#h1-builds-and-combat
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so it's pretty easy to miss
๐
top right corner, lil push-pin icon
gots it
thanks
is it just me or once you get past tartarus it gets a ton harder with the armor
yes, most of the enemies from that point are armored
yeah..even with weakness or armor piercing..seems to make little difference
*using bow mostly
if they were testing armor, I was pretty okay with it, but asphodel was over armored
it's a bit better now
I like it tbh
Armoured enemies are more interesting
Alright then, time for the Hydra with a pretty good shield build
Huh
Shield might actually be bad now
shield is pretty bad imo
or at least
just slower than all the others
if u are okay with slower runs I think it's pretty good
Its mostly that I had 5 levels of Athenas rare boon
Epic Hunters dash
Crit damage up
20% damage reduction
The thing is, the shield's defensive options make the others seem a little imbalanced
And something else
And I still had to burn through 3 death defiances to beat the hydra
That and any form of Witch becomes easier due to the Q of the shield
or knock back on attack and a long distance, low delay special
Witches are easy anyway
I mean if the special is 1 shotting too many things I can get behind that, but I don't think just being defensive is imbalanced
The ones in Asphodel can give you trouble in big numbers
because you won't have enough damage for bosses, evident through hydra
Trues, but with ares, you make make the shield throw powerful with the delayed damage
Thats how i beat the Hydra first time
sadly I feel like that's the only path
The only dangerous enemies for me now are bloodless in large numbers, and armoured louts
And eh, the ones in Asphodel are still really easy
Ares and Zues pretty much break the shield trhow, and in addition to either Artemis or Athena upgrading your cast
I had a hard time with the Bloodless, but you wait for them to attack then dash away
Poseidon special is pretty meh once you arrive in asphodel, you don't want to knock a shielded witch too far and loose your shield in the process
I dont agree that Ares or Zeus break the shield throw
More accurately, they make it usable
Not even good tbh
If you get a rare augment for your shield from Ares or Zeus, then I feel the game become so much easier to the point I don't even care about any more powers
But it's slow tho
Spear + Artemis Dash 
I just want to say I'm afraid of supergiant falling into a trap balancing the game too quickly damage wise before they actually add enough content to truly evaluate strength of weapons
That I can agree with. I got Zeus upgrade for spear special and just watched the enemies die
even for spamming chain lightning sword main attack (esp with flurry blade) or spear are better
Why bother using the spear special at all, i don't get it. I find Quicktemper + Charged Attack superior in every way
+500% vs armor is p nice and for kiting. It's not better then the charge but it has its uses
I guess that's true
also in most situations you get one backstab out of it which ups it's damage by a bit
Artemis Dash is so bad
2 upgrades that literally dont do anything for me
lol
or did you get a GOOD hammer and you just don't know it yet. checkmate.
It is better then charge in some situations
Artemis dash is the greatest in the game
Its crit on dash attacks and crit after special
I have Hunters Dash
I literally will never need either
And the last one upgrades, well, my special
I mean I took the special one because range up is nice
Ye
But its not what I wanted
Give me World Splitter dammit
artemis dash is bad on sword
Well
at least it's utility
I haven't found what's good on sword yet
imo, sword benefits from attacking more
i usually run full dash attacks when i have to run with a sword
zeus's chain lightning is my wet dream
except world splitter but the issue there is relying on one particular boon/hammer combination
This is actually good
with flurry lightning
Wish it didnt slow down the game so much after each use though
Nah, Artemis Dash is great on sword
yeah the recovery time feels to long
Its less the recovery time
especially because you just knocked everything around you back
no god forbid you miss somehow you will get smacked and can't dodge out of the way
it does both
Crit on dash is good. Let's you pick up a non-Artemis dash, at least.
Also,back to the whole "quick slash / world splitter should be totally separate weapons because they play so differently": seems some people misunderstood my point. I don't so much care about how powerful it is, as I do about mechanical differences.
To me, it's like having an upgrade that turns the spear into the bow, instead of the bow being a separate option.
Man
I hate the ending lag on thrust
Makes it hard to dodge when you got to that part of the combo chain
Everytime I get sword I hope for the 400% damage and dropping it down to a 1 hit move ๐
I came across this last night, but haven't seen it since. So I am hoping someone can confirm my memory
I got a Hades boon, and put it on my Cast...Spinning Blades. Then I got a Artemis boon, and put it on my cast as well, so I had Homing Spinning Blades...I am not imagining that right? That is a thing?
Those are both Ares boons.
Ares, right. Not Hades....Thanks mate
So uh
Did they buff the knockback on Poseidons boons?
Because my enemies are flying at mach 3 it seems
Surely this isnt intended
it varies based on the quality of the boon, did you get an epic one?
haha it seems pretty crazy I know
when I use the shield and get knockback on attacks i just launch people
I love it
Ok, so which enemies do damage when you knock them into another enemy
Only Numbskulls?
huh, I hadn't even noticed that
I did
Knocked a numbskull into another one
Got damage
Unfortunately, only Numbskulls
@vapid mauve are you sure about that? Last I checked, rarity had no effect on knockback velocity.
Apparently it does
Because my enemies fly at rapid speeds
And they didnt use to when I had a common boon
Did they mention anything about it in patch notes? I can't check files ATM, but I kinda doubt they would do that.
What weapon / ability are you using, by the way
I'm almost certain, but I admit I don't have any concrete proof on hand
Sword
I'll do some science
@vapid mauve check TraitData.lua, it would tell you. Last I checked, all Poseidon boons used 2000 or 2500 for knockback velocity (in some cases via the default value of a weapon, in PlayerWeapons.xml).
odd, print screen is only working for me in-game if I'm paused
this vexes me
guess I'll record instead
print screen's a little janky if you play fullscreen
oh ok, ill just go windowed then
yuck, that was the ugliest hydra kill ive had in a while. only 2 are and 2 poseidon boons in the whole run.
ares*
if you took ares's attack or his blade stuff it's all pretty good
poseidon's cast and dash should be okay as well
after that there's just never getting hit :^)
That was the ugliest Hydra Kill I had too
Im pretty sure most of the damage came from me standing in lava
On the other hand, I got to yeet the boneless all over Asphodel
That was fun
poseidon is not cooperating...
seems like I'm stuck on a specific rng seed, I guess it's set up like that to discourage giving up on the 1st room til you get what you want
i got like epics from the 1st rooms
i do wish there was like a restart the run button
tho i guess then maybe its too convient for the user to reset until they get exactly what they want
Binding of isaac does have a quick reset run though
oh, I don't have permission to post pictures
well, suffice to say I did science and the epic poseidon boon was blatantly way more knockback than the rare version
@uneven shuttle I could pm the results to you if you are interested
I have no evidence to support this other than my own observations but it feels to me like knockback velocity is increased by the damage of the hit causing it. And potentially is even higher for dash attacks or attacks with smaller aoe.
who's more annoying to fight against, posiedon or artemis?
