friendly

autumn yarrow
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I just want to say I'm afraid of supergiant falling into a trap balancing the game too quickly damage wise before they actually add enough content to truly evaluate strength of weapons

sacred fern
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That I can agree with. I got Zeus upgrade for spear special and just watched the enemies die

granite sentinel
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even for spamming chain lightning sword main attack (esp with flurry blade) or spear are better

dusky summit
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Why bother using the spear special at all, i don't get it. I find Quicktemper + Charged Attack superior in every way

granite sentinel
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+500% vs armor is p nice and for kiting. It's not better then the charge but it has its uses

dusky summit
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I guess that's true

granite sentinel
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also in most situations you get one backstab out of it which ups it's damage by a bit

hard holly
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Ah crud

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I got the worst hammer possible

turbid needle
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Artemis Dash is so bad

hard holly
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2 upgrades that literally dont do anything for me

dusky summit
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lol

pastel jolt
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or did you get a GOOD hammer and you just don't know it yet. checkmate.

hard holly
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It is better then charge in some situations

dusky summit
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Artemis dash is the greatest in the game

hard holly
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Its crit on dash attacks and crit after special

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I have Hunters Dash

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I literally will never need either

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And the last one upgrades, well, my special

granite sentinel
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at least you can use that to knock people back?

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this is sword right

hard holly
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I mean I took the special one because range up is nice

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Ye

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But its not what I wanted

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Give me World Splitter dammit

autumn yarrow
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artemis dash is bad on sword

dusky summit
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Well

granite sentinel
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at least it's utility

dusky summit
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I haven't found what's good on sword yet

autumn yarrow
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imo, sword benefits from attacking more

dusky summit
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i usually run full dash attacks when i have to run with a sword

hard holly
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Nvm

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The range is really nice

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On special now

autumn yarrow
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zeus's chain lightning is my wet dream

granite sentinel
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except world splitter but the issue there is relying on one particular boon/hammer combination

hard holly
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This is actually good

autumn yarrow
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with flurry lightning

hard holly
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Wish it didnt slow down the game so much after each use though

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Nah, Artemis Dash is great on sword

granite sentinel
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yeah the recovery time feels to long

hard holly
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Its less the recovery time

granite sentinel
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especially because you just knocked everything around you back

hard holly
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And more that the game straight up slows down

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Like, it goes into slowmo for a bit

autumn yarrow
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no god forbid you miss somehow you will get smacked and can't dodge out of the way

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it does both

uneven shuttle
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Crit on dash is good. Let's you pick up a non-Artemis dash, at least.
Also,back to the whole "quick slash / world splitter should be totally separate weapons because they play so differently": seems some people misunderstood my point. I don't so much care about how powerful it is, as I do about mechanical differences.

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To me, it's like having an upgrade that turns the spear into the bow, instead of the bow being a separate option.

hard holly
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Man

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I hate the ending lag on thrust

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Makes it hard to dodge when you got to that part of the combo chain

wicked gull
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Everytime I get sword I hope for the 400% damage and dropping it down to a 1 hit move ๐Ÿ˜›

hard holly
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Also hammer upgrades should change that much tbh

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Makes the game more interesting

turbid needle
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I came across this last night, but haven't seen it since. So I am hoping someone can confirm my memory
I got a Hades boon, and put it on my Cast...Spinning Blades. Then I got a Artemis boon, and put it on my cast as well, so I had Homing Spinning Blades...I am not imagining that right? That is a thing?

uneven shuttle
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Those are both Ares boons.

turbid needle
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Ares, right. Not Hades....Thanks mate

hard holly
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So uh

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Did they buff the knockback on Poseidons boons?

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Because my enemies are flying at mach 3 it seems

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Surely this isnt intended

vapid mauve
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it varies based on the quality of the boon, did you get an epic one?

hard holly
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Ohh

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Yes, I did

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Fun

south comet
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haha it seems pretty crazy I know

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when I use the shield and get knockback on attacks i just launch people

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I love it

hard holly
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Ok, so which enemies do damage when you knock them into another enemy

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Only Numbskulls?

south comet
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huh, I hadn't even noticed that

hard holly
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I did

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Knocked a numbskull into another one

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Got damage

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Unfortunately, only Numbskulls

uneven shuttle
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@vapid mauve are you sure about that? Last I checked, rarity had no effect on knockback velocity.

hard holly
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Apparently it does

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Because my enemies fly at rapid speeds

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And they didnt use to when I had a common boon

uneven shuttle
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Did they mention anything about it in patch notes? I can't check files ATM, but I kinda doubt they would do that.

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What weapon / ability are you using, by the way

vapid mauve
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I'm almost certain, but I admit I don't have any concrete proof on hand

hard holly
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Sword

vapid mauve
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I'll do some science

hard holly
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And its not just on the thrust

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Its on all hits

uneven shuttle
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@vapid mauve check TraitData.lua, it would tell you. Last I checked, all Poseidon boons used 2000 or 2500 for knockback velocity (in some cases via the default value of a weapon, in PlayerWeapons.xml).

vapid mauve
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odd, print screen is only working for me in-game if I'm paused

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this vexes me

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guess I'll record instead

pastel jolt
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print screen's a little janky if you play fullscreen

vapid mauve
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oh ok, ill just go windowed then

pearl willow
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yuck, that was the ugliest hydra kill ive had in a while. only 2 are and 2 poseidon boons in the whole run.

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ares*

autumn yarrow
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if you took ares's attack or his blade stuff it's all pretty good

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poseidon's cast and dash should be okay as well

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after that there's just never getting hit :^)

hard holly
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That was the ugliest Hydra Kill I had too

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Im pretty sure most of the damage came from me standing in lava

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On the other hand, I got to yeet the boneless all over Asphodel

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That was fun

vapid mauve
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poseidon is not cooperating...

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seems like I'm stuck on a specific rng seed, I guess it's set up like that to discourage giving up on the 1st room til you get what you want

spark socket
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i got like epics from the 1st rooms

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i do wish there was like a restart the run button

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tho i guess then maybe its too convient for the user to reset until they get exactly what they want

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Binding of isaac does have a quick reset run though

vapid mauve
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oh, I don't have permission to post pictures

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well, suffice to say I did science and the epic poseidon boon was blatantly way more knockback than the rare version

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@uneven shuttle I could pm the results to you if you are interested

pearl willow
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I have no evidence to support this other than my own observations but it feels to me like knockback velocity is increased by the damage of the hit causing it. And potentially is even higher for dash attacks or attacks with smaller aoe.

copper sandal
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who's more annoying to fight against, posiedon or artemis?

hard holly
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You mean in the god challenge thing?

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Depends

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If you have a revenge boon, like Zeus or Ares

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Always fight Poseidon

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Their dashes that knock you back do no damage, but trigger revenge boons

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Otherwise, theyre about the same

copper sandal
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oh god artemis buffed creeps blink

hard holly
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And Poseidon buffed Creeps dash into you with knockbacks

unkempt spruce
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Artemis enemies actually get the same dash you do, it just doesn't scale to their size, but you can see the green wisp depending on the angle. It happens really fast.

hard holly
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Its odd that 3 seperate gods just have the enemies blink

copper sandal
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hydra bullets don't get deflected?

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is that supposed to happen?

hard holly
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We dont know if its intended, but currently that happens, yes

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People already gave feedback on that though

copper sandal
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that was such an embarassing end to my run

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"Wait a second, I can just shoot those things back at it!" dead

granite sentinel
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That happened to me too xD

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Deflecting those might make the fight to easy

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But then again crit dash triple shot exists

wispy moon
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What boon makes the spear spin charge faster?

forest marsh
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It's not a boon, it's Quick Spin from the Daedalus Hammer upgrade

lethal goblet
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I tried the same thing deflect the hydra bullets luckily I did spin dashing so I did't get hit

uneven shuttle
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@vapid mauve Hey, sorry for the late response. No need to PM; I believe you, just can't check why it works that way for a few days. My guess is that the rarity multiplier is getting applied to the knockback value, which should be sorta testable: an Epic would have more than twice the knockback of a normal version of a boon if that's the case. I'd also be interested to see which boons have knockback that scales with rarity, and which don't (my guess is that the dash and the cast probably aren't affected, while attack and special would be). I wonder if poms affect knockback too...

hard holly
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From what Ive had in my run, they dont

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Definitely seemed like attack boons knockback scales with rarity

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My epic boon caused me to yeet enemies all over the place

vapid mauve
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based on my crude measures epic seemed like around 50% more knockback than rare, so 100% more than normal wouldn't be farfetched

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yeah, shield normal + epic boon is hilarious levels of knockback because the shield's base effect also applies

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finished a 1 boon run. Tempted to go for 0 boons but I fear it would be really tedious

hollow totem
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How do you do single boon runs

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Like even if you avoided rooms

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Cause ive done those and ive only gotten a 3 boon minimum

vapid mauve
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I got lucky

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had a chaos gate the only time after the 1st where I would have been forced onto a boon

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for a zero boon attempt I would probably just have to take things on special and cast then not use those to mimic the experience

wicked gull
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huh. I have had the easiest run I've ever done and I was surprised by it. started with epic Artemis cast, got the boon to make extra arrows with an upgrade in each and the 4 sec drop cast crystals and just mowed through everything. What weapon did you use for your 1 boon run?

hollow totem
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Prolly bow?

