#2/25/2026 CN Datamine
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Sword of Carving At the start of battle, increases own attack and mobility attributes by 1.0% (10.0%); every 2 shots fired by the user's main weapon, randomly inflicts the [Frost Carving] status on one enemy unit (if the status already exists, remove it first); the fleet flagship and the user receive 5.0% (15.0%) less damage from artillery fire from units in the [Frost Carving] status. (When an enemy unit in the [Frost Carving] status is destroyed, it will not die, and will subsequently enter the [Unwavering Will] status for up to 8 seconds: @The damage received by this unit is reduced by 10.e% (20.0%), and the damage is transferred to Moscow.)
Unwavering Will@Increases accuracy attribute by 5.0% (15.0%); each friendly unit in the [Unwavering Will] status will reduce the damage received by Moscow by 10.0% (20.0%) (cannot reduce the damage taken, stacks up to 3 times). When the battle ends or Moscow is destroyed, this unit will immediately perish. Units in the "Never Retreat" state will recover 4 ax (1a_ax) durability.
Fortress: Fleet anti-air search range +5. At the start of battle and every 8 seconds during battle-P, trigger a special attack Lv.1 (Lv.10), 9). Enemy characters hit by the special attack have their anti-air and speed reduced by 5% (barrage power depends on skill level, attribute reduction effect lasts until the end of battle, cannot be stacked). When other units in the stage sea area enter battle, if the unit survives, it will launch a support attack Lv.1 (Lv.10) every 8 seconds after the start of battle (maximum 2 triggers, power depends on skill level).
Exclusive Barrage - Moscow II: Every 8 attacks on the main land will trigger the exclusive barrage - Moscow II. When equipped with any Northern Union faction equipment, weapon bullets equipped in the main and secondary gun slots ignore shield blocking.
is it good
skill2's text got mashed into skill1
looks like a tank CA
that's unusual
basically a tank and debuffer huh
it did?
yeh
(When an enemy unit in the [Frost Carving] status is destroyed, it will not die
What does this mean?
oh well there's the problem
it's wrong because the MTL mashed the text together from end of s1 with start of s2
need help fixing or you can manage
Ah ok was confused asfm thought the ship was making enemies just stay alive or something lol
let me try something
it says AA scout range not sure what that's supposed to do/mean
Maybe it's AA circle range increase by 5?
AA circle is not scout range
the circle AA thingy
but it's possible
as far as I'm aware there's no official name for the AA circle so if this is it then it's the first time we've seen it
if it's direct +5 to AA circle range that's pretty big
So far she seems to be fairly good for high chapter clearing
ok so the question is whether Moskva will be removing Soyuz from Nakhimov fleet
cyan column one from gemini help
.
So if you can end the fight before the buff ends, the ship just says no to death. interesting
Gemini said
Skill 1: Sword of the Frozen Carving (刻之剑)
Attribute Buff: At the start of the battle, increases own FP (Firepower) and EVA (Evasion) by 1.0% (10.0%).
Condition: Every 2 times her Main Battery fires, randomly inflicts the [Frost Carve] status on one enemy unit (if the status already exists on the field, it is removed from the previous unit first).
Damage Reduction: The fleet Flagship and Moskva herself take 5.0% (15.0%) less Cannon/Shelling damage from the unit in the [Frost Carve] status.
Special Effect: When an enemy unit in the [Frost Carve] status is defeated, [Incomplete Text/Context suggests a secondary effect, likely a debuff or damage burst].
(When an enemy unit in the [Frost Carving] status is destroyed, transfer [Frost Carving] to closest enemy unit.)
During battle, when another Northern Parliament ship receives fatal damage, if Moskva is still afloat, negatet his damage and enter the [Unwavering Will] status for up to 8 seconds: @The damage received by this unit is reduced by 10.e% (20.0%), and the damage is transferred to Moscow.)
Skill 2: Will of the Indomitable Warrior (勇战不退之志)
Survival Logic: When an allied unit takes fatal damage, they will not be sunk. Instead, they enter the [Indomitable Warrior] status for up to 8 seconds:
That unit takes 10.0% (20.0%) less damage, and all remaining damage taken is transferred to and absorbed by Moskva.
Attribute Buff: Increases own HIT (Accuracy) by 5.0% (15.0%).
Stacking Buff: For every allied unit currently in the [Indomitable Warrior] status, Moskva's own damage taken is reduced by 10.0% (20.0%) (this reduction does not apply to the damage she is intercepting for others; max 3 stacks).
Termination: When the [Indomitable Warrior] status ends, or if Moskva sinks, the protected unit will immediately sink.
Healing: [Incomplete Text] Likely restores 4.8% to 18.0% HP under certain conditions.
Skill 3: Frozen Fortress (冻结要塞)
Barrage: Triggers a Special All-Out Assault Lv.1 (Lv.10).
Debuffs: Enemies hit by this special attack have their AA (Anti-Air) and SPD (Movement Speed) reduced by 5% (15%).