You mean in the god challenge thing?
Depends
If you have a revenge boon, like Zeus or Ares
Always fight Poseidon
Their dashes that knock you back do no damage, but trigger revenge boons
Otherwise, theyre about the same
oh god artemis buffed creeps blink
And Poseidon buffed Creeps dash into you with knockbacks
Artemis enemies actually get the same dash you do, it just doesn't scale to their size, but you can see the green wisp depending on the angle. It happens really fast.
Its odd that 3 seperate gods just have the enemies blink
We dont know if its intended, but currently that happens, yes
People already gave feedback on that though
that was such an embarassing end to my run
"Wait a second, I can just shoot those things back at it!" dead
That happened to me too xD
Deflecting those might make the fight to easy
But then again crit dash triple shot exists
What boon makes the spear spin charge faster?
It's not a boon, it's Quick Spin from the Daedalus Hammer upgrade
I tried the same thing deflect the hydra bullets luckily I did spin dashing so I did't get hit
@vapid mauve Hey, sorry for the late response. No need to PM; I believe you, just can't check why it works that way for a few days. My guess is that the rarity multiplier is getting applied to the knockback value, which should be sorta testable: an Epic would have more than twice the knockback of a normal version of a boon if that's the case. I'd also be interested to see which boons have knockback that scales with rarity, and which don't (my guess is that the dash and the cast probably aren't affected, while attack and special would be). I wonder if poms affect knockback too...
From what Ive had in my run, they dont
Definitely seemed like attack boons knockback scales with rarity
My epic boon caused me to yeet enemies all over the place
based on my crude measures epic seemed like around 50% more knockback than rare, so 100% more than normal wouldn't be farfetched
yeah, shield normal + epic boon is hilarious levels of knockback because the shield's base effect also applies
finished a 1 boon run. Tempted to go for 0 boons but I fear it would be really tedious
How do you do single boon runs
Like even if you avoided rooms
Cause ive done those and ive only gotten a 3 boon minimum
I got lucky
had a chaos gate the only time after the 1st where I would have been forced onto a boon
for a zero boon attempt I would probably just have to take things on special and cast then not use those to mimic the experience
huh. I have had the easiest run I've ever done and I was surprised by it. started with epic Artemis cast, got the boon to make extra arrows with an upgrade in each and the 4 sec drop cast crystals and just mowed through everything. What weapon did you use for your 1 boon run?
Prolly bow?
Thats the best base weapon rn
Ive been doing 0 mirror upgrade runs
Its rough
oh wow really? That's funny since that's the weapon I liked the most when I started but avoid it almost altogether now
yeah not getting the extra health per room sounds brutal
But yeah adding a transistor supporting boon system
Go thumbs up that in feedback
That sounds amazing
๐
nah I buffed the hell out of it
lvl 6 by the end, +46 damage per hit
which I guess might not sound like a lot, but on the rapid fire, weak spear hits it's over quadruple damage
hey guys! I just wanted to check in here to see if anyone else has the same issue I do with the Hydra fight (I think it might be a bug thing, or I just suck : p ) is there a main place to talk about that with people?
(if so please feel free to ping me!)
Don't worry, this is the right place to talk about it!
Unless you'd like to leave feedback specifically about it, but if you are here to discuss the fight then you're in the right place
it's mostly I think a bug might be happening but its hard to tell; no one else I know plays the game ^w^;;;
I've made it to the hydra maybe like... 3 or 4 times, and I can't seem to get a decent way to protect myself from its' purple projectiles? My friends mentioned hiding behind the pillars but it feels like they just.... go straight through all of them : (
this is especially a problem when I hit it's second stage after defeating 2 other heads.
I try dashing, I try hiding behind whatever's not destroyed, but it looks like it clips right through ๐ฐ
so i was like "maybe I should.........ask other people ๐ "
I think the projectiles are working as intended right now, but I have only made it to the Hydra a few times XD. I know that some people say walking and dodging back in forth between each shot can help you weave through, but I'm sure there are others here who know better than I!
I also seem to get stun locked when hit by one but that might be a punishment thing for messing up : p
ye. it staggers a bit
oof, a bit is an understatement, i worry my game freezes ๐
Thanks for reporting a game freeze! The most common solution to this issue can be found in #hades-tech-fixes-old
you just need to learn its pattern
yeah, I guess so, I think ive only gotten there 3-4 times, but I did make it to its third (?????) stage where it called out 4 other heads?
which is the farthest I've ever got.
took me some tries to win it without taking too much damage. when the head goes back (it may be about to send out missiles) you have 2 choices
-dash fast and hide behind a pillar (I usually go for hits on the head when she is throwing the last 1, extra free damage)
-jiggle dash between each side of her head
jiggle dash? ๐
she will throw all the missiles one way and you can bash her so much from the other side
ohhhh
ye, right beside her head
man i usually stay far back to give myself more room....
but then i cant hide enough behind the pillars bc it looks like they just noom right through
the last few ones sometimes are too curvy and may hit you if u're not completely hugging the wall
that's why I started going for hits on her when she's throwing the last ones
well considering ive had it for like, a week and a half I suppose, getting to hydra reliably is enough for me ๐
its just surviving all those little bullets OTL
yeah most of my good luck has been with that,-- wait does the shield have a passive block?
YOOOOOOOOOOOOOOOOOO NAGATO
if it's in the correct line of the projectiles/attacks
!!!! I didnt REALIZE I THOUGHT.....I THOUGHT IT WAS JUST FLAVOUR........
sometimes even a bit off can get you off the shield and take a lot of damage
I hate shield though. I prefer hitting monsters
well Im glad to know its not a glitch and I just need more practise with dodging
haha
see i like it for the crowd control
shield is a much more passive style. you get revenge effects and you're good
I'm bow all the way
I had a bow run blow up in my face right before my hydra run
I cant crowd control enough/get meg enough
sometimes I can! its just...
difficult.
get the +2 dashes from the mirror if you haven't
helps too much
hydra has 3 adds phases
you got to the 2nd for what you said
the dashes are helpful for a struggle run on hydra if you get lost
yeah I def have the 2 dashes but I think I dont space them out enough ๐
well, i can dash twice, i mean
you can get to 3 dashes in a row
im saving for the rest but I keep getting distracted by other bonuses
๐
im like "that dash... but oooh i can buy something else!"
so I gotta work on it
dash and death defies are probably the best for starters to stay in the game and learn boss' patterns and such
more time alive to learn from it
yeah, I do have two death defies, so it makes me feel like I'm on the right track! Thank you for the advice : D
So the game is programmed in lua and I know a bit of that from ages back, been lookin through the files and messing around a bit. Great fun to go and reduce all the timing cooldowns to make enemies complete monsters lol. Tartarus is pretty reasonale, but asphodel just becomes a mess.