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Thats the best base weapon rn

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Ive been doing 0 mirror upgrade runs

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Its rough

wicked gull
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oh wow really? That's funny since that's the weapon I liked the most when I started but avoid it almost altogether now

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yeah not getting the extra health per room sounds brutal

vapid mauve
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1 boon was spear with zeus normal

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stabby stab all the way through

hollow totem
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But yeah adding a transistor supporting boon system

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Go thumbs up that in feedback

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That sounds amazing

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๐Ÿ‘Œ

wide gust
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Does a 1 boon run mean no Poms/Hams?

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Or can you buff the hell out of it?

vapid mauve
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nah I buffed the hell out of it

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lvl 6 by the end, +46 damage per hit

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which I guess might not sound like a lot, but on the rapid fire, weak spear hits it's over quadruple damage

formal hill
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hey guys! I just wanted to check in here to see if anyone else has the same issue I do with the Hydra fight (I think it might be a bug thing, or I just suck : p ) is there a main place to talk about that with people?

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(if so please feel free to ping me!)

south comet
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Don't worry, this is the right place to talk about it!

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Unless you'd like to leave feedback specifically about it, but if you are here to discuss the fight then you're in the right place

formal hill
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it's mostly I think a bug might be happening but its hard to tell; no one else I know plays the game ^w^;;;

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I've made it to the hydra maybe like... 3 or 4 times, and I can't seem to get a decent way to protect myself from its' purple projectiles? My friends mentioned hiding behind the pillars but it feels like they just.... go straight through all of them : (

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this is especially a problem when I hit it's second stage after defeating 2 other heads.

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I try dashing, I try hiding behind whatever's not destroyed, but it looks like it clips right through ๐Ÿ˜ฐ

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so i was like "maybe I should.........ask other people ๐Ÿ˜‚ "

south comet
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I think the projectiles are working as intended right now, but I have only made it to the Hydra a few times XD. I know that some people say walking and dodging back in forth between each shot can help you weave through, but I'm sure there are others here who know better than I!

formal hill
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I also seem to get stun locked when hit by one but that might be a punishment thing for messing up : p

dense holly
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ye. it staggers a bit

formal hill
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oof, a bit is an understatement, i worry my game freezes ๐Ÿ˜‚

mossy prairieBOT
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Thanks for reporting a game freeze! The most common solution to this issue can be found in #hades-tech-fixes-old

formal hill
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o_o

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proxy, no, pls

dense holly
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you just need to learn its pattern

formal hill
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yeah, I guess so, I think ive only gotten there 3-4 times, but I did make it to its third (?????) stage where it called out 4 other heads?

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which is the farthest I've ever got.

dense holly
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took me some tries to win it without taking too much damage. when the head goes back (it may be about to send out missiles) you have 2 choices

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-dash fast and hide behind a pillar (I usually go for hits on the head when she is throwing the last 1, extra free damage)

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-jiggle dash between each side of her head

formal hill
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jiggle dash? ๐Ÿ˜‚

dense holly
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she will throw all the missiles one way and you can bash her so much from the other side

formal hill
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ohhhh

dense holly
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ye, right beside her head

formal hill
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man i usually stay far back to give myself more room....

dense holly
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kinda hard though. you need good timing for that

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ye. I usually go for the hide play

formal hill
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but then i cant hide enough behind the pillars bc it looks like they just noom right through

dense holly
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the last few ones sometimes are too curvy and may hit you if u're not completely hugging the wall

formal hill
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but that just might be a trick of the eye, I gotta get good

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oooohh

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how bout that

dense holly
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that's why I started going for hits on her when she's throwing the last ones

formal hill
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well considering ive had it for like, a week and a half I suppose, getting to hydra reliably is enough for me ๐Ÿ˜‚

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its just surviving all those little bullets OTL

dense holly
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with shield it's really easy

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you can face all those missiles

formal hill
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yeah most of my good luck has been with that,-- wait does the shield have a passive block?

dense holly
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and just react enough to get the curved ones in time

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shield blocks everything

formal hill
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YOOOOOOOOOOOOOOOOOO NAGATO

dense holly
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if it's in the correct line of the projectiles/attacks

formal hill
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!!!! I didnt REALIZE I THOUGHT.....I THOUGHT IT WAS JUST FLAVOUR........

dense holly
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sometimes even a bit off can get you off the shield and take a lot of damage

formal hill
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mannnn

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well next time I play shield i'll aim for the hydra ^^

dense holly
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I hate shield though. I prefer hitting monsters

formal hill
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well Im glad to know its not a glitch and I just need more practise with dodging

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haha

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see i like it for the crowd control

dense holly
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shield is a much more passive style. you get revenge effects and you're good

formal hill
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I think I prefer staff and shield

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I absolutely suuuuccckkk with the sword.

dense holly
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I'm bow all the way

formal hill
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I had a bow run blow up in my face right before my hydra run

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I cant crowd control enough/get meg enough

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sometimes I can! its just...

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difficult.

dense holly
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get the +2 dashes from the mirror if you haven't

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helps too much

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hydra has 3 adds phases

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you got to the 2nd for what you said

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the dashes are helpful for a struggle run on hydra if you get lost

formal hill
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yeah I def have the 2 dashes but I think I dont space them out enough ๐Ÿ˜…

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well, i can dash twice, i mean

dense holly
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you can get to 3 dashes in a row

formal hill
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im saving for the rest but I keep getting distracted by other bonuses

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๐Ÿ˜‚

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im like "that dash... but oooh i can buy something else!"

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so I gotta work on it

dense holly
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dash and death defies are probably the best for starters to stay in the game and learn boss' patterns and such

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more time alive to learn from it

formal hill
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yeah, I do have two death defies, so it makes me feel like I'm on the right track! Thank you for the advice : D

dire crystal
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So the game is programmed in lua and I know a bit of that from ages back, been lookin through the files and messing around a bit. Great fun to go and reduce all the timing cooldowns to make enemies complete monsters lol. Tartarus is pretty reasonale, but asphodel just becomes a mess.

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Been lookin into makin the dash longer but I can't find the bit for it lol. Rebalance it as chaos mode lol - make it the first mod ever or some such nonsense ๐Ÿ˜›

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It's quite good fun that's for sure.

indigo compass
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nice , just did bow run in 11min28sec ๐Ÿ˜ƒ

dire crystal
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nice!!!
thats p fast!

indigo compass
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bow is crazy powerfull:p

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and had the triple shot at start

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with perfect boons

dire crystal
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triple shot is greatttt

indigo compass
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arte dash, clean kill:p

dire crystal
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yeeee

indigo compass
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clean kill had over 100+ extra dmg:p

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hydra whent impervious after 2 shots lol

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now im about maxed on my second mirror, need 42 darkness:p

indigo compass
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damn just got to hydra with bow on 2nd run of my new save, did like 64 dmg per shot lol, a little bit more at boss but i died ofc:p

dire crystal
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rip

indigo compass
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maybe if i got some decent boons i could have pulled it off:p but only athena atk boon is not enough:op

turbid needle
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hey quick question , sorry if this was asked before but..can you actually open these at all

forest marsh
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No, at least not in the current build

turbid needle
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oh alright thank you !! squirtnya

errant narwhal
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@split marlin heads up, I am deleting your feedback in #hades-feedback since you grouped up 3 separate things together! There is already feedback about survival rooms and about the number of death defies you have left not being clear enough, so if you agree please look for them and vote for them

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I couldnโ€™t find any feedback about the number of rooms being displayed mid-run, so feel free to repost just that

turbid needle
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The build I've had the most success with by far is Sword Special spamming

rough condor
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what really? that is kinda extraordinary

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the stun while using it feels so bad and opens up so many opportunities to get damage

opaque kernel
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lamo yea I did that too

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with Athena shield bash is good

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with ahdes shield special is good

shrewd willow
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Yo I haven't played the shield since it was nerfed, now it seems kind of wank, what's a good build path for it?

opaque kernel
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attack shield is great

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you can charge without taking any damage

hard holly
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Just upgrade the attack

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And do a lot of dash attacks