Note: Barrage power scales with skill level; attribute debuffs last until the end of the battle and do not stack.
Cross-Fleet Support: When other fleets in the same map enter battle, if Moskva is still alive, she will trigger a Support Barrage Lv.1 (Lv.10) every 8 seconds (up to 2 times per battle).
it's not allied, needs to be NP
if battle ends before effect is over heal units with the effect for 4%(10%)
Offering a salute to the battle: At the start of the battle, own artillery and reload attributes are increased by 6.0% (18.0%); when the main gun fires, there is a 70% chance to fire a special barrage Lv.1 (Lv.10), (barrage power depends on skill level). After the second special barrage is fired, the special barrage's power is enhanced for the rest of the battle, and the trigger probability is adjusted to 100%.
During the battle, if own durability is not lower than 3e%, the damage dealt is increased by 5.0% (15.0%); if own durability is not higher than 30%, the damage received is reduced by 5.0% (15.0%). After the main gun is reloaded for the first time, enter the [Defense] state: for each enemy ship destroyed, gain one layer of [Enemy Destroyer] ([Enemy Destroyer] can stack up to three times). After [Enemy Destroyer] is stacked to the maximum, the [Defense] state is removed, reducing the current main gun reload time by 20.0% (35.0%), and re-entering [Defense] upon the next reload. The [Imperial Blessing] status can be entered a maximum of 4 times per battle.
weapon stats?
it's in there with the ships
AP gun hm time to compare with hindenburg gun
Northern United Expels Naughty wtf
1 more damage/shell
4deg less spread
5% less light 5% more med
shell range 50-70 (hind is 40-60)
same coeff
this is also missing a lot of shit
Leave it to me! During the battle, when friendly forces fire torpedoes 100 times, if any member of the team is positioned in the North Wanliantai formation, the player gains the following double benefit: An additional and immediate activation of the [Full Power] skill effect: Every 20 seconds, there is a 30.0% (60.0%) chance to activate, increasing own shelling by 20.0% (40.0%) for 10 seconds;
Every 10 seconds, there is a 70% chance to unleash a special barrage Lv.1 (Lv.10) targeting one enemy (prioritizing elite units). (Power depends on skill level) If the target enemy is not destroyed 3 seconds after the special barrage is released, an additional round of the barrage will be triggered. Self-bombardment attribute increased by 5.0% (15.0%), damage dealt increased by 5%;
I can handle this!
Q. Generates a shield that can withstand 15% of self-damage. When the shield is broken, unleashes a special slash (slash power and range depend on skill level), and increases self-damage dealt by 5%.
so Hindenburg gun sidegrade then
Can I get a double check on the proc requirement
of?
"100 times"
it's just the first time, if there are other NP
the cut off character made it misread
to be honest I had no interest in reading anything outside of Moskva and moskva gun stats
orzonoy is 1 DD FP but it's on obtain
krasny is 1 CL FP on 120
gangut M is also 1 BB FP on 120
the rest of the ships are whatever
well I'm all in for Moskva because of VA anyway so the rest of the event is of no concern to me lol
her cross fleet is probably her most interesting thing right now honestley
2 procs at 8 and 16 seconds into the battle sounds nifty
it does
for a crossfleet setup its great covers some gaps current xf have
but also interesting is she could displace Soyuz and you can go a full CV fleet for Nakhimov if you find an appropriate third carrier
I think so too I'm just not sure who replaces Soyuz
Lion replaces everything lol
if it's anti medium I can see meck fitting though
Lion is stronger on anti light
that's probably really strong
not just the 1dmg vs rld
same
if Moskva actually gives the fleet +5 range on the AA circle
that could be realy nifty
if for medium Meck is 377k vs Lion 367k on stig's sheet
well remember Lion has a perma 10% damage debuff for the entire fleet
I mean there's Alsace
ah well, nothing to bother with before skill leveling is done anyway
it's over, no good fleet buff
ye but soyuz buffs nakhimov so in the end they still stuck as a pair
i dont see mosvka replacing z52 trafalgar etc
yeah that's just the slow isnt it?
yeah
soyuz has CV buff
you can use a different carrier and a carrier buff that works for the whole main fleet now
not like Soyuz' other buffs are irreplacable
yes but soyuz doesn't buff herself when in CV buff mode
that too
instead of going full ijn?
she does still give herself 10% acc but yeah
well no relevant boss requires stop for heavy in the next 3 months
regs META is light isn't it
yes
yes
wonder if that's just going to be USS
do it, just 120
I'm more surprised you haven't done it already
fairly sure we used 5 of them like back in jintsuu or something
I only farmed 4 from the OG event
because we f2p cant 4strike kearsarge back then
that's why
so it became kinda useless 😭

well more of yk2 4strike
to be fair kear comp is more potent now after lex2 so if anti-light is relevant unless there's some weird timing gimmick like rodneyM it should be fairly straight forward for main fleet