Been lookin into makin the dash longer but I can't find the bit for it lol. Rebalance it as chaos mode lol - make it the first mod ever or some such nonsense ๐
It's quite good fun that's for sure.
nice , just did bow run in 11min28sec ๐
nice!!!
thats p fast!
triple shot is greatttt
arte dash, clean kill:p
yeeee
clean kill had over 100+ extra dmg:p
hydra whent impervious after 2 shots lol
now im about maxed on my second mirror, need 42 darkness:p
damn just got to hydra with bow on 2nd run of my new save, did like 64 dmg per shot lol, a little bit more at boss but i died ofc:p
rip
maybe if i got some decent boons i could have pulled it off:p but only athena atk boon is not enough:op
hey quick question , sorry if this was asked before but..can you actually open these at all
No, at least not in the current build
oh alright thank you !! 
@split marlin heads up, I am deleting your feedback in #hades-feedback since you grouped up 3 separate things together! There is already feedback about survival rooms and about the number of death defies you have left not being clear enough, so if you agree please look for them and vote for them
I couldnโt find any feedback about the number of rooms being displayed mid-run, so feel free to repost just that
The build I've had the most success with by far is Sword Special spamming
what really? that is kinda extraordinary
the stun while using it feels so bad and opens up so many opportunities to get damage
lamo yea I did that too
with Athena shield bash is good
with ahdes shield special is good
Yo I haven't played the shield since it was nerfed, now it seems kind of wank, what's a good build path for it?
Just upgrade the attack
And do a lot of dash attacks
And of course, completely ignore the special
honestly i hate dashing too much because of the weird delay at the end
I used to never use the special but now I spam it lol
Well, the delay gets cancelled by the attack
Did they change the room 1 item? Ive got the mino heart 5 times in a row now
Nah, just rng be like that sometimes
Rip, ty
the movement delay doesn't get cancelled
@shrewd willow there is no delay after dashing if you attack
Then charge with shield
there is an inherent movement delay when attacking, which is the same time as the dash delay
At least with sudden rush
oof, got the increase poseidon knock back boon and over-relied on walls and lava to kill enemies, floating enemies are tough
yeah
Really rough in Asphodel when you knock witches or brimstones way to the corner of the room over all the lava
in addition knockback dmg on walls in asphodel/armored enemies is not working correctly
so poseidon is kinda a double no no 
It's interesting to see that a lot of people don't like the shield special meanwhile I rely on it so much xD
In my opinion it would be nice if after beating every boss you made a resset and lost all of your boons except one of your election and with each start of the level you get one like in the start of the run(not counting the hammer buffs).
Also with every level the boons you got could be leveled up
especially if you're doing those homeless runs where you have a bunch of terrible boons that all work together to make it so you can barely beat meg
Tartaurus lv1 boons and 10%chance to get a lv2 boon.And same in Asphodel 70%lv1 boons 20%lv2 10%lv3 and so on with the next stages
the level 2 and 3 boons are based on meeting pre-requisites
so that wont really happen
What are the pre-requisites?
You can check the wiki
basically to get level 2 or 3 boons you have to have specific boons from the god that you want the 2 or 3 boons from
or gamepedia
my b
What is the best strat for shield? I cant really find a good way to utilize it
what i try now is get ares on atk and go for a more hit and run strat
dash in dash out
bashing as many as i can into walls with maybe one follow up atk
I see I've been trying to spam shield throw and run but that doesn't have much dmg and reliability thx
I do ok on regular enemies just bopping them as sport said, haven't had much luck against the hydra yet though
ares pretty good for shield , if u get epic it can do about 98dmg after a sec or so, witch makes this dash slam tactic pretty good
also cast can be a nice way to play aswell
flame, for hydra i suggest goin for a bullrush strat
re: @cunning tapir 's feedback about timed rooms - i think that massively depends on the room layout you get
i've gotten timed rooms in tartarus in that backwards-C kind of room with the spike traps around the edges and that was way harder than one of the larger rooms
The lava rooms feel claustrophobic in those challenges too, in a good way
thereโs a lot of feedback about them already too so, Iโm gonna hit it with a delet and if you agree you can just find the other feedback and vote on it there ๐
@pastel jolt no I don't thin it does depend a lot on it, in large rooms the method is sure to work, in small rooms you have to dash a bit more but are very likely to take very little to no damage as well, maybe you are not executing the strategy well enough in them ๐
@pastel jolt I can upload some footage of small rooms if it's relevant but the feedback has been removed dunno why ๐
@pastel jolt I can also tell you why it works: the reason is the attack animation and delay on literally all enemy attacks, they can never hit you while running away unless you are in a straight line since they focus your past location and not your current
y'know, one ping would really have sufficed
sry not too used to using discord yet I don't know what exactly you mean by ping, prob the @ thing but I didn't know it pings you just thought it was like a reply or something ๐
yeah, it's the @ thing, it makes a notification pop up for whichever user you @
@cunning tapir i've deleted the feedback since it's a repeat, if you would like you can vote on the feedback that has already been posted
@errant narwhal ok thanks I tried looking through most of them but must have missed it ๐
Is there a visual indication when avenging gain procs? I'm not really sure if I'm getting my money's worth out of it
It shows it as a small green bar on your healthbar
If you hit, you keep it as proper health
I ... think, at least
So that's what that is! Thanks @hard holly
Just to be sure, I do not guarantee that is correct
But its what I think is happening
doesent it just trigger when u hit? when u dont i think u see nothing happening ,might be wrong tho
@faint basin re: shield block proc'ing revenge damage, I would say that's a bug and not intended behaviour
you can report bugs in-game with F10, so please do that the next time you get a revenge boon with the shield!
Finally beat hydra with sword 
tried my first no boon attempt with spear, it was as tedius as I expected but I got to the hydra at least :<
That's pretty impressive
I've mastered the art of standing at range poking things repeatedly
got completely overwhelmed when hydra heads started spawning bloodless though
this is a good run
Spear, faster spin charge, crit after dash, +80% damage inc on attack from poesidon, your crit damage does bonus to armor, max mirror beside rare/epic boon stuff and I'm critting armored stuff for like 500 dmg
What's with the legendary boons? I've never seen them in game. Are they supposed to be a thing for the early release or not yet?
they have boon prerequisites and therefore are pretty rare
you need like 2 specific boons from the same god before you can get them i think
This might be a dumb question but is this game on XB or PSN ?
I hope so, thanks
I can't recall off the top of my head, but is it possible to get more than one hammer upgrade in a run?
dont think so no, after 150 attempts cant say i got 2 hammers once
Glad to hear. Wonder if that will change as more floors come out. I quite like how it evolves your playstyle, and the early rate at which you acquire it is nice as well. Gives you something to build off of.
well sometimes it can spawn right before the end :p can be a bit frustrating:p
Hammer is probably the best. Taking 20% less damage is one the best in my opinion. Which other ones are good ?