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And of course, completely ignore the special

shrewd willow
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honestly i hate dashing too much because of the weird delay at the end

opaque kernel
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I used to never use the special but now I spam it lol

hard holly
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Well, the delay gets cancelled by the attack

analog crystal
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Did they change the room 1 item? Ive got the mino heart 5 times in a row now

lost rose
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Nah, just rng be like that sometimes

analog crystal
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Rip, ty

shrewd willow
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the movement delay doesn't get cancelled

stable oyster
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@shrewd willow there is no delay after dashing if you attack

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Then charge with shield

shrewd willow
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there is an inherent movement delay when attacking, which is the same time as the dash delay

stable oyster
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At least with sudden rush

shrewd willow
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oof, got the increase poseidon knock back boon and over-relied on walls and lava to kill enemies, floating enemies are tough

copper berry
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yeah

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Really rough in Asphodel when you knock witches or brimstones way to the corner of the room over all the lava

rough condor
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in addition knockback dmg on walls in asphodel/armored enemies is not working correctly

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so poseidon is kinda a double no no pupperO

formal hill
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It's interesting to see that a lot of people don't like the shield special meanwhile I rely on it so much xD

river compass
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In my opinion it would be nice if after beating every boss you made a resset and lost all of your boons except one of your election and with each start of the level you get one like in the start of the run(not counting the hammer buffs).

hollow totem
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idk that would make aspho dumb hard

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even after they nerfed it

river compass
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Also with every level the boons you got could be leveled up

hollow totem
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especially if you're doing those homeless runs where you have a bunch of terrible boons that all work together to make it so you can barely beat meg

river compass
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Tartaurus lv1 boons and 10%chance to get a lv2 boon.And same in Asphodel 70%lv1 boons 20%lv2 10%lv3 and so on with the next stages

hollow totem
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the level 2 and 3 boons are based on meeting pre-requisites

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so that wont really happen

river compass
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What are the pre-requisites?

hollow totem
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You can check the wiki

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basically to get level 2 or 3 boons you have to have specific boons from the god that you want the 2 or 3 boons from

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or gamepedia

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my b

final goblet
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What is the best strat for shield? I cant really find a good way to utilize it

indigo compass
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what i try now is get ares on atk and go for a more hit and run strat

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dash in dash out

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bashing as many as i can into walls with maybe one follow up atk

final goblet
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I see I've been trying to spam shield throw and run but that doesn't have much dmg and reliability thx

vapid mauve
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I do ok on regular enemies just bopping them as sport said, haven't had much luck against the hydra yet though

indigo compass
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ares pretty good for shield , if u get epic it can do about 98dmg after a sec or so, witch makes this dash slam tactic pretty good

#

also cast can be a nice way to play aswell

#

flame, for hydra i suggest goin for a bullrush strat

pastel jolt
#

re: @cunning tapir 's feedback about timed rooms - i think that massively depends on the room layout you get

#

i've gotten timed rooms in tartarus in that backwards-C kind of room with the spike traps around the edges and that was way harder than one of the larger rooms

finite grail
#

The lava rooms feel claustrophobic in those challenges too, in a good way

errant narwhal
#

thereโ€™s a lot of feedback about them already too so, Iโ€™m gonna hit it with a delet and if you agree you can just find the other feedback and vote on it there ๐Ÿ™

cunning tapir
#

@pastel jolt no I don't thin it does depend a lot on it, in large rooms the method is sure to work, in small rooms you have to dash a bit more but are very likely to take very little to no damage as well, maybe you are not executing the strategy well enough in them ๐Ÿ˜ƒ

#

@pastel jolt I can upload some footage of small rooms if it's relevant but the feedback has been removed dunno why ๐Ÿ˜ƒ

#

@pastel jolt I can also tell you why it works: the reason is the attack animation and delay on literally all enemy attacks, they can never hit you while running away unless you are in a straight line since they focus your past location and not your current

pastel jolt
#

y'know, one ping would really have sufficed

cunning tapir
#

sry not too used to using discord yet I don't know what exactly you mean by ping, prob the @ thing but I didn't know it pings you just thought it was like a reply or something ๐Ÿ˜ƒ

pastel jolt
#

yeah, it's the @ thing, it makes a notification pop up for whichever user you @

errant narwhal
#

@cunning tapir i've deleted the feedback since it's a repeat, if you would like you can vote on the feedback that has already been posted

cunning tapir
#

@errant narwhal ok thanks I tried looking through most of them but must have missed it ๐Ÿ˜ƒ

velvet bone
#

Is there a visual indication when avenging gain procs? I'm not really sure if I'm getting my money's worth out of it

hard holly
#

It shows it as a small green bar on your healthbar

#

If you hit, you keep it as proper health

#

I ... think, at least

velvet bone
#

So that's what that is! Thanks @hard holly

hard holly
#

Just to be sure, I do not guarantee that is correct

#

But its what I think is happening

indigo compass
#

doesent it just trigger when u hit? when u dont i think u see nothing happening ,might be wrong tho

forest marsh
#

@faint basin re: shield block proc'ing revenge damage, I would say that's a bug and not intended behaviour

errant narwhal
#

you can report bugs in-game with F10, so please do that the next time you get a revenge boon with the shield!

final goblet
#

Finally beat hydra with sword shadesmile

vapid mauve
#

tried my first no boon attempt with spear, it was as tedius as I expected but I got to the hydra at least :<

final goblet
#

That's pretty impressive

vapid mauve
#

I've mastered the art of standing at range poking things repeatedly

#

got completely overwhelmed when hydra heads started spawning bloodless though

glass ledge
#

this is a good run

#

Spear, faster spin charge, crit after dash, +80% damage inc on attack from poesidon, your crit damage does bonus to armor, max mirror beside rare/epic boon stuff and I'm critting armored stuff for like 500 dmg

urban tree
#

What's with the legendary boons? I've never seen them in game. Are they supposed to be a thing for the early release or not yet?

errant narwhal
#

they have boon prerequisites and therefore are pretty rare

#

you need like 2 specific boons from the same god before you can get them i think

slate rain
#

This might be a dumb question but is this game on XB or PSN ?

errant narwhal
#

no, but it probably will be eventualy

slate rain
#

I hope so, thanks

plucky oxide
#

I can't recall off the top of my head, but is it possible to get more than one hammer upgrade in a run?

indigo compass
#

dont think so no, after 150 attempts cant say i got 2 hammers once

plucky oxide
#

Glad to hear. Wonder if that will change as more floors come out. I quite like how it evolves your playstyle, and the early rate at which you acquire it is nice as well. Gives you something to build off of.

indigo compass
#

well sometimes it can spawn right before the end :p can be a bit frustrating:p

old silo
#

Hammer is probably the best. Taking 20% less damage is one the best in my opinion. Which other ones are good ?

plucky oxide
#

I've yet to have that happen to me! Wow.

indigo compass
#

got it just a run ago had triple shot for bow in the store just before hydra

#

i was like yessss

plucky oxide
#

I mostly do cast runs with shield for the damage resistance. That, and the perma front facing invincibility.

#

Artemis is probably my favorite god, because of how well she enables cast AND crit

#

That and her personality is A+. Solid take on her.

indigo compass
#

yeah artemisis my go to:p

#

for bow anyways:p

plucky oxide
#

Crit is just superior damage right now, for a lot of reasons. That dash enabling crit is insane. Run secured, every time.

indigo compass
#

well for sword or shield i like to start with ares for atk myself:)

#

spear and bow artemis dash:p

plucky oxide
#

I really like the hitbox lag on sword's dash. Gives me a lot of mobile frames to do damage.

#

Sword: out
Hitbox: active

indigo compass
#

dont rly play with sword much tho tbh

#

its horrible

plucky oxide
#

I like the challenge, in comparison to spear and bow. But that's not really a good reason.

indigo compass
#

too tedious imo atm

old silo
#

I hope dev they do some balance with weapons. The best is shield and the worst is sword.

indigo compass
#

shield?