I've yet to have that happen to me! Wow.
got it just a run ago had triple shot for bow in the store just before hydra
i was like yessss
I mostly do cast runs with shield for the damage resistance. That, and the perma front facing invincibility.
Artemis is probably my favorite god, because of how well she enables cast AND crit
That and her personality is A+. Solid take on her.
Crit is just superior damage right now, for a lot of reasons. That dash enabling crit is insane. Run secured, every time.
well for sword or shield i like to start with ares for atk myself:)
spear and bow artemis dash:p
I really like the hitbox lag on sword's dash. Gives me a lot of mobile frames to do damage.
Sword: out
Hitbox: active
I like the challenge, in comparison to spear and bow. But that's not really a good reason.
too tedious imo atm
I hope dev they do some balance with weapons. The best is shield and the worst is sword.
Bow
Bow, spear, shield, sword.
Shield is better than sword because of the weird revenge damage absorption.
not casting shade, more praise on the devs, I really like how many people have differing, strong opinions about which weapons are good and which are bad
Bow is reliable and safe, even without boons.
Spear's burst range, hitstun, and damage is incredibly useful to secure longer runs without a hassle.
my take is that spear is easiest, bow is best if you know how to run with it
hmm i dont think spear is that easy tbh
I like shield because it has close range , medium range and kong range attacks
spear is like the beginner damage weapon and shield is like the beginner Safe weapon
shield is too much of a hassle for me tbh, same as sword
I'm not a big fan of the spear, I prefer the sword or the bow. Daedalus' upgrade with the double special range and +100% dam. with the sword is op
Agreed Alma
imo bow is the easyest to get into
sword is just not that great unless u upgrade it but not bad anymore, and bow rlly does require a lot of practice and a specific technique
i was rlly bad with the bow before watching a lot of bow runs by people who are actually good at it, i didnt get along with not attacking immediately
i guess it differs for everyone, had alot more trouble getting kills with sword shield and spear then bow
and therefore, did not attack at all.... ๐
i released it too early and just died
constantly
bow did look harder at first tho but after a few runs it felt alot easyer
people who use the spear, do you use the special or charge? or do you use the normals?
charge
Mhm. Bow is an applied practice to get a hold of. Higher skill curve than, say, spear. Spear, you just charge attack and then hit dash for a mobile 400 damage or so.
i charge and use normals
I don't like things getting close range ๐ so having to charge attack with the spear is frustrating unless I'm dealing constant damage. imo the best use of spear is special and upgrade the cast
dont use specials much overall because too many buttons for me, but i use it occasionally to cheese enemies stuck on one side of a gap
It's my -poke enemies in lava- button.
and when i get the 500% more dmg to armor upgrade
I only just recently learned about charge -> dash with spear. I would pretty much only ever use it in point blank against a stunlocked enemy
Charge+Dash is great for enemies in the middle of spawning. Makes chests trivial, with the lack of aim involved.
Bow was hard to get into due to my having to get used to 'snap aim' on PC.
I have to turn off Aim Assist anytime I play with the bow
What are the best blessing for dash? I usually use Zeus or aphrodite but need someone recommendation. I only played like 10 hours
Artemis dash is great
only one i dislike is poseidon tbh
as long as you arent already getting criticals from another source
but seeing i use bow often i go with artemis
Artemis for primary attack builds for sure, if you want a solo boon win, Zeus dash early with Pom upgrades into it will win you runs with quick reflexes 1/2
Passion Dash still good, just not as much damage
yeah passsion dash is good for the debuff ide say
if u allready got something else on atk
Bow- High Damage / High Manual Skill / High Safety
-requires spacing and repetitive manual actions to perform optimally. Not reliant on boons or skills to win, but excels quickly with correct specs. Requires high manual skill to get far consistently.
Spear- High Damage / Low Manual Skill / Medium Safety
-Easy to do a large amount of burst with little manual skill. In order to achieve this, keeps you open. Not as safe as optimal performance of bow.
Shield - Low Damage / Medium Manual Skill / High Safety
-longest, most assured runs. low damage, due to its reliance on correct hammer/boon upgrades. Literally gives you proc'able invincibility.
Sword - Medium Damage / Med Manual Skill / Low Safety
-understanding that moves can be punished, and requires spacing. Not enough damage output to justify damage taken by playing recklessly.
Thanks pause for your info. I have problem with the bow because im not really good in timing skills of the bow plus i find really hard to use when you over run by enemies and use spread shot all the time
Just my opinion, gtx. Bow is tricky to say the least
Shield is easy to get far on, but I just have the hardest time beating the hydra with it. Partly because my special goes off into oblivion for a good 5 secs after I throw it.
I love the bow though, you're right it does take a bit of getting used to
Bow is the best long range weapon in my opinion. I only wish sword would be much better. The main tactic i use od hit and run which shield and bow are the best for it and sword is close range and you can take easy damage from the enemy
Poseidons boon for knockback is really good with the swords attack I've found. Then I just use the special and cast to bring major damage
Aye, my most common success with sword is actually on sword special. But that was before a few nerfs to some boons I liked.
Of course, life drinker was also a busted hammer upgrade. But that was removed.
The third strike would heal for a % of damage you dealt with it. Problem was, it did so for every enemy struck, and you could dash cancel into it.
Strike, strike, dash+third strike.
If it healed you on the first hit, it would have been fine (maybe), but if you hit a good mob of enemies that was, like, 30-60 hp refunded.
I like the bow until I get put in an early room full of armored enemies before I've got enough damage increasing boons to break the armor in a quick and reliable manner before I'm overwhelmed.
Agreed. Gotta play the keepaway/kiting, sometimes for an insufferably long time. However, you're always more mobile than the opponent, and you can always deal damage from range. Sometimes it's just a patience game.
Does anyone know if regular pots give coin? Or is it just the golden ones?
sometimes
I've only seen it from golden ones
I assumed they have a small % chance of 2-5 coins, on the off chance.
Nothing quite like walking through a doorway before locking eyes with a golden pot you just waltzed away from.
If a hammer is in a shop, and you don't buy it, will it show up later on in your run? The same question can be asked of doorways. I wouldn't know, as I always choose hammer as main priority. Is there a situation where you've ever found yourself NOT going for hammer over something else?
hammer can likely appear in shop if u have ignored it before it
but i only take my keepsake over hammers
I think they said you can only have one, but that shouldn't stop it from showing up again if you pass it in the store
I had few runs when i could get 2 hammers boon but i always lack coins to buy from the shop soo it possibile i guess
Hammer spawn is something I'm interested in knowing the details of, so that I make better decisions in my runs. Getting a choice between hammer and the boon I trinketed for doesn't feel too great.
anyone saw a blue pot or is that just my mind messing with me? it was in pre-Meg Charon's shop so idk if it was just the hue or what
There are blue pots in Charon room before meg.
It gives that sweet sweet coin.
But it is not a 100% spawn chance
Does anyone else feel like the skeletons in the second world deal damage before they actually do their charge? As in they deal damage, then finish the charge animation and actually hit you (or where you were if you dashed). Or should i just git gut?
yeah the blue ones are also money pots
and yes habrok the skeletons are very inconsistent
i saw that part, just wasnt sure if it was actually blue. thanks! xD
yeah i dont know if its supposed to be blue maybe cause of the lighting and colours or whatever but idk=p^
Hey quick question, but does the game work with keyboard controls? Everything I have seen requires a controller, and I do not and will not play console or with a controller.
Yes
Alright thanks. I dont mind them being fast, since there needs to be some mechanics to stop dash spamming, but i just dont like when the damage doesnt line up with the animation in my eyes
Thank you!
I have only played with keyboard controls. I like it, but I also played transistor with keyboard controls, no problem. I have hear friends report that transistor 'did not feel good' on keyboard, so take my opinion with a grain of salt.
yeah fast is ok but they seem to sometimes charge out of spawn before seeing any animation or things like that witch si annoying
Are there legendary blessing in the game? I only encounter rare or epic blessings
It can be annoying that you can only dash in 8 directions, but its absolutely doable
There are legendary boons
They require a certain amount of investment in a God before they show up.
Oh my, havent seen any of those yet. I can't wait untill we get more worlds and content so that we can really see the crazy builds that are possible! ๐
I am... kinda disappointed that the max of dashes is limited to +2 ๐ฆ
yeah she said +2
oh oops
Personally i like that, 10 dashes could get silly
misread the + sry
Well, 3 - but when you look at the mirror when you've got it maxxed, it says +2
ahhh
3 gets u into lava alot:p
so double is allready good in many situations
Agreed
i have allready beat the game with one
u beat a room n then die goin on the plank
I kinda feel like if someone wants to have more dashes, they should be able to, if they want to invest the Darkness
maybe they will add more in the future content but i think 3 is good
Is that really fun gameplay though? :p
I can imagine
did it with only 80 percent quik temper and 30 percent backstab on bow
was on my second save file
I just got the game yesterday and got my first kill on the hydra today with the spear. How many times have you guys completed it? ๐
i am at around 60kills
What builds do you like the most so far?
for me its bow artemis
so hunter dash,clean kill with lots of poms, and maybe aphro on atk or something with sweet surrender is also nice
Soo what you have to do to get legendary boon?You have to stock 3 boons the od the same god/godess or do you have to max out by giving them ambrosia?
add triple shot hammer on there and u are unstoppable
Remind me - whats clean kill?
extra crit dmg
I had a run where i had 250% focused shot damage and hunter dash though
Damn
That was a lot of fun too
With athena buffing attacks too
gets hydra head in no time
focused? u mean power shot?
On one hand im a little disappointed that theres not more out yet on the game, because i just found out about it like yesterday
On the other hand its already so good and they're still going to be developing it for a year or so
So im pretty psyched ^^
yeah i think its allready well worth the money , allready got so much playtime in
Indeed
over 150 attempts:p
Damn
allready maxed 2 mirrors by now
Are the legendary boons different or are they just even beefier versions of the regular onces?
they are special boons
Is clean kill one of them?
u will get runs with insane amounts of boons
if u get like 2 trial of the gods in asphodel alone forinstance:p
So far i think my most sucessful runs have been funding a couple boons that work well together and upgrading them though
Rather than just getting a bunch of random onces
But ill def try to go for some legendary onces
sometimes u cant choose:p
Do you know how many boons you need to have before a legendary one can spawn?
True ๐
Alright, and even then they're rare i take it?
on bow u want artemis just for dash and clean kill:p
then i would rather have something like aphro on atk or athena or poseidon
I find aphros and poseidons boons to be pretty weak generally
once u get the big dmg the legendary becomes irrelevant for current content
ull be 2 shotting hydra into shield phase anyway
The knockback can often be annoying and you just get so little +% with aphro compared to athena
yeah but aphro has weakness debuff
for ppl that take much dmg it is sick
I dont remember what that does
Hey @upper parcel careful with the language please, from a few minutes ago
Ye 20% damage is sick for sure
i would say def for new players aphro is good
alot of ppl get dmged by bombs alot
12dmg
is alot :p if it then becomes 6 its suddenly alot more managable
Very true
everything has its use in the end
Something i feel is undertuned right now is Urge to Kill
But i suppose you might be able to stack it with other things that buff attacks
not that bad tbh, its one of the only thigns that affects ur cast
and cast can be good:p
Ye but epic Athena attack thing is like 80%
on artemis cast + everything can crit it can become crazy powerfull
I suppose
its not super but its more one of those that u suddenly get and is at least better then the other options alot of the time
tho ofc u would like every option to be as good as the others but if u think about it realisticly its hard to ever come up with completely balanced options tbh
theres allways gonna be things that are just far more appealing then others
Honestly I'm okay with some being generally better than others
It is a roguelike where random chance is a core part of the game
So its not too bad imo
true i agree
I just dont like if two things do essentially the same thing but one does it a lot better
i approach the game with this mindset so i enjoy it alot and just roll with what i get:p
Totally
where as first with dead cells i dident really have that mindset and i ended up feeling dissapointed alot
but the more i play the more i appreciate it
It is really just so solid
Im convinced this will be a classic once its done
The parts that are ready are already so fleshed out and polished
In the art department and dialogue too
i must say this game is so far one of my favourite experiences this year
Agreed
If anyone from supergiant is actually going to be reading this at some point, i just wanna take a moment to say:
You're an awesome company making awesome games and keeping my faith in the industry alive along with CD project RED, in otherwise very grim times. Keep doing what you're doing! You're amazing
I think im going to log off for now though. Have a good one mate
๐
i also left a message one of the first days i played:p dont know if any of the team saw it tho:p
Now its out there anyways ๐
๐
@upper parcel Just reading through the backlog and noticed your comment about only being able to dash in 8 directions with keyboard. You can change it to dash towards your cursor in the Controls menu, that way you have the same range of dash movement as controller ๐
Oh wow ill def check that out, Thanks ๐
Re: @formal ether 's feedback about the dash, there are definitely i-frames during dash. This was introduced in Patch 004, released Dec 13. The one action where I do think there's too much animation lock is on the sword special
Am I tripping in thinking vertical spear hits have so much more screen range than horizontal? It's so much easier to tag enemies from range underneath/above than it is left to right.
Are imgur links allowed? Created quick album to hopefully show what I mean - https://imgur.com/a/2pDUVLk
Yup, imgur links are the go-to for image sharing on this Discord
I think that might just be an artifact of the isometric perspective?