#

ide say bow

#

and then spear

plucky oxide
#

Bow

indigo compass
#

i got to hydra on 2nd run in my new save:p

#

with the bow

plucky oxide
#

Bow, spear, shield, sword.
Shield is better than sword because of the weird revenge damage absorption.

indigo compass
#

its also alot safer then sword

#

the sword combo gets u killed

vapid mauve
#

not casting shade, more praise on the devs, I really like how many people have differing, strong opinions about which weapons are good and which are bad

plucky oxide
#

Bow is reliable and safe, even without boons.
Spear's burst range, hitstun, and damage is incredibly useful to secure longer runs without a hassle.

vapid mauve
#

my take is that spear is easiest, bow is best if you know how to run with it

indigo compass
#

hmm i dont think spear is that easy tbh

old silo
#

I like shield because it has close range , medium range and kong range attacks

errant narwhal
#

spear is like the beginner damage weapon and shield is like the beginner Safe weapon

indigo compass
#

shield is too much of a hassle for me tbh, same as sword

urban tree
#

I'm not a big fan of the spear, I prefer the sword or the bow. Daedalus' upgrade with the double special range and +100% dam. with the sword is op

plucky oxide
#

Agreed Alma

indigo compass
#

imo bow is the easyest to get into

errant narwhal
#

sword is just not that great unless u upgrade it but not bad anymore, and bow rlly does require a lot of practice and a specific technique

#

i was rlly bad with the bow before watching a lot of bow runs by people who are actually good at it, i didnt get along with not attacking immediately

indigo compass
#

i guess it differs for everyone, had alot more trouble getting kills with sword shield and spear then bow

errant narwhal
#

and therefore, did not attack at all.... ๐Ÿ˜…

#

i released it too early and just died

#

constantly

indigo compass
#

bow did look harder at first tho but after a few runs it felt alot easyer

vapid mauve
#

people who use the spear, do you use the special or charge? or do you use the normals?

indigo compass
#

charge

plucky oxide
#

Mhm. Bow is an applied practice to get a hold of. Higher skill curve than, say, spear. Spear, you just charge attack and then hit dash for a mobile 400 damage or so.

errant narwhal
#

i charge and use normals

urban tree
#

I don't like things getting close range ๐Ÿ˜… so having to charge attack with the spear is frustrating unless I'm dealing constant damage. imo the best use of spear is special and upgrade the cast

errant narwhal
#

dont use specials much overall because too many buttons for me, but i use it occasionally to cheese enemies stuck on one side of a gap

plucky oxide
#

It's my -poke enemies in lava- button.

errant narwhal
#

and when i get the 500% more dmg to armor upgrade

vapid mauve
#

I only just recently learned about charge -> dash with spear. I would pretty much only ever use it in point blank against a stunlocked enemy

indigo compass
#

i dont ever use special

#

haha i only charge spin dash period:p

plucky oxide
#

Charge+Dash is great for enemies in the middle of spawning. Makes chests trivial, with the lack of aim involved.

#

Bow was hard to get into due to my having to get used to 'snap aim' on PC.

vapid mauve
#

I have to turn off Aim Assist anytime I play with the bow

old silo
#

What are the best blessing for dash? I usually use Zeus or aphrodite but need someone recommendation. I only played like 10 hours

vapid mauve
#

Artemis dash is great

indigo compass
#

only one i dislike is poseidon tbh

vapid mauve
#

as long as you arent already getting criticals from another source

indigo compass
#

but seeing i use bow often i go with artemis

fluid moat
#

Artemis for primary attack builds for sure, if you want a solo boon win, Zeus dash early with Pom upgrades into it will win you runs with quick reflexes 1/2

#

Passion Dash still good, just not as much damage

indigo compass
#

yeah passsion dash is good for the debuff ide say

#

if u allready got something else on atk

plucky oxide
#

Bow- High Damage / High Manual Skill / High Safety
-requires spacing and repetitive manual actions to perform optimally. Not reliant on boons or skills to win, but excels quickly with correct specs. Requires high manual skill to get far consistently.
Spear- High Damage / Low Manual Skill / Medium Safety
-Easy to do a large amount of burst with little manual skill. In order to achieve this, keeps you open. Not as safe as optimal performance of bow.
Shield - Low Damage / Medium Manual Skill / High Safety
-longest, most assured runs. low damage, due to its reliance on correct hammer/boon upgrades. Literally gives you proc'able invincibility.
Sword - Medium Damage / Med Manual Skill / Low Safety
-understanding that moves can be punished, and requires spacing. Not enough damage output to justify damage taken by playing recklessly.

old silo
#

Thanks pause for your info. I have problem with the bow because im not really good in timing skills of the bow plus i find really hard to use when you over run by enemies and use spread shot all the time

plucky oxide
#

Just my opinion, gtx. Bow is tricky to say the least

urban tree
#

Shield is easy to get far on, but I just have the hardest time beating the hydra with it. Partly because my special goes off into oblivion for a good 5 secs after I throw it.

#

I love the bow though, you're right it does take a bit of getting used to

old silo
#

Bow is the best long range weapon in my opinion. I only wish sword would be much better. The main tactic i use od hit and run which shield and bow are the best for it and sword is close range and you can take easy damage from the enemy

urban tree
#

Poseidons boon for knockback is really good with the swords attack I've found. Then I just use the special and cast to bring major damage

plucky oxide
#

Aye, my most common success with sword is actually on sword special. But that was before a few nerfs to some boons I liked.

#

Of course, life drinker was also a busted hammer upgrade. But that was removed.

#

The third strike would heal for a % of damage you dealt with it. Problem was, it did so for every enemy struck, and you could dash cancel into it.

#

Strike, strike, dash+third strike.

#

If it healed you on the first hit, it would have been fine (maybe), but if you hit a good mob of enemies that was, like, 30-60 hp refunded.

wary beacon
#

I like the bow until I get put in an early room full of armored enemies before I've got enough damage increasing boons to break the armor in a quick and reliable manner before I'm overwhelmed.

plucky oxide
#

Agreed. Gotta play the keepaway/kiting, sometimes for an insufferably long time. However, you're always more mobile than the opponent, and you can always deal damage from range. Sometimes it's just a patience game.

#

Does anyone know if regular pots give coin? Or is it just the golden ones?

errant narwhal
#

sometimes

wary beacon
#

I've only seen it from golden ones

plucky oxide
#

I assumed they have a small % chance of 2-5 coins, on the off chance.

#

Nothing quite like walking through a doorway before locking eyes with a golden pot you just waltzed away from.

#

If a hammer is in a shop, and you don't buy it, will it show up later on in your run? The same question can be asked of doorways. I wouldn't know, as I always choose hammer as main priority. Is there a situation where you've ever found yourself NOT going for hammer over something else?

indigo compass
#

hammer can likely appear in shop if u have ignored it before it

#

but i only take my keepsake over hammers

wary beacon
#

I think they said you can only have one, but that shouldn't stop it from showing up again if you pass it in the store

old silo
#

I had few runs when i could get 2 hammers boon but i always lack coins to buy from the shop soo it possibile i guess

plucky oxide
#

Hammer spawn is something I'm interested in knowing the details of, so that I make better decisions in my runs. Getting a choice between hammer and the boon I trinketed for doesn't feel too great.

stray radish
#

anyone saw a blue pot or is that just my mind messing with me? it was in pre-Meg Charon's shop so idk if it was just the hue or what

plucky oxide
#

There are blue pots in Charon room before meg.

#

It gives that sweet sweet coin.

#

But it is not a 100% spawn chance

upper parcel
#

Does anyone else feel like the skeletons in the second world deal damage before they actually do their charge? As in they deal damage, then finish the charge animation and actually hit you (or where you were if you dashed). Or should i just git gut?

indigo compass
#

yeah the blue ones are also money pots

#

and yes habrok the skeletons are very inconsistent

stray radish
#

i saw that part, just wasnt sure if it was actually blue. thanks! xD

indigo compass
#

yeah i dont know if its supposed to be blue maybe cause of the lighting and colours or whatever but idk=p^

nova solstice
#

Hey quick question, but does the game work with keyboard controls? Everything I have seen requires a controller, and I do not and will not play console or with a controller.

plucky oxide
#

Yes

upper parcel
#

Alright thanks. I dont mind them being fast, since there needs to be some mechanics to stop dash spamming, but i just dont like when the damage doesnt line up with the animation in my eyes

nova solstice
#

Thank you!

plucky oxide
#

I have only played with keyboard controls. I like it, but I also played transistor with keyboard controls, no problem. I have hear friends report that transistor 'did not feel good' on keyboard, so take my opinion with a grain of salt.

indigo compass
#

yeah fast is ok but they seem to sometimes charge out of spawn before seeing any animation or things like that witch si annoying

old silo
#

Are there legendary blessing in the game? I only encounter rare or epic blessings

upper parcel
#

It can be annoying that you can only dash in 8 directions, but its absolutely doable

plucky oxide
#

There are legendary boons

indigo compass
#

yes gtx there ar

#

you need to have multiple boons of a single god

plucky oxide
#

They require a certain amount of investment in a God before they show up.

upper parcel
#

Oh my, havent seen any of those yet. I can't wait untill we get more worlds and content so that we can really see the crazy builds that are possible! ๐Ÿ˜„

hoary jewel
#

I am... kinda disappointed that the max of dashes is limited to +2 ๐Ÿ˜ฆ

grand patrol
#

3!

#

go get that darkness ๐Ÿ˜ค

indigo compass
#

yeah she said +2

grand patrol
#

oh oops

upper parcel
#

Personally i like that, 10 dashes could get silly

grand patrol
#

misread the + sry

hoary jewel
#

Well, 3 - but when you look at the mirror when you've got it maxxed, it says +2

grand patrol
#

ahhh

indigo compass
#

3 gets u into lava alot:p

grand patrol
#

carry on ghjgfhfjh

#

GODDD THE LAVA

indigo compass
#

so double is allready good in many situations

upper parcel
#

Agreed

indigo compass
#

i have allready beat the game with one

grand patrol
#

u beat a room n then die goin on the plank

hoary jewel
#

I kinda feel like if someone wants to have more dashes, they should be able to, if they want to invest the Darkness

grand patrol
#

unlimited dash would be amazing w athena boons

#

permanant shield

indigo compass
#

maybe they will add more in the future content but i think 3 is good

upper parcel
#

Is that really fun gameplay though? :p

indigo compass
#

i actually enjoyed doin single dash

#

was challenging

upper parcel
#

I can imagine

indigo compass
#

did it with only 80 percent quik temper and 30 percent backstab on bow

#

was on my second save file

upper parcel
#

I just got the game yesterday and got my first kill on the hydra today with the spear. How many times have you guys completed it? ๐Ÿ˜ƒ

indigo compass
#

i am at around 60kills

upper parcel
#

What builds do you like the most so far?

indigo compass
#

for me its bow artemis

#

so hunter dash,clean kill with lots of poms, and maybe aphro on atk or something with sweet surrender is also nice

old silo
#

Soo what you have to do to get legendary boon?You have to stock 3 boons the od the same god/godess or do you have to max out by giving them ambrosia?

indigo compass
#

add triple shot hammer on there and u are unstoppable

upper parcel
#

Remind me - whats clean kill?

indigo compass
#

extra crit dmg

upper parcel
#

Oh i havent gotten that at all yet

#

Damn I'd like that

indigo compass
#

epic can go up to 90+ percent extra crit dmg i believe

#

for just lvl1:p

upper parcel
#

I had a run where i had 250% focused shot damage and hunter dash though

#

Damn

#

That was a lot of fun too

indigo compass
#

triple shot is the best one so far

#

u can land all 3 shots

upper parcel
#

With athena buffing attacks too

indigo compass
#

gets hydra head in no time

upper parcel
#

Oh i see

#

Ye thats pretty good

#

I really liked the focused shot gameplay though

indigo compass
#

focused? u mean power shot?

upper parcel
#

When you hit the timing

#

I forget what they call it specifically

indigo compass
#

yeah triple shot doesent erase the power shot:p

#

u do triple power shots

upper parcel
#

Sick

#

Imagine if you could get two hammers lmao

#

3*2.5

indigo compass
#

yeah would be op

#

point blank and triple shot would be too good:p

upper parcel
#

On one hand im a little disappointed that theres not more out yet on the game, because i just found out about it like yesterday

#

On the other hand its already so good and they're still going to be developing it for a year or so

#

So im pretty psyched ^^

indigo compass
#

yeah i think its allready well worth the money , allready got so much playtime in

upper parcel
#

Indeed

indigo compass
#

over 150 attempts:p

upper parcel
#

Damn

indigo compass
#

allready maxed 2 mirrors by now

upper parcel
#

Are the legendary boons different or are they just even beefier versions of the regular onces?

indigo compass
#

they are special boons

upper parcel
#

Is clean kill one of them?

indigo compass
#

artemis has an extra projectile on atks

#

no thats just a regular boon

upper parcel
#

Huh

#

I've been unlucky then

indigo compass
#

u will get runs with insane amounts of boons

#

if u get like 2 trial of the gods in asphodel alone forinstance:p

upper parcel
#

So far i think my most sucessful runs have been funding a couple boons that work well together and upgrading them though

#

Rather than just getting a bunch of random onces

#

But ill def try to go for some legendary onces

indigo compass
#

sometimes u cant choose:p

upper parcel
#

Do you know how many boons you need to have before a legendary one can spawn?

#

True ๐Ÿ˜…

indigo compass
#

i dont know actually i think about 2-3

#

i dont really aim for them tbh

upper parcel
#

Alright, and even then they're rare i take it?

indigo compass
#

on bow u want artemis just for dash and clean kill:p

upper parcel
#

Ye for sure

#

That crit is so good

indigo compass
#

then i would rather have something like aphro on atk or athena or poseidon

upper parcel
#

I find aphros and poseidons boons to be pretty weak generally

indigo compass
#

once u get the big dmg the legendary becomes irrelevant for current content

#

ull be 2 shotting hydra into shield phase anyway

upper parcel
#

The knockback can often be annoying and you just get so little +% with aphro compared to athena

indigo compass
#

yeah but aphro has weakness debuff

upper parcel
#

Ye i know

#

buuut :p

indigo compass
#

for ppl that take much dmg it is sick

upper parcel
#

and also athena can deflect

#

Dont take damage then ;P

indigo compass
#

and sweet surrender

#

if u get that on top

#

its 20 percent or more extra dmg

upper parcel
#

I dont remember what that does

south comet
#

Hey @upper parcel careful with the language please, from a few minutes ago

upper parcel
#

Ye 20% damage is sick for sure

indigo compass
#

i would say def for new players aphro is good

#

alot of ppl get dmged by bombs alot

#

12dmg

#

is alot :p if it then becomes 6 its suddenly alot more managable

upper parcel
#

Very true

indigo compass
#

everything has its use in the end

upper parcel
#

Something i feel is undertuned right now is Urge to Kill

#

But i suppose you might be able to stack it with other things that buff attacks

indigo compass
#

not that bad tbh, its one of the only thigns that affects ur cast

#

and cast can be good:p

upper parcel
#

And if thats the case its pretty decent

#

10% is just low

#

tbh

indigo compass
#

thats the common?

#

epic i think more towards 15

upper parcel
#

Ye but epic Athena attack thing is like 80%

indigo compass
#

on artemis cast + everything can crit it can become crazy powerfull

upper parcel
#

I suppose

indigo compass
#

its not super but its more one of those that u suddenly get and is at least better then the other options alot of the time

upper parcel
#

Ye its not really a thing thats not gonna be useful

#

Thats very trie

#

true

indigo compass
#

tho ofc u would like every option to be as good as the others but if u think about it realisticly its hard to ever come up with completely balanced options tbh

#

theres allways gonna be things that are just far more appealing then others

upper parcel
#

Honestly I'm okay with some being generally better than others

indigo compass
#

like for me crit is a go to thing

#

and raw dmg

upper parcel
#

It is a roguelike where random chance is a core part of the game

#

So its not too bad imo

indigo compass
#

true i agree

upper parcel
#

I just dont like if two things do essentially the same thing but one does it a lot better

indigo compass
#

i approach the game with this mindset so i enjoy it alot and just roll with what i get:p

upper parcel
#

Totally

indigo compass
#

where as first with dead cells i dident really have that mindset and i ended up feeling dissapointed alot

#

but the more i play the more i appreciate it

upper parcel
#

It is really just so solid

#

Im convinced this will be a classic once its done

#

The parts that are ready are already so fleshed out and polished

#

In the art department and dialogue too

indigo compass
#

i must say this game is so far one of my favourite experiences this year

upper parcel
#

Agreed

indigo compass
#

and its unfinished

#

witch says alot

upper parcel
#

If anyone from supergiant is actually going to be reading this at some point, i just wanna take a moment to say:

You're an awesome company making awesome games and keeping my faith in the industry alive along with CD project RED, in otherwise very grim times. Keep doing what you're doing! You're amazing

#

I think im going to log off for now though. Have a good one mate

indigo compass
#

๐Ÿ˜ƒ

#

i also left a message one of the first days i played:p dont know if any of the team saw it tho:p

upper parcel
#

Now its out there anyways ๐Ÿ˜›

indigo compass
#

๐Ÿ˜ƒ

forest marsh
#

@upper parcel Just reading through the backlog and noticed your comment about only being able to dash in 8 directions with keyboard. You can change it to dash towards your cursor in the Controls menu, that way you have the same range of dash movement as controller ๐Ÿ‘

upper parcel
#

Oh wow ill def check that out, Thanks ๐Ÿ‘

forest marsh
#

Re: @formal ether 's feedback about the dash, there are definitely i-frames during dash. This was introduced in Patch 004, released Dec 13. The one action where I do think there's too much animation lock is on the sword special

little kayak
#

Am I tripping in thinking vertical spear hits have so much more screen range than horizontal? It's so much easier to tag enemies from range underneath/above than it is left to right.

forest marsh
#

Yup, imgur links are the go-to for image sharing on this Discord

#

I think that might just be an artifact of the isometric perspective?

flint hollow
#

I picked this game up the other day and after playing for a little while I discovered a really broken combo thatโ€™s caused me to be able to clear the game very easily. When using the Bow, getting Artemisโ€™ boon that gives you a crit after dashing, and getting the upgrade that splits your shot into three shots Iโ€™ve cleared the Hydra with no issue multiple times

indigo compass
#

yes that is the easyest way to beat the game currently

little kayak
#

It's kind of making spear gameplay strange in that I can tag things nearly off screen if they're at the top, but half that range if to the sides. lol. unfortunate x.x

forest marsh
#

Hmmm, maybe it is off somehow, though screens aren't square (usually) ๐Ÿ˜† Kappa Someone posted recently about the dash movement having a similar issue, so probably related

little kayak
#

yeah true true ๐Ÿ‘

vapid mauve
#

yeah, with an isometric game it can be real hard to tell if it's just the perspective being confusing

dire crystal
#

neat tidbit i found scanning through code, the item which buffs the next boon you find doesn't affect shop items it seems ๐Ÿ˜ฎ

#

never noticed loll

split flicker
#

dont humans see vertical distances as longer as well?