I picked this game up the other day and after playing for a little while I discovered a really broken combo thatโs caused me to be able to clear the game very easily. When using the Bow, getting Artemisโ boon that gives you a crit after dashing, and getting the upgrade that splits your shot into three shots Iโve cleared the Hydra with no issue multiple times
yes that is the easyest way to beat the game currently
It's kind of making spear gameplay strange in that I can tag things nearly off screen if they're at the top, but half that range if to the sides. lol. unfortunate x.x
Hmmm, maybe it is off somehow, though screens aren't square (usually) ๐
Someone posted recently about the dash movement having a similar issue, so probably related
yeah true true ๐
yeah, with an isometric game it can be real hard to tell if it's just the perspective being confusing
neat tidbit i found scanning through code, the item which buffs the next boon you find doesn't affect shop items it seems ๐ฎ
never noticed loll
Wow, that's a heck of a cast build!
its like an automatic weapon at a certain point. really enjoyed it.
all aboard the pain train, choo choo ๐ต
nice just got 102percent epic clean kill boon:) just a few rooms in,gonna be a good spear run:)
damn 600+ backstab procs on meg
425ish without backstab
What's that pause
Also is urge to kill actually good
Is burst shot an legendary boon
no burst shot is not
I've never got it
Burst Shot is a tier 2 boon
burst cast (tier 2) vs support fire (tier 3 legendary) look similar, but one is much more useful than the other
So you have to get True Shot first
The true shot projectiles do 25% of true shot's damage.
Support fire only does.... a whopping 15 damage.
But Support Fire launches the projectile on attack AND cast.
Which is REALLY FUN when you remove the third strike on sword with the flurry.
Bad, but fun.
I'm interested to see what happens when more floors are added.
Like, will progression be slowed? Do I get to take this level of silliness even further? How weird and absurd are cast runs like this going to get? I love it.
hope they dont nerf the spear and bow, they are so fun right now:)
@worldly warren your interpretation is correct - you need it on the preceding run to get the benefit of the next run, i just thought that wording was ambiguous
It's actually bugged (I don't think it's been patched). I had a run while I was trying to get the
wall scroll where I didn't have the Coin Purse equipped, and then on the next run I equipped it but it still gave me the 200 from my previous run
huh weird
unless it's not bugged and that's intentional bc the language does allow for that interpretation
My interpretation would be that intended behaviour is it needs to be equipped for 2 runs to have an effect
Otherwise it doesn't make sense how you're bringing the coins back
I think it makes the most sense from a game design (not flavor or common sense) perspective to only need to equip it on the run you're gaining the money
And thematically, Charon is reclaiming the gold that you have when you die in either case, I suppose, so his coin purse could contain the gold even if you weren't wearing it when you died
So I didn't realize that charging the bow right after dashing affects the charge time. I was always angry about the charge time not seeming consistent, then finally figured it out.
Was that said somewhere and i missed it? Or do you just have to figure it out
Suddenly the bow seems WAY better
It's not stated anywhere, but it is Knownโข
And yeah, it makes the bow very effective
Just cleared the game for the first time with nothing but Perfect shot and Divine Strike level 6. Seems just buffing the bow and spamming dash-strikes is the easiest build, for sure. Maybe not the most fun, though.
also just beat what is available with bow, seems pretty strong right now
I don't think the bow itself is strong. I'd argue it's actually possibly on the weak side. It's just the upgrades are amazing
Triple shot is 2 or 3 times the damage if you are close enough, Perfect Shot is 2.5x the damage as long as you're charging right...
The close-up buff is 3.5x the damage if they're close
Those are all WAY better than most of the other weapon's choices
It's also the only high-damage attack in the game that has practically no commitment. You can dash during charging and right after shooting. The sword's Special has a HUGE lag afterward, and the spear's charge has a bit, too (plus charge time)
One of the biggest reasons Bow is so strong right now is the pierce that they patched in
imo weapons mean nothing you only need your right click
buff your right click with artemis everything artemis and you got an easy gamethrough
I think the far and away strongest bow build is rapid shot with curse of pain and you just dump every pom you find into curse, gives you zero charge time attacks that are good for like 200 damage each. Got my first clear using that strat
let me fix that for you: the strongest build now is the bow.
I mean there are three distinct dominant bow strata from what I can see though
Ares with rapid-fire, or Aetemis/Athena with triple shot/perfect shot
Point black shot, triple shot, perfect shot with any boons or ares with rapid with area but the camera zoom out zoom in while using rapid shot and the problem that you can't spam attack if you still want to dash is a huge downer for me
This camera stuff is really bugging me the most with rapid shot
won with all weapons in a row with just artemis upgrade right click and increase of max ammo afterwards pick upgrades for em and gg
you dont need anything else
Guys, how many rooms are there in the Early Access full run ?
There are 27 chambers in the current version of the game
Thanks! I guess the first boss is "only" half way through?
More or less yeah
huuu everytime i see someon saying "don't nerf thing, make other op" i just want to loose my eyes
the point of nerf and up is about how much time the devs think about how long a run should last (because if something make the run last for 5 mins, and something make it last for half an hour, you can clearly see what is wrong and fix it to make it like, last 15mins)
if you make everything op, you'll end up having one boons to rush the game cause there is no need for more. Where is the strategic and the decisive choice you need to make in an RNG based game if you remove that
before yelling "we need to balance boons" we should first balance weapon, so special feel worth using them, instead of attack spam / boon empowerment on attack
I feel unless you get the exodia combinations of powers, a lot of boss fights and even some mini bosses are like Dark Souls. You wait it out, dodge the mechanic cycle a lot, rinse repeat. I if you don't get a boon on a certain part of your kit. Meg is like a 10+ minute fight even if you are chipping away constantly. It feels good to beat them the first time in a challenging way. But having to keep spending such a long time to clear and then get slaughtered in the 2nd zone feels bad. So I think a bit of tweaking would be nice. But I think currently it is fine.
Also you can totally just farm gold in Meg's boss encounter by just not hitting here and only farming the adds that spawn. So there is that
I feel Meg is easier with several slots unlocked across the mirror. If I try a little hard, I can consistently beat her hitless, irrespective of boons I have or duration of the fight.
I can't say the same for Hydra though. It's tough and I still haven't come up with a strategy that's better than rushing in.
I'd say scale Meg up as per player abilities and how many times player beat her. And do the same for Hydra. True, it'd mean slaughter for people who rush in with an OP build. They'd win enough times that Hydra will be too strong for them to actually strategize.
That could prompt a boss rush mode?