#

i think thats a thign

plucky oxide
#

what a fun run, this was

forest marsh
#

Wow, that's a heck of a cast build!

plucky oxide
#

its like an automatic weapon at a certain point. really enjoyed it.

#

all aboard the pain train, choo choo ๐ŸŽต

indigo compass
#

nice just got 102percent epic clean kill boon:) just a few rooms in,gonna be a good spear run:)

#

damn 600+ backstab procs on meg

#

425ish without backstab

oblique karma
#

What's that pause

#

Also is urge to kill actually good

#

Is burst shot an legendary boon

indigo compass
#

no burst shot is not

oblique karma
#

I've never got it

indigo compass
#

u can get that rare

#

do u ever play cast?

forest marsh
#

Burst Shot is a tier 2 boon

plucky oxide
#

burst cast (tier 2) vs support fire (tier 3 legendary) look similar, but one is much more useful than the other

forest marsh
#

So you have to get True Shot first

plucky oxide
#

The true shot projectiles do 25% of true shot's damage.

#

Support fire only does.... a whopping 15 damage.

#

But Support Fire launches the projectile on attack AND cast.

forest marsh
#

Yeah, I'm not big on Support Fire

#

Burst Shot is great though

plucky oxide
#

Which is REALLY FUN when you remove the third strike on sword with the flurry.

#

Bad, but fun.

#

I'm interested to see what happens when more floors are added.

#

Like, will progression be slowed? Do I get to take this level of silliness even further? How weird and absurd are cast runs like this going to get? I love it.

indigo compass
#

hope they dont nerf the spear and bow, they are so fun right now:)

velvet quest
#

@worldly warren your interpretation is correct - you need it on the preceding run to get the benefit of the next run, i just thought that wording was ambiguous

forest marsh
#

It's actually bugged (I don't think it's been patched). I had a run while I was trying to get the Aphrodite wall scroll where I didn't have the Coin Purse equipped, and then on the next run I equipped it but it still gave me the 200 from my previous run

velvet quest
#

huh weird

#

unless it's not bugged and that's intentional bc the language does allow for that interpretation

forest marsh
#

My interpretation would be that intended behaviour is it needs to be equipped for 2 runs to have an effect

#

Otherwise it doesn't make sense how you're bringing the coins back

worn fulcrum
#

I think it makes the most sense from a game design (not flavor or common sense) perspective to only need to equip it on the run you're gaining the money

#

And thematically, Charon is reclaiming the gold that you have when you die in either case, I suppose, so his coin purse could contain the gold even if you weren't wearing it when you died

wide gust
#

So I didn't realize that charging the bow right after dashing affects the charge time. I was always angry about the charge time not seeming consistent, then finally figured it out.

#

Was that said somewhere and i missed it? Or do you just have to figure it out

#

Suddenly the bow seems WAY better

forest marsh
#

It's not stated anywhere, but it is Knownโ„ข

#

And yeah, it makes the bow very effective

wide gust
#

Just cleared the game for the first time with nothing but Perfect shot and Divine Strike level 6. Seems just buffing the bow and spamming dash-strikes is the easiest build, for sure. Maybe not the most fun, though.

crude tangle
#

also just beat what is available with bow, seems pretty strong right now

wide gust
#

I don't think the bow itself is strong. I'd argue it's actually possibly on the weak side. It's just the upgrades are amazing

#

Triple shot is 2 or 3 times the damage if you are close enough, Perfect Shot is 2.5x the damage as long as you're charging right...

#

The close-up buff is 3.5x the damage if they're close

#

Those are all WAY better than most of the other weapon's choices

#

It's also the only high-damage attack in the game that has practically no commitment. You can dash during charging and right after shooting. The sword's Special has a HUGE lag afterward, and the spear's charge has a bit, too (plus charge time)

forest marsh
#

One of the biggest reasons Bow is so strong right now is the pierce that they patched in

turbid needle
#

imo weapons mean nothing you only need your right click

#

buff your right click with artemis everything artemis and you got an easy gamethrough

cold oriole
#

I think the far and away strongest bow build is rapid shot with curse of pain and you just dump every pom you find into curse, gives you zero charge time attacks that are good for like 200 damage each. Got my first clear using that strat

rough condor
#

let me fix that for you: the strongest build now is the bow.

cold oriole
#

I mean there are three distinct dominant bow strata from what I can see though

#

Ares with rapid-fire, or Aetemis/Athena with triple shot/perfect shot

rough condor
#

Point black shot, triple shot, perfect shot with any boons or ares with rapid with area but the camera zoom out zoom in while using rapid shot and the problem that you can't spam attack if you still want to dash is a huge downer for me

#

This camera stuff is really bugging me the most with rapid shot

turbid needle
#

won with all weapons in a row with just artemis upgrade right click and increase of max ammo afterwards pick upgrades for em and gg

#

you dont need anything else

flat halo
#

Guys, how many rooms are there in the Early Access full run ?

hushed parrot
#

There are 27 chambers in the current version of the game

flat halo
#

Thanks! I guess the first boss is "only" half way through?

golden minnow
#

More or less yeah

swift cloak
#

huuu everytime i see someon saying "don't nerf thing, make other op" i just want to loose my eyes

#

the point of nerf and up is about how much time the devs think about how long a run should last (because if something make the run last for 5 mins, and something make it last for half an hour, you can clearly see what is wrong and fix it to make it like, last 15mins)

#

if you make everything op, you'll end up having one boons to rush the game cause there is no need for more. Where is the strategic and the decisive choice you need to make in an RNG based game if you remove that

#

before yelling "we need to balance boons" we should first balance weapon, so special feel worth using them, instead of attack spam / boon empowerment on attack

golden minnow
#

I feel unless you get the exodia combinations of powers, a lot of boss fights and even some mini bosses are like Dark Souls. You wait it out, dodge the mechanic cycle a lot, rinse repeat. I if you don't get a boon on a certain part of your kit. Meg is like a 10+ minute fight even if you are chipping away constantly. It feels good to beat them the first time in a challenging way. But having to keep spending such a long time to clear and then get slaughtered in the 2nd zone feels bad. So I think a bit of tweaking would be nice. But I think currently it is fine.

#

Also you can totally just farm gold in Meg's boss encounter by just not hitting here and only farming the adds that spawn. So there is that

tawdry sail
#

I feel Meg is easier with several slots unlocked across the mirror. If I try a little hard, I can consistently beat her hitless, irrespective of boons I have or duration of the fight.

#

I can't say the same for Hydra though. It's tough and I still haven't come up with a strategy that's better than rushing in.

#

I'd say scale Meg up as per player abilities and how many times player beat her. And do the same for Hydra. True, it'd mean slaughter for people who rush in with an OP build. They'd win enough times that Hydra will be too strong for them to actually strategize.

#

That could prompt a boss rush mode?