Case in point: Hollow Knight and it's latest DLC Godmaster
I'd say have Meg deal more damage and have less HP ? The uncool thing of this fight is that it's very long, but not that difficult
I mean it's not necessarily a reference here but that's why Dark Souls' bosses feel good, they'll open you up in two hits if you don't know how to handle them, but if you master their moves you can beat them quick
I'm not sure that's a good idea for newcomers. For experienced ones, it's a good challenge. But for them, this is the first boss fight. Having a tremendous scaled up difficulty might put them off
I'm not saying two-hit kills, but (as a relative newcomer) I'd have feel less desperate about not managing to beat her if I felt like it was a matter of patterns mastery rather than stamina
In that case, yes. Lower health would be better. Perhaps, both health and damage can scale up via some algo as number of victories against Meg increases?
to me its juts a matter of unlocking the right mirror updates. after about 10-15 runs you start getting the hang of it. And once you master her pattern you hardly get hit anynore
it's still easier to avoid her than to actually scratch her, even if you know what you're doing. speaking as a casual: casuals tend to not be as coordinated xD
Idk the real challenge with meg is not becoming impatient
did you guys know you can dash while bull rushing with shield and it will propel you during the bull rush?
Youll whittle her down eventually
but the fight is so looooong
yeah patience is key specially at first
Yes i did
once u get her down u kill her quikly if u have any decent dmg
i just figured it out by simply messing around and its glorious
with bow i get her in about 1min i think
im using posiedons perks on my regular attacks and it destroys
the quickest run i had was a spear crit/ares build
and that widdled down meg really quickl
or chain lightning spear
my quikest run atm is bow 11min 28sec
The most effective way I've found to deal with Meg is to equip the bow, find a Daedalus hammer and get the upgrade that makes it charge instantly, if you're lucky enough to have the option,
It does reduce your damage a little but if you combine it with a Boon that increases the damage of each shot (Zeus, Ares or Athena, personally) you can effectively joust with her, firing off two or three shots until she starts charging her bull-rush attack, dash behind her, turn around, rince and repeat,
If you can get that Boon from Zeus that causes a lightning strike every time you dash, all the better
lightiing dash is sooo good
I don't like the bow much by default but with the instant charge upgrade makes it great
unless you've got an ares or artemis boon
no dmg output and doesent work well with the camera and dashing
Imo the bow is good with any of his primary attack hammer boons
triple shot up close is sick
Because the bow is broke
ye tbh i hate the bow cause it doesnt have that instant panic melee reaction xD
just dash away instead then fire:p
eh why bother when spear does that better xDD
not rly spear is only good with charge spin
My personal favourite weapon is the shield because it's so adaptable, and you can use it to hit foes from around a corner, but it's kinda useless in the Meg fight because it tends to lock onto her goons and leaves you vaulnerable for too long, is it easier to target a specific enemy in a crowd with M+K controls?
guess im a hipster then
you could try to turn off auto aim and see if that works better
The auto aim is really useful, if you ask me, but I supose I could turn it off during the boss fights then back on afterwards, if it helps
maybe
i play with controller and aim assist on myself, just takes some getting used to
I remember a postmortem of Darkest Dungeon, where they talked about game balance. Their goal when balancing the game wasn't to make every class perfectly balanced amongst one another, but to enable different styles of play and let the individual determine what was optimal for them. This seems especially true in any game that involves manual action. Sure, there might be some amazing weapon out there, but what if you like the game feel that another weapon gives you more? In a day and age that seems obsessed with multiplayer/community balancing, I think it's unfair to look at a weapon and go 'this is superior to the other weapons. It needs a downgrade'. In my opinion, the question ought to be a bit more nuanced than that.
in a perfect world, every stage should be at least doable with different weapons/playstyles @_@
And it is
Extra Credits did an episode on "Perfect Imbalance" which touches on something like that, You might like it Pause
Life Drinker was good. Too good. It wasn't removed purely because it made sword better than the other weapons. It was removed because it took away a lot of the stakes of the game. I could beat meg by continually attacking her, tanking her hits, and leave with the same amount of hp. It had to go, in my eyes. And action was indeed taken.
@keen badger thank you for the suggestion!
@plucky oxide, Pleasure~
Anyway, if I may go on a little tangent, anyone got tips for the Hydra fight in Asphodel? - I've only fought it twice but I'd like to see how others have handled it
Understanding when it's safe to attack would be a good first bet. Their unblockable pink projectiles leave them very open during the animation. Standing in front of them is never a good idea. Treat the center as a 'don't go here' zone. Stay behind walls if you need to hide. Dash over them to initiate. Dash behind his array of pink projectiles and crunch out some meaty backstabs.
not overusing dash is also a good tip i can give u
u can get lost easily
or dash into projectiles
Area damage accelerates the multi-head stage of the fight quite a bit (alongside just good dps to begin with). Being able to deal damage to multiple heads at once and their surrounding spawn is a good way to avoid getting trounced.
hmm, okay~ - any particular weapon to recomend for that fight?
Bow has built in piercing. Spear has that amazing sweep of damage with charge+dash. The area damage is great on them, yeah.
spear spin can do ridiculous dmg but is tricky to pull off
With sword, you might be reliant on getting upgrades and boons that boost special. I've played builds where 1-3 specials on sword kills a hydra head. That was before Aphrodite was normalized, though.
Shield's dominant strategy for me seems to be retaliation boons. Taking the 'deal damage when hit' effects and using your charge attack to block that damage results in some slow but safe and consistent damage.
ares on atk is pretty good for shield imo, do a bit of a hit and run strat
Holding charge attack in front of the hydra as they spew a volley of those projectiles, only for each to be blocked and dish out a slew of particle effects. Very fun.
Aye, and that. There's enough attack upgrades in the game for primary fire shield to turn into a beefy threat.
Oh yeah, general question: Once you've unlocked all the weapons and Mirror abilities, are keys as useless as they seem? - I've got 50+ and nothing to spend them on
Hold em and wait, it seems.
yes they are atm
i just maxed my mirror then started a new save
on 3rd save now:p
I compare keys, darkness, and ambrosia, as floors with nothing on them. This is okay, in my eyes. In other roguelites, each room doesn't need to have a run-benefactor goodie in it.
But it is a weird transition, going from (yay, keys) to (ugh, keys?)