#

Case in point: Hollow Knight and it's latest DLC Godmaster

neon bough
#

I'd say have Meg deal more damage and have less HP ? The uncool thing of this fight is that it's very long, but not that difficult

#

I mean it's not necessarily a reference here but that's why Dark Souls' bosses feel good, they'll open you up in two hits if you don't know how to handle them, but if you master their moves you can beat them quick

tawdry sail
#

I'm not sure that's a good idea for newcomers. For experienced ones, it's a good challenge. But for them, this is the first boss fight. Having a tremendous scaled up difficulty might put them off

neon bough
#

I'm not saying two-hit kills, but (as a relative newcomer) I'd have feel less desperate about not managing to beat her if I felt like it was a matter of patterns mastery rather than stamina

tawdry sail
#

In that case, yes. Lower health would be better. Perhaps, both health and damage can scale up via some algo as number of victories against Meg increases?

steady wing
#

to me its juts a matter of unlocking the right mirror updates. after about 10-15 runs you start getting the hang of it. And once you master her pattern you hardly get hit anynore

stray radish
#

it's still easier to avoid her than to actually scratch her, even if you know what you're doing. speaking as a casual: casuals tend to not be as coordinated xD

hollow totem
#

Idk the real challenge with meg is not becoming impatient

fleet oracle
#

did you guys know you can dash while bull rushing with shield and it will propel you during the bull rush?

hollow totem
#

Youll whittle her down eventually

stray radish
#

but the fight is so looooong

indigo compass
#

yeah patience is key specially at first

hollow totem
#

Yes i did

indigo compass
#

once u get her down u kill her quikly if u have any decent dmg

fleet oracle
#

i just figured it out by simply messing around and its glorious

indigo compass
#

with bow i get her in about 1min i think

fleet oracle
#

im using posiedons perks on my regular attacks and it destroys

#

the quickest run i had was a spear crit/ares build

#

and that widdled down meg really quickl

#

or chain lightning spear

indigo compass
#

my quikest run atm is bow 11min 28sec

fleet oracle
#

i personally dont enjoy the bow all that much

#

spear and sword are rad

keen badger
#

The most effective way I've found to deal with Meg is to equip the bow, find a Daedalus hammer and get the upgrade that makes it charge instantly, if you're lucky enough to have the option,
It does reduce your damage a little but if you combine it with a Boon that increases the damage of each shot (Zeus, Ares or Athena, personally) you can effectively joust with her, firing off two or three shots until she starts charging her bull-rush attack, dash behind her, turn around, rince and repeat,
If you can get that Boon from Zeus that causes a lightning strike every time you dash, all the better

fleet oracle
#

lightiing dash is sooo good

indigo compass
#

hmm imo rapid shot is horrible

#

triple shot is the easyest way to victory

keen badger
#

I don't like the bow much by default but with the instant charge upgrade makes it great

lost rose
#

unless you've got an ares or artemis boon

indigo compass
#

no dmg output and doesent work well with the camera and dashing

hollow totem
#

Imo the bow is good with any of his primary attack hammer boons

indigo compass
#

triple shot up close is sick

hollow totem
#

Because the bow is broke

stray radish
#

ye tbh i hate the bow cause it doesnt have that instant panic melee reaction xD

indigo compass
#

just dash away instead then fire:p

stray radish
#

eh why bother when spear does that better xDD

indigo compass
#

not rly spear is only good with charge spin

keen badger
#

My personal favourite weapon is the shield because it's so adaptable, and you can use it to hit foes from around a corner, but it's kinda useless in the Meg fight because it tends to lock onto her goons and leaves you vaulnerable for too long, is it easier to target a specific enemy in a crowd with M+K controls?

stray radish
#

guess im a hipster then

#

you could try to turn off auto aim and see if that works better

keen badger
#

The auto aim is really useful, if you ask me, but I supose I could turn it off during the boss fights then back on afterwards, if it helps

stray radish
#

maybe

indigo compass
#

i play with controller and aim assist on myself, just takes some getting used to

plucky oxide
#

I remember a postmortem of Darkest Dungeon, where they talked about game balance. Their goal when balancing the game wasn't to make every class perfectly balanced amongst one another, but to enable different styles of play and let the individual determine what was optimal for them. This seems especially true in any game that involves manual action. Sure, there might be some amazing weapon out there, but what if you like the game feel that another weapon gives you more? In a day and age that seems obsessed with multiplayer/community balancing, I think it's unfair to look at a weapon and go 'this is superior to the other weapons. It needs a downgrade'. In my opinion, the question ought to be a bit more nuanced than that.

stray radish
#

in a perfect world, every stage should be at least doable with different weapons/playstyles @_@

plucky oxide
#

And it is

keen badger
#

Extra Credits did an episode on "Perfect Imbalance" which touches on something like that, You might like it Pause

plucky oxide
#

Life Drinker was good. Too good. It wasn't removed purely because it made sword better than the other weapons. It was removed because it took away a lot of the stakes of the game. I could beat meg by continually attacking her, tanking her hits, and leave with the same amount of hp. It had to go, in my eyes. And action was indeed taken.

#

@keen badger thank you for the suggestion!

keen badger
#

@plucky oxide, Pleasure~
Anyway, if I may go on a little tangent, anyone got tips for the Hydra fight in Asphodel? - I've only fought it twice but I'd like to see how others have handled it

plucky oxide
#

Understanding when it's safe to attack would be a good first bet. Their unblockable pink projectiles leave them very open during the animation. Standing in front of them is never a good idea. Treat the center as a 'don't go here' zone. Stay behind walls if you need to hide. Dash over them to initiate. Dash behind his array of pink projectiles and crunch out some meaty backstabs.

indigo compass
#

not overusing dash is also a good tip i can give u

#

u can get lost easily

#

or dash into projectiles

plucky oxide
#

Area damage accelerates the multi-head stage of the fight quite a bit (alongside just good dps to begin with). Being able to deal damage to multiple heads at once and their surrounding spawn is a good way to avoid getting trounced.

keen badger
#

hmm, okay~ - any particular weapon to recomend for that fight?

indigo compass
#

bow or spear

#

those are the easyer options imo

#

then shield then sword

plucky oxide
#

Bow has built in piercing. Spear has that amazing sweep of damage with charge+dash. The area damage is great on them, yeah.

indigo compass
#

spear spin can do ridiculous dmg but is tricky to pull off

plucky oxide
#

With sword, you might be reliant on getting upgrades and boons that boost special. I've played builds where 1-3 specials on sword kills a hydra head. That was before Aphrodite was normalized, though.

#

Shield's dominant strategy for me seems to be retaliation boons. Taking the 'deal damage when hit' effects and using your charge attack to block that damage results in some slow but safe and consistent damage.

indigo compass
#

ares on atk is pretty good for shield imo, do a bit of a hit and run strat

plucky oxide
#

Holding charge attack in front of the hydra as they spew a volley of those projectiles, only for each to be blocked and dish out a slew of particle effects. Very fun.
Aye, and that. There's enough attack upgrades in the game for primary fire shield to turn into a beefy threat.

keen badger
#

Oh yeah, general question: Once you've unlocked all the weapons and Mirror abilities, are keys as useless as they seem? - I've got 50+ and nothing to spend them on

plucky oxide
#

Hold em and wait, it seems.

indigo compass
#

yes they are atm

#

i just maxed my mirror then started a new save

#

on 3rd save now:p

plucky oxide
#

I compare keys, darkness, and ambrosia, as floors with nothing on them. This is okay, in my eyes. In other roguelites, each room doesn't need to have a run-benefactor goodie in it.

#

But it is a weird transition, going from (yay, keys) to (ugh, keys?)

analog crystal
#

I feel like, especially with ambrosia, stocking up on resources doesnt feel bad as it means in later updates you wont have to grind for it

keen badger
#

It just seems that you'll inevitably end up stokepiling dozens if not hundreds of literally useless items after a while, you'll run out of things to unlock, run out of skills to upgrade and run out of people to give gifts to
Why not allow us to trade them with someone for other items or just money?, the only item that actually retains its value throughout the game
Even if the exchange rate was really, really low, you'd still have something to do with them

indigo compass
#

its only just launched im sure they will add some sort of use for it somehow

analog crystal
#

They will probably add something in the future as when the game is fully released stockpiling keys wouldnt be acceptable i feel

plucky oxide
#

This turns overall campaign progression into individual run progression. A tricky thing to pull off, without making one option trivial. A few coins instead? Maybe. But I worry about empowering the individual run over campaign progression. I'll be interested to see how they implement this 'recycling' feature, if at all.

stray radish
#

i feel like maybe early access cap would help. so you can still hoard some of them for later but not to the point that you can just unlock everything the moment it's released

neon bough
#

Also, not completely related, but how do you feel about darkness not being removed after every run ? It seems a little too benevolent with the player to me, compared with other roguelikes ?

indigo compass
#

that why i like this game tbh

#

losing cells and blueprints in dead cells for instance really annoyes me

analog crystal
#

How would you get darkness otherwise? You get none if you dont finish the run? @neon bough

indigo compass
#

and turns me off from the genre

neon bough
#

It kind of encourage grinding early game

#

@analog crystal i was thinking sthg similar to Rogue Legacy, you spend it before starting a new run or it's gone

indigo compass
#

i think they did a great job not making it too much the same as others

stray radish
#

makes sense that something that fuels permanent upgrades doesnt go away

neon bough
#

Yeah but from a gameplay perspective

analog crystal
#

I see, an interesting concept I feel would be 'interest' after each run then. If you can finish the run instead of losing all your darkness you get a 15% increase to add a sort of risk/reward thing

stray radish
#

i dont like the spend now or lose mechanic, at least when you have quite expensive upgrades

plucky oxide
#

It's a rogue-lite. Part of the genre's appeal is being able to take things like darkness back with you after a run ends. Remember, the game isn't going to end at Hydra. There will be more floors.

stray radish
#

like, Skelly is right but also sometimes you just dont get enough from a run xD

indigo compass
#

depends on rng yeah

#

and if u actually take darkness doors and do chests

analog crystal
#

I get around 150-250 each run which imo feels like enough

neon bough
#

I mean they could be more generous with darkness but make it disappear when a new run starts

stray radish
#

im lucky if i get like 40 per run

split flicker
#

i dont think forcing you to spend darkness would really add anything to the game

keen badger
#

I would absolutely have given up by now if you had to spend darkness right away, it would just be far too tedious to get 100 darkness for the later upgrades in one run

analog crystal
#

@stray radish I run with darkness thirst every run, do the timed chests and always go for darkness doors and challenge doors

plucky oxide
#

I average 80-100

stray radish
#

i don't

#

xD

neon bough
#

We don't have to suppose we'd earn the same amount per run if this change was implemented :)

stray radish
#

i dont like the mini-boss fight darkness rooms

indigo compass
#

i like this system , dont want to lose darkness

stray radish
#

same

analog crystal
#

Maybe darkness could be used for another purpose, such as empowering weapons slightly

plucky oxide
#

It feels like an unnecessary change to a system that isn't broken, in my eyes. Just changing the context to which we 'grind'. It would also make upgrades permanent, which removes a lot of the learning process for new players.

neon bough
#

I just feel like it lowers the stakes of dying

analog crystal
#

Like 100 base cost for 1% damage increase

#

Up to 20%

stray radish
#

in theory the increase rate could help if it disappeared between runs but eh

indigo compass
#

this is little more friendly to ppl who usually arent rogielite or like players

split flicker
#

imo the stakes of dying are like... having to play thru the entire game again

#

you feel

neon bough
#

I mean the game's about dying amirite

stray radish
#

tbf, for the story, it kinda makes sense that there are no stakes

#

you just reset back to your home

neon bough
#

Oh no, permanent upgrades but non permanent darkness

stray radish
#

the world isnt gonna end

analog crystal
#

Tbf to @neon bough I do sometimes stand in lava to kms because I dont feel my run can beat hydra so i wanna start again

neon bough
#

It's true there is a feeling of coziness

analog crystal
#

And then I keep the darkness which feels a lil unfair

stray radish
#

it's like

#

cozy death

indigo compass
#

theres a give up function

stray radish
#

XD

indigo compass
#

:p

analog crystal
#

Oh....

plucky oxide
#

How would you implement the refund system Nicolai?

analog crystal
#

I thought it got rid of everything

#

Hahaha

indigo compass
#

idk man took ppl long enough to get to hydra with the current system

split flicker
#

keeping darkness only if you beat the game seems to kinda defeat the point lol

neon bough
#

Refund ?

#

Long enough ? The game isn't that old haha

stray radish
#

if you'd keep darkness only after full run, then i'd still be at 0

#

:D

plucky oxide
#

It's pretty old. I've logged more hours into it than transistor, already.

neon bough
#

Nooo you just lose it when you start the run haha

stray radish
#

#fun

neon bough
#

Like in Rogue Legacy

analog crystal
#

Ive logged wayyy more hours into hades than pyre, trans and bastion

neon bough
#

It's a roguelite, spending hundreds of hours is normal haha

#

The other games are of a diffzrent genre

#

Well anyway don't want to argue too much, was just saying :)

plucky oxide
#

And again, there are also only two stages, bear that in mind.

stray radish
#

you have a good point. but also, why fix something that isnt broken xD

#

i wish epic had time counter, i dont even know how long i spent in hades

neon bough
#

Well I think guys at Supergiant are aiming for "best as possible game" rather than "non broken game"

plucky oxide
#

Oof

neon bough
#

(uuh excuse my approximative english btw)

#

Anyway off to play some more, have a nice day/evening guys !

analog crystal
#

Hf!

stray radish
#

good luck!

keen badger
#

@neon bough - You may be right that Hades is significantly more generous than a typical rogue-like, but that's a very deliberate design desission, not an oversight
They want to keep it accessable to more casual players to promote an active and friendly community,
this discord would be significantly less fun if everyone who can't or doesn't want to spend hundreds of hours fighting through the same rooms got turned off and stopped playing

analog crystal
#

Also considering SGG hasnt done a rougelite before but has a very committed fan base they wouldn't want to deter them I feel

cold oriole
#

Yeah, I come from bastion and transistor and this is the first roguelike I've played like ever

#

So I'm quite glad I was able to pick it up pretty well and get a clear

stray radish
#

i usually play games on easy modes because i like to have a good time

#

so hades's been pretty unforgiving so far

keen badger
#

If you want a more hard-core experiance, fair enough, but that isn't what Hades is here to be, maybe try Darkest Dungen or Rogue Legacy for a more agressive game

cold oriole
#

Also is you want a hardcore game like

analog crystal
#

I really like that they've implemented mechanics from other games, mainly the bow shot from pyre and some attacking from bastion but it makes it feel familiar which is nice

stray radish
#

they'll probably add ways to make the game harder eventually

cold oriole
#

Just don't spend darkness?

stray radish
#

like the limiters etc

cold oriole
#

I'm sure idols will come

analog crystal
#

Maybe idols give +% darkness too which would be nice if there was something to spend it on

cold oriole
#

If i had to guess this games limiters will involve invoking the titans somehow

analog crystal
#

That sounds cool

#

I would hope it's not just like angering the gods in duel boon rooms though

stray radish
#

but pyre already took the concept of titan stars xP

cold oriole
#

Yeah but

stray radish
#

i know, im kidding xD

#

it'd make sense

cold oriole
#

The titans are literally sealed away in tartarus

analog crystal
#

Do you think that after escaping the underworld, the next stage will be Olympus?

cold oriole
#

That'd be awesome

analog crystal
#

Especially as theres only 4 levels of 'hell' in greek mythology

#

I feel like 4 floors isn't enough

#

Or even fighting gaia seems to be a reoccurring concept

cold oriole
#

Yeah there's only two more weapon pedestals too

#

Adding an entirely new realm would make sense for the typical length of an SG game

keen badger
#

Speaking off he titans, is there any other reason to jump into those pits that take away health, then to get a little extra money or darkness? - that bit of lore you get about Chaos the first time you go in lead me to believe you'd slowly learn more about the primordial Gods by visiting there

analog crystal
#

I would love a grimoire weapon

#

With casting spells

#

Which change based upon boons

cold oriole
#

I just want to throw some got damn bombs

analog crystal
#

I do feel like the blood pits are underwhelming for the price

#

I got 75 gold for one in Tartarus, when I could've done a room to get 100 and take no damage

cold oriole
#

Pretty much the dark pits can accelerate hydralite

#

Is the only good use I've found lol

analog crystal
#

As im currently grinding darkness to finish the mirror, I only take them when I dont have anything 'good' in the next set of rooms

#

To try to get darkness

cold oriole
#

How many tiers of those godly favor upgrades on the bottom are there?

#

That's just about all I have left to start upgrading

analog crystal
#

Rare +50%

#

Epic +25%

cold oriole
#

Wow that's a Lotta dankness

analog crystal
#

Yeah, its the only resource I'm not stocking up on yet

cold oriole
#

I hope we get more gods too

analog crystal
#

We will get all 12 olympians I reckon

#

/13 I think

cold oriole
#

I mean I'd love to see some hermes mobility shenanagins

keen badger
#

I'm sure we'll get all 12 Olympians sooner or later

analog crystal
#

What I reallly want is more keepsakes, I feel like there isn't enough controlled customisability with each run

keen badger
#

Not sure how they'll all have useful, unique boons though...

analog crystal
#

SGG has done a pretty good job with the current boons. apart from Poseidon I feel

#

As knock back does nothing to bosses

cold oriole
#

Hermes you the quick

analog crystal
#

Hermes would be really fun if it could add some sort of controlled teleporting mechanic

#

Easy backstabs or something

#

teleports behind you

cold oriole
#

Demeter can make resources you 'harvest' from rooms stronger

indigo compass
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i would love to have a boon that reduces enemy atk speed

analog crystal
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hephaestus would be fun

cold oriole
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I feel like they should just gone with hephasteus instead of hammers

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Tbh

analog crystal
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I would love if Poseidon abilities could put out lava puddles in Asphodel

stray radish
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omg

cold oriole
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OK hear me out

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Apollo gets the Artemis bow toolkit

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And Artemis gets summon abilities

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Like your cast summons a wolf that hunts prey around you for several seconds

analog crystal
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Idk, apollo is medicine isnt he

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and music