I feel like, especially with ambrosia, stocking up on resources doesnt feel bad as it means in later updates you wont have to grind for it
It just seems that you'll inevitably end up stokepiling dozens if not hundreds of literally useless items after a while, you'll run out of things to unlock, run out of skills to upgrade and run out of people to give gifts to
Why not allow us to trade them with someone for other items or just money?, the only item that actually retains its value throughout the game
Even if the exchange rate was really, really low, you'd still have something to do with them
its only just launched im sure they will add some sort of use for it somehow
They will probably add something in the future as when the game is fully released stockpiling keys wouldnt be acceptable i feel
This turns overall campaign progression into individual run progression. A tricky thing to pull off, without making one option trivial. A few coins instead? Maybe. But I worry about empowering the individual run over campaign progression. I'll be interested to see how they implement this 'recycling' feature, if at all.
i feel like maybe early access cap would help. so you can still hoard some of them for later but not to the point that you can just unlock everything the moment it's released
Also, not completely related, but how do you feel about darkness not being removed after every run ? It seems a little too benevolent with the player to me, compared with other roguelikes ?
that why i like this game tbh
losing cells and blueprints in dead cells for instance really annoyes me
How would you get darkness otherwise? You get none if you dont finish the run? @neon bough
and turns me off from the genre
It kind of encourage grinding early game
@analog crystal i was thinking sthg similar to Rogue Legacy, you spend it before starting a new run or it's gone
i think they did a great job not making it too much the same as others
makes sense that something that fuels permanent upgrades doesnt go away
Yeah but from a gameplay perspective
I see, an interesting concept I feel would be 'interest' after each run then. If you can finish the run instead of losing all your darkness you get a 15% increase to add a sort of risk/reward thing
i dont like the spend now or lose mechanic, at least when you have quite expensive upgrades
It's a rogue-lite. Part of the genre's appeal is being able to take things like darkness back with you after a run ends. Remember, the game isn't going to end at Hydra. There will be more floors.
like, Skelly is right but also sometimes you just dont get enough from a run xD
I get around 150-250 each run which imo feels like enough
I mean they could be more generous with darkness but make it disappear when a new run starts
im lucky if i get like 40 per run
i dont think forcing you to spend darkness would really add anything to the game
I would absolutely have given up by now if you had to spend darkness right away, it would just be far too tedious to get 100 darkness for the later upgrades in one run
@stray radish I run with darkness thirst every run, do the timed chests and always go for darkness doors and challenge doors
I average 80-100
We don't have to suppose we'd earn the same amount per run if this change was implemented :)
i dont like the mini-boss fight darkness rooms
i like this system , dont want to lose darkness
same
Maybe darkness could be used for another purpose, such as empowering weapons slightly
It feels like an unnecessary change to a system that isn't broken, in my eyes. Just changing the context to which we 'grind'. It would also make upgrades permanent, which removes a lot of the learning process for new players.
I just feel like it lowers the stakes of dying
in theory the increase rate could help if it disappeared between runs but eh
this is little more friendly to ppl who usually arent rogielite or like players
imo the stakes of dying are like... having to play thru the entire game again
you feel
I mean the game's about dying amirite
tbf, for the story, it kinda makes sense that there are no stakes
you just reset back to your home
Oh no, permanent upgrades but non permanent darkness
the world isnt gonna end
Tbf to @neon bough I do sometimes stand in lava to kms because I dont feel my run can beat hydra so i wanna start again
It's true there is a feeling of coziness
And then I keep the darkness which feels a lil unfair
theres a give up function
XD
:p
Oh....
How would you implement the refund system Nicolai?
idk man took ppl long enough to get to hydra with the current system
keeping darkness only if you beat the game seems to kinda defeat the point lol
It's pretty old. I've logged more hours into it than transistor, already.
Nooo you just lose it when you start the run haha
#fun
Like in Rogue Legacy
Ive logged wayyy more hours into hades than pyre, trans and bastion
It's a roguelite, spending hundreds of hours is normal haha
The other games are of a diffzrent genre
Well anyway don't want to argue too much, was just saying :)
And again, there are also only two stages, bear that in mind.
you have a good point. but also, why fix something that isnt broken xD
i wish epic had time counter, i dont even know how long i spent in hades
Well I think guys at Supergiant are aiming for "best as possible game" rather than "non broken game"
Oof
(uuh excuse my approximative english btw)
Anyway off to play some more, have a nice day/evening guys !
Hf!
good luck!
@neon bough - You may be right that Hades is significantly more generous than a typical rogue-like, but that's a very deliberate design desission, not an oversight
They want to keep it accessable to more casual players to promote an active and friendly community,
this discord would be significantly less fun if everyone who can't or doesn't want to spend hundreds of hours fighting through the same rooms got turned off and stopped playing
Also considering SGG hasnt done a rougelite before but has a very committed fan base they wouldn't want to deter them I feel
Yeah, I come from bastion and transistor and this is the first roguelike I've played like ever
So I'm quite glad I was able to pick it up pretty well and get a clear
i usually play games on easy modes because i like to have a good time
so hades's been pretty unforgiving so far
If you want a more hard-core experiance, fair enough, but that isn't what Hades is here to be, maybe try Darkest Dungen or Rogue Legacy for a more agressive game
Also is you want a hardcore game like
I really like that they've implemented mechanics from other games, mainly the bow shot from pyre and some attacking from bastion but it makes it feel familiar which is nice
they'll probably add ways to make the game harder eventually
Just don't spend darkness?
like the limiters etc
I'm sure idols will come
Maybe idols give +% darkness too which would be nice if there was something to spend it on
If i had to guess this games limiters will involve invoking the titans somehow
That sounds cool
I would hope it's not just like angering the gods in duel boon rooms though
but pyre already took the concept of titan stars xP
Yeah but
The titans are literally sealed away in tartarus
Do you think that after escaping the underworld, the next stage will be Olympus?
That'd be awesome
Especially as theres only 4 levels of 'hell' in greek mythology
I feel like 4 floors isn't enough
Or even fighting gaia seems to be a reoccurring concept
Yeah there's only two more weapon pedestals too
Adding an entirely new realm would make sense for the typical length of an SG game
Speaking off he titans, is there any other reason to jump into those pits that take away health, then to get a little extra money or darkness? - that bit of lore you get about Chaos the first time you go in lead me to believe you'd slowly learn more about the primordial Gods by visiting there
I would love a grimoire weapon
With casting spells
Which change based upon boons
I just want to throw some got damn bombs
I do feel like the blood pits are underwhelming for the price
I got 75 gold for one in Tartarus, when I could've done a room to get 100 and take no damage
Pretty much the dark pits can accelerate hydralite
Is the only good use I've found lol
As im currently grinding darkness to finish the mirror, I only take them when I dont have anything 'good' in the next set of rooms
To try to get darkness
How many tiers of those godly favor upgrades on the bottom are there?
That's just about all I have left to start upgrading
Wow that's a Lotta dankness
Yeah, its the only resource I'm not stocking up on yet
I hope we get more gods too
I mean I'd love to see some hermes mobility shenanagins
I'm sure we'll get all 12 Olympians sooner or later
What I reallly want is more keepsakes, I feel like there isn't enough controlled customisability with each run
Not sure how they'll all have useful, unique boons though...
SGG has done a pretty good job with the current boons. apart from Poseidon I feel
As knock back does nothing to bosses
Hermes you the quick
Hermes would be really fun if it could add some sort of controlled teleporting mechanic
Easy backstabs or something
teleports behind you
Demeter can make resources you 'harvest' from rooms stronger
i would love to have a boon that reduces enemy atk speed
hephaestus would be fun
I would love if Poseidon abilities could put out lava puddles in Asphodel
omg